1. ...
  2. Whatcha doing, Baltie?
  3. Shh! Quiet! You'll give me away.
  4. Huh? Give you away to who?
  5. OK, they're gone. Phew! That was close.
  6. Hey, think you two could lend me a little coin?
  7. Are you seriously going to pretend nothing happened [cdb]just now?
  8. And asking us for money on top of it? Ugh. You were [cdb]obviously hiding from debt collectors.
  9. What, them? Yeah, basically.
  10. Must be pretty deep in the red if they followed you all [cdb]the way out here.
  11. Must be pretty deep in the red if they followed you all [cdb]the way out here.
  12. Well, the debts of a man like me tend to leave those [cdb]of your average deadbeat in the dust.
  13. Still, pretty bold of them to think I'd fork it over so [cdb]easy! Haha!
  14. The only bold one here is you, Baltie! You should [cdb]pay back the money you borrowed.
  15. ...
  16. Hey! Are you listening to me?
  17. Uh, no, actually. Sorry. Anyway, gotta go!
  18. If you're heading to dinner, we'll come with you.
  19. No, I've got some...business to attend to. You can buy [cdb]me dinner some other time.
  20. Well, that was weird.
  21. Right? The guy actually thought we'd buy him [cdb]dinner.
  22. Right? The guy actually thought we'd buy him [cdb]dinner.
  23. Oh, that's not what I'm talking about. He always [cdb]does that.
  24. Ah, my dear Hilda! You bear the countenance [cdb]of a maiden most troubled. What's the matter?
  25. Oh. Holst.
  26. I hope you aren't bothering my little sister, merc.
  27. Deny it passionately.
  28. Be vague about it.
  29. What? Oh, no, you've got the wrong idea! We just ran into Balthus is all.
  30. What? Oh, no, you've got the wrong idea! We just ran into Balthus is all.
  31. I see. And what did he want?
  32. What, me? I wouldn't dream of it.
  33. What, me? I wouldn't dream of it.
  34. See that you don't. Because if you do bother her...
  35. Oh, knock it off, Holst! We just ran into Baltie is all.
  36. I see. And what did he want?
  37. Some debt collectors were after him. He seemed [cdb]pretty worried about it, actually.
  38. Some debt collectors were after him. He seemed [cdb]pretty worried about it, actually.
  39. Curious.
  40. Right? I mean, Baltie shakes off debt collectors the [cdb]way other people change their underwear.
  41. Yes, he usually manages to drive them hence with [cdb]some combination of threats and outlandish excuses.
  42. Perhaps this time they've sent more formidable [cdb]bounty hunters after his hide.
  43. Wait, there's a price on his head?
  44. Wait, there's a price on his head?
  45. Sadly, in addition to racking up and running out on [cdb]debts far and wide, our friend Balthus has also been [cdb]picking more than his usual share of fights.
  46. Huh. I knew the guy liked to gamble, but I didn't [cdb]know he'd taken it that far.
  47. Huh. I knew the guy liked to gamble, but I didn't [cdb]know he'd taken it that far.
  48. Why did we let him in our army again?
  49. Why did we let him in our army again?
  50. ...
