El ejército imperial ha lanzado un ataque en el Gran Puente de Myrddin con la esperanza de establecer posiciones en territorio de la Alianza. Debes enfrentarte a ellos para evitar que lo logren.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_1_10_15_____Shez | 51 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_1_10_15_____Claude | 255 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_1_10_15_____Hilda | 255 | 0 | 0 | 2 | 130 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_1_10_15_____Lorenz | 255 | 0 | 0 | 3 | 105 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_1_10_15_____Ignatz | 255 | 0 | 0 | 4 | 115 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_1_10_15_____Raphael | 255 | 0 | 0 | 5 | 110 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_1_10_15_____Leonie | 255 | 0 | 0 | 6 | 135 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_1_10_15_____Lysithea | 255 | 0 | 0 | 7 | 120 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]1_1_10_15_____Acheron | 255 | 0 | 0 | 8 | 425 | 7 | 13 | 0 | 101 | 5 | 0 | 100 | 130 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | [es]2_2_11_16_____conde Gloucester | 8 | 0 | 0 | 9 | 455 | 7 | 13 | 3 | 101 | 0 | 0 | 100 | 300 | 22 | 65535 | 1999 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 10 | 645 | 7 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 8 | 0 | 0 | 11 | 645 | 7 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 8 | 0 | 0 | 12 | 675 | 7 | 13 | 3 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 13 | 635 | 7 | 13 | 3 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 14 | 625 | 7 | 13 | 3 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | [es]1_1_10_15_____Caspar | 255 | 0 | 0 | 15 | 50 | 5 | 12 | 0 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
16 | [es]1_1_10_15_____Linhardt | 255 | 0 | 0 | 16 | 45 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 12 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
17 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 17 | 605 | 5 | 13 | 3 | 101 | 5 | 0 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 18 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 19 | 615 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 20 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 21 | 600 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 22 | 665 | 5 | 13 | 3 | 101 | 5 | 0 | 2 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 23 | 600 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 24 | 600 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 25 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 26 | 600 | 5 | 13 | 3 | 101 | 0 | 0 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 27 | 690 | 5 | 13 | 3 | 101 | 5 | 0 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 28 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 29 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 30 | 630 | 5 | 13 | 3 | 101 | 5 | 0 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 31 | 630 | 5 | 13 | 3 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 32 | 675 | 5 | 13 | 3 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 33 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 34 | 670 | 4 | 13 | 3 | 101 | 6 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 35 | 645 | 4 | 13 | 3 | 101 | 6 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 36 | 685 | 4 | 13 | 3 | 101 | 6 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 37 | 600 | 4 | 5 | 0 | 101 | 8 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 38 | 680 | 4 | 13 | 3 | 101 | 5 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 39 | 690 | 4 | 13 | 3 | 101 | 5 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 40 | 665 | 4 | 13 | 3 | 101 | 5 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 41 | 645 | 4 | 13 | 3 | 101 | 5 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [es]1_1_10_15_____Ferdinand | 255 | 0 | 0 | 42 | 40 | 5 | 13 | 3 | 101 | 8 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 43 | 625 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 44 | 670 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 45 | 660 | 5 | 13 | 3 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 46 | 600 | 5 | 13 | 3 | 101 | 5 | 0 | 4 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 47 | 625 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 48 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 4 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 49 | 645 | 4 | 13 | 3 | 101 | 5 | 0 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 50 | 610 | 4 | 13 | 3 | 101 | 5 | 0 | 5 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 35 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 175 | 108 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 14 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1525 | 4 | 1525 | 3 | 1525 | 3 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1522 | 4 | 1525 | 3 | 1525 | 3 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1525 | 4 | 1525 | 3 | 1525 | 3 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1522 | 4 | 1525 | 2 | 1525 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 3 | 1000 | 1525 | 4 | 1522 | 3 | 1522 | 3 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1522 | 4 | 1522 | 2 | 1522 | 2 | 10 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1525 | 4 | 1522 | 2 | 1522 | 2 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1522 | 4 | 1522 | 4 | 1522 | 4 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1525 | 4 | 1525 | 5 | 1525 | 5 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1522 | 4 | 1525 | 5 | 1525 | 5 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1525 | 4 | 1525 | 5 | 1525 | 5 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1522 | 4 | 1525 | 5 | 1525 | 5 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1525 | 4 | 1522 | 4 | 1522 | 4 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1522 | 4 | 1522 | 4 | 1522 | 4 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 75 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
61 | 0 | 0 | 0 | 61 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
62 | 0 | 0 | 0 | 62 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
63 | 0 | 0 | 0 | 63 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
64 | 0 | 0 | 0 | 64 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
65 | 0 | 0 | 0 | 65 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
66 | 0 | 0 | 0 | 66 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
67 | 0 | 0 | 0 | 67 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
68 | 0 | 0 | 0 | 68 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
69 | 0 | 0 | 0 | 69 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
70 | 0 | 0 | 0 | 70 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
71 | 0 | 0 | 0 | 71 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
72 | 0 | 0 | 0 | 72 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
73 | 0 | 0 | 0 | 73 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
74 | 0 | 0 | 0 | 74 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 54)
SubGroup(0)
SubGroup(4)
Unknown10(0,16,9,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,9,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(37,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to [cs][es]2_6_11_16_____soldado Alianza[cm][es]4_8_13_18_22_26_30__soldados de la Alianza[ce]
SetName(12,565,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to [cs][es]3_7_12_17_____soldado Alianza[cm][es]5_9_14_19_23_27_31__soldados de la Alianza[ce]
SetName(13,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to [cs][es]2_6_11_16_____soldado Alianza[cm][es]4_8_13_18_22_26_30__soldados de la Alianza[ce]
SetName(14,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to [cs][es]2_6_11_16_____soldado Alianza[cm][es]4_8_13_18_22_26_30__soldados de la Alianza[ce]
SetName(34,265,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 34 to [cs][es]2_6_11_16_____soldado de escolta[cm][es]4_8_13_18_22_26_30__soldados de escolta[ce]
SetName(35,265,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 35 to [cs][es]2_6_11_16_____soldado de escolta[cm][es]4_8_13_18_22_26_30__soldados de escolta[ce]
SetName(36,665,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to [cs][es]3_7_12_17_____soldado de escolta[cm][es]5_9_14_19_23_27_31__soldados de escolta[ce]
SubGroup(4)
Unknown76(9,65516,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown78(1,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(83,96,3229,3,0,0,0,0,0,0,0,0,0,0,0)
# Grr... Nunca debà considerar al Imperio
[cdb]mi aliado...
