1. We should all feel good about getting through that [cdb]last battle with our heads still on our shoulders.
  2. We should all feel good about getting through that [cdb]last battle with our heads still on our shoulders.
  3. Thanks mostly to the two of you.
  4. Yes, you've set my mind at ease regarding our future [cdb]prospects—and I've come out of it with a fine story [cdb]for Lady Varley!
  5. Oh, um, you did?
  6. Yes, she's been quite worried about you. But now I [cdb]can tell her you're getting along wonderfully.
  7. Um, thank you?
  8. And with that, I must take my leave.
  9. Take a positive stance about Duke Gerth.
  10. View him with suspicion.
  11. Of all the Imperial nobles I've met, that guy seems [cdb]like one of the most decent—and normal.
  12. Of all the Imperial nobles I've met, that guy seems [cdb]like one of the most decent—and normal.
  13. The kinda man you can trust.
  14. The kinda man you can trust.
  15. Yes, what you see is what you get with the good duke. He's a truly honest soul.
  16. Of all the Imperial nobles I've met, that guy seems [cdb]like one of the most decent—and normal.
  17. Of all the Imperial nobles I've met, that guy seems [cdb]like one of the most decent—and normal.
  18. But it all feels like an act somehow. If there's one [cdb]thing I know about nobles, it's that they've always got [cdb]other motives for the stuff they do.
  19. But it all feels like an act somehow. If there's one [cdb]thing I know about nobles, it's that they've always got [cdb]other motives for the stuff they do.
  20. Actually, Duke Gerth is a fine man in every respect. There isn't a hint of artifice about him.
  21. He tries to keep himself safe and sound, of course, [cdb]but that's no different than any other noble.
  22. He also seemed pretty worried about Bernadetta.
  23. He also seemed pretty worried about Bernadetta.
  24. So hey, are these caves great or what? All that cold, [cdb]crisp air just settles right in here.
  25. It would be a great place to curl up and hide.
  26. I...have no idea what you're talking about.
  27. I...have no idea what you're talking about.
  28. Come on, you know! The mountain air? The clean [cdb]type? It all settles down in the caves. I like that.
  29. Come on, you know! The mountain air? The clean [cdb]type? It all settles down in the caves. I like that.
  30. Hey, whatever you say.
  31. Hey, whatever you say.
  32. Such caves are often lairs for monsters as well.
  33. Oh, and bandits, obviously.
  34. When it comes to curling up, I think this would be [cdb]more dangerous than cozy.
  35. Y-yeah, that's actually a good point. It might be too [cdb]dangerous to hang out here all alone.
  36. Plus, if heavy rains have been eroding the bedrock, [cdb]a bad-enough storm could collapse the entire system.
  37. All that to say I think you're safer staying in a room [cdb]with four man-made walls.
  38. Fine, I won't hide in caves anymore! Are you happy?
  39. Anymore? But you're always just locked up in [cdb]your room.
  40. Anymore? But you're always just locked up in [cdb]your room.
  41. Am not! We see each other all the time! Could a [cdb]locked-up person do that, hm?
  42. Am not! We see each other all the time! Could a [cdb]locked-up person do that, hm?
  43. Disagree with her.
  44. Agree reluctantly.
  45. Uh, we really don't see each other much. When was [cdb]the last time before today?
  46. Uh, we really don't see each other much. When was [cdb]the last time before today?
  47. Ugh, don't tease me!
  48. Ugh, don't tease me!
  49. Uh, I guess not, no.
  50. Uh, I guess not, no.
  51. You "guess"? So mean...
  52. You "guess"? So mean...
  53. Sorry, that came out wrong.
  54. Sorry, that came out wrong.
  55. Apology accepted. But you better watch it!
  56. Apology accepted. But you better watch it!
  57. Well, I think we're done here. Let's head back.
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LookAtPersonEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 40 2401 2 21766 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 41 2401 2 21767 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 42 43 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 0 0 21768 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 0 0 21769 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 46 2411 3 21770 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 47 2411 3 21771 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 48 0 0 21772 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 49 0 0 21773 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 50 2412 3 21774 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 51 2412 3 21775 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 52 2404 3 21776 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 53 2404 3 21777 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 54 2410 2 21778 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 55 2410 2 21779 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 56 2409 1 21780 1 0 0 0 0 0 0 0 0 0
0
InitEvent (61, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 9, 53, 151, 745, 747, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (1, 0, 2, 4, 7, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
EnterSceneEvent (0, 110, 9, 53, 151, 745, 747, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 64(53, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 26(13, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(100, 25, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
16
TalkEvent (110, 0, 0, 0, 21728, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We should all feel good about getting through that [cdb]last battle with our heads still on our shoulders.