  51. I would be happy to help the man settle his debts.
  52. But he stubbornly refuses each time I ask. I think he [cdb]sees it as a twisted sort of pride.
  53. So long as he continues his drinking and gambling, [cdb]his debt is only going to grow.
  54. And as he's too stubborn to give those up either, I'm frankly at a bit of a loss as to how to proceed.
  55. He's a talented fighter. If he went straight and worked [cdb]hard, he'd have enough coin for a comfortable life.
  56. My lord, we have a problem!
  57. An enemy raid?
  58. It's Balthus, sir! He's under attack not far from here!
  59. The enemy's ranks are massive, so I ran back here to [cdb]secure reinforcements.
  60. You did right. I will go there at once.
  61. And there he goes. My brother certainly can move [cdb]fast when he puts his mind to it.
  62. Suggest waiting for him to come back.
  63. Suggest going after him.
  64. So...guess we just wait for him to come back?
  65. So...guess we just wait for him to come back?
  66. What? No! Don't be a jerk! We have to go help him!
  67. Guess we should go lend a hand, huh?
  68. Guess we should go lend a hand, huh?
  69. We certainly should. C'mon!
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UnkEvent (162) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 24 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 24 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 34 2403 0 23147 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 35 2400 0 23148 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 110 1 40 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2432 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 112 2 20 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 NULL 0 23149 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 NULL 0 23150 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 38 0 4 23151 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 39 2400 3 23152 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 24 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 112 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 40 NULL 0 23153 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 41 NULL 0 23154 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 110 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 110 1 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 42 2403 4 23155 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 43 2403 4 23156 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 112 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 44 0 0 23157 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 5 1 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 45 2411 4 23158 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 46 2411 4 23159 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2400 3 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 5 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 47 2411 3 23160 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 48 2411 3 23161 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 49 0 3 23162 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 110 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 50 0 0 23163 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 112 1 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 51 2403 0 23164 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 52 0 3 23165 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 24 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 53 2400 0 23166 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 112 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 54 NULL 3 23167 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 670 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
74 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 670 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 230)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 5 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 231)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
670 55 NULL 0 23168 1 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 232)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 233)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 56 0 0 23169 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 234)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
670 57 2401 0 23170 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 235)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
670 58 2403 0 23171 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 236)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 112 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 237)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 238)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 239)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 59 0 2 23172 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 240)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2 40 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 241)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 60 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 242)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 243)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 112 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LeaveSceneEvent (index: 244)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 670 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (43) (index: 245)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
670 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 246)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 247)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 248)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 249)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 250)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 251)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 252)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 110 2 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 253)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 254)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 60 NULL 0 23173 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 255)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 256)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 61 62 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 257)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 258)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 259)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 63 2403 0 23174 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 260)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 261)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 64 2403 0 23175 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 262)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 263)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 264)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 265)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 65 2401 3 23176 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 266)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 267)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 1 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 268)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 269)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 270)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 66 2403 0 23177 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 271)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 272)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 67 2403 0 23178 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 273)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 274)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 275)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 276)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 277)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 2402 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 278)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 68 0 1 23179 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 279)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (79, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (101, 24, 110, 112, 670, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 3, 0, 1, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
CheckSupportLevelEvent (0, 110, 101, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
CheckSupportLevelEvent (1, 110, 101, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
EnterSceneEvent (0, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
13
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(600, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
TalkEvent (101, 0, 0, 2, 23129, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
16
EnterSceneEvent (3, 110, 24, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
UnkEvent 64(24, 0, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(600, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 66(101, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 66(101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (24, 1, NULL, 4, 23116, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Whatcha doing, Baltie?
26
TalkEvent (101, 2, 0, 2, 23117, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shh! Quiet! You'll give me away.
28
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (24, 3, 0, 4, 23118, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Huh? Give you away to who?
31
UnkEvent 26(6, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 27(2, 700, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (101, 4, NULL, 0, 23119, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, they're gone. Phew! That was close.
38
UnkEvent 15(125, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 26(3, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
TalkEvent (101, 5, 2431, 1, 23120, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey, think you two could lend me a little coin?
42
UnkEvent 54(101, 24, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 31(3, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 27(2, 100, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (24, 6, 2401, 2, 23121, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Are you seriously going to pretend nothing happened [cdb]just now?
47
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (24, 7, 2403, 0, 23122, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And asking us for money on top of it? Ugh. You were [cdb]obviously hiding from debt collectors.
50
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (101, 8, 2400, 0, 23123, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What, them? Yeah, basically.
52
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
53
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
TalkEvent (110, 9, 0, 4, 23124, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Must be pretty deep in the red if they followed you all [cdb]the way out here.
