帝國軍襲擊密爾丁大橋以作為進軍據點。 為了阻止這種情況,一行人挺身迎戰。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 51 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 庫羅德 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 希爾妲 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 洛廉茲 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 伊古納茲 255 0 0 4 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 拉斐爾 255 0 0 5 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 雷歐妮 255 0 0 6 135 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 莉絲緹亞 255 0 0 7 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 阿肯隆 255 0 0 8 425 7 13 0 101 5 0 100 130 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 古羅斯塔爾伯爵 8 0 0 9 455 7 13 3 101 0 0 100 300 22 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 聯邦國將領 255 0 0 10 645 7 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 聯邦國將領 8 0 0 11 645 7 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 聯邦國將領 8 0 0 12 675 7 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 聯邦國將領 255 0 0 13 635 7 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 聯邦國將領 255 0 0 14 625 7 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 卡斯帕爾 255 0 0 15 50 5 12 0 101 5 0 100 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 林哈爾特 255 0 0 16 45 5 13 3 101 5 0 100 300 255 12 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 聯邦國將領 255 0 0 17 605 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 聯邦國將領 255 0 0 18 610 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 聯邦國將領 255 0 0 19 615 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 聯邦國將領 255 0 0 20 675 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 聯邦國將領 255 0 0 21 600 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 聯邦國將領 255 0 0 22 665 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 聯邦國將領 255 0 0 23 600 5 13 3 101 5 0 4 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 聯邦國將領 255 0 0 24 600 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 聯邦國將領 255 0 0 25 600 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 聯邦國將領 255 0 0 26 600 5 13 3 101 0 0 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 聯邦國將領 255 0 0 27 690 5 13 3 101 5 0 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 聯邦國將領 255 0 0 28 630 5 13 3 101 5 0 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 聯邦國將領 255 0 0 29 650 5 13 3 101 5 0 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 聯邦國將領 255 0 0 30 630 5 13 3 101 5 0 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 聯邦國將領 255 0 0 31 630 5 13 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 聯邦國將領 255 0 0 32 675 5 13 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 聯邦國將領 255 0 0 33 680 5 13 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 聯邦國將領 255 0 0 34 670 4 13 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 聯邦國將領 255 0 0 35 645 4 13 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 聯邦國將領 255 0 0 36 685 4 13 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 聯邦國將領 255 0 0 37 600 4 5 0 101 8 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 聯邦國將領 255 0 0 38 680 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 聯邦國將領 255 0 0 39 690 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 聯邦國將領 255 0 0 40 665 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 聯邦國將領 255 0 0 41 645 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 菲爾迪南特 255 0 0 42 40 5 13 3 101 8 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 聯邦國將領 255 0 0 43 625 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 聯邦國將領 255 0 0 44 670 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 聯邦國將領 255 0 0 45 660 5 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 聯邦國將領 255 0 0 46 600 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 聯邦國將領 255 0 0 47 625 5 13 3 101 5 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 聯邦國將領 255 0 0 48 610 5 13 3 101 5 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 聯邦國將領 255 0 0 49 645 4 13 3 101 5 0 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 聯邦國將領 255 0 0 50 610 4 13 3 101 5 0 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 35 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 1 0 0 175 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 14 0 0 0 0 65535 0 1000 1525 4 1525 3 1525 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 4 1525 3 1525 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 4 1525 3 1525 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 4 1525 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1525 4 1522 3 1522 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 4 1522 2 1522 2 10 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1525 4 1522 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1522 4 1522 4 1522 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 4 1525 5 1525 5 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1522 4 1525 5 1525 5 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 4 1525 5 1525 5 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1522 4 1525 5 1525 5 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1525 4 1522 4 1522 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1522 4 1522 4 1522 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 75 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
61 0 0 0 61 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
62 0 0 0 62 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
63 0 0 0 63 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 0 0 0 64 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
65 0 0 0 65 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
66 0 0 0 66 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 0 0 0 67 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
68 0 0 0 68 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
69 0 0 0 69 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
70 0 0 0 70 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
71 0 0 0 71 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
72 0 0 0 72 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
73 0 0 0 73 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
74 0 0 0 74 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 54)
SubGroup(0)
SubGroup(4)
Unknown10(0,16,9,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,9,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(37,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to 同盟兵
SetName(12,565,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 同盟兵
SetName(13,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 同盟兵
SetName(14,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 同盟兵
SetName(34,265,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 護衛兵
SetName(35,265,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 護衛兵
SetName(36,665,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to 護衛兵
SubGroup(4)
Unknown76(9,65516,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown78(1,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(83,96,3229,3,0,0,0,0,0,0,0,0,0,0,0) # 唔嗚嗚嗚……我、我不該…… 協助……帝國的……
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0) # 雖然戰鬥到死…… 不是我的作風……但……
Unknown143(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(144,27,3260,3,0,0,0,0,0,0,0,0,0,0,0) # 我還不能倒下……
SetDeathText(144,28,3261,3,0,0,0,0,0,0,0,0,0,0,0) # 洛廉茲……抱歉。 我可能……到此……為止了……
SetDeathText(144,96,3272,3,0,0,0,0,0,0,0,0,0,0,0) # 我的野心……古羅斯塔爾的、未來…… 都將、消滅殆盡……
SubGroup(1)
Unknown6(16,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(52,22,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
Unknown28(3,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,51,51,51,0,0,0,0,0,0,0,0,0,0) # [b]流言蜚語[/]的[r]敵軍[/]戰力降低效果已結束!
