為護送逃離加爾古‧瑪庫的教團成員撤往王國, 一行人趕緊前往阿利爾營救。
Deployment table
Index |
Notes |
0 |
1 |
2 |
3 |
Name
|
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
謝茲 |
83 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
38 |
40 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
1 |
帝彌托利 |
255 |
0 |
0 |
1 |
25 |
1 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
65 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
2 |
杜篤 |
255 |
0 |
0 |
2 |
70 |
2 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
3 |
菲力克斯 |
255 |
0 |
0 |
3 |
75 |
3 |
0 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
4 |
梅爾賽德司 |
255 |
0 |
0 |
4 |
90 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
5 |
亞修 |
255 |
0 |
0 |
5 |
80 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
6 |
雅妮特 |
255 |
0 |
0 |
6 |
95 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
7 |
希爾凡 |
255 |
0 |
0 |
7 |
85 |
4 |
13 |
0 |
101 |
0 |
0 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
8 |
蕾雅 |
255 |
0 |
0 |
8 |
170 |
7 |
13 |
0 |
101 |
5 |
0 |
100 |
250 |
8 |
65535 |
1999 |
31 |
67 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
9 |
西提司 |
255 |
0 |
0 |
9 |
140 |
7 |
13 |
3 |
101 |
5 |
1 |
100 |
300 |
255 |
65535 |
1999 |
31 |
67 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
10 |
卡多莉奴 |
255 |
0 |
0 |
10 |
155 |
7 |
13 |
3 |
101 |
5 |
1 |
100 |
253 |
255 |
65535 |
1999 |
31 |
67 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
11 |
錐里爾 |
255 |
0 |
0 |
11 |
315 |
7 |
13 |
3 |
101 |
5 |
1 |
100 |
300 |
255 |
65535 |
1999 |
67 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
12 |
修伯特 |
255 |
0 |
0 |
12 |
35 |
5 |
12 |
3 |
101 |
5 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
13 |
佩托拉 |
255 |
0 |
0 |
13 |
65 |
5 |
13 |
3 |
101 |
5 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
65535 |
65535 |
65535 |
14 |
哈琵 |
255 |
0 |
0 |
14 |
205 |
5 |
13 |
3 |
101 |
5 |
1 |
100 |
300 |
255 |
5 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
65535 |
65535 |
65535 |
15 |
聯邦國將領 |
255 |
0 |
0 |
15 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
14 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
16 |
聯邦國將領 |
255 |
0 |
0 |
16 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
14 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
17 |
聯邦國將領 |
255 |
0 |
0 |
17 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
14 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
18 |
聯邦國將領 |
255 |
0 |
0 |
18 |
690 |
5 |
13 |
3 |
101 |
5 |
1 |
23 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
19 |
聯邦國將領 |
255 |
0 |
0 |
19 |
690 |
5 |
13 |
3 |
101 |
5 |
1 |
23 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
20 |
聯邦國將領 |
255 |
0 |
0 |
20 |
690 |
5 |
13 |
3 |
101 |
5 |
1 |
23 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
21 |
聯邦國將領 |
255 |
0 |
0 |
21 |
690 |
5 |
13 |
3 |
101 |
5 |
1 |
23 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
22 |
聯邦國將領 |
255 |
0 |
0 |
22 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
23 |
聯邦國將領 |
255 |
0 |
0 |
23 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
3 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
24 |
聯邦國將領 |
255 |
0 |
0 |
24 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
25 |
聯邦國將領 |
255 |
0 |
0 |
25 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
26 |
聯邦國將領 |
255 |
0 |
0 |
26 |
630 |
4 |
5 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
27 |
聯邦國將領 |
255 |
0 |
0 |
27 |
645 |
5 |
5 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
28 |
聯邦國將領 |
255 |
0 |
0 |
28 |
675 |
5 |
5 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
29 |
聯邦國將領 |
255 |
0 |
0 |
29 |
625 |
7 |
5 |
3 |
101 |
5 |
1 |
5 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
65535 |
65535 |
65535 |
30 |
聯邦國將領 |
4 |
0 |
0 |
30 |
675 |
7 |
5 |
3 |
101 |
5 |
1 |
5 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
65535 |
65535 |
65535 |
31 |
聯邦國將領 |
4 |
0 |
0 |
31 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
4 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
32 |
聯邦國將領 |
255 |
0 |
0 |
32 |
635 |
5 |
13 |
3 |
101 |
5 |
0 |
4 |
300 |
255 |
6 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
33 |
聯邦國將領 |
255 |
0 |
0 |
33 |
675 |
5 |
13 |
3 |
101 |
5 |
0 |
4 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
34 |
聯邦國將領 |
255 |
0 |
0 |
34 |
680 |
5 |
13 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
35 |
聯邦國將領 |
255 |
0 |
0 |
35 |
645 |
5 |
13 |
3 |
101 |
5 |
0 |
2 |
300 |
255 |
65535 |
1999 |
50 |
45 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
36 |
聯邦國將領 |
255 |
0 |
0 |
36 |
650 |
5 |
13 |
3 |
101 |
5 |
1 |
2 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
37 |
聯邦國將領 |
255 |
0 |
0 |
37 |
690 |
5 |
13 |
3 |
101 |
5 |
1 |
14 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
38 |
聯邦國將領 |
255 |
0 |
0 |
38 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
14 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
39 |
聯邦國將領 |
255 |
0 |
0 |
39 |
645 |
5 |
13 |
3 |
101 |
5 |
0 |
14 |
300 |
255 |
7 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
40 |
聯邦國將領 |
255 |
0 |
0 |
40 |
675 |
5 |
13 |
3 |
101 |
5 |
0 |
14 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
41 |
聯邦國將領 |
255 |
0 |
0 |
41 |
645 |
5 |
13 |
3 |
101 |
5 |
0 |
14 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
42 |
聯邦國將領 |
255 |
0 |
0 |
42 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
3 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
43 |
聯邦國將領 |
255 |
0 |
0 |
43 |
690 |
5 |
13 |
3 |
101 |
5 |
0 |
4 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
44 |
聯邦國將領 |
255 |
0 |
0 |
44 |
695 |
5 |
13 |
3 |
101 |
5 |
0 |
4 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
45 |
聯邦國將領 |
255 |
0 |
0 |
45 |
650 |
5 |
13 |
0 |
101 |
5 |
0 |
4 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
46 |
聯邦國將領 |
255 |
0 |
0 |
46 |
630 |
5 |
13 |
0 |
101 |
5 |
0 |
4 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
47 |
聯邦國將領 |
255 |
0 |
0 |
47 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
4 |
300 |
255 |
1 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
48 |
聯邦國將領 |
255 |
0 |
0 |
48 |
695 |
5 |
13 |
3 |
101 |
5 |
0 |
2 |
300 |
255 |
4 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
49 |
聯邦國將領 |
255 |
0 |
0 |
49 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
3 |
300 |
255 |
9 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
50 |
聯邦國將領 |
255 |
0 |
0 |
50 |
695 |
5 |
13 |
3 |
101 |
5 |
0 |
3 |
300 |
255 |
10 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
51 |
聯邦國將領 |
255 |
0 |
0 |
51 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
3 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
52 |
聯邦國將領 |
255 |
0 |
0 |
52 |
650 |
5 |
13 |
3 |
101 |
5 |
0 |
3 |
300 |
255 |
65535 |
1999 |
50 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
53 |
聯邦國將領 |
255 |
0 |
0 |
53 |
630 |
7 |
13 |
3 |
101 |
5 |
1 |
5 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
54 |
聯邦國將領 |
255 |
0 |
0 |
54 |
650 |
7 |
13 |
3 |
101 |
5 |
1 |
5 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
55 |
聯邦國將領 |
255 |
0 |
0 |
55 |
680 |
7 |
13 |
3 |
101 |
5 |
1 |
5 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
56 |
聯邦國將領 |
255 |
0 |
0 |
56 |
650 |
5 |
13 |
3 |
101 |
5 |
0 |
2 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
57 |
聯邦國將領 |
255 |
0 |
0 |
57 |
690 |
5 |
13 |
3 |
101 |
5 |
0 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
58 |
聯邦國將領 |
255 |
0 |
0 |
58 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
2 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
59 |
聯邦國將領 |
255 |
0 |
0 |
59 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
3 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
60 |
聯邦國將領 |
255 |
0 |
0 |
60 |
635 |
5 |
13 |
3 |
101 |
5 |
0 |
3 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
61 |
聯邦國將領 |
255 |
0 |
0 |
61 |
675 |
5 |
13 |
3 |
101 |
5 |
0 |
3 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
62 |
聯邦國將領 |
255 |
0 |
0 |
62 |
680 |
5 |
13 |
3 |
101 |
5 |
0 |
3 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
63 |
聯邦國將領 |
255 |
0 |
0 |
63 |
645 |
5 |
13 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
64 |
聯邦國將領 |
255 |
0 |
0 |
64 |
650 |
5 |
13 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
65 |
聯邦國將領 |
255 |
0 |
0 |
65 |
690 |
5 |
13 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
66 |
聯邦國將領 |
255 |
0 |
0 |
66 |
630 |
5 |
13 |
3 |
101 |
5 |
1 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
67 |
聯邦國將領 |
255 |
0 |
