1. Look! The Imperial army is retreating!
  2. Steady, Hilda. Don't get too excited just yet. We've only repelled the first wave of their assault.
  3. The Empire has been funneling a great deal of troops [cdb]into Leicester since taking control of the Great Bridge of Myrddin.
  4. I expect they'll have plenty of reinforcements at [cdb]the ready, fresh and fully prepared to fight.
  5. Sharp as ever, Holst. I was thinking the same [cdb]thing. We're not out of the woods just yet.
  6. But...you still have your plan, right?
  7. But you still have that plan, right, Claude?
  8. I believe it is high time you explain exactly what [cdb]scheme you hold up your sleeve.
  9. Just keep your eyes on the enemy, and you'll know [cdb]soon enough. Assuming the plan actually succeeds, [cdb]that is.
  10. Um, what do you mean by that?
  11. Enough with the theatrics. Do you truly intend to [cdb]evade our questions, even now?
  12. Well, if that's what our leader says, we'll just have to [cdb]monitor the Imperial army and await good news.
  13. If you are satisfied with that, Lord Holst, then it will [cdb]have to suffice.
  14. Ask why he's being so vague.
  15. Ask how long you'll have to wait.
  16. I don't get it. Why're you still being so tight-lipped [cdb]about this plan?
  17. I don't get it. Why're you still being so tight-lipped [cdb]about this plan?
  18. Just keeping my promise to a certain individual who [cdb]also happens to be the linchpin of this entire scheme.
  19. How long are we gonna have to wait before we know [cdb]if it worked?
  20. How long are we gonna have to wait before we know [cdb]if it worked?
  21. Good question. I'd say about three days, give or take. If everything goes as planned, it'll all be clear as a [cdb]nice summer sky.
  22. And, Lorenz? Apologies in advance.
  23. Why are you apologizing only to me? That feels [cdb]somewhat disquieting. Oh, very well, I shall wait [cdb]to see just what it is you have been scheming.
  24. But to be clear, if this plan of yours fails, the Alliance [cdb]is finished. We will no longer be able to resist the Empire.
  25. Yes, I'm well aware. Failure isn't an option.
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UnkEvent (59) (index: 106)
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UnkEvent (31) (index: 107)
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UnkEvent (135) (index: 111)
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TalkEvent (index: 113)
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UnkEvent (26) (index: 114)
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UnkEvent (59) (index: 115)
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UnkEvent (59) (index: 116)
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LookEvent (index: 117)
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TalkEvent (index: 118)
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LookEvent (index: 119)
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UnkEvent (66) (index: 120)
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UnkEvent (26) (index: 121)
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UnkEvent (59) (index: 122)
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600 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
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600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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0
InitEvent (28, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (24, 112, 4, 21, 19, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 8, 3, 5, 9, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 24, 112, 21, 19, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 64(112, 0, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 64(24, 4294967266, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 78(21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
8
CheckRecruitmentEvent (0, 2, 21, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 26(5, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (24, 0, 2347, 1, 6162, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Look! The Imperial army is retreating!
17
UnkEvent 166(112, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 162(9, 24, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 66(24, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (112, 1, 2403, 0, 6163, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Steady, Hilda. Don't get too excited just yet. We've only repelled the first wave of their assault.
25
TalkEvent (112, 2, NULL, 0, 6164, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Empire has been funneling a great deal of troops [cdb]into Leicester since taking control of the Great Bridge of Myrddin.
27
TalkEvent (112, 3, NULL, 0, 6165, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I expect they'll have plenty of reinforcements at [cdb]the ready, fresh and fully prepared to fight.
28
EnterSceneEvent (2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
29
UnkEvent 26(13, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 66(24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (4, 4, 0, 0, 6166, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Sharp as ever, Holst. I was thinking the same [cdb]thing. We're not out of the woods just yet.
35
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
36
UnkEvent 26(5, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (21, 5, 2412, 4, 6167, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But...you still have your plan, right?
41
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 26(5, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (24, 6, 2412, 4, 6168, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But you still have that plan, right, Claude?
47
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 66(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (19, 7, NULL, 0, 6169, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I believe it is high time you explain exactly what [cdb]scheme you hold up your sleeve.
53
TalkEvent (4, 8, 2400, 0, 6170, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just keep your eyes on the enemy, and you'll know [cdb]soon enough. Assuming the plan actually succeeds, [cdb]that is.
54
UnkEvent 54(4, 21, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 66(21, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 43(24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (21, 9, 2403, 3, 6171, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Um, what do you mean by that?
62
UnkEvent 26(16, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 66(21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 43(24, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (19, 10, 2401, 2, 6172, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Enough with the theatrics. Do you truly intend to [cdb]evade our questions, even now?
66
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 162(8, 112, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 66(19, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (112, 11, 2400, 0, 6173, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, if that's what our leader says, we'll just have to [cdb]monitor the Imperial army and await good news.
