어떤 사정인지 리시테아를 찾아온 전 글로스터 백작. 그때 도적이 출현했다는 소식이……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 72 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 리시테아 255 0 0 1 120 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 255 0 0 2 1999 2 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 글로스터 백작 255 0 0 8 455 7 1 0 100 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 연방국 장군 255 0 0 9 660 5 12 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 연방국 장군 255 0 0 10 685 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 연방국 장군 255 0 0 11 600 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 연방국 장군 255 0 0 12 690 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 연방국 장군 255 0 0 13 640 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 연방국 장군 255 0 2 0 675 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 연방국 장군 255 0 2 1 660 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 연방국 장군 255 0 2 2 695 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 연방국 장군 255 0 2 3 605 5 2 3 101 3 1 32 73 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 255 0 2 4 680 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 2 5 645 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 2 6 700 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 255 0 2 7 615 5 2 3 101 3 1 32 73 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 2 8 625 5 5 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 2 9 635 5 5 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 255 0 3 0 665 5 13 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 3 1 685 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 3 2 610 5 13 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 연방국 장군 255 0 3 3 690 5 13 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 3 4 625 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 255 0 3 5 675 5 13 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 연방국 장군 255 0 3 6 670 5 13 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 연방국 장군 255 0 3 7 695 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 연방국 장군 255 0 3 8 615 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 연방국 장군 255 0 3 9 680 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 연방국 장군 255 0 3 10 630 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 연방국 장군 255 0 3 11 700 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 연방국 장군 255 0 3 12 650 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 연방국 장군 255 0 3 13 685 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 연방국 장군 255 0 3 14 620 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 연방국 장군 255 0 3 15 690 5 13 5 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 연방국 장군 255 0 3 16 635 5 13 5 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 연방국 장군 255 0 3 17 675 5 13 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 연방국 장군 255 0 3 18 655 5 13 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 연방국 장군 255 0 3 19 695 5 13 5 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 연방국 장군 255 0 3 20 600 5 13 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 연방국 장군 255 0 3 21 680 5 13 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 255 0 4 0 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 일반병 255 0 4 1 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 일반병 255 0 4 2 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 일반병 255 0 4 3 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 일반병 255 0 4 4 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 일반병 255 0 4 5 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 일반병 255 0 4 6 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 일반병 255 0 4 7 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 일반병 255 0 4 8 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 일반병 255 0 4 9 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 일반병 255 0 4 10 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 일반병 255 0 4 11 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 일반병 255 0 4 12 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 일반병 255 0 4 13 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 일반병 255 0 4 14 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 일반병 255 0 4 15 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 일반병 255 0 4 16 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 일반병 255 0 4 17 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 일반병 255 0 4 18 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 일반병 255 0 4 19 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 일반병 255 0 4 20 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 일반병 255 0 4 21 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 일반병 255 0 4 22 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 일반병 255 0 4 23 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 일반병 255 0 4 24 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 일반병 255 0 4 25 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1525 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 35 1523 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 35 1523 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 0 1000 1525 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1522 35 1523 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1525 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 35 1523 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (59, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 10)
SubGroup(0)
Unknown10(0,46,2,72,72,21,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(8,205,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to 전 글로스터 백작
SetName(9,211,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 도적 두목
SetName(22,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 좀도둑
SetName(23,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 좀도둑
# Group 2 (0, 2, 8, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(737,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 17)
SubGroup(0)
TalkCharacter(5401,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # 마을이 완전히 도적들에게 제압당해 버렸네요……
TalkDeploySlot(5402,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 하나하나 되찾을 수밖에 없겠군. 흩어져서 각지를 제압하도록 하지.
SubGroup(13)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10850,4,0,1,72,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5403,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 한 군데도 남김없이 제압하도록 하죠!
# Group 5 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,5,0,0,0,0,0,0) # [0:AREA], 개문!
# Group 12 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,7,0,0,0,0,0,0) # [0:AREA], 개문!
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5404,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 하하하. 도적 부대 따위, 우리 귀족의 상대는 못 되는군.
TalkCharacter(5405,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그렇기는 하지만, 귀족처럼 분별 있는 상대는 아니니까요. 신중하게 나아가야 해요.
# Group 18 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5406,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여기에 "어둠에서 꿈틀대는 자"의 기척은 없는 것 같네요……
GenderedMcTalk(0,5407,5408,1,0,1,0,0,0,0,0,0,0,0,0) # 그러게, 조금 기대했었는데 말이지. 있으면 있는 대로 골칫거리였겠지만.
# Group 19 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5409,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # 그…… 엘빈님은 저희 아버지를 그다지 좋아하지 않으시는 줄 알았어요.
