Arianrhod wird von der königlichen Armee belagert. Dir bleibt keine andere Wahl, als umzukehren, wenn du verhindern willst, dass die Festung in die Hände des Feindes fällt.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ | 78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ | 255 | 0 | 0 | 1 | 50 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ | 255 | 0 | 0 | 2 | 20 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__ | 255 | 0 | 0 | 3 | 55 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_35_1_13_1_1_1_1_Petra[ed]__s__ | 255 | 0 | 0 | 4 | 65 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ | 255 | 0 | 0 | 5 | 35 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ | 255 | 0 | 0 | 6 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ | 255 | 0 | 0 | 7 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]1_35_1_13_1_1_1_1_Lonato[ed]__s__ | 255 | 0 | 0 | 8 | 355 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | [es]1_35_1_13_1_1_1_1_Randolph[ed]__s__ | 255 | 0 | 0 | 9 | 365 | 7 | 13 | 1 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | [es]1_35_1_13_1_1_1_1_Fleche[ed]__s__ | 255 | 0 | 0 | 10 | 405 | 7 | 13 | 1 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | [es]1_35_1_13_5_1_1_1_Graf[ed]__en__ Rowe | 255 | 0 | 0 | 11 | 925 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 130 | 255 | 65535 | 1999 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | [es]1_35_1_13_1_1_1_1_Gwendal[ed]__s__ | 255 | 0 | 0 | 12 | 420 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ | 255 | 0 | 0 | 13 | 25 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 256 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | [es]1_35_1_13_1_1_1_1_Ingrid[ed]__s__ | 255 | 0 | 0 | 14 | 100 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 257 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
15 | [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ | 255 | 0 | 0 | 15 | 70 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 6 | 1999 | 3 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
16 | [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ | 255 | 0 | 0 | 16 | 90 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 11 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
17 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 17 | 620 | 5 | 13 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 18 | 620 | 5 | 13 | 3 | 101 | 0 | 1 | 16 | 300 | 255 | 65535 | 1999 | 50 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 19 | 695 | 5 | 13 | 3 | 101 | 0 | 1 | 23 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 20 | 695 | 5 | 13 | 3 | 101 | 0 | 1 | 23 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 21 | 675 | 5 | 13 | 3 | 101 | 0 | 1 | 23 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 22 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 23 | 605 | 7 | 13 | 0 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 24 | 650 | 5 | 13 | 3 | 101 | 0 | 0 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 25 | 685 | 5 | 13 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 26 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 27 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 28 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 29 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 30 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 31 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 32 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 33 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 34 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 35 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 36 | 630 | 7 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 12 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 37 | 680 | 7 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 12 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 38 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 39 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 16 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 40 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 41 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 42 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [es]1_35_1_13_5_1_1_1_Graf[ed]__en__ Rowe | 255 | 0 | 0 | 43 | 925 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
44 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 1 | 0 | 0 | 44 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 45 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 46 | 695 | 5 | 13 | 3 | 101 | 5 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 47 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 48 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 49 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 50 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 51 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 52 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 53 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 54 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 55 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 56 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 57 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 58 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 59 | 675 | 7 | 13 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 60 | 605 | 7 | 13 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 61 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 62 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 63 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 64 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 65 | 660 | 7 | 13 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 66 | 650 | 5 | 5 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 67 | 695 | 5 | 5 | 0 | 101 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 68 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 69 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 70 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 71 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 72 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 73 | 700 | 5 | 13 | 3 | 101 | 5 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 74 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 75 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 76 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 77 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 52 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 3 | 0 | 0 | 100 | 0 | 176 | 104 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 18 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1526 | 7 | 1523 | 23 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1526 | 7 | 1523 | 23 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 7 | 1523 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 7 | 1523 | 16 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 7 | 1523 | 16 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 7 | 1523 | 23 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1523 | 7 | 1526 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 16 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1523 | 7 | 1526 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 16 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 1 | 1000 | 1523 | 7 | 1526 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 0 | 1000 | 1523 | 7 | 1523 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 16 | 0 | 16 | 65535 | 1 | 1000 | 1523 | 7 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 17 | 0 | 17 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 23 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 69 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
61 | 0 | 0 | 0 | 61 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
62 | 0 | 0 | 0 | 62 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
63 | 0 | 0 | 0 | 63 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
64 | 0 | 0 | 0 | 64 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
65 | 0 | 0 | 0 | 65 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
66 | 0 | 0 | 0 | 66 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
67 | 0 | 0 | 0 | 67 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
68 | 0 | 0 | 0 | 68 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (223, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 21)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,13,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetName(36,164,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to [cs][es]3_25_4_14_5_6_8_18_Rowe-Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Rowe-Soldaten[ce]
SetName(37,576,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to [cs][es]7_33_6_15_6_7_9_17_Rowe-Soldatin[cm][es]7_34_3_16_6_7_1_20_Rowe-Soldatinnen[ce]
SetName(22,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 22 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(23,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 23 to [cs][es]3_25_4_14_5_6_8_18_Gaspard-Milizsold.[cm][es]7_34_3_16_6_7_1_20_Gaspard-Milizsold.[ce]
SetName(66,502,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 66 to [cs][es]3_25_4_14_5_6_8_18_königl. General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_königl. Generäle[ed]___n_[ce]
SetName(67,564,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 67 to [cs][es]7_33_6_15_6_7_9_17_königl. Soldatin[cm][es]7_34_3_16_6_7_1_20_königl. Soldatinnen[ce]
SubGroup(5)
Unknown61(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 12, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown37(0,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown139(46,23964,1,21464,1,0,5,0,0,0,0,1,1,0,0)
Unknown139(73,24064,1,6964,1,0,6,0,0,0,0,1,1,0,0)
Unknown139(47,23464,1,58000,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(28,19164,1,44200,0,0,0,0,0,0,0,1,1,0,0)
# Group 11 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown139(46,11164,1,12364,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(73,7364,1,3664,1,0,5,0,0,0,0,1,1,0,0)
Unknown139(47,13964,1,52000,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(28,2164,1,50200,0,0,6,0,0,0,0,1,1,0,0)
# Group 12 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 24, 2, 20)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown21(47,13864,1,50500,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(30,61700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(46,65200,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(41,15164,1,12664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(62,1664,1,16164,1,0,2,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(26,24164,1,43700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(50,21664,1,54200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(27,24164,1,7664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(40,23164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown21(29,45700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(48,54700,0,10164,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(33,61200,0,15664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(2)
Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 24, 2, 18)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown21(26,13864,1,50500,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(29,61700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(48,65200,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(33,1664,1,16164,1,0,2,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(47,24164,1,43700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(30,21664,1,54200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(46,24164,1,7664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(41,23164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown21(50,45700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(27,54700,0,10164,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(40,61200,0,15664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown21(62,12664,1,24464,1,0,2,0,0,0,0,1,1,0,0)
# Group 15 (0, 2, 24, 2, 16)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(64,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die Truppen [eg5][0:CHARA_G][ec3]!
SubGroup(8)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die Truppen [eg5][0:CHARA_G][ec3]!
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die Truppen [eg5][0:CHARA_G][ec3]!
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(59,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die Truppen [eg5][0:CHARA_G][ec3]!
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(60,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege [eg8][cp][0:CHARA_G][ec2]!
SubGroup(4)
Unknown92(0,164,1,0,0,22564,1,3,0,0,0,0,0,0,0)
Unknown92(4,65500,0,0,0,19464,1,3,0,0,0,0,0,0,0)
Unknown92(8,62500,0,0,0,19764,1,3,0,0,0,0,0,0,0)
Unknown92(20,62000,0,0,0,22464,1,3,0,0,0,0,0,0,0)
# Group 28 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(2)
TalkDeploySlot(821,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nur Mut, Freunde! Arianrhod ist fast unser!
Haltet den Druck aufrecht, bis wir die
Haupthalle einnehmen!
TalkDeploySlot(822,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Die Armee des Königs wird ihrem Ruf
[cdb]gerecht. Selbst ich kann nur begrenzt lange
Zeit schinden.
SubGroup(1)
TalkCharacter(823,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Sie rücken immer weiter zur Haupthalle vor.
Wir müssen ihnen helfen, und zwar schnell!
# Group 30 (0, 2, 2, 1, 15)
SubGroup(0)
SubGroup(4)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,64000,0,41400,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 33: True 0
SubGroup(4)
Unknown23(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 1 0 0
SubGroup(1)
TalkCharacter(825,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Wir müssen die Haupthalle erreichen, bevor
Graf Rowe in Gefahr gerät!
SubGroup(2)
Unknown56(63700,0,41200,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2000,4,0,1,12,78,78,16,0,0,0,0,0,0,0)
# Erreiche [b][eg1][cp][0:PARTY][ec2][/], bevor [eg6][0:CHARA_G][ec5] besiegt wird!
# Group 34 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(13,63900,0,41300,0,64100,0,41500,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 1 0 0
SubGroup(1)
TalkCharacter(824,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Graf Rowe ist sein Leben wichtiger als alles
[cdb]andere. Wenn sie es schaffen, ihm eine Klinge
[cdb]an den Hals zu halten, verrät er uns sofort.
# Group 36 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist in Schwierigkeiten!
SubGroup(1)
TalkDeploySlot(826,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Hmpf! Das nennt ihr Kämpfen? Der Graue
Löwe hat gerade erst angefangen, zu brüllen!
# Group 37 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,12,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde fast besiegt! Eil sofort zu Hilfe!
SubGroup(2)
TalkDeploySlot(827,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Hier sterbe ich also? Ha... Nun denn! Ich bin
[cdb]bereit für das, was kommt!
TalkCharacter(828,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Uns läuft die Zeit davon. Schneller!
# Group 38 (0, 5, 0, 6, 16)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(79,56500,0,40000,0,5464,1,44000,0,0,1,0,0,0,0)
Unknown10(79,60000,0,40000,0,464,1,46000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2001,1,0,2,78,78,78,16,0,0,0,0,0,0,0)
# [b][eb][eg6][cp][0:PARTY][ec1][/] wurden erreicht!
SubGroup(3)
TalkCharacter(829,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nun, wir haben den schlimmsten Ausgang
[cdb]verhindert. Das ist schon einmal ein Anfang.
TalkDeploySlot(830,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wie es scheint, ist der Sieg Euer, General
Gwendal.
