前古罗斯塔尔伯爵为了某件事前去拜访 莉丝缇亚。那里却传来了贼人出没的情报……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 72 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 莉丝缇亚 255 0 0 1 120 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 255 0 0 2 1999 2 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 古罗斯塔尔伯爵 255 0 0 8 455 7 1 0 100 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 联邦国将领 255 0 0 9 660 5 12 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 联邦国将领 255 0 0 10 685 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 联邦国将领 255 0 0 11 600 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 联邦国将领 255 0 0 12 690 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 联邦国将领 255 0 0 13 640 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 联邦国将领 255 0 2 0 675 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 联邦国将领 255 0 2 1 660 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 联邦国将领 255 0 2 2 695 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 联邦国将领 255 0 2 3 605 5 2 3 101 3 1 32 73 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 联邦国将领 255 0 2 4 680 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 联邦国将领 255 0 2 5 645 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 联邦国将领 255 0 2 6 700 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 联邦国将领 255 0 2 7 615 5 2 3 101 3 1 32 73 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 联邦国将领 255 0 2 8 625 5 5 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 联邦国将领 255 0 2 9 635 5 5 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 联邦国将领 255 0 3 0 665 5 13 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 联邦国将领 255 0 3 1 685 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 联邦国将领 255 0 3 2 610 5 13 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 联邦国将领 255 0 3 3 690 5 13 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 联邦国将领 255 0 3 4 625 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 联邦国将领 255 0 3 5 675 5 13 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 联邦国将领 255 0 3 6 670 5 13 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 联邦国将领 255 0 3 7 695 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 联邦国将领 255 0 3 8 615 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 联邦国将领 255 0 3 9 680 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 联邦国将领 255 0 3 10 630 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 联邦国将领 255 0 3 11 700 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 联邦国将领 255 0 3 12 650 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 联邦国将领 255 0 3 13 685 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 联邦国将领 255 0 3 14 620 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 联邦国将领 255 0 3 15 690 5 13 5 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 联邦国将领 255 0 3 16 635 5 13 5 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 联邦国将领 255 0 3 17 675 5 13 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 联邦国将领 255 0 3 18 655 5 13 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 联邦国将领 255 0 3 19 695 5 13 5 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 联邦国将领 255 0 3 20 600 5 13 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 联邦国将领 255 0 3 21 680 5 13 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 4 0 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 255 0 4 1 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 4 2 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 255 0 4 3 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 255 0 4 4 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 255 0 4 5 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 255 0 4 6 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 普通兵 255 0 4 7 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 普通兵 255 0 4 8 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 普通兵 255 0 4 9 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 普通兵 255 0 4 10 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 普通兵 255 0 4 11 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 普通兵 255 0 4 12 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 普通兵 255 0 4 13 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 普通兵 255 0 4 14 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 普通兵 255 0 4 15 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 普通兵 255 0 4 16 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 普通兵 255 0 4 17 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 普通兵 255 0 4 18 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 普通兵 255 0 4 19 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 普通兵 255 0 4 20 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 普通兵 255 0 4 21 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 普通兵 255 0 4 22 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 普通兵 255 0 4 23 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 普通兵 255 0 4 24 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 普通兵 255 0 4 25 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1525 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 35 1523 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 35 1523 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 0 1000 1525 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1522 35 1523 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1525 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 35 1523 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (59, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 10)
SubGroup(0)
Unknown10(0,46,2,72,72,21,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(8,205,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 前古罗斯塔尔伯爵
SetName(9,211,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 贼人头目
SetName(22,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 贼人
SetName(23,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 贼人
# Group 2 (0, 2, 8, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(737,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 17)
SubGroup(0)
TalkCharacter(5401,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # 贼人已经彻底占领了城镇呢……
TalkDeploySlot(5402,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们只能逐个夺回来了, 分头打倒各地的敌军吧。
SubGroup(13)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10850,4,0,1,72,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5403,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 一处也别放过,全都占领回来!
