제국의 외무경 겔즈 공과 모니카의 아버지 옥스 남작. 그들에게 접촉하는 수상한 자들이……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 84 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 베르나데타 255 0 0 1 55 1 0 0 101 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 모니카 255 0 0 2 185 2 0 0 101 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 겔즈 공 255 0 0 8 910 4 1 1 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 뮈손 255 0 0 9 906 5 12 3 101 0 1 100 300 255 7 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 연방국 장군 5 0 0 10 640 5 2 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 연방국 장군 5 0 0 11 645 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 연방국 장군 5 0 0 12 695 5 5 0 101 8 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 연방국 장군 5 0 1 0 600 5 2 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 연방국 장군 8 0 1 1 690 5 2 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 연방국 장군 8 0 1 2 630 5 2 3 101 0 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 연방국 장군 5 0 1 3 640 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 연방국 장군 5 0 1 4 665 5 2 3 101 0 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 5 0 1 5 630 5 2 3 101 0 1 13 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 5 0 1 6 605 5 2 3 101 0 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 5 0 2 0 680 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 8 0 2 1 645 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 8 0 2 2 655 5 13 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 8 0 2 3 650 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 8 0 2 4 685 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 8 0 2 5 610 5 13 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 8 0 2 6 660 5 13 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 연방국 장군 8 0 2 7 625 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 8 0 2 8 675 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 8 0 3 0 655 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 연방국 장군 5 0 3 1 690 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 연방국 장군 5 0 3 2 615 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 연방국 장군 5 0 3 3 680 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 연방국 장군 5 0 3 4 630 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 연방국 장군 5 0 3 5 620 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 연방국 장군 5 0 3 6 660 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 연방국 장군 5 0 3 8 685 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 연방국 장군 5 0 3 9 620 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 연방국 장군 5 0 3 10 700 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 연방국 장군 5 0 3 11 635 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 일반병 5 0 4 0 1010 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 일반병 8 0 4 1 1010 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 일반병 8 0 4 2 1020 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 일반병 8 0 4 3 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 일반병 8 0 4 4 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 일반병 8 0 4 5 1020 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 8 0 4 6 1020 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 일반병 8 0 4 7 1010 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 일반병 8 0 4 8 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 일반병 8 0 4 9 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 일반병 8 0 4 10 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 일반병 5 0 4 11 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 일반병 5 0 4 12 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 일반병 5 0 4 13 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 일반병 5 0 4 14 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 일반병 5 0 4 15 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 일반병 5 0 4 17 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 일반병 5 0 4 18 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 일반병 5 0 4 19 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 일반병 5 0 4 20 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 연방국 장군 5 0 5 0 655 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 연방국 장군 5 0 5 1 690 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 연방국 장군 5 0 5 2 630 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 연방국 장군 5 0 5 3 660 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 연방국 장군 5 0 5 4 685 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 연방국 장군 5 0 5 5 620 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 일반병 5 0 5 0 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 일반병 5 0 5 1 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 일반병 5 0 5 2 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 일반병 5 0 5 3 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 일반병 5 0 5 4 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 일반병 5 0 5 5 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 연방국 장군 5 0 5 6 615 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 연방국 장군 5 0 5 7 680 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 연방국 장군 5 0 5 8 615 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 연방국 장군 5 0 5 9 660 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 연방국 장군 5 0 5 10 700 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 연방국 장군 5 0 5 11 635 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 일반병 5 0 5 6 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 일반병 5 0 5 7 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 일반병 5 0 5 8 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 일반병 5 0 5 9 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 일반병 5 0 5 10 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 일반병 5 0 5 11 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 1 1000 1523 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1526 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1526 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1523 14 1523 11 1523 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1526 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1001 1526 14 1523 11 1523 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1002 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1003 1523 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 15)
SubGroup(0)
Unknown10(0,7,84,84,84,8,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,84,84,84,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SetName(12,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 수수께끼의 마도사
SetName(15,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 수수께끼의 마도사
SetName(16,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 수수께끼의 마도사
SetName(17,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 수수께끼의 병사
SetName(18,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 수수께끼의 병사
SetName(19,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 수수께끼의 병사
SetName(10,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 수수께끼의 병사
SetName(11,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 수수께끼의 병사
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 7: True 0
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 0, 1, 10)
SubGroup(0)
TalkDeploySlot(4696,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 음…… 여기가 맞나? 언뜻 보면 산적 소굴 같다만……
TalkDeploySlot(4697,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 위장 중인 모양이네요. 일단 밖에 있는 가짜 산적들을 제거하죠.
