王国軍に攻囲された、要所アリアンロッドの陥落 を防ぐため、一行は大返しで救援に向かう。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 78 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 カスパル 255 0 0 1 50 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 エーデルガルト 255 0 0 2 20 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 ベルナデッタ 255 0 0 3 55 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 ペトラ 255 0 0 4 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 ヒューベルト 255 0 0 5 35 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 リンハルト 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 ドロテア 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 ロナート 255 0 0 8 355 7 13 3 101 5 0 100 300 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 ランドルフ 255 0 0 9 365 7 13 1 101 3 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 フレーチェ 255 0 0 10 405 7 13 1 101 3 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 ローベ伯 255 0 0 11 925 7 13 3 101 5 0 100 130 255 65535 1999 12 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 グェンダル 255 0 0 12 420 7 13 3 101 5 0 100 300 255 65535 1999 12 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 ディミトリ 255 0 0 13 25 5 12 3 101 5 0 100 256 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 イングリット 255 0 0 14 100 5 12 3 101 3 1 100 257 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 ドゥドゥー 255 0 0 15 70 5 13 3 101 5 0 100 300 255 6 1999 3 42 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 メルセデス 255 0 0 16 90 5 13 3 101 5 0 100 300 255 11 1999 42 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 連邦国将 255 0 0 17 620 5 13 3 101 0 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 連邦国将 255 0 0 18 620 5 13 3 101 0 1 16 300 255 65535 1999 50 45 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 連邦国将 255 0 0 19 695 5 13 3 101 0 1 23 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 連邦国将 255 0 0 20 695 5 13 3 101 0 1 23 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 連邦国将 255 0 0 21 675 5 13 3 101 0 1 23 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 連邦国将 255 0 0 22 600 7 13 0 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 連邦国将 255 0 0 23 605 7 13 0 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 連邦国将 255 0 0 24 650 5 13 3 101 0 0 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 連邦国将 255 0 0 25 685 5 13 3 101 0 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 連邦国将 255 0 0 26 630 5 13 3 101 3 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 連邦国将 255 0 0 27 630 5 13 3 101 3 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 連邦国将 255 0 0 28 680 5 13 3 101 5 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 連邦国将 255 0 0 29 650 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 連邦国将 255 0 0 30 680 5 13 3 101 3 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 連邦国将 255 0 0 31 675 5 13 3 101 3 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 連邦国将 255 0 0 32 675 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 連邦国将 255 0 0 33 665 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 連邦国将 255 0 0 34 675 5 13 3 101 3 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 連邦国将 255 0 0 35 675 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 連邦国将 255 0 0 36 630 7 13 3 101 3 0 16 300 255 65535 1999 12 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 連邦国将 255 0 0 37 680 7 13 3 101 3 0 16 300 255 65535 1999 12 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 連邦国将 255 0 0 38 680 5 13 3 101 3 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 連邦国将 255 0 0 39 675 5 13 3 101 3 1 16 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 連邦国将 255 0 0 40 680 5 13 3 101 3 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 連邦国将 255 0 0 41 675 5 13 3 101 3 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 連邦国将 255 0 0 42 620 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 ローベ伯 255 0 0 43 925 5 13 3 101 3 1 100 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
44 連邦国将 1 0 0 44 620 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 連邦国将 255 0 0 45 675 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 連邦国将 255 0 0 46 695 5 13 3 101 5 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 連邦国将 255 0 0 47 680 5 13 3 101 5 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 連邦国将 255 0 0 48 695 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 連邦国将 255 0 0 49 675 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 連邦国将 255 0 0 50 680 5 13 3 101 3 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 一般兵 255 0 0 51 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 一般兵 255 0 0 52 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 連邦国将 255 0 0 53 675 5 13 3 101 3 0 23 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 連邦国将 255 0 0 54 695 5 13 3 101 3 0 23 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 一般兵 255 0 0 55 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 一般兵 255 0 0 56 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 一般兵 255 0 0 57 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 一般兵 255 0 0 58 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 連邦国将 255 0 0 59 675 7 13 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 連邦国将 255 0 0 60 605 7 13 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 連邦国将 255 0 0 61 620 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 連邦国将 255 0 0 62 680 5 13 3 101 3 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 連邦国将 255 0 0 63 680 5 13 3 101 3 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 連邦国将 255 0 0 64 600 7 13 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 連邦国将 255 0 0 65 660 7 13 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 連邦国将 255 0 0 66 650 5 5 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 連邦国将 255 0 0 67 695 5 5 0 101 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 一般兵 255 0 0 68 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 一般兵 255 0 0 69 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 一般兵 255 0 0 70 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 一般兵 255 0 0 71 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 一般兵 255 0 0 72 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 連邦国将 255 0 0 73 700 5 13 3 101 5 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 一般兵 255 0 0 74 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 一般兵 255 0 0 75 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 一般兵 255 0 0 76 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 一般兵 255 0 0 77 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 52 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 3 0 0 100 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 18 0 0 0 0 65535 0 1000 1526 7 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 7 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 7 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 7 1523 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 7 1523 16 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 7 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 7 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 7 1523 16 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 7 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 7 1523 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 7 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 7 1523 16 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1523 7 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 7 1523 16 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1523 7 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 0 1000 1523 7 1523 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 1 1000 1523 7 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 17 0 17 65535 1 1000 1523 7 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 69 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
61 0 0 0 61 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
62 0 0 0 62 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
63 0 0 0 63 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 0 0 0 64 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
65 0 0 0 65 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
66 0 0 0 66 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 0 0 0 67 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
68 0 0 0 68 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (223, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 21)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,13,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetName(36,164,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to ローベ領兵
SetName(37,576,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to ローベ領兵
SetName(22,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to ガスパール領民兵
SetName(23,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to ガスパール領民兵
SetName(66,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 66 to 王国将
SetName(67,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 67 to 王国兵
SubGroup(5)
Unknown61(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 12, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown37(0,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown139(46,23964,1,21464,1,0,5,0,0,0,0,1,1,0,0)
Unknown139(73,24064,1,6964,1,0,6,0,0,0,0,1,1,0,0)
Unknown139(47,23464,1,58000,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(28,19164,1,44200,0,0,0,0,0,0,0,1,1,0,0)
# Group 11 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown139(46,11164,1,12364,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(73,7364,1,3664,1,0,5,0,0,0,0,1,1,0,0)
Unknown139(47,13964,1,52000,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(28,2164,1,50200,0,0,6,0,0,0,0,1,1,0,0)
# Group 12 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 24, 2, 20)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown21(47,13864,1,50500,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(30,61700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(46,65200,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(41,15164,1,12664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(62,1664,1,16164,1,0,2,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(26,24164,1,43700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(50,21664,1,54200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(27,24164,1,7664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(40,23164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown21(29,45700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(48,54700,0,10164,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(33,61200,0,15664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(2)
Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 24, 2, 18)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown21(26,13864,1,50500,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(29,61700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(48,65200,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(33,1664,1,16164,1,0,2,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(47,24164,1,43700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(30,21664,1,54200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(46,24164,1,7664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(41,23164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown21(50,45700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(27,54700,0,10164,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(40,61200,0,15664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown21(62,12664,1,24464,1,0,2,0,0,0,0,1,1,0,0)
# Group 15 (0, 2, 24, 2, 16)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(64,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
SubGroup(8)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(59,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(60,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # すべての[0:CHARA_G]を撃破せよ!
