Der Besuch des ehemaligen Grafen Gloucester bei Lysithea wird jäh unterbrochen, als ihn Neuigkeiten von einem Banditenangriff in Ordelia erreichen.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 72 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ 255 0 0 1 120 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 255 0 0 2 1999 2 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_35_1_13_5_1_1_1_Graf[ed]__en__ Gloucester 255 0 0 8 455 7 1 0 100 1 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 9 660 5 12 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 10 685 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 11 600 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 12 690 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 13 640 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 0 675 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 1 660 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 2 695 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 3 605 5 2 3 101 3 1 32 73 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 4 680 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 5 645 5 2 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 6 700 5 2 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 7 615 5 2 3 101 3 1 32 73 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 8 625 5 5 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 9 635 5 5 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 0 665 5 13 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 1 685 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 2 610 5 13 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 3 690 5 13 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 4 625 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 5 675 5 13 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 6 670 5 13 5 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 7 695 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 8 615 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 9 680 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 10 630 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 11 700 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 12 650 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 13 685 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 14 620 5 13 5 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 15 690 5 13 5 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 16 635 5 13 5 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 17 675 5 13 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 18 655 5 13 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 19 695 5 13 5 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 20 600 5 13 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 3 21 680 5 13 5 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 0 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 1 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 2 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 3 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 4 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 5 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 6 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 7 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 8 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 9 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 10 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 11 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 12 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 13 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 14 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 15 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 16 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 17 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 18 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 19 1015 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 20 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 21 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 22 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 23 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 24 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 4 25 1010 5 13 5 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1525 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 35 1523 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 35 1523 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 0 1000 1525 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1522 35 1523 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 35 1526 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1525 35 1526 35 1526 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 35 1523 32 1526 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (59, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 10)
SubGroup(0)
Unknown10(0,46,2,72,72,21,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,72,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(8,205,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [es]1_35_1_13_5_1_1_1_Graf[ed]__en__ Gloucester
SetName(9,211,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]3_25_4_14_5_6_8_18_Banditenanführer[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Banditenanführer[ed]___n_[ce]
SetName(22,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]3_25_4_14_5_6_8_18_Bandit[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Banditen[ce]
SetName(23,219,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]3_25_4_14_5_6_8_18_Bandit[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Banditen[ce]
# Group 2 (0, 2, 8, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(737,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 17)
SubGroup(0)
TalkCharacter(5401,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # Die Banditen haben die Stadt komplett unter [cdb]ihre Kontrolle gebracht.
TalkDeploySlot(5402,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dann müssen wir uns einfach eine Straße nach [cdb]der anderen zurückholen. Teilen wir uns auf [cdb]und arbeiten daran, jedes Gebiet zu erobern.
SubGroup(13)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10850,4,0,1,72,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5403,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wir werden jedes einzelne Bollwerk einnehmen!
# Group 5 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,5,0,0,0,0,0,0) # Die Tore [eg4][0:AREA][ec4] wurden geöffnet!
# Group 12 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,72,72,72,0,0,0,7,0,0,0,0,0,0) # Die Tore [eg4][0:AREA][ec4] wurden geöffnet!
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5404,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hahaha! Diese Banditen sind Adligen wie uns [cdb]nicht gewachsen!
TalkCharacter(5405,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Doch anders als der Adel haben sie auch [cdb]keinerlei Skrupel. Wir sollten mit Bedacht [cdb]vorgehen.
# Group 18 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5406,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich nehme hier keinen einzigen Schattenschleicher wahr.
GenderedMcTalk(0,5407,5408,1,0,1,0,0,0,0,0,0,0,0,0) # Ich hatte mich schon gefragt, ob wir ihnen [cdb]begegnen würden. Dass wir das nicht sind, [cdb]enttäuscht mich jetzt nicht gerade.
# Group 19 (0, 2, 0, 2, 4)
SubGroup(1)
Unknown29(0,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5409,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich hatte gedacht, dass Ihr meinen Vater [cdb]vielleicht nicht mögt, Graf Gloucester.
