帝國的外務卿蓋爾茲公爵,以及莫妮卡的父親 奧克斯男爵,都曾接觸過的可疑人物是……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 84 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 貝爾娜提塔 255 0 0 1 55 1 0 0 101 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 莫妮卡 255 0 0 2 185 2 0 0 101 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 蓋爾茲公爵 255 0 0 8 910 4 1 1 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 謬森 255 0 0 9 906 5 12 3 101 0 1 100 300 255 7 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 聯邦國將領 5 0 0 10 640 5 2 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 聯邦國將領 5 0 0 11 645 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 聯邦國將領 5 0 0 12 695 5 5 0 101 8 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 聯邦國將領 5 0 1 0 600 5 2 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 聯邦國將領 8 0 1 1 690 5 2 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 聯邦國將領 8 0 1 2 630 5 2 3 101 0 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 聯邦國將領 5 0 1 3 640 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 聯邦國將領 5 0 1 4 665 5 2 3 101 0 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 聯邦國將領 5 0 1 5 630 5 2 3 101 0 1 13 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 聯邦國將領 5 0 1 6 605 5 2 3 101 0 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 聯邦國將領 5 0 2 0 680 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 聯邦國將領 8 0 2 1 645 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 聯邦國將領 8 0 2 2 655 5 13 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 聯邦國將領 8 0 2 3 650 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 聯邦國將領 8 0 2 4 685 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 聯邦國將領 8 0 2 5 610 5 13 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 聯邦國將領 8 0 2 6 660 5 13 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 聯邦國將領 8 0 2 7 625 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 聯邦國將領 8 0 2 8 675 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 聯邦國將領 8 0 3 0 655 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 聯邦國將領 5 0 3 1 690 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 聯邦國將領 5 0 3 2 615 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 聯邦國將領 5 0 3 3 680 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 聯邦國將領 5 0 3 4 630 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 聯邦國將領 5 0 3 5 620 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 聯邦國將領 5 0 3 6 660 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 聯邦國將領 5 0 3 8 685 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 聯邦國將領 5 0 3 9 620 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 聯邦國將領 5 0 3 10 700 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 聯邦國將領 5 0 3 11 635 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 普通兵 5 0 4 0 1010 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 8 0 4 1 1010 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 普通兵 8 0 4 2 1020 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 8 0 4 3 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 8 0 4 4 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 8 0 4 5 1020 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 8 0 4 6 1020 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 8 0 4 7 1010 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 8 0 4 8 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 8 0 4 9 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 8 0 4 10 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 5 0 4 11 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 5 0 4 12 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 普通兵 5 0 4 13 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 普通兵 5 0 4 14 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 普通兵 5 0 4 15 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 普通兵 5 0 4 17 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 普通兵 5 0 4 18 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 普通兵 5 0 4 19 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 普通兵 5 0 4 20 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 聯邦國將領 5 0 5 0 655 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 聯邦國將領 5 0 5 1 690 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 聯邦國將領 5 0 5 2 630 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 聯邦國將領 5 0 5 3 660 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 聯邦國將領 5 0 5 4 685 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 聯邦國將領 5 0 5 5 620 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 普通兵 5 0 5 0 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 普通兵 5 0 5 1 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 普通兵 5 0 5 2 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 普通兵 5 0 5 3 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 普通兵 5 0 5 4 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 普通兵 5 0 5 5 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 聯邦國將領 5 0 5 6 615 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 聯邦國將領 5 0 5 7 680 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 聯邦國將領 5 0 5 8 615 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 聯邦國將領 5 0 5 9 660 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 聯邦國將領 5 0 5 10 700 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 聯邦國將領 5 0 5 11 635 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 普通兵 5 0 5 6 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 普通兵 5 0 5 7 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 普通兵 5 0 5 8 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 普通兵 5 0 5 9 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 普通兵 5 0 5 10 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 普通兵 5 0 5 11 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 1 1000 1523 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1526 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1526 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1523 14 1523 11 1523 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1526 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1001 1526 14 1523 11 1523 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1002 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1003 1523 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 15)
SubGroup(0)
Unknown10(0,7,84,84,84,8,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,84,84,84,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SetName(12,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 神秘魔道士
SetName(15,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 神秘魔道士
SetName(16,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 神秘魔道士
SetName(17,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 神秘士兵
SetName(18,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 神秘士兵
SetName(19,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 神秘士兵
SetName(10,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 神秘士兵
SetName(11,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 神秘士兵
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 7: True 0
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 0, 1, 10)
SubGroup(0)
TalkDeploySlot(4696,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 唔……就是這裡嗎? 乍看之下只是山賊的巢穴……
TalkDeploySlot(4697,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看來是想掩人耳目呢。 先除掉在外面那些像山賊的人吧。
SubGroup(6)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(37,4,0,1,84,84,84,0,0,0,0,0,0,0,0) # 占領[r]堡壘[/]!
