1. ………………
  2. 발 오빠? 이런 데서 뭐……
  3. 쉿, 조용히 해. 들키겠다.
  4. 응? 뭐야……
  5. 좋아…… 이제 간 모양이군. 힘들어 죽겠네.
  6. 이봐, 너희. 돈 좀 빌려줄래?
  7. 진짜~ 아무 일도 없었다는 듯이 돈을 요구하지 말아 줄래~?
  8. 방금도 빚쟁이나 뭐 그런 거한테서 숨어 있었던 거지?
  9. 응? 아, 뭐 그런 셈이지.
  10. 이런 곳까지 받으러 찾아오다니, 어지간히 많이 빌렸나 봐?
  11. 이런 곳까지 받으러 찾아오다니, 어지간히 많이 빌렸나 봐?
  12. 나 정도 되는 사나이는 빚 액수도 웬만한 가난뱅이들과 차원이 다르거든.
  13. 그런 내게 돈을 받으려 들다니, 참 뻔뻔한 녀석들이야. 으하하하!
  14. 뻔뻔한 건 발 오빠잖아. 빌린 돈은 제대로 갚아야지.
  15. ………………
  16. 저기, 발 오빠! 내 말 듣고 있어?
  17. 아, 미안, 미안. 나 이제 가야겠다.
  18. 밥 먹게? 그럼 우리도 같이……
  19. 아니, 볼일이 있어서 그래. 밥은 나중에 사 줘.
  20. 뭔가 낌새가 이상한 것 같은데~
  21. 그보다, 우리가 밥을 사 주는 걸 전제로 하는 게 마음에 걸리는걸……
  22. 그보다, 우리가 밥을 사 주는 걸 전제로 하는 게 마음에 걸리는걸……
  23. 아~ 그건 평소에도 그래. 그건 별로 이상할 거 없는데~
  24. 사랑하는 힐다야. 고민 많은 소녀의 얼굴이구나. 무슨 일 있니?
  25. 아, 오빠.
  26. [HERO_MF], 내 동생을 고민하게 만든 게 너냐?
  27. 딱 잘라 부정한다
  28. 애매하게 대답한다
  29. 아니, 아니야. 아까 발타자르를 만났거든.
  30. 아니, 아니야. 아까 발타자르를 만났거든.
  31. 호오, 그 녀석이 어쨌길래?
  32. 응? 아니, 아마 아닐걸……
  33. 응? 아니, 아마 아닐걸……
  34. 정말이냐? 거짓말은 아닐 테지. 혹시 네 말이 거짓이라면……
  35. 오빠도 참. 아니거든. 아까 발 오빠를 만났어.
  36. 그렇구나, 미안하다. 그래서…… 그 녀석이 어쨌길래?
  37. 잘 모르겠지만, 빚쟁이를 신경 쓰는 모양이던데.
  38. 잘 모르겠지만, 빚쟁이를 신경 쓰는 모양이던데.
  39. 호오, 그거 묘하군.
  40. 역시 이상하지~? 천하의 발 오빠가 빚쟁이 정도에.
  41. 그래, 평소 같았으면 지어낸 변명과 공갈로 적당히 돌려보내서 해결했을 텐데.
  42. 실력 좋은 현상금 사냥꾼이라도 왔나?
  43. 그 녀석 목엔 현상금도 걸려 있어?
  44. 그 사람 목엔 현상금도 걸려 있어?
  45. 여기저기서 빚을 떼어먹다가 싸움도 일으키고 다니는 모양이니까.
  46. 내기를 좋아하는 건 알았지만 그 정도일 줄이야……
  47. 내기를 좋아하는 건 알았지만 그 정도일 줄이야……
  48. 그런 녀석이 왜 아무렇지 않게 군에서 장수로 있는 거야……?
  49. 그런 사람이 왜 아무렇지 않게 군에서 장수로 있는 거야……?
  50. 글쎄……
  51. 나도 친구로서 빚 정도는 대신 갚아 줘도 상관없다고 생각하지만……
  52. 그건 또 완강히 거절하더군. 그 녀석의 고집인가 봐.
  53. 애초에 술과 내기를 끊지 않는 한 빚더미 생활은 안 끝날 것 같은데~?
