1. 흥 흥 흐흥~♪ 오늘은 사람도 적고 평화롭네.
  2. 베르나데타, 잠시 괜찮을까요?
  3. 네에에! 무슨 일이시죠! 베르는 나쁜 짓은 하나도……!
  4. 그렇게 말하면 뭔가 켕기는 데가 있는 것처럼 들리는데요.
  5. 바로 대응해야 할 일이 있어서, 한가한 사람을 모으고 있거든요.
  6. 그래 봐야 이렇게 3명뿐이지만요.
  7. 대응해야 할 일……? 아마 베르는 도움이 안 될 텐데?
  8. 동의한다
  9. 반론한다
  10. 맞아. 도적 토벌이잖아? 게다가 활로 싸우기 힘든 동굴이어서야.
  11. 맞아. 도적 토벌이잖아? 게다가 활로 싸우기 힘든 동굴이어서야.
  12. 베르나데타가 없는 편이 금방 끝나지 않을까?
  13. 베르나데타가 없는 편이 금방 끝나지 않을까?
  14. 싸움!? 아니, 잠깐만요. 없는 편이 낫다니 너무하지 않아요?
  15. 싸움!? 아니, 잠깐만. 없는 편이 낫다니 너무하지 않아?
  16. 베르도 할 땐 하거든요! 같이 가 드릴 수도 있다고요?
  17. 베르도 할 땐 하거든! 같이 가 줄 수도 있다구?
  18. 오기 싫을 줄 알고 말한 건데…… 뭐, 온다면 됐고.
  19. 오기 싫을 줄 알고 말한 건데…… 뭐, 온다면 됐고.
  20. 앗? 그럼 역시, 베르는 사양하고 싶달까……
  21. 아니, 넌 도움이 될 거야.
  22. 아니, 넌 도움이 될 거야.
  23. 동굴 안에서의 싸움이 예상되긴 하지만.
  24. 동굴 안에서의 싸움이 예상되긴 하지만.
  25. 싸움? 베르는 좀, 사양하고 싶다고 해야 할지……
  26. 다른 사람은 없나요? 왜 잘 쉬고 있던 저르으을!
  27. 다른 사람은 없어? 왜 잘 쉬고 있던 나르으을!
  28. 사람들이 많이 나가 있거든요. 죄송하다고 생각하긴 하지만……
  29. 듣고 보니, 오늘은 사람이 적어서 지내기 편하다고 생각하긴 했는데……
  30. 시간이 없어. 적이 알아채면 도망칠 거다.
  31. 그, 그러고 보니 누구신가요, 당신!
  32. 외무경인 겔즈 공이세요. 만난 적 없으신가요?
  33. 그러고 보니 만나는 건 처음일지도 모르겠군. 어머님께는 자주 도움을 받고 있네.
  34. 앗, 어머니요? 저희 어머니가 늘 신세를……
  35. 아니, 그녀의 재능에 신세를 지는 건 내 쪽이라……
  36. 인사 나누는 건 좋은데…… 시간이 없다지 않았나?
  37. 인사 나누는 건 좋은데…… 시간이 없다지 않았어?
  38. 그랬지. 베르나데타, 네게도 간추려서 이야기해 두마.
  39. 나는 2년 전, 잃어버린 유산 "드로미의 족쇄"를 얻고자 힘쓰고 있었지.
  40. 그걸 알아챈 듯한 수상한 패거리가 내 주변에 숨어들었다네.
  41. 아마도 아룬델 공의 부하였으리라 생각된다만……
  42. 제가 행방불명이 되고 나서, 아버지…… 옥스 남작에게 접촉한 자가 있었어요.
  43. 그자들을 조사하다 보니, 겔즈 공의 주변까지 다다라서……
  44. 즉, 두 개의 수상한 움직임은 같은 조직의 소행이었다는 뜻이지.
  45. 그 사람들과 싸운다는 건가요?
  46. 네, 맞아요. 드디어 그들이 잠복한 거점이 어디 있는지를 알아냈거든요.
  47. 적들이 움직이기 전에 단숨에 섬멸하죠!
