与帝国的外务卿盖尔兹公,以及莫妮卡的父亲 奥克斯男爵接触的可疑人物是……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 84 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 贝尔娜提塔 255 0 0 1 55 1 0 0 101 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 莫妮卡 255 0 0 2 185 2 0 0 101 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 盖尔兹公爵 255 0 0 8 910 4 1 1 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 谬森 255 0 0 9 906 5 12 3 101 0 1 100 300 255 7 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 联邦国将领 5 0 0 10 640 5 2 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 联邦国将领 5 0 0 11 645 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 联邦国将领 5 0 0 12 695 5 5 0 101 8 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 联邦国将领 5 0 1 0 600 5 2 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 联邦国将领 8 0 1 1 690 5 2 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 联邦国将领 8 0 1 2 630 5 2 3 101 0 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 联邦国将领 5 0 1 3 640 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 联邦国将领 5 0 1 4 665 5 2 3 101 0 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 联邦国将领 5 0 1 5 630 5 2 3 101 0 1 13 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 联邦国将领 5 0 1 6 605 5 2 3 101 0 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 联邦国将领 5 0 2 0 680 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 联邦国将领 8 0 2 1 645 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 联邦国将领 8 0 2 2 655 5 13 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 联邦国将领 8 0 2 3 650 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 联邦国将领 8 0 2 4 685 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 联邦国将领 8 0 2 5 610 5 13 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 联邦国将领 8 0 2 6 660 5 13 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 联邦国将领 8 0 2 7 625 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 联邦国将领 8 0 2 8 675 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 联邦国将领 8 0 3 0 655 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 联邦国将领 5 0 3 1 690 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 联邦国将领 5 0 3 2 615 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 联邦国将领 5 0 3 3 680 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 联邦国将领 5 0 3 4 630 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 联邦国将领 5 0 3 5 620 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 联邦国将领 5 0 3 6 660 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 联邦国将领 5 0 3 8 685 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 联邦国将领 5 0 3 9 620 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 联邦国将领 5 0 3 10 700 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 联邦国将领 5 0 3 11 635 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 普通兵 5 0 4 0 1010 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 8 0 4 1 1010 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 普通兵 8 0 4 2 1020 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 8 0 4 3 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 8 0 4 4 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 8 0 4 5 1020 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 8 0 4 6 1020 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 8 0 4 7 1010 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 8 0 4 8 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 8 0 4 9 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 8 0 4 10 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 5 0 4 11 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 5 0 4 12 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 普通兵 5 0 4 13 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 普通兵 5 0 4 14 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 普通兵 5 0 4 15 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 普通兵 5 0 4 17 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 普通兵 5 0 4 18 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 普通兵 5 0 4 19 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 普通兵 5 0 4 20 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 联邦国将领 5 0 5 0 655 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 联邦国将领 5 0 5 1 690 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 联邦国将领 5 0 5 2 630 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 联邦国将领 5 0 5 3 660 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 联邦国将领 5 0 5 4 685 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 联邦国将领 5 0 5 5 620 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 普通兵 5 0 5 0 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 普通兵 5 0 5 1 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 普通兵 5 0 5 2 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 普通兵 5 0 5 3 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 普通兵 5 0 5 4 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 普通兵 5 0 5 5 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 联邦国将领 5 0 5 6 615 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 联邦国将领 5 0 5 7 680 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 联邦国将领 5 0 5 8 615 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 联邦国将领 5 0 5 9 660 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 联邦国将领 5 0 5 10 700 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 联邦国将领 5 0 5 11 635 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 普通兵 5 0 5 6 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 普通兵 5 0 5 7 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 普通兵 5 0 5 8 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 普通兵 5 0 5 9 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 普通兵 5 0 5 10 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 普通兵 5 0 5 11 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 1 1000 1523 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1526 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1526 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1523 14 1523 11 1523 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1526 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1001 1526 14 1523 11 1523 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1002 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1003 1523 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 15)
SubGroup(0)
Unknown10(0,7,84,84,84,8,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,84,84,84,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SetName(12,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 神秘魔道士
SetName(15,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 神秘魔道士
SetName(16,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 神秘魔道士
SetName(17,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 神秘士兵
SetName(18,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 神秘士兵
SetName(19,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 神秘士兵
SetName(10,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 神秘士兵
SetName(11,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 神秘士兵
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 7: True 0
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 0, 1, 10)
SubGroup(0)
TalkDeploySlot(4696,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯……就是这里吗? 乍一看倒像是个山贼的窝点……
TalkDeploySlot(4697,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 他们应该是做了伪装。 先解决外面那些山贼打扮的人吧。
SubGroup(6)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(37,4,0,1,84,84,84,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/]!
