1. '동맹과 싸우는 것은 질렸다'라…… 군무경이 그렇게 말했단 말이지?
  2. 네. 뭐, 질렸다기보단 인정했다는 느낌이었지만요.
  3. 이런, 멋대로 적을 인정하다니 곤란하군요.
  4. 창을 거두는 것도, 목을 치는 것도 전부 에델가르트님께서 판단하실 일인 것을.
  5. 흥, 그 전쟁 바보는 항상 그런 식이지. 귀공들도 각오하심이 좋을 겁니다.
  6. 큭큭…… 평소처럼 내무경께서 만류해 주시면 되지 않겠습니까?
  7. 내가 하는 말 따윈 듣는 체만 하면서 일절 듣지를 않아, 그자는.
  8. 허나, 묘한 직감만은 늘 들어맞았지. 그러니……
  9. 폐하…… 저는 동맹과의 휴전을 간곡히 제안드립니다.
  10. 그래. 페르디난트가 디아도라 공략을 실패한 시점부터 나도 생각하고 있었어.
  11. 지금은 왕국에 전력을 집중해야 할 때이니…… 동맹의 무력 제압은 포기해야겠다고 말이야.
  12. 무력으로는, 말이지요.
  13. 기회를 봐서 클로드에게 사신을 보내 줘. 팔미라를 상대로 지지 않았을 때의 얘기지만.
  14. 제국군을 쳐부순 상대입니다. 고작 팔미라에 지지는 않을 겁니다.
  15. 군무경께도 전해 드리는 편이 좋겠네요. 동맹군이 고전한단 말을 들었다간……
  16. 팔미라와 싸우겠다며 달려 나가 버리실지도 모르니까요.
  17. 설마 그렇게까지는…… 아니, 그럴지도 모르겠어.
  18. 그럼 내무경, 그가 움직이지 않도록 당신이 서신의 내용을 생각해 줘.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 5 146 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 53 5 146 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (158) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 6566 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 2400 0 6567 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 2401 3 6568 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 NULL 0 6569 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
220 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 4 2411 3 6570 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 NULL 0 6571 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 146 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 6 2401 3 6572 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 7 NULL 3 6573 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 146 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 8 2352 2 6574 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 2354 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 2400 0 6575 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 NULL 0 6576 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 2 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 NULL 0 6577 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 2403 0 6578 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2401 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 13 0 0 6579 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 14 2403 0 6580 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 15 NULL 3 6581 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2401 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 NULL 3 6582 1 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 146 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2403 2 6583 1 0 0 0 0 0 0 0 0 0
0
InitEvent (0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 53, 5, 146, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 0, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 2, 53, 5, 146, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 158(500, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (2, 0, 0, 0, 6566, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # '동맹과 싸우는 것은 질렸다'라…… 군무경이 그렇게 말했단 말이지?
11
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 26(18, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 27(1, 1200, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (53, 1, 2400, 0, 6567, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네. 뭐, 질렸다기보단 인정했다는 느낌이었지만요.
16
UnkEvent 26(15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (5, 2, 2401, 3, 6568, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이런, 멋대로 적을 인정하다니 곤란하군요.
18
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (5, 3, NULL, 0, 6569, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 창을 거두는 것도, 목을 치는 것도 전부 에델가르트님께서 판단하실 일인 것을.
21
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 66(146, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 135(220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (146, 4, 2411, 3, 6570, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 흥, 그 전쟁 바보는 항상 그런 식이지. 귀공들도 각오하심이 좋을 겁니다.
31
UnkEvent 26(5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (5, 5, NULL, 0, 6571, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 큭큭…… 평소처럼 내무경께서 만류해 주시면 되지 않겠습니까?
36
UnkEvent 54(5, 146, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (146, 6, 2401, 3, 6572, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 내가 하는 말 따윈 듣는 체만 하면서 일절 듣지를 않아, 그자는.
41
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (146, 7, NULL, 3, 6573, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 허나, 묘한 직감만은 늘 들어맞았지. 그러니……
44
UnkEvent 162(8, 2, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 43(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (146, 8, 2352, 2, 6574, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 폐하…… 저는 동맹과의 휴전을 간곡히 제안드립니다.
50
TalkEvent (2, 9, 2400, 0, 6575, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래. 페르디난트가 디아도라 공략을 실패한 시점부터 나도 생각하고 있었어.
51
UnkEvent 26(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (2, 10, NULL, 0, 6576, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 지금은 왕국에 전력을 집중해야 할 때이니…… 동맹의 무력 제압은 포기해야겠다고 말이야.
