1. 엄청난 강행군이었지만 우선 무사히 끝나서 다행이네.
  2. 엄청난 강행군이었지만 우선 무사히 끝나서 다행이야.
  3. 네, 두 분 모두 큰 도움이 되었어요. 감사합니다.
  4. 나도 안심하고 돌아갈 수 있겠구나. 발리 백작 부인께 이야깃거리도 생겼고.
  5. 아, 그러니까, 네.
  6. 그래, 너를 걱정하고 계셨단다. 아무 문제도 없다고 전해 두마.
  7. 잘, 부탁드립니다.
  8. 그럼 난 먼저 실례하지.
  9. 호의적으로 배웅한다
  10. 회의적으로 배웅한다
  11. 지금까지 만난 제국 귀족 중 제일 멀쩡하달까…… 평범한 사람이었어.
  12. 지금까지 만난 제국 귀족 중 제일 멀쩡하달까…… 평범한 사람이었어.
  13. 신뢰가 간다고 해야 하나. 실제로는 어때?
  14. 신뢰가 간다고 해야 하나. 실제로는 어때?
  15. 후훗, 보신 그대로 올곧은 분이에요.
  16. 지금까지 만난 제국 귀족 중 제일 멀쩡하달까 평범해 보였는데……
  17. 지금까지 만난 제국 귀족 중 제일 멀쩡하달까 평범해 보였는데……
  18. 실제로는 또 다르겠지. 귀족이니 무슨 꿍꿍이가 있을지 몰라.
  19. 실제로는 또 다르겠지. 귀족이니 무슨 꿍꿍이가 있을지 몰라.
  20. 그렇지 않아요. 보신 그대로, 올곧은 분이에요.
  21. 자기 집안을 소중히 여긴다는 의미에선 여느 귀족과 다르지 않지만요.
  22. 그런가…… 베르나데타에게도 신경 써 주긴 했지.
  23. 그런가…… 베르나데타에게도 신경 써 주긴 했지.
  24. ……그나저나, 동굴 참 좋다. 맑은 공기가 고여 있달까.
  25. 틀어박히기에는 안성맞춤이야.
  26. 맑은 공기가 고여 있다고……?
  27. 맑은 공기가 고여 있다고……?
  28. 네, 산의 공기는 맑잖아요? 그 공기가 동굴에 고이는 게 좋아요.
  29. 응, 산의 공기는 맑잖아? 그 공기가 동굴에 고이는 게 좋아.
  30. ………………?
  31. ………………?
  32. 하지만 이런 동굴은 몬스터의 소굴이 되거나……
  33. 이번에도 그랬듯 도적의 근거지가 되는 일이 많아요.
  34. 틀어박히긴 힘들 거라 보는데요…… 목숨이 몇 개가 있어도 모자랄 거예요.
  35. 그, 그렇게 생각할 수도 있구나. 듣고 보니 혼자서는 위험할지도.
  36. 게다가, 비가 많이 오면 물이 차거나 태풍에 무너질 가능성도 있죠.
  37. 역시 틀어박히려면 사람이 만든 건물이어야……
  38. 왜 그렇게 겁주는 거야!? 이제 베르는 동굴에 틀어박히지 않는다고!
  39. 아니, 지금까지도 동굴에는 안 틀어박혔잖아……
  40. 저기, 지금까지도 동굴에는 안 틀어박혔잖아……
  41. 애초에 틀어박히지도 않았거든요! 항상 얼굴 보고 얘기하잖아요, 저희?
  42. 애초에 틀어박히지도 않았거든! 항상 얼굴 보고 얘기하잖아, 우리?
  43. 부정한다
  44. 긍정한다
  45. 그런가? 전에 얼굴 마주한 게 언제였더라……
  46. 그런가? 전에 얼굴 마주한 게 언제였더라……
  47. 으에에…… 너무해요! 왜 그런 말씀을 하시는 거예요오오……
  48. 으에에…… 너무해! 왜 그런 말을 하는 거야아아……
  49. 듣고 보니 그런 것 같기도 하고.