55
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (111, 10, 0, 4, 23125, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Must be pretty deep in the red if they followed you all [cdb]the way out here.
58
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (101, 11, 0, 0, 23126, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, the debts of a man like me tend to leave those [cdb]of your average deadbeat in the dust.
60
UnkEvent 26(7, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(100, 4294967292, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (101, 12, 2409, 1, 23127, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Still, pretty bold of them to think I'd fork it over so [cdb]easy! Haha!
65
UnkEvent 26(2, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(100, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 31(1, 700, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 66(101, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (24, 13, 2411, 3, 23128, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The only bold one here is you, Baltie! You should [cdb]pay back the money you borrowed.
73
TalkEvent (101, 14, 0, 0, 23129, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
75
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (24, 15, 2410, 2, 23130, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hey! Are you listening to me?
78
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 66(101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (101, 16, 0, 4, 23131, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Uh, no, actually. Sorry. Anyway, gotta go!
82
UnkEvent 26(9, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (24, 17, 2403, 0, 23132, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you're heading to dinner, we'll come with you.
85
UnkEvent 26(3, 101, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (101, 18, 2401, 0, 23133, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No, I've got some...business to attend to. You can buy [cdb]me dinner some other time.
87
LeaveSceneEvent (1, 101, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
93
TalkEvent (24, 19, NULL, 3, 23134, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, that was weird.
94
UnkEvent 26(10, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 31(2, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
101
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (110, 20, 2403, 3, 23135, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right? The guy actually thought we'd buy him [cdb]dinner.
103
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (111, 21, 2403, 3, 23136, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Right? The guy actually thought we'd buy him [cdb]dinner.
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
TalkEvent (24, 22, 0, 0, 23137, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, that's not what I'm talking about. He always [cdb]does that.
109
UnkEvent 26(2, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 59(600, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
EnterSceneEvent (3, 112, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
113
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
TalkEvent (112, 23, NULL, 0, 23138, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, my dear Hilda! You bear the countenance [cdb]of a maiden most troubled. What's the matter?
118
TalkEvent (24, 24, 0, 0, 23139, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh. Holst.
119
UnkEvent 54(110, 112, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 166(112, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (112, 25, 0, 2, 23140, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I hope you aren't bothering my little sister, merc.
125
UnkEvent 166(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
DialogChoiceEvent (0, 26, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
129
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
130
TalkEvent (110, 28, 2401, 0, 23141, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What? Oh, no, you've got the wrong idea! We just ran into Balthus is all.
131
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
TalkEvent (111, 29, 2401, 0, 23142, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What? Oh, no, you've got the wrong idea! We just ran into Balthus is all.
133
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 54(110, 112, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 31(1, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (112, 30, 0, 0, 23143, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I see. And what did he want?
138
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
140
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
141
TalkEvent (110, 31, 2401, 4, 23144, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What, me? I wouldn't dream of it.
142
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
TalkEvent (111, 32, 2401, 4, 23145, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What, me? I wouldn't dream of it.
144
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 54(110, 112, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 31(1, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
TalkEvent (112, 33, 0, 2, 23146, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# See that you don't. Because if you do bother her...
149
UnkEvent 162(9, 112, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
UnkEvent 59(400, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
TalkEvent (24, 34, 2403, 0, 23147, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Oh, knock it off, Holst! We just ran into Baltie is all.
155
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
TalkEvent (112, 35, 2400, 0, 23148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I see. And what did he want?
158
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 26(1, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
163
TalkEvent (110, 36, NULL, 0, 23149, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Some debt collectors were after him. He seemed [cdb]pretty worried about it, actually.
164
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
TalkEvent (111, 37, NULL, 0, 23150, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Some debt collectors were after him. He seemed [cdb]pretty worried about it, actually.
166
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
TalkEvent (112, 38, 0, 4, 23151, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Curious.
168
TalkEvent (24, 39, 2400, 3, 23152, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Right? I mean, Baltie shakes off debt collectors the [cdb]way other people change their underwear.
