1. 啊,[HERO_MF]小姐……
  2. 貝爾娜提塔…… 上次真是不好意思……
  3. 沒有,那不是你的錯…… 貝爾才應該道歉。
  4. 真沒想到竟然會變成那樣呢……
  5. 帶你去和我們隊上長相最兇惡的成員 打招呼時倒還好……
  6. 結果你緊張過頭, 當場落荒而逃也就算了……
  7. 偏偏我不小心踩到了馬的尾巴, 導致馬失控,到處都被破壞得亂七八糟……
  8. 嗚嗚……都是貝爾不好……
  9. 為她打氣。
  10. 落井下石。
  11. 任誰都有失敗的時候, 你就忘了這回事吧。
  12. 謝謝你……
  13. 跟安娜小姐買舒緩緊張的香草, 反而還能以小錢解決呢,真叫人心酸。
  14. 嗚嗚……
  15. 順道一提, 損害金額似乎都夠買那古怪的壺了。
  16. 怎、怎麼會……
  17. 先不提這些了, 還是得想個辦法治好你怕生的毛病吧?
  18. 畢竟有別於家裡蹲,經過這次意外後, 我們知道這也可能對其他人造成困擾了。
  19. 說得也是……等等, 貝爾已經治好家裡蹲了啦!
  20. 說得也是…… 家裡蹲起碼不會給別人帶來困擾。
  21. 不過強硬手段會引起反效果的話, 也只好讓你慢慢習慣了。
  22. 慢慢習慣?
  23. 像是讓你偷偷觀察 我和長相可怕的人對話……
  24. 如果談話的內容夠有趣, 說不定會意外地有效果吧?
  25. 但貝爾不是只要對方 說話有趣就不會怕呀?
  26. 總之只要對方不可怕, 就算內容認真又無趣也無所謂!
  27. 要找到那種人也是不容易呢……
  28. 啊,不過習慣這件事, 或許比想像中還容易喔。
  29. 咦,為什麼?
  30. 因為呀,其實我一開始也覺得你很可怕, 但一起做過許多事後就開始習慣了呢。
  31. 現在我對你不算怕生了吧? 呵呵呵~
  32. 替她開心。
  33. 覺得替她開心不太服氣。
  34. 那還真令人開心呢。 能有辦法解決真是太好了。
  35. 既然這樣,那就慢慢讓你習慣吧。
  36. 雖然這只是我的推測, 但重要的應該是一起做些什麼吧?
  37. 也許是呢。
  38. 你這態度總讓我有點在意…… 不過能夠習慣還是好事一件。
  39. 聽起來關鍵是要一起做些什麼, 也許我們該來下點猛藥?
  40. 咦欸欸!? 不可以下猛藥啦! 貝爾堅決反對!
  41. 呵呵,開玩笑的啦。 抱歉抱歉。
  42. 總之我們今後也一起好好相處吧, 貝爾娜提塔。
  43. 嗯!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
71 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 315 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 111 9 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 3 8737 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 3 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2432 3 0 40 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2431 3 10775 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 2401 3 10776 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 3 10777 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 2408 0 10778 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 NULL 0 10779 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 3 8743 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 2411 3 10780 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 1 10781 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 11 0 3 10782 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2401 3 10783 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 40 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 5 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (103) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 0 6 8748 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 0 3 10784 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 2356 3 8750 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2403 0 10785 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 NULL 0 10786 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2410 2 1 40 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 NULL 3 10787 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 NULL 0 10788 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2405 0 10789 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 21 0 0 8756 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 NULL 0 10790 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2407 0 10791 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 10792 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 25 2402 0 8760 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2411 3 10793 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 2409 1 10794 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 0 0 10795 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 29 0 1 10796 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 2409 1 10797 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2400 1 10798 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 NULL 1 10799 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 2403 1 10800 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 36 2400 1 10801 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 0 3 10802 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 2402 1 10803 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 39 2412 4 10804 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 2409 1 10805 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 41 2400 1 10806 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 42 2409 1 10807 1 0 0 0 0 0 0 0 0 0
0
InitEvent (71, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (111, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 111, 9, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
TalkEvent (9, 0, 0, 3, 8737, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊,[HERO_MF]小姐……
11
UnkEvent 54(9, 111, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (111, 1, 2431, 3, 10775, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 貝爾娜提塔…… 上次真是不好意思……
15
UnkEvent 54(111, 9, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (9, 2, 2401, 3, 10776, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 沒有,那不是你的錯…… 貝爾才應該道歉。
17
UnkEvent 26(2, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
18
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 27(1, 800, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (111, 3, 0, 3, 10777, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 真沒想到竟然會變成那樣呢……
21
TalkEvent (111, 4, 2408, 0, 10778, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 帶你去和我們隊上長相最兇惡的成員 打招呼時倒還好……
22
UnkEvent 54(111, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 31(3, 100, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 27(2, 100, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 27(1, 800, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (111, 5, NULL, 0, 10779, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 結果你緊張過頭, 當場落荒而逃也就算了……
28
TalkEvent (9, 6, 0, 3, 8743, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 偏偏我不小心踩到了馬的尾巴, 導致馬失控,到處都被破壞得亂七八糟……
30
TalkEvent (9, 7, 2411, 3, 10780, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗚嗚……都是貝爾不好……
31
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
DialogChoiceEvent (0, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
34
TalkEvent (111, 10, 2400, 1, 10781, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 任誰都有失敗的時候, 你就忘了這回事吧。
35
TalkEvent (9, 11, 0, 3, 10782, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 謝謝你……
36
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (111, 12, 2401, 3, 10783, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 跟安娜小姐買舒緩緊張的香草, 反而還能以小錢解決呢,真叫人心酸。
40
UnkEvent 103(9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (9, 13, 0, 6, 8748, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 嗚嗚……
44
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (111, 14, 0, 3, 10784, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 順道一提, 損害金額似乎都夠買那古怪的壺了。
46
TalkEvent (9, 15, 2356, 3, 8750, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 怎、怎麼會……
47
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (111, 16, 2403, 0, 10785, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 先不提這些了, 還是得想個辦法治好你怕生的毛病吧?