  50. 듣고 보니 그런 것 같기도 하네.
  51. 그런 것 같기도!? 말이 너무 심하잖아요오오……
  52. 그런 것 같기도!? 말이 너무 심하잖아아아……
  53. 미안, 미안. 방금 건 내가 잘못했어.
  54. 미안, 미안. 방금 건 내가 잘못했어.
  55. 알았으면 됐어요, 알았으면. 앞으로는 조심해 주세요.
  56. 알았으면 됐어, 알았으면. 앞으로는 조심해 줘, 정말.
  57. 이걸로 한 건 해결인가요? 그럼 돌아가죠.
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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110 9 53 151 745 747 NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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1 0 2 4 7 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
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SetPlaceRotationEvent (index: 4)
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SetPlaceRotationEvent (index: 5)
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SetPlaceRotationEvent (index: 6)
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0 195 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 7)
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0 110 9 53 151 745 747 NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 8)
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UnkEvent (15) (index: 9)
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LookEvent (index: 10)
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UnkEvent (26) (index: 11)
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UnkEvent (59) (index: 12)
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UnkEvent (27) (index: 13)
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UnkEvent (27) (index: 14)
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IfEvent (index: 15)
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TalkEvent (index: 16)
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ElseEvent (index: 17)
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TalkEvent (index: 18)
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EndIfEvent (index: 19)
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UnkEvent (135) (index: 20)
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LookEvent (index: 21)
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TalkEvent (index: 22)
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LookEvent (index: 23)
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UnkEvent (26) (index: 24)
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UnkEvent (135) (index: 25)
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UnkEvent (161) (index: 26)
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TalkEvent (index: 27)
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UnkEvent (26) (index: 28)
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UnkEvent (59) (index: 29)
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UnkEvent (59) (index: 30)
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TalkEvent (index: 31)
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UnkEvent (162) (index: 32)
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UnkEvent (31) (index: 33)
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UnkEvent (31) (index: 34)
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TalkEvent (index: 35)
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TalkEvent (index: 36)
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UnkEvent (26) (index: 37)
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UnkEvent (59) (index: 38)
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UnkEvent (31) (index: 39)
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UnkEvent (43) (index: 40)
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UnkEvent (43) (index: 41)
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LookAtPersonEvent (index: 42)
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LookAtPersonEvent (index: 43)
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TalkEvent (index: 44)
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DelayEvent (index: 45)
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LeaveSceneEvent (index: 46)
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1 151 745 747 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetAnimationEvent (index: 47)
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SetAnimationEvent (index: 48)
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DelayEvent (index: 49)
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UnkEvent (167) (index: 50)
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UnkEvent (123) (index: 51)
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UnkEvent (26) (index: 52)
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UnkEvent (43) (index: 53)
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DialogChoiceEvent (index: 54)
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IfEvent (index: 55)
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IfEvent (index: 56)
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TalkEvent (index: 57)
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ElseEvent (index: 58)
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TalkEvent (index: 59)
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EndIfEvent (index: 60)
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UnkEvent (162) (index: 61)
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UnkEvent (59) (index: 62)
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UnkEvent (59) (index: 63)
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LookAtPersonEvent (index: 64)
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IfEvent (index: 65)
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TalkEvent (index: 66)
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ElseEvent (index: 67)
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TalkEvent (index: 68)
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EndIfEvent (index: 69)
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LookAtPersonEvent (index: 70)
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TalkEvent (index: 71)
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IfEvent (index: 73)
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TalkEvent (index: 74)
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TalkEvent (index: 76)
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UnkEvent (162) (index: 78)
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UnkEvent (59) (index: 79)
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UnkEvent (59) (index: 80)
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IfEvent (index: 81)
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TalkEvent (index: 82)
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ElseEvent (index: 83)
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TalkEvent (index: 84)
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LookAtPersonEvent (index: 86)
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UnkEvent (135) (index: 87)
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LookAtPersonEvent (index: 88)
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TalkEvent (index: 89)
