1. 跟同盟的戰爭已經打膩了…… 軍務卿是這麼說的?
  2. 對。不過,與其說是膩了, 感覺比較像是認同了他們。
  3. 哎呀,自顧自地就認同敵人, 我們會很傷腦筋呢。
  4. 無論是要停戰休兵,還是要攻其不備, 這全得由艾黛爾賈特大人來定奪。
  5. 那個只會打仗的蠢蛋淨會給人找麻煩。 陛下與各位還是先做好心理準備吧。
  6. 呵呵……真希望內務卿 可以跟往常一樣管管他。
  7. 那個男人雖然貌似會聽我說的話, 但其實根本是左耳進右耳出喔。
  8. 不過,他的直覺卻總是很準。 也就是說……
  9. 陛下……我強烈建議停止與同盟交戰。
  10. 嗯,在菲爾迪南特 未能成功攻陷迪亞朵拉時,我也考慮過。
  11. 目前應該把戰力集中到王國那邊…… 放棄對同盟的武力鎮壓或許比較好。
  12. 您是指放棄用「武力」,對吧。
  13. 找時機派使者去庫羅德那吧。 前提是他沒有輸給帕邁拉的話。
  14. 他都擊潰過帝國軍了, 應該不會輸給帕邁拉吧。
  15. 這件事也傳達給軍務卿知道比較好。 若是他聽到同盟軍陷入苦戰……
  16. 也許會為了與帕邁拉交手, 立刻飛奔而去吧。
  17. 這應該不至於…… 不對,我也不敢肯定。
  18. 那麼內務卿,請你想想書信該怎麼寫 才能確保他不會行動吧。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 5 146 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 2 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 53 5 146 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (158) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 6566 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 2400 0 6567 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 2401 3 6568 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 NULL 0 6569 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
220 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 4 2411 3 6570 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 NULL 0 6571 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 146 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 6 2401 3 6572 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 7 NULL 3 6573 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 146 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 8 2352 2 6574 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 2354 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 2400 0 6575 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 NULL 0 6576 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 2 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 NULL 0 6577 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 2403 0 6578 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2401 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 13 0 0 6579 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 14 2403 0 6580 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 15 NULL 3 6581 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2401 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 NULL 3 6582 1 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 146 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2403 2 6583 1 0 0 0 0 0 0 0 0 0
0
InitEvent (0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (2, 53, 5, 146, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 0, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 2, 53, 5, 146, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 158(500, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (2, 0, 0, 0, 6566, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 跟同盟的戰爭已經打膩了…… 軍務卿是這麼說的?
11
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 26(18, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 27(1, 1200, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (53, 1, 2400, 0, 6567, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 對。不過,與其說是膩了, 感覺比較像是認同了他們。
16
UnkEvent 26(15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (5, 2, 2401, 3, 6568, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哎呀,自顧自地就認同敵人, 我們會很傷腦筋呢。
18
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (5, 3, NULL, 0, 6569, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 無論是要停戰休兵,還是要攻其不備, 這全得由艾黛爾賈特大人來定奪。
21
UnkEvent 26(13, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 66(146, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 135(220, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (146, 4, 2411, 3, 6570, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那個只會打仗的蠢蛋淨會給人找麻煩。 陛下與各位還是先做好心理準備吧。
31
UnkEvent 26(5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (5, 5, NULL, 0, 6571, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 呵呵……真希望內務卿 可以跟往常一樣管管他。
36
UnkEvent 54(5, 146, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (146, 6, 2401, 3, 6572, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那個男人雖然貌似會聽我說的話, 但其實根本是左耳進右耳出喔。
41
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (146, 7, NULL, 3, 6573, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不過,他的直覺卻總是很準。 也就是說……
44
UnkEvent 162(8, 2, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 43(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (146, 8, 2352, 2, 6574, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 陛下……我強烈建議停止與同盟交戰。
50
TalkEvent (2, 9, 2400, 0, 6575, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯,在菲爾迪南特 未能成功攻陷迪亞朵拉時,我也考慮過。
51