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等!
SubGroup(4)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,3823,1,6526,1,0,7,0,0,0,0,1,1,0,0)
Unknown139(46,48200,0,39700,0,0,6,0,0,0,0,1,1,0,0)
# Group 20 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(46,3823,1,6526,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(0,48200,0,39700,0,0,6,0,0,0,0,1,1,0,0)
# Group 21 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(3198,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 狀況不太妙啊。 果然該捨棄大橋嗎……?
TalkCharacter(3199,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 無論如何我們都不能失去古羅斯塔爾伯爵! 同時進行救援與確保撤退路線吧!
# Group 23 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 1, 8)
SubGroup(0)
SubGroup(1)
TalkCharacter(3200,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 這樣子沒有辦法掩護他們撤退喔? 至少要占領附近的堡壘才行……!
SubGroup(5)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4100,4,0,1,51,51,51,0,0,0,0,0,0,0,0) # 為確保[g]退路[/]暢通,占領周圍的[r]堡壘[/]!
# Group 25 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(51,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(83,73,3201,4,0,0,0,0,0,0,0,0,0,0,0) # 現在才來啊? 不過本少爺本來就 對你這種騙子盟主沒抱什麼期待啦~?
CloseUp(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3202,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那還真是抱歉啊。 接下來我們也會一起防守這裡。
# Group 26 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3203,83,1,1,1,3,0,0,0,0,0,0,0,0,0) # 哦哦,挺可靠的嘛。這裡交給本少爺, 你們就去前線戰鬥吧~!
TalkCharacter(3204,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 阿肯隆可是「牆頭草」……只要情勢一變, 那傢伙馬上就會背叛。不能相信他。
# Group 31 (0, 5, 0, 7, 8)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4102,1,0,2,51,51,51,0,0,0,0,0,0,0,0) # 已占領周圍的[r]堡壘[/]! 成功確保[g]退路[/]暢通!
SubGroup(1)
TalkCharacter(3212,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這樣撤退路線就沒問題了吧?
# Group 32 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3205,37,1,0,1,1,0,0,0,0,0,0,0,0,0) # 古羅斯塔爾伯爵大人在橋中央陷入苦戰! 請儘速前往救援!
TalkCharacter(3206,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 唔,得快點救出父親大人才行……!
SubGroup(1)
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,1,1,26,9,51,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G],救援[1:CHARA_G]!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4101,0,9,51,51,0,0,0,0,0,1,0,0,0,0) # 提防[0:CHARA_G]戰死!
# Group 34 (0, 2, 0, 29, 3)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 1
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3210,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 父親大人! 幸好您平安無事。 我們一起撤退吧!
TalkCharacter(3211,144,1,3,1,3,0,0,0,0,0,0,0,0,0) # 兒子啊,這我可辦不到。 我若是草率撤退,戰線就會崩潰。
# Group 35 (0, 2, 0, 6, 6)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 1
GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: False 1
Unknown15(52,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3207,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # 古羅斯塔爾伯爵,您沒事吧? 看樣子是趕上了呢。
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3208,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 艾爾賓大人,您沒事吧? 有趕上真是太好了~!
SubGroup(1)
TalkCharacter(3209,144,1,1,1,3,0,0,0,0,0,0,0,0,0) # 哦,援兵來了啊。 感謝你們。
# Group 36 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,9,51,51,0,0,0,0,0,0,0,0) # 成功救援[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3213,144,1,0,1,3,0,0,0,0,0,0,0,0,0) # 感謝相救。但戰況並不樂觀, 請你們掩護我的部下撤退。
If254(6,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3214,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 撤退路線還不夠安全…… 儘速占領堡壘吧!
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4103,4,51,51,51,0,0,0,0,0,1,0,0,0,0) # 為確保[g]退路[/]暢通,占領[r]堡壘[/]!
SubGroup(1)
Unknown6(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 3, 40)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3226,83,1,1,1,3,0,0,0,0,0,0,0,0,0) # 看來現在正是賣人情給帝國的大好時機。 本少爺要追隨帝國了! 走吧!
SubGroup(10)
Unknown22(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4108,2,8,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]與部下一同倒戈!
SubGroup(1)
TalkCharacter(3227,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 「雷斯塔牆頭草」好像分不清該往哪邊倒啊。 不用猶豫,直接打倒他吧!
SubGroup(4)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4128,4,4,1,8,8,51,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]與[1:CHARA_G]的部下等人!
SubGroup(1)
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 讓大家好好見識一下你的成長吧!
