1. 너희에게 신세를 졌군. 나 혼자서 처리하려고 했는데.
  2. 서운한 소리 마, 발타자르. 친구의 위기를 내가 못 본 체할 것 같아?
  3. 발 오빠 혼자서도 어떻게든 됐을 테니 딱히 위기는 아니었을걸~?
  4. 그리 쌀쌀맞게 굴지 마. 그러다 발타자르가 울면 어떡해?
  5. 아니, 울긴 누가.
  6. 그나저나, 그 용병들을 고용한 게 의붓어머니라는 건 정말이야?
  7. 그래, 십중팔구 맞을 거야. 이게 처음도 아니거든.
  8. 괘씸하군. 내가 아달브레히트가와 담판을 지어도 되는데, 어쩔까?
  9. 아무것도 안 해도 돼. 당주를 떠맡은 동생을 난처하게 만들고 싶지 않아.
  10. 그 동생이 널 죽이려는 의붓어머니의 아들이잖아. 난처하게 만들면 안 돼?
  11. 그 동생이 널 죽이려는 의붓어머니의 아들이잖아. 난처하게 만들면 안 돼?
  12. 그 녀석은 아무 잘못도 없어. 참 똑 부러진 동생이거든.
  13. 그 녀석이 있는 덕분에, 나도 이렇게 집을 버리고 한량처럼 지낼 수 있는 거야.
  14. 그러고 보니 의붓어머니가 발 오빠를 죽이고 싶어 하는 편이 낫다고……
  15. 그거, 무슨 뜻이야?
  16. 그건 말이지…… 의붓어머니는 피해망상이 지독한 데다가 엄청 끈질긴 성격이거든.
  17. 그 여자의 적의가 아버지나 내 어머니한테 향하기라도 하는 꼴을 어떻게 보겠어?
  18. 네 어머니는 살아 계신 거군. 의붓어머니가 있다고 해서 그만……
  19. 네 어머니는 살아 계시는구나. 의붓어머니가 있다고 해서 그만……
  20. 그래, 그 집에서 별꼴을 다 봐서. 지금은 산속 마을에서 조용히 지내고 있어.
  21. 뭐, 그렇게 된 거니까. 이 얘기는 이제 신경 안 써도 돼.
  22. 그래도…… 끝이 없는 거 아냐? 의붓어머니가 살아 있는 한, 계속 죽이려 할 텐데?
  23. 그렇겠지만, 어쩔 수 없어. 그 여자가 속이 풀릴 때까지 하게 둬야지.
  24. 그리고 원래 빚쟁이나 현상금 사냥꾼이 줄줄이 따라다니는 몸이야.
  25. 거기에 자객이 붙어 봤자 다를 거 없어.
  26. 빚쟁이는 네가 지금의 생활 방식을 고치면 해결되는 문제잖아?
  27. 당최 너란 녀석은……
  28. 어이쿠, 볼일이 생각났어! 오늘 일은 고맙다!
  29. 기다려, 발타자르! 아직 얘기가 안 끝났어!
  30. 그래, 나중에 느긋하게 밥이나 먹으면서 얘기하자고! 네가 사는 걸로!
  31. 가 버렸네.
  32. 호의적으로 바라본다
  33. 부정적으로 바라본다
  34. 뭐라고 해야 하나, 호쾌한 삶이군. 싫진 않아.
  35. 뭐라고 해야 하나, 호쾌한 삶이네. 싫진 않아.
  36. 그래, 내 친구지만 나도 그렇게 생각한다.
  37. 난 따라 할 수 없는 삶이군. 따라 하고 싶다는 생각도 안 들지만.
  38. 난 따라 할 수 없는 삶이네. 따라 하고 싶다는 생각도 안 들지만.
  39. 그건 그래~ 나도 동감이야. 오빠는 아닌 것 같지만.
  40. 훗, 그 호쾌함이 나는 마음에 들거든.