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0)
# Nunca imaginé que mi final... serÃa tan trágico,
[cdb]pero...
Unknown143(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(144,27,3260,3,0,0,0,0,0,0,0,0,0,0,0)
# No puedo caer aquÃ.
SetDeathText(144,28,3261,3,0,0,0,0,0,0,0,0,0,0,0)
# Lorenz... Perdóname...
Parece que se acerca... mi final.
SetDeathText(144,96,3272,3,0,0,0,0,0,0,0,0,0,0,0)
# Todas mis metas... y el futuro de Gloucester...
echados a perder...
SubGroup(1)
Unknown6(16,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(52,22,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
Unknown28(3,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,51,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡La estrategia [b]Rumores falsos[/] ha dejado de minar la fuerza [r]del ejército enemigo[/]!
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
SubGroup(4)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,3823,1,6526,1,0,7,0,0,0,0,1,1,0,0)
Unknown139(46,48200,0,39700,0,0,6,0,0,0,0,1,1,0,0)
# Group 20 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(46,3823,1,6526,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(0,48200,0,39700,0,0,6,0,0,0,0,1,1,0,0)
# Group 21 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(3198,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Esto pinta mal. Puede que tengamos
[cdb]que abandonar el puente después de todo.
TalkCharacter(3199,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Sea como sea, ¡no podemos perder
[cdb]al conde de Gloucester! ¡Hay que asegurar
[cdb]una vÃa de escape y rescatarlo!
# Group 23 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 1, 8)
SubGroup(0)
SubGroup(1)
TalkCharacter(3200,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No va a ser fácil. ¡Primero habrá que tomar
[cdb]las fortalezas de los alrededores!
SubGroup(5)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4100,4,0,1,51,51,51,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] circundantes para asegurar [g]la ruta de escape[/]!
# Group 25 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(51,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(83,73,3201,4,0,0,0,0,0,0,0,0,0,0,0)
# ¿Tanto has tardado en llegar?
Aunque no me sorprende, ya sabÃa que no tienes
[cdb]madera de lÃder.
CloseUp(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3202,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# SÃ, perdón. Lo que importa es que estamos aquÃ
[cdb]en cualquier caso.
# Group 26 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3203,83,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Bien hecho. A partir de ahora me encargo yo.
¡Avanzad y continuad con el asalto!
TalkCharacter(3204,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Yo no confiarÃa en alguien que se mueve
[cdb]cual veleta caprichosa. Nos traicionará
[cdb]a la mÃnima de cambio.
# Group 31 (0, 5, 0, 7, 8)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4102,1,0,2,51,51,51,0,0,0,0,0,0,0,0)
# ¡Has tomado [r]las fortalezas[/] circundantes y has asegurado [g]la ruta de escape[/]!
SubGroup(1)
TalkCharacter(3212,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ya tenemos una vÃa de escape, ¿verdad?
# Group 32 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3205,37,1,0,1,1,0,0,0,0,0,0,0,0,0)
# ¡El conde de Gloucester ha quedado atrapado
[cdb]en combate en medio del puente! ¡Rescatadlo!
TalkCharacter(3206,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Tenemos que salvar a mi padre enseguida!
SubGroup(1)
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,1,1,26,9,51,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y ayuda [eg3][1:CHARA_G]!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4101,0,9,51,51,0,0,0,0,0,1,0,0,0,0)
# ¡No dejes que [eg1][0:CHARA_G] muera!
# Group 34 (0, 2, 0, 29, 3)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 1
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3210,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Padre! Es un alivio comprobar que estás bien.
¡Ahora vamos a retirarnos de inmediato!
TalkCharacter(3211,144,1,3,1,3,0,0,0,0,0,0,0,0,0)
# No puedo hacer eso, hijo. El frente
[cdb]se desmoronarÃa si doy un paso tan egoÃsta.
# Group 35 (0, 2, 0, 6, 6)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 1
GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 34: False 1
Unknown15(52,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3207,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Conde de Gloucester, ¿todo bien?
Por lo menos hemos llegado a tiempo.
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3208,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¿Te encuentras bien, lord Erwin?
¡Qué alegrÃa haber llegado a tiempo!
SubGroup(1)
TalkCharacter(3209,144,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Ay, habéis venido a rescatarme.
Tenéis toda mi gratitud.
# Group 36 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,9,51,51,0,0,0,0,0,0,0,0)
# ¡Has auxiliado [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3213,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Gracias. No obstante, la situación sigue
[cdb]siendo alarmante. Os pido que cubráis
[cdb]a mis soldados en su huida.
If254(6,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3214,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nuestra vÃa de escape todavÃa no es segura.
¡Hay que darse prisa y capturar las fortalezas!
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4103,4,51,51,51,0,0,0,0,0,1,0,0,0,0)
# ¡Toma [r]las fortalezas[/] para asegurar [g]la ruta de escape[/]!
SubGroup(1)
Unknown6(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 3, 40)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3226,83,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Parece el momento oportuno para ganarse
[cdb]el favor del Imperio. ¡Soldados, nos retiramos!
¡Poneos en marcha!
SubGroup(10)
Unknown22(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4108,2,8,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] y sus subordinados han cambiado de bando!
SubGroup(1)
TalkCharacter(3227,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Parece que la Veleta de Leicester no se entera
[cdb]de hacia dónde sopla el viento. ¡A por ellos!
¡Sin miramientos!
SubGroup(4)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4128,4,4,1,8,8,51,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a los subordinados [eg4][1:CHARA_G]!
SubGroup(1)
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hora de demostrar lo fuerte que eres.
SubGroup(1)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Si se despliega el personaje principal en una batalla,
[cdb]puedes pulsar [$PAD_RU] para usar [g]Evasión tenebrosa[/]
[cdb]en la pantalla de [g]órdenes[/]. Si usas Evasión tenebrosa, podrás seleccionar
[cdb]una [g]fortaleza aliada disponible[/] en el minimapa
[cdb]y [g]transportarte allà inmediatamente[/]. Solo puedes
[cdb]usar este poder [g]un número determinado de veces
[cdb]por batalla[/].
SubGroup(1)
Unknown91(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3228,83,1,2,0,1,0,0,0,0,0,0,0,0,0)
# ¿Por qué las tropas imperiales no acuden
[cdb]en mi ayuda? ¡Si he cambiado de bando!
# Group 40 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 40: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
# Group 42 (0, 2, 0, 5, 6)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4109,1,8,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡Has derrotado a los subordinados [eg4][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3230,83,1,3,1,1,0,0,0,0,0,0,0,0,0)
# ¿Cómo os atrevéis a matar a mis valientes
[cdb]soldados? ¡Me las pagaréis!