  54. 그것도 고집스럽게 안 고친다니까. 정말 난처하단 말이야.
  55. 실력은 확실하니, 성실하게 일하면 남들 이상으로 먹고살 텐데……
  56. 앗, 홀스트님! 큰일입니다!
  57. 무슨 일이지, 적의 습격인가?
  58. 아뇨, 이 앞에서 발타자르님이 누군가의 습격을 받고 있습니다!
  59. 적의 수가 많아서 저 혼자서는……
  60. 알려 줘서 고맙다. 바로 도우러 가마!
  61. 벌써 가 버렸네. 이럴 때 오빠는 행동이 참 빠르다니까~
  62. 기다리자고 제안한다
  63. 쫓아가자고 제안한다
  64. 일단 홀스트씨에게 맡기고 기다릴까?
  65. 일단 홀스트씨에게 맡기고 기다릴까?
  66. 에이~ 그건 너무 매정한 거 아냐? 이럴 땐 도와주러 가야지~
  67. 우리도 가는 편이 좋지 않겠어?
  68. 우리도 가는 편이 좋지 않겠어?
  69. 역시 그렇지? 어쩔 수 없네~ 도와주러 가 보실까요~
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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SetPlaceRotationEvent (index: 3)
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SetPlaceRotationEvent (index: 4)
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SetPlaceRotationEvent (index: 5)
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SetPlaceRotationEvent (index: 6)
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SetPlaceRotationEvent (index: 7)
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CheckSupportLevelEvent (index: 8)
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CheckSupportLevelEvent (index: 9)
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UnkEvent (15) (index: 10)
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EnterSceneEvent (index: 11)
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PanCameraEvent (index: 12)
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TalkEvent (index: 15)
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EnterSceneEvent (index: 16)
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UnkEvent (64) (index: 17)
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UnkEvent (59) (index: 19)
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UnkEvent (66) (index: 20)
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TalkEvent (index: 23)
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LookAtPersonEvent (index: 24)
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LookAtPersonEvent (index: 25)
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TalkEvent (index: 26)
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UnkEvent (135) (index: 28)
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UnkEvent (27) (index: 33)
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TalkEvent (index: 34)
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SetAnimationEvent (index: 35)
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LookAtPersonEvent (index: 36)
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DelayEvent (index: 37)
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UnkEvent (15) (index: 38)
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24 24 0 0 23139 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 110 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 25 0 2 23140 1 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 26 27 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2401 0 23141 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 2401 0 23142 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 30 0 0 23143 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2401 4 23144 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 32 2401 4 23145 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 33 0 2 23146 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 24 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 24 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 34 2403 0 23147 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 35 2400 0 23148 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 110 1 40 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2432 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 2 20 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 NULL 0 23149 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 NULL 0 23150 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 38 0 4 23151 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 39 2400 3 23152 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 24 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 112 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 40 NULL 0 23153 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 41 NULL 0 23154 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 110 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 110 1 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 42 2403 4 23155 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 43 2403 4 23156 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 112 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 44 0 0 23157 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 5 1 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 45 2411 4 23158 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 46 2411 4 23159 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2400 3 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2411 3 23160 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2411 3 23161 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 49 0 3 23162 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 110 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 50 0 0 23163 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 112 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 51 2403 0 23164 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 52 0 3 23165 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 24 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 53 2400 0 23166 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 54 NULL 3 23167 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 670 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 670 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
670 55 NULL 0 23168 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 56 0 0 23169 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
670 57 2401 0 23170 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
670 58 2403 0 23171 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 112 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 59 0 2 23172 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 60 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 112 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LeaveSceneEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 670 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (43) (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
670 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 110 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 60 NULL 0 23173 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 61 62 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 63 2403 0 23174 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 260)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 261)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 64 2403 0 23175 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 262)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 263)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 264)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 265)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 65 2401 3 23176 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 266)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 267)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 268)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 269)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 270)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 66 2403 0 23177 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 271)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 272)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 67 2403 0 23178 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 273)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 274)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 275)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 276)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 277)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2402 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 278)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 68 0 1 23179 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 279)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (79, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (101, 24, 110, 112, 670, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 3, 0, 1, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
CheckSupportLevelEvent (0, 110, 101, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
CheckSupportLevelEvent (1, 110, 101, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
EnterSceneEvent (0, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
13
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(600, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (101, 0, 0, 2, 23129, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
16
EnterSceneEvent (3, 110, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
UnkEvent 64(24, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(600, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 66(101, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 66(101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (24, 1, NULL, 4, 23116, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 발 오빠? 이런 데서 뭐……
26
TalkEvent (101, 2, 0, 2, 23117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 쉿, 조용히 해. 들키겠다.