0 |
67 |
645 |
5 |
13 |
3 |
101 |
5 |
0 |
2 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
68 |
聯邦國將領 |
255 |
0 |
0 |
68 |
675 |
5 |
13 |
3 |
101 |
5 |
0 |
2 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
69 |
聯邦國將領 |
255 |
0 |
0 |
69 |
645 |
5 |
13 |
3 |
101 |
5 |
0 |
14 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
70 |
聯邦國將領 |
255 |
0 |
0 |
70 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
14 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
71 |
聯邦國將領 |
255 |
0 |
0 |
71 |
690 |
5 |
13 |
3 |
101 |
5 |
1 |
2 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
72 |
聯邦國將領 |
255 |
0 |
0 |
72 |
695 |
5 |
13 |
3 |
101 |
5 |
0 |
3 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
73 |
聯邦國將領 |
255 |
0 |
0 |
73 |
650 |
5 |
13 |
3 |
101 |
5 |
0 |
2 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
74 |
聯邦國將領 |
255 |
0 |
0 |
74 |
630 |
5 |
13 |
3 |
101 |
5 |
0 |
4 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
75 |
聯邦國將領 |
255 |
0 |
0 |
75 |
635 |
4 |
13 |
3 |
101 |
5 |
1 |
9 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
76 |
聯邦國將領 |
255 |
0 |
0 |
76 |
640 |
4 |
13 |
3 |
101 |
5 |
1 |
9 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
77 |
聯邦國將領 |
255 |
0 |
0 |
77 |
655 |
4 |
13 |
3 |
101 |
5 |
1 |
9 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
78 |
聯邦國將領 |
255 |
0 |
0 |
78 |
690 |
4 |
13 |
3 |
101 |
5 |
1 |
9 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
79 |
聯邦國將領 |
255 |
0 |
0 |
79 |
645 |
4 |
13 |
3 |
101 |
5 |
1 |
16 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
80 |
聯邦國將領 |
255 |
0 |
0 |
80 |
685 |
5 |
13 |
3 |
101 |
5 |
1 |
2 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
81 |
聯邦國將領 |
255 |
0 |
0 |
81 |
650 |
5 |
13 |
3 |
101 |
5 |
1 |
2 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
82 |
聯邦國將領 |
255 |
0 |
0 |
82 |
640 |
5 |
13 |
3 |
101 |
5 |
1 |
2 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
65535 |
65535 |
65535 |
Table 1
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
29 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 2
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
1 |
0 |
0 |
0 |
0 |
0 |
0 |
175 |
108 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 3
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
12 |
0 |
0 |
0 |
0 |
65535 |
3 |
1000 |
1525 |
3 |
1525 |
2 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
1 |
0 |
1 |
65535 |
1 |
1000 |
1522 |
3 |
1522 |
4 |
1522 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
2 |
0 |
2 |
65535 |
3 |
1000 |
1525 |
5 |
1525 |
4 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
3 |
0 |
3 |
65535 |
1 |
1000 |
1522 |
5 |
1522 |
2 |
1522 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
4 |
0 |
4 |
65535 |
1 |
1000 |
1525 |
3 |
1525 |
2 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
5 |
0 |
5 |
65535 |
3 |
1000 |
1522 |
3 |
1522 |
14 |
1522 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
6 |
0 |
6 |
65535 |
1 |
1000 |
1525 |
5 |
1525 |
4 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
7 |
0 |
7 |
65535 |
1 |
1000 |
1522 |
5 |
1522 |
14 |
1522 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
8 |
0 |
8 |
65535 |
3 |
1000 |
1525 |
3 |
1525 |
3 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
9 |
0 |
9 |
65535 |
1 |
1000 |
1522 |
3 |
1522 |
3 |
1522 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
10 |
0 |
10 |
65535 |
1 |
1000 |
1525 |
5 |
1525 |
3 |
1525 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
11 |
0 |
11 |
65535 |
3 |
1000 |
1522 |
5 |
1522 |
3 |
1522 |
2 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 4
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
44 |
0 |
0 |
0 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
0 |
1 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
0 |
2 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
0 |
3 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
0 |
4 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
0 |
5 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
0 |
6 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
0 |
7 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
0 |
8 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
0 |
9 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
0 |
10 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
0 |
11 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12 |
|
0 |
0 |
0 |
12 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
13 |
|
0 |
0 |
0 |
13 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
0 |
0 |
0 |
14 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
15 |
|
0 |
0 |
0 |
15 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
16 |
|
0 |
0 |
0 |
16 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
17 |
|
0 |
0 |
0 |
17 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
0 |
0 |
0 |
18 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
19 |
|
0 |
0 |
0 |
19 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
20 |
|
0 |
0 |
0 |
20 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
21 |
|
0 |
0 |
0 |
21 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
22 |
|
0 |
0 |
0 |
22 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
0 |
0 |
0 |
23 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
24 |
|
0 |
0 |
0 |
24 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
25 |
|
0 |
0 |
0 |
25 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
0 |
0 |
0 |
26 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
27 |
|
0 |
0 |
0 |
27 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
28 |
|
0 |
0 |
0 |
28 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
29 |
|
0 |
0 |
0 |
29 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
30 |
|
0 |
0 |
0 |
30 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
31 |
|
0 |
0 |
0 |
31 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
32 |
|
0 |
0 |
0 |
32 |
3 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
33 |
|
0 |
0 |
0 |
33 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
34 |
|
0 |
0 |
0 |
34 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
35 |
|
0 |
0 |
0 |
35 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
36 |
|
0 |
0 |
0 |
36 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
37 |
|
0 |
0 |
0 |
37 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
38 |
|
0 |
0 |
0 |
38 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
39 |
|
0 |
0 |
0 |
39 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
40 |
|
0 |
0 |
0 |
40 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
41 |
|
0 |
0 |
0 |
41 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
42 |
|
0 |
0 |
0 |
42 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
43 |
|
0 |
0 |
0 |
43 |
1 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
# Group 0 (32, 2, 4, 1, 0)
# Group 1 (0, 2, 1, 1, 57)
SubGroup(5)
Unknown10(0,90,8,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,22864,1,38600,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
SetName(26,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 26 to 王國兵
SetName(27,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 27 to 帝國兵
SetName(28,563,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 28 to 帝國兵
SetName(29,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 29 to 教團兵
SetName(30,566,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 30 to 教團兵
SetName(53,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 53 to 教團兵
SetName(54,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 54 to 教團兵
SetName(55,566,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 55 to 教團兵
SetName(32,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to 堡壘兵長
SetName(39,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to 堡壘兵長
SetName(47,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 47 to 堡壘兵長
SetName(48,650,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 48 to 堡壘兵長
SetName(49,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 49 to 堡壘兵長
SetName(50,650,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 50 to 堡壘兵長
SetName(22,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 22 to 堡壘兵長
SetName(23,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 23 to 堡壘兵長
SubGroup(17)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(1,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(36,27,1906,3,0,0,0,0,0,0,0,0,0,0,0)
# 沒關係,不用擔心。
我們快點前進吧。
SetDeathText(36,28,1907,3,0,0,0,0,0,0,0,0,0,0,0)
# 主啊,請守護我吧。
我還不能倒下……!