SubGroup(4)
Unknown92(0,164,1,0,0,22564,1,3,0,0,0,0,0,0,0)
Unknown92(4,65500,0,0,0,19464,1,3,0,0,0,0,0,0,0)
Unknown92(8,62500,0,0,0,19764,1,3,0,0,0,0,0,0,0)
Unknown92(20,62000,0,0,0,22464,1,3,0,0,0,0,0,0,0)
# Group 28 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(2)
TalkDeploySlot(821,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 皆、奮え! アリアンロッド奪還は目前、 この勢いのままに政庁を落とすぞ……!
TalkDeploySlot(822,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ぐっ……流石は国王の軍よ……! わしの力で、どれだけの時を稼げるか……。
SubGroup(1)
TalkCharacter(823,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # いけない、王国軍が政庁に迫っているわ。 急ぎ救援しなければ……!
# Group 30 (0, 2, 2, 1, 15)
SubGroup(0)
SubGroup(4)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,64000,0,41400,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: True 0
SubGroup(4)
Unknown23(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 1 0 0
SubGroup(1)
TalkCharacter(825,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ローベ伯が危地に陥る前に、 政庁へと辿り着くのよ!
SubGroup(2)
Unknown56(63700,0,41200,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2000,4,0,1,12,78,78,16,0,0,0,0,0,0,0) # [0:CHARA_G]が撃破される前に、[b][0:PARTY][/]の元に到達せよ!
# Group 34 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(13,63900,0,41300,0,64100,0,41500,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
SubGroup(1)
TalkCharacter(824,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # ローベ伯は保身第一の男。刃が目の前に 迫れば、たちまち寝返るでしょうな。
# Group 36 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,12,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、苦戦!
SubGroup(1)
TalkDeploySlot(826,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # ぐうっ、何のこれしき……! “灰色の獅子”の戦は、ここからよ!
# Group 37 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,12,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
SubGroup(2)
TalkDeploySlot(827,12,1,1,0,0,0,0,0,0,0,0,0,0,0) # くっ……ここが死に場所となるか! はっはっは、それも悪くはない……!
TalkCharacter(828,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # もうもちそうにないぞ! 皆、急ぐのだ!
# Group 38 (0, 5, 0, 6, 16)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(79,56500,0,40000,0,5464,1,44000,0,0,1,0,0,0,0)
Unknown10(79,60000,0,40000,0,464,1,46000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2001,1,0,2,78,78,78,16,0,0,0,0,0,0,0) # [b][0:PARTY][/]の元への到達に成功!
SubGroup(3)
TalkCharacter(829,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # どうやら最悪の事態だけは、 避けられたみたいね。
TalkDeploySlot(830,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 帝国軍か……ここまでだな。 グェンダル卿、貴公の勝ちだ。
TalkDeploySlot(831,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふむ、これは帝国の優勢だな……。 皆、帝国と共に王国軍を打ち払え!
# Group 39 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
SubGroup(1)
Unknown9(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 56)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2002,3,12,78,78,5,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[0:CHARA_G]を撃破!
SubGroup(1)
TalkDeploySlot(832,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふ……最期に良い戦いができましたな。 感謝しますぞ、陛下。
SubGroup(1)
MainMissionStart(2027,3,0,3,12,78,78,16,0,0,0,0,0,0,0) # [b][0:PARTY][/]の元への到達に失敗!
SubGroup(1)
Unknown56(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(833,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # そう軽々しく首を差し出すな。今からでも 王国につけ。貴公らを斬りたくはない。
TalkDeploySlot(834,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……グェンダル、やはり我らは王国に つくぞ。陛下と共に帝国軍を掃討するのだ。
SubGroup(5)
Unknown22(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown76(12,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2003,2,78,78,78,16,5,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[r][1:PARTY][/]に協力開始!
SubGroup(2)
Unknown6(13,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(835,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 閣下……あれほど申し上げたというのに、 王国軍に寝返ってしまうとは……。
SubGroup(7)
Unknown18(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(36,56500,0,38000,0,0,2,0,0,1,1,0,1,0,0)
Unknown21(37,5964,1,37000,0,0,0,0,0,1,1,0,1,0,0)
Unknown14(43,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2029,2,13,78,78,16,5,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、[0:CHARA_G]援護のため[g]前線[/]に布陣!
# Group 41 (0, 2, 2, 3, 8)
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(13,64200,0,35500,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown78(0,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 7, 43)
SubGroup(2)
GroupCheck3(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(79,45000,0,4464,1,50000,0,9464,1,0,1,0,0,0,0)
Unknown10(79,7964,1,6964,1,11964,1,9964,1,0,1,0,0,0,0)
Unknown10(79,51500,0,4464,1,56000,0,7464,1,0,1,0,0,0,0)
SubGroup(3)
Unknown134(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6346,113,7001,6346,120,6942,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6346,108,7056,6346,115,6991,300,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(836,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 中央の門を敵に制圧されたのは厄介ですな。 開門するには城内の制御装置を動かして……
SubGroup(3)
Unknown134(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3865,222,7851,3868,218,7786,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3856,222,7850,3856,218,7785,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(837,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 城壁に繋がる門を開き、更に城壁上にある 制御装置をも動かさねばなりません。
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12764,1,64,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(701,4,1,1,78,78,78,0,0,0,0,0,0,0,0) # [g]市街[/]にある[g]制御装置[/]を解除し、[g]城壁の扉[/]を開門せよ!
SubGroup(1)
TalkCharacter(838,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # つまり……まずは中央門の手前にある、 二つの装置を動かせばいいんですね。
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(839,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # だあーっ! 何だってそんなにややこしいんだよ!
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(840,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # 攻略が面倒だから、“白銀の乙女”と 呼ばれるんだよ、この城塞は……。
# Group 44 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5526,104,6592,5508,99,6529,0,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 45 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(7,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5517,104,6594,5500,99,6532,280,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 46 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(6,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(3942,128,6650,3926,123,6586,0,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 47 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(8,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(3935,126,6624,3920,122,6561,340,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 48 (0, 2, 2, 6, 2)
SubGroup(5)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 0
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
GroupCheck4(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 0
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,10,0,1,1,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(981,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(985,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]城壁の扉[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 兵士と戦うよりは、装置を動かしてる ほうがいいけれど……。
# Group 53 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]城壁の扉[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 兵士と戦うよりは、装置を動かしてる ほうがいいけれど……。
# Group 54 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(12,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 8, 21)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12764,1,64,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(801,1,1,2,78,78,78,0,0,0,0,0,0,0,0) # [g]城壁の扉[/]の[g]制御装置[/]の解除に成功!
