Arianrhod está sitiado por el ejército del Reino. No te queda más remedio que regresar para evitar que la fortaleza caiga en manos enemigas.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_1_10_15_____Shez | 78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_1_10_15_____Caspar | 255 | 0 | 0 | 1 | 50 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_1_10_15_____Edelgard | 255 | 0 | 0 | 2 | 20 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_1_10_15_____Bernadetta | 255 | 0 | 0 | 3 | 55 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_1_10_15_____Petra | 255 | 0 | 0 | 4 | 65 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_1_10_15_____Hubert | 255 | 0 | 0 | 5 | 35 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_1_10_15_____Linhardt | 255 | 0 | 0 | 6 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_1_10_15_____Dorothea | 255 | 0 | 0 | 7 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]1_1_10_15_____Lonato | 255 | 0 | 0 | 8 | 355 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | [es]1_1_10_15_____Randolph | 255 | 0 | 0 | 9 | 365 | 7 | 13 | 1 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | [es]1_1_10_15_____Fleche | 255 | 0 | 0 | 10 | 405 | 7 | 13 | 1 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | [es]2_2_11_16_____conde de Rowe | 255 | 0 | 0 | 11 | 925 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 130 | 255 | 65535 | 1999 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | [es]1_1_10_15_____Gwendal | 255 | 0 | 0 | 12 | 420 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | [es]1_1_10_15_____Dimitri | 255 | 0 | 0 | 13 | 25 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 256 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | [es]1_1_10_15_____Ingrid | 255 | 0 | 0 | 14 | 100 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 257 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
15 | [es]1_1_10_15_____Dedue | 255 | 0 | 0 | 15 | 70 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 6 | 1999 | 3 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
16 | [es]1_1_10_15_____Mercedes | 255 | 0 | 0 | 16 | 90 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 11 | 1999 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
17 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 17 | 620 | 5 | 13 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 18 | 620 | 5 | 13 | 3 | 101 | 0 | 1 | 16 | 300 | 255 | 65535 | 1999 | 50 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 19 | 695 | 5 | 13 | 3 | 101 | 0 | 1 | 23 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 20 | 695 | 5 | 13 | 3 | 101 | 0 | 1 | 23 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 21 | 675 | 5 | 13 | 3 | 101 | 0 | 1 | 23 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 22 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 23 | 605 | 7 | 13 | 0 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 24 | 650 | 5 | 13 | 3 | 101 | 0 | 0 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 25 | 685 | 5 | 13 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 26 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 27 | 630 | 5 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 28 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 29 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 30 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 31 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 32 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 33 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 34 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 35 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 36 | 630 | 7 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 12 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 37 | 680 | 7 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 12 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 38 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 39 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 16 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 40 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 41 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 42 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [es]2_2_11_16_____conde de Rowe | 255 | 0 | 0 | 43 | 925 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
44 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 1 | 0 | 0 | 44 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 45 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 46 | 695 | 5 | 13 | 3 | 101 | 5 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 47 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 48 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 49 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 50 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 51 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 52 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 53 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 54 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 55 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 56 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 57 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 58 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 59 | 675 | 7 | 13 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 60 | 605 | 7 | 13 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 61 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 62 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 63 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 64 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 65 | 660 | 7 | 13 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] | 255 | 0 | 0 | 66 | 650 | 5 | 5 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 67 | 695 | 5 | 5 | 0 | 101 | 3 | 1 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 68 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 69 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 70 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 71 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 72 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] | 255 | 0 | 0 | 73 | 700 | 5 | 13 | 3 | 101 | 5 | 0 | 23 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 74 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 75 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 76 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] | 255 | 0 | 0 | 77 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 52 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 3 | 0 | 0 | 100 | 0 | 176 | 104 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 18 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1526 | 7 | 1523 | 23 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1526 | 7 | 1523 | 23 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 7 | 1523 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 7 | 1523 | 16 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 7 | 1526 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 7 | 1523 | 16 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 7 | 1523 | 23 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1523 | 7 | 1526 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 16 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1523 | 7 | 1526 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 16 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 1 | 1000 | 1523 | 7 | 1526 | 9 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 0 | 1000 | 1523 | 7 | 1523 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 16 | 0 | 16 | 65535 | 1 | 1000 | 1523 | 7 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 17 | 0 | 17 | 65535 | 1 | 1000 | 1523 | 7 | 1523 | 23 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 69 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