# Group 8 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 1 0
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4698,1,1,3,1,0,0,0,0,0,0,0,0,0,0) # 这里有好多可怕的人啊! 我就不应该过来!
TalkDeploySlot(4699,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 贝尔娜提塔,放心吧。 他们都不是你的对手。
TalkDeploySlot(4700,1,1,5,1,0,0,0,0,0,0,0,0,0,0) # 真、真的吗? 那贝尔就试试看吧。
# Group 16 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4701,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 对了,盖尔兹公。 你为什么要寻找消失的遗产呢?
TalkDeploySlot(4702,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 原来你不知道吗? 这可是陛下的命令。
TalkDeploySlot(4703,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 重建南方教会时,为了得到教团的同意, 就把遗产作为谈判筹码转让给大司教了。
# Group 17 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4704,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 说起来奥克斯男爵还好吗? 我这阵子忙得都没空去见他。
TalkDeploySlot(4705,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 他很好。虽说他本来不愿意当继承人, 但现在也慢慢习惯领主这个位置了。
# Group 18 (0, 5, 0, 8, 8)
SubGroup(7)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,84,84,84,0,0,0,0,0,0,0,0) # 成功占领[r]堡垒[/]!
# Group 19 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 5, 0, 5, 19)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown10(8,44600,0,38700,0,58300,0,49700,0,0,1,0,0,0,0)
TalkDeploySlot(2782,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 他们来了!上啊!
SubGroup(2)
Unknown15(13,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,14,0,0,0,0,8,0,0,0,1,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,13,8,84,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!开始袭击[1:CHARA_G]!
SubGroup(3)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(194,0,6,1,8,13,84,0,0,0,0,0,0,0,0) # 击败袭击[0:CHARA_G]的[1:CHARA_G]等人!
# Group 21 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,0,6,2,8,84,84,0,0,0,0,0,0,0,0) # 成功救援[0:CHARA_G]!
# Group 22 (21, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 1, 18)
SubGroup(0)
TalkDeploySlot(4706,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 终于要攻入敌人的据点了。 到洞窟里去。
SubGroup(4)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(610,0,84,84,84,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]为进军而开启大门!
SubGroup(3)
Unknown56(8764,1,47600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(62500,0,54700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(13364,1,6564,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(10100,4,5,1,84,84,84,0,0,0,0,300,0,0,0) #
# Group 24 (0, 5, 0, 6, 42)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(85,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(85,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(85,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(8764,1,47600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(62500,0,54700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(13364,1,6564,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4707,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 怎么会有人攻打进来了!?
SubGroup(11)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,84,84,84,8,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]现身!
TalkDeploySlot(4708,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敌人发现我们了, 看来这会是一场硬仗啊。
SubGroup(3)
GroupCheck3(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 2 0 0
PauseMaybe(1,1,300,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown42(70,4,5,1,84,84,84,0,0,0,0,300,0,0,0)
# Group 25 (0, 2, 2, 2, 20)
SubGroup(1)
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4709,1,1,3,1,0,0,0,0,0,0,0,0,0,0) # 敌人只是好好地窝在了这里, 我们却擅自闯进来大开杀戒,他们好可怜……
TalkDeploySlot(4710,60,1,0,1,0,0,0,0,0,0,0,0,0,0) # 杀光他们! 一个都别放过!