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EndIfEvent (index: 90)
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LookAtPersonEvent (index: 91)
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TalkEvent (index: 92)
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IfEvent (index: 93)
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TalkEvent (index: 94)
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ElseEvent (index: 95)
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TalkEvent (index: 96)
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EndIfEvent (index: 97)
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PanCameraEvent (index: 98)
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UnkEvent (43) (index: 99)
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LookAtPersonEvent (index: 100)
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LookAtPersonEvent (index: 101)
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TalkEvent (index: 102)
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TalkEvent (index: 103)
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UnkEvent (26) (index: 104)
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UnkEvent (31) (index: 105)
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IfEvent (index: 106)
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TalkEvent (index: 107)
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TalkEvent (index: 109)
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IfEvent (index: 111)
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TalkEvent (index: 112)
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TalkEvent (index: 114)
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IfEvent (index: 116)
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TalkEvent (index: 117)
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ElseEvent (index: 118)
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TalkEvent (index: 119)
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EndIfEvent (index: 120)
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IfUnk176Event (index: 121)
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UnkEvent (54) (index: 122)
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UnkEvent (59) (index: 123)
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UnkEvent (59) (index: 124)
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ElseEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 1 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 31 2403 0 21757 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 2 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 32 NULL 0 21758 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 33 2411 3 21759 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 34 2412 3 21760 1 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 35 0 3 21761 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 36 2401 3 21762 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2409 0 1 20 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 37 2410 2 21763 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2411 3 21764 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 39 2411 3 21765 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 40 2401 2 21766 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 41 2401 2 21767 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 42 43 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 0 0 21768 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 0 0 21769 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 46 2411 3 21770 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 47 2411 3 21771 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 48 0 0 21772 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 49 0 0 21773 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 50 2412 3 21774 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 51 2412 3 21775 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 52 2404 3 21776 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 53 2404 3 21777 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 54 2410 2 21778 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 55 2410 2 21779 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 56 2409 1 21780 1 0 0 0 0 0 0 0 0 0
0
InitEvent (61, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 9, 53, 151, 745, 747, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (1, 0, 2, 4, 7, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
EnterSceneEvent (0, 110, 9, 53, 151, 745, 747, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 64(53, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 26(13, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(100, 25, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
16
TalkEvent (110, 0, 0, 0, 21728, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 엄청난 강행군이었지만 우선 무사히 끝나서 다행이네.
17
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (111, 1, 0, 0, 21729, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 엄청난 강행군이었지만 우선 무사히 끝나서 다행이야.
19
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 135(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (53, 2, 2400, 0, 21730, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네, 두 분 모두 큰 도움이 되었어요. 감사합니다.
24
UnkEvent 26(10, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 161(151, 3, 40, 110, 9, 53, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
27
TalkEvent (151, 3, 0, 0, 21731, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나도 안심하고 돌아갈 수 있겠구나. 발리 백작 부인께 이야깃거리도 생겼고.
28
UnkEvent 26(9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 59(100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (9, 4, 2400, 0, 21732, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아, 그러니까, 네.
32
UnkEvent 162(9, 9, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(2, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
TalkEvent (151, 5, 0, 0, 21733, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, 너를 걱정하고 계셨단다. 아무 문제도 없다고 전해 두마.
36
TalkEvent (9, 6, 0, 0, 21734, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 잘, 부탁드립니다.
37
UnkEvent 26(0, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(100, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 43(745, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 43(747, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (151, 7, 2431, 0, 21735, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그럼 난 먼저 실례하지.
46
LeaveSceneEvent (1, 151, 745, 747, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
50
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 43(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
DialogChoiceEvent (0, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
56
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
57
TalkEvent (110, 10, 0, 0, 21736, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 지금까지 만난 제국 귀족 중 제일 멀쩡하달까…… 평범한 사람이었어.
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 11, 0, 0, 21737, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 지금까지 만난 제국 귀족 중 제일 멀쩡하달까…… 평범한 사람이었어.