# Group 43 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,4,2,8,51,51,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
SubGroup(1)
TalkCharacter(3231,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Al menos nos hemos quitado un problema
[cdb]de encima. ¿Es seguro retirarnos ya?
# Group 44 (58, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 3, 59)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3215,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nuestra única opción es abandonar el puente.
¡Conde de Gloucester, ordena la retirada!
TalkCharacter(3216,144,1,2,1,3,0,0,0,0,0,0,0,0,0)
# ¡Me encargaré de la retaguardia para alejar
[cdb]al enemigo! ¡Soldados, retiraos del puente
[cdb]inmediatamente!
SubGroup(1)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,48300,0,37400,0,0,100,0,0,0,0,0,0,0,0)
Unknown26(13,48300,0,37400,0,0,100,0,0,0,0,0,0,0,0)
Unknown26(14,48300,0,37400,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(12,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(48300,0,37400,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(12,1,51,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(13,1,51,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(14,1,51,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(954,0,12,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia [g]el punto de evacuación[/]!
SubGroup(1)
TalkCharacter(3217,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Aún nos quedan muchas batallas por delante.
No podemos permitirnos perder más tropas.
¡Protegedlos mientras se retiran!
SubGroup(4)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4105,4,2,1,12,51,51,0,0,0,0,0,0,0,0)
# ¡Protege [eg3][cp][0:CHARA_G] mientras se retiran!
SubGroup(5)
Unknown10(1,98,9,12,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(325,0,12,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡No permitas que derroten [eg3][cp][0:CHARA_G]!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 2, 47, 4)
SubGroup(1)
If254(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4125,2,12,51,51,3,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] están atacando [eg3][0:CHARA_G]! ¡Ha dejado de avanzar!
# Group 49 (0, 5, 0, 48, 9)
SubGroup(2)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
SubGroup(15)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,12,51,51,3,0,0,0,0,0,0,0,0,0)
# ¡Has hecho retroceder [r][eg3][cp][0:PARTY][/]! ¡[eb][eg1][0:CHARA_G] continúa avanzando!
# Group 50 (0, 5, 2, 47, 4)
SubGroup(1)
If254(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 1
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4125,2,13,51,51,3,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] están atacando [eg3][0:CHARA_G]! ¡Ha dejado de avanzar!
# Group 52 (0, 5, 0, 48, 9)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 1
SubGroup(15)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0)
# ¡Has hecho retroceder [r][eg3][cp][0:PARTY][/]! ¡[eb][eg1][0:CHARA_G] continúa avanzando!
# Group 53 (0, 5, 2, 47, 4)
SubGroup(1)
If254(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 53: True 1
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4125,2,14,51,51,3,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] están atacando [eg3][0:CHARA_G]! ¡Ha dejado de avanzar!
# Group 55 (0, 5, 0, 48, 9)
SubGroup(2)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 53: True 1
SubGroup(15)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0)
# ¡Has hecho retroceder [r][eg3][cp][0:PARTY][/]! ¡[eb][eg1][0:CHARA_G] continúa avanzando!
# Group 56 (30, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 1
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 9, 4)
SubGroup(2)
GroupCheck4(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 58: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 102: True 0
SubGroup(3)
Unknown15(12,15,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 59: True 1
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 1
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 61: True 1
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 1
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 1
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 64: True 1
Unknown19(22,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 1
Unknown19(23,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(23,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 66: True 1
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(24,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 1
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 1
Unknown19(44,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
Unknown19(45,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 70: True 1
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 71: True 1
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,12,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
# Group 89 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,13,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
# Group 90 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,14,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
# Group 91 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 92 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4129,1,12,51,51,7,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha alcanzado [g]el punto de evacuación[/] y ha abandonado el campo de batalla!
SubGroup(1)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4129,1,13,51,51,7,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha alcanzado [g]el punto de evacuación[/] y ha abandonado el campo de batalla!
SubGroup(1)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4129,1,14,51,51,7,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha alcanzado [g]el punto de evacuación[/] y ha abandonado el campo de batalla!
SubGroup(1)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3262,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡No! Hemos perdido a uno.
¡Debemos proteger a los demás!
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,2,12,51,51,0,0,0,0,0,2,0,0,0,0)
# ¡Ojo con [eg1][cp][0:CHARA_G]! ¡Hay [g][0:NUMBER][/] más!
# Group 96 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Qué mal! Si siguen cayendo, ¡no vamos a tener
[cdb]a nadie a quien rescatar!
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,2,12,51,51,0,0,0,0,0,1,0,0,0,0)
# ¡Ojo con [eg1][cp][0:CHARA_G]! ¡Hay [g][0:NUMBER][/] más!
# Group 97 (0, 5, 0, 12, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(48300,0,37400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(12,1,51,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,51,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(14,1,51,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4110,1,2,2,12,51,51,0,0,0,0,0,0,0,0)
# ¡Has ayudado [b][eg3][cp][0:CHARA_G][/] a retirarse a salvo!
SubGroup(2)
Unknown10(1,24,9,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3232,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Ahora tenemos que protegernos de los generales
[cdb]enemigos que quieren darnos caza.
Nos retiraremos cuando la situación sea segura.
TalkCharacter(3233,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# SÃ, no van a dejar que nos escapemos
[cdb]de aquà sin más. ¡Atacad al enemigo
[cdb]en cuanto asome la cabeza!
# Group 98 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 5, 0, 2, 19)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3218,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ¡Que no escapen! ¡Ahh!
SubGroup(4)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4124,2,15,12,51,7,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] está avanzando para evitar que [eg1][cp][1:CHARA_G] se retiren!
SubGroup(2)
Unknown10(0,1,15,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,15,51,51,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 100 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(51,15,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(8,73,3219,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡No voy a dejar que nadie escape!
¡Machacaré a quien se me ponga por delante!
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3220,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Caspar, ¿eres tú?
¡No pienso dejar que los detengas!
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3221,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿Vamos a pelear contra Caspar?! Uf, qué mal.
# Group 101 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3222,8,1,4,0,1,0,0,0,0,0,0,0,0,0)
# ¡Eres bastante fuerte! ¡Pero no voy a rendirme!
TalkCharacter(3223,7,1,4,0,1,0,0,0,0,0,0,0,0,0)
# Caspar, ¿te encuentras bien? En serio,
¿siempre tienes que salir pitando por tu cuenta?