SubGroup(6)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(37,4,0,1,84,84,84,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하라!
# Group 8 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 1 0
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4698,1,1,3,1,0,0,0,0,0,0,0,0,0,0) # 무서운 사람들이 잔뜩 있잖아! 역시 오는 게 아니었어어어!
TalkDeploySlot(4699,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 걱정할 필요 없어요, 베르나데타. 당신 정도면 당해 낼 적수가 없을 거예요.
TalkDeploySlot(4700,1,1,5,1,0,0,0,0,0,0,0,0,0,0) # 어, 그, 그런가? 그럼 베르도 힘내 볼까?
# Group 16 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4701,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그런데, 겔즈 공. 당신은 왜 잃어버린 유산 같은 걸 찾는 거죠……?
TalkDeploySlot(4702,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이런, 못 들었나 보군. 폐하의 지시다.
TalkDeploySlot(4703,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 남방 교회 재건 시에, 교단의 승인을 얻기 위한 협상 재료로 대사교에게 양도했었지.
# Group 17 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4704,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그러고 보니, 옥스 남작은 잘 지내나? 바빠서 요즘 만나질 못했어.
TalkDeploySlot(4705,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 잘 지내세요. 원치 않게 가문을 이으셨지만, 점점 영주라는 지위에 익숙해지시는 것 같아요.
# Group 18 (0, 5, 0, 8, 8)
SubGroup(7)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,84,84,84,0,0,0,0,0,0,0,0) # [r]요새[/] 제압 성공!
# Group 19 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 5, 0, 5, 19)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown10(8,44600,0,38700,0,58300,0,49700,0,0,1,0,0,0,0)
TalkDeploySlot(2782,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 녀석들이 왔다! 돌격해!
SubGroup(2)
Unknown15(13,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,14,0,0,0,0,8,0,0,0,1,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,13,8,84,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
SubGroup(3)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(194,0,6,1,8,13,84,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 습격하는 [1:CHARA_G] 일행을 격파하라!
# Group 21 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,0,6,2,8,84,84,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 성공!
# Group 22 (21, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 1, 18)
SubGroup(0)
TalkDeploySlot(4706,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 자, 이제 적의 거점에 침입할 수 있겠네요. 동굴 안으로 들어가죠.
SubGroup(4)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(610,0,84,84,84,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], 진군을 위해 개문!
SubGroup(3)
Unknown56(8764,1,47600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(62500,0,54700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(13364,1,6564,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(10100,4,5,1,84,84,84,0,0,0,0,300,0,0,0) #
# Group 24 (0, 5, 0, 6, 42)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(85,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(85,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(85,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(8764,1,47600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(62500,0,54700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(13364,1,6564,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4707,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 뭐야, 쳐들어온 녀석이 있다고!?
SubGroup(11)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,84,84,84,8,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 출현!
TalkDeploySlot(4708,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아무래도 적이 눈치챈 것 같아요. 전투가 격해지겠네요.
SubGroup(3)
GroupCheck3(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 2 0 0
PauseMaybe(1,1,300,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown42(70,4,5,1,84,84,84,0,0,0,0,300,0,0,0)
# Group 25 (0, 2, 2, 2, 20)
SubGroup(1)
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4709,1,1,3,1,0,0,0,0,0,0,0,0,0,0) # 상대는 여기에 틀어박혀 있나 보네. 남이 멋대로 들어와서 날뛴다니 불쌍하……
TalkDeploySlot(4710,60,1,0,1,0,0,0,0,0,0,0,0,0,0) # 죽여라! 한 명도 남김없이! 모조리 죽여 버려!
TalkDeploySlot(4711,1,1,4,1,0,0,0,0,0,0,0,0,0,0) # 하나도 안 불쌍해애애! 단숨에 해치울 거예요오오!
# Group 27 (15, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,100,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) # [r][0:PARTY][/] 증원 출현!