60
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 162(10, 110, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(100, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
66
TalkEvent (110, 12, 0, 0, 21738, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 신뢰가 간다고 해야 하나. 실제로는 어때?
67
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (111, 13, 0, 0, 21739, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 신뢰가 간다고 해야 하나. 실제로는 어때?
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (53, 14, 2409, 1, 21740, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 후훗, 보신 그대로 올곧은 분이에요.
72
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
74
TalkEvent (110, 15, 0, 0, 21741, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 지금까지 만난 제국 귀족 중 제일 멀쩡하달까 평범해 보였는데……
75
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
TalkEvent (111, 16, 0, 0, 21742, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 지금까지 만난 제국 귀족 중 제일 멀쩡하달까 평범해 보였는데……
77
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 162(10, 110, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 59(100, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
82
TalkEvent (110, 17, 2401, 0, 21743, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 실제로는 또 다르겠지. 귀족이니 무슨 꿍꿍이가 있을지 몰라.
83
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (111, 18, 2401, 0, 21744, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 실제로는 또 다르겠지. 귀족이니 무슨 꿍꿍이가 있을지 몰라.
85
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (53, 19, 2401, 0, 21745, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇지 않아요. 보신 그대로, 올곧은 분이에요.
90
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (53, 20, 2403, 0, 21746, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 자기 집안을 소중히 여긴다는 의미에선 여느 귀족과 다르지 않지만요.
93
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
94
TalkEvent (110, 21, 2400, 1, 21747, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그런가…… 베르나데타에게도 신경 써 주긴 했지.
95
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (111, 22, 2400, 1, 21748, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그런가…… 베르나데타에게도 신경 써 주긴 했지.
97
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 43(9, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (9, 23, 2411, 1, 21749, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그나저나, 동굴 참 좋다. 맑은 공기가 고여 있달까.
103
TalkEvent (9, 24, NULL, 1, 21750, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 틀어박히기에는 안성맞춤이야.
104
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
107
TalkEvent (110, 25, 2405, 0, 21751, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 맑은 공기가 고여 있다고……?
108
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (111, 26, 2405, 0, 21752, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 맑은 공기가 고여 있다고……?
110
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
112
TalkEvent (9, 27, 2400, 1, 21753, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 네, 산의 공기는 맑잖아요? 그 공기가 동굴에 고이는 게 좋아요.
113
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (9, 28, 2400, 1, 21754, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 응, 산의 공기는 맑잖아? 그 공기가 동굴에 고이는 게 좋아.
115
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
117
TalkEvent (110, 29, NULL, 0, 21755, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………?
118
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (111, 30, NULL, 0, 21756, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………?
120
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
IfUnk176Event (9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 54(9, 53, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 54(9, 53, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
TalkEvent (53, 31, 2403, 0, 21757, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만 이런 동굴은 몬스터의 소굴이 되거나……
131
TalkEvent (53, 32, NULL, 0, 21758, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이번에도 그랬듯 도적의 근거지가 되는 일이 많아요.
132
UnkEvent 26(2, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
133
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
TalkEvent (53, 33, 2411, 3, 21759, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 틀어박히긴 힘들 거라 보는데요…… 목숨이 몇 개가 있어도 모자랄 거예요.
135
TalkEvent (9, 34, 2412, 3, 21760, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그, 그렇게 생각할 수도 있구나. 듣고 보니 혼자서는 위험할지도.
136
UnkEvent 66(53, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 26(9, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (53, 35, 0, 3, 21761, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 게다가, 비가 많이 오면 물이 차거나 태풍에 무너질 가능성도 있죠.
139
TalkEvent (53, 36, 2401, 3, 21762, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 역시 틀어박히려면 사람이 만든 건물이어야……
140
UnkEvent 26(3, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 27(1, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 66(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
TalkEvent (9, 37, 2410, 2, 21763, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 왜 그렇게 겁주는 거야!? 이제 베르는 동굴에 틀어박히지 않는다고!