# Group 8 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 1 0
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4698,1,1,3,1,0,0,0,0,0,0,0,0,0,0) # 有好多可怕的人啊! 我果然不應該來的啊啊!
TalkDeploySlot(4699,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 貝爾娜提塔,不用擔心。 你是所向無敵的。
TalkDeploySlot(4700,1,1,5,1,0,0,0,0,0,0,0,0,0,0) # 咦? 是、是這樣嗎? 那貝爾就努力一下吧。
# Group 16 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4701,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 對了,蓋爾茲公爵。 你為什麼要尋找消失的遺產……?
TalkDeploySlot(4702,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哎呀,你沒聽說過嗎? 這是陛下的指示。
TalkDeploySlot(4703,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 重建南方教會的時候,為了取得教團的同意, 將那份遺產作為談判條件轉讓給大司教了。
# Group 17 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4704,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這麼說來,奧克斯男爵過得好嗎? 因為很忙,這陣子都沒見過他。
TalkDeploySlot(4705,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 他很好。雖然他本來並不希望繼承家督, 但似乎也漸漸習慣領主的地位了。
# Group 18 (0, 5, 0, 8, 8)
SubGroup(7)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,84,84,84,0,0,0,0,0,0,0,0) # 成功占領[r]堡壘[/]!
# Group 19 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 5, 0, 5, 19)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown10(8,44600,0,38700,0,58300,0,49700,0,0,1,0,0,0,0)
TalkDeploySlot(2782,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 他們來了! 上啊!
SubGroup(2)
Unknown15(13,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,14,0,0,0,0,8,0,0,0,1,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,13,8,84,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
SubGroup(3)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(194,0,6,1,8,13,84,0,0,0,0,0,0,0,0) # 擊敗襲擊[0:CHARA_G]的[1:CHARA_G]等人!
# Group 21 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,0,6,2,8,84,84,0,0,0,0,0,0,0,0) # 成功救援[0:CHARA_G]!
# Group 22 (21, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 1, 18)
SubGroup(0)
TalkDeploySlot(4706,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 終於要闖入敵人的據點了。 走吧,進去洞窟。
SubGroup(4)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(610,0,84,84,84,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]為進軍而開啟大門!
SubGroup(3)
Unknown56(8764,1,47600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(62500,0,54700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(13364,1,6564,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(10100,4,5,1,84,84,84,0,0,0,0,300,0,0,0) #
# Group 24 (0, 5, 0, 6, 42)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(85,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(85,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(85,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(8764,1,47600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(62500,0,54700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(13364,1,6564,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4707,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 怎麼可能! 居然有人攻打進來了!?
SubGroup(11)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,84,84,84,8,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]現身!
TalkDeploySlot(4708,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵人似乎察覺到我們了。 接下來會演變成激戰吧。
SubGroup(3)
GroupCheck3(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 2 0 0
PauseMaybe(1,1,300,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown42(70,4,5,1,84,84,84,0,0,0,0,300,0,0,0)
# Group 25 (0, 2, 2, 2, 20)
SubGroup(1)
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4709,1,1,3,1,0,0,0,0,0,0,0,0,0,0) # 對方是在這裡家裡蹲的吧。 突然有人擅自跑進來搗亂,真可憐……
TalkDeploySlot(4710,60,1,0,1,0,0,0,0,0,0,0,0,0,0) # 殺了他們! 一個都不留! 趕盡殺絕!