TalkDeploySlot(831,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Das Kaiserreich ist im Vorteil... An alle
Truppen! Wir halten zu Mylady Edelgard!
Schlagt die Truppen des Königs in die Flucht!
# Group 39 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
SubGroup(1)
Unknown9(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 56)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 1 0
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2002,3,12,78,78,5,0,0,0,0,0,0,0,0,0)
# [r][eb][eg6][cp][0:PARTY][ec1][/] haben [eg1][0:CHARA_G][ec2] besiegt!
SubGroup(1)
TalkDeploySlot(832,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mein letzter Kampf war wirklich gut... Ich
[cdb]danke Euch für diese Gelegenheit, Euer
Majestät.
SubGroup(1)
MainMissionStart(2027,3,0,3,12,78,78,16,0,0,0,0,0,0,0)
# [b][eb][eg6][cp][0:PARTY][ec1][/] konnten nicht erreicht werden!
SubGroup(1)
Unknown56(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(833,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Es ist noch nicht zu spät, die Treue zu
[cdb]schwören. Ich hege nicht den Wunsch,
[cdb]unnötig Leben zu nehmen.
TalkDeploySlot(834,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Gwendal, ich habe entschieden, dass wir doch
[cdb]für den König kämpfen. Hilf Seiner Majestät,
[cdb]diese kaiserlichen Hunde zu verjagen!
SubGroup(5)
Unknown22(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown76(12,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2003,2,78,78,78,16,5,0,0,0,0,0,0,0,0)
# [r][eb][eg6][cp][0:PARTY][ec1][/] helfen [r][eg3][cp][1:PARTY][ec4][/]!
SubGroup(2)
Unknown6(13,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(835,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Warum, Mylord? Wie konntet Ihr nach
[cdb]all meinen Warnungen erneut die Seiten
[cdb]wechseln?
SubGroup(7)
Unknown18(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(36,56500,0,38000,0,0,2,0,0,1,1,0,1,0,0)
Unknown21(37,5964,1,37000,0,0,0,0,0,1,1,0,1,0,0)
Unknown14(43,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2029,2,13,78,78,16,5,0,0,0,0,0,0,0,0)
# [r][eb][eg6][cp][0:PARTY][ec1][/] haben sich an der [g]Frontlinie[/] formiert, um [eg1][0:CHARA_G][ec2] zu beschützen!
# Group 41 (0, 2, 2, 3, 8)
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 0 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(13,64200,0,35500,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown78(0,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 7, 43)
SubGroup(2)
GroupCheck3(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(79,45000,0,4464,1,50000,0,9464,1,0,1,0,0,0,0)
Unknown10(79,7964,1,6964,1,11964,1,9964,1,0,1,0,0,0,0)
Unknown10(79,51500,0,4464,1,56000,0,7464,1,0,1,0,0,0,0)
SubGroup(3)
Unknown134(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6346,113,7001,6346,120,6942,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6346,108,7056,6346,115,6991,300,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(836,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Der Feind hat auch die Kontrolle über die
[cdb]mittleren Tore? Wie ärgerlich. Wir werden
[cdb]eindeutig Schritt für Schritt vorgehen müssen.
SubGroup(3)
Unknown134(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3865,222,7851,3868,218,7786,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3856,222,7850,3856,218,7785,240,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown134(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(837,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mit Vorrichtungen in der Festung öffnen wir
[cdb]einen Weg zu den Mauern und danach mit
[cdb]jenen an den Mauern die mittleren Tore.
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12764,1,64,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(701,4,1,1,78,78,78,0,0,0,0,0,0,0,0)
# Deaktiviere die [g]Steuerungen[/] in den [g]Straßen der Stadt[/] und öffne die [g]Türen zum Wall[/]!
SubGroup(1)
TalkCharacter(838,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Als Erstes sollen wir also die zwei
Vorrichtungen vor den mittleren Toren
[cdb]nutzen.
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(839,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Uff, warum muss das nur so kompliziert sein?
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(840,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vielleicht nennt man sie die Silberne Jungfer,
[cdb]weil wir hier erst fertig sein werden, wenn
[cdb]unser Haar schon grau ist.
# Group 44 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5526,104,6592,5508,99,6529,0,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 45 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(7,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5517,104,6594,5500,99,6532,280,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 46 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(6,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(3942,128,6650,3926,123,6586,0,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 47 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(8,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(3935,126,6624,3920,122,6561,340,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 48 (0, 2, 2, 6, 2)
SubGroup(5)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 45: True 0
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 0
GroupCheck4(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 0
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,10,0,1,1,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(981,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(985,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# Deaktivierte [g]Steuerungen der Tür zum Wall[/]: [g][0:NUMBER][ec5][/]
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Hebel und Schalter sind mir allemal lieber als
[cdb]noch mehr Soldaten.
# Group 53 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# Deaktivierte [g]Steuerungen der Tür zum Wall[/]: [g][0:NUMBER][ec5][/]
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Hebel und Schalter sind mir allemal lieber als
[cdb]noch mehr Soldaten.
# Group 54 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(12,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 0 1 0
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# Verwende die [g]Steuerungen[/] innerhalb des besetzten [b]Bollwerks[/]!
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 8, 21)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12764,1,64,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(801,1,1,2,78,78,78,0,0,0,0,0,0,0,0)
# Die [g]Steuerungen für die Tür zum Wall[/] wurden deaktiviert!
SubGroup(3)
Unknown83(3866,241,7906,3860,234,7842,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3866,231,7907,3860,224,7843,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(585,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
# Die [g]Türen zum Wall[/] wurden geöffnet!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(842,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# So. Jetzt erreichen wir die anderen
Vorrichtungen, die die mittleren Tore öffnen.
# Group 59 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 2, 37, 3)
SubGroup(4)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(0,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(1,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(2,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(3,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(4,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(5,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(6,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(7,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(16,73,844,3,0,0,0,0,0,0,0,0,0,0,0)
# Ich dachte mir schon, dass du das sein
[cdb]könntest, Emile. Das ist... zugegebenermaßen
[cdb]nicht das Wiedersehen, das ich mir erhoffte.
CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 6, 3)
SubGroup(2)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(79,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(16,73,843,3,0,0,0,0,0,0,0,0,0,0,0)
# Es bereitet mir keine Freude, gegen alte
Freunde zu kämpfen, aber ich habe eine
Pflicht zu erfüllen und das werde ich auch.
CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 1 0 0
SubGroup(2)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,16,78,78,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
# Group 63 (0, 5, 0, 6, 4)
SubGroup(5)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
SubGroup(1)
TalkCharacter(849,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Zwing mich nicht, dich zu töten, Mercedes.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
SubGroup(2)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,8,16,78,78,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 7, 2)
SubGroup(6)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
Unknown45(49,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(844,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ich dachte mir schon, dass du das sein
[cdb]könntest, Emile. Das ist... zugegebenermaßen
[cdb]nicht das Wiedersehen, das ich mir erhoffte.
# Group 66 (0, 2, 0, 6, 4)
SubGroup(5)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
Unknown45(49,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(850,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Erinnerst du dich an mich, Mercedes?
TalkDeploySlot(851,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Natürlich. Obwohl ich mich danach sehnte,
[cdb]dich wiederzusehen... bricht es mir das Herz,
[cdb]dass es unter solchen Umständen geschieht.
# Group 67 (0, 2, 0, 10, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(102,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(105,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(102,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(105,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(845,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Wenn du dich nicht zurückziehst, Constance,
[cdb]dann bleibt mir keine andere Wahl.
TalkCharacter(846,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Und ich hatte mich schon so gefreut, Euch
[cdb]wiederzusehen... Ah, der Göttin bereitet es
Vergnügen, meine Torheit zu bestrafen.
# Group 68 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(14,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(847,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Du bist also ein Offizier des Kaiserreichs
[cdb]geworden? Was für eine grausame Wendung
[cdb]das Schicksal doch heute für mich bereithält.
TalkCharacter(848,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ich will auch nicht gegen dich kämpfen,
Mercedes! Aber... es geht einfach nicht anders.
# Group 69 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(852,16,1,3,0,0,0,0,0,0,0,0,0,0,0)
# Ich muss dafür sorgen, dass alle sicher sind...
# Group 70 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
SubGroup(1)
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
# Es tut mir so leid... Ich war allen immer nur
[cdb]im Weg...
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 6, 4)
SubGroup(5)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 0 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
SubGroup(1)
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
# Es tut mir so leid... Ich war allen immer nur
[cdb]im Weg...
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
SubGroup(1)
Alert(2032,3,16,78,78,0,0,0,0,0,0,0,0,0,0)
# [b]Jeritza[/] wurde besiegt! [eb][eg6][0:CHARA_G][ec5] konnte nicht rekrutiert werden!
SubGroup(1)
Unknown42(2,4,8,9,16,78,78,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,16,78,78,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
If254(1,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(856,49,1,3,0,0,0,0,0,0,0,0,0,0,0)
# Wieso, Mercedes? Wieso?
If254(1,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
# War dies das beste Ende, das das Schicksal für
Euch auserkoren hatte, Mercedes?
SubGroup(1)
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Vergib mir, Mercedes... Ich werde persönlich
[cdb]dafür sorgen, dass du gerächt wirst!
# Group 76 (0, 5, 0, 6, 16)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 0 1 0
SubGroup(1)
Unknown60(2,0,0,16,78,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(853,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Bitte, Mercedes. Nicht noch mehr.
TalkDeploySlot(854,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ich konnte es noch nie ertragen, dich weinen
[cdb]zu sehen. Schon damals nicht und jetzt auch
[cdb]nicht. Oh, na gut...
SubGroup(1)
Unknown22(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,16,78,78,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,16,78,78,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
If254(1,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
# War dies das beste Ende, das das Schicksal für
Euch auserkoren hatte, Mercedes?
SubGroup(1)
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Vergib mir, Mercedes... Ich werde persönlich
[cdb]dafür sorgen, dass du gerächt wirst!
# Group 78 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 1 0 0
SubGroup(1)
TalkCharacter(859,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Wir müssen zu diesen Toren! Die Zeit arbeitet
[cdb]gegen uns!
SubGroup(2)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(8,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(702,4,3,1,78,78,78,0,0,0,0,0,0,0,0)
# Deaktiviere die [g]Steuerungen[/] bei den [g]Wällen[/] und öffne das [g]mittlere Tor[/]!
SubGroup(1)
TalkCharacter(860,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Die Vorrichtungen, nach denen wir suchen,
[cdb]befinden sich oben an den östlichen und
[cdb]westlichen Mauern!