# Group 5 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,5,0,0,0,0,0,0) # [0:AREA]的大门开启!
# Group 12 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,7,0,0,0,0,0,0) # [0:AREA]的大门开启!
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5404,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哈哈哈。 区区贼人,哪是我等贵族的对手。
TalkCharacter(5405,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 但对手并不像贵族那般有分寸, 我们还是慎重前进吧。
# Group 18 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5406,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这里好像没有“暗黑蠢动者”的踪迹……
GenderedMcTalk(0,5407,5408,1,0,1,0,0,0,0,0,0,0,0,0) # 是啊,我本来还有点期待他们在这儿的。 不过,要是在也挺麻烦的。
# Group 19 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5409,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # 其实…… 我还以为艾尔宾大人不太喜欢我父亲。
TalkDeploySlot(5410,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你会这么想也很正常, 毕竟我们在圆桌会议上总会争得很激烈。
TalkDeploySlot(5411,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我跟令尊,是为了守护各自自领人民的生活 才意见相左的,其实也是殊途同归了。
TalkCharacter(5412,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 原来……是这样啊。
# Group 20 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,8,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5413,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我听说在圆桌会议上, 艾尔宾大人也时常会与其他诸侯争论。
TalkDeploySlot(5414,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 我和其他诸侯的争论跟这可不是一回事, 能与我平等讨论的只有你父亲而已。
# Group 21 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5415,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 你父亲病后便很少在圆桌会议上露面, 自那时起我就非常担心他的身体。
TalkCharacter(5416,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # 劳您费心了…… 那应该是他长年劳累过度所致。
# Group 22 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(0,12,3,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,4,0,2,0,72,72,0,0,0,0,0,0,0,0) # 成功占领所有的[g]堡垒[/]!
GenderedMcTalk(0,5423,5424,1,1,1,0,0,0,0,0,0,0,0,0) # 这下整个市区基本就夺回来了!
TalkDeploySlot(5425,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 嗯,佣兵队长也很能干啊。 这种人才只是个平民,未免可惜。
# Group 23 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 2, 65)
SubGroup(1)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
TalkDeploySlot(5417,22,0,0,1,0,0,0,0,0,0,0,0,0,0) # 听说来这儿就能随心所欲大闹特闹…… 我是来晚了吗?
SubGroup(4)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(26)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10851,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,2,72,5,797,567,1,1,0,0,0)
Unknown55(0,15,0,0,0,2,72,7,536,515,1,1,0,0,0)
Unknown55(0,16,0,0,0,2,72,7,536,515,1,1,0,0,0)
Unknown55(0,17,0,0,0,2,72,5,797,567,1,1,0,0,0)
Alert(110,2,14,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人开始进军!
SubGroup(12)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5418,5419,1,4,1,0,0,0,0,0,0,0,0,0) # 喂,好像有新的贼人出现了!
TalkCharacter(5420,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 还来啊…… 我不会让你们在科迪利亚领肆意妄为的!
SubGroup(6)
Unknown43(14,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10853,4,16,1,3,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkDeploySlot(5434,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 他们是打算占领堡垒吗? 必须严惩这些死缠烂打的贼人啊。
# Group 25 (0, 2, 2, 2, 21)
SubGroup(1)
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(14,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(15,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(16,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5435,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 让平民过上安生日子,才能不负贵族之名。 我也告诫过犬子,绝不能忘记这点。
TalkCharacter(5436,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 他有遵循你的教诲, 甚至身体力行得有些过头了。
# Group 36 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5437,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 说起来……莉丝缇亚大人, 犬子身处联邦国军时有好好效力吗?
TalkCharacter(5438,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这一点我可以保证。 他正以恨不得取代国王的气势奋斗着呢。
# Group 37 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10854,1,16,2,11,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkDeploySlot(5439,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 差不多了吧。 好了,该收拾剩下的贼人了。
# Group 38 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 0, 2, 45)
SubGroup(1)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
TalkDeploySlot(5421,23,0,0,1,0,0,0,0,0,0,0,0,0,0) # 只要占领这里,就有乐子了! 兄弟们!再加把劲儿!