TalkDeploySlot(4711,1,1,4,1,0,0,0,0,0,0,0,0,0,0) # 一點都不可憐啊啊! 我要狠下心來對付了啊啊!
# Group 27 (15, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,100,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) # [r][0:PARTY][/]的援軍現身!
# Group 40 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,200,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) # [r][0:PARTY][/]的援軍現身!
# Group 41 (0, 5, 2, 12, 3)
SubGroup(11)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 3, 24)
SubGroup(2)
Unknown28(1,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 41: True 0
Unknown17(29,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(30,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(31,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(32,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(33,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(34,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(35,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(36,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(37,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(38,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(39,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) # [r][0:PARTY][/]的援軍現身!
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(466,1,1,2,84,84,84,0,0,0,0,300,0,0,0) # 成功擊敗[g][0:NUMBER][/]人!
# Group 44 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4712,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呼,這樣就結束了嗎? 能平安回去……
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援軍現身!
Unknown125(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(15,3,64,137,85,2,10,80,5,1,0,0,0,0,0)
Unknown70(16,3,64,137,85,2,10,80,5,1,0,0,0,0,0)
Alert(945,2,15,84,84,10,0,0,9,9,0,0,0,0,0) # [0:CHARA_G]等人開始發動[r]魔法攻擊[/]!
TalkDeploySlot(4713,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看來……還不能回去呢。 這群敵人似乎比剛才那群更強,小心點。
SubGroup(3)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(195,4,2,1,15,84,84,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等人,阻止[r]魔法攻擊[/]!
TalkDeploySlot(4714,1,1,6,1,0,0,0,0,0,0,0,0,0,0) # 還沒有結束嗎!?
# Group 46 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
# Group 47 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,2,2,15,17,84,0,0,0,0,300,0,0,0) # 成功擊敗[0:CHARA_G]等!
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(958,1,15,84,84,10,0,0,9,9,0,0,0,0,0) # [r]魔法攻擊[/]因[0:CHARA_G]等人被擊敗而停止!
# Group 50 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4715,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 唉……接連戰鬥太辛苦了。 有沒有可以休息的地方……
TalkDeploySlot(4716,1,1,1,1,0,0,0,0,0,0,0,0,0,0) # 那邊的洞穴怎麼樣呢? 感覺非常適合窩著……
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,1,8,1,0,0,1,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10103,0,8,1,84,0,0,0,1,0,0,0,0,0,0) #
TalkDeploySlot(4717,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 啊,那邊……!
# Group 55 (0, 5, 0, 2, 30)
SubGroup(1)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,18,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,19,0,0,0,0,8,0,0,0,1,0,0,0,0)
SubGroup(3)
Unknown15(17,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(18,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(19,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,17,8,84,8,0,0,1,0,0,0,0,0,0) # [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
TalkDeploySlot(4718,1,1,6,1,0,0,0,0,0,0,0,0,0,0) # 啊哇哇!? 都是因為我,蓋爾茲公爵有危險了……!
SubGroup(4)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(194,0,4,1,8,17,84,0,0,0,0,0,0,0,0) # 擊敗襲擊[0:CHARA_G]的[1:CHARA_G]等人!
# Group 56 (0, 2, 0, 11, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4719,1,1,1,1,0,0,0,0,0,0,0,0,0,0) # 沒什麼嘛! 只要交給貝爾就能一網打盡!
TalkDeploySlot(4720,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 她意外地很有幹勁呢,真是堅強的女孩。 跟我聽說的完全不一樣。
# Group 57 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,17,84,0,0,0,0,300,0,0,0) # 成功救援[0:CHARA_G]!
# Group 58 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4721,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 敵人數量似乎已經減少許多…… 現在狀況怎麼樣了?
Unknown80(44,0,0,0,0,0,84,0,0,0,0,0,0,0,0)
TalkDeploySlot(4722,9,0,2,1,0,0,0,0,0,0,0,0,0,0) # 根據地被發現了嗎…… 這些可惡的獸群,鼻子倒是莫名靈敏……!
SubGroup(3)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,84,84,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
TalkDeploySlot(4723,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那好像是這個據點的指揮官。 戰鬥到最後都不能鬆懈喔。
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,9,84,84,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,9,84,84,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4724,4725,1,2,1,0,0,0,0,0,0,0,0,0) # 雖然不知道你有什麼陰謀…… 但我要在這裡打倒你!