170
UnkEvent 54(24, 112, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 31(4, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 59(800, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
TalkEvent (112, 40, NULL, 0, 23153, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, he usually manages to drive them hence with [cdb]some combination of threats and outlandish excuses.
176
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
TalkEvent (112, 41, NULL, 0, 23154, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Perhaps this time they've sent more formidable [cdb]bounty hunters after his hide.
178
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
182
TalkEvent (110, 42, 2403, 4, 23155, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Wait, there's a price on his head?
183
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
TalkEvent (111, 43, 2403, 4, 23156, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Wait, there's a price on his head?
185
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 26(7, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
UnkEvent 59(100, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
TalkEvent (112, 44, 0, 0, 23157, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sadly, in addition to racking up and running out on [cdb]debts far and wide, our friend Balthus has also been [cdb]picking more than his usual share of fights.
190
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
192
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
193
TalkEvent (110, 45, 2411, 4, 23158, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh. I knew the guy liked to gamble, but I didn't [cdb]know he'd taken it that far.
194
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
195
TalkEvent (111, 46, 2411, 4, 23159, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Huh. I knew the guy liked to gamble, but I didn't [cdb]know he'd taken it that far.
196
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
200
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
202
TalkEvent (110, 47, 2411, 3, 23160, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Why did we let him in our army again?
203
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
UnkEvent 27(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
TalkEvent (111, 48, 2411, 3, 23161, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Why did we let him in our army again?
208
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
209
UnkEvent 54(110, 24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
210
TalkEvent (24, 49, 0, 3, 23162, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
211
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
UnkEvent 166(112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
UnkEvent 26(9, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
215
TalkEvent (112, 50, 0, 0, 23163, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I would be happy to help the man settle his debts.
217
TalkEvent (112, 51, 2403, 0, 23164, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But he stubbornly refuses each time I ask. I think he [cdb]sees it as a twisted sort of pride.
218
UnkEvent 26(3, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
219
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
220
TalkEvent (24, 52, 0, 3, 23165, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So long as he continues his drinking and gambling, [cdb]his debt is only going to grow.
222
TalkEvent (112, 53, 2400, 0, 23166, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And as he's too stubborn to give those up either, I'm frankly at a bit of a loss as to how to proceed.
223
UnkEvent 26(9, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
224
TalkEvent (112, 54, NULL, 3, 23167, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # He's a talented fighter. If he went straight and worked [cdb]hard, he'd have enough coin for a comfortable life.
225
EnterSceneEvent (6, 670, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
226
UnkEvent 15(74, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
227
UnkEvent 26(3, 670, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
UnkEvent 31(3, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
229
UnkEvent 31(1, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
231
TalkEvent (670, 55, NULL, 0, 23168, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My lord, we have a problem!
232
UnkEvent 102(110, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
233
TalkEvent (112, 56, 0, 0, 23169, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # An enemy raid?
234
TalkEvent (670, 57, 2401, 0, 23170, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's Balthus, sir! He's under attack not far from here!
235
TalkEvent (670, 58, 2403, 0, 23171, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The enemy's ranks are massive, so I ran back here to [cdb]secure reinforcements.
236
UnkEvent 26(6, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
237
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
238
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
239
TalkEvent (112, 59, 0, 2, 23172, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You did right. I will go there at once.
243
LeaveSceneEvent (6, 112, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
244
LeaveSceneEvent (8, 670, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
245
UnkEvent 43(670, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
246
UnkEvent 166(24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
247
UnkEvent 166(110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
249
UnkEvent 26(9, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
254
TalkEvent (24, 60, NULL, 0, 23173, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And there he goes. My brother certainly can move [cdb]fast when he puts his mind to it.
255
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
256
DialogChoiceEvent (1, 61, 62, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
257
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
258
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
259
TalkEvent (110, 63, 2403, 0, 23174, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So...guess we just wait for him to come back?