  48. 에델가르트씨나 휴베르트씨나, 다른 분들은 안 계신 거죠……
  49. 베르의 꽃 보는 시간이…… 이렇게 된 이상 다른 날에 한껏 틀어박힐 거예요!
  50. 동정한다
  51. 동의한다
  52. 이런 날에 발견 보고가 들어오다니 운이 나빴네, 베르나데타.
  53. 이런 날에 발견 보고가 들어오다니 운이 나빴네, 베르나데타.
  54. 네…… 일이 이렇게 됐으니 적에게 마음껏 화풀이해 줄 거예요!
  55. 응…… 일이 이렇게 됐으니 적에게 마음껏 화풀이해 줄 거야!
  56. 그래, 나도 휴가가 날아갈 것 같아. 다른 날에 받아야지.
  57. 그래, 나도 휴가가 날아갈 것 같아. 다른 날에 받을래.
  58. 자, 바로 출발하죠.
  59. 제국을, 폐하를 거스르는 자들에게…… 매운맛을 보여 줄 거예요.
  60. 난 그리 실력이 출중한 편은 아니라. 모두의 분투를 기대하지.
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UnkEvent (59) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 32 2400 0 21702 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2431 0 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 33 0 0 21703 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 34 2401 1 21704 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 151 2 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 2403 0 21705 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 2403 0 21706 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 37 2400 0 21707 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 38 NULL 0 21708 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 39 NULL 0 21709 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 40 2403 0 21710 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 53 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 20 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 41 0 0 21711 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 42 NULL 0 21712 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 151 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 43 2403 0 21713 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 44 2400 0 21714 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 45 2400 0 21715 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 46 2402 1 21716 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 47 2411 3 21717 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2410 2 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 48 NULL 3 21718 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 49 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 51 2401 3 21719 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 52 2401 3 21720 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 2 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2402 2 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 21721 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2402 2 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 54 NULL 0 21722 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 80 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 55 2400 0 21723 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 56 2400 0 21724 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 57 0 0 21725 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 58 2409 0 21726 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 151 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 151 2 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 59 2400 0 21727 1 0 0 0 0 0 0 0 0 0
0
InitEvent (78, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 9, 53, 151, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 0, 1, 5, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 166(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 166(151, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 31(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 27(2, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(1, 900, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (9, 0, 2456, 1, 21672, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 흥 흥 흐흥~♪ 오늘은 사람도 적고 평화롭네.
15
EnterSceneEvent (2, 151, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
17
EnterSceneEvent (2, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
19
EnterSceneEvent (2, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
22
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 135(20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (53, 1, 2431, 0, 21673, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 베르나데타, 잠시 괜찮을까요?
29
TalkEvent (9, 2, 2412, 4, 21674, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네에에! 무슨 일이시죠! 베르는 나쁜 짓은 하나도……!
30
TalkEvent (53, 3, 2403, 0, 21675, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇게 말하면 뭔가 켕기는 데가 있는 것처럼 들리는데요.
31
UnkEvent 54(53, 9, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(100, 10, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (53, 4, NULL, 0, 21676, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 바로 대응해야 할 일이 있어서, 한가한 사람을 모으고 있거든요.
35
UnkEvent 26(1, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(100, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (53, 5, 2401, 0, 21677, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래 봐야 이렇게 3명뿐이지만요.
40
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (9, 6, 0, 0, 21678, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 대응해야 할 일……? 아마 베르는 도움이 안 될 텐데?
43
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
DialogChoiceEvent (0, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
48
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
49
TalkEvent (110, 9, 2400, 0, 21679, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 맞아. 도적 토벌이잖아? 게다가 활로 싸우기 힘든 동굴이어서야.
50
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (111, 10, 2400, 0, 21680, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 맞아. 도적 토벌이잖아? 게다가 활로 싸우기 힘든 동굴이어서야.
52
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
SupportPointsEvent (9, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
55
TalkEvent (110, 11, 2403, 0, 21681, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 베르나데타가 없는 편이 금방 끝나지 않을까?
56
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (111, 12, 2403, 0, 21682, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 베르나데타가 없는 편이 금방 끝나지 않을까?
