Die kaiserliche Armee hat die Große Brücke von Myrddin angegriffen, um im Territorium der Allianz Fuß zu fassen. Du musst dich ihnen im Kampf stellen und ihren Vorstoß verhindern.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 51 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_35_1_13_1_1_1_1_Ignatz[ed]__'__ 255 0 0 4 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_35_1_13_1_1_1_1_Raphael[ed]__s__ 255 0 0 5 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ 255 0 0 6 135 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ 255 0 0 7 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_35_1_13_1_1_1_1_Acheron[ed]__s__ 255 0 0 8 425 7 13 0 101 5 0 100 130 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 [es]1_35_1_13_5_1_1_1_Graf[ed]__en__ Gloucester 8 0 0 9 455 7 13 3 101 0 0 100 300 22 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 10 645 7 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 8 0 0 11 645 7 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 8 0 0 12 675 7 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 13 635 7 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 14 625 7 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ 255 0 0 15 50 5 12 0 101 5 0 100 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ 255 0 0 16 45 5 13 3 101 5 0 100 300 255 12 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 17 605 5 13 3 101 5 0 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 18 610 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 19 615 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 20 675 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 21 600 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 22 665 5 13 3 101 5 0 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 23 600 5 13 3 101 5 0 4 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 24 600 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 25 600 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 26 600 5 13 3 101 0 0 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 27 690 5 13 3 101 5 0 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 28 630 5 13 3 101 5 0 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 29 650 5 13 3 101 5 0 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 30 630 5 13 3 101 5 0 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 31 630 5 13 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 32 675 5 13 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 33 680 5 13 3 101 5 1 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 34 670 4 13 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 35 645 4 13 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 36 685 4 13 3 101 6 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 37 600 4 5 0 101 8 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 38 680 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 39 690 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 40 665 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 41 645 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ 255 0 0 42 40 5 13 3 101 8 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 43 625 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 44 670 5 13 3 101 5 1 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 45 660 5 13 3 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 46 600 5 13 3 101 5 0 4 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 47 625 5 13 3 101 5 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 48 610 5 13 3 101 5 1 4 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 49 645 4 13 3 101 5 0 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 50 610 4 13 3 101 5 0 5 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 35 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 1 0 0 175 108 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 14 0 0 0 0 65535 0 1000 1525 4 1525 3 1525 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1522 4 1525 3 1525 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1525 4 1525 3 1525 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 4 1525 2 1525 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1525 4 1522 3 1522 3 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 4 1522 2 1522 2 10 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1525 4 1522 2 1522 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1522 4 1522 4 1522 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 4 1525 5 1525 5 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1522 4 1525 5 1525 5 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 4 1525 5 1525 5 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1522 4 1525 5 1525 5 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1525 4 1522 4 1522 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1522 4 1522 4 1522 4 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 75 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
61 0 0 0 61 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
62 0 0 0 62 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
63 0 0 0 63 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 0 0 0 64 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
65 0 0 0 65 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
66 0 0 0 66 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 0 0 0 67 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
68 0 0 0 68 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
69 0 0 0 69 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
70 0 0 0 70 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
71 0 0 0 71 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
72 0 0 0 72 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
73 0 0 0 73 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
74 0 0 0 74 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 54)
SubGroup(0)
SubGroup(4)
Unknown10(0,16,9,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,9,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
SetName(37,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to [cs][es]3_25_4_14_5_6_8_18_Allianz-Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Allianz-Soldaten[ce]
SetName(12,565,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]7_33_6_15_6_7_9_17_Allianz-Soldatin[cm][es]7_34_3_16_6_7_1_20_Allianz-Soldatinnen[ce]
SetName(13,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]3_25_4_14_5_6_8_18_Allianz-Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Allianz-Soldaten[ce]
SetName(14,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]3_25_4_14_5_6_8_18_Allianz-Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Allianz-Soldaten[ce]
SetName(34,265,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to [cs][es]3_25_4_14_5_6_8_18_Eskortensoldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Eskortensoldaten[ce]
SetName(35,265,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to [cs][es]3_25_4_14_5_6_8_18_Eskortensoldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Eskortensoldaten[ce]
SetName(36,665,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to [cs][es]7_33_6_15_6_7_9_17_Eskortensoldatin[cm][es]7_34_3_16_6_7_1_20_Eskortensoldatinnen[ce]
SubGroup(4)
Unknown76(9,65516,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown6(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown78(1,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(83,96,3229,3,0,0,0,0,0,0,0,0,0,0,0) # Argh... Ich hätte nie davon ausgehen sollen, [cdb]dass das Kaiserreich mir hilft...
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0) # Ich hätte nie gedacht, dass ich bis zum Tod [cdb]kämpfen könnte, aber...
Unknown143(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(144,27,3260,3,0,0,0,0,0,0,0,0,0,0,0) # Ich darf nicht versagen.
SetDeathText(144,28,3261,3,0,0,0,0,0,0,0,0,0,0,0) # Lorenz... Vergib mir. Offenbar ist das... das Ende.
SetDeathText(144,96,3272,3,0,0,0,0,0,0,0,0,0,0,0) # All meine Träume... Die Zukunft Gloucesters... in Trümmern.
SubGroup(1)
Unknown6(16,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown37(52,22,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
Unknown28(3,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,51,51,51,0,0,0,0,0,0,0,0,0,0) # [b]Gerüchteverbreitung[/] reduziert die Kampfkraft der [r]gegnerischen Armee[/] nicht mehr!
# Group 14 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3]!
SubGroup(4)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,3823,1,6526,1,0,7,0,0,0,0,1,1,0,0)
Unknown139(46,48200,0,39700,0,0,6,0,0,0,0,1,1,0,0)
# Group 20 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(46,3823,1,6526,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(0,48200,0,39700,0,0,6,0,0,0,0,1,1,0,0)
# Group 21 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(3198,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das sieht nicht gut aus. Vielleicht müssen wir [cdb]die Brücke am Ende doch aufgeben.
TalkCharacter(3199,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Jedenfalls können wir es uns nicht erlauben, Graf Gloucester zu verlieren! Sichern wir einen Fluchtweg und retten ihn!
# Group 23 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 1, 8)
SubGroup(0)
SubGroup(1)
TalkCharacter(3200,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # Das wird kein Zuckerschlecken. Erst einmal [cdb]müssen wir die Bollwerke in der Umgebung [cdb]erobern!
SubGroup(5)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4100,4,0,1,51,51,51,0,0,0,0,0,0,0,0) # Besetze die umliegenden [r]Bollwerke[/], um den [g]Fluchtweg[/] zu sichern!