TalkDeploySlot(5410,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그리 보였어도 이상한 일은 아니지. 원탁 회의에서 항상 격론을 벌였으니 말이다.
TalkDeploySlot(5411,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 나도 부군도, 영민들의 삶을 지키고자 해서 의견이 부딪치는 걸세. 말하자면 동지인 것이지.
TalkCharacter(5412,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 과연…… 그런 거였군요.
# Group 20 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,8,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5413,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 원탁 회의에서 엘빈님은 다른 제후분들과도 자주 말다툼을 하신다고 들었는데요.
TalkDeploySlot(5414,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 다른 제후들과는 말다툼의 질이 다르지. 대등하게 의견을 주고받는 건 부군뿐이네.
# Group 21 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5415,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 부군의 몸이 좋지 않아 원탁 회의에 얼굴을 자주 비추지 않으니, 진심으로 염려되더군.
TalkCharacter(5416,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # 심려 끼쳐 드려 죄송합니다…… 오랜 세월을 무리하신 탓에 탈이 나신 것 같아요.
# Group 22 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(0,12,3,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,4,0,2,0,72,72,0,0,0,0,0,0,0,0) # 모든 [g]요새[/] 제압 성공!
GenderedMcTalk(0,5423,5424,1,1,1,0,0,0,0,0,0,0,0,0) # 이걸로 시가지는 거의 해방됐어!
TalkDeploySlot(5425,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 음, 용병대장도 제법 하는군. 평민으로 두기에는 아까운 인재야.
# Group 23 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 2, 65)
SubGroup(1)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
TalkDeploySlot(5417,22,0,0,1,0,0,0,0,0,0,0,0,0,0) # 여기에 오면 아직 마음대로 날뛸 수 있다고 들었는데…… 조금 늦은 건가?
SubGroup(4)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(26)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10851,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,2,72,5,797,567,1,1,0,0,0)
Unknown55(0,15,0,0,0,2,72,7,536,515,1,1,0,0,0)
Unknown55(0,16,0,0,0,2,72,7,536,515,1,1,0,0,0)
Unknown55(0,17,0,0,0,2,72,5,797,567,1,1,0,0,0)
Alert(110,2,14,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 진군 개시!
SubGroup(12)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5418,5419,1,4,1,0,0,0,0,0,0,0,0,0) # 이봐, 새로운 도적이 나타난 것 같은데!
TalkCharacter(5420,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 아직도 더 오네요…… 코델리아령에서 멋대로 날뛰게 둘 수는 없죠!
SubGroup(6)
Unknown43(14,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10853,4,16,1,3,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkDeploySlot(5434,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 요새를 빼앗으려는 것인가? 포기할 줄 모르는 도적들에게 벌을 주어야겠군.
# Group 25 (0, 2, 2, 2, 21)
SubGroup(1)
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(14,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(15,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(16,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5435,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 평민의 삶을 지켜 내야 귀족이라 할 수 있다. 아들에게도 그것만큼은 잊지 말라고 일러뒀지.
TalkCharacter(5436,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 로렌츠도 그 가르침을 제대로 지키고 있어요. 조금 정도가 심하긴 하지만요.
# Group 36 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5437,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그나저나 리시테아양. 내 아들이 연방국군 내에서 제대로 도움이 되고 있는가?
TalkCharacter(5438,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # 그건 제가 보증할 수 있어요. 국왕이 될 기세로 분투 중이에요.
# Group 37 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10854,1,16,2,11,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkDeploySlot(5439,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이제 되었겠지. 그럼, 남은 도적을 정리해야겠군.
# Group 38 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 0, 2, 45)
SubGroup(1)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
TalkDeploySlot(5421,23,0,0,1,0,0,0,0,0,0,0,0,0,0) # 여기를 제압해 두면 아직 더 즐길 수 있겠지! 자, 얘들아! 좀 더 날뛰어라!
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10852,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown55(0,18,0,0,0,2,72,1,536,515,1,1,0,0,0)
Unknown55(0,19,0,0,0,2,72,5,536,515,1,1,0,0,0)
Unknown55(0,20,0,0,0,2,72,2,797,567,1,1,0,0,0)
Unknown55(0,21,0,0,0,2,72,3,797,567,1,1,0,0,0)
Alert(110,0,18,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 진군 개시!
SubGroup(12)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10855,4,17,1,3,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5440,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 더 이상 마을에서 날뛰게 두지 않겠어요!
TalkCharacter(5422,22,1,4,1,0,0,0,0,0,0,0,0,0,0) # 마을 청사를 빼앗겼어……? 빨리 되찾도록 하죠!
