1. Move the injured soldiers to the rear! All those who [cdb]can fight, reform your ranks!
  2. As soon as we are prepared, we will launch another [cdb]attack on Derdriu!
  3. Another one? Why don't we just, um...wait for Count Bergliez?
  4. Our enemy is exhausted, while we have plenty of [cdb]soldiers who are unharmed and able to fight. This is [cdb]the most opportune time to strike.
  5. Lord Ferdinand.
  6. Ah, General Ladislava. We have been waiting for you. Has Count Bergliez arrived?
  7. No, he has yet to depart the Empire. There has been [cdb]some suspicious activity in southern Leicester that [cdb]has made the minister wary to proceed.
  8. Suspicious activity, you say? Do we have any idea [cdb]what the Alliance is plotting?
  9. Not to my knowledge, sir. As much as it pains me to [cdb]say it, perhaps we should fall back until we [cdb]know more.
  10. Hm. And yet here we stand, on the precipice of [cdb]victory...
  11. General Ladislava! Our scouts have returned!
  12. And what do they report?
  13. Gloucester soldiers have launched a surprise attack [cdb]on the Great Bridge of Myrddin! We've lost control of [cdb]the bridge!
  14. We anticipate that House Gloucester and Ordelia's [cdb]forces will soon seize the lands that belonged to House Phlegethon!
  15. ...
  16. So, Count Gloucester was deceiving us all along.
  17. What?! We've been tricked? Oh no... No, no, no! We're doomed!
  18. It seems we have blundered right into an Alliance [cdb]trap.
  19. We have to retreat! Get out of here! Find someplace [cdb]safe to hide!
  20. Calm yourself, Bernadetta. A leader must project [cdb]confidence for the good of their soldiers.
  21. We shall begin an orderly march to the Great Bridge [cdb]of Myrddin at once.
  22. Though the enemy may give chase, stopping is not an [cdb]option. We must maintain our course for the Empire, [cdb]and let nothing deter us.
  23. Understood. I am with you, wherever you may [cdb]take us.
  24. I apologize for leading you both into this debacle.
  25. For now, all we can do is pray that any part of our [cdb]host makes it back to the Empire safely.
  26. Forgive me, Edelgard. I may not be able to keep my [cdb]promise to you after all.
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UnkEvent (59) (index: 113)
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UnkEvent (65) (index: 116)
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UnkEvent (26) (index: 117)
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UnkEvent (27) (index: 119)
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TalkEvent (index: 124)
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UnkEvent (65) (index: 125)
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UnkEvent (59) (index: 128)
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TalkEvent (index: 130)
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0
InitEvent (27, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (6, 9, 81, 647, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 4, 0, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 6, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 162(8, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
TalkEvent (6, 0, NULL, 2, 6185, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Move the injured soldiers to the rear! All those who [cdb]can fight, reform your ranks!
11
TalkEvent (6, 1, NULL, 2, 6186, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # As soon as we are prepared, we will launch another [cdb]attack on Derdriu!
12
TalkEvent (9, 2, 2401, 3, 6187, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Another one? Why don't we just, um...wait for Count Bergliez?
13
TalkEvent (6, 3, 2400, 2, 6188, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Our enemy is exhausted, while we have plenty of [cdb]soldiers who are unharmed and able to fight. This is [cdb]the most opportune time to strike.
14
EnterSceneEvent (3, 81, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
15
UnkEvent 26(13, 81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 59(600, 0, 4294967278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (81, 4, 0, 0, 6189, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Lord Ferdinand.
26
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
TalkEvent (6, 5, 0, 2, 6190, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, General Ladislava. We have been waiting for you. Has Count Bergliez arrived?
31
UnkEvent 26(10, 81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (81, 6, 2401, 3, 6191, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No, he has yet to depart the Empire. There has been [cdb]some suspicious activity in southern Leicester that [cdb]has made the minister wary to proceed.
36
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (6, 7, 2403, 3, 6192, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Suspicious activity, you say? Do we have any idea [cdb]what the Alliance is plotting?
41
UnkEvent 26(7, 81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (81, 8, 0, 3, 6193, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Not to my knowledge, sir. As much as it pains me to [cdb]say it, perhaps we should fall back until we [cdb]know more.
46
UnkEvent 54(81, 6, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
TalkEvent (6, 9, 2405, 0, 6194, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm. And yet here we stand, on the precipice of [cdb]victory...
51
UnkEvent 26(13, 81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(600, 0, 4294967278, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(2, 300, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
EnterSceneEvent (1, 647, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
59
UnkEvent 64(647, 30, 0, 70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (647, 10, 0, 4, 6195, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # General Ladislava! Our scouts have returned!
64
UnkEvent 162(8, 81, 647, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 66(81, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
TalkEvent (81, 11, 2403, 2, 6196, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And what do they report?
68
TalkEvent (647, 12, 2352, 4, 6197, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Gloucester soldiers have launched a surprise attack [cdb]on the Great Bridge of Myrddin! We've lost control of [cdb]the bridge!
69
TalkEvent (647, 13, NULL, 3, 6198, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We anticipate that House Gloucester and Ordelia's [cdb]forces will soon seize the lands that belonged to House Phlegethon!