InitEvent (index: 0)
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45 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
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110 101 112 24 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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0 4 3 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
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4 315 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 4)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
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0 110 112 24 101 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 6)
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101 20 0 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
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UnkEvent (64) (index: 8)
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UnkEvent (26) (index: 9)
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UnkEvent (59) (index: 10)
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UnkEvent (31) (index: 11)
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UnkEvent (31) (index: 12)
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LookAtPersonEvent (index: 13)
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112 101 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 14)
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24 6 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 15)
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TalkEvent (index: 16)
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101 0 2409 1 23180 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 17)
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LookAtPersonEvent (index: 18)
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101 112 2 40 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 19)
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TalkEvent (index: 20)
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UnkEvent (26) (index: 21)
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UnkEvent (31) (index: 22)
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UnkEvent (59) (index: 23)
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UnkEvent (59) (index: 24)
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LookAtPersonEvent (index: 25)
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TalkEvent (index: 26)
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LookAtPersonEvent (index: 27)
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TalkEvent (index: 28)
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UnkEvent (26) (index: 29)
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10 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
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UnkEvent (27) (index: 31)
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UnkEvent (59) (index: 32)
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600 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 33)
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TalkEvent (index: 34)
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TalkEvent (index: 35)
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LookAtPersonEvent (index: 36)
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LookAtPersonEvent (index: 37)
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TalkEvent (index: 38)
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101 6 2400 0 23186 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 39)
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UnkEvent (31) (index: 40)
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UnkEvent (31) (index: 41)
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TalkEvent (index: 42)
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UnkEvent (54) (index: 43)
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UnkEvent (59) (index: 44)
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UnkEvent (31) (index: 45)
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TalkEvent (index: 46)
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LookAtPersonEvent (index: 47)
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UnkEvent (26) (index: 48)
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UnkEvent (59) (index: 49)
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UnkEvent (59) (index: 50)
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IfEvent (index: 51)
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UnkEvent (135) (index: 52)
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LookAtPersonEvent (index: 53)
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TalkEvent (index: 54)
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ElseEvent (index: 55)
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UnkEvent (135) (index: 56)
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LookAtPersonEvent (index: 57)
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TalkEvent (index: 58)
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EndIfEvent (index: 59)
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UnkEvent (54) (index: 60)
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TalkEvent (index: 61)
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TalkEvent (index: 62)
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UnkEvent (54) (index: 63)
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UnkEvent (31) (index: 64)
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UnkEvent (59) (index: 65)
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UnkEvent (27) (index: 66)
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UnkEvent (59) (index: 67)
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LookAtPersonEvent (index: 68)
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TalkEvent (index: 69)
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UnkEvent (26) (index: 70)
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UnkEvent (59) (index: 71)
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UnkEvent (59) (index: 72)
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TalkEvent (index: 73)
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UnkEvent (26) (index: 74)
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UnkEvent (59) (index: 75)
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UnkEvent (31) (index: 76)
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TalkEvent (index: 77)
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UnkEvent (26) (index: 78)
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TalkEvent (index: 79)
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UnkEvent (54) (index: 80)
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IfEvent (index: 81)
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UnkEvent (135) (index: 82)
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LookAtPersonEvent (index: 83)
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TalkEvent (index: 84)
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ElseEvent (index: 85)
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UnkEvent (135) (index: 86)
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LookAtPersonEvent (index: 87)
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TalkEvent (index: 88)
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EndIfEvent (index: 89)
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UnkEvent (26) (index: 90)
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TalkEvent (index: 91)
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LookAtPersonEvent (index: 92)
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TalkEvent (index: 93)
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UnkEvent (54) (index: 94)
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UnkEvent (27) (index: 95)
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UnkEvent (59) (index: 96)
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UnkEvent (31) (index: 97)
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TalkEvent (index: 99)
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TalkEvent (index: 102)
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TalkEvent (index: 103)
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UnkEvent (26) (index: 104)
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UnkEvent (59) (index: 105)
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UnkEvent (59) (index: 106)
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TalkEvent (index: 107)
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UnkEvent (26) (index: 108)
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TalkEvent (index: 109)
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UnkEvent (102) (index: 110)
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SetAnimationEvent (index: 111)
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TalkEvent (index: 113)
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UnkEvent (26) (index: 114)
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TalkEvent (index: 119)
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UnkEvent (26) (index: 120)
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TalkEvent (index: 121)
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LookAtPersonEvent (index: 122)
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PanCameraEvent (index: 123)
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UnkEvent (31) (index: 124)
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UnkEvent (31) (index: 125)
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UnkEvent (59) (index: 127)
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TalkEvent (index: 128)
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UnkEvent (26) (index: 129)
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LeaveSceneEvent (index: 130)
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LookEvent (index: 131)
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LookEvent (index: 132)
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24 2 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 30 0 4 23210 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 3 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2403 1 23211 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 2403 1 23212 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 35 2400 1 23213 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2403 3 23214 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2403 3 23215 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 6 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 38 2400 3 23216 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 39 2400 1 23217 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (45, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 101, 112, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 4, 3, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
EnterSceneEvent (0, 110, 112, 24, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 64(101, 20, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 64(24, 4294967276, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 64(112, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 26(13, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(4, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (101, 0, 2409, 1, 23180, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 너희에게 신세를 졌군. 나 혼자서 처리하려고 했는데.