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10852,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown55(0,18,0,0,0,2,72,1,536,515,1,1,0,0,0)
Unknown55(0,19,0,0,0,2,72,5,536,515,1,1,0,0,0)
Unknown55(0,20,0,0,0,2,72,2,797,567,1,1,0,0,0)
Unknown55(0,21,0,0,0,2,72,3,797,567,1,1,0,0,0)
Alert(110,0,18,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人开始进军!
SubGroup(12)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10855,4,17,1,3,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5440,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 岂能允许你们继续破坏城镇!
TalkCharacter(5422,22,1,4,1,0,0,0,0,0,0,0,0,0,0) # 敌人正在攻占城镇的官厅? 必须快点夺回来!
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(19,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5441,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你们也该死心了吧!
# Group 50 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5442,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 就凭你们是赢不过我们的!
# Group 51 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10856,1,17,2,11,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5443,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这群人也真是的……居然还不死心……
# Group 52 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 1, 25)
SubGroup(0)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
TalkDeploySlot(5426,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 输了这场仗可就没退路了。 弟兄们,跟他们拼了!
SubGroup(5)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,9,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]与援军一同现身!
TalkCharacter(5427,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这是来真的? 我不会让你们夺走这座城镇的!
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,1,9,72,72,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,9,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5428,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 莉丝缇亚大人,别太勉强自己。 你要是有个万一,我可没法向你父亲交代。
TalkCharacter(5429,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 感谢您的关心。 我没事,我们一定会赢!
# Group 55 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5430,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 只要能打倒这家伙……
# Group 56 (0, 7, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,9,72,72,0,0,0,0,300,0,0,0) # 成功击败[0:CHARA_G]!
TalkCharacter(5431,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # 太好了!这下应该就能解决他们了!
TalkDeploySlot(5432,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 没错,我的表现自不必说, 莉丝缇亚大人也大显身手了一番啊。
TalkCharacter(5444,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 感谢您的协助。
TalkDeploySlot(5445,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯,守住城镇就好。
# Group 57 (0, 5, 8, 4, 9)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(740,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(744,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(740,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(744,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16664,1,3564,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(604,1,72,72,72,0,0,0,0,0,0,0,0,0,0) # [g]吊桥[/]已开启!
TalkCharacter(5433,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好,这下就能轻松移动了!
# Group 58 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]败退!
Alert(338,3,4,72,72,3,0,0,0,0,0,0,0,0,0) # 战斗败北!
TalkCharacter(5401,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
贼人已经彻底占领了城镇呢……
TalkDeploySlot(5402,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
斗技场大师 volume_up
我们只能逐个夺回来了, 分头打倒各地的敌军吧。
MainMissionStart(10850,4,0,1,72,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5403,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
一处也别放过,全都占领回来!
Alert(550,0,72,72,72,0,0,0,5,0,0,0,0,0,0) [0:AREA]的大门开启!
Alert(550,0,72,72,72,0,0,0,7,0,0,0,0,0,0) [0:AREA]的大门开启!
TalkDeploySlot(5404,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
斗技场大师 volume_up
哈哈哈。 区区贼人,哪是我等贵族的对手。
TalkCharacter(5405,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
但对手并不像贵族那般有分寸, 我们还是慎重前进吧。
TalkCharacter(5406,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
这里好像没有“暗黑蠢动者”的踪迹……
GenderedMcTalk(0,5407,5408,1,0,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
是啊,我本来还有点期待他们在这儿的。 不过,要是在也挺麻烦的。
谢兹 volume_up
是啊,我本来还有点期待他们在这儿的。 不过,要是在也挺麻烦的。
TalkCharacter(5409,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
其实…… 我还以为艾尔宾大人不太喜欢我父亲。
TalkDeploySlot(5410,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
斗技场大师 volume_up
你会这么想也很正常, 毕竟我们在圆桌会议上总会争得很激烈。
TalkDeploySlot(5411,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
斗技场大师 volume_up
我跟令尊,是为了守护各自自领人民的生活 才意见相左的,其实也是殊途同归了。
TalkCharacter(5412,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
原来……是这样啊。
TalkCharacter(5413,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
我听说在圆桌会议上, 艾尔宾大人也时常会与其他诸侯争论。
TalkDeploySlot(5414,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
斗技场大师 volume_up
我和其他诸侯的争论跟这可不是一回事, 能与我平等讨论的只有你父亲而已。
TalkDeploySlot(5415,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
斗技场大师 volume_up
你父亲病后便很少在圆桌会议上露面, 自那时起我就非常担心他的身体。
TalkCharacter(5416,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
劳您费心了…… 那应该是他长年劳累过度所致。
MainMissionStart(470,4,0,2,0,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占领所有的堡垒
GenderedMcTalk(0,5423,5424,1,1,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
这下整个市区基本就夺回来了!