70
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 66(81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (6, 14, 0, 2, 6199, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ...
80
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (81, 15, 0, 3, 6200, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So, Count Gloucester was deceiving us all along.
86
UnkEvent 26(6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (9, 16, 2412, 4, 6201, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What?! We've been tricked? Oh no... No, no, no! We're doomed!
93
UnkEvent 162(9, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 43(81, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (6, 17, NULL, 2, 6202, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It seems we have blundered right into an Alliance [cdb]trap.
97
TalkEvent (9, 18, 2410, 2, 6203, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We have to retreat! Get out of here! Find someplace [cdb]safe to hide!
102
TalkEvent (6, 19, 0, 3, 6204, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Calm yourself, Bernadetta. A leader must project [cdb]confidence for the good of their soldiers.
103
UnkEvent 54(81, 6, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 43(81, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (6, 20, NULL, 2, 6205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We shall begin an orderly march to the Great Bridge [cdb]of Myrddin at once.
110
TalkEvent (6, 21, NULL, 2, 6206, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Though the enemy may give chase, stopping is not an [cdb]option. We must maintain our course for the Empire, [cdb]and let nothing deter us.
111
UnkEvent 54(6, 81, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (81, 22, 2352, 2, 6207, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Understood. I am with you, wherever you may [cdb]take us.
116
UnkEvent 65(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 26(13, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 27(1, 500, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (6, 23, 0, 3, 6208, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I apologize for leading you both into this debacle.
124
TalkEvent (6, 24, NULL, 2, 6209, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # For now, all we can do is pray that any part of our [cdb]host makes it back to the Empire safely.
125
UnkEvent 65(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 26(5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 59(500, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 59(500, 0, 27, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (6, 25, NULL, 2, 6210, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Forgive me, Edelgard. I may not be able to keep my [cdb]promise to you after all.
UnkEvent (162) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 6 9 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 1 50 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 1 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 NULL 2 6185 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Move the injured soldiers to the rear! All those who can fight, reform your ranks!
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 1 NULL 2 6186 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
As soon as we are prepared, we will launch another attack on Derdriu!
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 2401 3 6187 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Another one? Why don't we just, um...wait for Count Bergliez?
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 3 2400 2 6188 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Our enemy is exhausted, while we have plenty of soldiers who are unharmed and able to fight. This is the most opportune time to strike.
UnkEvent (26) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967278 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 81 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 81 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 4 0 0 6189 1 0 0 0 0 0 0 0 0 0
link Ladislava volume_up
Lord Ferdinand.
UnkEvent (26) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 2 6190 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Ah, General Ladislava. We have been waiting for you. Has Count Bergliez arrived?
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 6 2401 3 6191 1 0 0 0 0 0 0 0 0 0
link Ladislava volume_up
No, he has yet to depart the Empire. There has been some suspicious activity in southern Leicester that has made the minister wary to proceed.
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 2403 3 6192 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Suspicious activity, you say? Do we have any idea what the Alliance is plotting?
UnkEvent (26) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 8 0 3 6193 1 0 0 0 0 0 0 0 0 0
link Ladislava volume_up
Not to my knowledge, sir. As much as it pains me to say it, perhaps we should fall back until we know more.
UnkEvent (54) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 2405 0 6194 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Hm. And yet here we stand, on the precipice of victory...
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 81 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967278 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 30 0 70 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 10 0 4 6195 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
General Ladislava! Our scouts have returned!
UnkEvent (162) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 81 647 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 11 2403 2 6196 1 0 0 0 0 0 0 0 0 0
link Ladislava volume_up
And what do they report?
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 12 2352 4 6197 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Gloucester soldiers have launched a surprise attack on the Great Bridge of Myrddin! We've lost control of the bridge!
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 13 NULL 3 6198 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
We anticipate that House Gloucester and Ordelia's forces will soon seize the lands that belonged to House Phlegethon!
UnkEvent (26) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 14 0 2 6199 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
...
PanCameraEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 81 4 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 15 0 3 6200 1 0 0 0 0 0 0 0 0 0
link Ladislava volume_up
So, Count Gloucester was deceiving us all along.
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 2412 4 6201 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
What?! We've been tricked? Oh no... No, no, no! We're doomed!
UnkEvent (162) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 17 NULL 2 6202 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
It seems we have blundered right into an Alliance trap.
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 2410 2 6203 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
We have to retreat! Get out of here! Find someplace safe to hide!
LookEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 0 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
647 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 19 0 3 6204 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Calm yourself, Bernadetta. A leader must project confidence for the good of their soldiers.
UnkEvent (54) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 6 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 20 NULL 2 6205 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
We shall begin an orderly march to the Great Bridge of Myrddin at once.
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Though the enemy may give chase, stopping is not an option. We must maintain our course for the Empire, and let nothing deter us.
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Understood. I am with you, wherever you may take us.
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I apologize for leading you both into this debacle.
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For now, all we can do is pray that any part of our host makes it back to the Empire safely.
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Forgive me, Edelgard. I may not be able to keep my promise to you after all.