SubGroup(1)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 主角出擊戰鬥時, 可以在[g]指示行動畫面[/] 按下[$PAD_RU]來發動[g]無間瞬動[/]。 無間瞬動是非常強大的能力, 在地圖上選擇[g]目前能前往的我方堡壘[/], 即可[g]瞬間轉移[/]過去。 [g]每次戰鬥只能發動一定次數[/]。
SubGroup(1)
Unknown91(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3228,83,1,2,0,1,0,0,0,0,0,0,0,0,0) # 本少爺可是背叛了同盟, 為什麼帝國兵不來幫我啊! 喂!
# Group 40 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
# Group 42 (0, 2, 0, 5, 6)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4109,1,8,51,51,0,0,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]的部下!
SubGroup(1)
TalkCharacter(3230,83,1,3,1,1,0,0,0,0,0,0,0,0,0) # 你竟敢把本少爺的部下……! 死也不原諒你~!
# Group 43 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,4,2,8,51,51,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]等!
SubGroup(1)
TalkCharacter(3231,144,1,0,1,3,0,0,0,0,0,0,0,0,0) # 這樣應該就能安全撤退了……吧? 總之我們解決一個問題了。
# Group 44 (58, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 3, 59)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3215,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 只能放棄大橋了嗎? 古羅斯塔爾伯爵,請下令撤退!
TalkCharacter(3216,144,1,2,1,3,0,0,0,0,0,0,0,0,0) # 我負責殿後來拖延敵人! 各部隊聽令,迅速從大橋撤退!
SubGroup(1)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,48300,0,37400,0,0,100,0,0,0,0,0,0,0,0)
Unknown26(13,48300,0,37400,0,0,100,0,0,0,0,0,0,0,0)
Unknown26(14,48300,0,37400,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(12,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(48300,0,37400,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(12,1,51,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(13,1,51,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(14,1,51,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(954,0,12,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人現身! 開始朝[g]撤退地點[/]進軍!
SubGroup(1)
TalkCharacter(3217,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 考量到今後的戰役,我們不能再損失 更多兵力了。保護好撤退的將領們吧!
SubGroup(4)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4105,4,2,1,12,51,51,0,0,0,0,0,0,0,0) # 掩護[0:CHARA_G]撤退!
SubGroup(5)
Unknown10(1,98,9,12,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(325,0,12,51,51,0,0,0,0,0,0,0,0,0,0) # 提防[0:CHARA_G]全滅!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 2, 47, 4)
SubGroup(1)
If254(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4125,2,12,51,51,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]被[r][0:PARTY][/]襲擊而停止進軍!
# Group 49 (0, 5, 0, 48, 9)
SubGroup(2)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
SubGroup(15)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,12,51,51,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
# Group 50 (0, 5, 2, 47, 4)
SubGroup(1)
If254(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 1
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4125,2,13,51,51,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]被[r][0:PARTY][/]襲擊而停止進軍!
# Group 52 (0, 5, 0, 48, 9)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 1
SubGroup(15)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
# Group 53 (0, 5, 2, 47, 4)
SubGroup(1)
If254(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 1
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4125,2,14,51,51,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]被[r][0:PARTY][/]襲擊而停止進軍!
# Group 55 (0, 5, 0, 48, 9)
SubGroup(2)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 1
SubGroup(15)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
# Group 56 (30, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 9, 4)
SubGroup(2)
GroupCheck4(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 58: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 102: True 0
SubGroup(3)
Unknown15(12,15,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 1
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 61: True 1
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 1
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 1
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: True 1
Unknown19(22,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 1
Unknown19(23,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(23,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 1
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(24,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 1
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 1
Unknown19(44,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
Unknown19(45,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 1
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 1
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,12,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
# Group 89 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,13,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
# Group 90 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,14,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
# Group 91 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 92 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4129,1,12,51,51,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵達[g]撤退地點[/]! 已撤離戰場!
SubGroup(1)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4129,1,13,51,51,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵達[g]撤退地點[/]! 已撤離戰場!
SubGroup(1)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4129,1,14,51,51,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵達[g]撤退地點[/]! 已撤離戰場!
SubGroup(1)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3262,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 有一個人被打倒了啊…… 大家一起守護好他們吧!
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,2,12,51,51,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G]剩下[g][0:NUMBER][/]人!
# Group 96 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3263,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 糟了! 再這樣下去, 我們這趟救援就毫無意義了!
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,2,12,51,51,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G]剩下[g][0:NUMBER][/]人!
# Group 97 (0, 5, 0, 12, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(48300,0,37400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(12,1,51,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,51,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(14,1,51,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4110,1,2,2,12,51,51,0,0,0,0,0,0,0,0) # 成功掩護[0:CHARA_G]一行人撤退!
SubGroup(2)
Unknown10(1,24,9,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3232,144,1,0,1,3,0,0,0,0,0,0,0,0,0) # 好,再來就只要打倒追擊而來的敵將, 確保安全後,我們就撤退吧。
TalkCharacter(3233,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯,敵人應該也不會放任我們不管。 集中火力在對手出現的地方吧!
# Group 98 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 5, 0, 2, 19)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3218,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # 想逃啊! 唔喔喔喔喔喔喔!
SubGroup(4)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4124,2,15,12,51,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]為阻止[1:CHARA_G]撤退而開始進軍!