TalkDeploySlot(4711,1,1,4,1,0,0,0,0,0,0,0,0,0,0) # 他们一点也不可怜! 贝尔也要全力以赴了!
# Group 27 (15, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,100,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) # [r][0:PARTY][/]的援军现身!
# Group 40 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,200,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) # [r][0:PARTY][/]的援军现身!
# Group 41 (0, 5, 2, 12, 3)
SubGroup(11)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 3, 24)
SubGroup(2)
Unknown28(1,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 41: True 0
Unknown17(29,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(30,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(31,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(32,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(33,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(34,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(35,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(36,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(37,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(38,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(39,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) # [r][0:PARTY][/]的援军现身!
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(466,1,1,2,84,84,84,0,0,0,0,300,0,0,0) # 成功击败[g][0:NUMBER][/]人!
# Group 44 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4712,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 结束了吗? 终于能平安撤退……
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援军现身!
Unknown125(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(15,3,64,137,85,2,10,80,5,1,0,0,0,0,0)
Unknown70(16,3,64,137,85,2,10,80,5,1,0,0,0,0,0)
Alert(945,2,15,84,84,10,0,0,9,9,0,0,0,0,0) # [0:CHARA_G]等人开始发动[r]魔法攻击[/]!
TalkDeploySlot(4713,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好像还没法撤退啊…… 小心点,这些敌人比刚才那些人厉害。
SubGroup(3)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(195,4,2,1,15,84,84,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等人,阻止[r]魔法攻击[/]!
TalkDeploySlot(4714,1,1,6,1,0,0,0,0,0,0,0,0,0,0) # 还有新的敌人吗!?
# Group 46 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
# Group 47 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,2,2,15,17,84,0,0,0,0,300,0,0,0) # 成功击败[0:CHARA_G]等人!
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(958,1,15,84,84,10,0,0,9,9,0,0,0,0,0) # [r]魔法攻击[/]因[0:CHARA_G]等人被击败而停止!
# Group 50 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4715,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 唉,车轮战还真是辛苦啊…… 有没有能休息的地方呢……
TalkDeploySlot(4716,1,1,1,1,0,0,0,0,0,0,0,0,0,0) # 那边的洞穴怎么样? 看起来还挺适合窝着藏身的……
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,1,8,1,0,0,1,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10103,0,8,1,84,0,0,0,1,0,0,0,0,0,0) #
TalkDeploySlot(4717,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 啊,小心!
# Group 55 (0, 5, 0, 2, 30)
SubGroup(1)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,18,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,19,0,0,0,0,8,0,0,0,1,0,0,0,0)
SubGroup(3)
Unknown15(17,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(18,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(19,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,17,8,84,8,0,0,1,0,0,0,0,0,0) # [0:CHARA_G]等人现身!开始袭击[1:CHARA_G]!
TalkDeploySlot(4718,1,1,6,1,0,0,0,0,0,0,0,0,0,0) # 呜哇—— 我让盖尔兹公陷入危险了!
SubGroup(4)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(194,0,4,1,8,17,84,0,0,0,0,0,0,0,0) # 击败袭击[0:CHARA_G]的[1:CHARA_G]等人!
# Group 56 (0, 2, 0, 11, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4719,1,1,1,1,0,0,0,0,0,0,0,0,0,0) # 怎么样啊! 看贝尔把你们一网打尽!
TalkDeploySlot(4720,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你还挺精神的啊,和我听说的完全不一样嘛。 真是个厉害的小姑娘。
# Group 57 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,17,84,0,0,0,0,300,0,0,0) # 成功救援[0:CHARA_G]!
# Group 58 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4721,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 敌人好像已经少了很多…… 现在情况如何?
Unknown80(44,0,0,0,0,0,84,0,0,0,0,0,0,0,0)
TalkDeploySlot(4722,9,0,2,1,0,0,0,0,0,0,0,0,0,0) # 敌人发现我们了吗…… 那些野兽的嗅觉简直是灵敏得过分!