SubGroup(3)
Unknown83(3866,241,7906,3860,234,7842,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3866,231,7907,3860,224,7843,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(585,1,78,78,78,0,0,0,0,0,0,0,0,0,0) # [g]城壁の扉[/]、開門!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(842,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # これで目的の、門を開ける装置へと 向かえるな。
# Group 59 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 2, 37, 3)
SubGroup(4)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(0,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(1,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(2,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(3,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(4,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(5,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(6,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(7,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(16,73,844,3,0,0,0,0,0,0,0,0,0,0,0) # ……やっぱりあなたなのね、エミール。 もっと、違う形で再会できていれば……。
CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 6, 3)
SubGroup(2)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(79,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(16,73,843,3,0,0,0,0,0,0,0,0,0,0,0) # 昔のお友達と戦うなんて、悲しいけれど…… ごめんなさい、私も負けられないの。
CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
SubGroup(2)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,16,78,78,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 63 (0, 5, 0, 6, 4)
SubGroup(5)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
SubGroup(1)
TalkCharacter(849,49,1,3,1,0,0,0,0,0,0,0,0,0,0) # メルセデス…… お前を、斬りたくはない……。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
SubGroup(2)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,8,16,78,78,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 7, 2)
SubGroup(6)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
Unknown45(49,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(844,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……やっぱりあなたなのね、エミール。 もっと、違う形で再会できていれば……。
# Group 66 (0, 2, 0, 6, 4)
SubGroup(5)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
Unknown45(49,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(850,49,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……メルセデス。私を、覚えているか。
TalkDeploySlot(851,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # ええ……やっと、その顔が見られた……。 折角会えたと思ったのに……残念だわ。
# Group 67 (0, 2, 0, 10, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(102,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(105,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(102,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(105,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(845,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # コンスタンツェ、あなたも退けないのよね。 だったら……戦うしかないわ。
TalkCharacter(846,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # 折角お会いできたと思いましたのに…… 主が私の愚昧さを罰しているのでしょうか。
# Group 68 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(14,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(847,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……そう。帝国の将に、なっていたのね。 これも、仕方のないことなのかしら……。
TalkCharacter(848,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 僕だって……君たちと戦いたくなんてない! だけど……こうするしかないんだよ……。
# Group 69 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(852,16,1,3,0,0,0,0,0,0,0,0,0,0,0) # 私が……みんなを、守らなくっちゃ……。
# Group 70 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
SubGroup(1)
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0) # みんな……ごめん、なさい…… 私……結局、足手まとい、に……
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 6, 4)
SubGroup(5)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
SubGroup(1)
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0) # みんな……ごめん、なさい…… 私……結局、足手まとい、に……
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
SubGroup(1)
Alert(2032,3,16,78,78,0,0,0,0,0,0,0,0,0,0) # [b]イエリッツァ[/]の敗走により、[0:CHARA_G]の説得に失敗!
SubGroup(1)
Unknown42(2,4,8,9,16,78,78,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,16,78,78,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
If254(1,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(856,49,1,3,0,0,0,0,0,0,0,0,0,0,0) # ……なぜだ、メルセデス。 なぜ……。
If254(1,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0) # お姉様……このような運命しか、 残されていなかったのでしょうか……。
SubGroup(1)
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # すまない、メルセデス……。 お前の仇は、必ず俺が……。
# Group 76 (0, 5, 0, 6, 16)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
SubGroup(1)
Unknown60(2,0,0,16,78,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(853,49,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……頼む、姉上。 もう……やめてくれ……。
TalkDeploySlot(854,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふふ……昔から、あなたに泣かれると 駄目ね。逆らえないんだもの……。
SubGroup(1)
Unknown22(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,16,78,78,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,16,78,78,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
If254(1,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0) # お姉様……このような運命しか、 残されていなかったのでしょうか……。
SubGroup(1)
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # すまない、メルセデス……。 お前の仇は、必ず俺が……。
# Group 78 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
SubGroup(1)
TalkCharacter(859,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 開門を急いで! 事は一刻を争う……!
SubGroup(2)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(8,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(702,4,3,1,78,78,78,0,0,0,0,0,0,0,0) # [g]城壁[/]にある[g]制御装置[/]を解除し、[g]中央門[/]を開門せよ!
SubGroup(1)
TalkCharacter(860,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 東西の城壁にある制御装置を 動かしましょう!
# Group 81 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,8,0,1,1,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,9,0,1,1,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(969,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(968,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(965,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(964,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]中央門[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 片方、完了です。 残り一つ、動かす、動かしましょう!
# Group 86 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]中央門[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 片方、完了です。 残り一つ、動かす、動かしましょう!
# Group 87 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(13,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(802,1,3,2,78,78,78,0,0,0,0,0,0,0,0) # [g]中央門[/]の[g]制御装置[/]の解除に成功!
SubGroup(3)
Unknown83(6351,114,6990,6350,119,6925,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6351,111,7024,6350,117,6959,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(586,1,78,78,78,0,0,0,0,0,0,0,0,0,0) # [g]中央門[/]、開門!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(871,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # ようやくですか。 さあ、中央突破と参りましょう。
# Group 92 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 2, 0, 2, 30)
SubGroup(1)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
SubGroup(1)
TalkDeploySlot(861,66,1,0,1,0,0,0,0,0,0,0,0,0,0) # 陛下のため、帝国軍を討て! 全軍前進!
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,78,78,78,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
SubGroup(3)
TalkDeploySlot(862,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # まずい、城外から増援が……!
TalkDeploySlot(863,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 兄さん、私たちで食い止めよう! 城内の攻略を邪魔させるわけには……!
TalkCharacter(864,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ランドルフ、頼んだわ。 城門を死守してちょうだい!
SubGroup(12)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,65000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
SubGroup(1)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,63900,0,20664,1,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 9)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,118,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(25,64000,0,44500,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(3)
Unknown21(17,63200,0,27164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(3)
Unknown21(18,64700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,65000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(3)
Unknown21(25,1164,1,27164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,63900,0,20664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(105,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(10,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(1)
Unknown21(38,57200,0,21664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(1)
Unknown21(39,5164,1,21664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(109,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(108,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 0, 3, 2)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown18(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(865,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # 俺は負けるわけにはいかない……。 帝国の将の一人として、絶対に通さん!
# Group 111 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown19(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,10,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、負傷!
SubGroup(2)
TalkDeploySlot(866,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # ううっ、ごめん、兄さん……。 私、もう……。
TalkDeploySlot(867,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 大丈夫だ、フレーチェ。 ここは俺に任せて休んでいろ!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 112 (0, 2, 0, 3, 17)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown19(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,9,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、負傷!
SubGroup(2)
TalkDeploySlot(868,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 陛下、申し訳ありません……! 我々は限界のようです……!
TalkCharacter(869,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 十分に役目は果たしたわ。 後は私たちに任せて!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
If254(3,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,0,9,10,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]、撤退!
# Group 113 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(1)
TalkDeploySlot(872,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……ここは、通さん。
SubGroup(2)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,15,78,78,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkCharacter(873,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # あれは、ファーガス王の従者ドゥドゥー…… やはりこの先にはディミトリが……!
# Group 115 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(78,15,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown17(78,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(12,73,874,2,0,0,0,0,0,0,0,0,0,0,0) # ……どこからでも、かかってくるといい。
CloseUp(15,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(875,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ドゥドゥー……僕は……。
TalkDeploySlot(876,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……王国に戻るつもりはないのだろう。 ならば……堂々と、おれに挑め。
# Group 117 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(877,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # ぐっ……抜かせん。 おれが、必ず守り抜く……!