# Group 102 (0, 5, 0, 3, 34)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkFromOwnStrings(8,133,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(7,66,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown125(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(15,51500,0,20164,1,0,3,0,0,1,0,0,1,0,0)
Unknown23(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown69(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(5140,555,8600,5150,555,8570,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5160,555,8605,5150,550,8570,150,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4122,0,16,15,51,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha usado [r]magia de rescate[/] para teletransportar [eg3][1:CHARA_G] hasta la retaguardia!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown6(15,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(816,1,3,2,15,51,51,0,0,0,0,0,0,0,0)
# ¡Has hecho retroceder [eg3][0:CHARA_G]!
SubGroup(2)
TalkCharacter(3224,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Linhardt, ¿qué haces?
¡El enemigo va a escapar!
TalkCharacter(3225,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
# EstarÃas muerto si hubieras seguido luchando.
Tienes que prestar más atención a lo que pasa
[cdb]a tu alrededor.
# Group 103 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3234,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
# No deberÃamos dejar que se escapen.
¿Abro la puerta para atraerlos adentro?
SubGroup(4)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4112,0,16,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha abierto [r]la fortaleza[/]!
SubGroup(1)
TalkCharacter(3235,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ¡Para, Linhardt! No vayas a tu bola y... ¡uf!
¡Estas heridas me duelen mucho!
SubGroup(2)
Unknown43(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,16,51,51,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 105 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3236,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Si hay algo que Linhardt odia es pelear
[cdb]sin motivo. Quizá podamos convencerlo
[cdb]para que se rinda.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 4, 7)
SubGroup(3)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 0 1 0
SubGroup(1)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,5,16,51,51,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 5, 6)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(51,16,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(7,73,3237,3,0,0,0,0,0,0,0,0,0,0,0)
# En realidad, no tengo mucha elección, ¿verdad?
A veces, uno tiene que luchar a su pesar.
CloseUp(16,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3238,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¿Acaso se ha helado el Valle del Tormento?
Nunca pensé que te oirÃa decir algo asÃ.
# Group 108 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3239,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ¡Oye, Linhardt! ¡Ni se te ocurra morir por mÃ!
TalkCharacter(3240,7,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Haré lo que me apetezca. Aunque preferirÃa
[cdb]evitar pelearme contigo.
# Group 109 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 1 0 0
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,16,51,51,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3245,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
# ¡Linhardt, no!... ¡Terminaré este duelo por ti!
¡Me vengaré, lo prometo!
# Group 112 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3241,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sabes que vas a acabar muerto si sigues asÃ,
¿verdad? ¡Mejor rÃndete ya!
TalkCharacter(3242,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
# PodrÃas habérmelo dicho antes de derrotarme.
Eres muy cruel, ¿sabes? Pero te haré caso.
SubGroup(1)
Unknown22(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,5,2,16,51,51,0,0,0,0,0,0,0,0)
# ¡Has reclutado [eg3][0:CHARA_G]!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3243,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Tampoco das el perfil para enfrentarte conmigo
[cdb]en un duelo a muerte. Es un alivio, sin duda.
# Group 113 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 4, 38)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown104(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,15,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
SubGroup(1)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3246,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Asà que habéis capturado a Linhardt, ¿eh?
Perdón por aguaros la fiesta, pero me lo llevo.
If254(4,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3247,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Ahora soy yo quien tienes enfrente.
Y no pienso repetir lo de la última vez.
Te lo aseguro.
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4113,2,15,16,51,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha montado en cólera por la muerte [eg4][1:CHARA_G]!
SubGroup(1)
TalkCharacter(3248,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¿Es el último general enemigo que queda?
¡Ocupémonos de él antes de que lleguen
[cdb]los refuerzos!
SubGroup(2)
Unknown43(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,15,51,51,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
Unknown80(48,0,0,0,0,0,51,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3249,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
# ¡PodrÃa estar asà todo el dÃa!
# Group 116 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 4, 17)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3250,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Si nos sobran soldados, ¿no serÃa preferible
[cdb]controlar todas las fortalezas de la zona?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3251,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Será mejor tomar las fortalezas que podamos.
No queremos que el enemigo nos coja
[cdb]con la guardia baja mientras nos retiramos.
SubGroup(12)
Unknown44(1,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4114,4,16,1,51,51,51,0,0,0,0,0,0,0,0)
# ¡Toma todas [r]las fortalezas[/] y hazte con el control [g]del Gran Puente de Myrddin[/]!
# Group 118 (0, 5, 0, 14, 17)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(814,1,16,2,51,51,51,0,0,10,0,0,0,0,0)
# ¡Has tomado el control [g]del Gran Puente de Myrddin[/]!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3252,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ahora es menos probable que nos ataquen
[cdb]mientras nos retiramos.
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3253,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ya podemos retirarnos tranquilamente.
# Group 119 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,47,0,0,0,1,51,0,0,0,1,1,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,48,0,0,0,1,51,0,0,0,1,1,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(952,2,47,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia [eg1][0:AREA]!
SubGroup(4)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(47,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(48,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(99,4,17,1,47,51,51,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados que van a por [eg1][0:AREA]!
# Group 121 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,47,51,0,0,1,1,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,48,51,0,0,1,1,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(800,1,17,2,47,51,51,0,0,0,0,0,0,0,0)
# ¡Has derrotado a [eg7][cp][0:CHARA_G] y a otras unidades que iban a por [eg1][0:AREA]!
# Group 124 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3254,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Si no nos damos prisa, la vida de mi padre
[cdb]correrá peligro. ¿Tenemos disponibles
[cdb]a los arqueros?
# Group 126 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3256,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Será difÃcil sacar más partido
[cdb]a los arqueros.
# Group 127 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3255,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Lo mejor es lanzar una salva ahora mismo.
¡Arqueros, atacad!
SubGroup(4)
Unknown15(38,0,1,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(39,1,1,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(40,2,1,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(41,3,1,0,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4121,1,38,51,51,7,0,0,0,0,0,0,0,0,0)
# ¡[b]Los tiradores de la Alianza[/] han aparecido para proporcionar fuego de cobertura en la zona!
SubGroup(4)
Unknown70(38,1,0,0,38,3,14,30,1,1,0,0,0,0,0)
Unknown70(39,1,0,0,39,3,14,30,1,1,0,0,0,0,0)
Unknown70(40,1,0,0,40,3,14,30,1,1,0,0,0,0,0)
Unknown70(41,1,0,0,41,3,14,30,1,1,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 9, 13)
SubGroup(4)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
Unknown28(2,180,4,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4123,0,38,51,51,7,0,0,0,0,0,0,0,0,0)
# ¡Los [b]tiradores de la Alianza[/] han dejado de proporcionar [b]fuego de cobertura[/]!
SubGroup(4)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3257,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Cuantas menos bajas, mejor. El escuadrón
[cdb]de apoyo puede proteger a las tropas
[cdb]mientras se retiran.