# Group 81 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,8,0,1,1,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,9,0,1,1,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(969,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(968,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(965,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(964,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# Deaktivierte [g]Steuerungen des mittleren Tors[/]: [g][0:NUMBER][ec5][/]
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Eine ist ausgeschaltet. Eine ist noch zu tun!
# Group 86 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# Deaktivierte [g]Steuerungen des mittleren Tors[/]: [g][0:NUMBER][ec5][/]
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Eine ist ausgeschaltet. Eine ist noch zu tun!
# Group 87 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(13,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# Verwende die [g]Steuerungen[/] innerhalb des besetzten [b]Bollwerks[/]!
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(802,1,3,2,78,78,78,0,0,0,0,0,0,0,0)
# Die [g]Steuerungen für das mittlere Tor[/] wurden deaktiviert!
SubGroup(3)
Unknown83(6351,114,6990,6350,119,6925,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6351,111,7024,6350,117,6959,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown96(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(586,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
# Das [g]mittlere Tor[/] wurde geöffnet!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(871,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Endlich. Und jetzt los, die mittleren Tore
[cdb]durchbrechen.
# Group 92 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 2, 0, 2, 30)
SubGroup(1)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 1 0 0
SubGroup(1)
TalkDeploySlot(861,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Im Namen des Königs - das Kaiserreich muss
[cdb]vernichtet werden! Alle Truppen, vorrücken!
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,78,78,78,0,0,0,0,0,0,0,0,0,0)
# [r]Gegnerische[/] Verstärkung ist aufgetaucht!
SubGroup(3)
TalkDeploySlot(862,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Verstärkung ist eingetroffen!
TalkDeploySlot(863,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Dann werden wir sie aufhalten! Wir dürfen
[cdb]nicht zulassen, dass sie die Rettung stören!
TalkCharacter(864,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ich zähle auf dich, Randolph. Verteidige diese
Tore mit deinem Leben!
SubGroup(12)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,65000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 114: True 0
SubGroup(1)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,63900,0,20664,1,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 9)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,118,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(25,64000,0,44500,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
SubGroup(3)
Unknown21(17,63200,0,27164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
SubGroup(3)
Unknown21(18,64700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,65000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
SubGroup(3)
Unknown21(25,1164,1,27164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,63900,0,20664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(105,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(10,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
SubGroup(1)
Unknown21(38,57200,0,21664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
SubGroup(1)
Unknown21(39,5164,1,21664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(109,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(108,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 0, 3, 2)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown18(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(865,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Im Namen des Kaiserreichs - ihr kommt hier
[cdb]nicht vorbei!
# Group 111 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown19(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,10,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist im Kampf gefallen!
SubGroup(2)
TalkDeploySlot(866,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Es tut mir leid, Randolph... Ich kann nicht
[cdb]mehr...
TalkDeploySlot(867,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Schon in Ordnung, Fleche. Ich werde mich
[cdb]darum kümmern!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
# Group 112 (0, 2, 0, 3, 17)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown19(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist im Kampf gefallen!
SubGroup(2)
TalkDeploySlot(868,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Vergebt mir, Euer Majestät. Ich bin am Ende!
TalkCharacter(869,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Du hast alle Erwartungen übertroffen,
Randolph. Ãœberlass den Rest uns!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
If254(3,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,0,9,10,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben sich zurückgezogen!
# Group 113 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
SubGroup(1)
TalkDeploySlot(872,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ihr werdet nicht weitergehen.
SubGroup(2)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,15,78,78,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
TalkCharacter(873,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Wenn Dedue hier ist, bedeutet das, Dimitri ist
[cdb]es auch!
# Group 115 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(78,15,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown17(78,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(12,73,874,2,0,0,0,0,0,0,0,0,0,0,0)
# Dann zeigt mal, was ihr könnt.
CloseUp(15,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(875,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Dedue, ich...
TalkDeploySlot(876,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hältst du zu uns oder nicht? Sollte Letzteres
[cdb]zutreffen, dann stell dich mir mit all deinem
Mut.
# Group 117 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(877,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Ihr kommt nicht an mir vorbei!
# Group 118 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,15,78,78,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(3)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(878,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Vergebt mir, Euer Majestät...
SubGroup(3)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,15,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
SubGroup(4)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
SubGroup(1)
TalkCharacter(879,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Damit hätten wir uns ihren Torwächter vom
Hals geschafft. Wir sind jetzt beinahe bei der
Haupthalle!
# Group 119 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 0 0
GroupCheck3(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 0 0
SubGroup(2)
TalkDeploySlot(880,43,1,2,1,0,0,0,0,0,0,0,0,0,0)
# So weit ist es also gekommen, was? So sei es!
Geht mit unseren verbliebenen Soldaten los
[cdb]und streckt die kaiserlichen Hunde nieder!
TalkDeploySlot(881,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ich bin Euer Ritter bis zu meinem letzten
Atemzug, Herr!
SubGroup(3)
Unknown43(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,5,1,43,12,78,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
SubGroup(1)
TalkCharacter(882,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Wie ich sehe, habt Ihr Euer Grab geschaufelt.
Jetzt könnt Ihr darin liegen!
# Group 121 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(78,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 124: 0 1 0
SubGroup(1)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(82,73,883,0,0,0,0,0,0,0,0,0,0,0,0)
# Kommt her, ihr adrestianischen Welpen! Dann
[cdb]versucht mal, den Löwen bluten zu lassen!
CloseUp(12,16,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] brennt auf den Kampf!
SubGroup(1)
TalkCharacter(884,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Es gibt keinen furchterregenderen Gegner als
[cdb]einen Löwen, der den Tod nicht scheut.
# Group 122 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(885,43,1,4,0,0,0,0,0,0,0,0,0,0,0)
# Nein! Ich bin nicht bereit, zu sterben! Hilf mir
[cdb]doch jemand!
# Group 123 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,43,78,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(886,43,1,3,1,0,0,0,0,0,0,0,0,0,0)
# So war... das nicht vorgesehen...
SubGroup(2)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,43,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist gefallen!
If254(1,126,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(887,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Mein Herr mag nicht mehr unter uns weilen,
[cdb]aber mit meiner Treue ist es nicht so leicht
[cdb]aus.
# Group 124 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 40: True 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(82,96,888,1,0,0,0,0,0,0,0,0,0,0,0)
# Gut gekämpft, Welpen...
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 124: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist gefallen!
If254(1,127,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(889,43,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Gwendal, nein! Was soll ich denn nur tun?!
# Group 126 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
SubGroup(3)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,5,2,43,12,78,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
SubGroup(1)
TalkCharacter(890,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Dass Ihr einst einen Platz an unserem Tisch
[cdb]hattet... Welch ein Jammer.
# Group 129 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
SubGroup(2)
SetDeathText(3,73,891,2,0,0,0,0,0,0,0,0,0,0,0)
# Ihr lasst mir keine andere Wahl. Jeder
Einzelne von Euch wird hier sein Ende finden.
CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
TalkDeploySlot(892,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Das Blut des Löwenkönigs will mich also
[cdb]herausfordern, was? Vielleicht werde ich das
[cdb]sogar genießen.
# Group 131 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 128: 1 0 0
SubGroup(1)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(893,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Wenn der Graf niedergestreckt wurde, werde
[cdb]ich dem Feind einfach eigenhändig den Garaus
[cdb]machen.
SubGroup(3)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat die Tore geöffnet, um zu intervenieren!
SubGroup(2)
SetDeathText(3,73,894,2,0,0,0,0,0,0,0,0,0,0,0)
# Ha. Liefern wir uns einen sauberen Kampf.
CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
# Group 132 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(895,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Du warst offenbar alles andere als untätig, da
[cdb]du innerhalb zweier kurzer Jahre solche
Fortschritte gemacht hast.
GenderedMcTalk(0,896,897,1,2,1,0,0,0,0,0,0,0,0,0)
# Dasselbe könnte ich von dir behaupten. Jetzt
[cdb]lass uns das hinter uns bringen.
# Group 133 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(898,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Bist du hier, um mir deinen Kopf anzubieten,
Edelgard? Wie leichtsinnig von dir.
TalkCharacter(899,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Dasselbe könnte ich von dir behaupten.
Gewiss ist die Verantwortung, die du trägst,
[cdb]nicht minder groß als meine.
# Group 134 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(900,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Wenige Ritter sind treuer als du, Ashe. Ich bat
[cdb]dich, weiterzuleben, und das hast du.
TalkCharacter(901,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Euer Majestät... Ich hatte darum gebetet, dass
[cdb]dieser Tag nie kommen möge.
# Group 135 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(902,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Arianrhod ist Dreh- und Angelpunkt des
Westens. Wenn wir sie nicht zurückerobern...
Nein! Wir müssen sie zurückerobern!
# Group 136 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,78,78,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(903,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Wir haben unsere Belastungsgrenze erreicht.
Alle Truppen, zurückziehen!
# Group 137 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 138 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 1 0 0
SubGroup(1)
TalkDeploySlot(904,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Bewegt Euch, Euer Majestät! Ich werde Euch
[cdb]bei Eurer Flucht Deckung geben!
SubGroup(1)
Unknown80(48,0,0,0,0,0,14,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(905,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Das wird nicht nötig sein, Dedue. Bleib bei
[cdb]unserem König und lebe weiter.
SubGroup(8)
Unknown15(14,13,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2019,2,14,13,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist aufgetaucht, um [eg3][1:CHARA_G][ec4] zu helfen!
SubGroup(2)
Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2033,4,7,1,14,78,78,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(2)
TalkDeploySlot(906,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Schwöre, dass du zu uns zurückkehren wirst,
Ingrid. Ich könnte es nicht ertragen, dich zu
[cdb]verlieren.
TalkDeploySlot(907,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Bringt Faerghus den Sieg, Euer Majestät.
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,0,13,15,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben sich zurückgezogen!
SubGroup(2)
Unknown10(0,1,14,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(909,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Wie es scheint, sind all die Träume und Ideale,
[cdb]mit denen du mich erheitert hast, nicht einmal
[cdb]den Staub unter deinen Füßen wert.