SetDeathText(26,27,1911,2,0,0,0,0,0,0,0,0,0,0,0)
# 唔……我要是在這裡被打倒,
誰來守護芙蓮啊……
SetDeathText(32,27,1914,2,0,0,0,0,0,0,0,0,0,0,0)
# 唔……我居然會落到這種地步,
真是沒用啊……
SetDeathText(34,27,1874,2,0,0,0,0,0,0,0,0,0,0,0)
# 嗚……不能放棄……
我必須保護好蕾雅大人……!
SetDeathText(34,28,1876,2,0,0,0,0,0,0,0,0,0,0,0)
# 只要……能讓蕾雅大人活下來……
這點小傷根本不痛不癢……!
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(11,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(103,96,1841,3,0,0,0,0,0,0,0,0,0,0,0)
# 沒想到這裡會是哈琵的葬身之地……
康妮……是否平安呢……
SetDeathText(34,96,1882,3,0,0,0,0,0,0,0,0,0,0,0)
# 蕾雅大人……對不起……
請快點逃……
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 3)
SubGroup(2)
Unknown66(1208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1204,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (23, 2, 4, 1, 0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (7, 2, 4, 1, 0)
# Group 14 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(75,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(8)
Unknown23(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
GroupCheck4(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 17: True 0
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
GroupCheck4(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 17: True 0
Unknown19(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
GroupCheck4(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 17: True 0
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(78,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(78,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (7, 2, 4, 1, 0)
# Group 22 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(79,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(79,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(79,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
Unknown19(79,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 25: True 1
Unknown19(79,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,79,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]開始利用[b]共鳴魔法:白[/]回復!
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 26: True 1
Unknown19(79,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
Unknown19(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,79,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]敗退!
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,79,83,83,0,0,0,0,0,0,0,0,0,0)
# [b]共鳴魔法:白[/]因[0:CHARA_G]敗退而停止!
# Group 29 (3, 2, 4, 1, 0)
# Group 30 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (15, 2, 4, 1, 0)
# Group 34 (0, 5, 0, 1, 11)
SubGroup(3)
TalkCharacter(1832,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 蕾雅大人,原來您在這裡啊。
幸好您沒事。
TalkCharacter(1833,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 啊啊,你來了呀……!
感謝你的救援,帝彌托利王。
TalkCharacter(1834,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 從現在起我們會負責護送您。
一起穿過山谷,前往王國領吧。
SubGroup(4)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23164,1,38600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,83,0,0,0,0,0,0,1,0,0,0,0,0)
MainMissionStart(2900,4,0,1,8,83,83,0,0,0,0,0,0,0,0)
# 護送[0:CHARA_G]至[g]逃脫地點[/]!
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 若於[g]熔岩[/]之上通行會受到傷害。
[g]可以飛行的兵種[/]在[g]騎乘狀態[/]時
可不受傷害通行。
# Group 35 (0, 5, 8, 3, 3)
SubGroup(2)
Unknown13(8,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
# Group 36 (5, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 2, 11, 4)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(31,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(32,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(33,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
# Group 40 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2934,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# 擊敗妨礙[0:CHARA_G]進軍的[r]敵人[/]!
# Group 41 (0, 5, 0, 13, 9)
SubGroup(3)
GroupCheck4(38,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 1
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
# Group 42 (6, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(31,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(32,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(33,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(43,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 43: True 1
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,31,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 1
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,32,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 45: True 1
Unknown19(33,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,33,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (10, 2, 4, 1, 0)
# Group 50 (0, 5, 0, 4, 13)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(84,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown128(14,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為阻礙[1:CHARA_G]進軍而現身!
SubGroup(2)
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0)
# 哈琵可沒聽說會被帶來這麼熱的地方啊。
好討厭喔~
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 5, 3)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 1
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
# Group 52 (0, 5, 8, 4, 15)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(84,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為阻礙[1:CHARA_G]進軍而現身!
SubGroup(2)
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0)
# 哈琵可沒聽說會被帶來這麼熱的地方啊。
好討厭喔~
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
# Group 53 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 0
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,14,83,83,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 54 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1836,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那個將領似乎沒什麼戰意。
我們或許有機會說服她呢……
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
GroupCheck3(56,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,1,14,83,83,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1839,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 你應該沒必要效忠於帝國吧?
加入我們,王國不會虧待你的。
TalkCharacter(1840,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 確實是沒必要。
好吧,反正都輸了,就聽你們的囉。
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,1,2,14,83,83,0,0,0,0,0,0,0,0)
# 成功說服[0:CHARA_G]!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,14,83,83,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
# Group 60 (1, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1838,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 啊……這位小姐,
你果然沒打算認真打吧?
# Group 62 (11, 2, 4, 1, 0)
# Group 63 (0, 5, 0, 4, 35)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1842,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 報告! 帝國軍似乎打算封鎖前方的堡壘!
SubGroup(2)
Unknown105(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2901,0,83,83,83,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]開始準備封鎖[g]堡壘[/]!
SubGroup(3)
Unknown14(15,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2921,2,15,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人為準備封鎖[r]堡壘[/]而現身!
SubGroup(2)
TalkCharacter(1843,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 要是堡壘被封鎖的話,
我們就得從噴火口附近通過了。
TalkCharacter(1844,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 不能讓大家走這麼危險的路。
我們殺出一條路吧……!
SubGroup(5)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,4,180,1,30,3,0,0,0,0,0,0,0,0)
MainMissionStart(2922,4,3,1,15,15,83,0,0,0,0,0,0,0,0)
# 在[r]堡壘[/]完全封鎖前,擊敗[0:CHARA_G]等人!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2932,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為選擇進軍路線而停止進軍!
# Group 64 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 1)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (1, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1845,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 哼,真是輕而易舉……
就這點程度也想阻擋我們。
# Group 70 (0, 5, 0, 5, 20)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,0,4,180,0,30,3,0,0,0,0,0,0,0,0)
MainMissionStart(2903,1,3,2,83,16,83,0,0,0,0,0,0,0,0)
# 成功確保進軍路線暢通!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1846,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 成功了呢!