50
UnkEvent 26(6, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (111, 17, NULL, 0, 10786, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 畢竟有別於家裡蹲,經過這次意外後, 我們知道這也可能對其他人造成困擾了。
54
UnkEvent 26(3, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
IfEvent (4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ScarletBlaze
56
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (9, 18, NULL, 3, 10787, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 說得也是……等等, 貝爾已經治好家裡蹲了啦!
59
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (9, 19, NULL, 0, 10788, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 說得也是…… 家裡蹲起碼不會給別人帶來困擾。
61
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 26(9, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(2, 1200, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (111, 20, 2405, 0, 10789, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 不過強硬手段會引起反效果的話, 也只好讓你慢慢習慣了。
66
TalkEvent (9, 21, 0, 0, 8756, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 慢慢習慣?
67
TalkEvent (111, 22, NULL, 0, 10790, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 像是讓你偷偷觀察 我和長相可怕的人對話……
68
TalkEvent (111, 23, 2407, 0, 10791, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 如果談話的內容夠有趣, 說不定會意外地有效果吧?
69
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (9, 24, 0, 0, 10792, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 但貝爾不是只要對方 說話有趣就不會怕呀?
71
TalkEvent (9, 25, 2402, 0, 8760, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 總之只要對方不可怕, 就算內容認真又無趣也無所謂!
72
TalkEvent (111, 26, 2411, 3, 10793, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 要找到那種人也是不容易呢……
74
TalkEvent (9, 27, 2409, 1, 10794, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 啊,不過習慣這件事, 或許比想像中還容易喔。
75
UnkEvent 54(9, 111, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (111, 28, 0, 0, 10795, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 咦,為什麼?
79
UnkEvent 54(111, 9, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (9, 29, 0, 1, 10796, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 因為呀,其實我一開始也覺得你很可怕, 但一起做過許多事後就開始習慣了呢。
82
TalkEvent (9, 30, 2409, 1, 10797, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 現在我對你不算怕生了吧? 呵呵呵~
83
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
DialogChoiceEvent (1, 31, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
86
TalkEvent (111, 33, 2400, 1, 10798, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 那還真令人開心呢。 能有辦法解決真是太好了。
87
TalkEvent (111, 34, NULL, 1, 10799, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 既然這樣,那就慢慢讓你習慣吧。
88
UnkEvent 54(9, 111, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 31(2, 1000, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (111, 35, 2403, 1, 10800, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 雖然這只是我的推測, 但重要的應該是一起做些什麼吧?
93
TalkEvent (9, 36, 2400, 1, 10801, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 也許是呢。
94
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 102(111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (111, 37, 0, 3, 10802, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 你這態度總讓我有點在意…… 不過能夠習慣還是好事一件。
98
TalkEvent (111, 38, 2402, 1, 10803, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 聽起來關鍵是要一起做些什麼, 也許我們該來下點猛藥?
99
UnkEvent 54(111, 9, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (9, 39, 2412, 4, 10804, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 咦欸欸!? 不可以下猛藥啦! 貝爾堅決反對!
103
UnkEvent 26(2, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (111, 40, 2409, 1, 10805, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 呵呵,開玩笑的啦。 抱歉抱歉。
105
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 162(9, 111, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (111, 41, 2400, 1, 10806, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 總之我們今後也一起好好相處吧, 貝爾娜提塔。
109
UnkEvent 27(1, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (9, 42, 2409, 1, 10807, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯!