61 | 0 | 0 | 0 | 61 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
62 | 0 | 0 | 0 | 62 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
63 | 0 | 0 | 0 | 63 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
64 | 0 | 0 | 0 | 64 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
65 | 0 | 0 | 0 | 65 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
66 | 0 | 0 | 0 | 66 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
67 | 0 | 0 | 0 | 67 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
68 | 0 | 0 | 0 | 68 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (223, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 21)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,13,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetName(36,164,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to [cs][es]2_6_11_16_____soldado de Rowe[cm][es]4_8_13_18_22_26_30__soldados de Rowe[ce]
SetName(37,576,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to [cs][es]3_7_12_17_____soldado de Rowe[cm][es]5_9_14_19_23_27_31__soldados de Rowe[ce]
SetName(22,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 22 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(23,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 23 to [cs][es]2_6_11_16_____miliciano Gaspard[cm][es]4_8_13_18_22_26_30__milicianos de Gaspard[ce]
SetName(66,502,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 66 to [cs][es]2_2_11_16_____general del Reino[cm][es]4_8_13_18_22_26_30__generales del Reino[ce]
SetName(67,564,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 67 to [cs][es]3_7_12_17_____soldado del Reino[cm][es]5_9_14_19_23_27_31__soldados del Reino[ce]
SubGroup(5)
Unknown61(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 12, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown37(0,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown139(46,23964,1,21464,1,0,5,0,0,0,0,1,1,0,0)
Unknown139(73,24064,1,6964,1,0,6,0,0,0,0,1,1,0,0)
Unknown139(47,23464,1,58000,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(28,19164,1,44200,0,0,0,0,0,0,0,1,1,0,0)
# Group 11 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown139(46,11164,1,12364,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(73,7364,1,3664,1,0,5,0,0,0,0,1,1,0,0)
Unknown139(47,13964,1,52000,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(28,2164,1,50200,0,0,6,0,0,0,0,1,1,0,0)
# Group 12 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 24, 2, 20)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown21(47,13864,1,50500,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(30,61700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(46,65200,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(41,15164,1,12664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(62,1664,1,16164,1,0,2,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(26,24164,1,43700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(50,21664,1,54200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(27,24164,1,7664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(40,23164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown21(29,45700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(48,54700,0,10164,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(33,61200,0,15664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(2)
Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 24, 2, 18)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown21(26,13864,1,50500,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(29,61700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(48,65200,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(33,1664,1,16164,1,0,2,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(47,24164,1,43700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(30,21664,1,54200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(46,24164,1,7664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(41,23164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown21(50,45700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(27,54700,0,10164,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(40,61200,0,15664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown21(62,12664,1,24464,1,0,2,0,0,0,0,1,1,0,0)
# Group 15 (0, 2, 24, 2, 16)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(64,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
SubGroup(8)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(59,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(60,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [eg7][cp][0:CHARA_G]!
SubGroup(4)
Unknown92(0,164,1,0,0,22564,1,3,0,0,0,0,0,0,0)
Unknown92(4,65500,0,0,0,19464,1,3,0,0,0,0,0,0,0)
Unknown92(8,62500,0,0,0,19764,1,3,0,0,0,0,0,0,0)
Unknown92(20,62000,0,0,0,22464,1,3,0,0,0,0,0,0,0)
# Group 28 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(2)
TalkDeploySlot(821,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Actuad con valentÃa! ¡Arianrhod ya casi
[cdb]es nuestra! ¡Seguid presionando
[cdb]hasta que tomemos la ciudadela!
TalkDeploySlot(822,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# El ejército del Rey es fiel a su reputación.
Ni siquiera yo puedo perseverar
[cdb]tanto tiempo.
SubGroup(1)
TalkCharacter(823,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ya casi están en la ciudadela.
¡Hay que ayudarlos, y deprisa!
# Group 30 (0, 2, 2, 1, 15)
SubGroup(0)
SubGroup(4)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,64000,0,41400,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 33: True 0
SubGroup(4)
Unknown23(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 1 0 0
SubGroup(1)
TalkCharacter(825,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Debemos llegar hasta la ciudadela
[cdb]antes de que el conde de Rowe corra peligro!
SubGroup(2)
Unknown56(63700,0,41200,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2000,4,0,1,12,78,78,16,0,0,0,0,0,0,0)
# ¡Alcanza [b][eg3][cp][0:PARTY][/] antes de que derroten [eg3][0:CHARA_G]!
# Group 34 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(13,63900,0,41300,0,64100,0,41500,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 1 0 0
SubGroup(1)
TalkCharacter(824,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# El conde de Rowe valora su vida por encima
[cdb]de todo. Si le ponen una hoja al cuello,
[cdb]nos traicionará en un suspiro.
# Group 36 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] está en apuros!
SubGroup(1)
TalkDeploySlot(826,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ¿A eso le llamas combatir?
¡El León Gris solo acaba de empezar a rugir!
# Group 37 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,12,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
SubGroup(2)
TalkDeploySlot(827,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Asà que... ¿aquà es donde muero? Je...
¡De acuerdo! ¡Estoy listo para lo que venga!
TalkCharacter(828,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# El tiempo se nos escapa. ¡Aprisa!
