教团成员们逃离了加尔古·玛库撤往王国, 一行人为保护他们立即动身前往阿利尔。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 83 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 帝弥托利 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 杜笃 255 0 0 2 70 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 菲力克斯 255 0 0 3 75 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 梅尔赛德司 255 0 0 4 90 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 亚修 255 0 0 5 80 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 雅妮特 255 0 0 6 95 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 希尔凡 255 0 0 7 85 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 蕾雅 255 0 0 8 170 7 13 0 101 5 0 100 250 8 65535 1999 31 67 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 西提司 255 0 0 9 140 7 13 3 101 5 1 100 300 255 65535 1999 31 67 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 卡多莉奴 255 0 0 10 155 7 13 3 101 5 1 100 253 255 65535 1999 31 67 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 锥里尔 255 0 0 11 315 7 13 3 101 5 1 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 修伯特 255 0 0 12 35 5 12 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 佩托拉 255 0 0 13 65 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 哈琵 255 0 0 14 205 5 13 3 101 5 1 100 300 255 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
15 联邦国将领 255 0 0 15 630 5 13 3 101 5 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 联邦国将领 255 0 0 16 630 5 13 3 101 5 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 联邦国将领 255 0 0 17 630 5 13 3 101 5 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 联邦国将领 255 0 0 18 690 5 13 3 101 5 1 23 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 联邦国将领 255 0 0 19 690 5 13 3 101 5 1 23 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 联邦国将领 255 0 0 20 690 5 13 3 101 5 1 23 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 联邦国将领 255 0 0 21 690 5 13 3 101 5 1 23 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 联邦国将领 255 0 0 22 630 5 13 3 101 5 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 联邦国将领 255 0 0 23 630 5 13 3 101 5 1 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 联邦国将领 255 0 0 24 630 5 13 3 101 5 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 联邦国将领 255 0 0 25 630 5 13 3 101 5 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 联邦国将领 255 0 0 26 630 4 5 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 联邦国将领 255 0 0 27 645 5 5 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 联邦国将领 255 0 0 28 675 5 5 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 联邦国将领 255 0 0 29 625 7 5 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
30 联邦国将领 4 0 0 30 675 7 5 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
31 联邦国将领 4 0 0 31 630 5 13 3 101 5 0 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 联邦国将领 255 0 0 32 635 5 13 3 101 5 0 4 300 255 6 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 联邦国将领 255 0 0 33 675 5 13 3 101 5 0 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 联邦国将领 255 0 0 34 680 5 13 3 101 5 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 联邦国将领 255 0 0 35 645 5 13 3 101 5 0 2 300 255 65535 1999 50 45 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 联邦国将领 255 0 0 36 650 5 13 3 101 5 1 2 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 联邦国将领 255 0 0 37 690 5 13 3 101 5 1 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 联邦国将领 255 0 0 38 630 5 13 3 101 5 1 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 联邦国将领 255 0 0 39 645 5 13 3 101 5 0 14 300 255 7 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 联邦国将领 255 0 0 40 675 5 13 3 101 5 0 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 联邦国将领 255 0 0 41 645 5 13 3 101 5 0 14 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 联邦国将领 255 0 0 42 630 5 13 3 101 5 0 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 联邦国将领 255 0 0 43 690 5 13 3 101 5 0 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 联邦国将领 255 0 0 44 695 5 13 3 101 5 0 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 联邦国将领 255 0 0 45 650 5 13 0 101 5 0 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 联邦国将领 255 0 0 46 630 5 13 0 101 5 0 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 联邦国将领 255 0 0 47 630 5 13 3 101 5 0 4 300 255 1 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 联邦国将领 255 0 0 48 695 5 13 3 101 5 0 2 300 255 4 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 联邦国将领 255 0 0 49 630 5 13 3 101 5 0 3 300 255 9 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 联邦国将领 255 0 0 50 695 5 13 3 101 5 0 3 300 255 10 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 联邦国将领 255 0 0 51 630 5 13 3 101 5 0 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 联邦国将领 255 0 0 52 650 5 13 3 101 5 0 3 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 联邦国将领 255 0 0 53 630 7 13 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 联邦国将领 255 0 0 54 650 7 13 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 联邦国将领 255 0 0 55 680 7 13 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 联邦国将领 255 0 0 56 650 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 联邦国将领 255 0 0 57 690 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 联邦国将领 255 0 0 58 630 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 联邦国将领 255 0 0 59 630 5 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 联邦国将领 255 0 0 60 635 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 联邦国将领 255 0 0 61 675 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 联邦国将领 255 0 0 62 680 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 联邦国将领 255 0 0 63 645 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 联邦国将领 255 0 0 64 650 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 联邦国将领 255 0 0 65 690 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 联邦国将领 255 0 0 66 630 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 联邦国将领 255 0 0 67 645 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 联邦国将领 255 0 0 68 675 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 联邦国将领 255 0 0 69 645 5 13 3 101 5 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 联邦国将领 255 0 0 70 630 5 13 3 101 5 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 联邦国将领 255 0 0 71 690 5 13 3 101 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 联邦国将领 255 0 0 72 695 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 联邦国将领 255 0 0 73 650 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 联邦国将领 255 0 0 74 630 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 联邦国将领 255 0 0 75 635 4 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 联邦国将领 255 0 0 76 640 4 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 联邦国将领 255 0 0 77 655 4 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 联邦国将领 255 0 0 78 690 4 13 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 联邦国将领 255 0 0 79 645 4 13 3 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 联邦国将领 255 0 0 80 685 5 13 3 101 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 联邦国将领 255 0 0 81 650 5 13 3 101 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 联邦国将领 255 0 0 82 640 5 13 3 101 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 0 0 175 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1525 3 1525 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 3 1522 4 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1525 5 1525 4 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 5 1522 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1525 3 1525 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1522 3 1522 14 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 5 1525 4 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1522 5 1522 14 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 3 1525 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1522 3 1522 3 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 5 1525 3 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 5 1522 3 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 44 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 57)
SubGroup(0)
SubGroup(5)
Unknown10(0,90,8,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,22864,1,38600,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
SetName(26,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 王国兵
SetName(27,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 帝国兵
SetName(28,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 帝国兵
SetName(29,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 教团兵
SetName(30,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 教团兵
SetName(53,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 53 to 教团兵
SetName(54,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to 教团兵
SetName(55,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to 教团兵
SetName(32,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 堡垒兵长
SetName(39,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to 堡垒兵长
SetName(47,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to 堡垒兵长
SetName(48,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 48 to 堡垒兵长
SetName(49,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 49 to 堡垒兵长
SetName(50,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 50 to 堡垒兵长
SetName(22,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 堡垒兵长
SetName(23,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 堡垒兵长
SubGroup(17)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(1,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(36,27,1906,3,0,0,0,0,0,0,0,0,0,0,0) # 没关系,不用担心…… 我们快点前进吧。
SetDeathText(36,28,1907,3,0,0,0,0,0,0,0,0,0,0,0) # 主啊,请保护我。 我还不能倒下!