58
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
UnkEvent 26(1, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
64
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (9, 13, 2412, 4, 21683, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 싸움!? 아니, 잠깐만요. 없는 편이 낫다니 너무하지 않아요?
67
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (9, 14, 2412, 4, 21684, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 싸움!? 아니, 잠깐만. 없는 편이 낫다니 너무하지 않아?
71
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
73
TalkEvent (9, 15, 2410, 2, 21685, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 베르도 할 땐 하거든요! 같이 가 드릴 수도 있다고요?
74
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (9, 16, 2410, 2, 21686, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 베르도 할 땐 하거든! 같이 가 줄 수도 있다구?
76
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
78
TalkEvent (110, 17, 2401, 3, 21687, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 오기 싫을 줄 알고 말한 건데…… 뭐, 온다면 됐고.
79
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (111, 18, 2401, 3, 21688, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 오기 싫을 줄 알고 말한 건데…… 뭐, 온다면 됐고.
81
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 26(6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (9, 19, 2411, 3, 21689, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 앗? 그럼 역시, 베르는 사양하고 싶달까……
84
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
IfEvent (0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
86
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
87
TalkEvent (110, 20, 2401, 0, 21690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 넌 도움이 될 거야.
88
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (111, 21, 2401, 0, 21691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 넌 도움이 될 거야.
90
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
SupportPointsEvent (53, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
93
TalkEvent (110, 22, 0, 0, 21692, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 동굴 안에서의 싸움이 예상되긴 하지만.
94
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (111, 23, 0, 0, 21693, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 동굴 안에서의 싸움이 예상되긴 하지만.
96
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (9, 24, 2412, 4, 21694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 싸움? 베르는 좀, 사양하고 싶다고 해야 할지……
99
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 26(9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
103
TalkEvent (9, 25, 2410, 2, 21695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 다른 사람은 없나요? 왜 잘 쉬고 있던 저르으을!
104
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (9, 26, 2410, 2, 21696, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 다른 사람은 없어? 왜 잘 쉬고 있던 나르으을!
106
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 26(1, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 31(3, 100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 59(100, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 31(1, 900, 23, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (53, 27, 2411, 3, 21697, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 사람들이 많이 나가 있거든요. 죄송하다고 생각하긴 하지만……
112
TalkEvent (9, 28, 2405, 3, 21698, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 듣고 보니, 오늘은 사람이 적어서 지내기 편하다고 생각하긴 했는데……
114
TalkEvent (151, 29, 2401, 0, 21699, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 시간이 없어. 적이 알아채면 도망칠 거다.
116
TalkEvent (9, 30, 2412, 4, 21700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그, 그러고 보니 누구신가요, 당신!
117
TalkEvent (53, 31, 2403, 0, 21701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 외무경인 겔즈 공이세요. 만난 적 없으신가요?
118
UnkEvent 54(9, 151, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 59(100, 4294967286, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 31(1, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (151, 32, 2400, 0, 21702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그러고 보니 만나는 건 처음일지도 모르겠군. 어머님께는 자주 도움을 받고 있네.
123
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (9, 33, 0, 0, 21703, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 앗, 어머니요? 저희 어머니가 늘 신세를……
126
TalkEvent (151, 34, 2401, 1, 21704, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니, 그녀의 재능에 신세를 지는 건 내 쪽이라……
128
UnkEvent 26(0, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
UnkEvent 27(1, 800, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
131
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
133
TalkEvent (110, 35, 2403, 0, 21705, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 인사 나누는 건 좋은데…… 시간이 없다지 않았나?
134
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
TalkEvent (111, 36, 2403, 0, 21706, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 인사 나누는 건 좋은데…… 시간이 없다지 않았어?
136
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (151, 37, 2400, 0, 21707, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그랬지. 베르나데타, 네게도 간추려서 이야기해 두마.
138
TalkEvent (151, 38, NULL, 0, 21708, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나는 2년 전, 잃어버린 유산 "드로미의 족쇄"를 얻고자 힘쓰고 있었지.
139
TalkEvent (151, 39, NULL, 0, 21709, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그걸 알아챈 듯한 수상한 패거리가 내 주변에 숨어들었다네.