# Group 25 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(51,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(83,73,3201,4,0,0,0,0,0,0,0,0,0,0,0) # Ihr habt so lange gebraucht, um herzukommen? Nicht, dass ich von unserer Mogelpackung von [cdb]einem Anführer mehr erwartet hätte.
CloseUp(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3202,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ja, tut mir leid. Jedenfalls sind wir jetzt hier.
# Group 26 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 27 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3203,83,1,1,1,3,0,0,0,0,0,0,0,0,0) # Oh, sehr gut. Den Rest übernehme ich. Geht [cdb]und setzt Euren Angriff fort!
TalkCharacter(3204,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich würde diesem Fähnchen im Wind nicht [cdb]vertrauen. Er wird uns hintergehen, sobald sich [cdb]der Wind einmal gedreht hat.
# Group 31 (0, 5, 0, 7, 8)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4102,1,0,2,51,51,51,0,0,0,0,0,0,0,0) # Die umliegenden [r]Bollwerke[/] wurden besetzt und der [g]Fluchtweg[/] gesichert!
SubGroup(1)
TalkCharacter(3212,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Jetzt haben wir einen Fluchtweg, oder?
# Group 32 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3205,37,1,0,1,1,0,0,0,0,0,0,0,0,0) # Graf Gloucester ist in der Mitte der Brücke in [cdb]einen Kampf verwickelt! Schnell, Ihr müsst ihn [cdb]retten!
TalkCharacter(3206,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wir müssen meinem Vater sofort zu Hilfe [cdb]eilen!
SubGroup(1)
CloseUp(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,1,1,26,9,51,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und hilf [eg3][1:CHARA_G][ec4]!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4101,0,9,51,51,0,0,0,0,0,1,0,0,0,0) # Verhindere, dass [eg6][0:CHARA_G][ec5] fällt!
# Group 34 (0, 2, 0, 29, 3)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 1
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3210,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Vater! Ich bin so erleichtert, dich wohlauf zu [cdb]sehen. Und jetzt sollten wir uns so schnell wie [cdb]möglich zurückziehen!
TalkCharacter(3211,144,1,3,1,3,0,0,0,0,0,0,0,0,0) # So etwas Selbstsüchtiges kann ich nicht tun, [cdb]mein Sohn. Unsere Front würde in sich [cdb]zusammenbrechen.
# Group 35 (0, 2, 0, 6, 6)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 1
GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: False 1
Unknown15(52,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3207,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # Graf Gloucester, seid Ihr wohlauf? Gut, dass wir rechtzeitig angekommen sind.
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3208,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Geht es Euch gut, Mylord Erwin? Ich bin so [cdb]froh, dass wir es rechtzeitig geschafft haben!
SubGroup(1)
TalkCharacter(3209,144,1,1,1,3,0,0,0,0,0,0,0,0,0) # Ah, ihr seid also gekommen, um mich zu [cdb]retten. Mein Dank ist euch sicher.
# Group 36 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,1,2,9,51,51,0,0,0,0,0,0,0,0) # [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
SubGroup(1)
TalkCharacter(3213,144,1,0,1,3,0,0,0,0,0,0,0,0,0) # Ich danke euch. Die Lage ist allerdings ernst. Bitte beschützt meine Soldaten, während sie [cdb]sich zurückziehen.
If254(6,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3214,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Unser Fluchtweg ist noch nicht sicher. Wir [cdb]müssen uns beeilen und diese Bollwerke [cdb]erobern!
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4103,4,51,51,51,0,0,0,0,0,1,0,0,0,0) # Besetze die [r]Bollwerke[/], um den [g]Fluchtweg[/] zu sichern!
SubGroup(1)
Unknown6(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 3, 40)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3226,83,1,1,1,3,0,0,0,0,0,0,0,0,0) # Das erscheint mir wie eine gute Zeit, um sich [cdb]beim Kaiserreich anzubiedern. Truppen, wir [cdb]laufen zum Feind über! Vorwärts!
SubGroup(10)
Unknown22(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(49,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(50,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4108,2,8,51,51,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] und seine Handlanger haben die Seiten gewechselt!
SubGroup(1)
TalkCharacter(3227,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sieht aus, als hätte Leicesters Fähnchen im Wind kein Gespür dafür, woher der Wind [cdb]wirklich weht. Zögert nicht, sie auszuschalten!
SubGroup(4)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4128,4,4,1,8,8,51,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] sowie die Handlanger [eg5][1:CHARA_G][ec3]!
SubGroup(1)
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Jetzt kannst du beweisen, wie stark du [cdb]geworden bist.
SubGroup(1)
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Nimmst du als Protagonist direkt an einem Kampf teil, kannst du [$PAD_RU] drücken, um [g]Schattengleiten[/] über das [g]Befehlsmenü[/] zu nutzen. Wenn du Schattengleiten nutzt, kannst du auf [cdb]der Minikarte ein [g]verfügbares verbündetes Bollwerk[/] auswählen und dich [g]umgehend [cdb]dorthin teleportieren[/]. Diese Macht kannst du [g]pro Kampf nur begrenzt oft einsetzen[/].
SubGroup(1)
Unknown91(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3228,83,1,2,0,1,0,0,0,0,0,0,0,0,0) # Warum eilen die kaiserlichen Truppen mir [cdb]nicht zu Hilfe? Ich habe doch ganz [cdb]offensichtlich die Seiten gewechselt!
# Group 40 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 1
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,51,51,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
# Group 42 (0, 2, 0, 5, 6)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4109,1,8,51,51,0,0,0,0,0,0,0,0,0,0) # Die Handlanger [eg5][0:CHARA_G][ec3] wurden besiegt!
SubGroup(1)
TalkCharacter(3230,83,1,3,1,1,0,0,0,0,0,0,0,0,0) # Wie könnt ihr es wagen, meine teuren Untergebenen zu töten?! Dafür werdet ihr [cdb]bezahlen!
# Group 43 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,4,2,8,51,51,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
SubGroup(1)
TalkCharacter(3231,144,1,0,1,3,0,0,0,0,0,0,0,0,0) # Das wäre zumindest ein Problem weniger. Ist es jetzt sicher, sich zurückzuziehen?
# Group 44 (58, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 3, 59)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3215,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Uns bleibt keine andere Wahl, als die Brücke [cdb]aufzugeben. Graf Gloucester, gebt den Befehl [cdb]zum Rückzug!