SubGroup(2)
Unknown10(0,1,15,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,15,51,51,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 100 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(51,15,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(8,73,3219,2,0,0,0,0,0,0,0,0,0,0,0) # 抱歉,我可不能讓你們給逃了! 來礙事的話我就打飛你們!
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3220,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哦,這不是卡斯帕爾同學嗎!? 你才是! 不要來妨礙俺們!
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3221,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 卡斯帕爾同學是敵將!? 嗚哇~真難下手啊~
# Group 101 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3222,8,1,4,0,1,0,0,0,0,0,0,0,0,0) # 你們真厲害啊! 但我可不會輸喔!
TalkCharacter(3223,7,1,4,0,1,0,0,0,0,0,0,0,0,0) # 卡斯帕爾飛奔出去了呢, 他沒問題吧……
# Group 102 (0, 5, 0, 3, 34)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkFromOwnStrings(8,133,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(7,66,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown125(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(15,51500,0,20164,1,0,3,0,0,1,0,0,1,0,0)
Unknown23(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown69(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(5140,555,8600,5150,555,8570,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5160,555,8605,5150,550,8570,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4122,0,16,15,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]使用[r]救援魔法[/]將[1:CHARA_G]轉移至戰場後方!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(15,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(816,1,3,2,15,51,51,0,0,0,0,0,0,0,0) # 成功擊退[0:CHARA_G]!
SubGroup(2)
TalkCharacter(3224,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # 林哈爾特,你做什麼啦! 敵人會逃掉啊!
TalkCharacter(3225,7,1,0,1,1,0,0,0,0,0,0,0,0,0) # 你再那樣打下去會死掉的喔。 真希望你能稍微觀察一下四周啊……
# Group 103 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3234,7,1,0,1,1,0,0,0,0,0,0,0,0,0) # 哎呀,就這樣讓他們逃跑可不太妙呢。 試著開門來引誘敵人看看吧?
SubGroup(4)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4112,0,16,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開啟[r]堡壘[/]的大門!
SubGroup(1)
TalkCharacter(3235,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # 啊、林哈爾特,你別擅自……嗚! 可惡,我的傷口……!
SubGroup(2)
Unknown43(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,16,51,51,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 105 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3236,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 林哈爾特討厭無謂的爭鬥, 如果成功說服他,他應該會投降吧?
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 4, 7)
SubGroup(3)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
SubGroup(1)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,5,16,51,51,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 5, 6)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(51,16,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(7,73,3237,3,0,0,0,0,0,0,0,0,0,0,0) # 唉……沒辦法了。雖然麻煩, 但總有不得不戰鬥的時候呢。
CloseUp(16,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3238,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # 簡直就像世界末日來臨呢。 你竟然會說出那種話……
# Group 108 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3239,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # 喂! 林哈爾特! 你可別為了我想去送死喔!
TalkCharacter(3240,7,1,1,1,1,0,0,0,0,0,0,0,0,0) # 我會按照自己的想法去做喔。 雖然我不太想跟你吵架就是了。
# Group 109 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 0 0
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,16,51,51,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3245,8,1,3,1,1,0,0,0,0,0,0,0,0,0) # 林哈爾特…… 我會替你打完這場架的,可以吧?
# Group 112 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3241,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 喂,你知道再這樣下去會死的吧? 向我們投降吧,林哈爾特!
TalkCharacter(3242,7,1,0,1,1,0,0,0,0,0,0,0,0,0) # 都打到這種地步了才說? 你們還真是過分呢……不過算了。
SubGroup(1)
Unknown22(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,5,2,16,51,51,0,0,0,0,0,0,0,0) # 成功說服[0:CHARA_G]!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3243,8,1,3,1,1,0,0,0,0,0,0,0,0,0) # 我就知道你不會賠上自己的性命。 這樣我也就放心了……
# Group 113 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 4, 38)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown104(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,15,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]為迎擊敵軍而開啟大門!
SubGroup(1)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3246,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # 你們捉走林哈爾特了吧? 抱歉,把他還給我。
If254(4,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3247,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # 由我來對付你們! 這次可不會像剛才那樣了。
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4113,2,15,16,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因[1:CHARA_G]之死感到憤怒!
SubGroup(1)
TalkCharacter(3248,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敵將只剩下一個人了嗎? 在援軍抵達之前,趕緊收拾掉吧。
SubGroup(2)
Unknown43(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,15,51,51,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
Unknown80(48,0,0,0,0,0,51,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3249,8,1,2,0,1,0,0,0,0,0,0,0,0,0) # 還早得很! 我是不會被打敗的!
# Group 116 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 4, 17)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3250,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 如果還有餘力,把附近的堡壘 全都攻下來比較好吧?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3251,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 人家可不想被敵人從背後偷襲呢~ 占領這附近所有的堡壘比較好吧?
SubGroup(12)
Unknown44(1,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4114,4,16,1,51,51,51,0,0,0,0,0,0,0,0) # 占領所有的[r]堡壘[/],控制住[g]密爾丁大橋[/]!