SetDeathText(26,27,1911,2,0,0,0,0,0,0,0,0,0,0,0) # 唔……我要是倒在了这里, 今后还有谁来守护芙莲啊……
SetDeathText(32,27,1914,2,0,0,0,0,0,0,0,0,0,0,0) # 唔……我居然会沦落到如此境地, 真是没用啊……
SetDeathText(34,27,1874,2,0,0,0,0,0,0,0,0,0,0,0) # 呜……我不能放弃…… 必须保护好蕾雅大人!
SetDeathText(34,28,1876,2,0,0,0,0,0,0,0,0,0,0,0) # 只要……能让蕾雅大人活下来…… 这点小伤根本不痛不痒!
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(11,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(103,96,1841,3,0,0,0,0,0,0,0,0,0,0,0) # 没想到这里会是哈琵的葬身之地…… 康妮……你还平安活着吗……
SetDeathText(34,96,1882,3,0,0,0,0,0,0,0,0,0,0,0) # 蕾雅大人……对不起…… 请快逃……
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown66(1208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1204,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 13 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(75,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(8)
Unknown23(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
GroupCheck4(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 17: True 0
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
GroupCheck4(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 17: True 0
Unknown19(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
GroupCheck4(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 17: True 0
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(78,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(79,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(79,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(79,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
Unknown19(79,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown19(79,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,79,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始使用[b]共鸣魔法:白[/]回复!
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 1
Unknown19(79,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,79,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]败退!
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,79,83,83,0,0,0,0,0,0,0,0,0,0) # [b]共鸣魔法:白[/]因[0:CHARA_G]败退而停止!
# Group 29 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 5, 0, 1, 11)
SubGroup(0)
SubGroup(3)
TalkCharacter(1832,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 蕾雅大人,原来您在这里啊。 幸好您没事。
TalkCharacter(1833,36,1,1,1,3,0,0,0,0,0,0,0,0,0) # 啊,你来了! 帝弥托利王,感谢你来救援。
TalkCharacter(1834,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们接下来会负责护送您。 一起穿过山谷,前往王家领吧。
SubGroup(4)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23164,1,38600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,83,0,0,0,0,0,0,1,0,0,0,0,0)
MainMissionStart(2900,4,0,1,8,83,83,0,0,0,0,0,0,0,0) # 护送[0:CHARA_G]至[g]逃脱地点[/]!
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 在[g]熔岩[/]上通行会受到伤害。 [g]可以飞行的兵种[/]在[g]骑乘状态[/]下 通行可不受伤害。
# Group 35 (0, 5, 8, 3, 3)
SubGroup(2)
Unknown13(8,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
# Group 36 (5, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 2, 11, 4)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(31,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(32,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(33,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
# Group 40 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2934,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # 击败妨碍[0:CHARA_G]进军的[r]敌人[/]!
# Group 41 (0, 5, 0, 13, 9)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 1
SubGroup(0)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因[r][0:PARTY][/]被击退而重新开始进军!
# Group 42 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(31,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(32,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(33,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(43,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 1
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 1
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
Unknown19(33,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 4, 13)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(84,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown128(14,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为阻碍[1:CHARA_G]进军而现身!
SubGroup(2)
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0) # 哈琵可没听说会被带到这么热的地方来啊。 好讨厌哦~
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 5, 3)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 1
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
# Group 52 (0, 5, 8, 4, 15)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(84,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为阻碍[1:CHARA_G]进军而现身!
SubGroup(2)
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0) # 哈琵可没听说会被带到这么热的地方来啊。 好讨厌哦~
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
# Group 53 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 0
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,14,83,83,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 54 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1836,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那个将领似乎没什么战意, 我们或许有机会说服她……
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,1,14,83,83,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1839,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你应该没理由效忠帝国吧? 加入我们吧,王国不会亏待你的。
TalkCharacter(1840,103,1,0,1,1,0,0,0,0,0,0,0,0,0) # 哈琵确实没理由非要效忠帝国啦。 好吧,反正都输了,就听你们的吧。
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,1,2,14,83,83,0,0,0,0,0,0,0,0) # 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,14,83,83,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
# Group 60 (1, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1838,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 啊……这位小姐, 你果然没打算认真打吧?
# Group 62 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 4, 35)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1842,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 报告! 帝国军似乎打算封锁前方的堡垒!
SubGroup(2)
Unknown105(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2901,0,83,83,83,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]开始准备封锁[g]堡垒[/]!
SubGroup(3)
Unknown14(15,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2921,2,15,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人为准备封锁[r]堡垒[/]而现身!
SubGroup(2)
TalkCharacter(1843,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 如果敌人封锁堡垒, 那我们就得从喷火口附近通过了。
TalkCharacter(1844,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 不能让大家走这么危险的路…… 我们去杀出一条路吧!
SubGroup(5)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,4,180,1,30,3,0,0,0,0,0,0,0,0)
MainMissionStart(2922,4,3,1,15,15,83,0,0,0,0,0,0,0,0) # 在[r]堡垒[/]完全封锁前,击败[0:CHARA_G]等人!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2932,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因进军路线未定而停止进军!