TalkCharacter(910,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Es tut mir leid, Ingrid. Aber ich kann jetzt
[cdb]nicht mehr zurück.
# Group 140 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(78,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
SubGroup(1)
TalkDeploySlot(908,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Solange ich stehe, werdet ihr die Zukunft von
Faerghus nicht bedrohen, noch einem meiner
Freunde und Verbündeten Schaden zufügen!
# Group 141 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(911,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Ich war schwach. Nicht bereit... Aber ich kann
[cdb]das immer noch wiedergutmachen, indem ich
[cdb]den beiden eine Fluchtmöglichkeit eröffne!
# Group 142 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(2)
TalkDeploySlot(912,67,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Bitte, junge Herrin! Ergebt Euch! Euer Leben
[cdb]hängt am seidenen Faden!
TalkDeploySlot(913,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Ich weiß, was auf dem Spiel steht. Sollte ich
[cdb]niedergestreckt werden, überbringt Seiner
Majestät diese magische Lanze.
# Group 143 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 1 0 0
SubGroup(3)
Unknown83(6496,111,8293,6519,119,8233,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6497,96,8292,6520,104,8231,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(916,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Die Haupttore sind geschlossen. Wir könnten
[cdb]links oder rechts um sie herumgehen, aber...
SubGroup(3)
Unknown83(5426,93,8452,5365,84,8431,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5403,90,8444,5342,81,8423,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(917,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Aber der Boden entlang dieser Strecken ist
[cdb]voller Fallen. Wir müssen klug vorgehen und
[cdb]die Tore nutzen.
SubGroup(1)
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Wenn die Einheit [g]Bodenfallen[/] überquert, erleidet sie
Schaden. Solange sie [g]reiten[/], können [g]flugfähige Klassen[/] Bodenfallen überqueren, ohne Schaden zu erleiden.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(5)
Unknown44(16,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(17,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(703,4,16,1,78,78,78,0,0,0,0,0,0,0,0)
# Deaktiviere die [g]Steuerungen[/] bei den [g]Wällen[/] und öffne das [g]Haupttor[/]!
SubGroup(1)
TalkCharacter(918,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Die Vorrichtungen an den Wänden in
[cdb]östlicher und westlicher Richtung werden es
[cdb]uns erlauben, das Haupttor zu öffnen.
# Group 145 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,16,0,1,1,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,17,0,1,1,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(973,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(972,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(977,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(976,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 150: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# Deaktivierte [g]Steuerungen des Haupttors[/]: [g][0:NUMBER][ec5][/]
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Dieser Ort ist vielleicht nervig. Warum kann
[cdb]der Weg zur Haupthalle nicht einfach
[cdb]geradeaus führen?!
# Group 150 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 149: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# Deaktivierte [g]Steuerungen des Haupttors[/]: [g][0:NUMBER][ec5][/]
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Dieser Ort ist vielleicht nervig. Warum kann
[cdb]der Weg zur Haupthalle nicht einfach
[cdb]geradeaus führen?!
# Group 151 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(16,1,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(17,1,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 0 0
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown28(14,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 155: 0 1 0
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# Verwende die [g]Steuerungen[/] innerhalb des besetzten [b]Bollwerks[/]!
# Group 155 (0, 5, 0, 4, 25)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(803,1,16,2,78,78,78,0,0,0,0,0,0,0,0)
# Die [g]Steuerungen für das Haupttor[/] wurden deaktiviert!
SubGroup(3)
Unknown83(6436,166,8280,6472,153,8227,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6435,156,8282,6471,146,8229,180,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(584,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
# Das [g]Haupttor[/] wurde geöffnet!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(920,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Die Haupttore sind offen. Was nun?
If254(2,93,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(921,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ich werde das Gebiet rund um die Tore
[cdb]verteidigen, Euer Majestät! Geht Ihr weiter!
TalkDeploySlot(922,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wir können das schaffen, Randolph. An uns
[cdb]wird niemand vorbeikommen!
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 10)
SubGroup(2)
GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 158: 0 1 0
GroupCheck3(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 118: 1 0 0
SubGroup(1)
TalkCharacter(924,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wir müssen diese Fallen überqueren, wenn wir
[cdb]die Haupthalle schnellstmöglich erreichen
[cdb]wollen. Kann man sie unschädlich machen?
SubGroup(5)
Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0)
# Deaktiviere die [g]Fallen[/] mit den [g]Steuerungen[/] in den [g]Wällen[/]!
SubGroup(1)
TalkCharacter(926,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ich glaube, am anderen Ende der östlichen
[cdb]und westlichen Mauern gibt es noch mehr
Vorrichtungen, die wir ausschalten können!
# Group 158 (0, 5, 0, 5, 10)
SubGroup(2)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(78,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(923,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wie es scheint, könnten wir in der Lage sein,
[cdb]die Fallen innerhalb der Festung unschädlich
[cdb]zu machen.
SubGroup(5)
Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0)
# Deaktiviere die [g]Fallen[/] mit den [g]Steuerungen[/] in den [g]Wällen[/]!
SubGroup(1)
TalkCharacter(925,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Auf der anderen Seite der Mauer habe ich
[cdb]noch so eine Vorrichtung gesehen. Schalten
[cdb]wir sie aus!
# Group 159 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,1,0,1,1,0,0,0,0,0,0)
# Group 160 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,2,0,1,1,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(961,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(960,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(957,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(956,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# Deaktivierte [g]Steuerungen[/] für [g]Fallen[/]: [g][0:NUMBER][ec5][/]
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Es wäre total verrückt von uns, durch einen
Haufen Fallen zu laufen. Schalten wir sie
[cdb]endlich aus!
# Group 164 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# Deaktivierte [g]Steuerungen[/] für [g]Fallen[/]: [g][0:NUMBER][ec5][/]
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Es wäre total verrückt von uns, durch einen
Haufen Fallen zu laufen. Schalten wir sie
[cdb]endlich aus!
# Group 165 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(1,1,17,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(2,1,17,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 1 0 0
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 0 0
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown28(15,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(169,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 169: 0 1 0
If254(1,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# Verwende die [g]Steuerungen[/] innerhalb des besetzten [b]Bollwerks[/]!
# Group 169 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(773,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2015,1,17,2,78,78,78,0,0,0,0,0,0,0,0)
# Die [g]Fallen[/] wurden mit den [g]Steuerungen[/] deaktiviert!
SubGroup(1)
TalkCharacter(928,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Jetzt können wir gefahrlos weitergehen.
# Group 170 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 4, 22)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 1 0 0
Unknown27(0,16,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(929,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Wir sind endlich im Vorteil! Machen wir uns
[cdb]nun daran, den Rest der Festung
[cdb]einzunehmen!
SubGroup(19)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(17,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,78,78,78,0,0,0,0,0,0,0,0)
# Besetze alle [r]Bollwerke[/]!
# Group 172 (0, 5, 0, 20, 22)
SubGroup(19)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(19)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,78,78,78,0,0,0,0,0,0,0,0)
# Alle [g]Bollwerke[/] wurden besetzt!
SubGroup(1)
TalkCharacter(930,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wir haben Arianrhod beinahe unter unsere
Kontrolle gebracht.
# Group 173 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 5, 0, 5, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [r]Gegner[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 0 0
SubGroup(1)
TalkCharacter(937,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sollen wir Schloss Gaspards Miliz zur Hilfe
[cdb]rufen? Sie haben sich als Bürger ausgegeben
[cdb]und sollten jetzt nahe der Haupthalle sein.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 0, 3, 21)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [r]Gegner[/]!
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
SubGroup(1)
Unknown6(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(53,63000,0,43500,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(54,65500,0,43500,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2028,0,22,22,78,16,0,0,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht, um [b][eg1][cp][0:PARTY][ec2][/] zu schützen!
SubGroup(2)
TalkDeploySlot(939,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Dann heiße ich euch willkommen! Wir
[cdb]werden den Sieg erringen!
TalkCharacter(940,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Das sollte der Haupthalle etwas Zeit
[cdb]verschaffen.
# Group 176 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 1 0 0
Unknown10(53,62900,0,43400,0,63100,0,43600,0,0,1,1,0,0,0)
SubGroup(1)
Unknown23(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 1 0 0
Unknown10(54,65400,0,43400,0,64,1,43600,0,0,1,1,0,0,0)
SubGroup(1)
Unknown23(54,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 6, 11)
SubGroup(5)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 1 0 0
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 1 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
SubGroup(3)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2030,2,22,78,78,0,0,0,0,0,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
SubGroup(1)
Unknown6(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 2, 8, 1)
SubGroup(3)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [r]Gegner[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [r]Gegner[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 0 0
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 5, 0, 5, 2)
SubGroup(2)
GroupCheck3(179,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 0 0
SubGroup(1)
TalkCharacter(941,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wir haben unsere Chance verpasst, die Miliz
[cdb]einzusetzen.
# Group 181 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 5, 0, 6, 5)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [y]Gegner[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 1 0 0
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
SubGroup(2)
TalkCharacter(942,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wenn wir den Feind verlangsamen wollen,
[cdb]müssen wir so viele Truppen bei der
Haupthalle stationieren, wie wir können.
TalkCharacter(943,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hey, gab es da nicht eine verborgene Treppe,
[cdb]die von den östlichen und westlichen Mauern
[cdb]zum Gelände der Festung hinabführt?
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [y]Gegner[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2031,1,78,78,78,3,0,0,0,0,0,0,0,0,0)
# [b][eb][eg6][cp][0:PARTY][ec1][/] haben die [g]verborgenen Treppen[/] aktiviert!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(944,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Jetzt können wir Truppen von den Mauern
[cdb]nach innen senden. Zeit, das Königreich ins
Schwitzen zu bringen!
# Group 184 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 185 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(18,96,914,0,0,0,0,0,0,0,0,0,0,0,0)
# Ist der König... in Sicherheit? Gut. Dann habe
[cdb]ich geschafft, was ich mir vorgenommen
[cdb]hatte...
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 7, 0, 3, 16)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,14,78,78,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkCharacter(915,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Sie hat ihr Leben gegeben, um Dimitri zu
[cdb]beschützen, und sich bis zum Ende als loyal
[cdb]erwiesen.
If254(2,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(945,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Dank euch haben wir Arianrhod und viele der
[cdb]treuen Vasallen des Kaiserreichs verteidigt.