# Group 40 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,200,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) # [r][0:PARTY][/] 증원 출현!
# Group 41 (0, 5, 2, 12, 3)
SubGroup(11)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 3, 24)
SubGroup(2)
Unknown28(1,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 41: True 0
Unknown17(29,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(30,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(31,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(32,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(33,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(34,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(35,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(36,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(37,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(38,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(39,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) # [r][0:PARTY][/] 증원 출현!
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(466,1,1,2,84,84,84,0,0,0,0,300,0,0,0) # [g][0:NUMBER][/]명 격파 성공!
# Group 44 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4712,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 후우, 이걸로 끝인가? 무사히 돌아……
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/] 증원 출현!
Unknown125(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(15,3,64,137,85,2,10,80,5,1,0,0,0,0,0)
Unknown70(16,3,64,137,85,2,10,80,5,1,0,0,0,0,0)
Alert(945,2,15,84,84,10,0,0,9,9,0,0,0,0,0) # [0:CHARA_G] 일행, [r]마법 공격[/] 개시!
TalkDeploySlot(4713,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……갈 수는 없는 모양이야. 아까보다 강적으로 보이는군. 조심하게.
SubGroup(3)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(195,4,2,1,15,84,84,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [r]마법 공격[/]을 저지하라!
TalkDeploySlot(4714,1,1,6,1,0,0,0,0,0,0,0,0,0,0) # 아직 안 끝났나요오!?
# Group 46 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
# Group 47 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,2,2,15,17,84,0,0,0,0,300,0,0,0) # [0:CHARA_G] 일행 격파 성공!
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(958,1,15,84,84,10,0,0,9,9,0,0,0,0,0) # [r]마법 공격[/], [0:CHARA_G] 일행 격파에 의해 정지!
# Group 50 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4715,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 하아…… 전투가 계속되니 힘들군. 어디 쉴 만한 곳은……
TalkDeploySlot(4716,1,1,1,1,0,0,0,0,0,0,0,0,0,0) # 저쪽에 있는 동굴은 어떨까요? 틀어박히기 딱 좋아 보이는데요……
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,1,8,1,0,0,1,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10103,0,8,1,84,0,0,0,1,0,0,0,0,0,0) #
TalkDeploySlot(4717,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 앗, 거기엔……!
# Group 55 (0, 5, 0, 2, 30)
SubGroup(1)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,18,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,19,0,0,0,0,8,0,0,0,1,0,0,0,0)
SubGroup(3)
Unknown15(17,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(18,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(19,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,17,8,84,8,0,0,1,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
TalkDeploySlot(4718,1,1,6,1,0,0,0,0,0,0,0,0,0,0) # 으갸아악!? 나 때문에 겔즈 공이 위험에……!
SubGroup(4)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(194,0,4,1,8,17,84,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 습격하는 [1:CHARA_G] 일행을 격파하라!
# Group 56 (0, 2, 0, 11, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4719,1,1,1,1,0,0,0,0,0,0,0,0,0,0) # 어떤가요! 베르한테 걸리면 일망타진이라고요!
TalkDeploySlot(4720,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 의외로 기운이 넘친달지, 씩씩한 친구로군. 들었던 이야기와는 상당히 다른데.
# Group 57 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,17,84,0,0,0,0,300,0,0,0) # [0:CHARA_G] 구원 성공!
# Group 58 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4721,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 적이 상당히 줄어든 것 같은데…… 상황은 어떻게 되어 가고 있지?
Unknown80(44,0,0,0,0,0,84,0,0,0,0,0,0,0,0)
TalkDeploySlot(4722,9,0,2,1,0,0,0,0,0,0,0,0,0,0) # 근거지가 들통난 건가…… 짐승 놈들, 쓸데없이 냄새만 잘 맡는군……!
SubGroup(3)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,84,84,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
TalkDeploySlot(4723,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저자가 이 거점의 지휘관인 모양이네요. 마지막까지 긴장을 늦추지 말고 싸우죠.
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,9,84,84,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown10(0,1,9,84,84,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4724,4725,1,2,1,0,0,0,0,0,0,0,0,0) # 무슨 꿍꿍이가 있는지는 모르겠지만…… 없애 주마!