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(19,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5441,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이제 그만 좀 포기하시죠!
# Group 50 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5442,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 당신들은 우리에게 이길 수 없어요!
# Group 51 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10856,1,17,2,11,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5443,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 정말이지…… 물러날 때를 모르네요……
# Group 52 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 1, 25)
SubGroup(0)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
TalkDeploySlot(5426,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여기서 졌다간 도망갈 곳도 없다. 얘들아, 죽을힘을 다해 싸워라!
SubGroup(5)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,9,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 증원과 함께 출현!
TalkCharacter(5427,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 진심으로 이 마을을 점령할 생각인가? 그런 짓은 절대로 하게 두지 않겠어!
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,1,9,72,72,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown10(0,1,9,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5428,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 리시테아양, 너무 무리는 하지 말도록. 자네에게 무슨 일이 생기면 부군을 뵐 면목이 없어.
TalkCharacter(5429,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 걱정해 주셔서 감사합니다. 하지만 괜찮아요, 반드시 이길 테니까요!
# Group 55 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5430,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이 녀석만 쓰러뜨리면……!
# Group 56 (0, 7, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,9,72,72,0,0,0,0,300,0,0,0) # [0:CHARA_G] 격파 성공!
TalkCharacter(5431,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # 됐어요……! 이걸로 정리됐을 거예요!
TalkDeploySlot(5432,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 그런 것 같군. 내 활약은 물론이거니와 리시테아양도 훌륭했다.
TalkCharacter(5444,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 도와주셔서 감사합니다.
TalkDeploySlot(5445,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 음, 마을을 지킬 수 있어서 다행일세.
# Group 57 (0, 5, 8, 4, 9)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(740,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(744,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(740,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(744,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16664,1,3564,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(604,1,72,72,72,0,0,0,0,0,0,0,0,0,0) # [g]도개교[/], 개통!
TalkCharacter(5433,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 됐다, 이제 이동하기 편해지겠어……!
# Group 58 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
Alert(338,3,4,72,72,3,0,0,0,0,0,0,0,0,0) # 전투 패배!
TalkCharacter(5401,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
마을이 완전히 도적들에게 제압당해 버렸네요……
TalkDeploySlot(5402,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
투기장 마스터 volume_up
하나하나 되찾을 수밖에 없겠군. 흩어져서 각지를 제압하도록 하지.
MainMissionStart(10850,4,0,1,72,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5403,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
한 군데도 남김없이 제압하도록 하죠!
Alert(550,0,72,72,72,0,0,0,5,0,0,0,0,0,0) [0:AREA], 개문!
Alert(550,0,72,72,72,0,0,0,7,0,0,0,0,0,0) [0:AREA], 개문!
TalkDeploySlot(5404,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
투기장 마스터 volume_up
하하하. 도적 부대 따위, 우리 귀족의 상대는 못 되는군.
TalkCharacter(5405,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
그렇기는 하지만, 귀족처럼 분별 있는 상대는 아니니까요. 신중하게 나아가야 해요.
TalkCharacter(5406,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
여기에 "어둠에서 꿈틀대는 자"의 기척은 없는 것 같네요……
GenderedMcTalk(0,5407,5408,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
그러게, 조금 기대했었는데 말이지. 있으면 있는 대로 골칫거리였겠지만.
세즈 volume_up
응, 조금 기대했었는데 말이지. 있으면 있는 대로 골칫거리였겠지만.
TalkCharacter(5409,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
그…… 엘빈님은 저희 아버지를 그다지 좋아하지 않으시는 줄 알았어요.
TalkDeploySlot(5410,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
투기장 마스터 volume_up
그리 보였어도 이상한 일은 아니지. 원탁 회의에서 항상 격론을 벌였으니 말이다.
TalkDeploySlot(5411,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
투기장 마스터 volume_up
나도 부군도, 영민들의 삶을 지키고자 해서 의견이 부딪치는 걸세. 말하자면 동지인 것이지.
TalkCharacter(5412,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
과연…… 그런 거였군요.
TalkCharacter(5413,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
원탁 회의에서 엘빈님은 다른 제후분들과도 자주 말다툼을 하신다고 들었는데요.
TalkDeploySlot(5414,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
투기장 마스터 volume_up
다른 제후들과는 말다툼의 질이 다르지. 대등하게 의견을 주고받는 건 부군뿐이네.
TalkDeploySlot(5415,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
투기장 마스터 volume_up
부군의 몸이 좋지 않아 원탁 회의에 얼굴을 자주 비추지 않으니, 진심으로 염려되더군.