UnkEvent 26(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (2, 10, NULL, 0, 6576, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 目前應該把戰力集中到王國那邊…… 放棄對同盟的武力鎮壓或許比較好。
56
UnkEvent 162(10, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (5, 11, NULL, 0, 6577, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 您是指放棄用「武力」,對吧。
60
TalkEvent (2, 12, 2403, 0, 6578, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 找時機派使者去庫羅德那吧。 前提是他沒有輸給帕邁拉的話。
61
UnkEvent 26(5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (5, 13, 0, 0, 6579, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 他都擊潰過帝國軍了, 應該不會輸給帕邁拉吧。
68
UnkEvent 166(53, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 26(18, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 27(1, 1200, 120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 43(53, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (53, 14, 2403, 0, 6580, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這件事也傳達給軍務卿知道比較好。 若是他聽到同盟軍陷入苦戰……
75
TalkEvent (53, 15, NULL, 3, 6581, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 也許會為了與帕邁拉交手, 立刻飛奔而去吧。
76
UnkEvent 26(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (2, 16, NULL, 3, 6582, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這應該不至於…… 不對,我也不敢肯定。
80
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 162(8, 2, 146, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 43(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (2, 17, 2403, 2, 6583, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那麼內務卿,請你想想書信該怎麼寫 才能確保他不會行動吧。
UnkEvent (26) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (158) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 0 6566 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
跟同盟的戰爭已經打膩了…… 軍務卿是這麼說的?
UnkEvent (164) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 2400 0 6567 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
對。不過,與其說是膩了, 感覺比較像是認同了他們。
UnkEvent (26) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 5 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 2401 3 6568 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
哎呀,自顧自地就認同敵人, 我們會很傷腦筋呢。
UnkEvent (135) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 3 NULL 0 6569 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
無論是要停戰休兵,還是要攻其不備, 這全得由艾黛爾賈特大人來定奪。
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 4 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
220 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 4 2411 3 6570 1 0 0 0 0 0 0 0 0 0
link 瓦爾德馬 volume_up
那個只會打仗的蠢蛋淨會給人找麻煩。 陛下與各位還是先做好心理準備吧。
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 NULL 0 6571 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
呵呵……真希望內務卿 可以跟往常一樣管管他。
UnkEvent (54) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 146 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 6 2401 3 6572 1 0 0 0 0 0 0 0 0 0
link 瓦爾德馬 volume_up
那個男人雖然貌似會聽我說的話, 但其實根本是左耳進右耳出喔。
UnkEvent (135) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 7 NULL 3 6573 1 0 0 0 0 0 0 0 0 0
link 瓦爾德馬 volume_up
不過,他的直覺卻總是很準。 也就是說……
UnkEvent (162) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 146 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
146 8 2352 2 6574 1 0 0 0 0 0 0 0 0 0
link 瓦爾德馬 volume_up
陛下……我強烈建議停止與同盟交戰。
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 2400 0 6575 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
嗯,在菲爾迪南特 未能成功攻陷迪亞朵拉時,我也考慮過。
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 10 NULL 0 6576 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
目前應該把戰力集中到王國那邊…… 放棄對同盟的武力鎮壓或許比較好。
UnkEvent (162) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 2 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 NULL 0 6577 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
您是指放棄用「武力」,對吧。
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 12 2403 0 6578 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
找時機派使者去庫羅德那吧。 前提是他沒有輸給帕邁拉的話。
UnkEvent (26) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 13 0 0 6579 1 0 0 0 0 0 0 0 0 0
link 修伯特 volume_up
他都擊潰過帝國軍了, 應該不會輸給帕邁拉吧。
UnkEvent (166) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 120 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 14 2403 0 6580 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
這件事也傳達給軍務卿知道比較好。 若是他聽到同盟軍陷入苦戰……
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 15 NULL 3 6581 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
也許會為了與帕邁拉交手, 立刻飛奔而去吧。
UnkEvent (26) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 16 NULL 3 6582 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
這應該不至於…… 不對,我也不敢肯定。
UnkEvent (167) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 146 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 17 2403 2 6583 1 0 0 0 0 0 0 0 0 0
link 艾黛爾賈特 volume_up
那麼內務卿,請你想想書信該怎麼寫 才能確保他不會行動吧。