146
UnkEvent 162(10, 110, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
148
TalkEvent (110, 38, 2411, 3, 21764, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 지금까지도 동굴에는 안 틀어박혔잖아……
149
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
TalkEvent (111, 39, 2411, 3, 21765, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 저기, 지금까지도 동굴에는 안 틀어박혔잖아……
151
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
154
TalkEvent (9, 40, 2401, 2, 21766, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 애초에 틀어박히지도 않았거든요! 항상 얼굴 보고 얘기하잖아요, 저희?
155
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
TalkEvent (9, 41, 2401, 2, 21767, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 애초에 틀어박히지도 않았거든! 항상 얼굴 보고 얘기하잖아, 우리?
158
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
DialogChoiceEvent (1, 42, 43, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
163
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
164
TalkEvent (110, 44, 0, 0, 21768, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그런가? 전에 얼굴 마주한 게 언제였더라……
165
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
TalkEvent (111, 45, 0, 0, 21769, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그런가? 전에 얼굴 마주한 게 언제였더라……
167
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 54(110, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
171
TalkEvent (9, 46, 2411, 3, 21770, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 으에에…… 너무해요! 왜 그런 말씀을 하시는 거예요오오……
172
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
TalkEvent (9, 47, 2411, 3, 21771, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 으에에…… 너무해! 왜 그런 말을 하는 거야아아……
174
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
175
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
177
TalkEvent (110, 48, 0, 0, 21772, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 듣고 보니 그런 것 같기도 하고.
178
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
TalkEvent (111, 49, 0, 0, 21773, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 듣고 보니 그런 것 같기도 하네.
180
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 54(110, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 31(1, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
184
TalkEvent (9, 50, 2412, 3, 21774, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그런 것 같기도!? 말이 너무 심하잖아요오오……
185
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
TalkEvent (9, 51, 2412, 3, 21775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그런 것 같기도!? 말이 너무 심하잖아아아……
187
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 102(53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
192
TalkEvent (110, 52, 2404, 3, 21776, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 미안, 미안. 방금 건 내가 잘못했어.
193
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
TalkEvent (111, 53, 2404, 3, 21777, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 미안, 미안. 방금 건 내가 잘못했어.
195
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
UnkEvent 26(10, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
197
UnkEvent 59(600, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
199
TalkEvent (9, 54, 2410, 2, 21778, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알았으면 됐어요, 알았으면. 앞으로는 조심해 주세요.
200
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
201
TalkEvent (9, 55, 2410, 2, 21779, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알았으면 됐어, 알았으면. 앞으로는 조심해 줘, 정말.
202
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
203
UnkEvent 26(0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
204
UnkEvent 27(2, 300, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
206
UnkEvent 102(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
TalkEvent (53, 56, 2409, 1, 21780, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이걸로 한 건 해결인가요? 그럼 돌아가죠.
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 25 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 21728 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
엄청난 강행군이었지만 우선 무사히 끝나서 다행이네.
ElseEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 0 21729 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
엄청난 강행군이었지만 우선 무사히 끝나서 다행이야.
EndIfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 5 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 2 2400 0 21730 1 0 0 0 0 0 0 0 0 0
link 모니카 volume_up
네, 두 분 모두 큰 도움이 되었어요. 감사합니다.
LookEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 151 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 3 40 110 9 53 NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 3 0 0 21731 1 0 0 0 0 0 0 0 0 0
link 겔즈 공 volume_up
나도 안심하고 돌아갈 수 있겠구나. 발리 백작 부인께 이야깃거리도 생겼고.
UnkEvent (26) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 2400 0 21732 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
아, 그러니까, 네.
UnkEvent (162) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 151 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 5 0 0 21733 1 0 0 0 0 0 0 0 0 0
link 겔즈 공 volume_up
그래, 너를 걱정하고 계셨단다. 아무 문제도 없다고 전해 두마.
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 21734 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
잘, 부탁드립니다.
