1. 真是一趟急行军啊, 能平安归来真是太好了。
  2. 真是一趟急行军啊, 好险能平安结束。
  3. 嗯,多亏两位帮忙。 真是太感谢了。
  4. 这下我也能放心回去了。 我得好好跟瓦立伯爵夫人说说这次的见闻。
  5. 啊,呃,好的。
  6. 她一直很担心你。 我会告诉她你一切都好。
  7. 那、那就麻烦您了。
  8. 那么,容我先行告辞。
  9. 满怀亲切地目送他。
  10. 充满怀疑地目送他。
  11. 他大概是迄今为止见过的帝国贵族中 最正派……或者说最正常的人了吧。
  12. 他大概是迄今为止见过的帝国贵族中 最正派……或者说最正常的人了吧。
  13. 看起来很值得信赖…… 但实际上如何呢?
  14. 看起来很值得信赖…… 但实际上如何呢?
  15. 呵呵,如你所见, 他是个正直的人。
  16. 他大概是迄今为止见过的帝国贵族中 最正派……或者说最正常的人了吧。
  17. 他大概是迄今为止见过的帝国贵族中 最正派……或者说最正常的人了吧。
  18. 不过也可能只是表象。 毕竟是个贵族,说不定满腹算计。
  19. 不过也可能只是表象。 毕竟是个贵族,说不定满腹算计。
  20. 没这回事。 他表里如一,是个正直的好人哦。
  21. 不过在重视家族这一点上, 和其他贵族倒是没什么区别。
  22. 是吗? 确实感觉他挺照顾贝尔娜提塔的。
  23. 是吗? 确实感觉他挺照顾贝尔娜提塔的。
  24. 话说回来……洞窟真好啊。 感觉里面沉淀着新鲜的空气。
  25. 这地方太适合窝着不走了呢。
  26. 沉淀着新鲜的空气?
  27. 沉淀着新鲜的空气?
  28. 嗯,山里的空气很清新吧? 那些新鲜的空气充满在洞窟里,很棒呢。
  29. 嗯,山里的空气很清新吧? 那些新鲜的空气充满在洞窟里,很棒呢。
  30. 呃……
  31. 呃……
  32. 不过,这类洞窟往往是魔物的栖息地……
  33. 也经常被贼人当成根据地, 就像这次一样。
  34. 想窝在这里恐怕很不容易…… 有几条命都不够用的。
  35. 这、这么说也对啦。 一个人待在这里确实很危险。
  36. 而且下大雨时雨水会灌进来, 要是来了暴风雨,甚至可能崩塌呢。
  37. 非要窝着的话, 还是选择人造的房子比较……
  38. 为什么要这样吓贝尔!? 我以后不会再窝在洞窟里了啦!
  39. 喂,你本来也没窝在洞窟里吧……
  40. 等等,你本来也没窝在洞窟里啊……
  41. 再说我也没有一直窝着不出门啊! 我们不是经常见面吗?
  42. 再说我也没有一直窝着不出门啊! 我们不是经常见面吗?