# Group 118 (0, 5, 0, 14, 17)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(814,1,16,2,51,51,51,0,0,10,0,0,0,0,0) # 成功控制住[g]密爾丁大橋[/]!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3252,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這樣就減少了 在撤退途中被襲擊的風險了呢。
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3253,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這樣就可以安心撤退了吧?
# Group 119 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,47,0,0,0,1,51,0,0,0,1,1,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,48,0,0,0,1,51,0,0,0,1,1,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(952,2,47,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身! 開始朝[0:AREA]進軍!
SubGroup(4)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(47,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(48,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(99,4,17,1,47,51,51,0,0,0,0,0,0,0,0) # 擊敗以[0:AREA]為目標的[0:CHARA_G]等人!
# Group 121 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,47,51,0,0,1,1,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,48,51,0,0,1,1,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(800,1,17,2,47,51,51,0,0,0,0,0,0,0,0) # 成功擊敗以[0:AREA]為目標的[0:CHARA_G]等人!
# Group 124 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3254,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不快點的話父親大人就危險了。 該如何運用弓兵呢……
# Group 126 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3256,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看來難以運用弓兵了……
# Group 127 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3255,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 就是現在了。 弓兵部隊,一齊射擊!
SubGroup(4)
Unknown15(38,0,1,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(39,1,1,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(40,2,1,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(41,3,1,0,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4121,1,38,51,51,7,0,0,0,0,0,0,0,0,0) # [b]同盟弓箭隊[/]現身! 開始朝周圍施展掩護射擊!
SubGroup(4)
Unknown70(38,1,0,0,38,3,14,30,1,1,0,0,0,0,0)
Unknown70(39,1,0,0,39,3,14,30,1,1,0,0,0,0,0)
Unknown70(40,1,0,0,40,3,14,30,1,1,0,0,0,0,0)
Unknown70(41,1,0,0,41,3,14,30,1,1,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 9, 13)
SubGroup(4)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
Unknown28(2,180,4,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4123,0,38,51,51,7,0,0,0,0,0,0,0,0,0) # [b]同盟弓箭隊[/]的[b]掩護射擊[/]已結束!
SubGroup(4)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3257,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我想盡可能地減少戰死人數, 派支援部隊去護衛撤退的兵將們吧?
# Group 131 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3259,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 既然撤退完畢了, 就沒必要出動支援部隊了吧。
# Group 132 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown15(34,12,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(35,13,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(36,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(299,1,34,12,51,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身! 開始護送[1:CHARA_G]!
SubGroup(1)
TalkCharacter(3258,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 各位! 要保護好他們喔! 拜託你們了~!
# Group 133 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 134 (0, 5, 2, 2, 3)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 6, 3)
SubGroup(3)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 1
SubGroup(3)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,51,51,51,0,0,0,7,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 139 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 139: True 1
SubGroup(3)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,51,51,51,0,0,0,9,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 141 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(141,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 141: True 1
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,16,51,51,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
# Group 143 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,23,51,51,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
# Group 145 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 147 (0, 5, 2, 3, 14)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(52,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 3, 35)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
SubGroup(0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,15,51,51,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3264,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # 可惡,林哈爾特就暫時交給你們! 我還不能死在這裡……!
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3266,8,1,3,1,1,0,0,0,0,0,0,0,0,0) # 如果連我都被幹掉,林哈爾特不就 難以瞑目了嗎……! 可惡! 撤退!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(237,1,15,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(3265,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 這麼一來就不用擔心敵人的追擊了! 儘快撤退吧……那是!?
SubGroup(2)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4119,3,51,51,51,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]主力部隊抵達!
SubGroup(6)
Unknown83(9125,610,9440,9170,635,9470,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(9125,610,9440,9170,620,9470,300,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(3267,6,1,1,1,1,0,0,0,0,0,0,0,0,0) # 看樣子你陷入劣勢了呢,卡斯帕爾。 接著由我來讓他們見識帝國真正的實力吧!
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 7, 0, 2, 9)
SubGroup(1)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
SubGroup(4)
TalkCharacter(3268,144,1,3,1,3,0,0,0,0,0,0,0,0,0) # 援兵已經……! 看來只好這麼做了……
TalkCharacter(3269,144,1,2,1,3,0,0,0,0,0,0,0,0,0) # 古羅斯塔爾家將臣服於帝國! 放下武器投降吧! 不要再做無謂的抵抗了!
TalkCharacter(3270,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 古羅斯塔爾伯爵!? 可惡,撤退! 我軍全力撤退!
TalkCharacter(3271,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 這是怎麼回事,庫羅德! 父親大人? 您為何要臣服……! 父親大人——!!
SubGroup(3)
Unknown6(52,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 8, 0, 2, 12)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(2)
TalkCharacter(3273,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 怎麼會,父親大人……!
TalkCharacter(3274,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 糟了! 古羅斯塔爾伯爵…… 作戰失敗了……
SubGroup(1)
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 152 (0, 8, 0, 5, 9)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,12,51,51,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人全滅!