# Group 118 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,15,78,78,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(3)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(878,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……ここまでか。 陛下、申し訳ありません……!
SubGroup(3)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,15,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、一時撤退!
SubGroup(4)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
SubGroup(1)
TalkCharacter(879,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 守将が退いたわ。 もう政庁は目の前よ!
# Group 119 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
GroupCheck3(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 0 0
SubGroup(2)
TalkDeploySlot(880,43,1,2,1,0,0,0,0,0,0,0,0,0,0) # 仕方あるまい……残る兵を率いて、 帝国に攻撃を仕掛ける!
TalkDeploySlot(881,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # は。わしはローベの騎士として、 命ある限り閣下の命に従いましょう。
SubGroup(3)
Unknown43(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,5,1,43,12,78,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(1)
TalkCharacter(882,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # これもまた貴方たちの選んだ道…… ならば応えてあげる!
# Group 121 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(78,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 0 1 0
SubGroup(1)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(82,73,883,0,0,0,0,0,0,0,0,0,0,0,0) # はっはっは! アドラステアの 若造ども……このわしを殺してみせよ!
CloseUp(12,16,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,12,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、奮起!
SubGroup(1)
TalkCharacter(884,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 死に場所を求める獅子ほど、厄介な相手は おりませんな、まったく。
# Group 122 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(885,43,1,4,0,0,0,0,0,0,0,0,0,0,0) # こ、こんなところでは死ねん! ええい、どうすれば……!
# Group 123 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,43,78,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(886,43,1,3,1,0,0,0,0,0,0,0,0,0,0) # がはっ……こ、こんなはずでは……
SubGroup(2)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,43,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
If254(1,126,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(887,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……たとえ主君を失ったとて、 わしの忠義は死なん。
# Group 124 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(82,96,888,1,0,0,0,0,0,0,0,0,0,0,0) # 見事であったぞ……若造どもよ……。
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
If254(1,127,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(889,43,1,3,1,0,0,0,0,0,0,0,0,0,0) # グェンダル……くっ! 私はどうすればよかったのだ……?
# Group 126 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(3)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,5,2,43,12,78,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(890,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 残念ね、 一度は帝国の臣下となったというのに……。
# Group 129 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
SubGroup(2)
SetDeathText(3,73,891,2,0,0,0,0,0,0,0,0,0,0,0) # ……こうなれば仕方あるまい。 我が槍で、敵陣を薙ぎ払ってやろう。
CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkDeploySlot(892,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 立ちはだかるは青き獅子の末裔…… 腕が鳴るというものよ。
# Group 131 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 1 0 0
SubGroup(1)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(893,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 伯爵は討たれたか……仕方あるまい。 ならばこの手で、敵陣を打ち砕くのみだ。
SubGroup(3)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,13,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、迎撃のため開門!
SubGroup(2)
SetDeathText(3,73,894,2,0,0,0,0,0,0,0,0,0,0,0) # ふ……正々堂々、勝負といこうか。
CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 132 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(895,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 随分と腕を上げたように見える。 この2年は充実していたようだな。
GenderedMcTalk(0,896,897,1,2,1,0,0,0,0,0,0,0,0,0) # それはこっちの台詞だ、ディミトリ。 さあ、決着をつけるぞ!
# Group 133 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(898,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # わざわざ、俺の前に首を晒すか……。 ……無防備なことだ。
TalkCharacter(899,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # その言葉、そっくり返すわ。 貴方は私と同じものを背負ってはいないの?
# Group 134 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(900,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # お前は誰より忠実な騎士だよ、アッシュ。 俺の命令どおり、生き延びてここにいる。
TalkCharacter(901,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 陛下……僕は、ずっと……こんな日が 来ないようにと、祈っていたのに……!
# Group 135 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(902,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……アリアンロッドは西の要衝。 取り戻さなければ、勝利はない……!
# Group 136 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,78,78,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(903,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # くっ……これ以上の無理はできないか。 ……総員、撤退せよ!
# Group 137 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 138 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 0 0
SubGroup(1)
TalkDeploySlot(904,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 陛下、お急ぎください。 ……おれが殿を。
SubGroup(1)
Unknown80(48,0,0,0,0,0,14,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(905,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # それには及びませんよ、ドゥドゥー。 あなたは、陛下と共に生き延びるのです。
SubGroup(8)
Unknown15(14,13,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2019,2,14,13,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]ら救援のため出現!
SubGroup(2)
Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2033,4,7,1,14,78,78,0,0,0,0,0,0,0,0) # 殿を務める[0:CHARA_G]を撃破せよ!
SubGroup(2)
TalkDeploySlot(906,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……無事で戻ると約束してくれ。 お前を失うわけにはいかないんだ。
TalkDeploySlot(907,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ………………。 ……陛下、どうかファーガスに勝利を!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,0,13,15,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]、撤退!
SubGroup(2)
Unknown10(0,1,14,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(909,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 語り合った理想も、夢も、何もかも 捨てるというのですね。あなたは……。
TalkCharacter(910,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ごめんなさい、イングリット。 もう……戻れないんです。
# Group 140 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(78,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
SubGroup(1)
TalkDeploySlot(908,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # ……ファーガスの未来を摘ませはしない。 貴様らなどに、彼らを殺させはしない!!
# Group 141 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(911,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # ……これは、未熟だった私の罪滅ぼし。 この命に代えても、二人を守ってみせる。
# Group 142 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(2)
TalkDeploySlot(912,67,0,0,1,0,0,0,0,0,0,0,0,0,0) # お嬢様、いけません……! これ以上は命に関わります!
TalkDeploySlot(913,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # 承知の上よ。……私が討たれたら、 この魔槍を陛下に渡してちょうだい。
# Group 143 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
SubGroup(3)
Unknown83(6496,111,8293,6519,119,8233,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6497,96,8292,6520,104,8231,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(916,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 正面の門が閉ざされています。 左右から回り込んでも進めるでしょうが……
SubGroup(3)
Unknown83(5426,93,8452,5365,84,8431,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5403,90,8444,5342,81,8423,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(917,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # そちらには地面に厄介な仕掛けがある、と。 おとなしく門を開かせたほうがよさそうね。
SubGroup(1)
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]罠床[/]の上を通行するとダメージを受けます。 [g]飛行可能な兵種[/]で[g]騎乗状態[/]の時は ダメージを受けずに通行できます。
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown44(16,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(17,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(703,4,16,1,78,78,78,0,0,0,0,0,0,0,0) # [g]城壁[/]にある[g]制御装置[/]を解除し、[g]正門[/]を開門せよ!
SubGroup(1)
TalkCharacter(918,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 東西の城壁上にある装置を動かせば、 門を開けられるようですよ。
# Group 145 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,16,0,1,1,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,17,0,1,1,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(973,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(972,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(977,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(976,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]正門[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # まどろっこしいぜ……。 真っすぐ突き進みてえ!
# Group 150 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]正門[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # まどろっこしいぜ……。 真っすぐ突き進みてえ!