這樣應該就能安全地行軍了。
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1847,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 這樣就能確保行軍順暢了。
蕾雅大人,請前進吧。
SubGroup(1)
TalkCharacter(1848,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 謝謝你。看到這些英勇的行為,
想必主也會為你們感到欣慰吧。
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重新開始進軍!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1849,27,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 可惡……再這樣下去會被他們逃了。
無論如何都要擋下敵人!
# Group 71 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,0,4,180,0,30,3,0,0,0,0,0,0,0,0)
MainMissionStart(2904,2,3,3,83,83,83,3,0,0,0,0,0,0,0)
# [r][0:PARTY][/]已封鎖[g]堡壘[/]!
SubGroup(9)
Unknown14(80,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(80,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(80,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(81,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(82,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(275,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# 緊追[0:CHARA_G]的[r][0:PARTY][/]現身!
SubGroup(2)
TalkCharacter(1851,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 雖然是條危險的道路,但也只能前進了。
蕾雅大人,還請您先暫時忍耐一下。
TalkCharacter(1852,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 嗯……我不要緊。
只要我們攜手前行,定能跨越這個難關。
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,1,83,3,0,0,1,3,0,0,0)
Alert(139,0,8,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重新開始進軍!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown10(8,56500,0,53100,0,64900,0,60800,0,0,1,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2927,2,8,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因進軍路線上的[r]堡壘[/]被封鎖,開始朝[g]熔岩[/]地帶進軍!
# Group 73 (0, 5, 0, 3, 3)
SubGroup(2)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
# Group 74 (6, 2, 4, 1, 0)
# Group 75 (0, 5, 0, 4, 42)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1854,30,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 大司教閣下! 西提司大人與
卡多莉奴大人正在被帝國軍攻擊!
SubGroup(2)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2924,2,9,10,83,3,0,0,0,0,0,0,0,0,0)
# 發現被[r][0:PARTY][/]攻擊的[0:CHARA_G]和[1:CHARA_G]!
SubGroup(4)
SetDeathText(26,73,1910,3,0,0,0,0,0,0,0,0,0,0,0)
# 沒想到我會被逼到這個地步……
我誤判情勢了嗎……?
SetDeathText(32,73,1913,2,0,0,0,0,0,0,0,0,0,0,0)
# 嘖,這些傢伙真煩啊……!
怎麼砍都砍不完。
CloseUp(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
CloseUp(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1855,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 西提司、卡多莉奴……
我可不能讓他們送命啊。
TalkCharacter(1856,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 帝彌托利王,拜託你了。
可以幫我去救救他們嗎?
SubGroup(5)
Unknown43(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2913,4,4,1,9,10,83,3,0,0,0,0,0,0,0)
# 占領[r]堡壘[/],救援[0:CHARA_G]和[1:CHARA_G]!
SubGroup(4)
Unknown10(1,26,8,9,10,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(323,0,9,10,83,0,0,0,0,0,0,0,0,0,0)
# 提防[0:CHARA_G]和[1:CHARA_G]敗退!
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2933,2,8,9,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]擔心[1:CHARA_G]一行人的安危而停止進軍!
# Group 76 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,9,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1857,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看來是趕上了。
TalkCharacter(1858,26,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 是援軍嗎……太好了!
抱歉,要請你們幫忙了。
# Group 77 (0, 2, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1860,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 總算是趕上了……!
卡多莉奴小姐,你沒事真是太好了!
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1861,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 卡多莉奴大人,你沒事嗎?
讓我們也一起幫忙吧。
SubGroup(1)
TalkCharacter(1862,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 哈哈,那真是太好了!
我還在想自己一個人該怎麼辦呢。
# Group 78 (0, 5, 0, 4, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1859,26,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 多虧有你們,我們才能死裡逃生。
大司教似乎也沒事……謝謝你們。
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
# 已救援[0:CHARA_G]!
SubGroup(1)
Unknown6(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 4, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1863,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 你們能來真是幫了大忙啊。
蕾雅大人也沒事吧? 那我就放心了。
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
# 已救援[0:CHARA_G]!
SubGroup(1)
Unknown6(10,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(446,1,4,2,9,10,83,3,3,0,0,0,0,0,0)
# 成功救援[0:CHARA_G]和[1:CHARA_G]!
# Group 81 (4, 2, 4, 1, 0)
# Group 82 (0, 5, 0, 2, 34)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4040,480,3810,4400,420,3850,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4340,460,3850,4400,440,3850,200,0,0,0,0,0,0,0,0)
# Focus on coords?
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1866,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我們必須確保西提司先生與
卡多莉奴小姐的逃跑路線才行……!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1867,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我們必須確保西提司大人與
卡多莉奴大人的逃跑路線才行呢。
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(7)
Unknown83(8750,465,7600,8795,430,7800,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8800,430,7680,8795,415,7800,200,0,0,0,0,0,0,0,0)
# Focus on coords?
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1868,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 用石頭之類的東西擋住熔岩就好了吧?
雖然不容易,但總會有辦法的。
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1869,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 只要暫時擋住熔岩的流入,
應該就能確保退路的安全……
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown66(897,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown45(897,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(897,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(777,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown45(896,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(896,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(776,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(776,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2928,4,5,1,9,10,83,3,0,0,0,0,0,0,0)
# 停止[g]熔岩[/],確保[0:CHARA_G]和[1:CHARA_G]的進軍路線暢通!
# Group 83 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown36(896,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(896,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(4500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2931,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
# 確保[0:CHARA_G]的進軍路線暢通!
# Group 84 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown36(776,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(776,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(4500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2931,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
# 確保[0:CHARA_G]的進軍路線暢通!
# Group 85 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(776,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(896,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(777,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(897,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2908,1,5,2,9,10,83,3,3,0,0,0,0,0,0)
# 成功確保[0:CHARA_G]和[1:CHARA_G]的進軍路線暢通!
# Group 86 (51, 2, 4, 1, 0)
# Group 87 (0, 5, 0, 3, 26)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1870,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 很好,目前為止都很順利呢……!
距離目的地還有一段距離,大家可別鬆懈了!
SubGroup(5)
Unknown10(0,91,8,9,10,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,22864,1,38600,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2909,4,0,6,8,83,83,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown26(10,25578,1,2636,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,83,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(10,1,83,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown11(10,25578,1,2636,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown15(8,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (13, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 4, 1)
SubGroup(1)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 1)
SubGroup(1)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 4, 1)
SubGroup(1)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,13,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 4, 3)
SubGroup(1)
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 40, 4)
SubGroup(1)
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
# Group 97 (0, 5, 0, 40, 9)
SubGroup(2)
GroupCheck4(95,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: True 1
SubGroup(13)
Unknown29(1,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,41,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,42,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,47,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,48,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,49,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
# Group 98 (0, 5, 2, 40, 4)
SubGroup(1)
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(2,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: True 1
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,9,83,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
# Group 100 (0, 5, 0, 40, 9)
SubGroup(2)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: True 1
SubGroup(13)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,9,83,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
# Group 101 (0, 5, 2, 40, 4)
SubGroup(1)
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 101: True 1
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,10,83,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
# Group 103 (0, 5, 0, 40, 9)
SubGroup(2)
GroupCheck4(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 101: True 1
SubGroup(13)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,10,83,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
# Group 104 (26, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 10, 6, 4)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(118,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(40,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(41,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(42,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(123,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(46,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(47,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(47,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(48,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(49,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(49,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 10, 4, 4)
SubGroup(3)
GroupCheck4(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 105: True 1
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(13,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(105,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(106,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 106: True 1
Unknown19(40,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,40,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,40,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,40,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(40,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(107,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 107: True 1
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,41,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,41,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,41,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(41,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 108: True 1
Unknown19(42,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,42,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,42,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,42,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(42,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(108,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: True 1
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(109,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: True 1
Unknown19(44,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(110,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(111,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: True 1
Unknown19(45,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(111,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 1
Unknown19(46,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,46,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,46,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,46,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(46,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(113,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 113: True 1
Unknown19(47,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,47,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,47,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,47,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(47,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(113,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 114: True 1
Unknown19(48,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,48,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,48,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,48,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(48,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(114,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(115,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 115: True 1
Unknown19(49,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,49,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,49,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,49,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(49,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(115,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 116: True 1
Unknown19(50,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,50,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,50,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,50,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(116,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 2, 7, 4)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 117: True 1
Unknown19(51,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(8,51,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(9,51,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(10,51,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(117,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 7, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1894,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 總算是逃出來了,
我得向大家表達謝意才行呢。
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,83,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,8,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵達[g]目標地點[/]!