TalkDeploySlot(2605,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 唔……你該不會是……?
# Group 61 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4726,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 計畫接連失敗……都是你們害的。 決不讓你們活命!
# Group 62 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4727,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 果然直接對戰對我很不利啊……!
# Group 63 (0, 7, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4728,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你們這些可恨的傢伙! 我不會死在這種地方……!
SubGroup(1)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,84,84,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,9,84,84,0,0,0,0,300,0,0,0) # 成功擊敗[0:CHARA_G]!
TalkDeploySlot(4729,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 被他逃走了啊…… 我們的目的只達成了一半呢。
TalkDeploySlot(4730,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是啊。果然不能對這些傢伙掉以輕心。 有必要向陛下報告……
# Group 64 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetDeathText(151,96,4731,3,0,0,0,0,0,0,0,0,0,0,0) # 我太大意了…… 請代我轉告陛下……萬分抱歉……
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,84,84,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
Alert(338,3,0,84,84,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
TalkDeploySlot(4696,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
唔……就是這裡嗎? 乍看之下只是山賊的巢穴……
TalkDeploySlot(4697,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
科迪利亞家將領 volume_up
看來是想掩人耳目呢。 先除掉在外面那些像山賊的人吧。
MainMissionStart(37,4,0,1,84,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/]!
TalkDeploySlot(4698,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
托馬修 volume_up
有好多可怕的人啊! 我果然不應該來的啊啊!
TalkDeploySlot(4699,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
科迪利亞家將領 volume_up
貝爾娜提塔,不用擔心。 你是所向無敵的。
TalkDeploySlot(4700,1,1,5,1,0,0,0,0,0,0,0,0,0,0)
托馬修 volume_up
咦? 是、是這樣嗎? 那貝爾就努力一下吧。
TalkDeploySlot(4701,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
科迪利亞家將領 volume_up
對了,蓋爾茲公爵。 你為什麼要尋找消失的遺產……?
TalkDeploySlot(4702,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
哎呀,你沒聽說過嗎? 這是陛下的指示。
TalkDeploySlot(4703,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
重建南方教會的時候,為了取得教團的同意, 將那份遺產作為談判條件轉讓給大司教了。
TalkDeploySlot(4704,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
這麼說來,奧克斯男爵過得好嗎? 因為很忙,這陣子都沒見過他。
TalkDeploySlot(4705,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
科迪利亞家將領 volume_up
他很好。雖然他本來並不希望繼承家督, 但似乎也漸漸習慣領主的地位了。
MainMissionStart(468,1,0,2,84,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占領[r]堡壘[/]!
TalkDeploySlot(2782,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
他們來了! 上啊!
Alert(288,2,13,8,84,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
MainMissionStart(194,0,6,1,8,13,84,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗襲擊[0:CHARA_G]的[1:CHARA_G]等人!
MainMissionStart(444,0,6,2,8,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkDeploySlot(4706,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
科迪利亞家將領 volume_up
終於要闖入敵人的據點了。 走吧,進去洞窟。
Alert(610,0,84,84,84,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]為進軍而開啟大門!
MainMissionStart(10100,4,5,1,84,84,84,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkDeploySlot(4707,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
怎麼可能! 居然有人攻打進來了!?
Alert(208,2,84,84,84,8,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]現身!
TalkDeploySlot(4708,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
科迪利亞家將領 volume_up
敵人似乎察覺到我們了。 接下來會演變成激戰吧。
TalkDeploySlot(4709,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
托馬修 volume_up
對方是在這裡家裡蹲的吧。 突然有人擅自跑進來搗亂,真可憐……
TalkDeploySlot(4710,60,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
殺了他們! 一個都不留! 趕盡殺絕!
TalkDeploySlot(4711,1,1,4,1,0,0,0,0,0,0,0,0,0,0)
托馬修 volume_up
一點都不可憐啊啊! 我要狠下心來對付了啊啊!
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) [r][0:PARTY][/]的援軍現身!
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) [r][0:PARTY][/]的援軍現身!