# Group 151 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(16,1,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(17,1,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown28(14,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 155: 0 1 0
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
# Group 155 (0, 5, 0, 4, 25)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(803,1,16,2,78,78,78,0,0,0,0,0,0,0,0) # [g]正門[/]の[g]制御装置[/]の解除に成功!
SubGroup(3)
Unknown83(6436,166,8280,6472,153,8227,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6435,156,8282,6471,146,8229,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(584,1,78,78,78,0,0,0,0,0,0,0,0,0,0) # [g]正門[/]、開門!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(920,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 門を開けられたようだな。 さあ、次だ!
If254(2,93,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(921,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 正門周辺は俺が守ります! 陛下たちは先を急いでください!
TalkDeploySlot(922,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 兄さん、一緒にここを守り抜きましょう!
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 10)
SubGroup(2)
GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 158: 0 1 0
GroupCheck3(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 0 0
SubGroup(1)
TalkCharacter(924,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 政庁へ最短距離で進むには、罠の上を通る 必要が……これは解除できないのか?
SubGroup(5)
Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0) # [g]城壁[/]にある[g]制御装置[/]を解除し、[g]床罠[/]を無効化せよ!
SubGroup(1)
TalkCharacter(926,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 東西の城壁奥に、解除できる装置が あったはずですよ!
# Group 158 (0, 5, 0, 5, 10)
SubGroup(2)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(78,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(923,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 城内の各所に仕掛けられた罠は、 その装置ですべて解除できるようですな。
SubGroup(5)
Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0) # [g]城壁[/]にある[g]制御装置[/]を解除し、[g]床罠[/]を無効化せよ!
SubGroup(1)
TalkCharacter(925,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 城壁上、城の反対側にも同じ装置が あったはずです。解除しましょう!
# Group 159 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,1,0,1,1,0,0,0,0,0,0)
# Group 160 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,2,0,1,1,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(961,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(960,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(957,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(956,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]床罠[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 早く残りも解除しましょう! 罠の上を進むなんて正気じゃないですうう!
# Group 164 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]床罠[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 早く残りも解除しましょう! 罠の上を進むなんて正気じゃないですうう!
# Group 165 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(1,1,17,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(2,1,17,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 0 0
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 0 0
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown28(15,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(169,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 169: 0 1 0
If254(1,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
# Group 169 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(773,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2015,1,17,2,78,78,78,0,0,0,0,0,0,0,0) # [g]制御装置[/]の解除により、[g]床罠[/]の無効化に成功!
SubGroup(1)
TalkCharacter(928,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # これで安全に進軍できるわね。
# Group 170 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 4, 22)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 0 0
Unknown27(0,16,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(929,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # この戦い、趨勢はこちらに傾いたわ! 城内の制圧を進めなさい!
SubGroup(19)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(17,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,78,78,78,0,0,0,0,0,0,0,0) # すべての[r]砦[/]を制圧せよ!
# Group 172 (0, 5, 0, 20, 22)
SubGroup(19)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(19)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,78,78,78,0,0,0,0,0,0,0,0) # すべての[g]砦[/]の制圧に成功!
SubGroup(1)
TalkCharacter(930,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # アリアンロッド城内の掃除は、 おおよそ済んだようですな。
# Group 173 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 5, 0, 5, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
SubGroup(1)
TalkCharacter(937,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # ガスパール民兵団に合図を送りますか。 市民に紛れて政庁に辿り着けたはずです。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 0, 3, 21)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
SubGroup(1)
Unknown6(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(53,63000,0,43500,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(54,65500,0,43500,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2028,0,22,22,78,16,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち、[b][0:PARTY][/]援護のため出現!
SubGroup(2)
TalkDeploySlot(939,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # よくぞ来てくれた! 皆で力を合わせれば、必ず勝てよう。
TalkCharacter(940,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # これで政庁も少しはもつでしょう。
# Group 176 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
Unknown10(53,62900,0,43400,0,63100,0,43600,0,0,1,1,0,0,0)
SubGroup(1)
Unknown23(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
Unknown10(54,65400,0,43400,0,64,1,43600,0,0,1,1,0,0,0)
SubGroup(1)
Unknown23(54,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 6, 11)
SubGroup(5)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
SubGroup(3)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2030,2,22,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち、敗走!
SubGroup(1)
Unknown6(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 2, 8, 1)
SubGroup(3)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 5, 0, 5, 2)
SubGroup(2)
GroupCheck3(179,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
SubGroup(1)
TalkCharacter(941,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 民兵を動かす機を失いましたな。
# Group 181 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 5, 0, 6, 5)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(2)
TalkCharacter(942,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵の優位を覆すには、多くの戦力を政庁前に 集める必要がありそうです。
TalkCharacter(943,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 確か、東西の城壁から城内へと道が繋がる 階段が隠してあったんじゃ……。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2031,1,78,78,78,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[g]仕掛け階段[/]を起動!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(944,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # これで城壁から味方を引き入れられる。 さあ、敵を追い込むぞ!
# Group 184 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 185 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(18,96,914,0,0,0,0,0,0,0,0,0,0,0,0) # 陛下は……ご無事、なのね…… ……ふふ……私の、勝ちだわ……
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 7, 0, 3, 16)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,14,78,78,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(915,53,1,3,1,0,0,0,0,0,0,0,0,0,0) # 見事な忠義、ですね。 王を守るための盾に……。
If254(2,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(945,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 皆のおかげで、アリアンロッドを、 そして帝国に従った者たちを守り切れた。
TalkCharacter(946,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # その奮戦に、感謝するわ!
If254(2,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(947,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 城塞は守り切ったけれど…… ローベ伯をはじめ多くの者を失った。
TalkCharacter(948,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 痛いわね……。
# Group 187 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 2, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
Unknown13(79,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4356,174,8820,4321,171,8761,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4347,173,8804,4312,170,8746,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 周囲の将兵を始末しなければ、 装置は動かせませんよ。
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]制御装置[/]を解除せよ!
# Group 189 (0, 2, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 0 1 0
Unknown13(79,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8429,190,8974,8484,179,8916,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8449,186,8953,8504,175,8896,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 周囲の将兵を始末しなければ、 装置は動かせませんよ。
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]制御装置[/]を解除せよ!
# Group 190 (0, 2, 0, 9, 4)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 0 1 0
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 周囲の将兵を始末しなければ、 装置は動かせませんよ。
SubGroup(1)
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[g]制御装置[/]を解除せよ!
# Group 191 (0, 2, 0, 8, 4)
SubGroup(3)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 158: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(78,47500,0,15964,1,53000,0,19464,1,0,1,0,0,0,0)
Unknown10(78,9464,1,10964,1,16964,1,15264,1,0,1,0,0,0,0)
Unknown10(78,45000,0,964,1,49500,0,6864,1,0,1,0,0,0,0)
Unknown10(78,1964,1,1964,1,8964,1,5464,1,0,1,0,0,0,0)
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(932,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # ぴぎゃっ! 地面から何か尖ったものが! この上を歩くなんて絶対痛いです!