SubGroup(1)
TalkCharacter(3275,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 什麼!? 他們全滅的話,我們來這裡 不就毫無意義了……是我們輸了……
SubGroup(1)
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
SetDeathText(83,96,3229,3,0,0,0,0,0,0,0,0,0,0,0)
阿肯隆 volume_up
唔嗚嗚嗚……我、我不該…… 協助……帝國的……
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0)
林哈爾特 volume_up
雖然戰鬥到死…… 不是我的作風……但……
SetDeathText(144,27,3260,3,0,0,0,0,0,0,0,0,0,0,0)
艾爾賓 volume_up
我還不能倒下……
SetDeathText(144,28,3261,3,0,0,0,0,0,0,0,0,0,0,0)
艾爾賓 volume_up
洛廉茲……抱歉。 我可能……到此……為止了……
SetDeathText(144,96,3272,3,0,0,0,0,0,0,0,0,0,0,0)
艾爾賓 volume_up
我的野心……古羅斯塔爾的、未來…… 都將、消滅殆盡……
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
Alert(660,0,51,51,51,0,0,0,0,0,0,0,0,0,0) [b]流言蜚語[/]的[r]敵軍[/]戰力降低效果已結束!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等!
TalkCharacter(3198,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
狀況不太妙啊。 果然該捨棄大橋嗎……?
TalkCharacter(3199,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
無論如何我們都不能失去古羅斯塔爾伯爵! 同時進行救援與確保撤退路線吧!
TalkCharacter(3200,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
這樣子沒有辦法掩護他們撤退喔? 至少要占領附近的堡壘才行……!
MainMissionStart(4100,4,0,1,51,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 為確保退路暢通,占領周圍的[r]堡壘[/]!
SetDeathText(83,73,3201,4,0,0,0,0,0,0,0,0,0,0,0)
阿肯隆 volume_up
現在才來啊? 不過本少爺本來就 對你這種騙子盟主沒抱什麼期待啦~?
TalkCharacter(3202,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
那還真是抱歉啊。 接下來我們也會一起防守這裡。
TalkCharacter(3203,83,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 阿肯隆 volume_up
哦哦,挺可靠的嘛。這裡交給本少爺, 你們就去前線戰鬥吧~!
TalkCharacter(3204,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
阿肯隆可是「牆頭草」……只要情勢一變, 那傢伙馬上就會背叛。不能相信他。
MainMissionStart(4102,1,0,2,51,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 已占領周圍的[r]堡壘[/]! 成功確保退路暢通!
TalkCharacter(3212,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
這樣撤退路線就沒問題了吧?
TalkDeploySlot(3205,37,1,0,1,1,0,0,0,0,0,0,0,0,0)
市民 volume_up
古羅斯塔爾伯爵大人在橋中央陷入苦戰! 請儘速前往救援!
TalkCharacter(3206,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
唔,得快點救出父親大人才行……!
MainMissionStart(24,4,1,1,26,9,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G],救援[1:CHARA_G]!
Alert(4101,0,9,51,51,0,0,0,0,0,1,0,0,0,0) 提防[0:CHARA_G]戰死!
TalkCharacter(3210,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
父親大人! 幸好您平安無事。 我們一起撤退吧!
TalkCharacter(3211,144,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 艾爾賓 volume_up
兒子啊,這我可辦不到。 我若是草率撤退,戰線就會崩潰。
TalkCharacter(3207,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
古羅斯塔爾伯爵,您沒事吧? 看樣子是趕上了呢。
TalkCharacter(3208,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
艾爾賓大人,您沒事吧? 有趕上真是太好了~!
TalkCharacter(3209,144,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 艾爾賓 volume_up
哦,援兵來了啊。 感謝你們。
MainMissionStart(444,1,1,2,9,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkCharacter(3213,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 艾爾賓 volume_up
感謝相救。但戰況並不樂觀, 請你們掩護我的部下撤退。
TalkCharacter(3214,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
撤退路線還不夠安全…… 儘速占領堡壘吧!
Alert(4103,4,51,51,51,0,0,0,0,0,1,0,0,0,0) 為確保退路暢通,占領[r]堡壘[/]!
TalkCharacter(3226,83,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 阿肯隆 volume_up
看來現在正是賣人情給帝國的大好時機。 本少爺要追隨帝國了! 走吧!
Alert(4108,2,8,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]與部下一同倒戈!
TalkCharacter(3227,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
「雷斯塔牆頭草」好像分不清該往哪邊倒啊。 不用猶豫,直接打倒他吧!
MainMissionStart(4128,4,4,1,8,8,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]與[1:CHARA_G]的部下等人!
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉魯瓦 volume_up
讓大家好好見識一下你的成長吧!
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 主角出擊戰鬥時, 可以在指示行動畫面 按下[$PAD_RU]來發動無間瞬動。無間瞬動是非常強大的能力, 在地圖上選擇目前能前往的我方堡壘, 即可瞬間轉移過去。 每次戰鬥只能發動一定次數
TalkCharacter(3228,83,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 阿肯隆 volume_up
本少爺可是背叛了同盟, 為什麼帝國兵不來幫我啊! 喂!
Alert(319,0,8,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(4109,1,8,51,51,0,0,0,0,0,0,0,0,0,0) 成功擊敗[0:CHARA_G]的部下!