# Group 64 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (1, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1845,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哼,轻而易举…… 凭这点能耐是阻挡不了我们的。
# Group 70 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,0,4,180,0,30,3,0,0,0,0,0,0,0,0)
MainMissionStart(2903,1,3,2,83,16,83,0,0,0,0,0,0,0,0) # 成功确保进军路线畅通!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1846,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # 成功了! 这样应该就能安全进军了。
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1847,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 行军路线畅通无阻…… 蕾雅大人,请前进吧。
SubGroup(1)
TalkCharacter(1848,36,1,1,1,3,0,0,0,0,0,0,0,0,0) # 非常感谢。看到你们的英勇之举, 想必主也会为感到欣慰吧。
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新开始进军!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1849,27,1,3,1,0,0,0,0,0,0,0,0,0,0) # 可恶……这样下去他们就要逃走了, 无论如何都要拦住敌人!
# Group 71 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,0,4,180,0,30,3,0,0,0,0,0,0,0,0)
MainMissionStart(2904,2,3,3,83,83,83,3,0,0,0,0,0,0,0) # [r][0:PARTY][/]已封锁[g]堡垒[/]!
SubGroup(9)
Unknown14(80,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(80,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(80,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(82,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(275,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # 紧追[0:CHARA_G]的[r][0:PARTY][/]现身!
SubGroup(2)
TalkCharacter(1851,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 这条路相当危险,但也只能前进了。 蕾雅大人,还请您暂时忍耐一下。
TalkCharacter(1852,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # 嗯……我不要紧。 我们携手前行,定能跨越这道难关。
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,1,83,3,0,0,1,3,0,0,0)
Alert(139,0,8,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新开始进军!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown10(8,56500,0,53100,0,64900,0,60800,0,0,1,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2927,2,8,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因进军路线上的[r]堡垒[/]被封锁,开始朝[g]熔岩[/]地带进军!
# Group 73 (0, 5, 0, 3, 3)
SubGroup(2)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
# Group 74 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 4, 42)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1854,30,1,0,1,0,0,0,0,0,0,0,0,0,0) # 大司教阁下!西提司大人与卡多莉奴大人 正在遭受帝国军的攻击!
SubGroup(2)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2924,2,9,10,83,3,0,0,0,0,0,0,0,0,0) # 发现被[r][0:PARTY][/]攻击的[0:CHARA_G]和[1:CHARA_G]!
SubGroup(4)
SetDeathText(26,73,1910,3,0,0,0,0,0,0,0,0,0,0,0) # 没想到我会被逼到这个地步…… 我是弄错了退兵时机吗……
SetDeathText(32,73,1913,2,0,0,0,0,0,0,0,0,0,0,0) # 啧,这些家伙真烦啊…… 怎么砍都砍不完。
CloseUp(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
CloseUp(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1855,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 西提司、卡多莉奴…… 绝对不能让他们送命。
TalkCharacter(1856,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # 帝弥托利王, 你能帮我去救援吗?
SubGroup(5)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2913,4,4,1,9,10,83,3,0,0,0,0,0,0,0) # 占领[r]堡垒[/],救援[0:CHARA_G]和[1:CHARA_G]!
SubGroup(4)
Unknown10(1,26,8,9,10,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(323,0,9,10,83,0,0,0,0,0,0,0,0,0,0) # 防止[0:CHARA_G]和[1:CHARA_G]败退!
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2933,2,8,9,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]担心[1:CHARA_G]等人的安危而停止进军!
# Group 76 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,9,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1857,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来是赶上了。
TalkCharacter(1858,26,1,1,1,3,0,0,0,0,0,0,0,0,0) # 是援军来了吗……太好了! 抱歉,麻烦你们帮忙了。
# Group 77 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1860,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # 总算是赶上了! 卡多莉奴小姐,还好你没事!
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1861,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 卡多莉奴大人,你没事就好。 接下来就让我们一起战斗吧。
SubGroup(1)
TalkCharacter(1862,32,1,1,1,3,0,0,0,0,0,0,0,0,0) # 哈哈,那真是太好了! 我还在愁自己一个人该怎么办呢。
# Group 78 (0, 5, 0, 4, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1859,26,1,1,1,3,0,0,0,0,0,0,0,0,0) # 多亏了你们,我们才能死里逃生。 大司教似乎也没事……谢谢你们。
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,9,83,83,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
SubGroup(1)
Unknown6(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 4, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1863,32,1,1,1,3,0,0,0,0,0,0,0,0,0) # 你们能来真是帮了大忙。 蕾雅大人也没事吧?那我就放心了。
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,10,83,83,0,0,0,0,0,0,0,0,0,0) # 已救援[0:CHARA_G]!
SubGroup(1)
Unknown6(10,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(446,1,4,2,9,10,83,3,3,0,0,0,0,0,0) # 成功救援[0:CHARA_G]和[1:CHARA_G]!
# Group 81 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 0, 2, 34)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4040,480,3810,4400,420,3850,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4340,460,3850,4400,440,3850,200,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1866,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们必须替西提司先生和卡多莉奴小姐 保住撤退路线才行!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1867,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们必须替西提司大人和卡多莉奴大人 保住撤退路线……
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(7)
Unknown83(8750,465,7600,8795,430,7800,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8800,430,7680,8795,415,7800,200,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1868,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 用石头之类的东西挡住熔岩就好了吧? 这做起来并不容易,但总有办法的。
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1869,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 只要暂时挡住熔岩的流入, 应该就能确保退路的安全……
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown66(897,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown45(897,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(897,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(777,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown45(896,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(896,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(776,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(776,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2928,4,5,1,9,10,83,3,0,0,0,0,0,0,0) # 阻断[g]熔岩[/],确保[0:CHARA_G]和[1:CHARA_G]的进军路线畅通!
# Group 83 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown36(896,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(896,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(4500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2931,1,9,83,83,0,0,0,0,0,0,0,0,0,0) # 确保[0:CHARA_G]的进军路线畅通!
# Group 84 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown36(776,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(776,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(4500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2931,1,10,83,83,0,0,0,0,0,0,0,0,0,0) # 确保[0:CHARA_G]的进军路线畅通!