28
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (24, 3, 0, 4, 23118, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 응? 뭐야……
31
UnkEvent 26(6, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 27(2, 700, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (101, 4, NULL, 0, 23119, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 좋아…… 이제 간 모양이군. 힘들어 죽겠네.
38
UnkEvent 15(125, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 26(3, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (101, 5, 2431, 1, 23120, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이봐, 너희. 돈 좀 빌려줄래?
42
UnkEvent 54(101, 24, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 31(3, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 27(2, 100, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (24, 6, 2401, 2, 23121, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 진짜~ 아무 일도 없었다는 듯이 돈을 요구하지 말아 줄래~?
47
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (24, 7, 2403, 0, 23122, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 방금도 빚쟁이나 뭐 그런 거한테서 숨어 있었던 거지?
50
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (101, 8, 2400, 0, 23123, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 응? 아, 뭐 그런 셈이지.
52
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
53
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (110, 9, 0, 4, 23124, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이런 곳까지 받으러 찾아오다니, 어지간히 많이 빌렸나 봐?
55
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (111, 10, 0, 4, 23125, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이런 곳까지 받으러 찾아오다니, 어지간히 많이 빌렸나 봐?
58
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (101, 11, 0, 0, 23126, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나 정도 되는 사나이는 빚 액수도 웬만한 가난뱅이들과 차원이 다르거든.
60
UnkEvent 26(7, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(100, 4294967292, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (101, 12, 2409, 1, 23127, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그런 내게 돈을 받으려 들다니, 참 뻔뻔한 녀석들이야. 으하하하!
65
UnkEvent 26(2, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(100, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(1, 700, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 66(101, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (24, 13, 2411, 3, 23128, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뻔뻔한 건 발 오빠잖아. 빌린 돈은 제대로 갚아야지.
73
TalkEvent (101, 14, 0, 0, 23129, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
75
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (24, 15, 2410, 2, 23130, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 저기, 발 오빠! 내 말 듣고 있어?
78
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 66(101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (101, 16, 0, 4, 23131, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아, 미안, 미안. 나 이제 가야겠다.
82
UnkEvent 26(9, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (24, 17, 2403, 0, 23132, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 밥 먹게? 그럼 우리도 같이……
85
UnkEvent 26(3, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (101, 18, 2401, 0, 23133, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니, 볼일이 있어서 그래. 밥은 나중에 사 줘.
87
LeaveSceneEvent (1, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
93
TalkEvent (24, 19, NULL, 3, 23134, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭔가 낌새가 이상한 것 같은데~
94
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
101
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (110, 20, 2403, 3, 23135, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그보다, 우리가 밥을 사 주는 걸 전제로 하는 게 마음에 걸리는걸……
103
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (111, 21, 2403, 3, 23136, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그보다, 우리가 밥을 사 주는 걸 전제로 하는 게 마음에 걸리는걸……
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (24, 22, 0, 0, 23137, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아~ 그건 평소에도 그래. 그건 별로 이상할 거 없는데~
109
UnkEvent 26(2, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 59(600, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
EnterSceneEvent (3, 112, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
113
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (112, 23, NULL, 0, 23138, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 사랑하는 힐다야. 고민 많은 소녀의 얼굴이구나. 무슨 일 있니?
118
TalkEvent (24, 24, 0, 0, 23139, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아, 오빠.
119
UnkEvent 54(110, 112, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 166(112, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (112, 25, 0, 2, 23140, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF], 내 동생을 고민하게 만든 게 너냐?
125
UnkEvent 166(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
DialogChoiceEvent (0, 26, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
129
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
130
TalkEvent (110, 28, 2401, 0, 23141, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 아니야. 아까 발타자르를 만났거든.