TalkDeploySlot(5410,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dieser Eindruck ist nur zu verständlich. Es [cdb]kam in der Tat häufiger vor, dass wir uns im Rat hitzige Debatten lieferten.
TalkDeploySlot(5411,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Euer Vater und ich haben feste Ansichten [cdb]darüber, wie wir unsere Gebiete und Leute am [cdb]besten beschützen. Darin gleichen wir uns.
TalkCharacter(5412,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ja, das sehe ich jetzt.
# Group 20 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,8,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5413,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Soweit ich weiß, habt Ihr auch oft mit den [cdb]anderen Adligen des Rats gestritten.
TalkDeploySlot(5414,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # Wenn ich mit den anderen Adligen stritt, war [cdb]das belangloses Gezänk. Nur mit Eurem Vater [cdb]konnte ich auf Augenhöhe Ideen austauschen.
# Group 21 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(0,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5415,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich muss sagen, dass ich mich in letzter Zeit [cdb]ziemlich um Euren Vater gesorgt habe. Seit [cdb]seiner Krankheit sah ich ihn kaum im Rat.
TalkCharacter(5416,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # Vielen Dank für Eure Sorge. Leider glaube [cdb]ich, dass die vielen Jahre, in denen er sich [cdb]überarbeitete, ihn nun eingeholt haben.
# Group 22 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(0,12,3,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,4,0,2,0,72,72,0,0,0,0,0,0,0,0) # Alle [g]Bollwerke[/] wurden besetzt!
GenderedMcTalk(0,5423,5424,1,1,1,0,0,0,0,0,0,0,0,0) # Wie es aussieht, haben wir den Großteil der Stadt zurückerobert.
TalkDeploySlot(5425,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # Gar nicht übel, [MFH:mein Lieber_meine Liebe]. Zu schade, dass Ihr als [MFH:einfacher Bürger_einfache Bürgerin] geboren wurdet.
# Group 23 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 2, 65)
SubGroup(1)
GroupCheck3(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 1 0
TalkDeploySlot(5417,22,0,0,1,0,0,0,0,0,0,0,0,0,0) # Hab gehört, dass man sich hier so richtig [cdb]austoben kann! Hoffentlich haben wir all den Spaß nicht schon verpasst.
SubGroup(4)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown38(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(26)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10851,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,2,72,5,797,567,1,1,0,0,0)
Unknown55(0,15,0,0,0,2,72,7,536,515,1,1,0,0,0)
Unknown55(0,16,0,0,0,2,72,7,536,515,1,1,0,0,0)
Unknown55(0,17,0,0,0,2,72,5,797,567,1,1,0,0,0)
Alert(110,2,14,72,72,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] rücken vor!
SubGroup(12)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,5418,5419,1,4,1,0,0,0,0,0,0,0,0,0) # Na wunderbar. Weitere Banditen.
TalkCharacter(5420,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Zeigen wir ihnen, dass in Ordelia immer noch Recht und Ordnung herrschen!
SubGroup(6)
Unknown43(14,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10853,4,16,1,3,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkDeploySlot(5434,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sie wollen die Bollwerke zurückerobern? Diese Banditen müssen lernen, wann es heißt, Schadensbegrenzung zu betreiben.
# Group 25 (0, 2, 2, 2, 21)
SubGroup(1)
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(14,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(15,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(16,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5435,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es ist die Pflicht eines Adligen, den Bürger zu [cdb]beschützen. Ich habe meinem Sohn gesagt, [cdb]dass er das nie vergessen darf.
TalkCharacter(5436,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Und er vertritt dieses Ideal weiterhin. Vielleicht ein wenig zu eifrig.
# Group 36 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5437,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Übrigens, Lysithea, macht sich mein Sohn in [cdb]der Armee der Föderation nützlich?
TalkCharacter(5438,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # Das tut er in der Tat. Dem Eifer dieses Mannes macht nur der des Königs selbst Konkurrenz.
# Group 37 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10854,1,16,2,11,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkDeploySlot(5439,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das sollte genügen. Kümmern wir uns nun um [cdb]die anderen Banditen.