If254(1,216,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(933,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 地面から棘が……罠か。 この上を歩くのはつらそうだな。
# Group 192 (0, 2, 8, 1, 0)
SubGroup(0)
# Group 193 (0, 2, 8, 1, 0)
SubGroup(0)
# Group 194 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,18,78,78,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 195 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 2, 0, 27, 3)
SubGroup(2)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(935,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # アッシュ、来てくれたのだな。 不甲斐ない父を許してくれ。
TalkCharacter(936,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # いえ……ロナート様がご無事で、 僕も安心しました。
# Group 197 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown15(78,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(1)
TalkDeploySlot(934,8,1,1,0,0,0,0,0,0,0,0,0,0,0) # おお……応援に来てくれたのか。 これはかたじけない……!
# Group 198 (0, 2, 10, 3, 9)
SubGroup(2)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
SubGroup(3)
Unknown21(24,53200,0,40200,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 4, 0, 2, 5)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,13,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,13,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 203 (0, 5, 2, 6, 10)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
Unknown10(78,56500,0,40000,0,5464,1,44000,0,0,1,0,0,0,0)
If254(1,204,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,210,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 4, 0, 3, 5)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,5,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 206 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 4, 0, 3, 5)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,7,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 208 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 4, 0, 3, 6)
SubGroup(2)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,3,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 210 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 4, 0, 3, 6)
SubGroup(2)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,4,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
# Group 212 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 2, 2, 10, 0)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 10, 0)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 2, 12, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(221,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 221: 1 0 0
SubGroup(8)
Unknown37(0,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
TalkDeploySlot(821,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
皆、奮え! アリアンロッド奪還は目前、 この勢いのままに政庁を落とすぞ……!
TalkDeploySlot(822,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ぐっ……流石は国王の軍よ……! わしの力で、どれだけの時を稼げるか……。
TalkCharacter(823,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
いけない、王国軍が政庁に迫っているわ。 急ぎ救援しなければ……!
TalkCharacter(825,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
ローベ伯が危地に陥る前に、 政庁へと辿り着くのよ!
MainMissionStart(2000,4,0,1,12,78,78,16,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]が撃破される前に、[b][0:PARTY][/]の元に到達せよ!
TalkCharacter(824,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
ローベ伯は保身第一の男。刃が目の前に 迫れば、たちまち寝返るでしょうな。
Alert(330,2,12,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、苦戦!
TalkDeploySlot(826,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ぐうっ、何のこれしき……! “灰色の獅子”の戦は、ここからよ!
Alert(333,3,12,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
TalkDeploySlot(827,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
くっ……ここが死に場所となるか! はっはっは、それも悪くはない……!
TalkCharacter(828,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
もうもちそうにないぞ! 皆、急ぐのだ!
MainMissionStart(2001,1,0,2,78,78,78,16,0,0,0,0,0,0,0) MAIN MISSION START: [b][0:PARTY][/]の元への到達に成功!
TalkCharacter(829,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
どうやら最悪の事態だけは、 避けられたみたいね。
TalkDeploySlot(830,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
帝国軍か……ここまでだな。 グェンダル卿、貴公の勝ちだ。
TalkDeploySlot(831,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
ふむ、これは帝国の優勢だな……。 皆、帝国と共に王国軍を打ち払え!
Alert(2002,3,12,78,78,5,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、[0:CHARA_G]を撃破!
TalkDeploySlot(832,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ふ……最期に良い戦いができましたな。 感謝しますぞ、陛下。
MainMissionStart(2027,3,0,3,12,78,78,16,0,0,0,0,0,0,0) MAIN MISSION START: [b][0:PARTY][/]の元への到達に失敗!
TalkDeploySlot(833,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
そう軽々しく首を差し出すな。今からでも 王国につけ。貴公らを斬りたくはない。
TalkDeploySlot(834,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
……グェンダル、やはり我らは王国に つくぞ。陛下と共に帝国軍を掃討するのだ。
Alert(2003,2,78,78,78,16,5,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、[r][1:PARTY][/]に協力開始!
TalkDeploySlot(835,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
閣下……あれほど申し上げたというのに、 王国軍に寝返ってしまうとは……。
Alert(2029,2,13,78,78,16,5,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、[0:CHARA_G]援護のため前線に布陣!
TalkCharacter(836,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
中央の門を敵に制圧されたのは厄介ですな。 開門するには城内の制御装置を動かして……
TalkCharacter(837,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
城壁に繋がる門を開き、更に城壁上にある 制御装置をも動かさねばなりません。
MainMissionStart(701,4,1,1,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: 市街にある制御装置を解除し、城壁の扉を開門せよ!
TalkCharacter(838,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
つまり……まずは中央門の手前にある、 二つの装置を動かせばいいんですね。
TalkCharacter(839,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
だあーっ! 何だってそんなにややこしいんだよ!
TalkCharacter(840,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
攻略が面倒だから、“白銀の乙女”と 呼ばれるんだよ、この城塞は……。
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0) 城壁の扉制御装置[0:NUMBER]つ解除!
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
兵士と戦うよりは、装置を動かしてる ほうがいいけれど……。
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0) 城壁の扉制御装置[0:NUMBER]つ解除!
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
兵士と戦うよりは、装置を動かしてる ほうがいいけれど……。
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) 制圧した[b]砦[/]内の制御装置を操作せよ!
MainMissionStart(801,1,1,2,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: 城壁の扉制御装置の解除に成功!
Alert(585,1,78,78,78,0,0,0,0,0,0,0,0,0,0) 城壁の扉、開門!
TalkCharacter(842,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
これで目的の、門を開ける装置へと 向かえるな。
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
SetDeathText(16,73,844,3,0,0,0,0,0,0,0,0,0,0,0)
メルセデス volume_up
……やっぱりあなたなのね、エミール。 もっと、違う形で再会できていれば……。
SetDeathText(16,73,843,3,0,0,0,0,0,0,0,0,0,0,0)
メルセデス volume_up
昔のお友達と戦うなんて、悲しいけれど…… ごめんなさい、私も負けられないの。
MainMissionStart(2,4,2,1,16,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(849,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
link イエリッツァ volume_up
メルセデス…… お前を、斬りたくはない……。
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(844,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
リュファス volume_up
……やっぱりあなたなのね、エミール。 もっと、違う形で再会できていれば……。
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(850,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
link イエリッツァ volume_up
……メルセデス。私を、覚えているか。
TalkDeploySlot(851,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
リュファス volume_up
ええ……やっと、その顔が見られた……。 折角会えたと思ったのに……残念だわ。
TalkDeploySlot(845,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
リュファス volume_up
コンスタンツェ、あなたも退けないのよね。 だったら……戦うしかないわ。
TalkCharacter(846,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link コンスタンツェ volume_up
折角お会いできたと思いましたのに…… 主が私の愚昧さを罰しているのでしょうか。
TalkDeploySlot(847,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
リュファス volume_up
……そう。帝国の将に、なっていたのね。 これも、仕方のないことなのかしら……。
TalkCharacter(848,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
僕だって……君たちと戦いたくなんてない! だけど……こうするしかないんだよ……。
TalkDeploySlot(852,16,1,3,0,0,0,0,0,0,0,0,0,0,0)
リュファス volume_up
私が……みんなを、守らなくっちゃ……。
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
メルセデス volume_up
みんな……ごめん、なさい…… 私……結局、足手まとい、に……
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
メルセデス volume_up
みんな……ごめん、なさい…… 私……結局、足手まとい、に……
Alert(2032,3,16,78,78,0,0,0,0,0,0,0,0,0,0) [b]イエリッツァ[/]の敗走により、[0:CHARA_G]の説得に失敗!