131
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
TalkEvent (111, 29, 2401, 0, 23142, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 아니야. 아까 발타자르를 만났거든.
133
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 54(110, 112, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 31(1, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (112, 30, 0, 0, 23143, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 호오, 그 녀석이 어쨌길래?
138
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
140
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
141
TalkEvent (110, 31, 2401, 4, 23144, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 응? 아니, 아마 아닐걸……
142
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
TalkEvent (111, 32, 2401, 4, 23145, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 응? 아니, 아마 아닐걸……
144
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 54(110, 112, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 31(1, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
TalkEvent (112, 33, 0, 2, 23146, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 정말이냐? 거짓말은 아닐 테지. 혹시 네 말이 거짓이라면……
149
UnkEvent 162(9, 112, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
UnkEvent 59(400, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
TalkEvent (24, 34, 2403, 0, 23147, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 오빠도 참. 아니거든. 아까 발 오빠를 만났어.
155
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
TalkEvent (112, 35, 2400, 0, 23148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇구나, 미안하다. 그래서…… 그 녀석이 어쨌길래?
158
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
163
TalkEvent (110, 36, NULL, 0, 23149, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 잘 모르겠지만, 빚쟁이를 신경 쓰는 모양이던데.
164
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
TalkEvent (111, 37, NULL, 0, 23150, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 잘 모르겠지만, 빚쟁이를 신경 쓰는 모양이던데.
166
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
TalkEvent (112, 38, 0, 4, 23151, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 호오, 그거 묘하군.
168
TalkEvent (24, 39, 2400, 3, 23152, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 역시 이상하지~? 천하의 발 오빠가 빚쟁이 정도에.
170
UnkEvent 54(24, 112, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 31(4, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 59(800, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
TalkEvent (112, 40, NULL, 0, 23153, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, 평소 같았으면 지어낸 변명과 공갈로 적당히 돌려보내서 해결했을 텐데.
176
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
TalkEvent (112, 41, NULL, 0, 23154, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 실력 좋은 현상금 사냥꾼이라도 왔나?
178
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
182
TalkEvent (110, 42, 2403, 4, 23155, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 녀석 목엔 현상금도 걸려 있어?
183
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
TalkEvent (111, 43, 2403, 4, 23156, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 사람 목엔 현상금도 걸려 있어?
185
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 26(7, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 59(100, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
TalkEvent (112, 44, 0, 0, 23157, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 여기저기서 빚을 떼어먹다가 싸움도 일으키고 다니는 모양이니까.
190
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
192
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
193
TalkEvent (110, 45, 2411, 4, 23158, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 내기를 좋아하는 건 알았지만 그 정도일 줄이야……
194
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
TalkEvent (111, 46, 2411, 4, 23159, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 내기를 좋아하는 건 알았지만 그 정도일 줄이야……
196
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
200
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
202
TalkEvent (110, 47, 2411, 3, 23160, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그런 녀석이 왜 아무렇지 않게 군에서 장수로 있는 거야……?
203
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
UnkEvent 27(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
TalkEvent (111, 48, 2411, 3, 23161, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그런 사람이 왜 아무렇지 않게 군에서 장수로 있는 거야……?
208
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
209
UnkEvent 54(110, 24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
TalkEvent (24, 49, 0, 3, 23162, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 글쎄……
211
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
UnkEvent 166(112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
UnkEvent 26(9, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
TalkEvent (112, 50, 0, 0, 23163, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나도 친구로서 빚 정도는 대신 갚아 줘도 상관없다고 생각하지만……
217
TalkEvent (112, 51, 2403, 0, 23164, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그건 또 완강히 거절하더군. 그 녀석의 고집인가 봐.
218
UnkEvent 26(3, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
219
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
TalkEvent (24, 52, 0, 3, 23165, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 애초에 술과 내기를 끊지 않는 한 빚더미 생활은 안 끝날 것 같은데~?
222
TalkEvent (112, 53, 2400, 0, 23166, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그것도 고집스럽게 안 고친다니까. 정말 난처하단 말이야.