谢兹 volume_up
这下整个市区基本就夺回来了!
TalkDeploySlot(5425,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
斗技场大师 volume_up
嗯,佣兵队长也很能干啊。 这种人才只是个平民,未免可惜。
TalkDeploySlot(5417,22,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
听说来这儿就能随心所欲大闹特闹…… 我是来晚了吗?
Alert(10851,0,72,72,72,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(110,2,14,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人开始进军!
GenderedMcTalk(0,5418,5419,1,4,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
喂,好像有新的贼人出现了!
谢兹 volume_up
快看,好像有新的贼人出现了!
TalkCharacter(5420,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
还来啊…… 我不会让你们在科迪利亚领肆意妄为的!
MainMissionStart(10853,4,16,1,3,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkDeploySlot(5434,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
斗技场大师 volume_up
他们是打算占领堡垒吗? 必须严惩这些死缠烂打的贼人啊。
TalkDeploySlot(5435,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
斗技场大师 volume_up
让平民过上安生日子,才能不负贵族之名。 我也告诫过犬子,绝不能忘记这点。
TalkCharacter(5436,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
他有遵循你的教诲, 甚至身体力行得有些过头了。
TalkDeploySlot(5437,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
斗技场大师 volume_up
说起来……莉丝缇亚大人, 犬子身处联邦国军时有好好效力吗?
TalkCharacter(5438,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
这一点我可以保证。 他正以恨不得取代国王的气势奋斗着呢。
MainMissionStart(10854,1,16,2,11,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkDeploySlot(5439,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
斗技场大师 volume_up
差不多了吧。 好了,该收拾剩下的贼人了。
TalkDeploySlot(5421,23,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
只要占领这里,就有乐子了! 兄弟们!再加把劲儿!
Alert(10852,0,72,72,72,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(110,0,18,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人开始进军!
MainMissionStart(10855,4,17,1,3,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5440,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
岂能允许你们继续破坏城镇!
TalkCharacter(5422,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
敌人正在攻占城镇的官厅? 必须快点夺回来!
TalkCharacter(5441,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
你们也该死心了吧!
TalkCharacter(5442,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
就凭你们是赢不过我们的!
MainMissionStart(10856,1,17,2,11,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5443,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
这群人也真是的……居然还不死心……
TalkDeploySlot(5426,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
输了这场仗可就没退路了。 弟兄们,跟他们拼了!
Alert(230,2,9,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]与援军一同现身!
TalkCharacter(5427,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
这是来真的? 我不会让你们夺走这座城镇的!
MainMissionStart(2,0,1,1,9,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(5428,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
斗技场大师 volume_up
莉丝缇亚大人,别太勉强自己。 你要是有个万一,我可没法向你父亲交代。
TalkCharacter(5429,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
感谢您的关心。 我没事,我们一定会赢!
TalkCharacter(5430,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
只要能打倒这家伙……
MainMissionStart(438,1,1,2,9,72,72,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(5431,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
太好了!这下应该就能解决他们了!
TalkDeploySlot(5432,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
斗技场大师 volume_up
没错,我的表现自不必说, 莉丝缇亚大人也大显身手了一番啊。
TalkCharacter(5444,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
感谢您的协助。
TalkDeploySlot(5445,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
斗技场大师 volume_up
嗯,守住城镇就好。
Alert(604,1,72,72,72,0,0,0,0,0,0,0,0,0,0) 吊桥已开启!
TalkCharacter(5433,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
好,这下就能轻松移动了!
Alert(313,3,8,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]败退!
Alert(338,3,4,72,72,3,0,0,0,0,0,0,0,0,0) 战斗败北!