260
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
261
TalkEvent (111, 64, 2403, 0, 23175, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So...guess we just wait for him to come back?
262
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
263
UnkEvent 54(110, 24, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
264
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
265
TalkEvent (24, 65, 2401, 3, 23176, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# What? No! Don't be a jerk! We have to go help him!
266
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
267
IfEvent (0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
268
SupportPointsEvent (24, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
269
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
270
TalkEvent (110, 66, 2403, 0, 23177, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Guess we should go lend a hand, huh?
271
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
272
TalkEvent (111, 67, 2403, 0, 23178, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Guess we should go lend a hand, huh?
273
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
274
UnkEvent 54(110, 24, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
275
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
276
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
278
TalkEvent (24, 68, 0, 1, 23179, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We certainly should. C'mon!
279
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
CheckSupportLevelEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 101 2 0 0 0 0 0 0 0 0 0 0 0
CheckSupportLevelEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 110 101 1 2 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 101 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
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600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
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TalkEvent (index: 15)
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link Balthus volume_up
...
UnkEvent (64) (index: 17)
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UnkEvent (59) (index: 19)
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UnkEvent (66) (index: 20)
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UnkEvent (135) (index: 21)
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UnkEvent (66) (index: 22)
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TalkEvent (index: 23)
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link Hilda volume_up
Whatcha doing, Baltie?
LookAtPersonEvent (index: 24)
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LookAtPersonEvent (index: 25)
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TalkEvent (index: 26)
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link Balthus volume_up
Shh! Quiet! You'll give me away.
LookAtPersonEvent (index: 27)
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UnkEvent (135) (index: 28)
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LookAtPersonEvent (index: 29)
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TalkEvent (index: 30)
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link Hilda volume_up
Huh? Give you away to who?
UnkEvent (26) (index: 31)
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UnkEvent (59) (index: 32)
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UnkEvent (27) (index: 33)
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TalkEvent (index: 34)
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link Balthus volume_up
OK, they're gone. Phew! That was close.
LookAtPersonEvent (index: 36)
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UnkEvent (15) (index: 38)
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UnkEvent (26) (index: 39)
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UnkEvent (31) (index: 40)
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TalkEvent (index: 41)
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link Balthus volume_up
Hey, think you two could lend me a little coin?
UnkEvent (54) (index: 42)
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UnkEvent (31) (index: 43)
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UnkEvent (27) (index: 44)
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UnkEvent (59) (index: 45)
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TalkEvent (index: 46)
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link Hilda volume_up
Are you seriously going to pretend nothing happened just now?
UnkEvent (135) (index: 47)
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TalkEvent (index: 49)
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link Hilda volume_up
And asking us for money on top of it? Ugh. You were obviously hiding from debt collectors.
UnkEvent (30) (index: 50)
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TalkEvent (index: 51)
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link Balthus volume_up
What, them? Yeah, basically.
IfEvent (index: 52)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 53)
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TalkEvent (index: 54)
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link Shez volume_up
Must be pretty deep in the red if they followed you all the way out here.
ElseEvent (index: 55)
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UnkEvent (164) (index: 56)
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TalkEvent (index: 57)
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link Shez volume_up
Must be pretty deep in the red if they followed you all the way out here.
EndIfEvent (index: 58)
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TalkEvent (index: 59)
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link Balthus volume_up
Well, the debts of a man like me tend to leave those of your average deadbeat in the dust.
UnkEvent (26) (index: 60)
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UnkEvent (59) (index: 61)
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UnkEvent (59) (index: 62)
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TalkEvent (index: 64)
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link Balthus volume_up
Still, pretty bold of them to think I'd fork it over so easy! Haha!
UnkEvent (26) (index: 65)
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UnkEvent (59) (index: 66)
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UnkEvent (31) (index: 67)
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UnkEvent (164) (index: 68)
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UnkEvent (135) (index: 69)
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UnkEvent (66) (index: 70)
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LookEvent (index: 71)
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TalkEvent (index: 72)
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link Hilda volume_up
The only bold one here is you, Baltie! You should pay back the money you borrowed.