223
UnkEvent 26(9, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
224
TalkEvent (112, 54, NULL, 3, 23167, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 실력은 확실하니, 성실하게 일하면 남들 이상으로 먹고살 텐데……
225
EnterSceneEvent (6, 670, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
226
UnkEvent 15(74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
UnkEvent 26(3, 670, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
229
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
231
TalkEvent (670, 55, NULL, 0, 23168, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 앗, 홀스트님! 큰일입니다!
232
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
TalkEvent (112, 56, 0, 0, 23169, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 무슨 일이지, 적의 습격인가?
234
TalkEvent (670, 57, 2401, 0, 23170, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아뇨, 이 앞에서 발타자르님이 누군가의 습격을 받고 있습니다!
235
TalkEvent (670, 58, 2403, 0, 23171, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 적의 수가 많아서 저 혼자서는……
236
UnkEvent 26(6, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
239
TalkEvent (112, 59, 0, 2, 23172, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 알려 줘서 고맙다. 바로 도우러 가마!
243
LeaveSceneEvent (6, 112, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
244
LeaveSceneEvent (8, 670, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
245
UnkEvent 43(670, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
246
UnkEvent 166(24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
247
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
UnkEvent 26(9, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
254
TalkEvent (24, 60, NULL, 0, 23173, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 벌써 가 버렸네. 이럴 때 오빠는 행동이 참 빠르다니까~
255
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
256
DialogChoiceEvent (1, 61, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
257
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
258
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
259
TalkEvent (110, 63, 2403, 0, 23174, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 일단 홀스트씨에게 맡기고 기다릴까?
260
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
261
TalkEvent (111, 64, 2403, 0, 23175, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 일단 홀스트씨에게 맡기고 기다릴까?
262
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
263
UnkEvent 54(110, 24, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
264
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
265
TalkEvent (24, 65, 2401, 3, 23176, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 에이~ 그건 너무 매정한 거 아냐? 이럴 땐 도와주러 가야지~
266
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
267
IfEvent (0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
268
SupportPointsEvent (24, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
269
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
270
TalkEvent (110, 66, 2403, 0, 23177, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 우리도 가는 편이 좋지 않겠어?
271
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
272
TalkEvent (111, 67, 2403, 0, 23178, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 우리도 가는 편이 좋지 않겠어?
273
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
274
UnkEvent 54(110, 24, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
275
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
276
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
278
TalkEvent (24, 68, 0, 1, 23179, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 역시 그렇지? 어쩔 수 없네~ 도와주러 가 보실까요~
279
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
CheckSupportLevelEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 101 2 0 0 0 0 0 0 0 0 0 0 0
CheckSupportLevelEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 101 1 2 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 101 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 0 0 2 23129 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
………………
UnkEvent (64) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 0 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 NULL 4 23116 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
발 오빠? 이런 데서 뭐……
LookAtPersonEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 110 1 35 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 2 0 2 23117 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
쉿, 조용히 해. 들키겠다.
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 101 1 35 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 101 1 35 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 3 0 4 23118 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
응? 뭐야……
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 700 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 4 NULL 0 23119 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
좋아…… 이제 간 모양이군. 힘들어 죽겠네.
LookAtPersonEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 24 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
125 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 5 2431 1 23120 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
이봐, 너희. 돈 좀 빌려줄래?
UnkEvent (54) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 24 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 6 2401 2 23121 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
진짜~ 아무 일도 없었다는 듯이 돈을 요구하지 말아 줄래~?
UnkEvent (135) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 7 2403 0 23122 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
방금도 빚쟁이나 뭐 그런 거한테서 숨어 있었던 거지?
UnkEvent (30) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 8 2400 0 23123 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
응? 아, 뭐 그런 셈이지.
IfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 0 4 23124 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
이런 곳까지 받으러 찾아오다니, 어지간히 많이 빌렸나 봐?
ElseEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 0 4 23125 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
이런 곳까지 받으러 찾아오다니, 어지간히 많이 빌렸나 봐?
EndIfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 11 0 0 23126 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
나 정도 되는 사나이는 빚 액수도 웬만한 가난뱅이들과 차원이 다르거든.
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 101 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967292 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 12 2409 1 23127 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
그런 내게 돈을 받으려 들다니, 참 뻔뻔한 녀석들이야. 으하하하!