# Group 131 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3259,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ya se han retirado. No nos hace falta la ayuda
[cdb]del escuadrón de apoyo.
# Group 132 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown15(34,12,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(35,13,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(36,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(299,1,34,12,51,7,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][cp][0:CHARA_G] han aparecido para proteger a [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(3258,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Protegedlos!
# Group 133 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 134 (0, 5, 2, 2, 3)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 6, 3)
SubGroup(3)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 1
SubGroup(3)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,51,51,51,0,0,0,7,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 139 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 139: True 1
SubGroup(3)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,51,51,51,0,0,0,9,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 141 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(141,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 141: True 1
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,16,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 143 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,23,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 145 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 147 (0, 5, 2, 3, 14)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(52,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 3, 35)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
SubGroup(0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,15,51,51,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3264,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Vale, ¡entonces podéis quedaros con Linhardt!
¡Yo no voy a morir aquÃ!
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3266,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Linhardt nunca descansará en paz en el más allá
[cdb]si yo también me muero. ¡Tengo que escapar!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(237,1,15,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(1)
TalkCharacter(3265,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ya no tenemos que preocuparnos de que vengan
[cdb]a por nosotros. Vamos a retirarnos antes...
¡¿Pero qué es eso?!
SubGroup(2)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4119,3,51,51,51,3,0,0,0,0,0,0,0,0,0)
# ¡Ha llegado la fuerza principal [r][eg4][cp][0:PARTY][/]!
SubGroup(6)
Unknown83(9125,610,9440,9170,635,9470,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(9125,610,9440,9170,620,9470,300,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(3267,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Pareces superado, Caspar. ¡Deja que te muestre
[cdb]la fuerza aplastante del Imperio!
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 7, 0, 2, 9)
SubGroup(1)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
SubGroup(4)
TalkCharacter(3268,144,1,3,1,3,0,0,0,0,0,0,0,0,0)
# ¿Ya han llegado los refuerzos?
Entonces no tengo otra opción.
TalkCharacter(3269,144,1,2,1,3,0,0,0,0,0,0,0,0,0)
# ¡En mi nombre, la Casa Gloucester jura lealtad
[cdb]al Imperio! ¡Dejad de luchar!
¡Entregad las armas! ¡Resistirse es inútil!
TalkCharacter(3270,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡¿Cómo?! ¡Retirada! ¡Hay que salir de aquÃ!
TalkCharacter(3271,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Claude, ¡¿esto qué significa?! ¿Padre?
¿Por qué te rindes ante...? ¡Padre!
SubGroup(3)
Unknown6(52,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 8, 0, 2, 12)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
TalkCharacter(3273,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡No! ¡Padre!
TalkCharacter(3274,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# El conde de Gloucester ha caÃdo... Hemos...
Hemos fracasado.
SubGroup(1)
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡Has perdido la batalla!
# Group 152 (0, 8, 0, 5, 9)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,12,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡Han derrotado [eg3][0:CHARA_G] y a sus aliados!
SubGroup(1)
TalkCharacter(3275,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¿Los han matado a todos? Nuestro esfuerzo
[cdb]ha sido en vano... Hemos perdido.
SubGroup(1)
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0)
# ¡Has perdido la batalla!
SetDeathText(83,96,3229,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Acheron
volume_up
Grr... Nunca debí considerar al Imperio mi aliado...
Grr... Nunca debí considerar al Imperio mi aliado...
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Linhardt
volume_up
Nunca imaginé que mi final... sería tan trágico, pero...
Nunca imaginé que mi final... sería tan trágico, pero...
SetDeathText(144,27,3260,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Erwin
volume_up
No puedo caer aquí.
No puedo caer aquí.
SetDeathText(144,28,3261,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Erwin
volume_up
Lorenz... Perdóname... Parece que se acerca... mi final.
Lorenz... Perdóname... Parece que se acerca... mi final.
SetDeathText(144,96,3272,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Erwin
volume_up
Todas mis metas... y el futuro de Gloucester... echados a perder...
Todas mis metas... y el futuro de Gloucester... echados a perder...
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
Alert(660,0,51,51,51,0,0,0,0,0,0,0,0,0,0)
¡La estrategia [b]Rumores falsos[/] ha dejado de minar la fuerza [r]del ejército enemigo[/]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(3198,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
Esto pinta mal. Puede que tengamos que abandonar el puente después de todo.
Esto pinta mal. Puede que tengamos que abandonar el puente después de todo.
TalkCharacter(3199,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
Sea como sea, ¡no podemos perder al conde de Gloucester! ¡Hay que asegurar una vía de escape y rescatarlo!
Sea como sea, ¡no podemos perder al conde de Gloucester! ¡Hay que asegurar una vía de escape y rescatarlo!
TalkCharacter(3200,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hilda
volume_up
No va a ser fácil. ¡Primero habrá que tomar las fortalezas de los alrededores!
No va a ser fácil. ¡Primero habrá que tomar las fortalezas de los alrededores!
MainMissionStart(4100,4,0,1,51,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] circundantes para asegurar la ruta de escape!
SetDeathText(83,73,3201,4,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Acheron
volume_up
¿Tanto has tardado en llegar? Aunque no me sorprende, ya sabía que no tienes madera de líder.
¿Tanto has tardado en llegar? Aunque no me sorprende, ya sabía que no tienes madera de líder.
TalkCharacter(3202,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
Sí, perdón. Lo que importa es que estamos aquí en cualquier caso.
Sí, perdón. Lo que importa es que estamos aquí en cualquier caso.
TalkCharacter(3203,83,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Acheron
volume_up
Bien hecho. A partir de ahora me encargo yo. ¡Avanzad y continuad con el asalto!
Bien hecho. A partir de ahora me encargo yo. ¡Avanzad y continuad con el asalto!
TalkCharacter(3204,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lorenz
volume_up
Yo no confiaría en alguien que se mueve cual veleta caprichosa. Nos traicionará a la mínima de cambio.
Yo no confiaría en alguien que se mueve cual veleta caprichosa. Nos traicionará a la mínima de cambio.
MainMissionStart(4102,1,0,2,51,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has tomado [r]las fortalezas[/] circundantes y has asegurado la ruta de escape!
TalkCharacter(3212,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3205,37,1,0,1,1,0,0,0,0,0,0,0,0,0)
ciudadana
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¡El conde de Gloucester ha quedado atrapado en combate en medio del puente! ¡Rescatadlo!