TalkCharacter(3216,144,1,2,1,3,0,0,0,0,0,0,0,0,0) # Ich werde die Nachhut bilden und den Feind [cdb]weglocken! An alle Truppen, zieht euch sofort [cdb]von der Brücke zurück!
SubGroup(1)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,48300,0,37400,0,0,100,0,0,0,0,0,0,0,0)
Unknown26(13,48300,0,37400,0,0,100,0,0,0,0,0,0,0,0)
Unknown26(14,48300,0,37400,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(12,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(13,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(14,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(48300,0,37400,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(12,1,51,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(13,1,51,0,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(14,1,51,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(954,0,12,51,51,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und begeben sich zum [g]Evakuierungspunkt[/]!
SubGroup(1)
TalkCharacter(3217,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Das wird noch lange nicht unsere letzte Schlacht sein. Wir dürfen also keine Truppen [cdb]verlieren! Beschützt sie auf dem Rückzug!
SubGroup(4)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4105,4,2,1,12,51,51,0,0,0,0,0,0,0,0) # Beschütze den Rückzug [eg5][cp][0:CHARA_G][ec3]!
SubGroup(5)
Unknown10(1,98,9,12,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(325,0,12,51,51,0,0,0,0,0,0,0,0,0,0) # Verhindere, dass [eg6][cp][0:CHARA_G][ec1] besiegt werden!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 2, 47, 4)
SubGroup(1)
If254(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4125,2,12,51,51,3,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wird von [r][eg3][cp][0:PARTY][ec4][/] angegriffen und rückt nicht weiter vor!
# Group 49 (0, 5, 0, 48, 9)
SubGroup(2)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
SubGroup(15)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,12,51,51,3,0,0,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] wurden zurückgedrängt! [eb][eg6][0:CHARA_G][ec5] rückt weiter vor!
# Group 50 (0, 5, 2, 47, 4)
SubGroup(1)
If254(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 1
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4125,2,13,51,51,3,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wird von [r][eg3][cp][0:PARTY][ec4][/] angegriffen und rückt nicht weiter vor!
# Group 52 (0, 5, 0, 48, 9)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 1
SubGroup(15)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] wurden zurückgedrängt! [eb][eg6][0:CHARA_G][ec5] rückt weiter vor!
# Group 53 (0, 5, 2, 47, 4)
SubGroup(1)
If254(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 1
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4125,2,14,51,51,3,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wird von [r][eg3][cp][0:PARTY][ec4][/] angegriffen und rückt nicht weiter vor!
# Group 55 (0, 5, 0, 48, 9)
SubGroup(2)
GroupCheck4(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 1
SubGroup(15)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] wurden zurückgedrängt! [eb][eg6][0:CHARA_G][ec5] rückt weiter vor!
# Group 56 (30, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(24,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(43,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(44,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 2, 6, 4)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,8,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,8,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 9, 4)
SubGroup(2)
GroupCheck4(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 58: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 102: True 0
SubGroup(3)
Unknown15(12,15,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,15,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,15,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 1
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,17,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,17,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,17,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,18,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,18,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,18,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 61: True 1
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,19,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,19,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,19,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(62,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 1
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,20,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,20,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,20,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 1
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,21,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,21,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,21,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: True 1
Unknown19(22,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,22,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,22,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,22,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 1
Unknown19(23,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,23,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,23,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,23,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(23,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 1
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,24,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,24,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,24,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(24,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 1
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,43,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(43,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 1
Unknown19(44,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,44,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(44,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
Unknown19(45,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,45,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(45,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 1
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,10,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,10,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,10,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 2, 6, 4)
SubGroup(5)
GroupCheck4(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 1
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(12,11,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(13,11,80,4,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,11,80,4,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,12,51,51,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
# Group 89 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,13,51,51,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
# Group 90 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,14,51,51,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
# Group 91 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 92 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4129,1,12,51,51,7,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat den [g]Evakuierungspunkt[/] erreicht und hat das Schlachtfeld verlassen!
SubGroup(1)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4129,1,13,51,51,7,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat den [g]Evakuierungspunkt[/] erreicht und hat das Schlachtfeld verlassen!
SubGroup(1)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4129,1,14,51,51,7,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat den [g]Evakuierungspunkt[/] erreicht und hat das Schlachtfeld verlassen!
SubGroup(1)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3262,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nein! Es gab einen Verlust! Wir müssen alle [cdb]anderen beschützen!
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,2,12,51,51,0,0,0,0,0,2,0,0,0,0) # [eb][eg7][cp][0:CHARA_G][ec5] übrig: [g][0:NUMBER][ec5][/]
# Group 96 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3263,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Das ist nicht gut! Wenn wir noch mehr von [cdb]ihnen verlieren, ist bald niemand mehr am Leben, den wir retten könnten!
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(362,2,12,51,51,0,0,0,0,0,1,0,0,0,0) # [eb][eg7][cp][0:CHARA_G][ec5] übrig: [g][0:NUMBER][ec5][/]
# Group 97 (0, 5, 0, 12, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(48300,0,37400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(12,1,51,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,51,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(14,1,51,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4110,1,2,2,12,51,51,0,0,0,0,0,0,0,0) # Der Rückzug [b][eg5][cp][0:CHARA_G][ec3][/] wurde gesichert!
SubGroup(2)
Unknown10(1,24,9,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3232,144,1,0,1,3,0,0,0,0,0,0,0,0,0) # Jetzt müssen wir uns vor den feindlichen Generälen schützen, die uns verfolgen. Sobald [cdb]es sicher ist, können wir uns zurückziehen.
TalkCharacter(3233,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ja, sie werden uns hier nicht einfach [cdb]hinausspazieren lassen. Greift den Feind an, [cdb]sobald er sich zeigt!
# Group 98 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 5, 0, 2, 19)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3218,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Lasst sie nicht entkommen! Grah!
SubGroup(4)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4124,2,15,12,51,7,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] rückt vor, um [eg1][cp][1:CHARA_G][ec2] am Rückzug zu hindern!
SubGroup(2)
Unknown10(0,1,15,51,51,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,15,51,51,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 100 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(51,15,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(8,73,3219,2,0,0,0,0,0,0,0,0,0,0,0) # Tut mir leid, aber ich lasse niemanden [cdb]davonkommen! Wer sich mir in den Weg stellt, [cdb]wird weggefegt!
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3220,20,1,4,1,0,0,0,0,0,0,0,0,0,0) # Caspar, bist du das? Jedenfalls lasse ich nicht [cdb]zu, dass du sie aufhältst!