# Group 85 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(776,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(896,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(777,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(897,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2908,1,5,2,9,10,83,3,3,0,0,0,0,0,0) # 成功确保[0:CHARA_G]和[1:CHARA_G]的进军路线畅通!
# Group 86 (51, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 3, 26)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1870,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 很好,目前还算顺利…… 离目的地还有一段路,各位,别松懈!
SubGroup(5)
Unknown10(0,91,8,9,10,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,22864,1,38600,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2909,4,0,6,8,83,83,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(10,25578,1,2636,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,83,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(10,1,83,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown11(10,25578,1,2636,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown15(8,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (13, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 4, 1)
SubGroup(1)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 1)
SubGroup(1)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 4, 1)
SubGroup(1)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 4, 3)
SubGroup(1)
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 40, 4)
SubGroup(1)
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
# Group 97 (0, 5, 0, 40, 9)
SubGroup(2)
GroupCheck4(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 1
SubGroup(13)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,41,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,42,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,47,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,48,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,49,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因[r][0:PARTY][/]被击退而重新开始进军!
# Group 98 (0, 5, 2, 40, 4)
SubGroup(1)
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: True 1
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,9,83,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
# Group 100 (0, 5, 0, 40, 9)
SubGroup(2)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: True 1
SubGroup(13)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,9,83,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因[r][0:PARTY][/]被击退而重新开始进军!
# Group 101 (0, 5, 2, 40, 4)
SubGroup(1)
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 1
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,10,83,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
# Group 103 (0, 5, 0, 40, 9)
SubGroup(2)
GroupCheck4(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 1
SubGroup(13)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,10,83,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因[r][0:PARTY][/]被击退而重新开始进军!
# Group 104 (26, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 10, 6, 4)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(118,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(40,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(123,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(47,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(49,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 10, 4, 4)
SubGroup(3)
GroupCheck4(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: True 1
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown43(13,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(105,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 1
Unknown19(40,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,40,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(40,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 1
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,41,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(41,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: True 1
Unknown19(42,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,42,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(42,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(108,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(109,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 1
Unknown19(44,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(110,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 1
Unknown19(45,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(111,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 1
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,46,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(46,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(113,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 1
Unknown19(47,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,47,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(47,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(113,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
Unknown19(48,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,48,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(48,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(114,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 115: True 1
Unknown19(49,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,49,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(49,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(115,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 116: True 1
Unknown19(50,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,50,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(116,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
Unknown19(51,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,51,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(117,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 7, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: False 1
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1894,36,1,0,1,3,0,0,0,0,0,0,0,0,0) # 总算是逃出来了, 十分感谢各位。
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,83,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,8,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[g]目标地点[/]!
# Group 132 (0, 5, 0, 7, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1896,26,1,0,1,3,0,0,0,0,0,0,0,0,0) # 抱歉,给你们添麻烦了。 感谢你们的帮助。
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,83,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,9,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[g]目标地点[/]!
# Group 133 (0, 5, 0, 7, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: False 1
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1898,32,1,1,1,3,0,0,0,0,0,0,0,0,0) # 谢谢你们的帮忙! 多亏你们,我才能来到这里。
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(10,1,83,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,10,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[g]目标地点[/]!
# Group 134 (0, 2, 0, 7, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(132,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: False 1
GroupCheck4(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: False 1
SubGroup(1)
TalkCharacter(1895,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 西提司和卡多莉奴生死未卜, 我们不能离开山谷!
# Group 135 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 1
GroupCheck4(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: False 1
SubGroup(1)
TalkCharacter(1897,26,1,3,1,3,0,0,0,0,0,0,0,0,0) # 唔……没想到我会伤得这么重…… 只能祈祷大司教平安无事了……
# Group 136 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 1
GroupCheck4(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: False 1
SubGroup(1)
TalkCharacter(1899,32,1,2,1,3,0,0,0,0,0,0,0,0,0) # 蕾雅大人……可恶! 要不是受了这些伤,我真想立刻过去帮忙……
# Group 137 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
GroupCheck4(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 1
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 1
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23164,1,38600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(807,1,6,2,8,10,83,3,3,0,0,0,0,0,0) # 成功护送[0:CHARA_G]一行人!
# Group 138 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1864,29,1,2,1,0,0,0,0,0,0,0,0,0,0) # 所有人都拿起武器! 我们得保护好大司教大人!
# Group 140 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(53,8,2,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(54,9,2,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(55,10,2,3,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2926,1,53,8,83,1,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!开始掩护[1:CHARA_G]一行人逃脱!
SubGroup(1)
TalkCharacter(1865,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这些人还挺有骨气的嘛, 那我就期待一下你们的表现吧。
# Group 141 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 142 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 1
SubGroup(1)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,47800,0,15764,1,0,3000,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown76(11,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(34,73,1871,3,0,0,0,0,0,0,0,0,0,0,0) # 呼、呼……蕾雅大人…… 顺利……逃走了吗……
CloseUp(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2935,0,11,83,83,1,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身并负责殿后!
SubGroup(1)
TalkCharacter(1872,36,1,4,1,3,0,0,0,0,0,0,0,0,0) # 什么……锥里尔居然殿后? 为什么要这么做!
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 2, 7, 0)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 1
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 5, 0, 5, 32)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(11,47800,0,15764,1,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown28(6,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(24,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2930,2,24,11,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!开始朝[1:CHARA_G]发动奇袭!
SubGroup(1)
TalkCharacter(1873,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 不能用他的牺牲来换取我们苟活…… 请救救他吧。
SubGroup(4)
Unknown43(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2936,4,7,1,11,83,83,0,0,0,0,0,0,0,0) # 救援负责殿后的[0:CHARA_G]!
SubGroup(1)
Unknown78(0,11,90,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,143,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 来,好好展现你现在的实力吧。
SubGroup(2)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 在主角出击的情况下, 可在[g]指示行动画面[/]按下[$PAD_RU] 来发动[g]无间瞬动[/]。 无间瞬动是非常强大的能力, 在地图上选择[g]目前可前往的我方堡垒[/], 即可[g]瞬间转移[/]过去。 [g]每次战斗可发动的次数有限[/]。
Unknown91(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,39500,0,24464,1,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,11,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦战!尽快前往救援!
