1. [BYLETH_MF],謝謝你提供情報。 多虧你才讓我下定決心了。
  2. ………………
  3. ………………
  4. 其實我一直很迷惘。 不知道該怎麼辦才好。
  5. 像你這樣的傢伙, 要是一開始就在我身邊該有多好。
  6. 這樣或許我會選擇截然不同的道路。
  7. 雷斯塔的……不對,可能連芙朵拉的版圖 都會變成不同的形狀。
  8. 你太高估我了。
  9. 你太高估我了。
  10. 是嗎? 我對自己看人的眼光還算有點自信呢。
  11. 總之,如果戰爭結束後, 你沒有其他地方可以去……
  12. 就來我這裡吧? 我會很期待的。
  13. 感覺似乎不賴…… 我會考慮看看。
  14. 感覺似乎不賴呢…… 我會考慮看看的。
  15. 哦,想不到反應還不錯嘛。 那戰場上就拜託你囉。
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
86 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 0 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TopLeftLocationBannerEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
54 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2400 1 3610 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 NULL 0 NULL 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 NULL 0 NULL 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 3 2408 3 3611 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 4 NULL 3 3612 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 NULL 0 3613 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 6 NULL 0 3614 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 7 2401 0 3615 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 8 2401 0 3616 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 9 NULL 0 3617 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 NULL 0 3618 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 11 2403 1 3619 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 12 2400 0 3620 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 13 2400 0 3621 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 14 NULL 1 3622 1 0 0 0 0 0 0 0 0 0
0
InitEvent (86, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (4, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 4, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
TopLeftLocationBannerEvent (54, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 同盟領 某處
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 31(2, 300, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
TalkEvent (4, 0, 2400, 1, 3610, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [BYLETH_MF],謝謝你提供情報。 多虧你才讓我下定決心了。
9
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
10
UnkEvent 26(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (0, 1, NULL, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
12
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 26(18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 31(3, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
TalkEvent (1, 2, NULL, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
19
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
21
UnkEvent 26(17, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 26(17, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(400, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(1, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (4, 3, 2408, 3, 3611, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 其實我一直很迷惘。 不知道該怎麼辦才好。
28
TalkEvent (4, 4, NULL, 3, 3612, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 像你這樣的傢伙, 要是一開始就在我身邊該有多好。
30
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 31(1, 600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (4, 5, NULL, 0, 3613, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 這樣或許我會選擇截然不同的道路。
33
TalkEvent (4, 6, NULL, 0, 3614, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 雷斯塔的……不對,可能連芙朵拉的版圖 都會變成不同的形狀。
34
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
35
UnkEvent 26(18, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
TalkEvent (0, 7, 2401, 0, 3615, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你太高估我了。
37
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 26(18, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 59(400, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 31(3, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 31(1, 600, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (1, 8, 2401, 0, 3616, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你太高估我了。
44
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
46
UnkEvent 54(0, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(400, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(3, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 31(1, 400, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 54(0, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(100, 0, 4294967282, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(1, 400, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TalkEvent (4, 9, NULL, 0, 3617, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是嗎? 我對自己看人的眼光還算有點自信呢。
58
TalkEvent (4, 10, NULL, 0, 3618, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 總之,如果戰爭結束後, 你沒有其他地方可以去……
59
UnkEvent 26(15, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (4, 11, 2403, 1, 3619, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 就來我這裡吧? 我會很期待的。
61
IfEvent (10, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
62
UnkEvent 54(4, 0, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(3, 400, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 31(1, 400, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (0, 12, 2400, 0, 3620, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 感覺似乎不賴…… 我會考慮看看。
67
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 54(4, 0, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 59(400, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 31(3, 400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 31(1, 400, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (1, 13, 2400, 0, 3621, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 感覺似乎不賴呢…… 我會考慮看看的。
73
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (4, 14, NULL, 1, 3622, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 哦,想不到反應還不錯嘛。 那戰場上就拜託你囉。
同盟領 某處
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 8 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 2400 1 3610 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
貝雷特,謝謝你提供情報。 多虧你才讓我下定決心了。
IfEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 NULL 0 NULL 0 0 0 0 0 0 0 0 0 0
link 貝雷特
………………
ElseEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2 NULL 0 NULL 0 0 0 0 0 0 0 0 0 0
link 貝雷絲
………………
EndIfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 22)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
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17 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
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400 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
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1 400 5 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 26)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
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link 庫羅德 volume_up
其實我一直很迷惘。 不知道該怎麼辦才好。
TalkEvent (index: 28)
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4 4 NULL 3 3612 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
像你這樣的傢伙, 要是一開始就在我身邊該有多好。
PanCameraEvent (index: 29)
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1 4 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
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400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 31)
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1 600 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
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4 5 NULL 0 3613 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
這樣或許我會選擇截然不同的道路。
TalkEvent (index: 33)
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4 6 NULL 0 3614 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
雷斯塔的……不對,可能連芙朵拉的版圖 都會變成不同的形狀。
IfEvent (index: 34)
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10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
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18 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 36)
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0 7 2401 0 3615 1 0 0 0 0 0 0 0 0 0
link 貝雷特 volume_up
你太高估我了。
ElseEvent (index: 37)
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UnkEvent (26) (index: 38)
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18 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 39)
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400 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 40)
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3 400 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 41)
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2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 42)
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1 600 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
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1 8 2401 0 3616 1 0 0 0 0 0 0 0 0 0
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你太高估我了。
EndIfEvent (index: 44)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
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10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 46)
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0 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
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UnkEvent (31) (index: 48)
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UnkEvent (31) (index: 49)
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UnkEvent (31) (index: 50)
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ElseEvent (index: 51)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 52)
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0 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
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100 0 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
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1 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 55)
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2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 56)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 57)
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4 9 NULL 0 3617 1 0 0 0 0 0 0 0 0 0
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是嗎? 我對自己看人的眼光還算有點自信呢。
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 10 NULL 0 3618 1 0 0 0 0 0 0 0 0 0
link 庫羅德 volume_up
總之,如果戰爭結束後, 你沒有其他地方可以去……
UnkEvent (26) (index: 59)
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15 4 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
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4 11 2403 1 3619 1 0 0 0 0 0 0 0 0 0
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就來我這裡吧? 我會很期待的。
IfEvent (index: 61)
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10 1 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 62)
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4 0 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
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600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
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UnkEvent (31) (index: 65)
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TalkEvent (index: 66)
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0 12 2400 0 3620 1 0 0 0 0 0 0 0 0 0
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感覺似乎不賴…… 我會考慮看看。
ElseEvent (index: 67)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 68)
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4 0 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 69)
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UnkEvent (31) (index: 70)
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UnkEvent (31) (index: 71)
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TalkEvent (index: 72)
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1 13 2400 0 3621 1 0 0 0 0 0 0 0 0 0
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感覺似乎不賴呢…… 我會考慮看看的。
EndIfEvent (index: 73)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
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TalkEvent (index: 75)
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哦,想不到反應還不錯嘛。 那戰場上就拜託你囉。