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 700 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 6 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 13 2411 3 23128 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
뻔뻔한 건 발 오빠잖아. 빌린 돈은 제대로 갚아야지.
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 14 0 0 23129 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
………………
PanCameraEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 24 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 15 2410 2 23130 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
저기, 발 오빠! 내 말 듣고 있어?
UnkEvent (30) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 16 0 4 23131 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
아, 미안, 미안. 나 이제 가야겠다.
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 17 2403 0 23132 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
밥 먹게? 그럼 우리도 같이……
UnkEvent (26) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 101 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
101 18 2401 0 23133 1 0 0 0 0 0 0 0 0 0
link 발타자르 volume_up
아니, 볼일이 있어서 그래. 밥은 나중에 사 줘.
LookEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 50 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 110 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 19 NULL 3 23134 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
뭔가 낌새가 이상한 것 같은데~
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 15 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 3 20 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2403 3 23135 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그보다, 우리가 밥을 사 주는 걸 전제로 하는 게 마음에 걸리는걸……
ElseEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2403 3 23136 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그보다, 우리가 밥을 사 주는 걸 전제로 하는 게 마음에 걸리는걸……
EndIfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 22 0 0 23137 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
아~ 그건 평소에도 그래. 그건 별로 이상할 거 없는데~
UnkEvent (26) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967256 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 112 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 23 NULL 0 23138 1 0 0 0 0 0 0 0 0 0
link 홀스트 volume_up
사랑하는 힐다야. 고민 많은 소녀의 얼굴이구나. 무슨 일 있니?
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 24 0 0 23139 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
아, 오빠.
UnkEvent (54) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 110 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 25 0 2 23140 1 0 0 0 0 0 0 0 0 0
link 홀스트 volume_up
[HERO_MF], 내 동생을 고민하게 만든 게 너냐?
UnkEvent (166) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 26 27 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2401 0 23141 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아니, 아니야. 아까 발타자르를 만났거든.
ElseEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 29 2401 0 23142 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아니, 아니야. 아까 발타자르를 만났거든.
EndIfEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 30 0 0 23143 1 0 0 0 0 0 0 0 0 0
link 홀스트 volume_up
호오, 그 녀석이 어쨌길래?
EndIfEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2401 4 23144 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
응? 아니, 아마 아닐걸……
ElseEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 32 2401 4 23145 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
응? 아니, 아마 아닐걸……
EndIfEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 33 0 2 23146 1 0 0 0 0 0 0 0 0 0
link 홀스트 volume_up
정말이냐? 거짓말은 아닐 테지. 혹시 네 말이 거짓이라면……
UnkEvent (162) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 24 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 24 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 34 2403 0 23147 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
오빠도 참. 아니거든. 아까 발 오빠를 만났어.
UnkEvent (164) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 35 2400 0 23148 1 0 0 0 0 0 0 0 0 0
link 홀스트 volume_up
그렇구나, 미안하다. 그래서…… 그 녀석이 어쨌길래?
LookAtPersonEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 110 1 40 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 2 20 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 NULL 0 23149 1 0 0 0 0 0 0 0 0 0
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잘 모르겠지만, 빚쟁이를 신경 쓰는 모양이던데.
ElseEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 NULL 0 23150 1 0 0 0 0 0 0 0 0 0
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잘 모르겠지만, 빚쟁이를 신경 쓰는 모양이던데.
EndIfEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 38 0 4 23151 1 0 0 0 0 0 0 0 0 0
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호오, 그거 묘하군.
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 39 2400 3 23152 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
역시 이상하지~? 천하의 발 오빠가 빚쟁이 정도에.
LookAtPersonEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 24 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 112 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 40 NULL 0 23153 1 0 0 0 0 0 0 0 0 0
link 홀스트 volume_up
그래, 평소 같았으면 지어낸 변명과 공갈로 적당히 돌려보내서 해결했을 텐데.
UnkEvent (164) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 41 NULL 0 23154 1 0 0 0 0 0 0 0 0 0
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실력 좋은 현상금 사냥꾼이라도 왔나?