# Group 132 (0, 5, 0, 7, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1896,26,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 抱歉,給你們添麻煩了。
感謝你們的相助之恩。
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,83,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵達[g]目標地點[/]!
# Group 133 (0, 5, 0, 7, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 101: False 1
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1898,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 謝謝你們的幫忙!
多虧有你們,我才能來到這裡。
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(10,1,83,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵達[g]目標地點[/]!
# Group 134 (0, 2, 0, 7, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(132,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 132: False 1
GroupCheck4(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: False 1
SubGroup(1)
TalkCharacter(1895,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 在確認西提司與卡多莉奴平安之前,
我們不能離開山谷……!
# Group 135 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 132: True 1
GroupCheck4(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: False 1
SubGroup(1)
TalkCharacter(1897,26,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 唔……沒想到我會傷得這麼重……
只能在這裡祈禱大司教平安無事了……
# Group 136 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 1
GroupCheck4(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: False 1
SubGroup(1)
TalkCharacter(1899,32,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 蕾雅大人……可惡!
要是沒有這些傷,真想馬上過去幫忙……
# Group 137 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
GroupCheck4(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 132: True 1
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 1
SubGroup(5)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23164,1,38600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(807,1,6,2,8,10,83,3,3,0,0,0,0,0,0)
# 成功護送[0:CHARA_G]一行人!
# Group 138 (2, 2, 4, 1, 0)
# Group 139 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1864,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 大家快拿起武器!
我們要保護好大司教大人!
# Group 140 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown15(53,8,2,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(54,9,2,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(55,10,2,3,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2926,1,53,8,83,1,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身! 開始掩護[1:CHARA_G]一行人逃脫!
SubGroup(1)
TalkCharacter(1865,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 看來這些人還挺有骨氣的嘛。
那麼,我就期待一下你們的表現吧。
# Group 141 (8, 2, 4, 1, 0)
# Group 142 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 1
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 1
SubGroup(1)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,47800,0,15764,1,0,3000,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown76(11,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,90,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(34,73,1871,3,0,0,0,0,0,0,0,0,0,0,0)
# 呼、呼……蕾雅大人……
已經……逃走了嗎……
CloseUp(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2935,0,11,83,83,1,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為負責殿後而現身!
SubGroup(1)
TalkCharacter(1872,36,1,4,1,3,0,0,0,0,0,0,0,0,0)
# 什麼……錐里爾居然殿後?
為什麼要這麼做……!
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 2, 7, 0)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 78: True 1
GroupCheck4(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 79: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 5, 0, 5, 32)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(11,47800,0,15764,1,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown28(6,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(24,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2930,2,24,11,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身! 開始朝[1:CHARA_G]發動奇襲!
SubGroup(1)
TalkCharacter(1873,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 我不能用他的犧牲來換取自己苟活……
請救救他吧。
SubGroup(4)
Unknown43(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2936,4,7,1,11,83,83,0,0,0,0,0,0,0,0)
# 救援負責殿後的[0:CHARA_G]!
SubGroup(1)
Unknown78(0,11,90,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,143,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 讓大家好好見識一下你的成長吧!
SubGroup(2)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 主角出擊戰鬥時,
可以在[g]指示行動畫面[/]
按下[$PAD_RU]來發動[g]無間瞬動[/]。 無間瞬動是非常強大的能力,
在地圖上選擇[g]目前能前往的我方堡壘[/],
即可[g]瞬間轉移[/]過去。
[g]每次戰鬥只能發動一定次數[/]。
Unknown91(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,39500,0,24464,1,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦戰! 快過去救援!
SubGroup(2)
TalkCharacter(1874,34,1,3,0,3,0,0,0,0,0,0,0,0,0)
# 嗚……不能放棄……
我必須保護好蕾雅大人……!
TalkCharacter(1875,36,1,3,0,3,0,0,0,0,0,0,0,0,0)
# 主啊,請保佑他平安無事吧……
SubGroup(1)
Unknown61(11,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
SubGroup(1)
TalkCharacter(1876,34,1,2,0,3,0,0,0,0,0,0,0,0,0)
# 只要……能讓蕾雅大人活下來……
這點小傷根本不痛不癢……!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1877,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 看來他受了不少傷呢……
我們得快點過去救援才行!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1878,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 看來他已經快撐不下去了。
我們得儘快過去救援才行……!
SubGroup(1)
Unknown61(11,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 4, 18)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1879,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 錐里爾,真虧你能撐到現在。
蕾雅大人就快要通過山谷了。
TalkCharacter(1880,34,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 是嗎……太好了……
謝謝……
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,7,2,11,83,83,0,0,0,0,0,0,0,0)
# 成功救援[0:CHARA_G]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(1881,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 錐里爾得救了嗎……!
感謝大家的努力與主的保佑。
SubGroup(2)
Unknown23(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown32(11,2,83,0,47800,0,15764,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
SubGroup(1)
TalkCharacter(1883,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 啊啊,錐里爾……!
那孩子都是因為我……
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,2,7,3,11,83,83,0,0,0,0,0,0,0,0)
# 未能救援[0:CHARA_G]!
SubGroup(1)
TalkCharacter(1884,36,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 我不能辜負他的一番心意。
即使感到痛苦,現在也只能向前邁進……
# Group 150 (7, 2, 4, 1, 0)
# Group 151 (0, 5, 0, 7, 18)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(84,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
Unknown10(8,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
Unknown10(9,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
Unknown10(10,12564,1,36400,0,22064,1,49400,0,0,1,1,0,0,0)
SubGroup(2)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2914,2,13,8,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為阻礙[1:CHARA_G]進軍而現身!
SubGroup(2)
SetDeathText(11,73,1885,0,0,0,0,0,0,0,0,0,0,0,0)
# 這裡、不能過。
要捉住……大司教!
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1886,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 唔……是伏兵嗎?
我得想辦法突破這裡才行……
SubGroup(2)
Unknown43(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,13,83,83,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 152 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1888,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 是布里基特的公主啊……
把她捉起來的話,或許有機會說服她。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 0 1 0
SubGroup(2)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,9,8,13,83,83,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 6, 0, 3, 14)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1890,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 如果你也是要繼承王位之人,
那就應該知道自己不能死在這裡吧。
TalkCharacter(1891,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 我、不能、死。
為了國家……我、願意、投降。
SubGroup(1)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,13,83,83,0,0,0,0,0,0,0,0)
# 成功說服[0:CHARA_G]!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 6, 0, 3, 8)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 0 0
SubGroup(1)
Unknown149(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,13,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,13,83,83,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
# Group 158 (2, 2, 4, 1, 0)
# Group 159 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown15(83,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1887,11,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 排除、任務的阻礙。
# Group 160 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1889,11,1,3,0,1,0,0,0,0,0,0,0,0,0)
# 為了帝國、為了布里基特……
我、不能、倒下!