TalkCharacter(946,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ich danke euch für eure Tapferkeit.
If254(2,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(947,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Doch leider haben trotz all unserer
Bemühungen Graf Rowe und zu viele andere
[cdb]ihr Leben gelassen.
TalkCharacter(948,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Das ist fürwahr überaus schmerzlich.
# Group 187 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 2, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 0 1 0
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 0 1 0
Unknown13(79,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4356,174,8820,4321,171,8761,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4347,173,8804,4312,170,8746,120,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wir kommen bei dieser Vorrichtung nie
[cdb]weiter, bevor wir uns nicht um die Soldaten
[cdb]um sie herum kümmern.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# Besetze die [r]Bollwerke[/] und deaktiviere die [g]Steuerungen[/]!
# Group 189 (0, 2, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 0 1 0
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 188: 0 1 0
Unknown13(79,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8429,190,8974,8484,179,8916,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8449,186,8953,8504,175,8896,120,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wir kommen bei dieser Vorrichtung nie
[cdb]weiter, bevor wir uns nicht um die Soldaten
[cdb]um sie herum kümmern.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# Besetze die [r]Bollwerke[/] und deaktiviere die [g]Steuerungen[/]!
# Group 190 (0, 2, 0, 9, 4)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 188: 0 1 0
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wir kommen bei dieser Vorrichtung nie
[cdb]weiter, bevor wir uns nicht um die Soldaten
[cdb]um sie herum kümmern.
SubGroup(1)
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# Besetze die [r]Bollwerke[/] und deaktiviere die [g]Steuerungen[/]!
# Group 191 (0, 2, 0, 8, 4)
SubGroup(3)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 0 1 0
GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 158: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(78,47500,0,15964,1,53000,0,19464,1,0,1,0,0,0,0)
Unknown10(78,9464,1,10964,1,16964,1,15264,1,0,1,0,0,0,0)
Unknown10(78,45000,0,964,1,49500,0,6864,1,0,1,0,0,0,0)
Unknown10(78,1964,1,1964,1,8964,1,5464,1,0,1,0,0,0,0)
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(932,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Iiiep! Aus dem Boden kamen gerade Spieße
[cdb]hervor! Haltet euch alle von den spitzen
Stellen fern!
If254(1,216,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(933,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Solange diese Fallen drohen, kommen wir
[cdb]nicht weit.
# Group 192 (0, 2, 8, 1, 0)
SubGroup(0)
# Group 193 (0, 2, 8, 1, 0)
SubGroup(0)
# Group 194 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,18,78,78,0,0,0,0,0,0,0,0,0,0)
# Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein [g]Truhenschlüssel[/] erhalten!
# Group 195 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 2, 0, 27, 3)
SubGroup(2)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(935,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ashe, du bist gekommen, um mir zu helfen...
Kannst du deinem elenden Vater je verzeihen?
TalkCharacter(936,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Was gibt es da zu verzeihen? Ihr seid in
Sicherheit und nur das zählt.
# Group 197 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown15(78,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(1)
TalkDeploySlot(934,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Hier, um zu helfen? Vielen Dank.
# Group 198 (0, 2, 10, 3, 9)
SubGroup(2)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 0 1 0
SubGroup(3)
Unknown21(24,53200,0,40200,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 4, 0, 2, 5)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,13,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,13,0,0,0,0,0,0)
# Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 203 (0, 5, 2, 6, 10)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 1 0 0
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 0 0
Unknown10(78,56500,0,40000,0,5464,1,44000,0,0,1,0,0,0,0)
If254(1,204,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,210,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 4, 0, 3, 5)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,5,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0)
# Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 206 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 4, 0, 3, 5)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,7,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0)
# Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 208 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 4, 0, 3, 6)
SubGroup(2)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,3,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0)
# Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 210 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 4, 0, 3, 6)
SubGroup(2)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,4,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0)
# Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 212 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 2, 2, 10, 0)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 10, 0)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 2, 12, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(221,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 221: 1 0 0
SubGroup(8)
Unknown37(0,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg8][cp][0:CHARA_G][ec2]!
TalkDeploySlot(821,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__
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Nur Mut, Freunde! Arianrhod ist fast unser! Haltet den Druck aufrecht, bis wir die Haupthalle einnehmen!
Nur Mut, Freunde! Arianrhod ist fast unser! Haltet den Druck aufrecht, bis wir die Haupthalle einnehmen!
TalkDeploySlot(822,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Die Armee des Königs wird ihrem Ruf gerecht. Selbst ich kann nur begrenzt lange Zeit schinden.
Die Armee des Königs wird ihrem Ruf gerecht. Selbst ich kann nur begrenzt lange Zeit schinden.
TalkCharacter(823,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Sie rücken immer weiter zur Haupthalle vor. Wir müssen ihnen helfen, und zwar schnell!
Sie rücken immer weiter zur Haupthalle vor. Wir müssen ihnen helfen, und zwar schnell!
TalkCharacter(825,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Wir müssen die Haupthalle erreichen, bevor Graf Rowe in Gefahr gerät!
Wir müssen die Haupthalle erreichen, bevor Graf Rowe in Gefahr gerät!
MainMissionStart(2000,4,0,1,12,78,78,16,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Erreiche [b][eg1][cp][0:PARTY][ec2][/], bevor [eg6][0:CHARA_G][ec5] besiegt wird!
TalkCharacter(824,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Graf Rowe ist sein Leben wichtiger als alles andere. Wenn sie es schaffen, ihm eine Klinge an den Hals zu halten, verrät er uns sofort.
Graf Rowe ist sein Leben wichtiger als alles andere. Wenn sie es schaffen, ihm eine Klinge an den Hals zu halten, verrät er uns sofort.
Alert(330,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist in Schwierigkeiten!
TalkDeploySlot(826,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hmpf! Das nennt ihr Kämpfen? Der Graue Löwe hat gerade erst angefangen, zu brüllen!
Hmpf! Das nennt ihr Kämpfen? Der Graue Löwe hat gerade erst angefangen, zu brüllen!
Alert(333,3,12,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde fast besiegt! Eil sofort zu Hilfe!
TalkDeploySlot(827,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hier sterbe ich also? Ha... Nun denn! Ich bin bereit für das, was kommt!
Hier sterbe ich also? Ha... Nun denn! Ich bin bereit für das, was kommt!
TalkCharacter(828,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2001,1,0,2,78,78,78,16,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [b][eb][eg6][cp][0:PARTY][ec1][/] wurden erreicht!
TalkCharacter(829,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Nun, wir haben den schlimmsten Ausgang verhindert. Das ist schon einmal ein Anfang.
Nun, wir haben den schlimmsten Ausgang verhindert. Das ist schon einmal ein Anfang.
TalkDeploySlot(830,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__
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Wie es scheint, ist der Sieg Euer, General Gwendal.
Wie es scheint, ist der Sieg Euer, General Gwendal.
TalkDeploySlot(831,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Das Kaiserreich ist im Vorteil... An alle Truppen! Wir halten zu Mylady Edelgard! Schlagt die Truppen des Königs in die Flucht!
Das Kaiserreich ist im Vorteil... An alle Truppen! Wir halten zu Mylady Edelgard! Schlagt die Truppen des Königs in die Flucht!
Alert(2002,3,12,78,78,5,0,0,0,0,0,0,0,0,0)
[r][eb][eg6][cp][0:PARTY][ec1][/] haben [eg1][0:CHARA_G][ec2] besiegt!
TalkDeploySlot(832,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mein letzter Kampf war wirklich gut... Ich danke Euch für diese Gelegenheit, Euer Majestät.
Mein letzter Kampf war wirklich gut... Ich danke Euch für diese Gelegenheit, Euer Majestät.
MainMissionStart(2027,3,0,3,12,78,78,16,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [b][eb][eg6][cp][0:PARTY][ec1][/] konnten nicht erreicht werden!
TalkDeploySlot(833,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__
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Es ist noch nicht zu spät, die Treue zu schwören. Ich hege nicht den Wunsch, unnötig Leben zu nehmen.
Es ist noch nicht zu spät, die Treue zu schwören. Ich hege nicht den Wunsch, unnötig Leben zu nehmen.
TalkDeploySlot(834,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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Gwendal, ich habe entschieden, dass wir doch für den König kämpfen. Hilf Seiner Majestät, diese kaiserlichen Hunde zu verjagen!
Gwendal, ich habe entschieden, dass wir doch für den König kämpfen. Hilf Seiner Majestät, diese kaiserlichen Hunde zu verjagen!
Alert(2003,2,78,78,78,16,5,0,0,0,0,0,0,0,0)
[r][eb][eg6][cp][0:PARTY][ec1][/] helfen [r][eg3][cp][1:PARTY][ec4][/]!
TalkDeploySlot(835,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Warum, Mylord? Wie konntet Ihr nach all meinen Warnungen erneut die Seiten wechseln?
Warum, Mylord? Wie konntet Ihr nach all meinen Warnungen erneut die Seiten wechseln?
Alert(2029,2,13,78,78,16,5,0,0,0,0,0,0,0,0)
[r][eb][eg6][cp][0:PARTY][ec1][/] haben sich an der Frontlinie formiert, um [eg1][0:CHARA_G][ec2] zu beschützen!
TalkCharacter(836,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Der Feind hat auch die Kontrolle über die mittleren Tore? Wie ärgerlich. Wir werden eindeutig Schritt für Schritt vorgehen müssen.
Der Feind hat auch die Kontrolle über die mittleren Tore? Wie ärgerlich. Wir werden eindeutig Schritt für Schritt vorgehen müssen.
TalkCharacter(837,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Mit Vorrichtungen in der Festung öffnen wir einen Weg zu den Mauern und danach mit jenen an den Mauern die mittleren Tore.
Mit Vorrichtungen in der Festung öffnen wir einen Weg zu den Mauern und danach mit jenen an den Mauern die mittleren Tore.
MainMissionStart(701,4,1,1,78,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Deaktiviere die Steuerungen in den Straßen der Stadt und öffne die Türen zum Wall!
TalkCharacter(838,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Monica[ed]__s__
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Als Erstes sollen wir also die zwei Vorrichtungen vor den mittleren Toren nutzen.
Als Erstes sollen wir also die zwei Vorrichtungen vor den mittleren Toren nutzen.
TalkCharacter(839,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(840,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__
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Vielleicht nennt man sie die Silberne Jungfer, weil wir hier erst fertig sein werden, wenn unser Haar schon grau ist.