17
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (111, 1, 0, 0, 21729, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We should all feel good about getting through that [cdb]last battle with our heads still on our shoulders.
19
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 135(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (53, 2, 2400, 0, 21730, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Thanks mostly to the two of you.
24
UnkEvent 26(10, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 161(151, 3, 40, 110, 9, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
27
TalkEvent (151, 3, 0, 0, 21731, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, you've set my mind at ease regarding our future [cdb]prospects—and I've come out of it with a fine story [cdb]for Lady Varley!
28
UnkEvent 26(9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (9, 4, 2400, 0, 21732, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, um, you did?
32
UnkEvent 162(9, 9, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(2, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (151, 5, 0, 0, 21733, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Yes, she's been quite worried about you. But now I [cdb]can tell her you're getting along wonderfully.
36
TalkEvent (9, 6, 0, 0, 21734, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Um, thank you?
37
UnkEvent 26(0, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(100, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 43(745, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 43(747, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (151, 7, 2431, 0, 21735, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And with that, I must take my leave.
46
LeaveSceneEvent (1, 151, 745, 747, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
50
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 43(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
DialogChoiceEvent (0, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
56
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
57
TalkEvent (110, 10, 0, 0, 21736, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Of all the Imperial nobles I've met, that guy seems [cdb]like one of the most decent—and normal.
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 11, 0, 0, 21737, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Of all the Imperial nobles I've met, that guy seems [cdb]like one of the most decent—and normal.
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 162(10, 110, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(100, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
66
TalkEvent (110, 12, 0, 0, 21738, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The kinda man you can trust.
67
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (111, 13, 0, 0, 21739, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The kinda man you can trust.
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (53, 14, 2409, 1, 21740, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yes, what you see is what you get with the good duke. He's a truly honest soul.
72
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
74
TalkEvent (110, 15, 0, 0, 21741, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Of all the Imperial nobles I've met, that guy seems [cdb]like one of the most decent—and normal.
75
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (111, 16, 0, 0, 21742, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Of all the Imperial nobles I've met, that guy seems [cdb]like one of the most decent—and normal.
77
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 162(10, 110, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(100, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
82
TalkEvent (110, 17, 2401, 0, 21743, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But it all feels like an act somehow. If there's one [cdb]thing I know about nobles, it's that they've always got [cdb]other motives for the stuff they do.
83
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (111, 18, 2401, 0, 21744, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# But it all feels like an act somehow. If there's one [cdb]thing I know about nobles, it's that they've always got [cdb]other motives for the stuff they do.
85
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (53, 19, 2401, 0, 21745, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Actually, Duke Gerth is a fine man in every respect. There isn't a hint of artifice about him.
90
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (53, 20, 2403, 0, 21746, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # He tries to keep himself safe and sound, of course, [cdb]but that's no different than any other noble.
93
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
94
TalkEvent (110, 21, 2400, 1, 21747, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# He also seemed pretty worried about Bernadetta.
95
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (111, 22, 2400, 1, 21748, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# He also seemed pretty worried about Bernadetta.
97
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 43(9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (9, 23, 2411, 1, 21749, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So hey, are these caves great or what? All that cold, [cdb]crisp air just settles right in here.
103
TalkEvent (9, 24, NULL, 1, 21750, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It would be a great place to curl up and hide.
104
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
107
TalkEvent (110, 25, 2405, 0, 21751, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I...have no idea what you're talking about.
108
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (111, 26, 2405, 0, 21752, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I...have no idea what you're talking about.
110
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
112
TalkEvent (9, 27, 2400, 1, 21753, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Come on, you know! The mountain air? The clean [cdb]type? It all settles down in the caves. I like that.
113
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (9, 28, 2400, 1, 21754, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Come on, you know! The mountain air? The clean [cdb]type? It all settles down in the caves. I like that.