# Group 38 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 0, 2, 45)
SubGroup(1)
GroupCheck3(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 1 0
TalkDeploySlot(5421,23,0,0,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir es schaffen, diesen Ort zu halten, [cdb]können wir immer noch Spaß haben. Wenn ihr [cdb]ihn also wollt, dann kommt und holt ihn euch!
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10852,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
Unknown55(0,18,0,0,0,2,72,1,536,515,1,1,0,0,0)
Unknown55(0,19,0,0,0,2,72,5,536,515,1,1,0,0,0)
Unknown55(0,20,0,0,0,2,72,2,797,567,1,1,0,0,0)
Unknown55(0,21,0,0,0,2,72,3,797,567,1,1,0,0,0)
Alert(110,0,18,72,72,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] rücken vor!
SubGroup(12)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown43(18,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10855,4,17,1,3,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5440,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich werde nicht zulassen, dass ihr Unholde [cdb]dieser Stadt auch nur eine Minute länger [cdb]zusetzt!
TalkCharacter(5422,22,1,4,1,0,0,0,0,0,0,0,0,0,0) # Sie haben das öffentliche Gebäude [cdb]eingenommen! Wir müssen es schleunigst [cdb]zurückerobern.
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(19,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5441,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hört mit diesen sinnlosen Aktionen auf!
# Group 50 (0, 2, 0, 2, 1)
SubGroup(1)
Unknown29(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5442,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ihr könnt uns nicht besiegen!
# Group 51 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10856,1,17,2,11,72,72,0,0,0,0,0,0,0,0) # <read out of bounds>
TalkCharacter(5443,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ihr hättet aufgeben sollen, als ihr noch die Gelegenheit dazu hattet.
# Group 52 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 1, 25)
SubGroup(0)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
TalkDeploySlot(5426,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir hier verlieren, haben wir keinen Rückzugsort mehr... Weicht kein Stück zurück [cdb]und kämpft bis zum Tode!
SubGroup(5)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,9,72,72,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist mit Verstärkung aufgetaucht!
TalkCharacter(5427,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Haben sie wirklich gedacht, wir würden ihnen [cdb]diese Stadt überlassen?
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,1,9,72,72,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(2)
Unknown10(0,1,9,72,72,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5428,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lysithea, bitte seid vorsichtig. Sollte Euch [cdb]etwas zustoßen, könnte ich Eurem Vater nie [cdb]wieder unter die Augen treten.
TalkCharacter(5429,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich weiß Eure Sorge zu schätzen, doch ist sie [cdb]unnötig. Unser Sieg hier ist sicher.
# Group 55 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5430,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nur einen noch!
# Group 56 (0, 7, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,9,72,72,0,0,0,0,300,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(5431,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ja! Wir haben es geschafft!
TalkDeploySlot(5432,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # Das habt Ihr gut gemacht, Lysithea. Vielleicht [cdb]sogar besser als ich.
TalkCharacter(5444,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vielen Dank für Eure Hilfe.
TalkDeploySlot(5445,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Aber nicht doch. Ich bin froh, dass die Stadt [cdb]wieder in Sicherheit ist.
# Group 57 (0, 5, 8, 4, 9)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(740,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(744,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(740,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(744,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16664,1,3564,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(604,1,72,72,72,0,0,0,0,0,0,0,0,0,0) # Die [g]Zugbrücke[/] wurde heruntergelassen!
TalkCharacter(5433,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gut. Das sollte es uns leichter machen, uns [cdb]umherzubewegen.
# Group 58 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,72,72,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(338,3,4,72,72,3,0,0,0,0,0,0,0,0,0) # Du hast den Kampf verloren!
TalkCharacter(5401,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Die Banditen haben die Stadt komplett unter ihre Kontrolle gebracht.
TalkDeploySlot(5402,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Arenameister[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Arenameister[ed]___n_[ce] volume_up
Dann müssen wir uns einfach eine Straße nach der anderen zurückholen. Teilen wir uns auf und arbeiten daran, jedes Gebiet zu erobern.
MainMissionStart(10850,4,0,1,72,72,72,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: <read out of bounds>
TalkCharacter(5403,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Wir werden jedes einzelne Bollwerk einnehmen!