TalkCharacter(3230,83,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 阿肯隆 volume_up
你竟敢把本少爺的部下……! 死也不原諒你~!
MainMissionStart(442,1,4,2,8,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkCharacter(3231,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 艾爾賓 volume_up
這樣應該就能安全撤退了……吧? 總之我們解決一個問題了。
TalkCharacter(3215,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
只能放棄大橋了嗎? 古羅斯塔爾伯爵,請下令撤退!
TalkCharacter(3216,144,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 艾爾賓 volume_up
我負責殿後來拖延敵人! 各部隊聽令,迅速從大橋撤退!
Alert(954,0,12,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人現身! 開始朝撤退地點進軍!
TalkCharacter(3217,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
考量到今後的戰役,我們不能再損失 更多兵力了。保護好撤退的將領們吧!
MainMissionStart(4105,4,2,1,12,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 掩護[0:CHARA_G]撤退!
Alert(325,0,12,51,51,0,0,0,0,0,0,0,0,0,0) 提防[0:CHARA_G]全滅!
Alert(4125,2,12,51,51,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]被[r][0:PARTY][/]襲擊而停止進軍!
Alert(373,1,12,51,51,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
Alert(4125,2,13,51,51,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]被[r][0:PARTY][/]襲擊而停止進軍!
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
Alert(4125,2,14,51,51,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]被[r][0:PARTY][/]襲擊而停止進軍!
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因[r][0:PARTY][/]被擊退而重新開始進軍!
Alert(319,2,12,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(319,2,13,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(319,2,14,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(4129,1,12,51,51,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵達撤退地點! 已撤離戰場!
Alert(4129,1,13,51,51,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵達撤退地點! 已撤離戰場!
Alert(4129,1,14,51,51,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G]抵達撤退地點! 已撤離戰場!
TalkCharacter(3262,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
有一個人被打倒了啊…… 大家一起守護好他們吧!
Alert(362,2,12,51,51,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G]剩下[0:NUMBER]人!
TalkCharacter(3263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
糟了! 再這樣下去, 我們這趟救援就毫無意義了!
Alert(362,2,12,51,51,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G]剩下[0:NUMBER]人!
MainMissionStart(4110,1,2,2,12,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功掩護[0:CHARA_G]一行人撤退!
TalkCharacter(3232,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 艾爾賓 volume_up
好,再來就只要打倒追擊而來的敵將, 確保安全後,我們就撤退吧。
TalkCharacter(3233,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
嗯,敵人應該也不會放任我們不管。 集中火力在對手出現的地方吧!
TalkCharacter(3218,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
想逃啊! 唔喔喔喔喔喔喔!
Alert(4124,2,15,12,51,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G]為阻止[1:CHARA_G]撤退而開始進軍!
MainMissionStart(2,4,3,1,15,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
SetDeathText(8,73,3219,2,0,0,0,0,0,0,0,0,0,0,0)
卡斯帕爾 volume_up
抱歉,我可不能讓你們給逃了! 來礙事的話我就打飛你們!
TalkCharacter(3220,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐爾 volume_up
哦,這不是卡斯帕爾同學嗎!? 你才是! 不要來妨礙俺們!
TalkCharacter(3221,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
卡斯帕爾同學是敵將!? 嗚哇~真難下手啊~
TalkCharacter(3222,8,1,4,0,1,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
你們真厲害啊! 但我可不會輸喔!
TalkCharacter(3223,7,1,4,0,1,0,0,0,0,0,0,0,0,0)
link 林哈爾特 volume_up
卡斯帕爾飛奔出去了呢, 他沒問題吧……
TalkFromOwnStrings(8,133,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 現在還不能認輸喔。 我們依然有勝算!
TalkFromOwnStrings(7,66,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 被擺了一道啊……! 可以交給我來對付嗎?
Alert(4122,0,16,15,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]使用[r]救援魔法[/]將[1:CHARA_G]轉移至戰場後方!
MainMissionStart(816,1,3,2,15,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊退[0:CHARA_G]!
TalkCharacter(3224,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
林哈爾特,你做什麼啦! 敵人會逃掉啊!
TalkCharacter(3225,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 林哈爾特 volume_up
你再那樣打下去會死掉的喔。 真希望你能稍微觀察一下四周啊……
TalkCharacter(3234,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 林哈爾特 volume_up
哎呀,就這樣讓他們逃跑可不太妙呢。 試著開門來引誘敵人看看吧?
Alert(4112,0,16,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開啟[r]堡壘[/]的大門!
TalkCharacter(3235,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
啊、林哈爾特,你別擅自……嗚! 可惡,我的傷口……!
MainMissionStart(2,4,6,1,16,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(3236,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
林哈爾特討厭無謂的爭鬥, 如果成功說服他,他應該會投降吧?
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
SetDeathText(7,73,3237,3,0,0,0,0,0,0,0,0,0,0,0)
林哈爾特 volume_up
唉……沒辦法了。雖然麻煩, 但總有不得不戰鬥的時候呢。
TalkCharacter(3238,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
簡直就像世界末日來臨呢。 你竟然會說出那種話……
TalkCharacter(3239,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
喂! 林哈爾特! 你可別為了我想去送死喔!