SubGroup(2)
TalkCharacter(1874,34,1,3,0,3,0,0,0,0,0,0,0,0,0) # 呜……我不能放弃…… 必须保护好蕾雅大人!
TalkCharacter(1875,36,1,3,0,3,0,0,0,0,0,0,0,0,0) # 主啊,请保佑他平安无事……
SubGroup(1)
Unknown61(11,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,11,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]即将败退!尽快前往救援!
SubGroup(1)
TalkCharacter(1876,34,1,2,0,3,0,0,0,0,0,0,0,0,0) # 只要……能让蕾雅大人活下来…… 这点小伤根本不痛不痒!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1877,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 看来他的情况很不妙…… 我们得快点过去救援才行!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1878,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 看来他已经快撑不下去了。 我们必须尽快过去救援!
SubGroup(1)
Unknown61(11,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 4, 18)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1879,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 锥里尔,真亏你能撑到现在。 蕾雅大人就快要通过山谷了。
TalkCharacter(1880,34,1,3,1,3,0,0,0,0,0,0,0,0,0) # 是吗……太好了…… 谢谢……
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,7,2,11,83,83,0,0,0,0,0,0,0,0) # 成功救援[0:CHARA_G]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(1881,36,1,1,1,3,0,0,0,0,0,0,0,0,0) # 锥里尔得救了吗! 感谢各位的努力与主的保佑。
SubGroup(2)
Unknown23(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(11,2,83,0,47800,0,15764,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,11,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(1)
TalkCharacter(1883,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 啊!锥里尔…… 这都是我害的……
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,2,7,3,11,83,83,0,0,0,0,0,0,0,0) # 未能救援[0:CHARA_G]!
SubGroup(1)
TalkCharacter(1884,36,1,2,1,3,0,0,0,0,0,0,0,0,0) # 我不能辜负他的心意…… 即使我再痛苦,现在也只能向前迈进……
# Group 150 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 7, 18)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(84,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
Unknown10(8,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
Unknown10(9,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
Unknown10(10,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
SubGroup(2)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2914,2,13,8,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为阻碍[1:CHARA_G]进军而现身!
SubGroup(2)
SetDeathText(11,73,1885,0,0,0,0,0,0,0,0,0,0,0,0) # 这里、不能过。 要捉住……大司教!
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1886,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 唔……是伏兵吗? 必须想办法突破这里……
SubGroup(2)
Unknown43(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,13,83,83,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 152 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1888,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是布里基特的公主啊…… 捉住她的话或许就有机会说服她。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
SubGroup(2)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,9,8,13,83,83,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 6, 0, 3, 14)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1890,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你也是要继承王位之人, 想必很清楚自己不能死在这里吧。
TalkCharacter(1891,11,1,3,1,1,0,0,0,0,0,0,0,0,0) # 我、不能、死。 为了国家……我、愿意、投降。
SubGroup(1)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,13,83,83,0,0,0,0,0,0,0,0) # 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 6, 0, 3, 8)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
SubGroup(1)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,13,83,83,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
# Group 158 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown15(83,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1887,11,1,2,0,1,0,0,0,0,0,0,0,0,0) # 排除、任务的阻碍。
# Group 160 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1889,11,1,3,0,1,0,0,0,0,0,0,0,0,0) # 为了帝国、为了布里基特…… 我、不能、倒下!
# Group 161 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 5, 23)
SubGroup(2)
PauseMaybe(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1892,28,1,2,1,0,0,0,0,0,0,0,0,0,0) # 快!我们无论如何都必须 在大司教穿过山谷前捉住她!
SubGroup(4)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2917,2,18,8,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]部队现身!开始朝[1:CHARA_G]进军!
SubGroup(8)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 8, 22)
SubGroup(3)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(5,73,1900,2,0,0,0,0,0,0,0,0,0,0,0) # 既然没能捉住大司教…… 那就只能一网打尽了。
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,83,83,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
SubGroup(2)
TalkCharacter(1901,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是修伯特啊…… 陛下,我们必须打倒那家伙……
TalkCharacter(1902,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 嗯……我知道。 打败那家伙,尽快撤退吧。
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,83,83,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,12,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1903,5,1,2,0,1,0,0,0,0,0,0,0,0,0) # 啧,真不愧是碍眼的王国啊, 为了帮大司教居然拼命到这个地步……
# Group 166 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1904,5,1,3,0,1,0,0,0,0,0,0,0,0,0) # 真不甘心…… 看来我得考虑撤退了。
# Group 167 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 168 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,35,83,60,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 169 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]即将败退!尽快前往救援!
SubGroup(1)
TalkCharacter(1907,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 主啊,请保护我。 我还不能倒下!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1908,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 蕾雅大人,请您再撑一下。 让我们一起度过难关吧……
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1909,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们不能止步于此。 蕾雅大人,还请您暂时忍耐一下。
SubGroup(1)
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,9,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦战!尽快前往救援!
SubGroup(2)
TalkCharacter(1911,26,1,2,1,3,0,0,0,0,0,0,0,0,0) # 唔……我要是倒在了这里, 今后还有谁来守护芙莲啊……
TalkCharacter(1912,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 西提司大人……我们得抓紧时间了。
SubGroup(1)
Unknown61(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,10,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦战!尽快前往救援!
SubGroup(1)
TalkCharacter(1914,32,1,2,1,3,0,0,0,0,0,0,0,0,0) # 唔……我居然会沦落到如此境地, 真是没用啊……
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1915,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不好,卡多莉奴小姐要撑不住了! 我们快点去救援吧!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1916,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 看来她陷入了苦战啊…… 我们得赶紧过去。
SubGroup(1)
Unknown61(10,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (0, 7, 0, 3, 10)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,10,2,12,83,83,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(1905,5,1,3,1,1,0,0,0,0,0,0,0,0,0) # 这都害得我没脸见陛下了…… 就先放大司教一马吧……
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,83,83,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 176 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(36,96,1917,3,0,0,0,0,0,0,0,0,0,0,0) # 各位……很抱歉…… 我已经不行了……
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1918,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 蕾雅大人落入了帝国手中…… 作战失败……现在只能撤退了。
SubGroup(1)
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 178 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(26,96,1919,3,0,0,0,0,0,0,0,0,0,0,0) # 蕾雅……芙莲,抱歉…… 看来我要葬身于此了吧……
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1920,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 西提司………要是你倒下了, 我们的未来就……
SubGroup(1)
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 179 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(32,96,1921,3,0,0,0,0,0,0,0,0,0,0,0) # 蕾雅大人……抱歉…… 请您一定要平安无事……
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1922,36,1,3,1,3,0,0,0,0,0,0,0,0,0) # 卡多莉奴居然战败了…… 我们今后该如何是好……
SubGroup(1)
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0) # 战斗败北!
