1. ♪Hm hm hm hmmm...♪ Oh, I love days like today [cdb]when there's hardly anyone around!
  2. Hello, Bernadetta. Do you have a minute?
  3. Ack! What? I wasn't doing anything, I swear!
  4. I'll take that as a yes.
  5. Listen, there's a small matter that needs a bit of [cdb]handling, so I'm gathering up anyone who's available.
  6. Which, as of right now, is just the three of us.
  7. OK, well, I'm not much good at dealing with things, [cdb]and certainly not with...you know. Matters.
  8. Back her up.
  9. Berate her.
  10. Yeah, we're going after bandits that are holed up in a [cdb]cave, which means ranged combat'll be useless.
  11. Yeah, we're going after bandits that are holed up in a [cdb]cave, which means ranged combat'll be useless.
  12. Bernadetta's just gonna slow us down.
  13. Bernadetta's just gonna slow us down.
  14. B-bandits? Hey, and wait! I'm not going to slow [cdb]anyone down! Don't be rude!
  15. B-bandits? Hey, and wait! I'm not going to slow [cdb]anyone down! Don't be rude!
  16. I can fight when I want to, so maybe I want to today.
  17. I can fight when I want to, so maybe I want to today.
  18. Just trying to give you an out. But hey, if you wanna [cdb]come bandit caving with us, fine by me.
  19. Just trying to give you an out. But hey, if you wanna [cdb]come bandit caving with us, fine by me.
  20. Well, um... Yeah, you know what? Maybe I should [cdb]just sit this one out.
  21. Knock it off. You can more than hold your own in a [cdb]fight, and you know it.
  22. Knock it off. You can more than hold your own in a [cdb]fight, and you know it.
  23. I mean, sure, we'll be fighting bandits in a cave, [cdb]but how hard can it be?
  24. I mean, sure, we'll be fighting bandits in a cave, [cdb]but how hard can it be?
  25. Ugh, see? I should definitely sit this one out.
  26. Isn't there someone else you can ask? This is my day [cdb]off! It's Bernie Day!
  27. Isn't there someone else you can ask? This is my day [cdb]off! It's Bernie Day!
  28. Actually, nearly everyone else is off seeing to one task [cdb]or another at the moment.
  29. Oh... I guess that's why it's so nice and quiet around [cdb]here today.
  30. Enough! If we don't make haste, the enemy will [cdb]realize we are coming and flee their location.
  31. Bwah! Wh-who are you?!
  32. That's Duke Gerth, the Minister of Foreign Affairs. I assume this is your first time meeting?
  33. This may very well be, but I have quite often worked [cdb]alongside your mother.
  34. Really? I guess I should be thanking you for keeping [cdb]her safe then...
  35. Ah, not so. In fact, it is very much I who am indebted [cdb]to her and her considerable talents.
  36. All right, I think that's enough introductions for now. We need to get this show on the road, remember?
  37. All right, I think that's enough introductions for now. We need to get this show on the road, remember?
  38. Quite right. Bernadetta, let me get you up to speed.
  39. Two years ago, I was attempting to recover the lost Fetters of Dromi.
  40. But a suspicious personage, seemingly having learned [cdb]of my efforts, managed to infiltrate my inner circle.
  41. They were likely working for Lord Arundel.
  42. In a related note, someone attached themselves to my [cdb]father, Baron Ochs, during the time I went missing.
  43. My investigation into that person led me to Duke Gerth's inner circle.
  44. Point being, these suspicious actors all appear to lead [cdb]back to a single group.
  45. And those are the cave people?
  46. Indeed. After many fruitless attempts, we finally [cdb]managed to track them down.
  47. We must strike before they have a chance to relocate.
  48. And...Edelgard and Hubert and the rest of them [cdb]really aren't around? It's just...me?
  49. Looks like Bernie Day will have to wait.
  50. Empathize with her.
  51. Shrug off her concern.
  52. It's bad luck we ended up getting the report today. Sorry, Bernadetta.
  53. It's bad luck we ended up getting the report today. Sorry, Bernadetta.
  54. Well, I'll just have to take it out on the enemy!
  55. Well, I'll just have to take it out on the enemy!
  56. Hey, you're not the only one who wants a day off. But come on, we're all helping out.
  57. Hey, you're not the only one who wants a day off. But come on, we're all helping out.
  58. Let's go. And remember, time is of the essence.
  59. We will strike a mighty blow against any who would [cdb]threaten our Empire and Her Majesty!
  60. And as I fear I'm not much of a fighter, I will be [cdb]depending greatly on you all. Good luck!