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3221,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wir kämpfen gegen Caspar?! Uff, das ist [cdb]wirklich das Schlimmste, was passieren konnte.
# Group 101 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3222,8,1,4,0,1,0,0,0,0,0,0,0,0,0) # Ihr seid ziemlich hart im Nehmen! Aber ich [cdb]lasse mich nicht ausspielen!
TalkCharacter(3223,7,1,4,0,1,0,0,0,0,0,0,0,0,0) # Caspar, alles in Ordnung bei dir? Also wirklich, [cdb]musst du denn immer allein vorpreschen?
# Group 102 (0, 5, 0, 3, 34)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(15,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkFromOwnStrings(8,133,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(7,66,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown125(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(15,51500,0,20164,1,0,3,0,0,1,0,0,1,0,0)
Unknown23(15,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown69(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(5140,555,8600,5150,555,8570,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5160,555,8605,5150,550,8570,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4122,0,16,15,51,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] mithilfe von [r]Rettungsmagie[/] auf den hinteren Abschnitt des Schlachtfelds teleportiert!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(15,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(816,1,3,2,15,51,51,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde zurückgedrängt!
SubGroup(2)
TalkCharacter(3224,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Linhardt, was machst du denn? Der Feind [cdb]entkommt uns!
TalkCharacter(3225,7,1,0,1,1,0,0,0,0,0,0,0,0,0) # Du wärst gestorben, wenn du weitergekämpft [cdb]hättest. Achte besser darauf, was um dich [cdb]herum vor sich geht.
# Group 103 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3234,7,1,0,1,1,0,0,0,0,0,0,0,0,0) # Ich schätze, wir sollten sie nicht einfach [cdb]entkommen lassen. Soll ich das Tor öffnen, [cdb]um sie anzulocken?
SubGroup(4)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4112,0,16,51,51,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat die Tore des [r]Bollwerks[/] geöffnet!
SubGroup(1)
TalkCharacter(3235,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Halt, Linhardt! Geh nicht einfach allein los [cdb]und-- Argh! Ich bin immer noch zu sehr verletzt!
SubGroup(2)
Unknown43(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,16,51,51,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 105 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3236,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wenn es eine Sache gibt, die Linhardt hasst, dann sind es sinnlose Kämpfe. Vielleicht können wir ihn davon überzeugen, sich zu ergeben.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 4, 7)
SubGroup(3)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 0 1 0
SubGroup(1)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,5,16,51,51,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 5, 6)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(51,16,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(7,73,3237,3,0,0,0,0,0,0,0,0,0,0,0) # Ich habe keine große Wahl, oder? Manchmal muss man auch dann kämpfen, [cdb]wenn es die reinste Quälerei ist.
CloseUp(16,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3238,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ist das Tal der Schmerzen zugefroren? Ich [cdb]hätte nie gedacht, dich einmal so etwas sagen [cdb]zu hören.
# Group 108 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3239,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Hey, Linhardt! Denk nicht einmal daran, [cdb]dich für mich zu opfern!
TalkCharacter(3240,7,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ich tue, was ich will. Obwohl es mir lieber wäre, [cdb]einen Streit mit dir zu vermeiden.
# Group 109 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 109: 1 0 0
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,51,51,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,16,51,51,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkCharacter(3245,8,1,3,1,1,0,0,0,0,0,0,0,0,0) # Linhardt, nein! Ich... Ich werde deinen Kampf [cdb]zu Ende kämpfen! Ich werde dich rächen, das [cdb]schwöre ich!
# Group 112 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3241,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dir ist klar, dass du sterben wirst, wenn du so [cdb]weitermachst, oder? Also ergib dich endlich!
TalkCharacter(3242,7,1,0,1,1,0,0,0,0,0,0,0,0,0) # Das hättest du mir auch sagen können, bevor [cdb]du mich so zugerichtet hast! Ist dir klar, wie [cdb]grausam das ist? Aber gut.
SubGroup(1)
Unknown22(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,5,2,16,51,51,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3243,8,1,3,1,1,0,0,0,0,0,0,0,0,0) # Du warst nie jemand, der bis zum Tod gekämpft [cdb]hat. Auf gewisse Weise bin ich erleichtert.
# Group 113 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 4, 38)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown104(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown104(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,15,51,51,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat die Tore geöffnet, um zu intervenieren!
SubGroup(1)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3246,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Ihr habt also Linhardt gefangen genommen, [cdb]was? Tut mir leid, euch den Spaß zu verderben, [cdb]aber ich hole ihn zurück.
If254(4,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3247,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Jetzt habt ihr es mit mir zu tun. Und es wird [cdb]nicht wie beim letzten Mal laufen. Da könnt ihr [cdb]euch sicher sein.
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4113,2,15,16,51,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist über den Tod [eg5][1:CHARA_G][ec3] erzürnt!
SubGroup(1)
TalkCharacter(3248,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ist er der einzige General, der noch übrig ist? Dann sollten wir uns um ihn kümmern, bevor [cdb]die Verstärkungen eintreffen!
SubGroup(2)
Unknown43(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,15,51,51,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
Unknown80(48,0,0,0,0,0,51,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3249,8,1,2,0,1,0,0,0,0,0,0,0,0,0) # Das könnte ich den ganzen Tag lang machen!
# Group 116 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 4, 17)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3250,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wäre es nicht klug, alle Bollwerke in dieser Gegend zu erobern, wenn wir noch ein paar Truppen entbehren können?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3251,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir sollten so viele Bollwerke erobern wie nur [cdb]möglich. Nicht, dass der Feind uns während des Rückzugs auf dem falschen Fuß erwischt.
SubGroup(12)
Unknown44(1,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4114,4,16,1,51,51,51,0,0,0,0,0,0,0,0) # Besetze alle [r]Bollwerke[/] und erlange die Kontrolle über die [g]Große Brücke von Myrddin[/]!
# Group 118 (0, 5, 0, 14, 17)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(814,1,16,2,51,51,51,0,0,10,0,0,0,0,0) # Die [g]Große Brücke von Myrddin[/] wurde unter Kontrolle gebracht!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3252,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # Jetzt ist die Chance geringer, dass wir auf dem Rückzug angegriffen werden.
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3253,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Jetzt können wir uns problemlos zurückziehen.
# Group 119 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,47,0,0,0,1,51,0,0,0,1,1,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,48,0,0,0,1,51,0,0,0,1,1,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(952,2,47,51,51,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und rücken gegen [eg1][0:AREA][ec2] vor!