Alert(550,0,72,72,72,0,0,0,5,0,0,0,0,0,0) Die Tore [eg4][0:AREA][ec4] wurden geöffnet!
Alert(550,0,72,72,72,0,0,0,7,0,0,0,0,0,0) Die Tore [eg4][0:AREA][ec4] wurden geöffnet!
TalkDeploySlot(5404,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Arenameister[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Arenameister[ed]___n_[ce] volume_up
Hahaha! Diese Banditen sind Adligen wie uns nicht gewachsen!
TalkCharacter(5405,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Doch anders als der Adel haben sie auch keinerlei Skrupel. Wir sollten mit Bedacht vorgehen.
TalkCharacter(5406,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Ich nehme hier keinen einzigen Schattenschleicher wahr.
GenderedMcTalk(0,5407,5408,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ich hatte mich schon gefragt, ob wir ihnen begegnen würden. Dass wir das nicht sind, enttäuscht mich jetzt nicht gerade.
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ich hatte mich schon gefragt, ob wir ihnen begegnen würden. Dass wir das nicht sind, enttäuscht mich jetzt nicht gerade.
TalkCharacter(5409,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Ich hatte gedacht, dass Ihr meinen Vater vielleicht nicht mögt, Graf Gloucester.
TalkDeploySlot(5410,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Arenameister[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Arenameister[ed]___n_[ce] volume_up
Dieser Eindruck ist nur zu verständlich. Es kam in der Tat häufiger vor, dass wir uns im Rat hitzige Debatten lieferten.
TalkDeploySlot(5411,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Arenameister[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Arenameister[ed]___n_[ce] volume_up
Euer Vater und ich haben feste Ansichten darüber, wie wir unsere Gebiete und Leute am besten beschützen. Darin gleichen wir uns.
TalkCharacter(5412,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Ja, das sehe ich jetzt.
TalkCharacter(5413,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Soweit ich weiß, habt Ihr auch oft mit den anderen Adligen des Rats gestritten.
TalkDeploySlot(5414,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Arenameister[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Arenameister[ed]___n_[ce] volume_up
Wenn ich mit den anderen Adligen stritt, war das belangloses Gezänk. Nur mit Eurem Vater konnte ich auf Augenhöhe Ideen austauschen.
TalkDeploySlot(5415,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Arenameister[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Arenameister[ed]___n_[ce] volume_up
Ich muss sagen, dass ich mich in letzter Zeit ziemlich um Euren Vater gesorgt habe. Seit seiner Krankheit sah ich ihn kaum im Rat.
TalkCharacter(5416,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Vielen Dank für Eure Sorge. Leider glaube ich, dass die vielen Jahre, in denen er sich überarbeitete, ihn nun eingeholt haben.
MainMissionStart(470,4,0,2,0,72,72,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Alle Bollwerke wurden besetzt!
GenderedMcTalk(0,5423,5424,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Wie es aussieht, haben wir den Großteil der Stadt zurückerobert.
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Wie es aussieht, haben wir den Großteil der Stadt zurückerobert.
TalkDeploySlot(5425,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Arenameister[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Arenameister[ed]___n_[ce] volume_up
Gar nicht übel, [MFH:mein Lieber_meine Liebe]. Zu schade, dass Ihr als [MFH:einfacher Bürger_einfache Bürgerin] geboren wurdet.
TalkDeploySlot(5417,22,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hab gehört, dass man sich hier so richtig austoben kann! Hoffentlich haben wir all den Spaß nicht schon verpasst.
Alert(10851,0,72,72,72,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(110,2,14,72,72,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] rücken vor!
GenderedMcTalk(0,5418,5419,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Na wunderbar. Weitere Banditen.
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Na wunderbar. Weitere Banditen.
TalkCharacter(5420,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Zeigen wir ihnen, dass in Ordelia immer noch Recht und Ordnung herrschen!
MainMissionStart(10853,4,16,1,3,72,72,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: <read out of bounds>
TalkDeploySlot(5434,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Arenameister[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Arenameister[ed]___n_[ce] volume_up
Sie wollen die Bollwerke zurückerobern? Diese Banditen müssen lernen, wann es heißt, Schadensbegrenzung zu betreiben.