  43. 否定。
  44. 肯定。
  45. 是吗? 上次见面是什么时候来着……
  46. 是吗? 上次见面是什么时候来着……
  47. 咦咦咦……太过分了! 为什么要说这种话啊啊啊……
  48. 咦咦咦……太过分了! 为什么要说这种话呜呜呜……
  49. 这么一说好像还真是这样。
  50. 这么一说好像还真是这样。
  51. 好像!? 太过分了呜呜呜……
  52. 好像!? 太过分了呜呜呜……
  53. 抱歉抱歉,是我不好。
  54. 抱歉抱歉,是我不好。
  55. 你明白就好。 下次要注意哦。
  56. 你明白就好。 下次要注意哦。
  57. 总算了结了一件麻烦事。 好了,我们回去吧。
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UnkEvent (135) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2409 0 1 20 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 37 2410 2 21763 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2411 3 21764 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 39 2411 3 21765 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 40 2401 2 21766 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 41 2401 2 21767 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 42 43 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 0 0 21768 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 0 0 21769 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 46 2411 3 21770 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 47 2411 3 21771 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 48 0 0 21772 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 49 0 0 21773 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 50 2412 3 21774 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 51 2412 3 21775 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 52 2404 3 21776 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 53 2404 3 21777 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 54 2410 2 21778 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 55 2410 2 21779 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 56 2409 1 21780 1 0 0 0 0 0 0 0 0 0
0
InitEvent (61, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 9, 53, 151, 745, 747, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (1, 0, 2, 4, 7, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
EnterSceneEvent (0, 110, 9, 53, 151, 745, 747, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 64(53, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 26(13, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(100, 25, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
16
TalkEvent (110, 0, 0, 0, 21728, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 真是一趟急行军啊, 能平安归来真是太好了。
17
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (111, 1, 0, 0, 21729, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 真是一趟急行军啊, 好险能平安结束。
19
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 135(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (53, 2, 2400, 0, 21730, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯,多亏两位帮忙。 真是太感谢了。
24
UnkEvent 26(10, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 161(151, 3, 40, 110, 9, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
27
TalkEvent (151, 3, 0, 0, 21731, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这下我也能放心回去了。 我得好好跟瓦立伯爵夫人说说这次的见闻。
28
UnkEvent 26(9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (9, 4, 2400, 0, 21732, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊,呃,好的。
32
UnkEvent 162(9, 9, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(2, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (151, 5, 0, 0, 21733, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 她一直很担心你。 我会告诉她你一切都好。
36
TalkEvent (9, 6, 0, 0, 21734, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那、那就麻烦您了。
37
UnkEvent 26(0, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(100, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 43(745, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 43(747, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (151, 7, 2431, 0, 21735, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 那么,容我先行告辞。
46
LeaveSceneEvent (1, 151, 745, 747, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
50
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 43(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
DialogChoiceEvent (0, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
56
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
57
TalkEvent (110, 10, 0, 0, 21736, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 他大概是迄今为止见过的帝国贵族中 最正派……或者说最正常的人了吧。
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 11, 0, 0, 21737, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 他大概是迄今为止见过的帝国贵族中 最正派……或者说最正常的人了吧。
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 162(10, 110, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(100, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
66
TalkEvent (110, 12, 0, 0, 21738, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 看起来很值得信赖…… 但实际上如何呢?
67
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (111, 13, 0, 0, 21739, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 看起来很值得信赖…… 但实际上如何呢?
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (53, 14, 2409, 1, 21740, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 呵呵,如你所见, 他是个正直的人。
72
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
74
TalkEvent (110, 15, 0, 0, 21741, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 他大概是迄今为止见过的帝国贵族中 最正派……或者说最正常的人了吧。
75
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (111, 16, 0, 0, 21742, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 他大概是迄今为止见过的帝国贵族中 最正派……或者说最正常的人了吧。
77
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 162(10, 110, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(100, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
82
TalkEvent (110, 17, 2401, 0, 21743, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不过也可能只是表象。 毕竟是个贵族,说不定满腹算计。
83
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (111, 18, 2401, 0, 21744, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 不过也可能只是表象。 毕竟是个贵族,说不定满腹算计。
85
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (53, 19, 2401, 0, 21745, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 没这回事。 他表里如一,是个正直的好人哦。
90
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (53, 20, 2403, 0, 21746, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过在重视家族这一点上, 和其他贵族倒是没什么区别。
93
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
94
TalkEvent (110, 21, 2400, 1, 21747, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是吗? 确实感觉他挺照顾贝尔娜提塔的。
95
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (111, 22, 2400, 1, 21748, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是吗? 确实感觉他挺照顾贝尔娜提塔的。
97
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 43(9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (9, 23, 2411, 1, 21749, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 话说回来……洞窟真好啊。 感觉里面沉淀着新鲜的空气。
103
TalkEvent (9, 24, NULL, 1, 21750, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这地方太适合窝着不走了呢。
104
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
107
TalkEvent (110, 25, 2405, 0, 21751, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沉淀着新鲜的空气?