75
TalkEvent (19, 12, 0, 3, 6174, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If you are satisfied with that, Lord Holst, then it will [cdb]have to suffice.
76
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 162(8, 4, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 66(19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
DialogChoiceEvent (0, 13, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
84
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
85
TalkEvent (110, 15, 2403, 0, 6175, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I don't get it. Why're you still being so tight-lipped [cdb]about this plan?
86
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (111, 16, 2403, 0, 6176, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I don't get it. Why're you still being so tight-lipped [cdb]about this plan?
88
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 166(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (4, 17, 0, 0, 6177, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Just keeping my promise to a certain individual who [cdb]also happens to be the linchpin of this entire scheme.
91
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
94
TalkEvent (110, 18, 2403, 0, 6178, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# How long are we gonna have to wait before we know [cdb]if it worked?
95
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (111, 19, 2403, 0, 6179, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# How long are we gonna have to wait before we know [cdb]if it worked?
97
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 166(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (4, 20, 2405, 0, 6180, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Good question. I'd say about three days, give or take. If everything goes as planned, it'll all be clear as a [cdb]nice summer sky.
102
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 26(7, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 27(2, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 59(600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 66(4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (4, 21, 2400, 3, 6181, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And, Lorenz? Apologies in advance.
111
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
TalkEvent (19, 22, 0, 2, 6182, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Why are you apologizing only to me? That feels [cdb]somewhat disquieting. Oh, very well, I shall wait [cdb]to see just what it is you have been scheming.
114
UnkEvent 26(5, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (19, 23, NULL, 0, 6183, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But to be clear, if this plan of yours fails, the Alliance [cdb]is finished. We will no longer be able to resist the Empire.
120
UnkEvent 66(4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(600, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (4, 24, NULL, 0, 6184, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, I'm well aware. Failure isn't an option.
UnkEvent (64) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 4294967266 0 10 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 NULL NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 2 21 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 24 1 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 2347 1 6162 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
Look! The Imperial army is retreating!
UnkEvent (166) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 112 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 1 2403 0 6163 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
Steady, Hilda. Don't get too excited just yet. We've only repelled the first wave of their assault.
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 2 NULL 0 6164 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
The Empire has been funneling a great deal of troops into Leicester since taking control of the Great Bridge of Myrddin.
LookEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 3 NULL 0 6165 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
I expect they'll have plenty of reinforcements at the ready, fresh and fully prepared to fight.
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 0 0 6166 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Sharp as ever, Holst. I was thinking the same thing. We're not out of the woods just yet.
IfEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 21 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 5 2412 4 6167 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
But...you still have your plan, right?
ElseEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 24 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 6 2412 4 6168 1 0 0 0 0 0 0 0 0 0
link Hilda volume_up
But you still have that plan, right, Claude?
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 4 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 7 NULL 0 6169 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
I believe it is high time you explain exactly what scheme you hold up your sleeve.
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 8 2400 0 6170 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Just keep your eyes on the enemy, and you'll know soon enough. Assuming the plan actually succeeds, that is.
UnkEvent (54) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 21 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 9 2403 3 6171 1 0 0 0 0 0 0 0 0 0
link Ignatz volume_up
Um, what do you mean by that?
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
21 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
24 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 10 2401 2 6172 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
Enough with the theatrics. Do you truly intend to evade our questions, even now?
UnkEvent (164) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 112 19 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 3 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 4 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 11 2400 0 6173 1 0 0 0 0 0 0 0 0 0
link Holst volume_up
Well, if that's what our leader says, we'll just have to monitor the Imperial army and await good news.
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 12 0 3 6174 1 0 0 0 0 0 0 0 0 0
link Lorenz volume_up
If you are satisfied with that, Lord Holst, then it will have to suffice.
UnkEvent (123) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 4 110 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
112 0 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 13 14 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 2403 0 6175 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I don't get it. Why're you still being so tight-lipped about this plan?
ElseEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2403 0 6176 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I don't get it. Why're you still being so tight-lipped about this plan?
EndIfEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 17 0 0 6177 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Just keeping my promise to a certain individual who also happens to be the linchpin of this entire scheme.
ElseEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2403 0 6178 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
How long are we gonna have to wait before we know if it worked?
ElseEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 2403 0 6179 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
How long are we gonna have to wait before we know if it worked?
EndIfEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 20 2405 0 6180 1 0 0 0 0 0 0 0 0 0
link Claude volume_up
Good question. I'd say about three days, give or take. If everything goes as planned, it'll all be clear as a nice summer sky.
EndIfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
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And, Lorenz? Apologies in advance.
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Why are you apologizing only to me? That feels somewhat disquieting. Oh, very well, I shall wait to see just what it is you have been scheming.
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But to be clear, if this plan of yours fails, the Alliance is finished. We will no longer be able to resist the Empire.
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Yes, I'm well aware. Failure isn't an option.