140
TalkEvent (151, 40, 2403, 0, 21710, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아마도 아룬델 공의 부하였으리라 생각된다만……
141
UnkEvent 26(10, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
TalkEvent (53, 41, 0, 0, 21711, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제가 행방불명이 되고 나서, 아버지…… 옥스 남작에게 접촉한 자가 있었어요.
145
TalkEvent (53, 42, NULL, 0, 21712, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그자들을 조사하다 보니, 겔즈 공의 주변까지 다다라서……
146
UnkEvent 26(3, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 59(100, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 31(1, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
TalkEvent (151, 43, 2403, 0, 21713, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 즉, 두 개의 수상한 움직임은 같은 조직의 소행이었다는 뜻이지.
150
TalkEvent (9, 44, 2400, 0, 21714, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 사람들과 싸운다는 건가요?
151
TalkEvent (53, 45, 2400, 0, 21715, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네, 맞아요. 드디어 그들이 잠복한 거점이 어디 있는지를 알아냈거든요.
152
UnkEvent 26(5, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (53, 46, 2402, 1, 21716, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 적들이 움직이기 전에 단숨에 섬멸하죠!
156
UnkEvent 26(9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
TalkEvent (9, 47, 2411, 3, 21717, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 에델가르트씨나 휴베르트씨나, 다른 분들은 안 계신 거죠……
158
UnkEvent 135(180, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
TalkEvent (9, 48, NULL, 3, 21718, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 베르의 꽃 보는 시간이…… 이렇게 된 이상 다른 날에 한껏 틀어박힐 거예요!
161
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
DialogChoiceEvent (1, 49, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
164
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
165
TalkEvent (110, 51, 2401, 3, 21719, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이런 날에 발견 보고가 들어오다니 운이 나빴네, 베르나데타.
166
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
TalkEvent (111, 52, 2401, 3, 21720, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이런 날에 발견 보고가 들어오다니 운이 나빴네, 베르나데타.
168
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
UnkEvent 54(110, 9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
171
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
172
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
TalkEvent (9, 53, 0, 0, 21721, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 네…… 일이 이렇게 됐으니 적에게 마음껏 화풀이해 줄 거예요!
175
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
178
TalkEvent (9, 54, NULL, 0, 21722, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 응…… 일이 이렇게 됐으니 적에게 마음껏 화풀이해 줄 거야!
179
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
180
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 30(1, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
183
TalkEvent (110, 55, 2400, 0, 21723, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 나도 휴가가 날아갈 것 같아. 다른 날에 받아야지.
184
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
TalkEvent (111, 56, 2400, 0, 21724, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 나도 휴가가 날아갈 것 같아. 다른 날에 받을래.
186
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 26(0, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 31(1, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
UnkEvent 27(2, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
TalkEvent (53, 57, 0, 0, 21725, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 자, 바로 출발하죠.
193
TalkEvent (53, 58, 2409, 0, 21726, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 제국을, 폐하를 거스르는 자들에게…… 매운맛을 보여 줄 거예요.
194
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
TalkEvent (151, 59, 2400, 0, 21727, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 난 그리 실력이 출중한 편은 아니라. 모두의 분투를 기대하지.
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 2456 1 21672 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
흥 흥 흐흥~♪ 오늘은 사람도 적고 평화롭네.
LookAtPersonEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 9 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 2431 0 21673 1 0 0 0 0 0 0 0 0 0
link 모니카 volume_up
베르나데타, 잠시 괜찮을까요?
LookAtPersonEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 3 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 2412 4 21674 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
네에에! 무슨 일이시죠! 베르는 나쁜 짓은 하나도……!
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 3 2403 0 21675 1 0 0 0 0 0 0 0 0 0
link 모니카 volume_up
그렇게 말하면 뭔가 켕기는 데가 있는 것처럼 들리는데요.
UnkEvent (54) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 9 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 4 NULL 0 21676 1 0 0 0 0 0 0 0 0 0
link 모니카 volume_up
바로 대응해야 할 일이 있어서, 한가한 사람을 모으고 있거든요.
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 2401 0 21677 1 0 0 0 0 0 0 0 0 0
link 모니카 volume_up
그래 봐야 이렇게 3명뿐이지만요.