TalkDeploySlot(2605,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 음…… 네놈은 설마……?
# Group 61 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4726,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 네놈들 때문에, 계획은 실패의 연속…… 살려 두지 않겠다!
# Group 62 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4727,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 역시 직접 상대하는 건 불리하군……!
# Group 63 (0, 7, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4728,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 지긋지긋한 놈들! 이런 데에서, 나는 죽을 수 없다……!
SubGroup(1)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,84,84,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,9,84,84,0,0,0,0,300,0,0,0) # [0:CHARA_G] 격파 성공!
TalkDeploySlot(4729,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 놓쳤군요…… 목적은 절반만 달성했네요.
TalkDeploySlot(4730,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그렇군. 역시 방심할 수 없는 자들이야. 폐하께 보고해야겠어……
# Group 64 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetDeathText(151,96,4731,3,0,0,0,0,0,0,0,0,0,0,0) # 방심했다…… 폐하께, 면목 없다고…… 전해……
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,84,84,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
Alert(338,3,0,84,84,3,0,0,0,0,0,0,0,0,0) # 전투 패배!
TalkDeploySlot(4696,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
음…… 여기가 맞나? 언뜻 보면 산적 소굴 같다만……
TalkDeploySlot(4697,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
위장 중인 모양이네요. 일단 밖에 있는 가짜 산적들을 제거하죠.
MainMissionStart(37,4,0,1,84,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하라!
TalkDeploySlot(4698,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
토마슈 volume_up
무서운 사람들이 잔뜩 있잖아! 역시 오는 게 아니었어어어!
TalkDeploySlot(4699,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
걱정할 필요 없어요, 베르나데타. 당신 정도면 당해 낼 적수가 없을 거예요.
TalkDeploySlot(4700,1,1,5,1,0,0,0,0,0,0,0,0,0,0)
토마슈 volume_up
어, 그, 그런가? 그럼 베르도 힘내 볼까?
TalkDeploySlot(4701,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
그런데, 겔즈 공. 당신은 왜 잃어버린 유산 같은 걸 찾는 거죠……?
TalkDeploySlot(4702,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
이런, 못 들었나 보군. 폐하의 지시다.
TalkDeploySlot(4703,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
남방 교회 재건 시에, 교단의 승인을 얻기 위한 협상 재료로 대사교에게 양도했었지.
TalkDeploySlot(4704,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
그러고 보니, 옥스 남작은 잘 지내나? 바빠서 요즘 만나질 못했어.
TalkDeploySlot(4705,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
잘 지내세요. 원치 않게 가문을 이으셨지만, 점점 영주라는 지위에 익숙해지시는 것 같아요.
MainMissionStart(468,1,0,2,84,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/] 제압 성공!
TalkDeploySlot(2782,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
녀석들이 왔다! 돌격해!
Alert(288,2,13,8,84,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
MainMissionStart(194,0,6,1,8,13,84,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 습격하는 [1:CHARA_G] 일행을 격파하라!
MainMissionStart(444,0,6,2,8,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkDeploySlot(4706,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
자, 이제 적의 거점에 침입할 수 있겠네요. 동굴 안으로 들어가죠.
Alert(610,0,84,84,84,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 진군을 위해 개문!
MainMissionStart(10100,4,5,1,84,84,84,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkDeploySlot(4707,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
뭐야, 쳐들어온 녀석이 있다고!?
Alert(208,2,84,84,84,8,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 출현!
TalkDeploySlot(4708,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
아무래도 적이 눈치챈 것 같아요. 전투가 격해지겠네요.
TalkDeploySlot(4709,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
토마슈 volume_up
상대는 여기에 틀어박혀 있나 보네. 남이 멋대로 들어와서 날뛴다니 불쌍하……
TalkDeploySlot(4710,60,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
죽여라! 한 명도 남김없이! 모조리 죽여 버려!
TalkDeploySlot(4711,1,1,4,1,0,0,0,0,0,0,0,0,0,0)
토마슈 volume_up
하나도 안 불쌍해애애! 단숨에 해치울 거예요오오!
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) [r][0:PARTY][/] 증원 출현!
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) [r][0:PARTY][/] 증원 출현!
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) [r][0:PARTY][/] 증원 출현!