SubGroup(4)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(47,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(48,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(99,4,17,1,47,51,51,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3], die [eg1][0:AREA][ec2] angreifen!
# Group 121 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,47,51,0,0,1,1,0,0,0,0,0,0)
# Group 122 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,48,51,0,0,1,1,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(800,1,17,2,47,51,51,0,0,0,0,0,0,0,0) # Alle [cp][0:CHARA_G][ec1], die [eg1][0:AREA][ec2] angriffen, wurden besiegt!
# Group 124 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3254,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir uns nicht beeilen, ist das Leben [cdb]meines Vaters in Gefahr. Können wir die Bogenschützen einsetzen?
# Group 126 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3256,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es wird schwierig, weiteren Nutzen aus den Bogenschützen zu ziehen.
# Group 127 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3255,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Es könnte helfen, jetzt eine Salve abzufeuern. Bogenschützen, greift an!
SubGroup(4)
Unknown15(38,0,1,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(39,1,1,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(40,2,1,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(41,3,1,0,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4121,1,38,51,51,7,0,0,0,0,0,0,0,0,0) # Die [b]Scharfschützen der Allianz[/] sind aufgetaucht, um im Gebiet Sperrfeuer zu eröffnen!
SubGroup(4)
Unknown70(38,1,0,0,38,3,14,30,1,1,0,0,0,0,0)
Unknown70(39,1,0,0,39,3,14,30,1,1,0,0,0,0,0)
Unknown70(40,1,0,0,40,3,14,30,1,1,0,0,0,0,0)
Unknown70(41,1,0,0,41,3,14,30,1,1,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 9, 13)
SubGroup(4)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
Unknown28(2,180,4,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4123,0,38,51,51,7,0,0,0,0,0,0,0,0,0) # Die [b]Scharfschützen der Allianz[/] liefern kein [b]Sperrfeuer[/] mehr!
SubGroup(4)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3257,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich will so wenig Verluste wie möglich. Unser Unterstützungstrupp könnte die Truppen [cdb]beschützen, die sich zurückziehen.
# Group 131 (0, 5, 0, 5, 4)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3259,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Jetzt, wo sie sich zurückgezogen haben, [cdb]benötigen wir den Unterstützungstrupp [cdb]nicht mehr.
# Group 132 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown15(34,12,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(35,13,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(36,14,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(299,1,34,12,51,7,0,0,0,0,0,0,0,0,0) # [eb][eg6][cp][0:CHARA_G][ec1] sind aufgetaucht, um [eg1][1:CHARA_G][ec2] zu beschützen!
SubGroup(1)
TalkCharacter(3258,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Beschützt sie!
# Group 133 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 134 (0, 5, 2, 2, 3)
SubGroup(1)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 6, 3)
SubGroup(3)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 137 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 1
SubGroup(3)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,51,51,51,0,0,0,7,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 139 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown104(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 139: True 1
SubGroup(3)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,51,51,51,0,0,0,9,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 141 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(141,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 141: True 1
SubGroup(3)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,16,51,51,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
# Group 143 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,23,51,51,0,0,0,0,0,0,0,0,0,0) # Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein [g]Truhenschlüssel[/] erhalten!
# Group 145 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 147 (0, 5, 2, 3, 14)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(52,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 3, 35)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(0)
SubGroup(0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,15,51,51,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
If254(1,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3264,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Na schön, dann behaltet Linhardt eben! Ich [cdb]kann es mir nicht erlauben, hier zu sterben!
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3266,8,1,3,1,1,0,0,0,0,0,0,0,0,0) # Linhardt würde niemals seinen Frieden finden, [cdb]wenn ich hier auch sterbe. Ich muss von hier [cdb]verschwinden!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(237,1,15,51,51,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
SubGroup(1)
TalkCharacter(3265,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Jetzt müssen wir uns keine Sorgen mehr darum [cdb]machen, von ihnen verfolgt zu werden. Setzen [cdb]wir uns in Bewegung und... Was ist das?!
SubGroup(2)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4119,3,51,51,51,3,0,0,0,0,0,0,0,0,0) # Die Hauptstreitmacht [r][eg5][0:PARTY][ec3][/] ist aufgetaucht!
SubGroup(6)
Unknown83(9125,610,9440,9170,635,9470,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(9125,610,9440,9170,620,9470,300,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(3267,6,1,1,1,1,0,0,0,0,0,0,0,0,0) # Mir scheint, du steckst in der Klemme, Caspar. Erlaube mir, ihnen die gesamte Macht des Kaiserreichs zu demonstrieren!
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 7, 0, 2, 9)
SubGroup(1)
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 148: True 0
SubGroup(4)
TalkCharacter(3268,144,1,3,1,3,0,0,0,0,0,0,0,0,0) # Die Verstärkungen sind schon hier? Dann bleibt mir keine andere Wahl.
TalkCharacter(3269,144,1,2,1,3,0,0,0,0,0,0,0,0,0) # Haus Gloucester schwört dem Kaiserreich [cdb]hiermit die Treue! Legt eure Waffen nieder! Weiterer Widerstand ist zwecklos!
TalkCharacter(3270,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Was zum...?! Zieht euch zurück! Wir müssen [cdb]von hier verschwinden!
TalkCharacter(3271,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Claude, was hat das zu bedeuten?! Vater? Warum ergibst du dich... Vater!
SubGroup(3)
Unknown6(52,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 8, 0, 2, 12)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,51,51,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
TalkCharacter(3273,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nein! Vater!
TalkCharacter(3274,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Graf Gloucester ist gefallen... Wir... Wir haben versagt.
SubGroup(1)
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0) # Du hast den Kampf verloren!
# Group 152 (0, 8, 0, 5, 9)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,12,51,51,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
SubGroup(1)
TalkCharacter(3275,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Sie wurden alle getötet? Dann war alles [cdb]umsonst... Wir haben verloren.
SubGroup(1)
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0) # Du hast den Kampf verloren!
SetDeathText(83,96,3229,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Acheron[ed]__s__ volume_up
Argh... Ich hätte nie davon ausgehen sollen, dass das Kaiserreich mir hilft...
SetDeathText(7,96,3244,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Ich hätte nie gedacht, dass ich bis zum Tod kämpfen könnte, aber...
SetDeathText(144,27,3260,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Erwin[ed]__s__ volume_up
Ich darf nicht versagen.
SetDeathText(144,28,3261,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Erwin[ed]__s__ volume_up
Lorenz... Vergib mir. Offenbar ist das... das Ende.