115
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
117
TalkEvent (110, 29, NULL, 0, 21755, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, whatever you say.
118
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (111, 30, NULL, 0, 21756, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, whatever you say.
120
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
IfUnk176Event (9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 54(9, 53, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 54(9, 53, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
TalkEvent (53, 31, 2403, 0, 21757, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Such caves are often lairs for monsters as well.
131
TalkEvent (53, 32, NULL, 0, 21758, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh, and bandits, obviously.
132
UnkEvent 26(2, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
TalkEvent (53, 33, 2411, 3, 21759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When it comes to curling up, I think this would be [cdb]more dangerous than cozy.
135
TalkEvent (9, 34, 2412, 3, 21760, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Y-yeah, that's actually a good point. It might be too [cdb]dangerous to hang out here all alone.
136
UnkEvent 66(53, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 26(9, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (53, 35, 0, 3, 21761, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Plus, if heavy rains have been eroding the bedrock, [cdb]a bad-enough storm could collapse the entire system.
139
TalkEvent (53, 36, 2401, 3, 21762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All that to say I think you're safer staying in a room [cdb]with four man-made walls.
140
UnkEvent 26(3, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 66(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (9, 37, 2410, 2, 21763, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Fine, I won't hide in caves anymore! Are you happy?
146
UnkEvent 162(10, 110, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
148
TalkEvent (110, 38, 2411, 3, 21764, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Anymore? But you're always just locked up in [cdb]your room.
149
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
TalkEvent (111, 39, 2411, 3, 21765, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Anymore? But you're always just locked up in [cdb]your room.
151
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
154
TalkEvent (9, 40, 2401, 2, 21766, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Am not! We see each other all the time! Could a [cdb]locked-up person do that, hm?
155
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
TalkEvent (9, 41, 2401, 2, 21767, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Am not! We see each other all the time! Could a [cdb]locked-up person do that, hm?
158
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
DialogChoiceEvent (1, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
163
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
164
TalkEvent (110, 44, 0, 0, 21768, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Uh, we really don't see each other much. When was [cdb]the last time before today?
165
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (111, 45, 0, 0, 21769, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Uh, we really don't see each other much. When was [cdb]the last time before today?
167
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 54(110, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
171
TalkEvent (9, 46, 2411, 3, 21770, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ugh, don't tease me!
172
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (9, 47, 2411, 3, 21771, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ugh, don't tease me!
174
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
177
TalkEvent (110, 48, 0, 0, 21772, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Uh, I guess not, no.
178
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
TalkEvent (111, 49, 0, 0, 21773, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Uh, I guess not, no.
180
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 54(110, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
184
TalkEvent (9, 50, 2412, 3, 21774, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You "guess"? So mean...
185
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (9, 51, 2412, 3, 21775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You "guess"? So mean...
187
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 102(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
192
TalkEvent (110, 52, 2404, 3, 21776, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sorry, that came out wrong.
193
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
TalkEvent (111, 53, 2404, 3, 21777, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Sorry, that came out wrong.
195
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
UnkEvent 26(10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
199
TalkEvent (9, 54, 2410, 2, 21778, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Apology accepted. But you better watch it!
200
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
TalkEvent (9, 55, 2410, 2, 21779, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Apology accepted. But you better watch it!
202
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 26(0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 27(2, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
TalkEvent (53, 56, 2409, 1, 21780, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Well, I think we're done here. Let's head back.
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 25 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 21728 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
We should all feel good about getting through that last battle with our heads still on our shoulders.
ElseEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 0 21729 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
We should all feel good about getting through that last battle with our heads still on our shoulders.
EndIfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 2400 0 21730 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Thanks mostly to the two of you.
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 151 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 3 40 110 9 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 3 0 0 21731 1 0 0 0 0 0 0 0 0 0
link Duke Gerth volume_up
Yes, you've set my mind at ease regarding our future prospects—and I've come out of it with a fine story for Lady Varley!
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 2400 0 21732 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Oh, um, you did?
UnkEvent (162) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 151 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 5 0 0 21733 1 0 0 0 0 0 0 0 0 0
link Duke Gerth volume_up
Yes, she's been quite worried about you. But now I can tell her you're getting along wonderfully.
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 21734 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Um, thank you?