108
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (111, 26, 2405, 0, 21752, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 沉淀着新鲜的空气?
110
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
112
TalkEvent (9, 27, 2400, 1, 21753, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,山里的空气很清新吧? 那些新鲜的空气充满在洞窟里,很棒呢。
113
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (9, 28, 2400, 1, 21754, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗯,山里的空气很清新吧? 那些新鲜的空气充满在洞窟里,很棒呢。
115
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
117
TalkEvent (110, 29, NULL, 0, 21755, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 呃……
118
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (111, 30, NULL, 0, 21756, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 呃……
120
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
IfUnk176Event (9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 54(9, 53, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 54(9, 53, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
TalkEvent (53, 31, 2403, 0, 21757, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不过,这类洞窟往往是魔物的栖息地……
131
TalkEvent (53, 32, NULL, 0, 21758, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 也经常被贼人当成根据地, 就像这次一样。
132
UnkEvent 26(2, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
TalkEvent (53, 33, 2411, 3, 21759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 想窝在这里恐怕很不容易…… 有几条命都不够用的。
135
TalkEvent (9, 34, 2412, 3, 21760, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 这、这么说也对啦。 一个人待在这里确实很危险。
136
UnkEvent 66(53, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 26(9, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (53, 35, 0, 3, 21761, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而且下大雨时雨水会灌进来, 要是来了暴风雨,甚至可能崩塌呢。
139
TalkEvent (53, 36, 2401, 3, 21762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 非要窝着的话, 还是选择人造的房子比较……
140
UnkEvent 26(3, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 66(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (9, 37, 2410, 2, 21763, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 为什么要这样吓贝尔!? 我以后不会再窝在洞窟里了啦!
146
UnkEvent 162(10, 110, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
148
TalkEvent (110, 38, 2411, 3, 21764, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 喂,你本来也没窝在洞窟里吧……
149
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
TalkEvent (111, 39, 2411, 3, 21765, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 等等,你本来也没窝在洞窟里啊……
151
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
154
TalkEvent (9, 40, 2401, 2, 21766, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 再说我也没有一直窝着不出门啊! 我们不是经常见面吗?
155
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
TalkEvent (9, 41, 2401, 2, 21767, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 再说我也没有一直窝着不出门啊! 我们不是经常见面吗?
158
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
DialogChoiceEvent (1, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
163
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
164
TalkEvent (110, 44, 0, 0, 21768, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是吗? 上次见面是什么时候来着……
165
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (111, 45, 0, 0, 21769, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是吗? 上次见面是什么时候来着……
167
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 54(110, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
171
TalkEvent (9, 46, 2411, 3, 21770, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 咦咦咦……太过分了! 为什么要说这种话啊啊啊……
172
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (9, 47, 2411, 3, 21771, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 咦咦咦……太过分了! 为什么要说这种话呜呜呜……
174
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
177
TalkEvent (110, 48, 0, 0, 21772, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这么一说好像还真是这样。
178
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
TalkEvent (111, 49, 0, 0, 21773, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这么一说好像还真是这样。
180
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 54(110, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
184
TalkEvent (9, 50, 2412, 3, 21774, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 好像!? 太过分了呜呜呜……
185
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (9, 51, 2412, 3, 21775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 好像!? 太过分了呜呜呜……
187
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 102(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
192
TalkEvent (110, 52, 2404, 3, 21776, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 抱歉抱歉,是我不好。
193
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
TalkEvent (111, 53, 2404, 3, 21777, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 抱歉抱歉,是我不好。
195
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
UnkEvent 26(10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
199
TalkEvent (9, 54, 2410, 2, 21778, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你明白就好。 下次要注意哦。
200
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