TalkEvent (index: 73)
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link Balthus volume_up
...
PanCameraEvent (index: 74)
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UnkEvent (59) (index: 75)
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UnkEvent (59) (index: 76)
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TalkEvent (index: 77)
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link Hilda volume_up
Hey! Are you listening to me?
UnkEvent (30) (index: 78)
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LookEvent (index: 79)
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UnkEvent (66) (index: 80)
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TalkEvent (index: 81)
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link Balthus volume_up
Uh, no, actually. Sorry. Anyway, gotta go!
UnkEvent (26) (index: 82)
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UnkEvent (164) (index: 83)
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TalkEvent (index: 84)
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link Hilda volume_up
If you're heading to dinner, we'll come with you.
UnkEvent (26) (index: 85)
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TalkEvent (index: 86)
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link Balthus volume_up
No, I've got some...business to attend to. You can buy me dinner some other time.
LookEvent (index: 89)
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LookAtPersonEvent (index: 92)
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TalkEvent (index: 93)
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link Hilda volume_up
Well, that was weird.
UnkEvent (26) (index: 94)
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UnkEvent (59) (index: 95)
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UnkEvent (31) (index: 96)
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LookAtPersonEvent (index: 98)
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IfEvent (index: 100)
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UnkEvent (164) (index: 101)
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TalkEvent (index: 102)
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link Shez volume_up
Right? The guy actually thought we'd buy him dinner.
ElseEvent (index: 103)
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UnkEvent (164) (index: 104)
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TalkEvent (index: 105)
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link Shez volume_up
Right? The guy actually thought we'd buy him dinner.
EndIfEvent (index: 106)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 107)
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TalkEvent (index: 108)
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link Hilda volume_up
Oh, that's not what I'm talking about. He always does that.
UnkEvent (26) (index: 109)
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UnkEvent (59) (index: 110)
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UnkEvent (31) (index: 111)
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1 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 113)
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LookAtPersonEvent (index: 115)
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LookAtPersonEvent (index: 116)
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TalkEvent (index: 117)
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link Holst volume_up
Ah, my dear Hilda! You bear the countenance of a maiden most troubled. What's the matter?
TalkEvent (index: 118)
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link Hilda volume_up
Oh. Holst.
UnkEvent (54) (index: 119)
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110 112 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 120)
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UnkEvent (27) (index: 121)
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LookAtPersonEvent (index: 122)
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UnkEvent (166) (index: 123)
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TalkEvent (index: 124)
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link Holst volume_up
I hope you aren't bothering my little sister, merc.
UnkEvent (166) (index: 125)
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110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 126)
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1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 127)
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IfEvent (index: 128)
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IfEvent (index: 129)
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TalkEvent (index: 130)
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link Shez volume_up
What? Oh, no, you've got the wrong idea! We just ran into Balthus is all.
ElseEvent (index: 131)
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TalkEvent (index: 132)
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link Shez volume_up
What? Oh, no, you've got the wrong idea! We just ran into Balthus is all.
EndIfEvent (index: 133)
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UnkEvent (54) (index: 134)
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UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 136)
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TalkEvent (index: 137)
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link Holst volume_up
I see. And what did he want?
EndIfEvent (index: 138)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 139)
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IfEvent (index: 140)
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TalkEvent (index: 141)
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link Shez volume_up
What, me? I wouldn't dream of it.
ElseEvent (index: 142)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 143)
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link Shez volume_up
What, me? I wouldn't dream of it.
EndIfEvent (index: 144)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 145)
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UnkEvent (59) (index: 146)
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UnkEvent (31) (index: 147)
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TalkEvent (index: 148)
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link Holst volume_up
See that you don't. Because if you do bother her...