# Group 161 (1, 2, 4, 1, 0)
# Group 162 (0, 5, 0, 5, 23)
SubGroup(2)
PauseMaybe(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1892,28,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 快! 在大司教離開山谷前
我們說什麼都要捉住她!
SubGroup(4)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2917,2,18,8,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]部隊現身! 開始朝[1:CHARA_G]進軍!
SubGroup(8)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (3, 2, 4, 1, 0)
# Group 164 (0, 5, 0, 8, 22)
SubGroup(3)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(5,73,1900,2,0,0,0,0,0,0,0,0,0,0,0)
# 既然無法捉住大司教……
那就只能把你們一網打盡了。
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,83,83,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身!
SubGroup(2)
TalkCharacter(1901,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 是修伯特啊……
陛下,我們得打倒那傢伙才行……
TalkCharacter(1902,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 嗯……我知道。
打敗那傢伙,儘速撤退吧。
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,83,83,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,12,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1903,5,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 嘖,竟然這麼拚命地幫助大司教……
真不愧是礙眼的王國啊。
# Group 166 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1904,5,1,3,0,1,0,0,0,0,0,0,0,0,0)
# 真不甘心……
看來我得考慮撤退才行了。
# Group 167 (1, 2, 4, 1, 0)
# Group 168 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,35,83,60,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
# Group 169 (3, 2, 4, 1, 0)
# Group 170 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
SubGroup(1)
TalkCharacter(1907,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 主啊,請守護我吧。
我還不能倒下……!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1908,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 蕾雅大人,請您再撐一下。
讓我們一起度過難關吧……
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1909,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我們不能止步不前。
蕾雅大人,還請您暫時忍耐一下。
SubGroup(1)
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,9,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦戰! 快過去救援!
SubGroup(2)
TalkCharacter(1911,26,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 唔……我要是在這裡被打倒,
誰來守護芙蓮啊……
TalkCharacter(1912,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 西提司大人……我們得加緊速度了。
SubGroup(1)
Unknown61(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 5, 0, 2, 11)
SubGroup(1)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,10,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦戰! 快過去救援!
SubGroup(1)
TalkCharacter(1914,32,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 唔……我居然會落到這種地步,
真是沒用啊……
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1915,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不好了,卡多莉奴小姐要不行了!
我們得快去幫她才行!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1916,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 看來她陷入了苦戰啊……
我們得趕緊過去才行。
SubGroup(1)
Unknown61(10,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (6, 2, 4, 1, 0)
# Group 174 (1, 2, 4, 1, 0)
# Group 175 (0, 7, 0, 3, 10)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,10,2,12,83,83,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(1905,5,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 真是的,害我都沒臉見陛下了……
大司教就先讓你們帶走吧……
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,83,83,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 176 (3, 2, 4, 1, 0)
# Group 177 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(36,96,1917,3,0,0,0,0,0,0,0,0,0,0,0)
# 各位……很抱歉……
我已經不行了……
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1918,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 蕾雅大人落入帝國手中了……?
作戰失敗……現在只能撤退了。
SubGroup(1)
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0)
# 戰鬥敗北!
# Group 178 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(26,96,1919,3,0,0,0,0,0,0,0,0,0,0,0)
# 蕾雅……芙蓮,抱歉……
看來我只能到這裡了……
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1920,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 西提司……!
要是你倒下了,我們的未來就……
SubGroup(1)
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0)
# 戰鬥敗北!
# Group 179 (0, 8, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(32,96,1921,3,0,0,0,0,0,0,0,0,0,0,0)
# 蕾雅大人……抱歉……
請您一定要平安無事……
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1922,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 卡多莉奴居然戰敗了……
我們今後該如何是好……
SubGroup(1)
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0)
# 戰鬥敗北!
SetDeathText(36,27,1906,3,0,0,0,0,0,0,0,0,0,0,0)
蕾雅
volume_up
沒關係,不用擔心。 我們快點前進吧。
SetDeathText(36,28,1907,3,0,0,0,0,0,0,0,0,0,0,0)
蕾雅
volume_up
主啊,請守護我吧。 我還不能倒下……!
SetDeathText(26,27,1911,2,0,0,0,0,0,0,0,0,0,0,0)
西提司
volume_up
唔……我要是在這裡被打倒, 誰來守護芙蓮啊……
SetDeathText(32,27,1914,2,0,0,0,0,0,0,0,0,0,0,0)
卡多莉奴
volume_up
唔……我居然會落到這種地步, 真是沒用啊……
SetDeathText(34,27,1874,2,0,0,0,0,0,0,0,0,0,0,0)
錐里爾
volume_up
嗚……不能放棄…… 我必須保護好蕾雅大人……!
SetDeathText(34,28,1876,2,0,0,0,0,0,0,0,0,0,0,0)
錐里爾
volume_up
只要……能讓蕾雅大人活下來…… 這點小傷根本不痛不癢……!
SetDeathText(103,96,1841,3,0,0,0,0,0,0,0,0,0,0,0)
哈琵
volume_up
沒想到這裡會是哈琵的葬身之地…… 康妮……是否平安呢……
SetDeathText(34,96,1882,3,0,0,0,0,0,0,0,0,0,0,0)
錐里爾
volume_up
蕾雅大人……對不起…… 請快點逃……
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
Alert(658,1,79,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]開始利用[b]共鳴魔法:白[/]回復!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
Alert(313,2,79,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]敗退!
Alert(659,2,79,83,83,0,0,0,0,0,0,0,0,0,0)
[b]共鳴魔法:白[/]因[0:CHARA_G]敗退而停止!
TalkCharacter(1832,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
帝彌托利
volume_up
蕾雅大人,原來您在這裡啊。 幸好您沒事。
TalkCharacter(1833,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
啊啊,你來了呀……! 感謝你的救援,帝彌托利王。
TalkCharacter(1834,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
帝彌托利
volume_up
從現在起我們會負責護送您。 一起穿過山谷,前往王國領吧。
MainMissionStart(2900,4,0,1,8,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: 護送[0:CHARA_G]至逃脫地點!
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
若於熔岩之上通行會受到傷害。 可以飛行的兵種在騎乘狀態時 可不受傷害通行。
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
Alert(2934,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
擊敗妨礙[0:CHARA_G]進軍的[r]敵人[/]!
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]為阻礙[1:CHARA_G]進軍而現身!
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0)
哈琵
volume_up
哈琵可沒聽說會被帶來這麼熱的地方啊。 好討厭喔~
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
Alert(2914,2,14,8,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]為阻礙[1:CHARA_G]進軍而現身!
SetDeathText(103,73,1835,3,0,0,0,0,0,0,0,0,0,0,0)
哈琵
volume_up
哈琵可沒聽說會被帶來這麼熱的地方啊。 好討厭喔~
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
MainMissionStart(2,4,2,1,14,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(1836,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
杜篤
volume_up
那個將領似乎沒什麼戰意。 我們或許有機會說服她呢……
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(1839,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
帝彌托利
volume_up
你應該沒必要效忠於帝國吧? 加入我們,王國不會虧待你的。
TalkCharacter(1840,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
哈琵
volume_up
確實是沒必要。 好吧,反正都輸了,就聽你們的囉。
MainMissionStart(485,1,1,2,14,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功說服[0:CHARA_G]!
Alert(319,0,14,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
MainMissionStart(438,1,2,2,14,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(1838,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
希爾凡
volume_up
啊……這位小姐, 你果然沒打算認真打吧?