SetDeathText(36,27,1906,3,0,0,0,0,0,0,0,0,0,0,0)
蕾雅 volume_up
没关系,不用担心…… 我们快点前进吧。
SetDeathText(36,28,1907,3,0,0,0,0,0,0,0,0,0,0,0)
蕾雅 volume_up
主啊,请保护我。 我还不能倒下!
SetDeathText(26,27,1911,2,0,0,0,0,0,0,0,0,0,0,0)
西提司 volume_up
唔……我要是倒在了这里, 今后还有谁来守护芙莲啊……
SetDeathText(32,27,1914,2,0,0,0,0,0,0,0,0,0,0,0)
卡多莉奴 volume_up
唔……我居然会沦落到如此境地, 真是没用啊……
SetDeathText(34,27,1874,2,0,0,0,0,0,0,0,0,0,0,0)
锥里尔 volume_up
呜……我不能放弃…… 必须保护好蕾雅大人!
SetDeathText(34,28,1876,2,0,0,0,0,0,0,0,0,0,0,0)
锥里尔 volume_up
只要……能让蕾雅大人活下来…… 这点小伤根本不痛不痒!
SetDeathText(103,96,1841,3,0,0,0,0,0,0,0,0,0,0,0)
哈琵 volume_up
没想到这里会是哈琵的葬身之地…… 康妮……你还平安活着吗……
SetDeathText(34,96,1882,3,0,0,0,0,0,0,0,0,0,0,0)
锥里尔 volume_up
蕾雅大人……对不起…… 请快逃……
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
Alert(658,1,79,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始使用[b]共鸣魔法:白[/]回复!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
Alert(313,2,79,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]败退!
Alert(659,2,79,83,83,0,0,0,0,0,0,0,0,0,0) [b]共鸣魔法:白[/]因[0:CHARA_G]败退而停止!
TalkCharacter(1832,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
蕾雅大人,原来您在这里啊。 幸好您没事。
TalkCharacter(1833,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
啊,你来了! 帝弥托利王,感谢你来救援。
TalkCharacter(1834,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
我们接下来会负责护送您。 一起穿过山谷,前往王家领吧。
MainMissionStart(2900,4,0,1,8,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: 护送[0:CHARA_G]至逃脱地点
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 熔岩上通行会受到伤害。 可以飞行的兵种骑乘状态下 通行可不受伤害。
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
Alert(2934,2,8,83,83,3,0,0,0,0,0,0,0,0,0) 击败妨碍[0:CHARA_G]进军的[r]敌人[/]!
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因[r][0:PARTY][/]被击退而重新开始进军!
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为阻碍[1:CHARA_G]进军而现身!
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0)
哈琵 volume_up
哈琵可没听说会被带到这么热的地方来啊。 好讨厌哦~
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为阻碍[1:CHARA_G]进军而现身!
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0)
哈琵 volume_up
哈琵可没听说会被带到这么热的地方来啊。 好讨厌哦~
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
MainMissionStart(2,4,2,1,14,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(1836,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
那个将领似乎没什么战意, 我们或许有机会说服她……
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(1839,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
你应该没理由效忠帝国吧? 加入我们吧,王国不会亏待你的。
TalkCharacter(1840,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
哈琵确实没理由非要效忠帝国啦。 好吧,反正都输了,就听你们的吧。
MainMissionStart(485,1,1,2,14,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(319,0,14,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,2,2,14,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(1838,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
啊……这位小姐, 你果然没打算认真打吧?
TalkDeploySlot(1842,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
报告! 帝国军似乎打算封锁前方的堡垒!
Alert(2901,0,83,83,83,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]开始准备封锁堡垒
Alert(2921,2,15,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人为准备封锁[r]堡垒[/]而现身!
TalkCharacter(1843,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
如果敌人封锁堡垒, 那我们就得从喷火口附近通过了。
TalkCharacter(1844,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
不能让大家走这么危险的路…… 我们去杀出一条路吧!
MainMissionStart(2922,4,3,1,15,15,83,0,0,0,0,0,0,0,0) MAIN MISSION START: 在[r]堡垒[/]完全封锁前,击败[0:CHARA_G]等人!
Alert(2932,2,8,83,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因进军路线未定而停止进军!
TalkCharacter(1845,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
哼,轻而易举…… 凭这点能耐是阻挡不了我们的。
MainMissionStart(2903,1,3,2,83,16,83,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功确保进军路线畅通!
TalkCharacter(1846,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 亚修 volume_up
成功了! 这样应该就能安全进军了。
TalkCharacter(1847,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
行军路线畅通无阻…… 蕾雅大人,请前进吧。
TalkCharacter(1848,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
非常感谢。看到你们的英勇之举, 想必主也会为感到欣慰吧。
Alert(139,1,8,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新开始进军!
TalkDeploySlot(1849,27,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
可恶……这样下去他们就要逃走了, 无论如何都要拦住敌人!
MainMissionStart(2904,2,3,3,83,83,83,3,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]已封锁堡垒
Alert(275,2,8,83,83,3,0,0,0,0,0,0,0,0,0) 紧追[0:CHARA_G]的[r][0:PARTY][/]现身!
TalkCharacter(1851,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
这条路相当危险,但也只能前进了。 蕾雅大人,还请您暂时忍耐一下。
TalkCharacter(1852,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
嗯……我不要紧。 我们携手前行,定能跨越这道难关。
Alert(139,0,8,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新开始进军!