17
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (112, 1, 2401, 0, 23181, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 서운한 소리 마, 발타자르. 친구의 위기를 내가 못 본 체할 것 같아?
21
UnkEvent 26(9, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(100, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(500, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (24, 2, 2403, 0, 23182, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 발 오빠 혼자서도 어떻게든 됐을 테니 딱히 위기는 아니었을걸~?
28
TalkEvent (112, 3, 0, 0, 23183, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그리 쌀쌀맞게 굴지 마. 그러다 발타자르가 울면 어떡해?
29
UnkEvent 26(10, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(100, 4294967266, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 27(2, 100, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (101, 4, 2401, 3, 23184, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니, 울긴 누가.
35
TalkEvent (112, 5, 2403, 3, 23185, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그나저나, 그 용병들을 고용한 게 의붓어머니라는 건 정말이야?
38
TalkEvent (101, 6, 2400, 0, 23186, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, 십중팔구 맞을 거야. 이게 처음도 아니거든.
39
UnkEvent 54(101, 112, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (112, 7, 0, 2, 23187, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 괘씸하군. 내가 아달브레히트가와 담판을 지어도 되는데, 어쩔까?
43
UnkEvent 54(112, 101, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (101, 8, 0, 0, 23188, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아무것도 안 해도 돼. 당주를 떠맡은 동생을 난처하게 만들고 싶지 않아.
48
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(100, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
52
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (110, 9, 2403, 0, 23189, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 동생이 널 죽이려는 의붓어머니의 아들이잖아. 난처하게 만들면 안 돼?
55
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (111, 10, 2403, 0, 23190, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 동생이 널 죽이려는 의붓어머니의 아들이잖아. 난처하게 만들면 안 돼?
59
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 54(110, 101, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (101, 11, 0, 3, 23191, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 녀석은 아무 잘못도 없어. 참 똑 부러진 동생이거든.
62
TalkEvent (101, 12, NULL, 3, 23192, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 녀석이 있는 덕분에, 나도 이렇게 집을 버리고 한량처럼 지낼 수 있는 거야.
63
UnkEvent 54(101, 24, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(3, 100, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(100, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (24, 13, 0, 3, 23193, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그러고 보니 의붓어머니가 발 오빠를 죽이고 싶어 하는 편이 낫다고……
70
UnkEvent 26(5, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(100, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
TalkEvent (24, 14, NULL, 3, 23194, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그거, 무슨 뜻이야?
74
UnkEvent 26(4, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(100, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (101, 15, 2405, 3, 23195, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그건 말이지…… 의붓어머니는 피해망상이 지독한 데다가 엄청 끈질긴 성격이거든.
78
UnkEvent 26(10, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (101, 16, 2407, 3, 23196, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 여자의 적의가 아버지나 내 어머니한테 향하기라도 하는 꼴을 어떻게 보겠어?
80
UnkEvent 54(101, 110, 2, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
82
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (110, 17, 0, 4, 23197, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 네 어머니는 살아 계신 거군. 의붓어머니가 있다고 해서 그만……
85
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (111, 18, 0, 4, 23198, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 네 어머니는 살아 계시는구나. 의붓어머니가 있다고 해서 그만……
89
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 26(3, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
TalkEvent (101, 19, 2400, 3, 23199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, 그 집에서 별꼴을 다 봐서. 지금은 산속 마을에서 조용히 지내고 있어.
93
TalkEvent (101, 20, 2456, 0, 23200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐, 그렇게 된 거니까. 이 얘기는 이제 신경 안 써도 돼.
94
UnkEvent 54(24, 101, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 27(2, 100, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(100, 0, 4294967259, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 31(4, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (24, 21, 0, 3, 23201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래도…… 끝이 없는 거 아냐? 의붓어머니가 살아 있는 한, 계속 죽이려 할 텐데?
100
UnkEvent 26(10, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (101, 22, 2411, 3, 23202, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇겠지만, 어쩔 수 없어. 그 여자가 속이 풀릴 때까지 하게 둬야지.
103
TalkEvent (101, 23, NULL, 0, 23203, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그리고 원래 빚쟁이나 현상금 사냥꾼이 줄줄이 따라다니는 몸이야.
104
UnkEvent 26(5, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(100, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (101, 24, 2402, 1, 23204, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 거기에 자객이 붙어 봤자 다를 거 없어.