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1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 43 2403 0 21713 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 44 2400 0 21714 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 45 2400 0 21715 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 46 2402 1 21716 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 47 2411 3 21717 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2410 2 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 48 NULL 3 21718 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 49 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 51 2401 3 21719 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 52 2401 3 21720 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 2 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2402 2 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 21721 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2402 2 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 54 NULL 0 21722 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 80 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 55 2400 0 21723 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 56 2400 0 21724 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 57 0 0 21725 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 58 2409 0 21726 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 151 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 151 2 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 59 2400 0 21727 1 0 0 0 0 0 0 0 0 0
0
InitEvent (78, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 9, 53, 151, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 0, 1, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 166(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 166(151, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(1, 900, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (9, 0, 2456, 1, 21672, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ♪Hm hm hm hmmm...♪ Oh, I love days like today [cdb]when there's hardly anyone around!
15
EnterSceneEvent (2, 151, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
EnterSceneEvent (2, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
19
EnterSceneEvent (2, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
22
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (53, 1, 2431, 0, 21673, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hello, Bernadetta. Do you have a minute?
29
TalkEvent (9, 2, 2412, 4, 21674, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ack! What? I wasn't doing anything, I swear!
30
TalkEvent (53, 3, 2403, 0, 21675, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I'll take that as a yes.
31
UnkEvent 54(53, 9, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(100, 10, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (53, 4, NULL, 0, 21676, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Listen, there's a small matter that needs a bit of [cdb]handling, so I'm gathering up anyone who's available.
35
UnkEvent 26(1, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(100, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (53, 5, 2401, 0, 21677, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Which, as of right now, is just the three of us.
40
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (9, 6, 0, 0, 21678, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # OK, well, I'm not much good at dealing with things, [cdb]and certainly not with...you know. Matters.
43
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
DialogChoiceEvent (0, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
48
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
49
TalkEvent (110, 9, 2400, 0, 21679, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, we're going after bandits that are holed up in a [cdb]cave, which means ranged combat'll be useless.
50
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (111, 10, 2400, 0, 21680, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, we're going after bandits that are holed up in a [cdb]cave, which means ranged combat'll be useless.
52
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
SupportPointsEvent (9, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
55
TalkEvent (110, 11, 2403, 0, 21681, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Bernadetta's just gonna slow us down.
56
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (111, 12, 2403, 0, 21682, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Bernadetta's just gonna slow us down.
58
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 26(1, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
64
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (9, 13, 2412, 4, 21683, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# B-bandits? Hey, and wait! I'm not going to slow [cdb]anyone down! Don't be rude!
67
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (9, 14, 2412, 4, 21684, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# B-bandits? Hey, and wait! I'm not going to slow [cdb]anyone down! Don't be rude!
71
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
73
TalkEvent (9, 15, 2410, 2, 21685, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I can fight when I want to, so maybe I want to today.
74
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (9, 16, 2410, 2, 21686, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I can fight when I want to, so maybe I want to today.
76
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
78
TalkEvent (110, 17, 2401, 3, 21687, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Just trying to give you an out. But hey, if you wanna [cdb]come bandit caving with us, fine by me.
79
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (111, 18, 2401, 3, 21688, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Just trying to give you an out. But hey, if you wanna [cdb]come bandit caving with us, fine by me.
