1. 撤下伤兵! 还能动的人快去重新整队!
  2. 重整旗鼓后,再次进攻迪亚朵拉!
  3. 还、还要进攻吗!? 我们再等等军务卿吧!
  4. 我们还有很多没有受伤的士兵, 趁现在敌军疲软,我们要再发动一波攻势。
  5. 菲尔迪南特大人……
  6. 拉蒂丝拉瓦将军,我们一直都在等你。 贝尔谷里斯伯爵已经到了吗?
  7. 还没有。雷斯塔南部有可疑的动静, 所以军务卿仍在帝国领保持警戒。
  8. 可疑的动静? 同盟军又在打什么算盘?
  9. 我不清楚。 这很遗憾,但还是暂时撤退较妥。
  10. 嗯……以当前的战力来看, 只要再打一场就肯定能……
  11. 拉蒂丝拉瓦大人! 属下侦查完毕,前来报告!
  12. 情况如何?
  13. 密尔丁大桥遭古罗斯塔尔军急袭, 现已沦陷!
  14. 预计古罗斯塔尔家及科迪利亚家的军队 将占领旧弗雷格顿领!
  15. ……
  16. 古罗斯塔尔伯爵果然算计了我们啊……
  17. 咦!?我们被骗了吗!? 完蛋啦——
  18. 这里就是我的葬身之地吗…… 真是遗憾。
  19. 现在要撤退,必须撤退! 要快点找个能藏身的地方啊!
  20. 贝尔娜提塔,冷静一点。 我们这么慌张是会动摇军心的。
  21. 重新整队,撤回密尔丁大桥。 恐怕很快就会有追兵赶过来吧……
  22. 但我们不能就此止步, 只能朝着帝国继续前进。
  23. 遵命…… 我会跟随您到天涯海角。
  24. 抱歉,要你们两位陪我打这场败仗。
  25. 希望我们帝国军能平安回到祖国, 哪怕回得去的只有一个人也好。
  26. 艾黛尔贾特,抱歉…… 我可能要失约了。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 81 647 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 0 1 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 75 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 255 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (162) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 6 9 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 NULL 2 6185 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 1 NULL 2 6186 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 2401 3 6187 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 2400 2 6188 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 81 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967278 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 81 3 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 81 3 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 4 0 0 6189 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 2 6190 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 6 2401 3 6191 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 2403 3 6192 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 8 0 3 6193 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 2405 0 6194 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967278 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 160 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 647 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 30 0 70 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 2 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 10 0 4 6195 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 81 647 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 11 2403 2 6196 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 12 2352 4 6197 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 13 NULL 3 6198 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 2354 0 1 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 14 0 2 6199 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 81 4 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 2401 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 15 0 3 6200 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2401 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 2412 4 6201 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 17 NULL 2 6202 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 2410 2 6203 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 19 0 3 6204 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 20 NULL 2 6205 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 21 NULL 2 6206 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 81 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 22 2352 2 6207 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 23 0 3 6208 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 24 NULL 2 6209 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 27 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 25 NULL 2 6210 1 0 0 0 0 0 0 0 0 0
0
InitEvent (27, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (6, 9, 81, 647, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 4, 0, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 6, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 162(8, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (6, 0, NULL, 2, 6185, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 撤下伤兵! 还能动的人快去重新整队!
11
TalkEvent (6, 1, NULL, 2, 6186, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 重整旗鼓后,再次进攻迪亚朵拉!
12
TalkEvent (9, 2, 2401, 3, 6187, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 还、还要进攻吗!? 我们再等等军务卿吧!
13
TalkEvent (6, 3, 2400, 2, 6188, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我们还有很多没有受伤的士兵, 趁现在敌军疲软,我们要再发动一波攻势。
14
EnterSceneEvent (3, 81, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
15
UnkEvent 26(13, 81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(600, 0, 4294967278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (81, 4, 0, 0, 6189, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 菲尔迪南特大人……
26
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (6, 5, 0, 2, 6190, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 拉蒂丝拉瓦将军,我们一直都在等你。 贝尔谷里斯伯爵已经到了吗?
31
UnkEvent 26(10, 81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (81, 6, 2401, 3, 6191, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 还没有。雷斯塔南部有可疑的动静, 所以军务卿仍在帝国领保持警戒。
36
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (6, 7, 2403, 3, 6192, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可疑的动静? 同盟军又在打什么算盘?
41
UnkEvent 26(7, 81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (81, 8, 0, 3, 6193, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我不清楚。 这很遗憾,但还是暂时撤退较妥。
46
UnkEvent 54(81, 6, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (6, 9, 2405, 0, 6194, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯……以当前的战力来看, 只要再打一场就肯定能……
51
UnkEvent 26(13, 81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(600, 0, 4294967278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(2, 300, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
EnterSceneEvent (1, 647, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
59
UnkEvent 64(647, 30, 0, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (647, 10, 0, 4, 6195, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 拉蒂丝拉瓦大人! 属下侦查完毕,前来报告!
64
UnkEvent 162(8, 81, 647, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 66(81, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (81, 11, 2403, 2, 6196, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 情况如何?
68
TalkEvent (647, 12, 2352, 4, 6197, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 密尔丁大桥遭古罗斯塔尔军急袭, 现已沦陷!