¡El conde de Gloucester ha quedado atrapado en combate en medio del puente! ¡Rescatadlo!
TalkCharacter(3206,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,1,1,26,9,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y ayuda [eg3][1:CHARA_G]!
Alert(4101,0,9,51,51,0,0,0,0,0,1,0,0,0,0)
¡No dejes que [eg1][0:CHARA_G] muera!
TalkCharacter(3210,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lorenz
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¡Padre! Es un alivio comprobar que estás bien. ¡Ahora vamos a retirarnos de inmediato!
¡Padre! Es un alivio comprobar que estás bien. ¡Ahora vamos a retirarnos de inmediato!
TalkCharacter(3211,144,1,3,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Erwin
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No puedo hacer eso, hijo. El frente se desmoronaría si doy un paso tan egoísta.
No puedo hacer eso, hijo. El frente se desmoronaría si doy un paso tan egoísta.
TalkCharacter(3207,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lysithea
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Conde de Gloucester, ¿todo bien? Por lo menos hemos llegado a tiempo.
Conde de Gloucester, ¿todo bien? Por lo menos hemos llegado a tiempo.
TalkCharacter(3208,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hilda
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¿Te encuentras bien, lord Erwin? ¡Qué alegría haber llegado a tiempo!
¿Te encuentras bien, lord Erwin? ¡Qué alegría haber llegado a tiempo!
TalkCharacter(3209,144,1,1,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,9,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has auxiliado [eg3][0:CHARA_G]!
TalkCharacter(3213,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Erwin
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Gracias. No obstante, la situación sigue siendo alarmante. Os pido que cubráis a mis soldados en su huida.
Gracias. No obstante, la situación sigue siendo alarmante. Os pido que cubráis a mis soldados en su huida.
TalkCharacter(3214,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Nuestra vía de escape todavía no es segura. ¡Hay que darse prisa y capturar las fortalezas!
Nuestra vía de escape todavía no es segura. ¡Hay que darse prisa y capturar las fortalezas!
Alert(4103,4,51,51,51,0,0,0,0,0,1,0,0,0,0)
¡Toma [r]las fortalezas[/] para asegurar la ruta de escape!
TalkCharacter(3226,83,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Acheron
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Parece el momento oportuno para ganarse el favor del Imperio. ¡Soldados, nos retiramos! ¡Poneos en marcha!
Parece el momento oportuno para ganarse el favor del Imperio. ¡Soldados, nos retiramos! ¡Poneos en marcha!
Alert(4108,2,8,51,51,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] y sus subordinados han cambiado de bando!
TalkCharacter(3227,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Parece que la Veleta de Leicester no se entera de hacia dónde sopla el viento. ¡A por ellos! ¡Sin miramientos!
Parece que la Veleta de Leicester no se entera de hacia dónde sopla el viento. ¡A por ellos! ¡Sin miramientos!
MainMissionStart(4128,4,4,1,8,8,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a los subordinados [eg4][1:CHARA_G]!
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Si se despliega el personaje principal en una batalla, puedes pulsar [$PAD_RU] para usar Evasión tenebrosa en la pantalla de órdenes.Si usas Evasión tenebrosa, podrás seleccionar una fortaleza aliada disponible en el minimapa y transportarte allí inmediatamente. Solo puedes usar este poder un número determinado de veces por batalla.
TalkCharacter(3228,83,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Acheron
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¿Por qué las tropas imperiales no acuden en mi ayuda? ¡Si he cambiado de bando!
¿Por qué las tropas imperiales no acuden en mi ayuda? ¡Si he cambiado de bando!
Alert(319,0,8,51,51,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(4109,1,8,51,51,0,0,0,0,0,0,0,0,0,0)
¡Has derrotado a los subordinados [eg4][0:CHARA_G]!
TalkCharacter(3230,83,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Acheron
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¿Cómo os atrevéis a matar a mis valientes soldados? ¡Me las pagaréis!
¿Cómo os atrevéis a matar a mis valientes soldados? ¡Me las pagaréis!
MainMissionStart(442,1,4,2,8,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(3231,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Erwin
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Al menos nos hemos quitado un problema de encima. ¿Es seguro retirarnos ya?
Al menos nos hemos quitado un problema de encima. ¿Es seguro retirarnos ya?
TalkCharacter(3215,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Nuestra única opción es abandonar el puente. ¡Conde de Gloucester, ordena la retirada!
Nuestra única opción es abandonar el puente. ¡Conde de Gloucester, ordena la retirada!
TalkCharacter(3216,144,1,2,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Erwin
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¡Me encargaré de la retaguardia para alejar al enemigo! ¡Soldados, retiraos del puente inmediatamente!
¡Me encargaré de la retaguardia para alejar al enemigo! ¡Soldados, retiraos del puente inmediatamente!
Alert(954,0,12,51,51,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia el punto de evacuación!
TalkCharacter(3217,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Aún nos quedan muchas batallas por delante. No podemos permitirnos perder más tropas. ¡Protegedlos mientras se retiran!
Aún nos quedan muchas batallas por delante. No podemos permitirnos perder más tropas. ¡Protegedlos mientras se retiran!
MainMissionStart(4105,4,2,1,12,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Protege [eg3][cp][0:CHARA_G] mientras se retiran!
Alert(325,0,12,51,51,0,0,0,0,0,0,0,0,0,0)
¡No permitas que derroten [eg3][cp][0:CHARA_G]!
Alert(4125,2,12,51,51,3,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] están atacando [eg3][0:CHARA_G]! ¡Ha dejado de avanzar!
Alert(373,1,12,51,51,3,0,0,0,0,0,0,0,0,0)
¡Has hecho retroceder [r][eg3][cp][0:PARTY][/]! ¡[eb][eg1][0:CHARA_G] continúa avanzando!
Alert(4125,2,13,51,51,3,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] están atacando [eg3][0:CHARA_G]! ¡Ha dejado de avanzar!
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0)
¡Has hecho retroceder [r][eg3][cp][0:PARTY][/]! ¡[eb][eg1][0:CHARA_G] continúa avanzando!
Alert(4125,2,14,51,51,3,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] están atacando [eg3][0:CHARA_G]! ¡Ha dejado de avanzar!
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0)
¡Has hecho retroceder [r][eg3][cp][0:PARTY][/]! ¡[eb][eg1][0:CHARA_G] continúa avanzando!
