1. 纳戴尔。 你有好好听从本大爷的命令吗?
  2. 是,当然。
  3. 那为什么我们现在只能在山的这头, 遥望那座可恨的城塞呢?
  4. 本大爷应该有命令过你, 立刻召集足够的兵力攻下城塞吧?
  5. 论士兵总数,我方确实明显处于上风。
  6. 但敌将荷尔斯特善于指挥, 对方士气丝毫没有减弱。
  7. 哦,你的意思是,那个胆小的蛮族将领 比本大爷这个帕迈拉下任国王还要优秀?
  8. 我并不是这个意思, 只是要攻下城塞,还需要些时间……
  9. 算了。 根据本大爷的调查……
  10. 帝国的皇族跟贵族正在进行权利斗争, 同时王国的王族们也在争夺王位。
  11. 照这局势,恐怕不会有人赶来救援, 我们只要慢慢击垮他们就好了。
  12. 真的能那么顺利吗? 我记得国王也说先别进攻为好啊?
  13. 哼……现在情况不一样了。 事成之后父亲大人也一定会夸奖我的。
  14. 而且,卡利德现在下落不明。 说不定他在打什么歪主意。
  15. 只要征服芙朵拉,不管那家伙再耍什么手段, 王位都是本大爷的囊中之物了!
  16. 夏哈德大人!敌方出现增援!
  17. 什么?不怕! 增援有什么大不了的!
  18. 我们也投入剩下的兵力, 一举歼灭他们!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 52 607 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 135 0 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 143 52 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 143 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 350 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 0 NULL 2 1284 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 52 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 4294967284 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 1 2400 0 1285 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 143 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 27 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 2 NULL 2 1286 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 3 2403 2 1287 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 52 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 4 0 0 1288 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 5 2403 0 1289 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 143 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 6 0 2 1290 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 52 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 7 2401 0 1291 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 143 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 8 2400 0 1292 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 9 NULL 0 1293 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 10 2401 0 1294 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 52 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 4294967284 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 11 NULL 0 1295 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 143 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 350 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 12 2400 1 1296 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 13 2403 0 1297 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 143 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 14 NULL 0 1298 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 52 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 607 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
607 20 0 20 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 1 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
607 15 NULL 0 1299 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
607 143 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 16 0 2 1300 1 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 143 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 17 NULL 2 1301 1 0 0 0 0 0 0 0 0 0
0
InitEvent (10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (143, 52, 607, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
TopLeftLocationBannerEvent (14, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # “芙朵拉下咽喉”
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
EnterSceneEvent (0, 143, 52, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 26(18, 143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(3, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(2, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 31(1, 350, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (143, 0, NULL, 2, 1284, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 纳戴尔。 你有好好听从本大爷的命令吗?
13
UnkEvent 26(17, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(600, 10, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 59(350, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (52, 1, 2400, 0, 1285, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是,当然。
18
UnkEvent 59(600, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 59(600, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (143, 2, NULL, 2, 1286, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那为什么我们现在只能在山的这头, 遥望那座可恨的城塞呢?
21
TalkEvent (143, 3, 2403, 2, 1287, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 本大爷应该有命令过你, 立刻召集足够的兵力攻下城塞吧?
22
UnkEvent 54(143, 52, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(600, 4294967286, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (52, 4, 0, 0, 1288, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 论士兵总数,我方确实明显处于上风。
26
TalkEvent (52, 5, 2403, 0, 1289, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但敌将荷尔斯特善于指挥, 对方士气丝毫没有减弱。
27
UnkEvent 26(3, 143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (143, 6, 0, 2, 1290, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哦,你的意思是,那个胆小的蛮族将领 比本大爷这个帕迈拉下任国王还要优秀?
29
UnkEvent 26(2, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (52, 7, 2401, 0, 1291, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我并不是这个意思, 只是要攻下城塞,还需要些时间……
31
UnkEvent 54(52, 143, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 10, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(1, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (143, 8, 2400, 0, 1292, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 算了。 根据本大爷的调查……
37
TalkEvent (143, 9, NULL, 0, 1293, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帝国的皇族跟贵族正在进行权利斗争, 同时王国的王族们也在争夺王位。
38
TalkEvent (143, 10, 2401, 0, 1294, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 照这局势,恐怕不会有人赶来救援, 我们只要慢慢击垮他们就好了。
39
UnkEvent 26(17, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(600, 10, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(350, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (52, 11, NULL, 0, 1295, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 真的能那么顺利吗? 我记得国王也说先别进攻为好啊?