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 151 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
745 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
747 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 151 2 25 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 151 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 7 2431 0 21735 1 0 0 0 0 0 0 0 0 0
link Duke Gerth volume_up
And with that, I must take my leave.
UnkEvent (167) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 0 0 21736 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Of all the Imperial nobles I've met, that guy seems like one of the most decent—and normal.
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 0 0 21737 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Of all the Imperial nobles I've met, that guy seems like one of the most decent—and normal.
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 53 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 2 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 0 0 21738 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
The kinda man you can trust.
ElseEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 0 0 21739 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
The kinda man you can trust.
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 110 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 14 2409 1 21740 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Yes, what you see is what you get with the good duke. He's a truly honest soul.
ElseEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 0 0 21741 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Of all the Imperial nobles I've met, that guy seems like one of the most decent—and normal.
ElseEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 0 0 21742 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Of all the Imperial nobles I've met, that guy seems like one of the most decent—and normal.
EndIfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 53 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2401 0 21743 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But it all feels like an act somehow. If there's one thing I know about nobles, it's that they've always got other motives for the stuff they do.
ElseEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2401 0 21744 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
But it all feels like an act somehow. If there's one thing I know about nobles, it's that they've always got other motives for the stuff they do.
EndIfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 110 2 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 19 2401 0 21745 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Actually, Duke Gerth is a fine man in every respect. There isn't a hint of artifice about him.
EndIfEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 20 2403 0 21746 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
He tries to keep himself safe and sound, of course, but that's no different than any other noble.
IfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2400 1 21747 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
He also seemed pretty worried about Bernadetta.
ElseEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2400 1 21748 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
He also seemed pretty worried about Bernadetta.
EndIfEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 3 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 9 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 23 2411 1 21749 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
So hey, are these caves great or what? All that cold, crisp air just settles right in here.
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 NULL 1 21750 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
It would be a great place to curl up and hide.
UnkEvent (26) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2405 0 21751 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I...have no idea what you're talking about.
ElseEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2405 0 21752 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I...have no idea what you're talking about.
EndIfEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 2400 1 21753 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Come on, you know! The mountain air? The clean type? It all settles down in the caves. I like that.
ElseEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 28 2400 1 21754 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Come on, you know! The mountain air? The clean type? It all settles down in the caves. I like that.
EndIfEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 116)
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link Shez volume_up
Hey, whatever you say.
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link Shez volume_up
Hey, whatever you say.
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link Monica volume_up
Such caves are often lairs for monsters as well.
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link Monica volume_up
Oh, and bandits, obviously.
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link Monica volume_up
When it comes to curling up, I think this would be more dangerous than cozy.
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link Bernadetta volume_up
Y-yeah, that's actually a good point. It might be too dangerous to hang out here all alone.
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link Monica volume_up
Plus, if heavy rains have been eroding the bedrock, a bad-enough storm could collapse the entire system.
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link Monica volume_up
All that to say I think you're safer staying in a room with four man-made walls.
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link Bernadetta volume_up
Fine, I won't hide in caves anymore! Are you happy?
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link Shez volume_up
Anymore? But you're always just locked up in your room.
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link Shez volume_up
Anymore? But you're always just locked up in your room.
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link Bernadetta volume_up
Am not! We see each other all the time! Could a locked-up person do that, hm?
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link Bernadetta volume_up
Am not! We see each other all the time! Could a locked-up person do that, hm?
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link Shez volume_up
Uh, we really don't see each other much. When was the last time before today?
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link Shez volume_up
Uh, we really don't see each other much. When was the last time before today?
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link Bernadetta volume_up
Ugh, don't tease me!
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link Bernadetta volume_up
Ugh, don't tease me!
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link Shez volume_up
Uh, I guess not, no.
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link Shez volume_up
Uh, I guess not, no.
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link Bernadetta volume_up
You "guess"? So mean...
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link Bernadetta volume_up
You "guess"? So mean...
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link Shez volume_up
Sorry, that came out wrong.
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link Shez volume_up
Sorry, that came out wrong.
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link Bernadetta volume_up
Apology accepted. But you better watch it!
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link Bernadetta volume_up
Apology accepted. But you better watch it!
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link Monica volume_up
Well, I think we're done here. Let's head back.