UnkEvent (162) (index: 149)
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UnkEvent (31) (index: 150)
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UnkEvent (59) (index: 151)
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UnkEvent (59) (index: 152)
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LookAtPersonEvent (index: 153)
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TalkEvent (index: 154)
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link Hilda volume_up
Oh, knock it off, Holst! We just ran into Baltie is all.
UnkEvent (164) (index: 155)
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TalkEvent (index: 156)
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link Holst volume_up
I see. And what did he want?
LookAtPersonEvent (index: 157)
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112 110 1 40 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 158)
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UnkEvent (26) (index: 159)
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1 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 161)
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110 112 2 20 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 162)
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TalkEvent (index: 163)
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link Shez volume_up
Some debt collectors were after him. He seemed pretty worried about it, actually.
ElseEvent (index: 164)
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TalkEvent (index: 165)
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link Shez volume_up
Some debt collectors were after him. He seemed pretty worried about it, actually.
EndIfEvent (index: 166)
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TalkEvent (index: 167)
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link Holst volume_up
Curious.
TalkEvent (index: 168)
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link Hilda volume_up
Right? I mean, Baltie shakes off debt collectors the way other people change their underwear.
LookAtPersonEvent (index: 169)
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UnkEvent (54) (index: 170)
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UnkEvent (59) (index: 171)
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UnkEvent (31) (index: 172)
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UnkEvent (59) (index: 173)
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UnkEvent (164) (index: 174)
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TalkEvent (index: 175)
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link Holst volume_up
Yes, he usually manages to drive them hence with some combination of threats and outlandish excuses.
UnkEvent (164) (index: 176)
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TalkEvent (index: 177)
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link Holst volume_up
Perhaps this time they've sent more formidable bounty hunters after his hide.
UnkEvent (26) (index: 178)
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LookAtPersonEvent (index: 179)
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LookAtPersonEvent (index: 180)
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IfEvent (index: 181)
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TalkEvent (index: 182)
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link Shez volume_up
Wait, there's a price on his head?
ElseEvent (index: 183)
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TalkEvent (index: 184)
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link Shez volume_up
Wait, there's a price on his head?
EndIfEvent (index: 185)
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Sadly, in addition to racking up and running out on debts far and wide, our friend Balthus has also been picking more than his usual share of fights.
IfEvent (index: 190)
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Huh. I knew the guy liked to gamble, but I didn't know he'd taken it that far.
ElseEvent (index: 194)
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Huh. I knew the guy liked to gamble, but I didn't know he'd taken it that far.
EndIfEvent (index: 196)
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Why did we let him in our army again?
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Why did we let him in our army again?
EndIfEvent (index: 208)
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link Hilda volume_up
...
EndIfEvent (index: 211)
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I would be happy to help the man settle his debts.
LookAtPersonEvent (index: 216)
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But he stubbornly refuses each time I ask. I think he sees it as a twisted sort of pride.
UnkEvent (26) (index: 218)
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So long as he continues his drinking and gambling, his debt is only going to grow.
LookAtPersonEvent (index: 221)
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And as he's too stubborn to give those up either, I'm frankly at a bit of a loss as to how to proceed.
UnkEvent (26) (index: 223)
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He's a talented fighter. If he went straight and worked hard, he'd have enough coin for a comfortable life.
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My lord, we have a problem!
UnkEvent (102) (index: 232)
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An enemy raid?
TalkEvent (index: 234)
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It's Balthus, sir! He's under attack not far from here!
TalkEvent (index: 235)
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The enemy's ranks are massive, so I ran back here to secure reinforcements.
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You did right. I will go there at once.
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And there he goes. My brother certainly can move fast when he puts his mind to it.
UnkEvent (30) (index: 255)
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So...guess we just wait for him to come back?
ElseEvent (index: 260)
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So...guess we just wait for him to come back?
EndIfEvent (index: 262)
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What? No! Don't be a jerk! We have to go help him!
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Guess we should go lend a hand, huh?
ElseEvent (index: 271)
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Guess we should go lend a hand, huh?
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We certainly should. C'mon!
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