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,2,2,16,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(856,49,1,3,0,0,0,0,0,0,0,0,0,0,0)
link イエリッツァ volume_up
……なぜだ、メルセデス。 なぜ……。
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
link コンスタンツェ volume_up
お姉様……このような運命しか、 残されていなかったのでしょうか……。
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
すまない、メルセデス……。 お前の仇は、必ず俺が……。
TalkCharacter(853,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
link イエリッツァ volume_up
……頼む、姉上。 もう……やめてくれ……。
TalkDeploySlot(854,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
リュファス volume_up
ふふ……昔から、あなたに泣かれると 駄目ね。逆らえないんだもの……。
MainMissionStart(485,1,8,2,16,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,9,2,16,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
link コンスタンツェ volume_up
お姉様……このような運命しか、 残されていなかったのでしょうか……。
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
すまない、メルセデス……。 お前の仇は、必ず俺が……。
TalkCharacter(859,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
開門を急いで! 事は一刻を争う……!
MainMissionStart(702,4,3,1,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: 城壁にある制御装置を解除し、中央門を開門せよ!
TalkCharacter(860,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
東西の城壁にある制御装置を 動かしましょう!
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0) 中央門制御装置[0:NUMBER]つ解除!
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
片方、完了です。 残り一つ、動かす、動かしましょう!
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0) 中央門制御装置[0:NUMBER]つ解除!
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
片方、完了です。 残り一つ、動かす、動かしましょう!
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) 制圧した[b]砦[/]内の制御装置を操作せよ!
MainMissionStart(802,1,3,2,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: 中央門制御装置の解除に成功!
Alert(586,1,78,78,78,0,0,0,0,0,0,0,0,0,0) 中央門、開門!
TalkCharacter(871,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
ようやくですか。 さあ、中央突破と参りましょう。
TalkDeploySlot(861,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
陛下のため、帝国軍を討て! 全軍前進!
Alert(216,2,78,78,78,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
TalkDeploySlot(862,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
まずい、城外から増援が……!
TalkDeploySlot(863,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
兄さん、私たちで食い止めよう! 城内の攻略を邪魔させるわけには……!
TalkCharacter(864,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
ランドルフ、頼んだわ。 城門を死守してちょうだい!
TalkDeploySlot(865,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
俺は負けるわけにはいかない……。 帝国の将の一人として、絶対に通さん!
Alert(355,2,10,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、負傷!
TalkDeploySlot(866,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ううっ、ごめん、兄さん……。 私、もう……。
TalkDeploySlot(867,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
大丈夫だ、フレーチェ。 ここは俺に任せて休んでいろ!
Alert(237,0,10,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(355,2,9,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、負傷!
TalkDeploySlot(868,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
陛下、申し訳ありません……! 我々は限界のようです……!
TalkCharacter(869,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
十分に役目は果たしたわ。 後は私たちに任せて!
Alert(237,0,9,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(238,0,9,10,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]と[1:CHARA_G]、撤退!
TalkDeploySlot(872,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
……ここは、通さん。
MainMissionStart(2,4,4,1,15,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(873,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
あれは、ファーガス王の従者ドゥドゥー…… やはりこの先にはディミトリが……!
SetDeathText(12,73,874,2,0,0,0,0,0,0,0,0,0,0,0)
ドゥドゥー volume_up
……どこからでも、かかってくるといい。
TalkCharacter(875,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
ドゥドゥー……僕は……。
TalkDeploySlot(876,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
……王国に戻るつもりはないのだろう。 ならば……堂々と、おれに挑め。
TalkDeploySlot(877,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
ぐっ……抜かせん。 おれが、必ず守り抜く……!
MainMissionStart(438,1,4,2,15,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(878,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
……ここまでか。 陛下、申し訳ありません……!
Alert(245,0,15,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、一時撤退!
Alert(553,0,15,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkCharacter(879,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
守将が退いたわ。 もう政庁は目の前よ!
TalkDeploySlot(880,43,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
仕方あるまい……残る兵を率いて、 帝国に攻撃を仕掛ける!
TalkDeploySlot(881,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
は。わしはローベの騎士として、 命ある限り閣下の命に従いましょう。
MainMissionStart(3,4,5,1,43,12,78,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
TalkCharacter(882,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
これもまた貴方たちの選んだ道…… ならば応えてあげる!
SetDeathText(82,73,883,0,0,0,0,0,0,0,0,0,0,0,0)
グェンダル volume_up
はっはっは! アドラステアの 若造ども……このわしを殺してみせよ!
Alert(508,2,12,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、奮起!
TalkCharacter(884,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
死に場所を求める獅子ほど、厄介な相手は おりませんな、まったく。
TalkDeploySlot(885,43,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
こ、こんなところでは死ねん! ええい、どうすれば……!
TalkDeploySlot(886,43,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
がはっ……こ、こんなはずでは……
Alert(319,0,43,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkDeploySlot(887,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……たとえ主君を失ったとて、 わしの忠義は死なん。
SetDeathText(82,96,888,1,0,0,0,0,0,0,0,0,0,0,0)
グェンダル volume_up
見事であったぞ……若造どもよ……。
Alert(319,0,12,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkDeploySlot(889,43,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
グェンダル……くっ! 私はどうすればよかったのだ……?
MainMissionStart(440,1,5,2,43,12,78,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
TalkCharacter(890,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
残念ね、 一度は帝国の臣下となったというのに……。
SetDeathText(3,73,891,2,0,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
……こうなれば仕方あるまい。 我が槍で、敵陣を薙ぎ払ってやろう。
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(892,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
立ちはだかるは青き獅子の末裔…… 腕が鳴るというものよ。
TalkDeploySlot(893,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
伯爵は討たれたか……仕方あるまい。 ならばこの手で、敵陣を打ち砕くのみだ。
Alert(574,0,13,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、迎撃のため開門!
SetDeathText(3,73,894,2,0,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
ふ……正々堂々、勝負といこうか。
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(895,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
随分と腕を上げたように見える。 この2年は充実していたようだな。
GenderedMcTalk(0,896,897,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
それはこっちの台詞だ、ディミトリ。 さあ、決着をつけるぞ!
シェズ volume_up
それはこっちの台詞よ、ディミトリ。 さあ、決着をつけましょう!
TalkDeploySlot(898,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
わざわざ、俺の前に首を晒すか……。 ……無防備なことだ。
TalkCharacter(899,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
その言葉、そっくり返すわ。 貴方は私と同じものを背負ってはいないの?
TalkDeploySlot(900,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
お前は誰より忠実な騎士だよ、アッシュ。 俺の命令どおり、生き延びてここにいる。
TalkCharacter(901,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
陛下……僕は、ずっと……こんな日が 来ないようにと、祈っていたのに……!
TalkDeploySlot(902,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
……アリアンロッドは西の要衝。 取り戻さなければ、勝利はない……!