Vielleicht nennt man sie die Silberne Jungfer, weil wir hier erst fertig sein werden, wenn unser Haar schon grau ist.
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
Deaktivierte Steuerungen der Tür zum Wall: [0:NUMBER][ec5]
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__
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Hebel und Schalter sind mir allemal lieber als noch mehr Soldaten.
Hebel und Schalter sind mir allemal lieber als noch mehr Soldaten.
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
Deaktivierte Steuerungen der Tür zum Wall: [0:NUMBER][ec5]
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__
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Hebel und Schalter sind mir allemal lieber als noch mehr Soldaten.
Hebel und Schalter sind mir allemal lieber als noch mehr Soldaten.
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
Verwende die Steuerungen innerhalb des besetzten [b]Bollwerks[/]!
MainMissionStart(801,1,1,2,78,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Die Steuerungen für die Tür zum Wall wurden deaktiviert!
Alert(585,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
Die Türen zum Wall wurden geöffnet!
TalkCharacter(842,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__
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So. Jetzt erreichen wir die anderen Vorrichtungen, die die mittleren Tore öffnen.
So. Jetzt erreichen wir die anderen Vorrichtungen, die die mittleren Tore öffnen.
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
SetDeathText(16,73,844,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__
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Ich dachte mir schon, dass du das sein könntest, Emile. Das ist... zugegebenermaßen nicht das Wiedersehen, das ich mir erhoffte.
Ich dachte mir schon, dass du das sein könntest, Emile. Das ist... zugegebenermaßen nicht das Wiedersehen, das ich mir erhoffte.
SetDeathText(16,73,843,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__
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Es bereitet mir keine Freude, gegen alte Freunde zu kämpfen, aber ich habe eine Pflicht zu erfüllen und das werde ich auch.
Es bereitet mir keine Freude, gegen alte Freunde zu kämpfen, aber ich habe eine Pflicht zu erfüllen und das werde ich auch.
MainMissionStart(2,4,2,1,16,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(849,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(844,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Rufus[ed]__'__
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Ich dachte mir schon, dass du das sein könntest, Emile. Das ist... zugegebenermaßen nicht das Wiedersehen, das ich mir erhoffte.
Ich dachte mir schon, dass du das sein könntest, Emile. Das ist... zugegebenermaßen nicht das Wiedersehen, das ich mir erhoffte.
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(850,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(851,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Rufus[ed]__'__
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Natürlich. Obwohl ich mich danach sehnte, dich wiederzusehen... bricht es mir das Herz, dass es unter solchen Umständen geschieht.
Natürlich. Obwohl ich mich danach sehnte, dich wiederzusehen... bricht es mir das Herz, dass es unter solchen Umständen geschieht.
TalkDeploySlot(845,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Rufus[ed]__'__
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Wenn du dich nicht zurückziehst, Constance, dann bleibt mir keine andere Wahl.
Wenn du dich nicht zurückziehst, Constance, dann bleibt mir keine andere Wahl.
TalkCharacter(846,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Constance[ed]__s__
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Und ich hatte mich schon so gefreut, Euch wiederzusehen... Ah, der Göttin bereitet es Vergnügen, meine Torheit zu bestrafen.
Und ich hatte mich schon so gefreut, Euch wiederzusehen... Ah, der Göttin bereitet es Vergnügen, meine Torheit zu bestrafen.
TalkDeploySlot(847,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Rufus[ed]__'__
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Du bist also ein Offizier des Kaiserreichs geworden? Was für eine grausame Wendung das Schicksal doch heute für mich bereithält.
Du bist also ein Offizier des Kaiserreichs geworden? Was für eine grausame Wendung das Schicksal doch heute für mich bereithält.
TalkCharacter(848,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ashe[ed]__s__
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Ich will auch nicht gegen dich kämpfen, Mercedes! Aber... es geht einfach nicht anders.
Ich will auch nicht gegen dich kämpfen, Mercedes! Aber... es geht einfach nicht anders.
TalkDeploySlot(852,16,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Rufus[ed]__'__
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Ich muss dafür sorgen, dass alle sicher sind...
Ich muss dafür sorgen, dass alle sicher sind...
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__
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Es tut mir so leid... Ich war allen immer nur im Weg...
Es tut mir so leid... Ich war allen immer nur im Weg...
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__
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Es tut mir so leid... Ich war allen immer nur im Weg...
Es tut mir so leid... Ich war allen immer nur im Weg...
Alert(2032,3,16,78,78,0,0,0,0,0,0,0,0,0,0)
[b]Jeritza[/] wurde besiegt! [eb][eg6][0:CHARA_G][ec5] konnte nicht rekrutiert werden!
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(438,1,2,2,16,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(856,49,1,3,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Constance[ed]__s__
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War dies das beste Ende, das das Schicksal für Euch auserkoren hatte, Mercedes?
War dies das beste Ende, das das Schicksal für Euch auserkoren hatte, Mercedes?
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__
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Vergib mir, Mercedes... Ich werde persönlich dafür sorgen, dass du gerächt wirst!
Vergib mir, Mercedes... Ich werde persönlich dafür sorgen, dass du gerächt wirst!
TalkCharacter(853,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(854,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Rufus[ed]__'__
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Ich konnte es noch nie ertragen, dich weinen zu sehen. Schon damals nicht und jetzt auch nicht. Oh, na gut...
Ich konnte es noch nie ertragen, dich weinen zu sehen. Schon damals nicht und jetzt auch nicht. Oh, na gut...
MainMissionStart(485,1,8,2,16,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(438,1,9,2,16,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Constance[ed]__s__
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War dies das beste Ende, das das Schicksal für Euch auserkoren hatte, Mercedes?
War dies das beste Ende, das das Schicksal für Euch auserkoren hatte, Mercedes?
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__
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Vergib mir, Mercedes... Ich werde persönlich dafür sorgen, dass du gerächt wirst!
Vergib mir, Mercedes... Ich werde persönlich dafür sorgen, dass du gerächt wirst!
TalkCharacter(859,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Wir müssen zu diesen Toren! Die Zeit arbeitet gegen uns!
Wir müssen zu diesen Toren! Die Zeit arbeitet gegen uns!
MainMissionStart(702,4,3,1,78,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Deaktiviere die Steuerungen bei den Wällen und öffne das mittlere Tor!
TalkCharacter(860,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Monica[ed]__s__
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Die Vorrichtungen, nach denen wir suchen, befinden sich oben an den östlichen und westlichen Mauern!
Die Vorrichtungen, nach denen wir suchen, befinden sich oben an den östlichen und westlichen Mauern!
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
Deaktivierte Steuerungen des mittleren Tors: [0:NUMBER][ec5]
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
Deaktivierte Steuerungen des mittleren Tors: [0:NUMBER][ec5]
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
Verwende die Steuerungen innerhalb des besetzten [b]Bollwerks[/]!
MainMissionStart(802,1,3,2,78,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Die Steuerungen für das mittlere Tor wurden deaktiviert!
Alert(586,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
Das mittlere Tor wurde geöffnet!
TalkCharacter(871,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Endlich. Und jetzt los, die mittleren Tore durchbrechen.
Endlich. Und jetzt los, die mittleren Tore durchbrechen.
TalkDeploySlot(861,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Im Namen des Königs - das Kaiserreich muss vernichtet werden! Alle Truppen, vorrücken!
Im Namen des Königs - das Kaiserreich muss vernichtet werden! Alle Truppen, vorrücken!
Alert(216,2,78,78,78,0,0,0,0,0,0,0,0,0,0)
[r]Gegnerische[/] Verstärkung ist aufgetaucht!
TalkDeploySlot(862,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Verstärkung ist eingetroffen!
Verstärkung ist eingetroffen!
TalkDeploySlot(863,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Dann werden wir sie aufhalten! Wir dürfen nicht zulassen, dass sie die Rettung stören!
Dann werden wir sie aufhalten! Wir dürfen nicht zulassen, dass sie die Rettung stören!
TalkCharacter(864,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Ich zähle auf dich, Randolph. Verteidige diese Tore mit deinem Leben!
Ich zähle auf dich, Randolph. Verteidige diese Tore mit deinem Leben!
TalkDeploySlot(865,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Im Namen des Kaiserreichs - ihr kommt hier nicht vorbei!
Im Namen des Kaiserreichs - ihr kommt hier nicht vorbei!
Alert(355,2,10,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist im Kampf gefallen!
TalkDeploySlot(866,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Es tut mir leid, Randolph... Ich kann nicht mehr...
Es tut mir leid, Randolph... Ich kann nicht mehr...
TalkDeploySlot(867,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Schon in Ordnung, Fleche. Ich werde mich darum kümmern!
Schon in Ordnung, Fleche. Ich werde mich darum kümmern!
Alert(237,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
Alert(355,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist im Kampf gefallen!
TalkDeploySlot(868,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vergebt mir, Euer Majestät. Ich bin am Ende!
Vergebt mir, Euer Majestät. Ich bin am Ende!
TalkCharacter(869,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Du hast alle Erwartungen übertroffen, Randolph. Überlass den Rest uns!
Du hast alle Erwartungen übertroffen, Randolph. Überlass den Rest uns!
Alert(237,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
Alert(238,0,9,10,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben sich zurückgezogen!
TalkDeploySlot(872,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Ihr werdet nicht weitergehen.
Ihr werdet nicht weitergehen.
MainMissionStart(2,4,4,1,15,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(873,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Monica[ed]__s__
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Wenn Dedue hier ist, bedeutet das, Dimitri ist es auch!
Wenn Dedue hier ist, bedeutet das, Dimitri ist es auch!
SetDeathText(12,73,874,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dedue[ed]__s__
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Dann zeigt mal, was ihr könnt.
Dann zeigt mal, was ihr könnt.
TalkCharacter(875,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(876,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Hältst du zu uns oder nicht? Sollte Letzteres zutreffen, dann stell dich mir mit all deinem Mut.
Hältst du zu uns oder nicht? Sollte Letzteres zutreffen, dann stell dich mir mit all deinem Mut.
TalkDeploySlot(877,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Ihr kommt nicht an mir vorbei!
Ihr kommt nicht an mir vorbei!
MainMissionStart(438,1,4,2,15,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(878,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Vergebt mir, Euer Majestät...
