1. 把傷兵撤下去! 還能動的人重新整隊!
  2. 重整旗鼓後,再次攻打迪亞朵拉!
  3. 還、還要進攻嗎!? 先等軍務卿抵達吧——!
  4. 仍然有許多兵將毫髮無傷。 趁現在敵人疲憊不堪,要再發起一波攻勢。
  5. 菲爾迪南特大人……
  6. 拉蒂絲拉瓦將軍,我正在等你。 貝爾谷里斯伯爵已經到了嗎?
  7. 尚未。雷斯塔南部有可疑動靜, 所以軍務卿守在帝國領警戒著。
  8. 可疑動靜……? 同盟軍在策畫什麼嗎?
  9. 我並不清楚。 雖然令人扼腕,但暫時撤退不失為上策。
  10. 嗯…… 以戰力來說,只要再打一仗就肯定能……
  11. 拉蒂絲拉瓦大人! 已偵察完畢,前來報告!
  12. 狀況怎麼樣了?
  13. 密爾丁大橋遭到古羅斯塔爾軍奇襲, 已經淪陷了!
  14. 推測舊弗雷格頓領將會被 古羅斯塔爾家及科迪利亞家的軍隊占領!
  15. ………………
  16. 我們果然…… 是被古羅斯塔爾伯爵算計了呢。
  17. 欸欸欸欸!? 我們被騙了嗎!? 已經不行了啊!
  18. 我會葬身在這裡嗎…… 真是遺憾。
  19. 撤退! 必須撤退! 得快點到可以窩的地方啊!
  20. 貝爾娜提塔,冷靜一點。 如果連我們都慌張,會無法鎮定動搖的軍心。
  21. 重新整隊,撤往密爾丁大橋。 雖然想必追兵很快就會趕來……
  22. 但我們不能在此止步。 只能朝著帝國持續前進。
  23. 遵命…… 我會跟隨您到天涯海角。
  24. 要你們兩位陪我打這場敗仗, 真是抱歉。
  25. 現在僅能祈求我等帝國軍能夠平安回到祖國。 哪怕只有一人也好。
  26. 抱歉了……艾黛爾賈特。 我可能無法遵守跟你的約定了。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
27 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 81 647 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 0 1 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 75 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 255 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (162) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 6 9 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 NULL 2 6185 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 1 NULL 2 6186 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 2401 3 6187 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 2400 2 6188 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 81 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967278 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 81 3 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 81 3 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2432 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 4 0 0 6189 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 2 6190 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 6 2401 3 6191 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 2403 3 6192 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 8 0 3 6193 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 2405 0 6194 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967278 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
SetPlaceRotationEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 160 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 647 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 30 0 70 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 2 50 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 10 0 4 6195 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 81 647 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 11 2403 2 6196 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 12 2352 4 6197 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 13 NULL 3 6198 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 30 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 2354 0 1 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 14 0 2 6199 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 81 4 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 2401 3 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 15 0 3 6200 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2401 4 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 2412 4 6201 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 17 NULL 2 6202 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 2410 2 6203 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 19 0 3 6204 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 20 NULL 2 6205 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 21 NULL 2 6206 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 81 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 22 2352 2 6207 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 500 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 23 0 3 6208 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 24 NULL 2 6209 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 27 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 25 NULL 2 6210 1 0 0 0 0 0 0 0 0 0
0
InitEvent (27, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (6, 9, 81, 647, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 4, 0, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 6, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 162(8, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (6, 0, NULL, 2, 6185, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 把傷兵撤下去! 還能動的人重新整隊!
11
TalkEvent (6, 1, NULL, 2, 6186, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 重整旗鼓後,再次攻打迪亞朵拉!
12
TalkEvent (9, 2, 2401, 3, 6187, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 還、還要進攻嗎!? 先等軍務卿抵達吧——!
13
TalkEvent (6, 3, 2400, 2, 6188, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 仍然有許多兵將毫髮無傷。 趁現在敵人疲憊不堪,要再發起一波攻勢。
14
EnterSceneEvent (3, 81, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
15
UnkEvent 26(13, 81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(600, 0, 4294967278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (81, 4, 0, 0, 6189, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 菲爾迪南特大人……
26
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (6, 5, 0, 2, 6190, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 拉蒂絲拉瓦將軍,我正在等你。 貝爾谷里斯伯爵已經到了嗎?
31
UnkEvent 26(10, 81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (81, 6, 2401, 3, 6191, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 尚未。雷斯塔南部有可疑動靜, 所以軍務卿守在帝國領警戒著。
36
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (6, 7, 2403, 3, 6192, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可疑動靜……? 同盟軍在策畫什麼嗎?
41
UnkEvent 26(7, 81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (81, 8, 0, 3, 6193, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我並不清楚。 雖然令人扼腕,但暫時撤退不失為上策。
46
UnkEvent 54(81, 6, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (6, 9, 2405, 0, 6194, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯…… 以戰力來說,只要再打一仗就肯定能……
51
UnkEvent 26(13, 81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(600, 0, 4294967278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(2, 300, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
EnterSceneEvent (1, 647, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
59
UnkEvent 64(647, 30, 0, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (647, 10, 0, 4, 6195, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 拉蒂絲拉瓦大人! 已偵察完畢,前來報告!
64
UnkEvent 162(8, 81, 647, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 66(81, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (81, 11, 2403, 2, 6196, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 狀況怎麼樣了?
68
TalkEvent (647, 12, 2352, 4, 6197, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 密爾丁大橋遭到古羅斯塔爾軍奇襲, 已經淪陷了!
69
TalkEvent (647, 13, NULL, 3, 6198, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 推測舊弗雷格頓領將會被 古羅斯塔爾家及科迪利亞家的軍隊占領!