TalkDeploySlot(5435,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Arenameister[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Arenameister[ed]___n_[ce] volume_up
Es ist die Pflicht eines Adligen, den Bürger zu beschützen. Ich habe meinem Sohn gesagt, dass er das nie vergessen darf.
TalkCharacter(5436,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Und er vertritt dieses Ideal weiterhin. Vielleicht ein wenig zu eifrig.
TalkDeploySlot(5437,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Arenameister[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Arenameister[ed]___n_[ce] volume_up
Übrigens, Lysithea, macht sich mein Sohn in der Armee der Föderation nützlich?
TalkCharacter(5438,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Das tut er in der Tat. Dem Eifer dieses Mannes macht nur der des Königs selbst Konkurrenz.
MainMissionStart(10854,1,16,2,11,72,72,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: <read out of bounds>
TalkDeploySlot(5439,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Arenameister[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Arenameister[ed]___n_[ce] volume_up
Das sollte genügen. Kümmern wir uns nun um die anderen Banditen.
TalkDeploySlot(5421,23,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Wenn wir es schaffen, diesen Ort zu halten, können wir immer noch Spaß haben. Wenn ihr ihn also wollt, dann kommt und holt ihn euch!
Alert(10852,0,72,72,72,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(110,0,18,72,72,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] rücken vor!
MainMissionStart(10855,4,17,1,3,72,72,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: <read out of bounds>
TalkCharacter(5440,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Ich werde nicht zulassen, dass ihr Unholde dieser Stadt auch nur eine Minute länger zusetzt!
TalkCharacter(5422,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Sie haben das öffentliche Gebäude eingenommen! Wir müssen es schleunigst zurückerobern.
TalkCharacter(5441,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Hört mit diesen sinnlosen Aktionen auf!
TalkCharacter(5442,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Ihr könnt uns nicht besiegen!
MainMissionStart(10856,1,17,2,11,72,72,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: <read out of bounds>
TalkCharacter(5443,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Ihr hättet aufgeben sollen, als ihr noch die Gelegenheit dazu hattet.
TalkDeploySlot(5426,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Wenn wir hier verlieren, haben wir keinen Rückzugsort mehr... Weicht kein Stück zurück und kämpft bis zum Tode!
Alert(230,2,9,72,72,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist mit Verstärkung aufgetaucht!
TalkCharacter(5427,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Haben sie wirklich gedacht, wir würden ihnen diese Stadt überlassen?
MainMissionStart(2,0,1,1,9,72,72,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(5428,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Arenameister[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Arenameister[ed]___n_[ce] volume_up
Lysithea, bitte seid vorsichtig. Sollte Euch etwas zustoßen, könnte ich Eurem Vater nie wieder unter die Augen treten.
TalkCharacter(5429,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Ich weiß Eure Sorge zu schätzen, doch ist sie unnötig. Unser Sieg hier ist sicher.
TalkCharacter(5430,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Nur einen noch!
MainMissionStart(438,1,1,2,9,72,72,0,0,0,0,300,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(5431,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Ja! Wir haben es geschafft!
TalkDeploySlot(5432,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Arenameister[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Arenameister[ed]___n_[ce] volume_up
Das habt Ihr gut gemacht, Lysithea. Vielleicht sogar besser als ich.
TalkCharacter(5444,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Vielen Dank für Eure Hilfe.
TalkDeploySlot(5445,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Arenameister[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Arenameister[ed]___n_[ce] volume_up
Aber nicht doch. Ich bin froh, dass die Stadt wieder in Sicherheit ist.
Alert(604,1,72,72,72,0,0,0,0,0,0,0,0,0,0) Die Zugbrücke wurde heruntergelassen!
TalkCharacter(5433,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Gut. Das sollte es uns leichter machen, uns umherzubewegen.
Alert(313,3,8,72,72,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(338,3,4,72,72,3,0,0,0,0,0,0,0,0,0) Du hast den Kampf verloren!