TalkEvent (9, 55, 2410, 2, 21779, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你明白就好。 下次要注意哦。
202
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 26(0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 27(2, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
TalkEvent (53, 56, 2409, 1, 21780, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 总算了结了一件麻烦事。 好了,我们回去吧。
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 25 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 21728 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
真是一趟急行军啊, 能平安归来真是太好了。
ElseEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 0 21729 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
真是一趟急行军啊, 好险能平安结束。
EndIfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 2400 0 21730 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
嗯,多亏两位帮忙。 真是太感谢了。
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 151 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 3 40 110 9 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 3 0 0 21731 1 0 0 0 0 0 0 0 0 0
link 盖尔兹公爵 volume_up
这下我也能放心回去了。 我得好好跟瓦立伯爵夫人说说这次的见闻。
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 2400 0 21732 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
啊,呃,好的。
UnkEvent (162) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 151 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 5 0 0 21733 1 0 0 0 0 0 0 0 0 0
link 盖尔兹公爵 volume_up
她一直很担心你。 我会告诉她你一切都好。
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 21734 1 0 0 0 0 0 0 0 0 0
link 贝尔娜提塔 volume_up
那、那就麻烦您了。
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 151 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
745 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
747 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 151 2 25 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 151 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 7 2431 0 21735 1 0 0 0 0 0 0 0 0 0
link 盖尔兹公爵 volume_up
那么,容我先行告辞。
UnkEvent (167) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 0 0 21736 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
他大概是迄今为止见过的帝国贵族中 最正派……或者说最正常的人了吧。
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 0 0 21737 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
他大概是迄今为止见过的帝国贵族中 最正派……或者说最正常的人了吧。
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 53 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 2 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 0 0 21738 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
看起来很值得信赖…… 但实际上如何呢?
ElseEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 0 0 21739 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
看起来很值得信赖…… 但实际上如何呢?
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 110 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 14 2409 1 21740 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
呵呵,如你所见, 他是个正直的人。
ElseEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 0 0 21741 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
他大概是迄今为止见过的帝国贵族中 最正派……或者说最正常的人了吧。
ElseEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 0 0 21742 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
他大概是迄今为止见过的帝国贵族中 最正派……或者说最正常的人了吧。
EndIfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 53 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2401 0 21743 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
不过也可能只是表象。 毕竟是个贵族,说不定满腹算计。
ElseEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2401 0 21744 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
不过也可能只是表象。 毕竟是个贵族,说不定满腹算计。
EndIfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 110 2 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 19 2401 0 21745 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
没这回事。 他表里如一,是个正直的好人哦。
EndIfEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 20 2403 0 21746 1 0 0 0 0 0 0 0 0 0
link 莫妮卡 volume_up
不过在重视家族这一点上, 和其他贵族倒是没什么区别。
IfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2400 1 21747 1 0 0 0 0 0 0 0 0 0
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是吗? 确实感觉他挺照顾贝尔娜提塔的。
ElseEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2400 1 21748 1 0 0 0 0 0 0 0 0 0
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是吗? 确实感觉他挺照顾贝尔娜提塔的。
EndIfEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 3 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 101)
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53 9 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 23 2411 1 21749 1 0 0 0 0 0 0 0 0 0
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话说回来……洞窟真好啊。 感觉里面沉淀着新鲜的空气。
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 NULL 1 21750 1 0 0 0 0 0 0 0 0 0
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这地方太适合窝着不走了呢。
UnkEvent (26) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2405 0 21751 1 0 0 0 0 0 0 0 0 0
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沉淀着新鲜的空气?
ElseEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2405 0 21752 1 0 0 0 0 0 0 0 0 0
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沉淀着新鲜的空气?
EndIfEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
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嗯,山里的空气很清新吧? 那些新鲜的空气充满在洞窟里,很棒呢。
ElseEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 28 2400 1 21754 1 0 0 0 0 0 0 0 0 0
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嗯,山里的空气很清新吧? 那些新鲜的空气充满在洞窟里,很棒呢。
EndIfEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 NULL 0 21755 0 0 0 0 0 0 0 0 0 0
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呃……
ElseEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 NULL 0 21756 0 0 0 0 0 0 0 0 0 0
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呃……
EndIfEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnk176Event (index: 121)
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9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 1 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 31 2403 0 21757 1 0 0 0 0 0 0 0 0 0
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不过,这类洞窟往往是魔物的栖息地……
LookAtPersonEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 32 NULL 0 21758 1 0 0 0 0 0 0 0 0 0
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也经常被贼人当成根据地, 就像这次一样。
UnkEvent (26) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 33 2411 3 21759 1 0 0 0 0 0 0 0 0 0
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想窝在这里恐怕很不容易…… 有几条命都不够用的。
TalkEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 34 2412 3 21760 1 0 0 0 0 0 0 0 0 0
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这、这么说也对啦。 一个人待在这里确实很危险。
UnkEvent (66) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 35 0 3 21761 1 0 0 0 0 0 0 0 0 0
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而且下大雨时雨水会灌进来, 要是来了暴风雨,甚至可能崩塌呢。
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 36 2401 3 21762 1 0 0 0 0 0 0 0 0 0
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非要窝着的话, 还是选择人造的房子比较……
UnkEvent (26) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
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9 37 2410 2 21763 1 0 0 0 0 0 0 0 0 0
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为什么要这样吓贝尔!? 我以后不会再窝在洞窟里了啦!
UnkEvent (162) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 147)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2411 3 21764 1 0 0 0 0 0 0 0 0 0
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喂,你本来也没窝在洞窟里吧……
ElseEvent (index: 149)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
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111 39 2411 3 21765 1 0 0 0 0 0 0 0 0 0
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等等,你本来也没窝在洞窟里啊……
EndIfEvent (index: 151)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 153)
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9 110 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
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再说我也没有一直窝着不出门啊! 我们不是经常见面吗?
ElseEvent (index: 155)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 156)
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TalkEvent (index: 157)
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再说我也没有一直窝着不出门啊! 我们不是经常见面吗?
EndIfEvent (index: 158)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 159)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 160)
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12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 161)
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IfEvent (index: 162)
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0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 163)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
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是吗? 上次见面是什么时候来着……
ElseEvent (index: 165)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
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111 45 0 0 21769 1 0 0 0 0 0 0 0 0 0
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是吗? 上次见面是什么时候来着……
EndIfEvent (index: 167)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 168)
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110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 169)
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1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 170)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
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咦咦咦……太过分了! 为什么要说这种话啊啊啊……
ElseEvent (index: 172)
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TalkEvent (index: 173)
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咦咦咦……太过分了! 为什么要说这种话呜呜呜……
EndIfEvent (index: 174)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 175)
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IfEvent (index: 176)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
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这么一说好像还真是这样。
ElseEvent (index: 178)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 49 0 0 21773 1 0 0 0 0 0 0 0 0 0
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这么一说好像还真是这样。
EndIfEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 182)
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1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 183)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
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好像!? 太过分了呜呜呜……
ElseEvent (index: 185)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
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好像!? 太过分了呜呜呜……
EndIfEvent (index: 187)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 188)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 189)
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53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 190)
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IfEvent (index: 191)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
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抱歉抱歉,是我不好。
ElseEvent (index: 193)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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抱歉抱歉,是我不好。
EndIfEvent (index: 195)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 197)
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IfEvent (index: 198)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 199)
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9 54 2410 2 21778 1 0 0 0 0 0 0 0 0 0
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你明白就好。 下次要注意哦。
ElseEvent (index: 200)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 55 2410 2 21779 1 0 0 0 0 0 0 0 0 0
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你明白就好。 下次要注意哦。
EndIfEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 203)
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UnkEvent (27) (index: 204)
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UnkEvent (135) (index: 205)
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UnkEvent (102) (index: 206)
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TalkEvent (index: 207)
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53 56 2409 1 21780 1 0 0 0 0 0 0 0 0 0
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总算了结了一件麻烦事。 好了,我们回去吧。