SetDeathText(144,96,3272,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Erwin[ed]__s__ volume_up
All meine Träume... Die Zukunft Gloucesters... in Trümmern.
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
Alert(660,0,51,51,51,0,0,0,0,0,0,0,0,0,0) [b]Gerüchteverbreitung[/] reduziert die Kampfkraft der [r]gegnerischen Armee[/] nicht mehr!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
TalkCharacter(3198,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Das sieht nicht gut aus. Vielleicht müssen wir die Brücke am Ende doch aufgeben.
TalkCharacter(3199,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Jedenfalls können wir es uns nicht erlauben, Graf Gloucester zu verlieren! Sichern wir einen Fluchtweg und retten ihn!
TalkCharacter(3200,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ volume_up
Das wird kein Zuckerschlecken. Erst einmal müssen wir die Bollwerke in der Umgebung erobern!
MainMissionStart(4100,4,0,1,51,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze die umliegenden [r]Bollwerke[/], um den Fluchtweg zu sichern!
SetDeathText(83,73,3201,4,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Acheron[ed]__s__ volume_up
Ihr habt so lange gebraucht, um herzukommen? Nicht, dass ich von unserer Mogelpackung von einem Anführer mehr erwartet hätte.
TalkCharacter(3202,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Ja, tut mir leid. Jedenfalls sind wir jetzt hier.
TalkCharacter(3203,83,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Acheron[ed]__s__ volume_up
Oh, sehr gut. Den Rest übernehme ich. Geht und setzt Euren Angriff fort!
TalkCharacter(3204,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Ich würde diesem Fähnchen im Wind nicht vertrauen. Er wird uns hintergehen, sobald sich der Wind einmal gedreht hat.
MainMissionStart(4102,1,0,2,51,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die umliegenden [r]Bollwerke[/] wurden besetzt und der Fluchtweg gesichert!
TalkCharacter(3212,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ volume_up
Jetzt haben wir einen Fluchtweg, oder?
TalkDeploySlot(3205,37,1,0,1,1,0,0,0,0,0,0,0,0,0)
[cs][es]7_33_6_15_6_7_9_17_Einwohnerin[cm][es]7_34_3_16_6_7_1_20_Einwohnerinnen[ce] volume_up
Graf Gloucester ist in der Mitte der Brücke in einen Kampf verwickelt! Schnell, Ihr müsst ihn retten!
TalkCharacter(3206,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Wir müssen meinem Vater sofort zu Hilfe eilen!
MainMissionStart(24,4,1,1,26,9,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und hilf [eg3][1:CHARA_G][ec4]!
Alert(4101,0,9,51,51,0,0,0,0,0,1,0,0,0,0) Verhindere, dass [eg6][0:CHARA_G][ec5] fällt!
TalkCharacter(3210,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Vater! Ich bin so erleichtert, dich wohlauf zu sehen. Und jetzt sollten wir uns so schnell wie möglich zurückziehen!
TalkCharacter(3211,144,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Erwin[ed]__s__ volume_up
So etwas Selbstsüchtiges kann ich nicht tun, mein Sohn. Unsere Front würde in sich zusammenbrechen.
TalkCharacter(3207,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Graf Gloucester, seid Ihr wohlauf? Gut, dass wir rechtzeitig angekommen sind.
TalkCharacter(3208,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ volume_up
Geht es Euch gut, Mylord Erwin? Ich bin so froh, dass wir es rechtzeitig geschafft haben!
TalkCharacter(3209,144,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Erwin[ed]__s__ volume_up
Ah, ihr seid also gekommen, um mich zu retten. Mein Dank ist euch sicher.
MainMissionStart(444,1,1,2,9,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
TalkCharacter(3213,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Erwin[ed]__s__ volume_up
Ich danke euch. Die Lage ist allerdings ernst. Bitte beschützt meine Soldaten, während sie sich zurückziehen.
TalkCharacter(3214,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Unser Fluchtweg ist noch nicht sicher. Wir müssen uns beeilen und diese Bollwerke erobern!
Alert(4103,4,51,51,51,0,0,0,0,0,1,0,0,0,0) Besetze die [r]Bollwerke[/], um den Fluchtweg zu sichern!
TalkCharacter(3226,83,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Acheron[ed]__s__ volume_up
Das erscheint mir wie eine gute Zeit, um sich beim Kaiserreich anzubiedern. Truppen, wir laufen zum Feind über! Vorwärts!
Alert(4108,2,8,51,51,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] und seine Handlanger haben die Seiten gewechselt!
TalkCharacter(3227,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Sieht aus, als hätte Leicesters Fähnchen im Wind kein Gespür dafür, woher der Wind wirklich weht. Zögert nicht, sie auszuschalten!
MainMissionStart(4128,4,4,1,8,8,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] sowie die Handlanger [eg5][1:CHARA_G][ec3]!
TalkCharacter(6659,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Arval[ed]__s__ volume_up
Jetzt kannst du beweisen, wie stark du geworden bist.
ShowTutorial(275,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Nimmst du als Protagonist direkt an einem Kampf teil, kannst du [$PAD_RU] drücken, um Schattengleiten über das Befehlsmenü zu nutzen.Wenn du Schattengleiten nutzt, kannst du auf der Minikarte ein verfügbares verbündetes Bollwerk auswählen und dich umgehend dorthin teleportieren. Diese Macht kannst du pro Kampf nur begrenzt oft einsetzen.
TalkCharacter(3228,83,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Acheron[ed]__s__ volume_up
Warum eilen die kaiserlichen Truppen mir nicht zu Hilfe? Ich habe doch ganz offensichtlich die Seiten gewechselt!
Alert(319,0,8,51,51,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
Alert(4109,1,8,51,51,0,0,0,0,0,0,0,0,0,0) Die Handlanger [eg5][0:CHARA_G][ec3] wurden besiegt!
TalkCharacter(3230,83,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Acheron[ed]__s__ volume_up
Wie könnt ihr es wagen, meine teuren Untergebenen zu töten?! Dafür werdet ihr bezahlen!
MainMissionStart(442,1,4,2,8,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
TalkCharacter(3231,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Erwin[ed]__s__ volume_up
Das wäre zumindest ein Problem weniger. Ist es jetzt sicher, sich zurückzuziehen?
TalkCharacter(3215,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Uns bleibt keine andere Wahl, als die Brücke aufzugeben. Graf Gloucester, gebt den Befehl zum Rückzug!