MainMissionStart(466,1,1,2,84,84,84,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:NUMBER]명 격파 성공!
TalkDeploySlot(4712,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
후우, 이걸로 끝인가? 무사히 돌아……
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/] 증원 출현!
Alert(945,2,15,84,84,10,0,0,9,9,0,0,0,0,0) [0:CHARA_G] 일행, [r]마법 공격[/] 개시!
TalkDeploySlot(4713,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
……갈 수는 없는 모양이야. 아까보다 강적으로 보이는군. 조심하게.
MainMissionStart(195,4,2,1,15,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [r]마법 공격[/]을 저지하라!
TalkDeploySlot(4714,1,1,6,1,0,0,0,0,0,0,0,0,0,0)
토마슈 volume_up
아직 안 끝났나요오!?
MainMissionStart(442,1,2,2,15,17,84,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
Alert(958,1,15,84,84,10,0,0,9,9,0,0,0,0,0) [r]마법 공격[/], [0:CHARA_G] 일행 격파에 의해 정지!
TalkDeploySlot(4715,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
하아…… 전투가 계속되니 힘들군. 어디 쉴 만한 곳은……
TalkDeploySlot(4716,1,1,1,1,0,0,0,0,0,0,0,0,0,0)
토마슈 volume_up
저쪽에 있는 동굴은 어떨까요? 틀어박히기 딱 좋아 보이는데요……
Alert(10103,0,8,1,84,0,0,0,1,0,0,0,0,0,0)
TalkDeploySlot(4717,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
앗, 거기엔……!
Alert(288,2,17,8,84,8,0,0,1,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 습격!
TalkDeploySlot(4718,1,1,6,1,0,0,0,0,0,0,0,0,0,0)
토마슈 volume_up
으갸아악!? 나 때문에 겔즈 공이 위험에……!
MainMissionStart(194,0,4,1,8,17,84,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 습격하는 [1:CHARA_G] 일행을 격파하라!
TalkDeploySlot(4719,1,1,1,1,0,0,0,0,0,0,0,0,0,0)
토마슈 volume_up
어떤가요! 베르한테 걸리면 일망타진이라고요!
TalkDeploySlot(4720,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
의외로 기운이 넘친달지, 씩씩한 친구로군. 들었던 이야기와는 상당히 다른데.
MainMissionStart(444,1,4,2,8,17,84,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkDeploySlot(4721,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
적이 상당히 줄어든 것 같은데…… 상황은 어떻게 되어 가고 있지?
TalkDeploySlot(4722,9,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
근거지가 들통난 건가…… 짐승 놈들, 쓸데없이 냄새만 잘 맡는군……!
Alert(200,2,9,84,84,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkDeploySlot(4723,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
저자가 이 거점의 지휘관인 모양이네요. 마지막까지 긴장을 늦추지 말고 싸우죠.
MainMissionStart(2,4,3,1,9,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
GenderedMcTalk(0,4724,4725,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
무슨 꿍꿍이가 있는지는 모르겠지만…… 없애 주마!
세즈 volume_up
무슨 꿍꿍이가 있는지는 모르겠지만…… 없애 주겠어!
TalkDeploySlot(2605,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
음…… 네놈은 설마……?
TalkDeploySlot(4726,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
네놈들 때문에, 계획은 실패의 연속…… 살려 두지 않겠다!
TalkDeploySlot(4727,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
역시 직접 상대하는 건 불리하군……!
TalkDeploySlot(4728,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
지긋지긋한 놈들! 이런 데에서, 나는 죽을 수 없다……!
Alert(237,0,9,84,84,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
MainMissionStart(438,1,3,2,9,84,84,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(4729,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
코델리아령 장군 volume_up
놓쳤군요…… 목적은 절반만 달성했네요.
TalkDeploySlot(4730,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
그렇군. 역시 방심할 수 없는 자들이야. 폐하께 보고해야겠어……
SetDeathText(151,96,4731,3,0,0,0,0,0,0,0,0,0,0,0)
겔즈 공 volume_up
방심했다…… 폐하께, 면목 없다고…… 전해……
Alert(319,3,8,84,84,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,0,84,84,3,0,0,0,0,0,0,0,0,0) 전투 패배!