69
TalkEvent (647, 13, NULL, 3, 6198, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 预计古罗斯塔尔家及科迪利亚家的军队 将占领旧弗雷格顿领!
70
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 66(81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (6, 14, 0, 2, 6199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……
80
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (81, 15, 0, 3, 6200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 古罗斯塔尔伯爵果然算计了我们啊……
86
UnkEvent 26(6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (9, 16, 2412, 4, 6201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 咦!?我们被骗了吗!? 完蛋啦——
93
UnkEvent 162(9, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 43(81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (6, 17, NULL, 2, 6202, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这里就是我的葬身之地吗…… 真是遗憾。
97
TalkEvent (9, 18, 2410, 2, 6203, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 现在要撤退,必须撤退! 要快点找个能藏身的地方啊!
102
TalkEvent (6, 19, 0, 3, 6204, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 贝尔娜提塔,冷静一点。 我们这么慌张是会动摇军心的。
103
UnkEvent 54(81, 6, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 43(81, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (6, 20, NULL, 2, 6205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 重新整队,撤回密尔丁大桥。 恐怕很快就会有追兵赶过来吧……
110
TalkEvent (6, 21, NULL, 2, 6206, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但我们不能就此止步, 只能朝着帝国继续前进。
111
UnkEvent 54(6, 81, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (81, 22, 2352, 2, 6207, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 遵命…… 我会跟随您到天涯海角。
116
UnkEvent 65(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 26(13, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 27(1, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (6, 23, 0, 3, 6208, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 抱歉,要你们两位陪我打这场败仗。
124
TalkEvent (6, 24, NULL, 2, 6209, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 希望我们帝国军能平安回到祖国, 哪怕回得去的只有一个人也好。
125
UnkEvent 65(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 26(5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 59(500, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 59(500, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (6, 25, NULL, 2, 6210, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 艾黛尔贾特,抱歉…… 我可能要失约了。
UnkEvent (162) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 6 9 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 NULL 2 6185 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
撤下伤兵! 还能动的人快去重新整队!
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 1 NULL 2 6186 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
重整旗鼓后,再次进攻迪亚朵拉!
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 2401 3 6187 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
还、还要进攻吗!? 我们再等等军务卿吧!
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 2400 2 6188 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
我们还有很多没有受伤的士兵, 趁现在敌军疲软,我们要再发动一波攻势。
UnkEvent (26) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967278 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 81 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 81 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 4 0 0 6189 1 0 0 0 0 0 0 0 0 0
link 拉蒂丝拉瓦 volume_up
菲尔迪南特大人……
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 2 6190 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
拉蒂丝拉瓦将军,我们一直都在等你。 贝尔谷里斯伯爵已经到了吗?
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 6 2401 3 6191 1 0 0 0 0 0 0 0 0 0
link 拉蒂丝拉瓦 volume_up
还没有。雷斯塔南部有可疑的动静, 所以军务卿仍在帝国领保持警戒。
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 2403 3 6192 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
可疑的动静? 同盟军又在打什么算盘?
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 8 0 3 6193 1 0 0 0 0 0 0 0 0 0
link 拉蒂丝拉瓦 volume_up
我不清楚。 这很遗憾,但还是暂时撤退较妥。
UnkEvent (54) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 2405 0 6194 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
嗯……以当前的战力来看, 只要再打一场就肯定能……
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967278 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 30 0 70 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 10 0 4 6195 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
拉蒂丝拉瓦大人! 属下侦查完毕,前来报告!
UnkEvent (162) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 81 647 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 11 2403 2 6196 1 0 0 0 0 0 0 0 0 0
link 拉蒂丝拉瓦 volume_up
情况如何?
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 12 2352 4 6197 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
密尔丁大桥遭古罗斯塔尔军急袭, 现已沦陷!
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 13 NULL 3 6198 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
预计古罗斯塔尔家及科迪利亚家的军队 将占领旧弗雷格顿领!
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 14 0 2 6199 1 0 0 0 0 0 0 0 0 0
link 菲尔迪南特 volume_up
……
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 81 4 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 15 0 3 6200 1 0 0 0 0 0 0 0 0 0
link 拉蒂丝拉瓦 volume_up
古罗斯塔尔伯爵果然算计了我们啊……
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 2412 4 6201 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
咦!?我们被骗了吗!? 完蛋啦——
UnkEvent (162) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link 菲尔迪南特 volume_up
这里就是我的葬身之地吗…… 真是遗憾。
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link 贝尔娜提塔 volume_up
现在要撤退,必须撤退! 要快点找个能藏身的地方啊!
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link 菲尔迪南特 volume_up
贝尔娜提塔,冷静一点。 我们这么慌张是会动摇军心的。
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link 菲尔迪南特 volume_up
重新整队,撤回密尔丁大桥。 恐怕很快就会有追兵赶过来吧……
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link 菲尔迪南特 volume_up
但我们不能就此止步, 只能朝着帝国继续前进。
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link 拉蒂丝拉瓦 volume_up
遵命…… 我会跟随您到天涯海角。
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link 菲尔迪南特 volume_up
抱歉,要你们两位陪我打这场败仗。
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link 菲尔迪南特 volume_up
希望我们帝国军能平安回到祖国, 哪怕回得去的只有一个人也好。
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link 菲尔迪南特 volume_up
艾黛尔贾特,抱歉…… 我可能要失约了。