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) [r][0:PARTY][/]的援軍現身!
MainMissionStart(466,1,1,2,84,84,84,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功擊敗[0:NUMBER]人!
TalkDeploySlot(4712,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
呼,這樣就結束了嗎? 能平安回去……
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援軍現身!
Alert(945,2,15,84,84,10,0,0,9,9,0,0,0,0,0) [0:CHARA_G]等人開始發動[r]魔法攻擊[/]!
TalkDeploySlot(4713,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
看來……還不能回去呢。 這群敵人似乎比剛才那群更強,小心點。
MainMissionStart(195,4,2,1,15,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等人,阻止[r]魔法攻擊[/]!
TalkDeploySlot(4714,1,1,6,1,0,0,0,0,0,0,0,0,0,0)
托馬修 volume_up
還沒有結束嗎!?
MainMissionStart(442,1,2,2,15,17,84,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
Alert(958,1,15,84,84,10,0,0,9,9,0,0,0,0,0) [r]魔法攻擊[/]因[0:CHARA_G]等人被擊敗而停止!
TalkDeploySlot(4715,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
唉……接連戰鬥太辛苦了。 有沒有可以休息的地方……
TalkDeploySlot(4716,1,1,1,1,0,0,0,0,0,0,0,0,0,0)
托馬修 volume_up
那邊的洞穴怎麼樣呢? 感覺非常適合窩著……
Alert(10103,0,8,1,84,0,0,0,1,0,0,0,0,0,0)
TalkDeploySlot(4717,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
科迪利亞家將領 volume_up
啊,那邊……!
Alert(288,2,17,8,84,8,0,0,1,0,0,0,0,0,0) [0:CHARA_G]等人現身! 開始襲擊[1:CHARA_G]!
TalkDeploySlot(4718,1,1,6,1,0,0,0,0,0,0,0,0,0,0)
托馬修 volume_up
啊哇哇!? 都是因為我,蓋爾茲公爵有危險了……!
MainMissionStart(194,0,4,1,8,17,84,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗襲擊[0:CHARA_G]的[1:CHARA_G]等人!
TalkDeploySlot(4719,1,1,1,1,0,0,0,0,0,0,0,0,0,0)
托馬修 volume_up
沒什麼嘛! 只要交給貝爾就能一網打盡!
TalkDeploySlot(4720,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
她意外地很有幹勁呢,真是堅強的女孩。 跟我聽說的完全不一樣。
MainMissionStart(444,1,4,2,8,17,84,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkDeploySlot(4721,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
敵人數量似乎已經減少許多…… 現在狀況怎麼樣了?
TalkDeploySlot(4722,9,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
根據地被發現了嗎…… 這些可惡的獸群,鼻子倒是莫名靈敏……!
Alert(200,2,9,84,84,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkDeploySlot(4723,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
科迪利亞家將領 volume_up
那好像是這個據點的指揮官。 戰鬥到最後都不能鬆懈喔。
MainMissionStart(2,4,3,1,9,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
GenderedMcTalk(0,4724,4725,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
雖然不知道你有什麼陰謀…… 但我要在這裡打倒你!
謝茲 volume_up
雖然不知道你有什麼陰謀…… 但我要在這裡打敗你!
TalkDeploySlot(2605,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
唔……你該不會是……?
TalkDeploySlot(4726,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
計畫接連失敗……都是你們害的。 決不讓你們活命!
TalkDeploySlot(4727,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
果然直接對戰對我很不利啊……!
TalkDeploySlot(4728,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
你們這些可恨的傢伙! 我不會死在這種地方……!
Alert(237,0,9,84,84,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
MainMissionStart(438,1,3,2,9,84,84,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(4729,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
科迪利亞家將領 volume_up
被他逃走了啊…… 我們的目的只達成了一半呢。
TalkDeploySlot(4730,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
是啊。果然不能對這些傢伙掉以輕心。 有必要向陛下報告……
SetDeathText(151,96,4731,3,0,0,0,0,0,0,0,0,0,0,0)
蓋爾茲公爵 volume_up
我太大意了…… 請代我轉告陛下……萬分抱歉……
Alert(319,3,8,84,84,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,0,84,84,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!