Vergebt mir, Euer Majestät...
Alert(245,0,15,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat sich vorübergehend zurückgezogen!
Alert(553,0,15,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
TalkCharacter(879,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Damit hätten wir uns ihren Torwächter vom Hals geschafft. Wir sind jetzt beinahe bei der Haupthalle!
Damit hätten wir uns ihren Torwächter vom Hals geschafft. Wir sind jetzt beinahe bei der Haupthalle!
TalkDeploySlot(880,43,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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So weit ist es also gekommen, was? So sei es! Geht mit unseren verbliebenen Soldaten los und streckt die kaiserlichen Hunde nieder!
So weit ist es also gekommen, was? So sei es! Geht mit unseren verbliebenen Soldaten los und streckt die kaiserlichen Hunde nieder!
TalkDeploySlot(881,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ich bin Euer Ritter bis zu meinem letzten Atemzug, Herr!
Ich bin Euer Ritter bis zu meinem letzten Atemzug, Herr!
MainMissionStart(3,4,5,1,43,12,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
TalkCharacter(882,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Wie ich sehe, habt Ihr Euer Grab geschaufelt. Jetzt könnt Ihr darin liegen!
Wie ich sehe, habt Ihr Euer Grab geschaufelt. Jetzt könnt Ihr darin liegen!
SetDeathText(82,73,883,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gwendal[ed]__s__
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Kommt her, ihr adrestianischen Welpen! Dann versucht mal, den Löwen bluten zu lassen!
Kommt her, ihr adrestianischen Welpen! Dann versucht mal, den Löwen bluten zu lassen!
Alert(508,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] brennt auf den Kampf!
TalkCharacter(884,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Es gibt keinen furchterregenderen Gegner als einen Löwen, der den Tod nicht scheut.
Es gibt keinen furchterregenderen Gegner als einen Löwen, der den Tod nicht scheut.
TalkDeploySlot(885,43,1,4,0,0,0,0,0,0,0,0,0,0,0)
???
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Nein! Ich bin nicht bereit, zu sterben! Hilf mir doch jemand!
Nein! Ich bin nicht bereit, zu sterben! Hilf mir doch jemand!
Alert(319,0,43,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist gefallen!
TalkDeploySlot(887,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mein Herr mag nicht mehr unter uns weilen, aber mit meiner Treue ist es nicht so leicht aus.
Mein Herr mag nicht mehr unter uns weilen, aber mit meiner Treue ist es nicht so leicht aus.
SetDeathText(82,96,888,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gwendal[ed]__s__
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Gut gekämpft, Welpen...
Gut gekämpft, Welpen...
Alert(319,0,12,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist gefallen!
TalkDeploySlot(889,43,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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Gwendal, nein! Was soll ich denn nur tun?!
Gwendal, nein! Was soll ich denn nur tun?!
MainMissionStart(440,1,5,2,43,12,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
TalkCharacter(890,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Dass Ihr einst einen Platz an unserem Tisch hattet... Welch ein Jammer.
Dass Ihr einst einen Platz an unserem Tisch hattet... Welch ein Jammer.
SetDeathText(3,73,891,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Ihr lasst mir keine andere Wahl. Jeder Einzelne von Euch wird hier sein Ende finden.
Ihr lasst mir keine andere Wahl. Jeder Einzelne von Euch wird hier sein Ende finden.
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(892,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Das Blut des Löwenkönigs will mich also herausfordern, was? Vielleicht werde ich das sogar genießen.
Das Blut des Löwenkönigs will mich also herausfordern, was? Vielleicht werde ich das sogar genießen.
TalkDeploySlot(893,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__
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Wenn der Graf niedergestreckt wurde, werde ich dem Feind einfach eigenhändig den Garaus machen.
Wenn der Graf niedergestreckt wurde, werde ich dem Feind einfach eigenhändig den Garaus machen.
Alert(574,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat die Tore geöffnet, um zu intervenieren!
SetDeathText(3,73,894,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Ha. Liefern wir uns einen sauberen Kampf.
Ha. Liefern wir uns einen sauberen Kampf.
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(895,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__
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Du warst offenbar alles andere als untätig, da du innerhalb zweier kurzer Jahre solche Fortschritte gemacht hast.
Du warst offenbar alles andere als untätig, da du innerhalb zweier kurzer Jahre solche Fortschritte gemacht hast.
GenderedMcTalk(0,896,897,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
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Dasselbe könnte ich von dir behaupten. Jetzt lass uns das hinter uns bringen.
Dasselbe könnte ich von dir behaupten. Jetzt lass uns das hinter uns bringen.
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
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Dasselbe könnte ich von dir behaupten. Jetzt lass uns das hinter uns bringen.
Dasselbe könnte ich von dir behaupten. Jetzt lass uns das hinter uns bringen.
TalkDeploySlot(898,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__
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Bist du hier, um mir deinen Kopf anzubieten, Edelgard? Wie leichtsinnig von dir.
Bist du hier, um mir deinen Kopf anzubieten, Edelgard? Wie leichtsinnig von dir.
TalkCharacter(899,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
volume_up
Dasselbe könnte ich von dir behaupten. Gewiss ist die Verantwortung, die du trägst, nicht minder groß als meine.
Dasselbe könnte ich von dir behaupten. Gewiss ist die Verantwortung, die du trägst, nicht minder groß als meine.
TalkDeploySlot(900,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__
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Wenige Ritter sind treuer als du, Ashe. Ich bat dich, weiterzuleben, und das hast du.
Wenige Ritter sind treuer als du, Ashe. Ich bat dich, weiterzuleben, und das hast du.
TalkCharacter(901,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ashe[ed]__s__
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Euer Majestät... Ich hatte darum gebetet, dass dieser Tag nie kommen möge.
Euer Majestät... Ich hatte darum gebetet, dass dieser Tag nie kommen möge.
TalkDeploySlot(902,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__
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Arianrhod ist Dreh- und Angelpunkt des Westens. Wenn wir sie nicht zurückerobern... Nein! Wir müssen sie zurückerobern!
Arianrhod ist Dreh- und Angelpunkt des Westens. Wenn wir sie nicht zurückerobern... Nein! Wir müssen sie zurückerobern!
MainMissionStart(438,1,6,2,13,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(903,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__
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Wir haben unsere Belastungsgrenze erreicht. Alle Truppen, zurückziehen!
Wir haben unsere Belastungsgrenze erreicht. Alle Truppen, zurückziehen!
TalkDeploySlot(904,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__
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Bewegt Euch, Euer Majestät! Ich werde Euch bei Eurer Flucht Deckung geben!
Bewegt Euch, Euer Majestät! Ich werde Euch bei Eurer Flucht Deckung geben!
TalkDeploySlot(905,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Yuri[ed]__s__
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Das wird nicht nötig sein, Dedue. Bleib bei unserem König und lebe weiter.
Das wird nicht nötig sein, Dedue. Bleib bei unserem König und lebe weiter.
Alert(2019,2,14,13,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist aufgetaucht, um [eg3][1:CHARA_G][ec4] zu helfen!
MainMissionStart(2033,4,7,1,14,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(906,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__
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Schwöre, dass du zu uns zurückkehren wirst, Ingrid. Ich könnte es nicht ertragen, dich zu verlieren.
Schwöre, dass du zu uns zurückkehren wirst, Ingrid. Ich könnte es nicht ertragen, dich zu verlieren.
TalkDeploySlot(907,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Yuri[ed]__s__
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Bringt Faerghus den Sieg, Euer Majestät.
Bringt Faerghus den Sieg, Euer Majestät.
Alert(238,0,13,15,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben sich zurückgezogen!
TalkDeploySlot(909,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Yuri[ed]__s__
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Wie es scheint, sind all die Träume und Ideale, mit denen du mich erheitert hast, nicht einmal den Staub unter deinen Füßen wert.
Wie es scheint, sind all die Träume und Ideale, mit denen du mich erheitert hast, nicht einmal den Staub unter deinen Füßen wert.
TalkCharacter(910,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ashe[ed]__s__
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Es tut mir leid, Ingrid. Aber ich kann jetzt nicht mehr zurück.
Es tut mir leid, Ingrid. Aber ich kann jetzt nicht mehr zurück.
TalkDeploySlot(908,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Yuri[ed]__s__
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Solange ich stehe, werdet ihr die Zukunft von Faerghus nicht bedrohen, noch einem meiner Freunde und Verbündeten Schaden zufügen!
Solange ich stehe, werdet ihr die Zukunft von Faerghus nicht bedrohen, noch einem meiner Freunde und Verbündeten Schaden zufügen!
TalkDeploySlot(911,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Yuri[ed]__s__
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Ich war schwach. Nicht bereit... Aber ich kann das immer noch wiedergutmachen, indem ich den beiden eine Fluchtmöglichkeit eröffne!
Ich war schwach. Nicht bereit... Aber ich kann das immer noch wiedergutmachen, indem ich den beiden eine Fluchtmöglichkeit eröffne!
TalkDeploySlot(912,67,0,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Bitte, junge Herrin! Ergebt Euch! Euer Leben hängt am seidenen Faden!
Bitte, junge Herrin! Ergebt Euch! Euer Leben hängt am seidenen Faden!
TalkDeploySlot(913,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Yuri[ed]__s__
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Ich weiß, was auf dem Spiel steht. Sollte ich niedergestreckt werden, überbringt Seiner Majestät diese magische Lanze.
Ich weiß, was auf dem Spiel steht. Sollte ich niedergestreckt werden, überbringt Seiner Majestät diese magische Lanze.
TalkCharacter(916,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Die Haupttore sind geschlossen. Wir könnten links oder rechts um sie herumgehen, aber...
Die Haupttore sind geschlossen. Wir könnten links oder rechts um sie herumgehen, aber...
TalkCharacter(917,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Aber der Boden entlang dieser Strecken ist voller Fallen. Wir müssen klug vorgehen und die Tore nutzen.
Aber der Boden entlang dieser Strecken ist voller Fallen. Wir müssen klug vorgehen und die Tore nutzen.
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Wenn die Einheit Bodenfallen überquert, erleidet sie Schaden. Solange sie reiten, können flugfähige Klassen Bodenfallen überqueren, ohne Schaden zu erleiden.
MainMissionStart(703,4,16,1,78,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Deaktiviere die Steuerungen bei den Wällen und öffne das Haupttor!