SubGroup(3)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,84,84,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
TalkDeploySlot(4723,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那位就是这个据点的指挥官吧, 大家一定要坚持战斗到最后!
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,9,84,84,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,9,84,84,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4724,4725,1,2,1,0,0,0,0,0,0,0,0,0) # 我不知道你在打什么算盘…… 但我一定要打倒你!
TalkDeploySlot(2605,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 唔……难道你是……
# Group 61 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4726,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 都是你们害得我的计划接连失败…… 我绝对饶不了你们!
# Group 62 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4727,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 和他们正面交锋果然对我不利啊……
# Group 63 (0, 7, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4728,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你们这群可恶的家伙! 我是不会在这里倒下的!
SubGroup(1)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,84,84,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,9,84,84,0,0,0,0,300,0,0,0) # 成功击败[0:CHARA_G]!
TalkDeploySlot(4729,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 他逃走了…… 我们的目的只完成了一半。
TalkDeploySlot(4730,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 对付这家伙果然不能掉以轻心啊…… 必须要向陛下报告此事。
# Group 64 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetDeathText(151,96,4731,3,0,0,0,0,0,0,0,0,0,0,0) # 是我大意了…… 请向陛下……转达我的歉意……
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,84,84,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
Alert(338,3,0,84,84,3,0,0,0,0,0,0,0,0,0) # 战斗败北!
TalkDeploySlot(4696,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
嗯……就是这里吗? 乍一看倒像是个山贼的窝点……
TalkDeploySlot(4697,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
他们应该是做了伪装。 先解决外面那些山贼打扮的人吧。
MainMissionStart(37,4,0,1,84,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领[r]堡垒[/]!
TalkDeploySlot(4698,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
托马修 volume_up
这里有好多可怕的人啊! 我就不应该过来!
TalkDeploySlot(4699,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
贝尔娜提塔,放心吧。 他们都不是你的对手。
TalkDeploySlot(4700,1,1,5,1,0,0,0,0,0,0,0,0,0,0)
托马修 volume_up
真、真的吗? 那贝尔就试试看吧。
TalkDeploySlot(4701,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
对了,盖尔兹公。 你为什么要寻找消失的遗产呢?
TalkDeploySlot(4702,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
原来你不知道吗? 这可是陛下的命令。
TalkDeploySlot(4703,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
重建南方教会时,为了得到教团的同意, 就把遗产作为谈判筹码转让给大司教了。
TalkDeploySlot(4704,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
说起来奥克斯男爵还好吗? 我这阵子忙得都没空去见他。
TalkDeploySlot(4705,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
他很好。虽说他本来不愿意当继承人, 但现在也慢慢习惯领主这个位置了。
MainMissionStart(468,1,0,2,84,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功占领[r]堡垒[/]!
TalkDeploySlot(2782,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
他们来了!上啊!
Alert(288,2,13,8,84,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!开始袭击[1:CHARA_G]!
MainMissionStart(194,0,6,1,8,13,84,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败袭击[0:CHARA_G]的[1:CHARA_G]等人!
MainMissionStart(444,0,6,2,8,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkDeploySlot(4706,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
终于要攻入敌人的据点了。 到洞窟里去。
Alert(610,0,84,84,84,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]为进军而开启大门!
MainMissionStart(10100,4,5,1,84,84,84,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkDeploySlot(4707,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
怎么会有人攻打进来了!?
Alert(208,2,84,84,84,8,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]现身!
TalkDeploySlot(4708,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
敌人发现我们了, 看来这会是一场硬仗啊。
TalkDeploySlot(4709,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
托马修 volume_up
敌人只是好好地窝在了这里, 我们却擅自闯进来大开杀戒,他们好可怜……
TalkDeploySlot(4710,60,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
杀光他们! 一个都别放过!
TalkDeploySlot(4711,1,1,4,1,0,0,0,0,0,0,0,0,0,0)
托马修 volume_up
他们一点也不可怜! 贝尔也要全力以赴了!
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) [r][0:PARTY][/]的援军现身!
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) [r][0:PARTY][/]的援军现身!