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 5 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 21678 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
대응해야 할 일……? 아마 베르는 도움이 안 될 텐데?
UnkEvent (123) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 7 8 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 2 20 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2400 0 21679 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
맞아. 도적 토벌이잖아? 게다가 활로 싸우기 힘든 동굴이어서야.
ElseEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 0 21680 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
맞아. 도적 토벌이잖아? 게다가 활로 싸우기 힘든 동굴이어서야.
EndIfEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 2403 0 21681 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
베르나데타가 없는 편이 금방 끝나지 않을까?
ElseEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2403 0 21682 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
베르나데타가 없는 편이 금방 끝나지 않을까?
EndIfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 2 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 2412 4 21683 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
싸움!? 아니, 잠깐만요. 없는 편이 낫다니 너무하지 않아요?
ElseEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 14 2412 4 21684 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
싸움!? 아니, 잠깐만. 없는 편이 낫다니 너무하지 않아?
EndIfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 2410 2 21685 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
베르도 할 땐 하거든요! 같이 가 드릴 수도 있다고요?
ElseEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 2410 2 21686 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
베르도 할 땐 하거든! 같이 가 줄 수도 있다구?
EndIfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2401 3 21687 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
오기 싫을 줄 알고 말한 건데…… 뭐, 온다면 됐고.
ElseEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2401 3 21688 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
오기 싫을 줄 알고 말한 건데…… 뭐, 온다면 됐고.
EndIfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 2411 3 21689 1 0 0 0 0 0 0 0 0 0
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앗? 그럼 역시, 베르는 사양하고 싶달까……
EndIfEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2401 0 21690 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아니, 넌 도움이 될 거야.
ElseEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2401 0 21691 1 0 0 0 0 0 0 0 0 0
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아니, 넌 도움이 될 거야.
EndIfEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 0 0 21692 1 0 0 0 0 0 0 0 0 0
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동굴 안에서의 싸움이 예상되긴 하지만.
ElseEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 0 0 21693 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
동굴 안에서의 싸움이 예상되긴 하지만.
EndIfEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 9 1 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 2412 4 21694 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
싸움? 베르는 좀, 사양하고 싶다고 해야 할지……
EndIfEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 25 2410 2 21695 1 0 0 0 0 0 0 0 0 0
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다른 사람은 없나요? 왜 잘 쉬고 있던 저르으을!
ElseEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 26 2410 2 21696 1 0 0 0 0 0 0 0 0 0
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다른 사람은 없어? 왜 잘 쉬고 있던 나르으을!
EndIfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 23 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 27 2411 3 21697 1 0 0 0 0 0 0 0 0 0
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사람들이 많이 나가 있거든요. 죄송하다고 생각하긴 하지만……
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 28 2405 3 21698 1 0 0 0 0 0 0 0 0 0
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듣고 보니, 오늘은 사람이 적어서 지내기 편하다고 생각하긴 했는데……
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 29 2401 0 21699 1 0 0 0 0 0 0 0 0 0
link 겔즈 공 volume_up
시간이 없어. 적이 알아채면 도망칠 거다.
LookAtPersonEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 151 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 2412 4 21700 1 0 0 0 0 0 0 0 0 0
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그, 그러고 보니 누구신가요, 당신!
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 31 2403 0 21701 1 0 0 0 0 0 0 0 0 0
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외무경인 겔즈 공이세요. 만난 적 없으신가요?
UnkEvent (54) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 151 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 32 2400 0 21702 1 0 0 0 0 0 0 0 0 0
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그러고 보니 만나는 건 처음일지도 모르겠군. 어머님께는 자주 도움을 받고 있네.
UnkEvent (135) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 33 0 0 21703 1 0 0 0 0 0 0 0 0 0
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앗, 어머니요? 저희 어머니가 늘 신세를……
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 34 2401 1 21704 1 0 0 0 0 0 0 0 0 0
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아니, 그녀의 재능에 신세를 지는 건 내 쪽이라……
LookAtPersonEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 151 2 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 2403 0 21705 1 0 0 0 0 0 0 0 0 0
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인사 나누는 건 좋은데…… 시간이 없다지 않았나?
ElseEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 2403 0 21706 1 0 0 0 0 0 0 0 0 0
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인사 나누는 건 좋은데…… 시간이 없다지 않았어?
EndIfEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 37 2400 0 21707 1 0 0 0 0 0 0 0 0 0
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그랬지. 베르나데타, 네게도 간추려서 이야기해 두마.
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 38 NULL 0 21708 1 0 0 0 0 0 0 0 0 0
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나는 2년 전, 잃어버린 유산 "드로미의 족쇄"를 얻고자 힘쓰고 있었지.
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 39 NULL 0 21709 1 0 0 0 0 0 0 0 0 0
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그걸 알아챈 듯한 수상한 패거리가 내 주변에 숨어들었다네.
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 40 2403 0 21710 1 0 0 0 0 0 0 0 0 0
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아마도 아룬델 공의 부하였으리라 생각된다만……
UnkEvent (26) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 53 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 20 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 41 0 0 21711 1 0 0 0 0 0 0 0 0 0
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제가 행방불명이 되고 나서, 아버지…… 옥스 남작에게 접촉한 자가 있었어요.
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 42 NULL 0 21712 1 0 0 0 0 0 0 0 0 0
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그자들을 조사하다 보니, 겔즈 공의 주변까지 다다라서……
UnkEvent (26) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 151 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 43 2403 0 21713 1 0 0 0 0 0 0 0 0 0
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즉, 두 개의 수상한 움직임은 같은 조직의 소행이었다는 뜻이지.
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 44 2400 0 21714 1 0 0 0 0 0 0 0 0 0
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그 사람들과 싸운다는 건가요?
TalkEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 45 2400 0 21715 1 0 0 0 0 0 0 0 0 0
link 모니카 volume_up
네, 맞아요. 드디어 그들이 잠복한 거점이 어디 있는지를 알아냈거든요.
UnkEvent (26) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 46 2402 1 21716 1 0 0 0 0 0 0 0 0 0
link 모니카 volume_up
적들이 움직이기 전에 단숨에 섬멸하죠!
UnkEvent (26) (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 47 2411 3 21717 1 0 0 0 0 0 0 0 0 0
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에델가르트씨나 휴베르트씨나, 다른 분들은 안 계신 거죠……
UnkEvent (135) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
180 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 48 NULL 3 21718 1 0 0 0 0 0 0 0 0 0
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베르의 꽃 보는 시간이…… 이렇게 된 이상 다른 날에 한껏 틀어박힐 거예요!
UnkEvent (26) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 49 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 51 2401 3 21719 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
이런 날에 발견 보고가 들어오다니 운이 나빴네, 베르나데타.
ElseEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 52 2401 3 21720 1 0 0 0 0 0 0 0 0 0
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이런 날에 발견 보고가 들어오다니 운이 나빴네, 베르나데타.
EndIfEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 2 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 21721 1 0 0 0 0 0 0 0 0 0
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네…… 일이 이렇게 됐으니 적에게 마음껏 화풀이해 줄 거예요!
ElseEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 54 NULL 0 21722 1 0 0 0 0 0 0 0 0 0
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응…… 일이 이렇게 됐으니 적에게 마음껏 화풀이해 줄 거야!
EndIfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 80 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 55 2400 0 21723 1 0 0 0 0 0 0 0 0 0
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그래, 나도 휴가가 날아갈 것 같아. 다른 날에 받아야지.
ElseEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 56 2400 0 21724 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그래, 나도 휴가가 날아갈 것 같아. 다른 날에 받을래.
EndIfEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 57 0 0 21725 1 0 0 0 0 0 0 0 0 0
link 모니카 volume_up
자, 바로 출발하죠.
TalkEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 58 2409 0 21726 1 0 0 0 0 0 0 0 0 0
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제국을, 폐하를 거스르는 자들에게…… 매운맛을 보여 줄 거예요.
UnkEvent (135) (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 151 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 151 2 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 59 2400 0 21727 1 0 0 0 0 0 0 0 0 0
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난 그리 실력이 출중한 편은 아니라. 모두의 분투를 기대하지.