MainMissionStart(438,1,6,2,13,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(903,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
くっ……これ以上の無理はできないか。 ……総員、撤退せよ!
TalkDeploySlot(904,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
陛下、お急ぎください。 ……おれが殿を。
TalkDeploySlot(905,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
それには及びませんよ、ドゥドゥー。 あなたは、陛下と共に生き延びるのです。
Alert(2019,2,14,13,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]ら救援のため出現!
MainMissionStart(2033,4,7,1,14,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: 殿を務める[0:CHARA_G]を撃破せよ!
TalkDeploySlot(906,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
……無事で戻ると約束してくれ。 お前を失うわけにはいかないんだ。
TalkDeploySlot(907,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
………………。 ……陛下、どうかファーガスに勝利を!
Alert(238,0,13,15,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]と[1:CHARA_G]、撤退!
TalkDeploySlot(909,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
語り合った理想も、夢も、何もかも 捨てるというのですね。あなたは……。
TalkCharacter(910,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
ごめんなさい、イングリット。 もう……戻れないんです。
TalkDeploySlot(908,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
……ファーガスの未来を摘ませはしない。 貴様らなどに、彼らを殺させはしない!!
TalkDeploySlot(911,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
……これは、未熟だった私の罪滅ぼし。 この命に代えても、二人を守ってみせる。
TalkDeploySlot(912,67,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
お嬢様、いけません……! これ以上は命に関わります!
TalkDeploySlot(913,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
承知の上よ。……私が討たれたら、 この魔槍を陛下に渡してちょうだい。
TalkCharacter(916,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
正面の門が閉ざされています。 左右から回り込んでも進めるでしょうが……
TalkCharacter(917,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
そちらには地面に厄介な仕掛けがある、と。 おとなしく門を開かせたほうがよさそうね。
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 罠床の上を通行するとダメージを受けます。 飛行可能な兵種騎乗状態の時は ダメージを受けずに通行できます。
MainMissionStart(703,4,16,1,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: 城壁にある制御装置を解除し、正門を開門せよ!
TalkCharacter(918,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
東西の城壁上にある装置を動かせば、 門を開けられるようですよ。
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0) 正門制御装置[0:NUMBER]つ解除!
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
まどろっこしいぜ……。 真っすぐ突き進みてえ!
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0) 正門制御装置[0:NUMBER]つ解除!
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
まどろっこしいぜ……。 真っすぐ突き進みてえ!
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) 制圧した[b]砦[/]内の制御装置を操作せよ!
MainMissionStart(803,1,16,2,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: 正門制御装置の解除に成功!
Alert(584,1,78,78,78,0,0,0,0,0,0,0,0,0,0) 正門、開門!
TalkCharacter(920,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
門を開けられたようだな。 さあ、次だ!
TalkDeploySlot(921,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
正門周辺は俺が守ります! 陛下たちは先を急いでください!
TalkDeploySlot(922,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
兄さん、一緒にここを守り抜きましょう!
TalkCharacter(924,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
政庁へ最短距離で進むには、罠の上を通る 必要が……これは解除できないのか?
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: 城壁にある制御装置を解除し、床罠を無効化せよ!
TalkCharacter(926,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
東西の城壁奥に、解除できる装置が あったはずですよ!
TalkCharacter(923,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
城内の各所に仕掛けられた罠は、 その装置ですべて解除できるようですな。
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: 城壁にある制御装置を解除し、床罠を無効化せよ!
TalkCharacter(925,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
城壁上、城の反対側にも同じ装置が あったはずです。解除しましょう!
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0) 床罠制御装置[0:NUMBER]つ解除!
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
早く残りも解除しましょう! 罠の上を進むなんて正気じゃないですうう!
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0) 床罠制御装置[0:NUMBER]つ解除!
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
早く残りも解除しましょう! 罠の上を進むなんて正気じゃないですうう!
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) 制圧した[b]砦[/]内の制御装置を操作せよ!
MainMissionStart(2015,1,17,2,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: 制御装置の解除により、床罠の無効化に成功!
TalkCharacter(928,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
これで安全に進軍できるわね。
TalkCharacter(929,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
この戦い、趨勢はこちらに傾いたわ! 城内の制圧を進めなさい!
MainMissionStart(81,4,18,1,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての[r]砦[/]を制圧せよ!
MainMissionStart(470,1,18,2,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: すべてのの制圧に成功!
TalkCharacter(930,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
アリアンロッド城内の掃除は、 おおよそ済んだようですな。
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(937,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
ガスパール民兵団に合図を送りますか。 市民に紛れて政庁に辿り着けたはずです。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
Alert(2028,0,22,22,78,16,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たち、[b][0:PARTY][/]援護のため出現!
TalkDeploySlot(939,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
よくぞ来てくれた! 皆で力を合わせれば、必ず勝てよう。
TalkCharacter(940,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
これで政庁も少しはもつでしょう。
Alert(2030,2,22,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たち、敗走!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(941,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
民兵を動かす機を失いましたな。
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(942,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
敵の優位を覆すには、多くの戦力を政庁前に 集める必要がありそうです。
TalkCharacter(943,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
確か、東西の城壁から城内へと道が繋がる 階段が隠してあったんじゃ……。
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
Alert(2031,1,78,78,78,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、仕掛け階段を起動!
TalkCharacter(944,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
これで城壁から味方を引き入れられる。 さあ、敵を追い込むぞ!
SetDeathText(18,96,914,0,0,0,0,0,0,0,0,0,0,0,0)
イングリット volume_up
陛下は……ご無事、なのね…… ……ふふ……私の、勝ちだわ……
Alert(319,0,14,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,7,2,14,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(915,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
見事な忠義、ですね。 王を守るための盾に……。
TalkCharacter(945,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
皆のおかげで、アリアンロッドを、 そして帝国に従った者たちを守り切れた。
TalkCharacter(946,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
その奮戦に、感謝するわ!
TalkCharacter(947,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
城塞は守り切ったけれど…… ローベ伯をはじめ多くの者を失った。
TalkCharacter(948,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
痛いわね……。
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
周囲の将兵を始末しなければ、 装置は動かせませんよ。
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) [r]砦[/]を制圧し、制御装置を解除せよ!
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
周囲の将兵を始末しなければ、 装置は動かせませんよ。
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) [r]砦[/]を制圧し、制御装置を解除せよ!
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
周囲の将兵を始末しなければ、 装置は動かせませんよ。
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) [r]砦[/]を制圧し、制御装置を解除せよ!
TalkCharacter(932,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
ぴぎゃっ! 地面から何か尖ったものが! この上を歩くなんて絶対痛いです!
TalkCharacter(933,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
地面から棘が……罠か。 この上を歩くのはつらそうだな。
Alert(549,1,18,78,78,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!
TalkDeploySlot(935,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
アッシュ、来てくれたのだな。 不甲斐ない父を許してくれ。
TalkCharacter(936,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
いえ……ロナート様がご無事で、 僕も安心しました。
TalkDeploySlot(934,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
おお……応援に来てくれたのか。 これはかたじけない……!
Alert(552,0,78,78,78,0,0,0,13,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0) [0:AREA]、制圧により開門!