UnkEvent (26) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 151 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
745 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
747 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 151 2 25 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 151 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
151 7 2431 0 21735 1 0 0 0 0 0 0 0 0 0
link 겔즈 공 volume_up
그럼 난 먼저 실례하지.
UnkEvent (167) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 10 0 0 21736 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
지금까지 만난 제국 귀족 중 제일 멀쩡하달까…… 평범한 사람이었어.
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 11 0 0 21737 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
지금까지 만난 제국 귀족 중 제일 멀쩡하달까…… 평범한 사람이었어.
EndIfEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 53 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 2 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 12 0 0 21738 1 0 0 0 0 0 0 0 0 0
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신뢰가 간다고 해야 하나. 실제로는 어때?
ElseEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 0 0 21739 1 0 0 0 0 0 0 0 0 0
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신뢰가 간다고 해야 하나. 실제로는 어때?
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 110 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 14 2409 1 21740 1 0 0 0 0 0 0 0 0 0
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후훗, 보신 그대로 올곧은 분이에요.
ElseEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 0 0 21741 1 0 0 0 0 0 0 0 0 0
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지금까지 만난 제국 귀족 중 제일 멀쩡하달까 평범해 보였는데……
ElseEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 0 0 21742 1 0 0 0 0 0 0 0 0 0
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지금까지 만난 제국 귀족 중 제일 멀쩡하달까 평범해 보였는데……
EndIfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 53 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2401 0 21743 1 0 0 0 0 0 0 0 0 0
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실제로는 또 다르겠지. 귀족이니 무슨 꿍꿍이가 있을지 몰라.
ElseEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2401 0 21744 1 0 0 0 0 0 0 0 0 0
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실제로는 또 다르겠지. 귀족이니 무슨 꿍꿍이가 있을지 몰라.
EndIfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 110 2 20 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 53 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 19 2401 0 21745 1 0 0 0 0 0 0 0 0 0
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그렇지 않아요. 보신 그대로, 올곧은 분이에요.
EndIfEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 20 2403 0 21746 1 0 0 0 0 0 0 0 0 0
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자기 집안을 소중히 여긴다는 의미에선 여느 귀족과 다르지 않지만요.
IfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 2400 1 21747 1 0 0 0 0 0 0 0 0 0
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그런가…… 베르나데타에게도 신경 써 주긴 했지.
ElseEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2400 1 21748 1 0 0 0 0 0 0 0 0 0
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그런가…… 베르나데타에게도 신경 써 주긴 했지.
EndIfEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 3 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 9 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 23 2411 1 21749 1 0 0 0 0 0 0 0 0 0
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……그나저나, 동굴 참 좋다. 맑은 공기가 고여 있달까.
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 NULL 1 21750 1 0 0 0 0 0 0 0 0 0
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틀어박히기에는 안성맞춤이야.
UnkEvent (26) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2405 0 21751 1 0 0 0 0 0 0 0 0 0
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맑은 공기가 고여 있다고……?
ElseEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2405 0 21752 1 0 0 0 0 0 0 0 0 0
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맑은 공기가 고여 있다고……?
EndIfEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 2400 1 21753 1 0 0 0 0 0 0 0 0 0
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네, 산의 공기는 맑잖아요? 그 공기가 동굴에 고이는 게 좋아요.
ElseEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 28 2400 1 21754 1 0 0 0 0 0 0 0 0 0
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응, 산의 공기는 맑잖아? 그 공기가 동굴에 고이는 게 좋아.
EndIfEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 NULL 0 21755 0 0 0 0 0 0 0 0 0 0
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………………?
ElseEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 NULL 0 21756 0 0 0 0 0 0 0 0 0 0
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………………?
EndIfEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfUnk176Event (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 1 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 31 2403 0 21757 1 0 0 0 0 0 0 0 0 0
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하지만 이런 동굴은 몬스터의 소굴이 되거나……
LookAtPersonEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 32 NULL 0 21758 1 0 0 0 0 0 0 0 0 0
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이번에도 그랬듯 도적의 근거지가 되는 일이 많아요.