81
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 26(6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (9, 19, 2411, 3, 21689, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, um... Yeah, you know what? Maybe I should [cdb]just sit this one out.
84
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
86
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
87
TalkEvent (110, 20, 2401, 0, 21690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Knock it off. You can more than hold your own in a [cdb]fight, and you know it.
88
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (111, 21, 2401, 0, 21691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Knock it off. You can more than hold your own in a [cdb]fight, and you know it.
90
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
SupportPointsEvent (53, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
93
TalkEvent (110, 22, 0, 0, 21692, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I mean, sure, we'll be fighting bandits in a cave, [cdb]but how hard can it be?
94
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (111, 23, 0, 0, 21693, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I mean, sure, we'll be fighting bandits in a cave, [cdb]but how hard can it be?
96
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (9, 24, 2412, 4, 21694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Ugh, see? I should definitely sit this one out.
99
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 26(9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
103
TalkEvent (9, 25, 2410, 2, 21695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Isn't there someone else you can ask? This is my day [cdb]off! It's Bernie Day!
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (9, 26, 2410, 2, 21696, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Isn't there someone else you can ask? This is my day [cdb]off! It's Bernie Day!
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 26(1, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 59(100, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 31(1, 900, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (53, 27, 2411, 3, 21697, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Actually, nearly everyone else is off seeing to one task [cdb]or another at the moment.
112
TalkEvent (9, 28, 2405, 3, 21698, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Oh... I guess that's why it's so nice and quiet around [cdb]here today.
114
TalkEvent (151, 29, 2401, 0, 21699, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Enough! If we don't make haste, the enemy will [cdb]realize we are coming and flee their location.
116
TalkEvent (9, 30, 2412, 4, 21700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Bwah! Wh-who are you?!
117
TalkEvent (53, 31, 2403, 0, 21701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That's Duke Gerth, the Minister of Foreign Affairs. I assume this is your first time meeting?
118
UnkEvent 54(9, 151, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(100, 4294967286, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 31(1, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (151, 32, 2400, 0, 21702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # This may very well be, but I have quite often worked [cdb]alongside your mother.
123
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (9, 33, 0, 0, 21703, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Really? I guess I should be thanking you for keeping [cdb]her safe then...
126
TalkEvent (151, 34, 2401, 1, 21704, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, not so. In fact, it is very much I who am indebted [cdb]to her and her considerable talents.
128
UnkEvent 26(0, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 27(1, 800, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
133
TalkEvent (110, 35, 2403, 0, 21705, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# All right, I think that's enough introductions for now. We need to get this show on the road, remember?
134
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
TalkEvent (111, 36, 2403, 0, 21706, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# All right, I think that's enough introductions for now. We need to get this show on the road, remember?
136
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (151, 37, 2400, 0, 21707, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Quite right. Bernadetta, let me get you up to speed.
138
TalkEvent (151, 38, NULL, 0, 21708, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Two years ago, I was attempting to recover the lost Fetters of Dromi.
139
TalkEvent (151, 39, NULL, 0, 21709, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But a suspicious personage, seemingly having learned [cdb]of my efforts, managed to infiltrate my inner circle.
140
TalkEvent (151, 40, 2403, 0, 21710, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # They were likely working for Lord Arundel.
141
UnkEvent 26(10, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
TalkEvent (53, 41, 0, 0, 21711, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In a related note, someone attached themselves to my [cdb]father, Baron Ochs, during the time I went missing.
145
TalkEvent (53, 42, NULL, 0, 21712, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # My investigation into that person led me to Duke Gerth's inner circle.
146
UnkEvent 26(3, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 59(100, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
TalkEvent (151, 43, 2403, 0, 21713, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Point being, these suspicious actors all appear to lead [cdb]back to a single group.
150
TalkEvent (9, 44, 2400, 0, 21714, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And those are the cave people?
151
TalkEvent (53, 45, 2400, 0, 21715, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed. After many fruitless attempts, we finally [cdb]managed to track them down.