TalkCharacter(918,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Die Vorrichtungen an den Wänden in östlicher und westlicher Richtung werden es uns erlauben, das Haupttor zu öffnen.
Die Vorrichtungen an den Wänden in östlicher und westlicher Richtung werden es uns erlauben, das Haupttor zu öffnen.
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
Deaktivierte Steuerungen des Haupttors: [0:NUMBER][ec5]
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Caspar[ed]__s__
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Dieser Ort ist vielleicht nervig. Warum kann der Weg zur Haupthalle nicht einfach geradeaus führen?!
Dieser Ort ist vielleicht nervig. Warum kann der Weg zur Haupthalle nicht einfach geradeaus führen?!
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
Deaktivierte Steuerungen des Haupttors: [0:NUMBER][ec5]
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Caspar[ed]__s__
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Dieser Ort ist vielleicht nervig. Warum kann der Weg zur Haupthalle nicht einfach geradeaus führen?!
Dieser Ort ist vielleicht nervig. Warum kann der Weg zur Haupthalle nicht einfach geradeaus führen?!
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
Verwende die Steuerungen innerhalb des besetzten [b]Bollwerks[/]!
MainMissionStart(803,1,16,2,78,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Die Steuerungen für das Haupttor wurden deaktiviert!
Alert(584,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
Das Haupttor wurde geöffnet!
TalkCharacter(920,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(921,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ich werde das Gebiet rund um die Tore verteidigen, Euer Majestät! Geht Ihr weiter!
Ich werde das Gebiet rund um die Tore verteidigen, Euer Majestät! Geht Ihr weiter!
TalkDeploySlot(922,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Wir können das schaffen, Randolph. An uns wird niemand vorbeikommen!
Wir können das schaffen, Randolph. An uns wird niemand vorbeikommen!
TalkCharacter(924,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__
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Wir müssen diese Fallen überqueren, wenn wir die Haupthalle schnellstmöglich erreichen wollen. Kann man sie unschädlich machen?
Wir müssen diese Fallen überqueren, wenn wir die Haupthalle schnellstmöglich erreichen wollen. Kann man sie unschädlich machen?
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Deaktiviere die Fallen mit den Steuerungen in den Wällen!
TalkCharacter(926,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Monica[ed]__s__
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Ich glaube, am anderen Ende der östlichen und westlichen Mauern gibt es noch mehr Vorrichtungen, die wir ausschalten können!
Ich glaube, am anderen Ende der östlichen und westlichen Mauern gibt es noch mehr Vorrichtungen, die wir ausschalten können!
TalkCharacter(923,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Wie es scheint, könnten wir in der Lage sein, die Fallen innerhalb der Festung unschädlich zu machen.
Wie es scheint, könnten wir in der Lage sein, die Fallen innerhalb der Festung unschädlich zu machen.
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Deaktiviere die Fallen mit den Steuerungen in den Wällen!
TalkCharacter(925,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Monica[ed]__s__
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Auf der anderen Seite der Mauer habe ich noch so eine Vorrichtung gesehen. Schalten wir sie aus!
Auf der anderen Seite der Mauer habe ich noch so eine Vorrichtung gesehen. Schalten wir sie aus!
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
Deaktivierte Steuerungen für Fallen: [0:NUMBER][ec5]
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__
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Es wäre total verrückt von uns, durch einen Haufen Fallen zu laufen. Schalten wir sie endlich aus!
Es wäre total verrückt von uns, durch einen Haufen Fallen zu laufen. Schalten wir sie endlich aus!
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
Deaktivierte Steuerungen für Fallen: [0:NUMBER][ec5]
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__
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Es wäre total verrückt von uns, durch einen Haufen Fallen zu laufen. Schalten wir sie endlich aus!
Es wäre total verrückt von uns, durch einen Haufen Fallen zu laufen. Schalten wir sie endlich aus!
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
Verwende die Steuerungen innerhalb des besetzten [b]Bollwerks[/]!
MainMissionStart(2015,1,17,2,78,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Die Fallen wurden mit den Steuerungen deaktiviert!
TalkCharacter(928,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(929,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Wir sind endlich im Vorteil! Machen wir uns nun daran, den Rest der Festung einzunehmen!
Wir sind endlich im Vorteil! Machen wir uns nun daran, den Rest der Festung einzunehmen!
MainMissionStart(81,4,18,1,78,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besetze alle [r]Bollwerke[/]!
MainMissionStart(470,1,18,2,78,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Alle Bollwerke wurden besetzt!
TalkCharacter(930,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Wir haben Arianrhod beinahe unter unsere Kontrolle gebracht.
Wir haben Arianrhod beinahe unter unsere Kontrolle gebracht.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(937,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Sollen wir Schloss Gaspards Miliz zur Hilfe rufen? Sie haben sich als Bürger ausgegeben und sollten jetzt nahe der Haupthalle sein.
Sollen wir Schloss Gaspards Miliz zur Hilfe rufen? Sie haben sich als Bürger ausgegeben und sollten jetzt nahe der Haupthalle sein.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
Alert(2028,0,22,22,78,16,0,0,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht, um [b][eg1][cp][0:PARTY][ec2][/] zu schützen!
TalkDeploySlot(939,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Dann heiße ich euch willkommen! Wir werden den Sieg erringen!
Dann heiße ich euch willkommen! Wir werden den Sieg erringen!
TalkCharacter(940,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Das sollte der Haupthalle etwas Zeit verschaffen.
Das sollte der Haupthalle etwas Zeit verschaffen.
Alert(2030,2,22,78,78,0,0,0,0,0,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(941,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Wir haben unsere Chance verpasst, die Miliz einzusetzen.
Wir haben unsere Chance verpasst, die Miliz einzusetzen.
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(942,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Wenn wir den Feind verlangsamen wollen, müssen wir so viele Truppen bei der Haupthalle stationieren, wie wir können.
Wenn wir den Feind verlangsamen wollen, müssen wir so viele Truppen bei der Haupthalle stationieren, wie wir können.
TalkCharacter(943,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Monica[ed]__s__
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Hey, gab es da nicht eine verborgene Treppe, die von den östlichen und westlichen Mauern zum Gelände der Festung hinabführt?
Hey, gab es da nicht eine verborgene Treppe, die von den östlichen und westlichen Mauern zum Gelände der Festung hinabführt?
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
Alert(2031,1,78,78,78,3,0,0,0,0,0,0,0,0,0)
[b][eb][eg6][cp][0:PARTY][ec1][/] haben die verborgenen Treppen aktiviert!
TalkCharacter(944,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__
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Jetzt können wir Truppen von den Mauern nach innen senden. Zeit, das Königreich ins Schwitzen zu bringen!
Jetzt können wir Truppen von den Mauern nach innen senden. Zeit, das Königreich ins Schwitzen zu bringen!
SetDeathText(18,96,914,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Ingrid[ed]__s__
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Ist der König... in Sicherheit? Gut. Dann habe ich geschafft, was ich mir vorgenommen hatte...
Ist der König... in Sicherheit? Gut. Dann habe ich geschafft, was ich mir vorgenommen hatte...
Alert(319,0,14,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(438,1,7,2,14,78,78,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(915,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Monica[ed]__s__
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Sie hat ihr Leben gegeben, um Dimitri zu beschützen, und sich bis zum Ende als loyal erwiesen.
Sie hat ihr Leben gegeben, um Dimitri zu beschützen, und sich bis zum Ende als loyal erwiesen.
TalkCharacter(945,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Dank euch haben wir Arianrhod und viele der treuen Vasallen des Kaiserreichs verteidigt.
Dank euch haben wir Arianrhod und viele der treuen Vasallen des Kaiserreichs verteidigt.
TalkCharacter(946,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(947,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__
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Doch leider haben trotz all unserer Bemühungen Graf Rowe und zu viele andere ihr Leben gelassen.
Doch leider haben trotz all unserer Bemühungen Graf Rowe und zu viele andere ihr Leben gelassen.
TalkCharacter(948,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
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Wir kommen bei dieser Vorrichtung nie weiter, bevor wir uns nicht um die Soldaten um sie herum kümmern.
Wir kommen bei dieser Vorrichtung nie weiter, bevor wir uns nicht um die Soldaten um sie herum kümmern.
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
Besetze die [r]Bollwerke[/] und deaktiviere die Steuerungen!
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
volume_up
Wir kommen bei dieser Vorrichtung nie weiter, bevor wir uns nicht um die Soldaten um sie herum kümmern.
Wir kommen bei dieser Vorrichtung nie weiter, bevor wir uns nicht um die Soldaten um sie herum kümmern.
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
Besetze die [r]Bollwerke[/] und deaktiviere die Steuerungen!
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hubert[ed]__s__
volume_up
Wir kommen bei dieser Vorrichtung nie weiter, bevor wir uns nicht um die Soldaten um sie herum kümmern.
Wir kommen bei dieser Vorrichtung nie weiter, bevor wir uns nicht um die Soldaten um sie herum kümmern.
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
Besetze die [r]Bollwerke[/] und deaktiviere die Steuerungen!
TalkCharacter(932,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__
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Iiiep! Aus dem Boden kamen gerade Spieße hervor! Haltet euch alle von den spitzen Stellen fern!
Iiiep! Aus dem Boden kamen gerade Spieße hervor! Haltet euch alle von den spitzen Stellen fern!
TalkCharacter(933,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__
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Solange diese Fallen drohen, kommen wir nicht weit.
Solange diese Fallen drohen, kommen wir nicht weit.
Alert(549,1,18,78,78,0,0,0,0,0,0,0,0,0,0)
Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein Truhenschlüssel erhalten!
TalkDeploySlot(935,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Ashe, du bist gekommen, um mir zu helfen... Kannst du deinem elenden Vater je verzeihen?
Ashe, du bist gekommen, um mir zu helfen... Kannst du deinem elenden Vater je verzeihen?
TalkCharacter(936,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ashe[ed]__s__
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Was gibt es da zu verzeihen? Ihr seid in Sicherheit und nur das zählt.
Was gibt es da zu verzeihen? Ihr seid in Sicherheit und nur das zählt.
TalkDeploySlot(934,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Hier, um zu helfen? Vielen Dank.
Hier, um zu helfen? Vielen Dank.
Alert(552,0,78,78,78,0,0,0,13,0,0,0,0,0,0)
Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0)
Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0)
Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0)
Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0)
Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!