56
UnkEvent 162(10, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (5, 11, NULL, 0, 6577, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 무력으로는, 말이지요.
60
TalkEvent (2, 12, 2403, 0, 6578, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 기회를 봐서 클로드에게 사신을 보내 줘. 팔미라를 상대로 지지 않았을 때의 얘기지만.
61
UnkEvent 26(5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (5, 13, 0, 0, 6579, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제국군을 쳐부순 상대입니다. 고작 팔미라에 지지는 않을 겁니다.
68
UnkEvent 166(53, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 26(18, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 27(1, 1200, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 43(53, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (53, 14, 2403, 0, 6580, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 군무경께도 전해 드리는 편이 좋겠네요. 동맹군이 고전한단 말을 들었다간……
75
TalkEvent (53, 15, NULL, 3, 6581, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 팔미라와 싸우겠다며 달려 나가 버리실지도 모르니까요.
76
UnkEvent 26(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (2, 16, NULL, 3, 6582, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 설마 그렇게까지는…… 아니, 그럴지도 모르겠어.
80
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 162(8, 2, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 43(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (2, 17, 2403, 2, 6583, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그럼 내무경, 그가 움직이지 않도록 당신이 서신의 내용을 생각해 줘.
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (158) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 6566 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
'동맹과 싸우는 것은 질렸다'라…… 군무경이 그렇게 말했단 말이지?
UnkEvent (164) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 2400 0 6567 1 0 0 0 0 0 0 0 0 0
link 모니카 volume_up
네. 뭐, 질렸다기보단 인정했다는 느낌이었지만요.
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 2401 3 6568 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
이런, 멋대로 적을 인정하다니 곤란하군요.
UnkEvent (135) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 NULL 0 6569 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
창을 거두는 것도, 목을 치는 것도 전부 에델가르트님께서 판단하실 일인 것을.
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
220 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 4 2411 3 6570 1 0 0 0 0 0 0 0 0 0
link 발데마르 volume_up
흥, 그 전쟁 바보는 항상 그런 식이지. 귀공들도 각오하심이 좋을 겁니다.
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 NULL 0 6571 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
큭큭…… 평소처럼 내무경께서 만류해 주시면 되지 않겠습니까?
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 146 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 6 2401 3 6572 1 0 0 0 0 0 0 0 0 0
link 발데마르 volume_up
내가 하는 말 따윈 듣는 체만 하면서 일절 듣지를 않아, 그자는.
UnkEvent (135) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 7 NULL 3 6573 1 0 0 0 0 0 0 0 0 0
link 발데마르 volume_up
허나, 묘한 직감만은 늘 들어맞았지. 그러니……
UnkEvent (162) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 146 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 8 2352 2 6574 1 0 0 0 0 0 0 0 0 0
link 발데마르 volume_up
폐하…… 저는 동맹과의 휴전을 간곡히 제안드립니다.
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 2400 0 6575 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
그래. 페르디난트가 디아도라 공략을 실패한 시점부터 나도 생각하고 있었어.
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 NULL 0 6576 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
지금은 왕국에 전력을 집중해야 할 때이니…… 동맹의 무력 제압은 포기해야겠다고 말이야.
UnkEvent (162) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 2 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 NULL 0 6577 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
무력으로는, 말이지요.
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 2403 0 6578 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
기회를 봐서 클로드에게 사신을 보내 줘. 팔미라를 상대로 지지 않았을 때의 얘기지만.
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 13 0 0 6579 1 0 0 0 0 0 0 0 0 0
link 휴베르트 volume_up
제국군을 쳐부순 상대입니다. 고작 팔미라에 지지는 않을 겁니다.
UnkEvent (166) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 14 2403 0 6580 1 0 0 0 0 0 0 0 0 0
link 모니카 volume_up
군무경께도 전해 드리는 편이 좋겠네요. 동맹군이 고전한단 말을 들었다간……
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 15 NULL 3 6581 1 0 0 0 0 0 0 0 0 0
link 모니카 volume_up
팔미라와 싸우겠다며 달려 나가 버리실지도 모르니까요.
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 NULL 3 6582 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
설마 그렇게까지는…… 아니, 그럴지도 모르겠어.
UnkEvent (167) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 146 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2403 2 6583 1 0 0 0 0 0 0 0 0 0
link 에델가르트 volume_up
그럼 내무경, 그가 움직이지 않도록 당신이 서신의 내용을 생각해 줘.