152
UnkEvent 26(5, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (53, 46, 2402, 1, 21716, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We must strike before they have a chance to relocate.
156
UnkEvent 26(9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
TalkEvent (9, 47, 2411, 3, 21717, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And...Edelgard and Hubert and the rest of them [cdb]really aren't around? It's just...me?
158
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
TalkEvent (9, 48, NULL, 3, 21718, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Looks like Bernie Day will have to wait.
161
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
DialogChoiceEvent (1, 49, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
164
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
165
TalkEvent (110, 51, 2401, 3, 21719, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's bad luck we ended up getting the report today. Sorry, Bernadetta.
166
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
TalkEvent (111, 52, 2401, 3, 21720, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# It's bad luck we ended up getting the report today. Sorry, Bernadetta.
168
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 54(110, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
172
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
TalkEvent (9, 53, 0, 0, 21721, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, I'll just have to take it out on the enemy!
175
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (9, 54, NULL, 0, 21722, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, I'll just have to take it out on the enemy!
179
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 30(1, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
183
TalkEvent (110, 55, 2400, 0, 21723, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, you're not the only one who wants a day off. But come on, we're all helping out.
184
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
TalkEvent (111, 56, 2400, 0, 21724, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hey, you're not the only one who wants a day off. But come on, we're all helping out.
186
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 26(0, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 31(1, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 27(2, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
TalkEvent (53, 57, 0, 0, 21725, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Let's go. And remember, time is of the essence.
193
TalkEvent (53, 58, 2409, 0, 21726, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We will strike a mighty blow against any who would [cdb]threaten our Empire and Her Majesty!
194
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
TalkEvent (151, 59, 2400, 0, 21727, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # And as I fear I'm not much of a fighter, I will be [cdb]depending greatly on you all. Good luck!
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 2456 1 21672 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
♪Hm hm hm hmmm...♪ Oh, I love days like today when there's hardly anyone around!
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 9 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 2431 0 21673 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Hello, Bernadetta. Do you have a minute?
LookAtPersonEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 2412 4 21674 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Ack! What? I wasn't doing anything, I swear!
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 2403 0 21675 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
I'll take that as a yes.
UnkEvent (54) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 9 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 NULL 0 21676 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Listen, there's a small matter that needs a bit of handling, so I'm gathering up anyone who's available.
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 2401 0 21677 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Which, as of right now, is just the three of us.
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 21678 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
OK, well, I'm not much good at dealing with things, and certainly not with...you know. Matters.
UnkEvent (123) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 7 8 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 2 20 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2400 0 21679 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, we're going after bandits that are holed up in a cave, which means ranged combat'll be useless.
ElseEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 0 21680 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, we're going after bandits that are holed up in a cave, which means ranged combat'll be useless.
EndIfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 2403 0 21681 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Bernadetta's just gonna slow us down.
ElseEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2403 0 21682 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Bernadetta's just gonna slow us down.
EndIfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 2 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 2412 4 21683 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
B-bandits? Hey, and wait! I'm not going to slow anyone down! Don't be rude!
ElseEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 14 2412 4 21684 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
B-bandits? Hey, and wait! I'm not going to slow anyone down! Don't be rude!
EndIfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 2410 2 21685 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
I can fight when I want to, so maybe I want to today.
ElseEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 2410 2 21686 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
I can fight when I want to, so maybe I want to today.
EndIfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2401 3 21687 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Just trying to give you an out. But hey, if you wanna come bandit caving with us, fine by me.
ElseEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2401 3 21688 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Just trying to give you an out. But hey, if you wanna come bandit caving with us, fine by me.
EndIfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 2411 3 21689 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Well, um... Yeah, you know what? Maybe I should just sit this one out.
EndIfEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2401 0 21690 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Knock it off. You can more than hold your own in a fight, and you know it.
ElseEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2401 0 21691 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Knock it off. You can more than hold your own in a fight, and you know it.
EndIfEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 0 0 21692 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I mean, sure, we'll be fighting bandits in a cave, but how hard can it be?
ElseEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 0 0 21693 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
I mean, sure, we'll be fighting bandits in a cave, but how hard can it be?
EndIfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 2412 4 21694 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Ugh, see? I should definitely sit this one out.
EndIfEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 25 2410 2 21695 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Isn't there someone else you can ask? This is my day off! It's Bernie Day!
ElseEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 26 2410 2 21696 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Isn't there someone else you can ask? This is my day off! It's Bernie Day!
EndIfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 23 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 27 2411 3 21697 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
Actually, nearly everyone else is off seeing to one task or another at the moment.
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 28 2405 3 21698 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Oh... I guess that's why it's so nice and quiet around here today.
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 29 2401 0 21699 1 0 0 0 0 0 0 0 0 0
link Duke Gerth volume_up
Enough! If we don't make haste, the enemy will realize we are coming and flee their location.
LookAtPersonEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 151 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 2412 4 21700 1 0 0 0 0 0 0 0 0 0
link Bernadetta volume_up
Bwah! Wh-who are you?!
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 31 2403 0 21701 1 0 0 0 0 0 0 0 0 0
link Monica volume_up
That's Duke Gerth, the Minister of Foreign Affairs. I assume this is your first time meeting?
UnkEvent (54) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 151 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 32 2400 0 21702 1 0 0 0 0 0 0 0 0 0
link Duke Gerth volume_up
This may very well be, but I have quite often worked alongside your mother.
UnkEvent (135) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
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link Bernadetta volume_up
Really? I guess I should be thanking you for keeping her safe then...
TalkEvent (index: 126)
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link Duke Gerth volume_up
Ah, not so. In fact, it is very much I who am indebted to her and her considerable talents.
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link Shez volume_up
All right, I think that's enough introductions for now. We need to get this show on the road, remember?
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link Shez volume_up
All right, I think that's enough introductions for now. We need to get this show on the road, remember?
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link Duke Gerth volume_up
Quite right. Bernadetta, let me get you up to speed.
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link Duke Gerth volume_up
Two years ago, I was attempting to recover the lost Fetters of Dromi.
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link Duke Gerth volume_up
But a suspicious personage, seemingly having learned of my efforts, managed to infiltrate my inner circle.
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link Duke Gerth volume_up
They were likely working for Lord Arundel.
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link Monica volume_up
In a related note, someone attached themselves to my father, Baron Ochs, during the time I went missing.
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link Monica volume_up
My investigation into that person led me to Duke Gerth's inner circle.
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link Duke Gerth volume_up
Point being, these suspicious actors all appear to lead back to a single group.
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link Bernadetta volume_up
And those are the cave people?
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link Monica volume_up
Indeed. After many fruitless attempts, we finally managed to track them down.
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link Monica volume_up
We must strike before they have a chance to relocate.
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link Bernadetta volume_up
And...Edelgard and Hubert and the rest of them really aren't around? It's just...me?
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link Bernadetta volume_up
Looks like Bernie Day will have to wait.
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link Shez volume_up
It's bad luck we ended up getting the report today. Sorry, Bernadetta.
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link Shez volume_up
It's bad luck we ended up getting the report today. Sorry, Bernadetta.
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link Bernadetta volume_up
Well, I'll just have to take it out on the enemy!
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link Bernadetta volume_up
Well, I'll just have to take it out on the enemy!
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link Shez volume_up
Hey, you're not the only one who wants a day off. But come on, we're all helping out.
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link Shez volume_up
Hey, you're not the only one who wants a day off. But come on, we're all helping out.
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link Monica volume_up
Let's go. And remember, time is of the essence.
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link Monica volume_up
We will strike a mighty blow against any who would threaten our Empire and Her Majesty!
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link Duke Gerth volume_up
And as I fear I'm not much of a fighter, I will be depending greatly on you all. Good luck!