Alert(2927,2,8,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因进军路线上的[r]堡垒[/]被封锁,开始朝熔岩地带进军!
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
TalkDeploySlot(1854,30,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
大司教阁下!西提司大人与卡多莉奴大人 正在遭受帝国军的攻击!
Alert(2924,2,9,10,83,3,0,0,0,0,0,0,0,0,0) 发现被[r][0:PARTY][/]攻击的[0:CHARA_G]和[1:CHARA_G]!
SetDeathText(26,73,1910,3,0,0,0,0,0,0,0,0,0,0,0)
西提司 volume_up
没想到我会被逼到这个地步…… 我是弄错了退兵时机吗……
SetDeathText(32,73,1913,2,0,0,0,0,0,0,0,0,0,0,0)
卡多莉奴 volume_up
啧,这些家伙真烦啊…… 怎么砍都砍不完。
TalkCharacter(1855,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
西提司、卡多莉奴…… 绝对不能让他们送命。
TalkCharacter(1856,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
帝弥托利王, 你能帮我去救援吗?
MainMissionStart(2913,4,4,1,9,10,83,3,0,0,0,0,0,0,0) MAIN MISSION START: 占领[r]堡垒[/],救援[0:CHARA_G]和[1:CHARA_G]!
Alert(323,0,9,10,83,0,0,0,0,0,0,0,0,0,0) 防止[0:CHARA_G]和[1:CHARA_G]败退!
Alert(2933,2,8,9,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]担心[1:CHARA_G]等人的安危而停止进军!
TalkCharacter(1857,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
看来是赶上了。
TalkCharacter(1858,26,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
是援军来了吗……太好了! 抱歉,麻烦你们帮忙了。
TalkCharacter(1860,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 英谷莉特 volume_up
总算是赶上了! 卡多莉奴小姐,还好你没事!
TalkCharacter(1861,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
卡多莉奴大人,你没事就好。 接下来就让我们一起战斗吧。
TalkCharacter(1862,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
哈哈,那真是太好了! 我还在愁自己一个人该怎么办呢。
TalkCharacter(1859,26,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
多亏了你们,我们才能死里逃生。 大司教似乎也没事……谢谢你们。
Alert(934,1,9,83,83,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
TalkCharacter(1863,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
你们能来真是帮了大忙。 蕾雅大人也没事吧?那我就放心了。
Alert(934,1,10,83,83,0,0,0,0,0,0,0,0,0,0) 已救援[0:CHARA_G]!
MainMissionStart(446,1,4,2,9,10,83,3,3,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(1866,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
我们必须替西提司先生和卡多莉奴小姐 保住撤退路线才行!
TalkCharacter(1867,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
我们必须替西提司大人和卡多莉奴大人 保住撤退路线……
TalkCharacter(1868,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔凡 volume_up
用石头之类的东西挡住熔岩就好了吧? 这做起来并不容易,但总有办法的。
TalkCharacter(1869,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
只要暂时挡住熔岩的流入, 应该就能确保退路的安全……
MainMissionStart(2928,4,5,1,9,10,83,3,0,0,0,0,0,0,0) MAIN MISSION START: 阻断熔岩,确保[0:CHARA_G]和[1:CHARA_G]的进军路线畅通!
Alert(2931,1,9,83,83,0,0,0,0,0,0,0,0,0,0) 确保[0:CHARA_G]的进军路线畅通!
Alert(2931,1,10,83,83,0,0,0,0,0,0,0,0,0,0) 确保[0:CHARA_G]的进军路线畅通!
MainMissionStart(2908,1,5,2,9,10,83,3,3,0,0,0,0,0,0) MAIN MISSION START: 成功确保[0:CHARA_G]和[1:CHARA_G]的进军路线畅通!
TalkCharacter(1870,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
很好,目前还算顺利…… 离目的地还有一段路,各位,别松懈!
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因[r][0:PARTY][/]被击退而重新开始进军!
Alert(369,2,9,83,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
Alert(373,1,9,83,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因[r][0:PARTY][/]被击退而重新开始进军!
Alert(369,2,10,83,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因受到[r][0:PARTY][/]的妨碍而停止进军!
Alert(373,1,10,83,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因[r][0:PARTY][/]被击退而重新开始进军!
TalkCharacter(1894,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
总算是逃出来了, 十分感谢各位。
Alert(142,1,8,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵达目标地点
TalkCharacter(1896,26,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
抱歉,给你们添麻烦了。 感谢你们的帮助。
Alert(142,1,9,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵达目标地点
TalkCharacter(1898,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
谢谢你们的帮忙! 多亏你们,我才能来到这里。
Alert(142,1,10,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵达目标地点
TalkCharacter(1895,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
西提司和卡多莉奴生死未卜, 我们不能离开山谷!
TalkCharacter(1897,26,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
唔……没想到我会伤得这么重…… 只能祈祷大司教平安无事了……
TalkCharacter(1899,32,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
蕾雅大人……可恶! 要不是受了这些伤,我真想立刻过去帮忙……
MainMissionStart(807,1,6,2,8,10,83,3,3,0,0,0,0,0,0) MAIN MISSION START: 成功护送[0:CHARA_G]一行人!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkDeploySlot(1864,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
所有人都拿起武器! 我们得保护好大司教大人!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
Alert(2926,1,53,8,83,1,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!开始掩护[1:CHARA_G]一行人逃脱!
TalkCharacter(1865,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
这些人还挺有骨气的嘛, 那我就期待一下你们的表现吧。
SetDeathText(34,73,1871,3,0,0,0,0,0,0,0,0,0,0,0)
锥里尔 volume_up
呼、呼……蕾雅大人…… 顺利……逃走了吗……
Alert(2935,0,11,83,83,1,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身并负责殿后!
TalkCharacter(1872,36,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
什么……锥里尔居然殿后? 为什么要这么做!
Alert(2930,2,24,11,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!开始朝[1:CHARA_G]发动奇袭!
TalkCharacter(1873,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
不能用他的牺牲来换取我们苟活…… 请救救他吧。
MainMissionStart(2936,4,7,1,11,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: 救援负责殿后的[0:CHARA_G]!