TalkCharacter(3216,144,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Erwin[ed]__s__ volume_up
Ich werde die Nachhut bilden und den Feind weglocken! An alle Truppen, zieht euch sofort von der Brücke zurück!
Alert(954,0,12,51,51,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und begeben sich zum Evakuierungspunkt!
TalkCharacter(3217,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Das wird noch lange nicht unsere letzte Schlacht sein. Wir dürfen also keine Truppen verlieren! Beschützt sie auf dem Rückzug!
MainMissionStart(4105,4,2,1,12,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Beschütze den Rückzug [eg5][cp][0:CHARA_G][ec3]!
Alert(325,0,12,51,51,0,0,0,0,0,0,0,0,0,0) Verhindere, dass [eg6][cp][0:CHARA_G][ec1] besiegt werden!
Alert(4125,2,12,51,51,3,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wird von [r][eg3][cp][0:PARTY][ec4][/] angegriffen und rückt nicht weiter vor!
Alert(373,1,12,51,51,3,0,0,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] wurden zurückgedrängt! [eb][eg6][0:CHARA_G][ec5] rückt weiter vor!
Alert(4125,2,13,51,51,3,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wird von [r][eg3][cp][0:PARTY][ec4][/] angegriffen und rückt nicht weiter vor!
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] wurden zurückgedrängt! [eb][eg6][0:CHARA_G][ec5] rückt weiter vor!
Alert(4125,2,14,51,51,3,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wird von [r][eg3][cp][0:PARTY][ec4][/] angegriffen und rückt nicht weiter vor!
Alert(373,1,13,51,51,3,0,0,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] wurden zurückgedrängt! [eb][eg6][0:CHARA_G][ec5] rückt weiter vor!
Alert(319,2,12,51,51,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
Alert(319,2,13,51,51,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
Alert(319,2,14,51,51,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
Alert(4129,1,12,51,51,7,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat den Evakuierungspunkt erreicht und hat das Schlachtfeld verlassen!
Alert(4129,1,13,51,51,7,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat den Evakuierungspunkt erreicht und hat das Schlachtfeld verlassen!
Alert(4129,1,14,51,51,7,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat den Evakuierungspunkt erreicht und hat das Schlachtfeld verlassen!
TalkCharacter(3262,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Nein! Es gab einen Verlust! Wir müssen alle anderen beschützen!
Alert(362,2,12,51,51,0,0,0,0,0,2,0,0,0,0) [eb][eg7][cp][0:CHARA_G][ec5] übrig: [0:NUMBER][ec5]
TalkCharacter(3263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Das ist nicht gut! Wenn wir noch mehr von ihnen verlieren, ist bald niemand mehr am Leben, den wir retten könnten!
Alert(362,2,12,51,51,0,0,0,0,0,1,0,0,0,0) [eb][eg7][cp][0:CHARA_G][ec5] übrig: [0:NUMBER][ec5]
MainMissionStart(4110,1,2,2,12,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Der Rückzug [b][eg5][cp][0:CHARA_G][ec3][/] wurde gesichert!
TalkCharacter(3232,144,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Erwin[ed]__s__ volume_up
Jetzt müssen wir uns vor den feindlichen Generälen schützen, die uns verfolgen. Sobald es sicher ist, können wir uns zurückziehen.
TalkCharacter(3233,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Ja, sie werden uns hier nicht einfach hinausspazieren lassen. Greift den Feind an, sobald er sich zeigt!
TalkCharacter(3218,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Lasst sie nicht entkommen! Grah!
Alert(4124,2,15,12,51,7,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] rückt vor, um [eg1][cp][1:CHARA_G][ec2] am Rückzug zu hindern!
MainMissionStart(2,4,3,1,15,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
SetDeathText(8,73,3219,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Tut mir leid, aber ich lasse niemanden davonkommen! Wer sich mir in den Weg stellt, wird weggefegt!
TalkCharacter(3220,20,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Raphael[ed]__s__ volume_up
Caspar, bist du das? Jedenfalls lasse ich nicht zu, dass du sie aufhältst!
TalkCharacter(3221,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ volume_up
Wir kämpfen gegen Caspar?! Uff, das ist wirklich das Schlimmste, was passieren konnte.
TalkCharacter(3222,8,1,4,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Ihr seid ziemlich hart im Nehmen! Aber ich lasse mich nicht ausspielen!
TalkCharacter(3223,7,1,4,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Caspar, alles in Ordnung bei dir? Also wirklich, musst du denn immer allein vorpreschen?
TalkFromOwnStrings(8,133,1,1,1,0,0,0,0,0,0,0,0,0,0) warning Nicht die Hoffnung verlieren! Wir haben immer noch eine Chance!
TalkFromOwnStrings(7,66,1,1,1,0,0,0,0,0,0,0,0,0,0) warning Überlasst diesen Feind mir.
Alert(4122,0,16,15,51,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] mithilfe von [r]Rettungsmagie[/] auf den hinteren Abschnitt des Schlachtfelds teleportiert!
MainMissionStart(816,1,3,2,15,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde zurückgedrängt!
TalkCharacter(3224,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Linhardt, was machst du denn? Der Feind entkommt uns!
TalkCharacter(3225,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Du wärst gestorben, wenn du weitergekämpft hättest. Achte besser darauf, was um dich herum vor sich geht.
TalkCharacter(3234,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Ich schätze, wir sollten sie nicht einfach entkommen lassen. Soll ich das Tor öffnen, um sie anzulocken?
Alert(4112,0,16,51,51,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat die Tore des [r]Bollwerks[/] geöffnet!
TalkCharacter(3235,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Halt, Linhardt! Geh nicht einfach allein los und-- Argh! Ich bin immer noch zu sehr verletzt!
MainMissionStart(2,4,6,1,16,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(3236,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Wenn es eine Sache gibt, die Linhardt hasst, dann sind es sinnlose Kämpfe. Vielleicht können wir ihn davon überzeugen, sich zu ergeben.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
SetDeathText(7,73,3237,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Ich habe keine große Wahl, oder? Manchmal muss man auch dann kämpfen, wenn es die reinste Quälerei ist.
TalkCharacter(3238,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Ist das Tal der Schmerzen zugefroren? Ich hätte nie gedacht, dich einmal so etwas sagen zu hören.
TalkCharacter(3239,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Hey, Linhardt! Denk nicht einmal daran, dich für mich zu opfern!
TalkCharacter(3240,7,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Ich tue, was ich will. Obwohl es mir lieber wäre, einen Streit mit dir zu vermeiden.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
Alert(319,0,16,51,51,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(438,1,6,2,16,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(3245,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Linhardt, nein! Ich... Ich werde deinen Kampf zu Ende kämpfen! Ich werde dich rächen, das schwöre ich!