TalkDeploySlot(1842,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2901,0,83,83,83,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]開始準備封鎖堡壘!
Alert(2921,2,15,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人為準備封鎖[r]堡壘[/]而現身!
TalkCharacter(1843,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
杜篤
volume_up
要是堡壘被封鎖的話, 我們就得從噴火口附近通過了。
TalkCharacter(1844,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
帝彌托利
volume_up
不能讓大家走這麼危險的路。 我們殺出一條路吧……!
MainMissionStart(2922,4,3,1,15,15,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: 在[r]堡壘[/]完全封鎖前,擊敗[0:CHARA_G]等人!
Alert(2932,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]為選擇進軍路線而停止進軍!
TalkCharacter(1845,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
菲力克斯
volume_up
哼,真是輕而易舉…… 就這點程度也想阻擋我們。
MainMissionStart(2903,1,3,2,83,16,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功確保進軍路線暢通!
TalkCharacter(1846,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
亞修
volume_up
成功了呢! 這樣應該就能安全地行軍了。
TalkCharacter(1847,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
帝彌托利
volume_up
這樣就能確保行軍順暢了。 蕾雅大人,請前進吧。
TalkCharacter(1848,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
謝謝你。看到這些英勇的行為, 想必主也會為你們感到欣慰吧。
Alert(139,1,8,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重新開始進軍!
TalkDeploySlot(1849,27,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
可惡……再這樣下去會被他們逃了。 無論如何都要擋下敵人!
MainMissionStart(2904,2,3,3,83,83,83,3,0,0,0,0,0,0,0)
MAIN MISSION START: [r][0:PARTY][/]已封鎖堡壘!
Alert(275,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
緊追[0:CHARA_G]的[r][0:PARTY][/]現身!
TalkCharacter(1851,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
帝彌托利
volume_up
雖然是條危險的道路,但也只能前進了。 蕾雅大人,還請您先暫時忍耐一下。
TalkCharacter(1852,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
嗯……我不要緊。 只要我們攜手前行,定能跨越這個難關。
Alert(139,0,8,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重新開始進軍!
Alert(2927,2,8,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因進軍路線上的[r]堡壘[/]被封鎖,開始朝熔岩地帶進軍!
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
TalkDeploySlot(1854,30,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
大司教閣下! 西提司大人與 卡多莉奴大人正在被帝國軍攻擊!
Alert(2924,2,9,10,83,3,0,0,0,0,0,0,0,0,0)
發現被[r][0:PARTY][/]攻擊的[0:CHARA_G]和[1:CHARA_G]!
SetDeathText(26,73,1910,3,0,0,0,0,0,0,0,0,0,0,0)
西提司
volume_up
沒想到我會被逼到這個地步…… 我誤判情勢了嗎……?
SetDeathText(32,73,1913,2,0,0,0,0,0,0,0,0,0,0,0)
卡多莉奴
volume_up
嘖,這些傢伙真煩啊……! 怎麼砍都砍不完。
TalkCharacter(1855,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
西提司、卡多莉奴…… 我可不能讓他們送命啊。
TalkCharacter(1856,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
帝彌托利王,拜託你了。 可以幫我去救救他們嗎?
MainMissionStart(2913,4,4,1,9,10,83,3,0,0,0,0,0,0,0)
MAIN MISSION START: 占領[r]堡壘[/],救援[0:CHARA_G]和[1:CHARA_G]!
Alert(323,0,9,10,83,0,0,0,0,0,0,0,0,0,0)
提防[0:CHARA_G]和[1:CHARA_G]敗退!
Alert(2933,2,8,9,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]擔心[1:CHARA_G]一行人的安危而停止進軍!
TalkCharacter(1857,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1858,26,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
西提司
volume_up
是援軍嗎……太好了! 抱歉,要請你們幫忙了。
TalkCharacter(1860,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
英谷莉特
volume_up
總算是趕上了……! 卡多莉奴小姐,你沒事真是太好了!
TalkCharacter(1861,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
帝彌托利
volume_up
卡多莉奴大人,你沒事嗎? 讓我們也一起幫忙吧。
TalkCharacter(1862,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
卡多莉奴
volume_up
哈哈,那真是太好了! 我還在想自己一個人該怎麼辦呢。
TalkCharacter(1859,26,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
西提司
volume_up
多虧有你們,我們才能死裡逃生。 大司教似乎也沒事……謝謝你們。
Alert(934,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
已救援[0:CHARA_G]!
TalkCharacter(1863,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
卡多莉奴
volume_up
你們能來真是幫了大忙啊。 蕾雅大人也沒事吧? 那我就放心了。
Alert(934,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
已救援[0:CHARA_G]!
MainMissionStart(446,1,4,2,9,10,83,3,3,0,0,0,0,0,0)
MAIN MISSION START: 成功救援[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(1866,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
梅爾賽德司
volume_up
我們必須確保西提司先生與 卡多莉奴小姐的逃跑路線才行……!
TalkCharacter(1867,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
杜篤
volume_up
我們必須確保西提司大人與 卡多莉奴大人的逃跑路線才行呢。
TalkCharacter(1868,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
希爾凡
volume_up
用石頭之類的東西擋住熔岩就好了吧? 雖然不容易,但總會有辦法的。
TalkCharacter(1869,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
帝彌托利
volume_up
只要暫時擋住熔岩的流入, 應該就能確保退路的安全……
MainMissionStart(2928,4,5,1,9,10,83,3,0,0,0,0,0,0,0)
MAIN MISSION START: 停止熔岩,確保[0:CHARA_G]和[1:CHARA_G]的進軍路線暢通!
Alert(2931,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
確保[0:CHARA_G]的進軍路線暢通!
Alert(2931,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
確保[0:CHARA_G]的進軍路線暢通!
MainMissionStart(2908,1,5,2,9,10,83,3,3,0,0,0,0,0,0)
MAIN MISSION START: 成功確保[0:CHARA_G]和[1:CHARA_G]的進軍路線暢通!
TalkCharacter(1870,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
帝彌托利
volume_up
很好,目前為止都很順利呢……! 距離目的地還有一段距離,大家可別鬆懈了!
Alert(369,2,8,83,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
Alert(373,1,8,83,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
Alert(369,2,9,83,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
Alert(373,1,9,83,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
Alert(369,2,10,83,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
Alert(373,1,10,83,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
TalkCharacter(1894,36,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
總算是逃出來了, 我得向大家表達謝意才行呢。
Alert(142,1,8,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]抵達目標地點!
TalkCharacter(1896,26,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
西提司
volume_up
抱歉,給你們添麻煩了。 感謝你們的相助之恩。
Alert(142,1,9,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]抵達目標地點!
TalkCharacter(1898,32,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
卡多莉奴
volume_up
謝謝你們的幫忙! 多虧有你們,我才能來到這裡。
Alert(142,1,10,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]抵達目標地點!
TalkCharacter(1895,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
在確認西提司與卡多莉奴平安之前, 我們不能離開山谷……!
TalkCharacter(1897,26,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
西提司
volume_up
唔……沒想到我會傷得這麼重…… 只能在這裡祈禱大司教平安無事了……
TalkCharacter(1899,32,1,2,1,3,0,0,0,0,0,0,0,0,0)
link
卡多莉奴
volume_up
蕾雅大人……可惡! 要是沒有這些傷,真想馬上過去幫忙……
MainMissionStart(807,1,6,2,8,10,83,3,3,0,0,0,0,0,0)
MAIN MISSION START: 成功護送[0:CHARA_G]一行人!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
TalkDeploySlot(1864,29,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(2926,1,53,8,83,1,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身! 開始掩護[1:CHARA_G]一行人逃脫!