UnkEvent (26) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 110 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 110 1 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 42 2403 4 23155 1 0 0 0 0 0 0 0 0 0
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그 녀석 목엔 현상금도 걸려 있어?
ElseEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 43 2403 4 23156 1 0 0 0 0 0 0 0 0 0
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그 사람 목엔 현상금도 걸려 있어?
EndIfEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 112 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 44 0 0 23157 1 0 0 0 0 0 0 0 0 0
link 홀스트 volume_up
여기저기서 빚을 떼어먹다가 싸움도 일으키고 다니는 모양이니까.
IfEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 5 1 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 45 2411 4 23158 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
내기를 좋아하는 건 알았지만 그 정도일 줄이야……
ElseEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 46 2411 4 23159 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
내기를 좋아하는 건 알았지만 그 정도일 줄이야……
EndIfEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2411 3 23160 1 0 0 0 0 0 0 0 0 0
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그런 녀석이 왜 아무렇지 않게 군에서 장수로 있는 거야……?
ElseEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2411 3 23161 1 0 0 0 0 0 0 0 0 0
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그런 사람이 왜 아무렇지 않게 군에서 장수로 있는 거야……?
EndIfEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 49 0 3 23162 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
글쎄……
EndIfEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 110 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 50 0 0 23163 1 0 0 0 0 0 0 0 0 0
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나도 친구로서 빚 정도는 대신 갚아 줘도 상관없다고 생각하지만……
LookAtPersonEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 112 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 51 2403 0 23164 1 0 0 0 0 0 0 0 0 0
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그건 또 완강히 거절하더군. 그 녀석의 고집인가 봐.
UnkEvent (26) (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 52 0 3 23165 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
애초에 술과 내기를 끊지 않는 한 빚더미 생활은 안 끝날 것 같은데~?
LookAtPersonEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 24 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 53 2400 0 23166 1 0 0 0 0 0 0 0 0 0
link 홀스트 volume_up
그것도 고집스럽게 안 고친다니까. 정말 난처하단 말이야.
UnkEvent (26) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 54 NULL 3 23167 1 0 0 0 0 0 0 0 0 0
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실력은 확실하니, 성실하게 일하면 남들 이상으로 먹고살 텐데……
UnkEvent (15) (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 670 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
670 55 NULL 0 23168 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
앗, 홀스트님! 큰일입니다!
UnkEvent (102) (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 56 0 0 23169 1 0 0 0 0 0 0 0 0 0
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무슨 일이지, 적의 습격인가?
TalkEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
670 57 2401 0 23170 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
아뇨, 이 앞에서 발타자르님이 누군가의 습격을 받고 있습니다!
TalkEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
670 58 2403 0 23171 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
적의 수가 많아서 저 혼자서는……
UnkEvent (26) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 112 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 59 0 2 23172 1 0 0 0 0 0 0 0 0 0
link 홀스트 volume_up
알려 줘서 고맙다. 바로 도우러 가마!
LookEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 60 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
670 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 110 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 60 NULL 0 23173 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
벌써 가 버렸네. 이럴 때 오빠는 행동이 참 빠르다니까~
UnkEvent (30) (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 61 62 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 63 2403 0 23174 1 0 0 0 0 0 0 0 0 0
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일단 홀스트씨에게 맡기고 기다릴까?
ElseEvent (index: 260)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 261)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 64 2403 0 23175 1 0 0 0 0 0 0 0 0 0
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일단 홀스트씨에게 맡기고 기다릴까?
EndIfEvent (index: 262)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 263)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 264)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 265)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 65 2401 3 23176 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
에이~ 그건 너무 매정한 거 아냐? 이럴 땐 도와주러 가야지~
EndIfEvent (index: 266)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 267)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 268)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 269)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 270)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 66 2403 0 23177 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
우리도 가는 편이 좋지 않겠어?
ElseEvent (index: 271)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 272)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 67 2403 0 23178 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
우리도 가는 편이 좋지 않겠어?
EndIfEvent (index: 273)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 274)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 275)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 276)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 278)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 68 0 1 23179 1 0 0 0 0 0 0 0 0 0
link 힐다 volume_up
역시 그렇지? 어쩔 수 없네~ 도와주러 가 보실까요~
EndIfEvent (index: 279)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0