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) [r][0:PARTY][/]的援军现身!
MainMissionStart(466,1,1,2,84,84,84,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功击败[0:NUMBER]人!
TalkDeploySlot(4712,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
结束了吗? 终于能平安撤退……
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援军现身!
Alert(945,2,15,84,84,10,0,0,9,9,0,0,0,0,0) [0:CHARA_G]等人开始发动[r]魔法攻击[/]!
TalkDeploySlot(4713,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
好像还没法撤退啊…… 小心点,这些敌人比刚才那些人厉害。
MainMissionStart(195,4,2,1,15,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等人,阻止[r]魔法攻击[/]!
TalkDeploySlot(4714,1,1,6,1,0,0,0,0,0,0,0,0,0,0)
托马修 volume_up
还有新的敌人吗!?
MainMissionStart(442,1,2,2,15,17,84,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]等人!
Alert(958,1,15,84,84,10,0,0,9,9,0,0,0,0,0) [r]魔法攻击[/]因[0:CHARA_G]等人被击败而停止!
TalkDeploySlot(4715,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
唉,车轮战还真是辛苦啊…… 有没有能休息的地方呢……
TalkDeploySlot(4716,1,1,1,1,0,0,0,0,0,0,0,0,0,0)
托马修 volume_up
那边的洞穴怎么样? 看起来还挺适合窝着藏身的……
Alert(10103,0,8,1,84,0,0,0,1,0,0,0,0,0,0)
TalkDeploySlot(4717,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
啊,小心!
Alert(288,2,17,8,84,8,0,0,1,0,0,0,0,0,0) [0:CHARA_G]等人现身!开始袭击[1:CHARA_G]!
TalkDeploySlot(4718,1,1,6,1,0,0,0,0,0,0,0,0,0,0)
托马修 volume_up
呜哇—— 我让盖尔兹公陷入危险了!
MainMissionStart(194,0,4,1,8,17,84,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败袭击[0:CHARA_G]的[1:CHARA_G]等人!
TalkDeploySlot(4719,1,1,1,1,0,0,0,0,0,0,0,0,0,0)
托马修 volume_up
怎么样啊! 看贝尔把你们一网打尽!
TalkDeploySlot(4720,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
你还挺精神的啊,和我听说的完全不一样嘛。 真是个厉害的小姑娘。
MainMissionStart(444,1,4,2,8,17,84,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkDeploySlot(4721,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
敌人好像已经少了很多…… 现在情况如何?
TalkDeploySlot(4722,9,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
敌人发现我们了吗…… 那些野兽的嗅觉简直是灵敏得过分!
Alert(200,2,9,84,84,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
TalkDeploySlot(4723,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
那位就是这个据点的指挥官吧, 大家一定要坚持战斗到最后!
MainMissionStart(2,4,3,1,9,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
GenderedMcTalk(0,4724,4725,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
我不知道你在打什么算盘…… 但我一定要打倒你!
谢兹 volume_up
我不知道你在打什么算盘…… 但我一定要打倒你!
TalkDeploySlot(2605,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
唔……难道你是……
TalkDeploySlot(4726,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
都是你们害得我的计划接连失败…… 我绝对饶不了你们!
TalkDeploySlot(4727,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
和他们正面交锋果然对我不利啊……
TalkDeploySlot(4728,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
你们这群可恶的家伙! 我是不会在这里倒下的!
Alert(237,0,9,84,84,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
MainMissionStart(438,1,3,2,9,84,84,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(4729,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
他逃走了…… 我们的目的只完成了一半。
TalkDeploySlot(4730,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
对付这家伙果然不能掉以轻心啊…… 必须要向陛下报告此事。
SetDeathText(151,96,4731,3,0,0,0,0,0,0,0,0,0,0,0)
盖尔兹公爵 volume_up
是我大意了…… 请向陛下……转达我的歉意……
Alert(319,3,8,84,84,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
Alert(338,3,0,84,84,3,0,0,0,0,0,0,0,0,0) 战斗败北!