TalkCharacter(3240,7,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 林哈爾特 volume_up
我會按照自己的想法去做喔。 雖然我不太想跟你吵架就是了。
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(319,0,16,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(438,1,6,2,16,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(3245,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
林哈爾特…… 我會替你打完這場架的,可以吧?
TalkCharacter(3241,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
喂,你知道再這樣下去會死的吧? 向我們投降吧,林哈爾特!
TalkCharacter(3242,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 林哈爾特 volume_up
都打到這種地步了才說? 你們還真是過分呢……不過算了。
MainMissionStart(485,1,5,2,16,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功說服[0:CHARA_G]!
TalkCharacter(3243,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
我就知道你不會賠上自己的性命。 這樣我也就放心了……
Alert(574,0,15,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]為迎擊敵軍而開啟大門!
TalkCharacter(3246,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
你們捉走林哈爾特了吧? 抱歉,把他還給我。
TalkCharacter(3247,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
由我來對付你們! 這次可不會像剛才那樣了。
Alert(4113,2,15,16,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因[1:CHARA_G]之死感到憤怒!
TalkCharacter(3248,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
敵將只剩下一個人了嗎? 在援軍抵達之前,趕緊收拾掉吧。
MainMissionStart(2,4,7,1,15,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(3249,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
還早得很! 我是不會被打敗的!
TalkCharacter(3250,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
如果還有餘力,把附近的堡壘 全都攻下來比較好吧?
TalkCharacter(3251,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
人家可不想被敵人從背後偷襲呢~ 占領這附近所有的堡壘比較好吧?
MainMissionStart(4114,4,16,1,51,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領所有的[r]堡壘[/],控制住密爾丁大橋
MainMissionStart(814,1,16,2,51,51,51,0,0,10,0,0,0,0,0) MAIN MISSION START: 成功控制住密爾丁大橋
TalkCharacter(3252,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
這樣就減少了 在撤退途中被襲擊的風險了呢。
TalkCharacter(3253,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
這樣就可以安心撤退了吧?
Alert(952,2,47,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身! 開始朝[0:AREA]進軍!
MainMissionStart(99,4,17,1,47,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗以[0:AREA]為目標的[0:CHARA_G]等人!
MainMissionStart(800,1,17,2,47,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗以[0:AREA]為目標的[0:CHARA_G]等人!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(3254,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
不快點的話父親大人就危險了。 該如何運用弓兵呢……
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(3256,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
看來難以運用弓兵了……
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(3255,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
就是現在了。 弓兵部隊,一齊射擊!
Alert(4121,1,38,51,51,7,0,0,0,0,0,0,0,0,0) [b]同盟弓箭隊[/]現身! 開始朝周圍施展掩護射擊!
MainMissionStart(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(4123,0,38,51,51,7,0,0,0,0,0,0,0,0,0) [b]同盟弓箭隊[/]的[b]掩護射擊[/]已結束!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(3257,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
我想盡可能地減少戰死人數, 派支援部隊去護衛撤退的兵將們吧?
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(3259,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
既然撤退完畢了, 就沒必要出動支援部隊了吧。
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
Alert(299,1,34,12,51,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身! 開始護送[1:CHARA_G]!
TalkCharacter(3258,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
各位! 要保護好他們喔! 拜託你們了~!
Alert(552,1,51,51,51,0,0,0,7,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,1,51,51,51,0,0,0,9,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(553,1,16,51,51,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
Alert(549,1,23,51,51,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙
MainMissionStart(438,1,7,2,15,51,51,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(3264,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
可惡,林哈爾特就暫時交給你們! 我還不能死在這裡……!
TalkCharacter(3266,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
如果連我都被幹掉,林哈爾特不就 難以瞑目了嗎……! 可惡! 撤退!
Alert(237,1,15,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(3265,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
這麼一來就不用擔心敵人的追擊了! 儘快撤退吧……那是!?
Alert(4119,3,51,51,51,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]主力部隊抵達!
TalkCharacter(3267,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
看樣子你陷入劣勢了呢,卡斯帕爾。 接著由我來讓他們見識帝國真正的實力吧!
TalkCharacter(3268,144,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 艾爾賓 volume_up
援兵已經……! 看來只好這麼做了……
TalkCharacter(3269,144,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 艾爾賓 volume_up
古羅斯塔爾家將臣服於帝國! 放下武器投降吧! 不要再做無謂的抵抗了!
TalkCharacter(3270,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
古羅斯塔爾伯爵!? 可惡,撤退! 我軍全力撤退!
TalkCharacter(3271,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
這是怎麼回事,庫羅德! 父親大人? 您為何要臣服……! 父親大人——!!
Alert(319,3,9,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
TalkCharacter(3273,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
怎麼會,父親大人……!
TalkCharacter(3274,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
糟了! 古羅斯塔爾伯爵…… 作戰失敗了……
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(316,3,12,51,51,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人全滅!
TalkCharacter(3275,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
什麼!? 他們全滅的話,我們來這裡 不就毫無意義了……是我們輸了……
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!