70
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 66(81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (6, 14, 0, 2, 6199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ………………
80
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (81, 15, 0, 3, 6200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我們果然…… 是被古羅斯塔爾伯爵算計了呢。
86
UnkEvent 26(6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (9, 16, 2412, 4, 6201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 欸欸欸欸!? 我們被騙了嗎!? 已經不行了啊!
93
UnkEvent 162(9, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 43(81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (6, 17, NULL, 2, 6202, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我會葬身在這裡嗎…… 真是遺憾。
97
TalkEvent (9, 18, 2410, 2, 6203, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 撤退! 必須撤退! 得快點到可以窩的地方啊!
102
TalkEvent (6, 19, 0, 3, 6204, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 貝爾娜提塔,冷靜一點。 如果連我們都慌張,會無法鎮定動搖的軍心。
103
UnkEvent 54(81, 6, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 43(81, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (6, 20, NULL, 2, 6205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 重新整隊,撤往密爾丁大橋。 雖然想必追兵很快就會趕來……
110
TalkEvent (6, 21, NULL, 2, 6206, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但我們不能在此止步。 只能朝著帝國持續前進。
111
UnkEvent 54(6, 81, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (81, 22, 2352, 2, 6207, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 遵命…… 我會跟隨您到天涯海角。
116
UnkEvent 65(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 26(13, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 27(1, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (6, 23, 0, 3, 6208, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 要你們兩位陪我打這場敗仗, 真是抱歉。
124
TalkEvent (6, 24, NULL, 2, 6209, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 現在僅能祈求我等帝國軍能夠平安回到祖國。 哪怕只有一人也好。
125
UnkEvent 65(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 26(5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 59(500, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 59(500, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (6, 25, NULL, 2, 6210, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 抱歉了……艾黛爾賈特。 我可能無法遵守跟你的約定了。
UnkEvent (162) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 6 9 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 NULL 2 6185 1 0 0 0 0 0 0 0 0 0
link 菲爾迪南特 volume_up
把傷兵撤下去! 還能動的人重新整隊!
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 1 NULL 2 6186 1 0 0 0 0 0 0 0 0 0
link 菲爾迪南特 volume_up
重整旗鼓後,再次攻打迪亞朵拉!
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 2401 3 6187 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
還、還要進攻嗎!? 先等軍務卿抵達吧——!
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 2400 2 6188 1 0 0 0 0 0 0 0 0 0
link 菲爾迪南特 volume_up
仍然有許多兵將毫髮無傷。 趁現在敵人疲憊不堪,要再發起一波攻勢。
UnkEvent (26) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967278 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 81 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 81 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 4 0 0 6189 1 0 0 0 0 0 0 0 0 0
link 拉蒂絲拉瓦 volume_up
菲爾迪南特大人……
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 2 6190 1 0 0 0 0 0 0 0 0 0
link 菲爾迪南特 volume_up
拉蒂絲拉瓦將軍,我正在等你。 貝爾谷里斯伯爵已經到了嗎?
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 6 2401 3 6191 1 0 0 0 0 0 0 0 0 0
link 拉蒂絲拉瓦 volume_up
尚未。雷斯塔南部有可疑動靜, 所以軍務卿守在帝國領警戒著。
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 2403 3 6192 1 0 0 0 0 0 0 0 0 0
link 菲爾迪南特 volume_up
可疑動靜……? 同盟軍在策畫什麼嗎?
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 8 0 3 6193 1 0 0 0 0 0 0 0 0 0
link 拉蒂絲拉瓦 volume_up
我並不清楚。 雖然令人扼腕,但暫時撤退不失為上策。
UnkEvent (54) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 2405 0 6194 1 0 0 0 0 0 0 0 0 0
link 菲爾迪南特 volume_up
嗯…… 以戰力來說,只要再打一仗就肯定能……
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967278 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 30 0 70 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 10 0 4 6195 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
拉蒂絲拉瓦大人! 已偵察完畢,前來報告!
UnkEvent (162) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 81 647 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 11 2403 2 6196 1 0 0 0 0 0 0 0 0 0
link 拉蒂絲拉瓦 volume_up
狀況怎麼樣了?
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 12 2352 4 6197 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
密爾丁大橋遭到古羅斯塔爾軍奇襲, 已經淪陷了!
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 13 NULL 3 6198 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
推測舊弗雷格頓領將會被 古羅斯塔爾家及科迪利亞家的軍隊占領!
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 14 0 2 6199 1 0 0 0 0 0 0 0 0 0
link 菲爾迪南特 volume_up
………………
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 81 4 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 15 0 3 6200 1 0 0 0 0 0 0 0 0 0
link 拉蒂絲拉瓦 volume_up
我們果然…… 是被古羅斯塔爾伯爵算計了呢。
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 90)
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欸欸欸欸!? 我們被騙了嗎!? 已經不行了啊!
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TalkEvent (index: 96)
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我會葬身在這裡嗎…… 真是遺憾。
TalkEvent (index: 97)
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撤退! 必須撤退! 得快點到可以窩的地方啊!
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貝爾娜提塔,冷靜一點。 如果連我們都慌張,會無法鎮定動搖的軍心。
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TalkEvent (index: 109)
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重新整隊,撤往密爾丁大橋。 雖然想必追兵很快就會趕來……
TalkEvent (index: 110)
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但我們不能在此止步。 只能朝著帝國持續前進。
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遵命…… 我會跟隨您到天涯海角。
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要你們兩位陪我打這場敗仗, 真是抱歉。
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現在僅能祈求我等帝國軍能夠平安回到祖國。 哪怕只有一人也好。
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抱歉了……艾黛爾賈特。 我可能無法遵守跟你的約定了。