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 3 8737 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
啊,[HERO_MF]小姐……
LookAtPersonEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 3 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2431 3 10775 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
貝爾娜提塔…… 上次真是不好意思……
UnkEvent (54) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 2401 3 10776 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
沒有,那不是你的錯…… 貝爾才應該道歉。
UnkEvent (26) (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 0 3 10777 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
真沒想到竟然會變成那樣呢……
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 2408 0 10778 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
帶你去和我們隊上長相最兇惡的成員 打招呼時倒還好……
UnkEvent (54) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 8 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 80 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 80 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 NULL 0 10779 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
結果你緊張過頭, 當場落荒而逃也就算了……
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 3 8743 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
偏偏我不小心踩到了馬的尾巴, 導致馬失控,到處都被破壞得亂七八糟……
PanCameraEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 4 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 7 2411 3 10780 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
嗚嗚……都是貝爾不好……
UnkEvent (30) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 8 9 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 1 10781 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
任誰都有失敗的時候, 你就忘了這回事吧。
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 11 0 3 10782 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
謝謝你……
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2401 3 10783 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
跟安娜小姐買舒緩緊張的香草, 反而還能以小錢解決呢,真叫人心酸。
PanCameraEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 5 2 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (103) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 13 0 6 8748 0 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
嗚嗚……
UnkEvent (30) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 0 3 10784 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
順道一提, 損害金額似乎都夠買那古怪的壺了。
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 15 2356 3 8750 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
怎、怎麼會……
EndIfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 16 2403 0 10785 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
先不提這些了, 還是得想個辦法治好你怕生的毛病吧?
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 NULL 0 10786 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
畢竟有別於家裡蹲,經過這次意外後, 我們知道這也可能對其他人造成困擾了。
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 9 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 18 NULL 3 10787 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
說得也是……等等, 貝爾已經治好家裡蹲了啦!
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 19 NULL 0 10788 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
說得也是…… 家裡蹲起碼不會給別人帶來困擾。
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2405 0 10789 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
不過強硬手段會引起反效果的話, 也只好讓你慢慢習慣了。
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 21 0 0 8756 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
慢慢習慣?
TalkEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 NULL 0 10790 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
像是讓你偷偷觀察 我和長相可怕的人對話……
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 2407 0 10791 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
如果談話的內容夠有趣, 說不定會意外地有效果吧?
UnkEvent (30) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 24 0 0 10792 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
但貝爾不是只要對方 說話有趣就不會怕呀?
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 25 2402 0 8760 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
總之只要對方不可怕, 就算內容認真又無趣也無所謂!
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 2411 3 10793 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
要找到那種人也是不容易呢……
PanCameraEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 27 2409 1 10794 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
啊,不過習慣這件事, 或許比想像中還容易喔。
UnkEvent (54) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 28 0 0 10795 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
咦,為什麼?
UnkEvent (54) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 29 0 1 10796 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
因為呀,其實我一開始也覺得你很可怕, 但一起做過許多事後就開始習慣了呢。
PanCameraEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 2409 1 10797 1 0 0 0 0 0 0 0 0 0
link 貝爾娜提塔 volume_up
現在我對你不算怕生了吧? 呵呵呵~
UnkEvent (30) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 31 32 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2400 1 10798 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
那還真令人開心呢。 能有辦法解決真是太好了。
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 34 NULL 1 10799 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
既然這樣,那就慢慢讓你習慣吧。
UnkEvent (54) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 2403 1 10800 1 0 0 0 0 0 0 0 0 0
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雖然這只是我的推測, 但重要的應該是一起做些什麼吧?
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 36 2400 1 10801 1 0 0 0 0 0 0 0 0 0
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也許是呢。
ElseEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 0 3 10802 1 0 0 0 0 0 0 0 0 0
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你這態度總讓我有點在意…… 不過能夠習慣還是好事一件。
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 2402 1 10803 1 0 0 0 0 0 0 0 0 0
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聽起來關鍵是要一起做些什麼, 也許我們該來下點猛藥?
UnkEvent (54) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 39 2412 4 10804 1 0 0 0 0 0 0 0 0 0
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咦欸欸!? 不可以下猛藥啦! 貝爾堅決反對!
UnkEvent (26) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 2409 1 10805 1 0 0 0 0 0 0 0 0 0
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呵呵,開玩笑的啦。 抱歉抱歉。
EndIfEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 9 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 41 2400 1 10806 1 0 0 0 0 0 0 0 0 0
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總之我們今後也一起好好相處吧, 貝爾娜提塔。
PanCameraEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 9 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 42 2409 1 10807 1 0 0 0 0 0 0 0 0 0
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嗯!