TalkCharacter(1865,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
菲力克斯
volume_up
看來這些人還挺有骨氣的嘛。 那麼,我就期待一下你們的表現吧。
SetDeathText(34,73,1871,3,0,0,0,0,0,0,0,0,0,0,0)
錐里爾
volume_up
呼、呼……蕾雅大人…… 已經……逃走了嗎……
Alert(2935,0,11,83,83,1,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]為負責殿後而現身!
TalkCharacter(1872,36,1,4,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
什麼……錐里爾居然殿後? 為什麼要這麼做……!
Alert(2930,2,24,11,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身! 開始朝[1:CHARA_G]發動奇襲!
TalkCharacter(1873,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
我不能用他的犧牲來換取自己苟活…… 請救救他吧。
MainMissionStart(2936,4,7,1,11,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: 救援負責殿後的[0:CHARA_G]!
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
主角出擊戰鬥時, 可以在指示行動畫面 按下[$PAD_RU]來發動無間瞬動。無間瞬動是非常強大的能力, 在地圖上選擇目前能前往的我方堡壘, 即可瞬間轉移過去。 每次戰鬥只能發動一定次數。
Alert(331,2,11,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦戰! 快過去救援!
TalkCharacter(1874,34,1,3,0,3,0,0,0,0,0,0,0,0,0)
link
錐里爾
volume_up
嗚……不能放棄…… 我必須保護好蕾雅大人……!
TalkCharacter(1875,36,1,3,0,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
主啊,請保佑他平安無事吧……
Alert(333,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkCharacter(1876,34,1,2,0,3,0,0,0,0,0,0,0,0,0)
link
錐里爾
volume_up
只要……能讓蕾雅大人活下來…… 這點小傷根本不痛不癢……!
TalkCharacter(1877,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
雅妮特
volume_up
看來他受了不少傷呢…… 我們得快點過去救援才行!
TalkCharacter(1878,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
帝彌托利
volume_up
看來他已經快撐不下去了。 我們得儘快過去救援才行……!
TalkCharacter(1879,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
帝彌托利
volume_up
錐里爾,真虧你能撐到現在。 蕾雅大人就快要通過山谷了。
TalkCharacter(1880,34,1,3,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,7,2,11,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功救援[0:CHARA_G]!
Alert(237,0,11,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
TalkCharacter(1881,36,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
錐里爾得救了嗎……! 感謝大家的努力與主的保佑。
Alert(319,3,11,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
TalkCharacter(1883,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
啊啊,錐里爾……! 那孩子都是因為我……
MainMissionStart(445,2,7,3,11,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能救援[0:CHARA_G]!
TalkCharacter(1884,36,1,2,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
我不能辜負他的一番心意。 即使感到痛苦,現在也只能向前邁進……
Alert(2914,2,13,8,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]為阻礙[1:CHARA_G]進軍而現身!
SetDeathText(11,73,1885,0,0,0,0,0,0,0,0,0,0,0,0)
佩托拉
volume_up
這裡、不能過。 要捉住……大司教!
TalkCharacter(1886,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
唔……是伏兵嗎? 我得想辦法突破這裡才行……
MainMissionStart(2,4,9,1,13,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(1888,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
菲力克斯
volume_up
是布里基特的公主啊…… 把她捉起來的話,或許有機會說服她。
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(1890,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
菲力克斯
volume_up
如果你也是要繼承王位之人, 那就應該知道自己不能死在這裡吧。
TalkCharacter(1891,11,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
佩托拉
volume_up
我、不能、死。 為了國家……我、願意、投降。
MainMissionStart(485,1,8,2,13,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功說服[0:CHARA_G]!
Alert(319,0,13,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
MainMissionStart(438,1,9,2,13,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(1887,11,1,2,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(1889,11,1,3,0,1,0,0,0,0,0,0,0,0,0)
link
佩托拉
volume_up
為了帝國、為了布里基特…… 我、不能、倒下!
TalkDeploySlot(1892,28,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
快! 在大司教離開山谷前 我們說什麼都要捉住她!
Alert(2917,2,18,8,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]部隊現身! 開始朝[1:CHARA_G]進軍!
SetDeathText(5,73,1900,2,0,0,0,0,0,0,0,0,0,0,0)
修伯特
volume_up
既然無法捉住大司教…… 那就只能把你們一網打盡了。
Alert(200,2,12,83,83,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身!
TalkCharacter(1901,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
杜篤
volume_up
是修伯特啊…… 陛下,我們得打倒那傢伙才行……
TalkCharacter(1902,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
帝彌托利
volume_up
嗯……我知道。 打敗那傢伙,儘速撤退吧。
MainMissionStart(2,4,10,1,12,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(1903,5,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
嘖,竟然這麼拚命地幫助大司教…… 真不愧是礙眼的王國啊。
TalkCharacter(1904,5,1,3,0,1,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
真不甘心…… 看來我得考慮撤退才行了。
Alert(549,1,35,83,60,0,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙!
Alert(333,2,8,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkCharacter(1907,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
主啊,請守護我吧。 我還不能倒下……!
TalkCharacter(1908,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
梅爾賽德司
volume_up
蕾雅大人,請您再撐一下。 讓我們一起度過難關吧……
TalkCharacter(1909,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
帝彌托利
volume_up
我們不能止步不前。 蕾雅大人,還請您暫時忍耐一下。
Alert(331,2,9,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦戰! 快過去救援!
TalkCharacter(1911,26,1,2,1,3,0,0,0,0,0,0,0,0,0)
link
西提司
volume_up
唔……我要是在這裡被打倒, 誰來守護芙蓮啊……
TalkCharacter(1912,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
杜篤
volume_up
西提司大人……我們得加緊速度了。
Alert(331,2,10,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦戰! 快過去救援!
TalkCharacter(1914,32,1,2,1,3,0,0,0,0,0,0,0,0,0)
link
卡多莉奴
volume_up
唔……我居然會落到這種地步, 真是沒用啊……
TalkCharacter(1915,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
雅妮特
volume_up
不好了,卡多莉奴小姐要不行了! 我們得快去幫她才行!
TalkCharacter(1916,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
帝彌托利
volume_up
看來她陷入了苦戰啊…… 我們得趕緊過去才行。
MainMissionStart(438,1,10,2,12,83,83,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(1905,5,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
修伯特
volume_up
真是的,害我都沒臉見陛下了…… 大司教就先讓你們帶走吧……
Alert(237,0,12,83,83,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
SetDeathText(36,96,1917,3,0,0,0,0,0,0,0,0,0,0,0)
蕾雅
volume_up
各位……很抱歉…… 我已經不行了……
TalkCharacter(1918,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
帝彌托利
volume_up
蕾雅大人落入帝國手中了……? 作戰失敗……現在只能撤退了。
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0)
戰鬥敗北!
SetDeathText(26,96,1919,3,0,0,0,0,0,0,0,0,0,0,0)
西提司
volume_up
蕾雅……芙蓮,抱歉…… 看來我只能到這裡了……
TalkCharacter(1920,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
西提司……! 要是你倒下了,我們的未來就……
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0)
戰鬥敗北!
SetDeathText(32,96,1921,3,0,0,0,0,0,0,0,0,0,0,0)
卡多莉奴
volume_up
蕾雅大人……抱歉…… 請您一定要平安無事……
TalkCharacter(1922,36,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
蕾雅
volume_up
卡多莉奴居然戰敗了…… 我們今後該如何是好……
Alert(338,3,83,83,83,3,0,0,0,0,0,0,0,0,0)
戰鬥敗北!