TalkCharacter(5416,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
심려 끼쳐 드려 죄송합니다…… 오랜 세월을 무리하신 탓에 탈이 나신 것 같아요.
MainMissionStart(470,4,0,2,0,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 요새 제압 성공!
GenderedMcTalk(0,5423,5424,1,1,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
이걸로 시가지는 거의 해방됐어!
세즈 volume_up
이걸로 시가지는 거의 해방됐네!
TalkDeploySlot(5425,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
투기장 마스터 volume_up
음, 용병대장도 제법 하는군. 평민으로 두기에는 아까운 인재야.
TalkDeploySlot(5417,22,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
여기에 오면 아직 마음대로 날뛸 수 있다고 들었는데…… 조금 늦은 건가?
Alert(10851,0,72,72,72,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(110,2,14,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 진군 개시!
GenderedMcTalk(0,5418,5419,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
이봐, 새로운 도적이 나타난 것 같은데!
세즈 volume_up
저기, 새로운 도적이 나타난 것 같아!
TalkCharacter(5420,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
아직도 더 오네요…… 코델리아령에서 멋대로 날뛰게 둘 수는 없죠!
MainMissionStart(10853,4,16,1,3,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkDeploySlot(5434,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
투기장 마스터 volume_up
요새를 빼앗으려는 것인가? 포기할 줄 모르는 도적들에게 벌을 주어야겠군.
TalkDeploySlot(5435,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
투기장 마스터 volume_up
평민의 삶을 지켜 내야 귀족이라 할 수 있다. 아들에게도 그것만큼은 잊지 말라고 일러뒀지.
TalkCharacter(5436,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
로렌츠도 그 가르침을 제대로 지키고 있어요. 조금 정도가 심하긴 하지만요.
TalkDeploySlot(5437,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
투기장 마스터 volume_up
그나저나 리시테아양. 내 아들이 연방국군 내에서 제대로 도움이 되고 있는가?
TalkCharacter(5438,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
그건 제가 보증할 수 있어요. 국왕이 될 기세로 분투 중이에요.
MainMissionStart(10854,1,16,2,11,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkDeploySlot(5439,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
투기장 마스터 volume_up
이제 되었겠지. 그럼, 남은 도적을 정리해야겠군.
TalkDeploySlot(5421,23,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
여기를 제압해 두면 아직 더 즐길 수 있겠지! 자, 얘들아! 좀 더 날뛰어라!
Alert(10852,0,72,72,72,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(110,0,18,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 진군 개시!
MainMissionStart(10855,4,17,1,3,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5440,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
더 이상 마을에서 날뛰게 두지 않겠어요!
TalkCharacter(5422,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
마을 청사를 빼앗겼어……? 빨리 되찾도록 하죠!
TalkCharacter(5441,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
이제 그만 좀 포기하시죠!
TalkCharacter(5442,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
당신들은 우리에게 이길 수 없어요!
MainMissionStart(10856,1,17,2,11,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: <read out of bounds>
TalkCharacter(5443,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
정말이지…… 물러날 때를 모르네요……
TalkDeploySlot(5426,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
여기서 졌다간 도망갈 곳도 없다. 얘들아, 죽을힘을 다해 싸워라!
Alert(230,2,9,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 증원과 함께 출현!
TalkCharacter(5427,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
진심으로 이 마을을 점령할 생각인가? 그런 짓은 절대로 하게 두지 않겠어!
MainMissionStart(2,0,1,1,9,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(5428,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
투기장 마스터 volume_up
리시테아양, 너무 무리는 하지 말도록. 자네에게 무슨 일이 생기면 부군을 뵐 면목이 없어.
TalkCharacter(5429,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
걱정해 주셔서 감사합니다. 하지만 괜찮아요, 반드시 이길 테니까요!
TalkCharacter(5430,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
이 녀석만 쓰러뜨리면……!
MainMissionStart(438,1,1,2,9,72,72,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(5431,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
됐어요……! 이걸로 정리됐을 거예요!
TalkDeploySlot(5432,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
투기장 마스터 volume_up
그런 것 같군. 내 활약은 물론이거니와 리시테아양도 훌륭했다.
TalkCharacter(5444,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
도와주셔서 감사합니다.
TalkDeploySlot(5445,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
투기장 마스터 volume_up
음, 마을을 지킬 수 있어서 다행일세.
Alert(604,1,72,72,72,0,0,0,0,0,0,0,0,0,0) 도개교, 개통!
TalkCharacter(5433,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
됐다, 이제 이동하기 편해지겠어……!
Alert(313,3,8,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(338,3,4,72,72,3,0,0,0,0,0,0,0,0,0) 전투 패배!