Alert(319,2,12,51,51,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(319,2,13,51,51,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(319,2,14,51,51,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(4129,1,12,51,51,7,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha alcanzado el punto de evacuación y ha abandonado el campo de batalla!
Alert(4129,1,13,51,51,7,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha alcanzado el punto de evacuación y ha abandonado el campo de batalla!
Alert(4129,1,14,51,51,7,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha alcanzado el punto de evacuación y ha abandonado el campo de batalla!
TalkCharacter(3262,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(362,2,12,51,51,0,0,0,0,0,2,0,0,0,0)
¡Ojo con [eg1][cp][0:CHARA_G]! ¡Hay [0:NUMBER] más!
TalkCharacter(3263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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¡Qué mal! Si siguen cayendo, ¡no vamos a tener a nadie a quien rescatar!
¡Qué mal! Si siguen cayendo, ¡no vamos a tener a nadie a quien rescatar!
Alert(362,2,12,51,51,0,0,0,0,0,1,0,0,0,0)
¡Ojo con [eg1][cp][0:CHARA_G]! ¡Hay [0:NUMBER] más!
MainMissionStart(4110,1,2,2,12,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has ayudado [b][eg3][cp][0:CHARA_G][/] a retirarse a salvo!
TalkCharacter(3232,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Erwin
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Ahora tenemos que protegernos de los generales enemigos que quieren darnos caza. Nos retiraremos cuando la situación sea segura.
Ahora tenemos que protegernos de los generales enemigos que quieren darnos caza. Nos retiraremos cuando la situación sea segura.
TalkCharacter(3233,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Sí, no van a dejar que nos escapemos de aquí sin más. ¡Atacad al enemigo en cuanto asome la cabeza!
Sí, no van a dejar que nos escapemos de aquí sin más. ¡Atacad al enemigo en cuanto asome la cabeza!
TalkCharacter(3218,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(4124,2,15,12,51,7,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] está avanzando para evitar que [eg1][cp][1:CHARA_G] se retiren!
MainMissionStart(2,4,3,1,15,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
SetDeathText(8,73,3219,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Caspar
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¡No voy a dejar que nadie escape! ¡Machacaré a quien se me ponga por delante!
¡No voy a dejar que nadie escape! ¡Machacaré a quien se me ponga por delante!
TalkCharacter(3220,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3221,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3222,8,1,4,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3223,7,1,4,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Linhardt
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Caspar, ¿te encuentras bien? En serio, ¿siempre tienes que salir pitando por tu cuenta?
Caspar, ¿te encuentras bien? En serio, ¿siempre tienes que salir pitando por tu cuenta?
TalkFromOwnStrings(8,133,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
¡No hay que perder la esperanza! ¡Aún tenemos una oportunidad!
TalkFromOwnStrings(7,66,1,1,1,0,0,0,0,0,0,0,0,0,0)
warning
Este enemigo es mío.
Alert(4122,0,16,15,51,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha usado [r]magia de rescate[/] para teletransportar [eg3][1:CHARA_G] hasta la retaguardia!
MainMissionStart(816,1,3,2,15,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has hecho retroceder [eg3][0:CHARA_G]!
TalkCharacter(3224,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3225,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Linhardt
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Estarías muerto si hubieras seguido luchando. Tienes que prestar más atención a lo que pasa a tu alrededor.
Estarías muerto si hubieras seguido luchando. Tienes que prestar más atención a lo que pasa a tu alrededor.
TalkCharacter(3234,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Linhardt
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No deberíamos dejar que se escapen. ¿Abro la puerta para atraerlos adentro?
No deberíamos dejar que se escapen. ¿Abro la puerta para atraerlos adentro?
Alert(4112,0,16,51,51,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha abierto [r]la fortaleza[/]!
TalkCharacter(3235,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Caspar
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¡Para, Linhardt! No vayas a tu bola y... ¡uf! ¡Estas heridas me duelen mucho!
¡Para, Linhardt! No vayas a tu bola y... ¡uf! ¡Estas heridas me duelen mucho!
MainMissionStart(2,4,6,1,16,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(3236,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Si hay algo que Linhardt odia es pelear sin motivo. Quizá podamos convencerlo para que se rinda.
Si hay algo que Linhardt odia es pelear sin motivo. Quizá podamos convencerlo para que se rinda.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
SetDeathText(7,73,3237,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Linhardt
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En realidad, no tengo mucha elección, ¿verdad? A veces, uno tiene que luchar a su pesar.
En realidad, no tengo mucha elección, ¿verdad? A veces, uno tiene que luchar a su pesar.
TalkCharacter(3238,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lysithea
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¿Acaso se ha helado el Valle del Tormento? Nunca pensé que te oiría decir algo así.
¿Acaso se ha helado el Valle del Tormento? Nunca pensé que te oiría decir algo así.
TalkCharacter(3239,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3240,7,1,1,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Linhardt
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Haré lo que me apetezca. Aunque preferiría evitar pelearme contigo.
Haré lo que me apetezca. Aunque preferiría evitar pelearme contigo.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
Alert(319,0,16,51,51,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,6,2,16,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(3245,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Caspar
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¡Linhardt, no!... ¡Terminaré este duelo por ti! ¡Me vengaré, lo prometo!
¡Linhardt, no!... ¡Terminaré este duelo por ti! ¡Me vengaré, lo prometo!
TalkCharacter(3241,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
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Sabes que vas a acabar muerto si sigues así, ¿verdad? ¡Mejor ríndete ya!
Sabes que vas a acabar muerto si sigues así, ¿verdad? ¡Mejor ríndete ya!
TalkCharacter(3242,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Linhardt
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Podrías habérmelo dicho antes de derrotarme. Eres muy cruel, ¿sabes? Pero te haré caso.
Podrías habérmelo dicho antes de derrotarme. Eres muy cruel, ¿sabes? Pero te haré caso.
MainMissionStart(485,1,5,2,16,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
TalkCharacter(3243,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Caspar
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Tampoco das el perfil para enfrentarte conmigo en un duelo a muerte. Es un alivio, sin duda.
Tampoco das el perfil para enfrentarte conmigo en un duelo a muerte. Es un alivio, sin duda.
Alert(574,0,15,51,51,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
TalkCharacter(3246,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Caspar
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Así que habéis capturado a Linhardt, ¿eh? Perdón por aguaros la fiesta, pero me lo llevo.
Así que habéis capturado a Linhardt, ¿eh? Perdón por aguaros la fiesta, pero me lo llevo.
TalkCharacter(3247,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Caspar
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Ahora soy yo quien tienes enfrente. Y no pienso repetir lo de la última vez. Te lo aseguro.