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉鲁瓦 volume_up
来,好好展现你现在的实力吧。
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 在主角出击的情况下, 可在指示行动画面按下[$PAD_RU] 来发动无间瞬动。无间瞬动是非常强大的能力, 在地图上选择目前可前往的我方堡垒, 即可瞬间转移过去。 每次战斗可发动的次数有限
Alert(331,2,11,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦战!尽快前往救援!
TalkCharacter(1874,34,1,3,0,3,0,0,0,0,0,0,0,0,0)
link 锥里尔 volume_up
呜……我不能放弃…… 必须保护好蕾雅大人!
TalkCharacter(1875,36,1,3,0,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
主啊,请保佑他平安无事……
Alert(333,3,11,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]即将败退!尽快前往救援!
TalkCharacter(1876,34,1,2,0,3,0,0,0,0,0,0,0,0,0)
link 锥里尔 volume_up
只要……能让蕾雅大人活下来…… 这点小伤根本不痛不痒!
TalkCharacter(1877,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
看来他的情况很不妙…… 我们得快点过去救援才行!
TalkCharacter(1878,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
看来他已经快撑不下去了。 我们必须尽快过去救援!
TalkCharacter(1879,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
锥里尔,真亏你能撑到现在。 蕾雅大人就快要通过山谷了。
TalkCharacter(1880,34,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 锥里尔 volume_up
是吗……太好了…… 谢谢……
MainMissionStart(444,1,7,2,11,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
Alert(237,0,11,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(1881,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
锥里尔得救了吗! 感谢各位的努力与主的保佑。
Alert(319,3,11,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkCharacter(1883,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
啊!锥里尔…… 这都是我害的……
MainMissionStart(445,2,7,3,11,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能救援[0:CHARA_G]!
TalkCharacter(1884,36,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
我不能辜负他的心意…… 即使我再痛苦,现在也只能向前迈进……
Alert(2914,2,13,8,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为阻碍[1:CHARA_G]进军而现身!
SetDeathText(11,73,1885,0,0,0,0,0,0,0,0,0,0,0,0)
佩托拉 volume_up
这里、不能过。 要捉住……大司教!
TalkCharacter(1886,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
唔……是伏兵吗? 必须想办法突破这里……
MainMissionStart(2,4,9,1,13,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(1888,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
是布里基特的公主啊…… 捉住她的话或许就有机会说服她。
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(1890,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
你也是要继承王位之人, 想必很清楚自己不能死在这里吧。
TalkCharacter(1891,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
我、不能、死。 为了国家……我、愿意、投降。
MainMissionStart(485,1,8,2,13,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(319,0,13,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,9,2,13,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(1887,11,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
排除、任务的阻碍。
TalkCharacter(1889,11,1,3,0,1,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
为了帝国、为了布里基特…… 我、不能、倒下!
TalkDeploySlot(1892,28,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
快!我们无论如何都必须 在大司教穿过山谷前捉住她!
Alert(2917,2,18,8,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]部队现身!开始朝[1:CHARA_G]进军!
SetDeathText(5,73,1900,2,0,0,0,0,0,0,0,0,0,0,0)
修伯特 volume_up
既然没能捉住大司教…… 那就只能一网打尽了。
Alert(200,2,12,83,83,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
TalkCharacter(1901,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
是修伯特啊…… 陛下,我们必须打倒那家伙……
TalkCharacter(1902,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
嗯……我知道。 打败那家伙,尽快撤退吧。
MainMissionStart(2,4,10,1,12,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(1903,5,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
啧,真不愧是碍眼的王国啊, 为了帮大司教居然拼命到这个地步……
TalkCharacter(1904,5,1,3,0,1,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
真不甘心…… 看来我得考虑撤退了。
Alert(549,1,35,83,60,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]后获得了宝箱钥匙
Alert(333,2,8,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]即将败退!尽快前往救援!
TalkCharacter(1907,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
主啊,请保护我。 我还不能倒下!
TalkCharacter(1908,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 梅尔赛德司 volume_up
蕾雅大人,请您再撑一下。 让我们一起度过难关吧……
TalkCharacter(1909,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
我们不能止步于此。 蕾雅大人,还请您暂时忍耐一下。
Alert(331,2,9,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦战!尽快前往救援!
TalkCharacter(1911,26,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 西提司 volume_up
唔……我要是倒在了这里, 今后还有谁来守护芙莲啊……
TalkCharacter(1912,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 杜笃 volume_up
西提司大人……我们得抓紧时间了。
Alert(331,2,10,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦战!尽快前往救援!
TalkCharacter(1914,32,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
唔……我居然会沦落到如此境地, 真是没用啊……
TalkCharacter(1915,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 雅妮特 volume_up
不好,卡多莉奴小姐要撑不住了! 我们快点去救援吧!
TalkCharacter(1916,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
看来她陷入了苦战啊…… 我们得赶紧过去。
MainMissionStart(438,1,10,2,12,83,83,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(1905,5,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
这都害得我没脸见陛下了…… 就先放大司教一马吧……
Alert(237,0,12,83,83,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
SetDeathText(36,96,1917,3,0,0,0,0,0,0,0,0,0,0,0)
蕾雅 volume_up
各位……很抱歉…… 我已经不行了……
TalkCharacter(1918,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 帝弥托利 volume_up
蕾雅大人落入了帝国手中…… 作战失败……现在只能撤退了。
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0) 战斗败北!
SetDeathText(26,96,1919,3,0,0,0,0,0,0,0,0,0,0,0)
西提司 volume_up
蕾雅……芙莲,抱歉…… 看来我要葬身于此了吧……
TalkCharacter(1920,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
西提司………要是你倒下了, 我们的未来就……
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0) 战斗败北!
SetDeathText(32,96,1921,3,0,0,0,0,0,0,0,0,0,0,0)
卡多莉奴 volume_up
蕾雅大人……抱歉…… 请您一定要平安无事……
TalkCharacter(1922,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 蕾雅 volume_up
卡多莉奴居然战败了…… 我们今后该如何是好……
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0) 战斗败北!