108
UnkEvent 26(2, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (112, 25, 2458, 0, 23205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 빚쟁이는 네가 지금의 생활 방식을 고치면 해결되는 문제잖아?
110
UnkEvent 102(101, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 162(9, 112, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (112, 26, 2460, 2, 23206, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 당최 너란 녀석은……
114
UnkEvent 26(2, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 59(100, 30, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 31(1, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (101, 27, 0, 1, 23207, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 어이쿠, 볼일이 생각났어! 오늘 일은 고맙다!
120
UnkEvent 26(1, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (112, 28, 2410, 2, 23208, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 기다려, 발타자르! 아직 얘기가 안 끝났어!
124
UnkEvent 31(2, 100, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 31(4, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 59(100, 4294967292, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 59(300, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
TalkEvent (101, 29, 2402, 1, 23209, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, 나중에 느긋하게 밥이나 먹으면서 얘기하자고! 네가 사는 걸로!
129
UnkEvent 26(3, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
LeaveSceneEvent (1, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
136
TalkEvent (24, 30, 0, 4, 23210, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 가 버렸네.
137
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
UnkEvent 43(101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
DialogChoiceEvent (0, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
145
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
146
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
TalkEvent (110, 33, 2403, 1, 23211, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 뭐라고 해야 하나, 호쾌한 삶이군. 싫진 않아.
148
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
TalkEvent (111, 34, 2403, 1, 23212, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 뭐라고 해야 하나, 호쾌한 삶이네. 싫진 않아.
151
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
SupportPointsEvent (112, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 54(110, 112, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
TalkEvent (112, 35, 2400, 1, 23213, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 내 친구지만 나도 그렇게 생각한다.
157
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
159
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
160
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
TalkEvent (110, 36, 2403, 3, 23214, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 난 따라 할 수 없는 삶이군. 따라 하고 싶다는 생각도 안 들지만.
162
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
TalkEvent (111, 37, 2403, 3, 23215, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 난 따라 할 수 없는 삶이네. 따라 하고 싶다는 생각도 안 들지만.
165
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
SupportPointsEvent (24, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 26(9, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 135(170, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
TalkEvent (24, 38, 2400, 3, 23216, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그건 그래~ 나도 동감이야. 오빠는 아닌 것 같지만.
172
UnkEvent 54(110, 112, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
TalkEvent (112, 39, 2400, 1, 23217, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 훗, 그 호쾌함이 나는 마음에 들거든.
176
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 20 0 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4294967276 0 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 101 1 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 6 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 6 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 0 2409 1 23180 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
너희에게 신세를 졌군. 나 혼자서 처리하려고 했는데.
UnkEvent (135) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 112 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 1 2401 0 23181 1 0 0 0 0 0 0 0 0 0
link 홀스트 volume_up
서운한 소리 마, 발타자르. 친구의 위기를 내가 못 본 체할 것 같아?
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 30 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 101 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 2403 0 23182 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
발 오빠 혼자서도 어떻게든 됐을 테니 딱히 위기는 아니었을걸~?
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 24 1 25 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 3 0 0 23183 1 0 0 0 0 0 0 0 0 0
link 홀스트 volume_up
그리 쌀쌀맞게 굴지 마. 그러다 발타자르가 울면 어떡해?
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 101 1 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 4 2401 3 23184 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
아니, 울긴 누가.
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 5 2403 3 23185 1 0 0 0 0 0 0 0 0 0
link 홀스트 volume_up
그나저나, 그 용병들을 고용한 게 의붓어머니라는 건 정말이야?
LookAtPersonEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 101 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 101 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 6 2400 0 23186 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
그래, 십중팔구 맞을 거야. 이게 처음도 아니거든.
UnkEvent (54) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 112 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 7 0 2 23187 1 0 0 0 0 0 0 0 0 0
link 홀스트 volume_up
괘씸하군. 내가 아달브레히트가와 담판을 지어도 되는데, 어쩔까?
UnkEvent (54) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 101 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 8 0 0 23188 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
아무것도 안 해도 돼. 당주를 떠맡은 동생을 난처하게 만들고 싶지 않아.
LookAtPersonEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 101 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967290 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 110 1 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2403 0 23189 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그 동생이 널 죽이려는 의붓어머니의 아들이잖아. 난처하게 만들면 안 돼?
ElseEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 110 1 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2403 0 23190 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그 동생이 널 죽이려는 의붓어머니의 아들이잖아. 난처하게 만들면 안 돼?
EndIfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 101 1 3 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 11 0 3 23191 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
그 녀석은 아무 잘못도 없어. 참 똑 부러진 동생이거든.
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 12 NULL 3 23192 1 0 0 0 0 0 0 0 0 0
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그 녀석이 있는 덕분에, 나도 이렇게 집을 버리고 한량처럼 지낼 수 있는 거야.
UnkEvent (54) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 24 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 13 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 24 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 13 0 3 23193 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
그러고 보니 의붓어머니가 발 오빠를 죽이고 싶어 하는 편이 낫다고……
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 14 NULL 3 23194 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
그거, 무슨 뜻이야?
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 15 2405 3 23195 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
그건 말이지…… 의붓어머니는 피해망상이 지독한 데다가 엄청 끈질긴 성격이거든.
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 16 2407 3 23196 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
그 여자의 적의가 아버지나 내 어머니한테 향하기라도 하는 꼴을 어떻게 보겠어?
UnkEvent (54) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 110 2 5 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 110 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 0 4 23197 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
네 어머니는 살아 계신 거군. 의붓어머니가 있다고 해서 그만……
ElseEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 110 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 0 4 23198 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
네 어머니는 살아 계시는구나. 의붓어머니가 있다고 해서 그만……
EndIfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 19 2400 3 23199 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
그래, 그 집에서 별꼴을 다 봐서. 지금은 산속 마을에서 조용히 지내고 있어.
LookAtPersonEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 24 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 20 2456 0 23200 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
뭐, 그렇게 된 거니까. 이 얘기는 이제 신경 안 써도 돼.
UnkEvent (54) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 101 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967259 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 21 0 3 23201 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
그래도…… 끝이 없는 거 아냐? 의붓어머니가 살아 있는 한, 계속 죽이려 할 텐데?
UnkEvent (26) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 22 2411 3 23202 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
그렇겠지만, 어쩔 수 없어. 그 여자가 속이 풀릴 때까지 하게 둬야지.
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 23 NULL 0 23203 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
그리고 원래 빚쟁이나 현상금 사냥꾼이 줄줄이 따라다니는 몸이야.
UnkEvent (26) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 24 2402 1 23204 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
거기에 자객이 붙어 봤자 다를 거 없어.
UnkEvent (26) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 112 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 25 2458 0 23205 1 0 0 0 0 0 0 0 0 0
link 홀스트 volume_up
빚쟁이는 네가 지금의 생활 방식을 고치면 해결되는 문제잖아?
UnkEvent (102) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 101 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 26 2460 2 23206 1 0 0 0 0 0 0 0 0 0
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당최 너란 녀석은……
UnkEvent (26) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 30 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 27 0 1 23207 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
어이쿠, 볼일이 생각났어! 오늘 일은 고맙다!
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 112 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 28 2410 2 23208 1 0 0 0 0 0 0 0 0 0
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기다려, 발타자르! 아직 얘기가 안 끝났어!
LookAtPersonEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 112 1 30 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 101 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 23 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967292 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
300 0 6 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 29 2402 1 23209 1 0 0 0 0 0 0 0 0 0
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그래, 나중에 느긋하게 밥이나 먹으면서 얘기하자고! 네가 사는 걸로!
UnkEvent (26) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 101 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 5 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 30 0 4 23210 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
가 버렸네.
UnkEvent (30) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 3 40 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2403 1 23211 1 0 0 0 0 0 0 0 0 0
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뭐라고 해야 하나, 호쾌한 삶이군. 싫진 않아.
ElseEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 2403 1 23212 1 0 0 0 0 0 0 0 0 0
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뭐라고 해야 하나, 호쾌한 삶이네. 싫진 않아.
EndIfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 35 2400 1 23213 1 0 0 0 0 0 0 0 0 0
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그래, 내 친구지만 나도 그렇게 생각한다.
EndIfEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2403 3 23214 1 0 0 0 0 0 0 0 0 0
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난 따라 할 수 없는 삶이군. 따라 하고 싶다는 생각도 안 들지만.
ElseEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 2403 3 23215 1 0 0 0 0 0 0 0 0 0
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난 따라 할 수 없는 삶이네. 따라 하고 싶다는 생각도 안 들지만.
EndIfEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
170 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 6 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 38 2400 3 23216 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
그건 그래~ 나도 동감이야. 오빠는 아닌 것 같지만.
UnkEvent (54) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 39 2400 1 23217 1 0 0 0 0 0 0 0 0 0
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훗, 그 호쾌함이 나는 마음에 들거든.
EndIfEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0