Ahora soy yo quien tienes enfrente. Y no pienso repetir lo de la última vez. Te lo aseguro.
Alert(4113,2,15,16,51,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha montado en cólera por la muerte [eg4][1:CHARA_G]!
TalkCharacter(3248,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Claude
volume_up
¿Es el último general enemigo que queda? ¡Ocupémonos de él antes de que lleguen los refuerzos!
¿Es el último general enemigo que queda? ¡Ocupémonos de él antes de que lleguen los refuerzos!
MainMissionStart(2,4,7,1,15,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(3249,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3250,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Lysithea
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Si nos sobran soldados, ¿no sería preferible controlar todas las fortalezas de la zona?
Si nos sobran soldados, ¿no sería preferible controlar todas las fortalezas de la zona?
TalkCharacter(3251,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hilda
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Será mejor tomar las fortalezas que podamos. No queremos que el enemigo nos coja con la guardia baja mientras nos retiramos.
Será mejor tomar las fortalezas que podamos. No queremos que el enemigo nos coja con la guardia baja mientras nos retiramos.
MainMissionStart(4114,4,16,1,51,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Toma todas [r]las fortalezas[/] y hazte con el control del Gran Puente de Myrddin!
MainMissionStart(814,1,16,2,51,51,51,0,0,10,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has tomado el control del Gran Puente de Myrddin!
TalkCharacter(3252,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Lysithea
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Ahora es menos probable que nos ataquen mientras nos retiramos.
Ahora es menos probable que nos ataquen mientras nos retiramos.
TalkCharacter(3253,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(952,2,47,51,51,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][cp][0:CHARA_G] han aparecido y avanzan hacia [eg1][0:AREA]!
MainMissionStart(99,4,17,1,47,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados que van a por [eg1][0:AREA]!
MainMissionStart(800,1,17,2,47,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [eg7][cp][0:CHARA_G] y a otras unidades que iban a por [eg1][0:AREA]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(3254,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Lorenz
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Si no nos damos prisa, la vida de mi padre correrá peligro. ¿Tenemos disponibles a los arqueros?
Si no nos damos prisa, la vida de mi padre correrá peligro. ¿Tenemos disponibles a los arqueros?
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(3256,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(3255,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Claude
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Lo mejor es lanzar una salva ahora mismo. ¡Arqueros, atacad!
Lo mejor es lanzar una salva ahora mismo. ¡Arqueros, atacad!
Alert(4121,1,38,51,51,7,0,0,0,0,0,0,0,0,0)
¡[b]Los tiradores de la Alianza[/] han aparecido para proporcionar fuego de cobertura en la zona!
MainMissionStart(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
Alert(4123,0,38,51,51,7,0,0,0,0,0,0,0,0,0)
¡Los [b]tiradores de la Alianza[/] han dejado de proporcionar [b]fuego de cobertura[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(3257,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Claude
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Cuantas menos bajas, mejor. El escuadrón de apoyo puede proteger a las tropas mientras se retiran.
Cuantas menos bajas, mejor. El escuadrón de apoyo puede proteger a las tropas mientras se retiran.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(3259,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Claude
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Ya se han retirado. No nos hace falta la ayuda del escuadrón de apoyo.
Ya se han retirado. No nos hace falta la ayuda del escuadrón de apoyo.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
Alert(299,1,34,12,51,7,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][cp][0:CHARA_G] han aparecido para proteger a [eg2][1:CHARA_G]!
TalkCharacter(3258,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,51,51,51,0,0,0,7,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,1,51,51,51,0,0,0,9,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(553,1,16,51,51,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(549,1,23,51,51,0,0,0,0,0,0,0,0,0,0)
¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
MainMissionStart(438,1,7,2,15,51,51,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(3264,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Caspar
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Vale, ¡entonces podéis quedaros con Linhardt! ¡Yo no voy a morir aquí!
Vale, ¡entonces podéis quedaros con Linhardt! ¡Yo no voy a morir aquí!
TalkCharacter(3266,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Caspar
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Linhardt nunca descansará en paz en el más allá si yo también me muero. ¡Tengo que escapar!
Linhardt nunca descansará en paz en el más allá si yo también me muero. ¡Tengo que escapar!
Alert(237,1,15,51,51,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(3265,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Claude
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Ya no tenemos que preocuparnos de que vengan a por nosotros. Vamos a retirarnos antes... ¡¿Pero qué es eso?!
Ya no tenemos que preocuparnos de que vengan a por nosotros. Vamos a retirarnos antes... ¡¿Pero qué es eso?!
Alert(4119,3,51,51,51,3,0,0,0,0,0,0,0,0,0)
¡Ha llegado la fuerza principal [r][eg4][cp][0:PARTY][/]!
TalkCharacter(3267,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Ferdinand
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Pareces superado, Caspar. ¡Deja que te muestre la fuerza aplastante del Imperio!
Pareces superado, Caspar. ¡Deja que te muestre la fuerza aplastante del Imperio!
TalkCharacter(3268,144,1,3,1,3,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Erwin
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¿Ya han llegado los refuerzos? Entonces no tengo otra opción.
¿Ya han llegado los refuerzos? Entonces no tengo otra opción.
TalkCharacter(3269,144,1,2,1,3,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Erwin
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¡En mi nombre, la Casa Gloucester jura lealtad al Imperio! ¡Dejad de luchar! ¡Entregad las armas! ¡Resistirse es inútil!
¡En mi nombre, la Casa Gloucester jura lealtad al Imperio! ¡Dejad de luchar! ¡Entregad las armas! ¡Resistirse es inútil!
TalkCharacter(3270,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3271,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Lorenz
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Claude, ¡¿esto qué significa?! ¿Padre? ¿Por qué te rindes ante...? ¡Padre!
Claude, ¡¿esto qué significa?! ¿Padre? ¿Por qué te rindes ante...? ¡Padre!
Alert(319,3,9,51,51,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
TalkCharacter(3273,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3274,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Claude
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El conde de Gloucester ha caído... Hemos... Hemos fracasado.
El conde de Gloucester ha caído... Hemos... Hemos fracasado.
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0)
¡Has perdido la batalla!
Alert(316,3,12,51,51,0,0,0,0,0,0,0,0,0,0)
¡Han derrotado [eg3][0:CHARA_G] y a sus aliados!
TalkCharacter(3275,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_10_15_____Claude
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¿Los han matado a todos? Nuestro esfuerzo ha sido en vano... Hemos perdido.
¿Los han matado a todos? Nuestro esfuerzo ha sido en vano... Hemos perdido.
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0)
¡Has perdido la batalla!