UnkEvent (26) (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 33 2411 3 21759 1 0 0 0 0 0 0 0 0 0
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틀어박히긴 힘들 거라 보는데요…… 목숨이 몇 개가 있어도 모자랄 거예요.
TalkEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 34 2412 3 21760 1 0 0 0 0 0 0 0 0 0
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그, 그렇게 생각할 수도 있구나. 듣고 보니 혼자서는 위험할지도.
UnkEvent (66) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 53 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 35 0 3 21761 1 0 0 0 0 0 0 0 0 0
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게다가, 비가 많이 오면 물이 차거나 태풍에 무너질 가능성도 있죠.
TalkEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 36 2401 3 21762 1 0 0 0 0 0 0 0 0 0
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역시 틀어박히려면 사람이 만든 건물이어야……
UnkEvent (26) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 37 2410 2 21763 1 0 0 0 0 0 0 0 0 0
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왜 그렇게 겁주는 거야!? 이제 베르는 동굴에 틀어박히지 않는다고!
UnkEvent (162) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2411 3 21764 1 0 0 0 0 0 0 0 0 0
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아니, 지금까지도 동굴에는 안 틀어박혔잖아……
ElseEvent (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 39 2411 3 21765 1 0 0 0 0 0 0 0 0 0
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저기, 지금까지도 동굴에는 안 틀어박혔잖아……
EndIfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 40 2401 2 21766 1 0 0 0 0 0 0 0 0 0
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애초에 틀어박히지도 않았거든요! 항상 얼굴 보고 얘기하잖아요, 저희?
ElseEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 2 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 41 2401 2 21767 1 0 0 0 0 0 0 0 0 0
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애초에 틀어박히지도 않았거든! 항상 얼굴 보고 얘기하잖아, 우리?
EndIfEvent (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 42 43 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 44 0 0 21768 1 0 0 0 0 0 0 0 0 0
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그런가? 전에 얼굴 마주한 게 언제였더라……
ElseEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 45 0 0 21769 1 0 0 0 0 0 0 0 0 0
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그런가? 전에 얼굴 마주한 게 언제였더라……
EndIfEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 46 2411 3 21770 1 0 0 0 0 0 0 0 0 0
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으에에…… 너무해요! 왜 그런 말씀을 하시는 거예요오오……
ElseEvent (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 47 2411 3 21771 1 0 0 0 0 0 0 0 0 0
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으에에…… 너무해! 왜 그런 말을 하는 거야아아……
EndIfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 48 0 0 21772 1 0 0 0 0 0 0 0 0 0
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듣고 보니 그런 것 같기도 하고.
ElseEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 49 0 0 21773 1 0 0 0 0 0 0 0 0 0
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듣고 보니 그런 것 같기도 하네.
EndIfEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 50 2412 3 21774 1 0 0 0 0 0 0 0 0 0
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그런 것 같기도!? 말이 너무 심하잖아요오오……
ElseEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 51 2412 3 21775 1 0 0 0 0 0 0 0 0 0
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그런 것 같기도!? 말이 너무 심하잖아아아……
EndIfEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 52 2404 3 21776 1 0 0 0 0 0 0 0 0 0
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미안, 미안. 방금 건 내가 잘못했어.
ElseEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 53 2404 3 21777 1 0 0 0 0 0 0 0 0 0
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미안, 미안. 방금 건 내가 잘못했어.
EndIfEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 9 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 54 2410 2 21778 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
알았으면 됐어요, 알았으면. 앞으로는 조심해 주세요.
ElseEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 55 2410 2 21779 1 0 0 0 0 0 0 0 0 0
link 베르나데타 volume_up
알았으면 됐어, 알았으면. 앞으로는 조심해 줘, 정말.
EndIfEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 53 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
53 56 2409 1 21780 1 0 0 0 0 0 0 0 0 0
link 모니카 volume_up
이걸로 한 건 해결인가요? 그럼 돌아가죠.