TalkCharacter(3241,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Dir ist klar, dass du sterben wirst, wenn du so weitermachst, oder? Also ergib dich endlich!
TalkCharacter(3242,7,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Das hättest du mir auch sagen können, bevor du mich so zugerichtet hast! Ist dir klar, wie grausam das ist? Aber gut.
MainMissionStart(485,1,5,2,16,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
TalkCharacter(3243,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Du warst nie jemand, der bis zum Tod gekämpft hat. Auf gewisse Weise bin ich erleichtert.
Alert(574,0,15,51,51,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat die Tore geöffnet, um zu intervenieren!
TalkCharacter(3246,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Ihr habt also Linhardt gefangen genommen, was? Tut mir leid, euch den Spaß zu verderben, aber ich hole ihn zurück.
TalkCharacter(3247,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Jetzt habt ihr es mit mir zu tun. Und es wird nicht wie beim letzten Mal laufen. Da könnt ihr euch sicher sein.
Alert(4113,2,15,16,51,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist über den Tod [eg5][1:CHARA_G][ec3] erzürnt!
TalkCharacter(3248,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Ist er der einzige General, der noch übrig ist? Dann sollten wir uns um ihn kümmern, bevor die Verstärkungen eintreffen!
MainMissionStart(2,4,7,1,15,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(3249,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Das könnte ich den ganzen Tag lang machen!
TalkCharacter(3250,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Wäre es nicht klug, alle Bollwerke in dieser Gegend zu erobern, wenn wir noch ein paar Truppen entbehren können?
TalkCharacter(3251,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ volume_up
Wir sollten so viele Bollwerke erobern wie nur möglich. Nicht, dass der Feind uns während des Rückzugs auf dem falschen Fuß erwischt.
MainMissionStart(4114,4,16,1,51,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze alle [r]Bollwerke[/] und erlange die Kontrolle über die Große Brücke von Myrddin!
MainMissionStart(814,1,16,2,51,51,51,0,0,10,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Große Brücke von Myrddin wurde unter Kontrolle gebracht!
TalkCharacter(3252,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Jetzt ist die Chance geringer, dass wir auf dem Rückzug angegriffen werden.
TalkCharacter(3253,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ volume_up
Jetzt können wir uns problemlos zurückziehen.
Alert(952,2,47,51,51,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und rücken gegen [eg1][0:AREA][ec2] vor!
MainMissionStart(99,4,17,1,47,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3], die [eg1][0:AREA][ec2] angreifen!
MainMissionStart(800,1,17,2,47,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Alle [cp][0:CHARA_G][ec1], die [eg1][0:AREA][ec2] angriffen, wurden besiegt!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(3254,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Wenn wir uns nicht beeilen, ist das Leben meines Vaters in Gefahr. Können wir die Bogenschützen einsetzen?
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(3256,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Es wird schwierig, weiteren Nutzen aus den Bogenschützen zu ziehen.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(3255,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Es könnte helfen, jetzt eine Salve abzufeuern. Bogenschützen, greift an!
Alert(4121,1,38,51,51,7,0,0,0,0,0,0,0,0,0) Die [b]Scharfschützen der Allianz[/] sind aufgetaucht, um im Gebiet Sperrfeuer zu eröffnen!
MainMissionStart(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
Alert(4123,0,38,51,51,7,0,0,0,0,0,0,0,0,0) Die [b]Scharfschützen der Allianz[/] liefern kein [b]Sperrfeuer[/] mehr!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(3257,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Ich will so wenig Verluste wie möglich. Unser Unterstützungstrupp könnte die Truppen beschützen, die sich zurückziehen.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(3259,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Jetzt, wo sie sich zurückgezogen haben, benötigen wir den Unterstützungstrupp nicht mehr.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
Alert(299,1,34,12,51,7,0,0,0,0,0,0,0,0,0) [eb][eg6][cp][0:CHARA_G][ec1] sind aufgetaucht, um [eg1][1:CHARA_G][ec2] zu beschützen!
TalkCharacter(3258,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ volume_up
Beschützt sie!
Alert(552,1,51,51,51,0,0,0,7,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,1,51,51,51,0,0,0,9,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(553,1,16,51,51,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
Alert(549,1,23,51,51,0,0,0,0,0,0,0,0,0,0) Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein Truhenschlüssel erhalten!
MainMissionStart(438,1,7,2,15,51,51,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(3264,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Na schön, dann behaltet Linhardt eben! Ich kann es mir nicht erlauben, hier zu sterben!
TalkCharacter(3266,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Linhardt würde niemals seinen Frieden finden, wenn ich hier auch sterbe. Ich muss von hier verschwinden!
Alert(237,1,15,51,51,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkCharacter(3265,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Jetzt müssen wir uns keine Sorgen mehr darum machen, von ihnen verfolgt zu werden. Setzen wir uns in Bewegung und... Was ist das?!
Alert(4119,3,51,51,51,3,0,0,0,0,0,0,0,0,0) Die Hauptstreitmacht [r][eg5][0:PARTY][ec3][/] ist aufgetaucht!
TalkCharacter(3267,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Mir scheint, du steckst in der Klemme, Caspar. Erlaube mir, ihnen die gesamte Macht des Kaiserreichs zu demonstrieren!
TalkCharacter(3268,144,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Erwin[ed]__s__ volume_up
Die Verstärkungen sind schon hier? Dann bleibt mir keine andere Wahl.
TalkCharacter(3269,144,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Erwin[ed]__s__ volume_up
Haus Gloucester schwört dem Kaiserreich hiermit die Treue! Legt eure Waffen nieder! Weiterer Widerstand ist zwecklos!
TalkCharacter(3270,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Was zum...?! Zieht euch zurück! Wir müssen von hier verschwinden!
TalkCharacter(3271,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Claude, was hat das zu bedeuten?! Vater? Warum ergibst du dich... Vater!
Alert(319,3,9,51,51,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
TalkCharacter(3273,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3274,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Graf Gloucester ist gefallen... Wir... Wir haben versagt.
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0) Du hast den Kampf verloren!
Alert(316,3,12,51,51,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
TalkCharacter(3275,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Sie wurden alle getötet? Dann war alles umsonst... Wir haben verloren.
Alert(338,3,51,51,51,0,0,0,0,0,0,0,0,0,0) Du hast den Kampf verloren!