43
UnkEvent 26(10, 143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(3, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(2, 400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 31(1, 350, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (143, 12, 2400, 1, 1296, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哼……现在情况不一样了。 事成之后父亲大人也一定会夸奖我的。
49
TalkEvent (143, 13, 2403, 0, 1297, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而且,卡利德现在下落不明。 说不定他在打什么歪主意。
50
UnkEvent 26(5, 143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(600, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (143, 14, NULL, 0, 1298, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 只要征服芙朵拉,不管那家伙再耍什么手段, 王位都是本大爷的囊中之物了!
54
UnkEvent 26(0, 52, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 27(1, 600, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 31(2, 500, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(600, 4294967276, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(2, 500, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
EnterSceneEvent (3, 607, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
61
UnkEvent 64(607, 20, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (607, 15, NULL, 0, 1299, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 夏哈德大人!敌方出现增援!
66
UnkEvent 54(607, 143, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (143, 16, 0, 2, 1300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 什么?不怕! 增援有什么大不了的!
71
UnkEvent 167(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(600, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 27(1, 50, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (143, 17, NULL, 2, 1301, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们也投入剩下的兵力, 一举歼灭他们!
“芙朵拉下咽喉”
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 143 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 350 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 0 NULL 2 1284 1 0 0 0 0 0 0 0 0 0
link 夏哈德 volume_up
纳戴尔。 你有好好听从本大爷的命令吗?
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 52 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 4294967284 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 1 2400 0 1285 1 0 0 0 0 0 0 0 0 0
link 纳戴尔 volume_up
是,当然。
PanCameraEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 143 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 27 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 2 NULL 2 1286 1 0 0 0 0 0 0 0 0 0
link 夏哈德 volume_up
那为什么我们现在只能在山的这头, 遥望那座可恨的城塞呢?
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 3 2403 2 1287 1 0 0 0 0 0 0 0 0 0
link 夏哈德 volume_up
本大爷应该有命令过你, 立刻召集足够的兵力攻下城塞吧?
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 52 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 4 0 0 1288 1 0 0 0 0 0 0 0 0 0
link 纳戴尔 volume_up
论士兵总数,我方确实明显处于上风。
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 5 2403 0 1289 1 0 0 0 0 0 0 0 0 0
link 纳戴尔 volume_up
但敌将荷尔斯特善于指挥, 对方士气丝毫没有减弱。
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 143 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 6 0 2 1290 1 0 0 0 0 0 0 0 0 0
link 夏哈德 volume_up
哦,你的意思是,那个胆小的蛮族将领 比本大爷这个帕迈拉下任国王还要优秀?
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 52 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 7 2401 0 1291 1 0 0 0 0 0 0 0 0 0
link 纳戴尔 volume_up
我并不是这个意思, 只是要攻下城塞,还需要些时间……
UnkEvent (54) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 143 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 8 2400 0 1292 1 0 0 0 0 0 0 0 0 0
link 夏哈德 volume_up
算了。 根据本大爷的调查……
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 9 NULL 0 1293 1 0 0 0 0 0 0 0 0 0
link 夏哈德 volume_up
帝国的皇族跟贵族正在进行权利斗争, 同时王国的王族们也在争夺王位。
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 10 2401 0 1294 1 0 0 0 0 0 0 0 0 0
link 夏哈德 volume_up
照这局势,恐怕不会有人赶来救援, 我们只要慢慢击垮他们就好了。
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 52 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
350 4294967284 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 11 NULL 0 1295 1 0 0 0 0 0 0 0 0 0
link 纳戴尔 volume_up
真的能那么顺利吗? 我记得国王也说先别进攻为好啊?
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 143 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 350 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 12 2400 1 1296 1 0 0 0 0 0 0 0 0 0
link 夏哈德 volume_up
哼……现在情况不一样了。 事成之后父亲大人也一定会夸奖我的。
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 13 2403 0 1297 1 0 0 0 0 0 0 0 0 0
link 夏哈德 volume_up
而且,卡利德现在下落不明。 说不定他在打什么歪主意。
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 143 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 14 NULL 0 1298 1 0 0 0 0 0 0 0 0 0
link 夏哈德 volume_up
只要征服芙朵拉,不管那家伙再耍什么手段, 王位都是本大爷的囊中之物了!
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 52 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 500 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
607 20 0 20 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
52 1 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
607 15 NULL 0 1299 1 0 0 0 0 0 0 0 0 0
link 商人 volume_up
夏哈德大人!敌方出现增援!
UnkEvent (54) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
607 143 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 16 0 2 1300 1 0 0 0 0 0 0 0 0 0
link 夏哈德 volume_up
什么?不怕! 增援有什么大不了的!
UnkEvent (167) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 143 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 0 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 50 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
143 17 NULL 2 1301 1 0 0 0 0 0 0 0 0 0
link 夏哈德 volume_up
我们也投入剩下的兵力, 一举歼灭他们!