# Group 38 (0, 5, 0, 6, 16)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(79,56500,0,40000,0,5464,1,44000,0,0,1,0,0,0,0)
Unknown10(79,60000,0,40000,0,464,1,46000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2001,1,0,2,78,78,78,16,0,0,0,0,0,0,0)
# ¡Has llegado hasta [b][eg1][cp][0:PARTY][/]!
SubGroup(3)
TalkCharacter(829,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Bueno, hemos evitado el peor resultado posible.
Es un comienzo.
TalkDeploySlot(830,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Parece que la victoria es nuestra,
[cdb]lord Gwendal.
TalkDeploySlot(831,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# El Imperio tiene ventaja... ¡Atención, tropas!
¡Apoyamos a lady Edelgard!
¡Haremos que las fuerzas del Rey se retiren!
# Group 39 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
SubGroup(1)
Unknown9(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 56)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 1 0
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2002,3,12,78,78,5,0,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] han derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(832,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mi última batalla ha sido digna...
Te agradezco la oportunidad, majestad.
SubGroup(1)
MainMissionStart(2027,3,0,3,12,78,78,16,0,0,0,0,0,0,0)
# ¡No has logrado llegar hasta [b][eg1][cp][0:PARTY][/]!
SubGroup(1)
Unknown56(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(833,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Aún no es tarde para jurarme lealtad...
No deseo acabar con más vidas
[cdb]de las necesarias.
TalkDeploySlot(834,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Gwendal, he decidido que, después de todo,
[cdb]lucharemos por el Rey. ¡Ayuda a su majestad
[cdb]a deshacerse de esos perros imperiales!
SubGroup(5)
Unknown22(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown76(12,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2003,2,78,78,78,16,5,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] están ayudando [r][eg3][cp][1:PARTY][/]!
SubGroup(2)
Unknown6(13,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(835,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Mi señor, ¿por qué razón?
¿Cómo puedes volver a cambiar de bando
[cdb]tras todas mis advertencias?
SubGroup(7)
Unknown18(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(36,56500,0,38000,0,0,2,0,0,1,1,0,1,0,0)
Unknown21(37,5964,1,37000,0,0,0,0,0,1,1,0,1,0,0)
Unknown14(43,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2029,2,13,78,78,16,5,0,0,0,0,0,0,0,0)
# ¡[r][eb][eg1][cp][0:PARTY][/] han formado en [g]el frente[/] para proteger [eg3][0:CHARA_G]!
# Group 41 (0, 2, 2, 3, 8)
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 0 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(13,64200,0,35500,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown78(0,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 7, 43)
SubGroup(2)
GroupCheck3(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(79,45000,0,4464,1,50000,0,9464,1,0,1,0,0,0,0)
Unknown10(79,7964,1,6964,1,11964,1,9964,1,0,1,0,0,0,0)
Unknown10(79,51500,0,4464,1,56000,0,7464,1,0,1,0,0,0,0)
SubGroup(3)
Unknown134(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6346,113,7001,6346,120,6942,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6346,108,7056,6346,115,6991,300,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(836,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿El enemigo también controla
[cdb]las puertas centrales? Qué molesto.
Debemos proceder paso a paso.
SubGroup(3)
Unknown134(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3865,222,7851,3868,218,7786,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3856,222,7850,3856,218,7785,240,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown134(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(837,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Primero, usaremos los mecanismos
[cdb]del interior para abrirnos paso hasta los muros,
[cdb]donde hay otros que abren las puertas.
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12764,1,64,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(701,4,1,1,78,78,78,0,0,0,0,0,0,0,0)
# ¡Desactiva [g]los controles[/] en [g]las calles de la ciudad[/] y abre [g]las puertas de la muralla[/]!
SubGroup(1)
TalkCharacter(838,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Asà que dices que deberÃamos empezar
[cdb]usando los dos mecanismos
[cdb]frente a las puertas centrales.
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(839,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Uf, ¿por qué tiene que ser esto
[cdb]tan complicado?
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(840,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Quizá la llamen la Dama de Plata porque,
[cdb]para cuando acabemos con esto,
[cdb]se nos habrá puesto el pelo cano.
# Group 44 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5526,104,6592,5508,99,6529,0,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 45 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(7,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5517,104,6594,5500,99,6532,280,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 46 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(6,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(3942,128,6650,3926,123,6586,0,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 47 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(8,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(3935,126,6624,3920,122,6561,340,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 48 (0, 2, 2, 6, 2)
SubGroup(5)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 45: True 0
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 0
GroupCheck4(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 0
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,10,0,1,1,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(981,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(985,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# ¡[g]Controles de la puerta de la muralla[/] desactivados: [g][0:NUMBER][/]!
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Prefiero vérmelas con palancas y clavijas
[cdb]antes que con los soldados. Sin dudarlo.
# Group 53 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# ¡[g]Controles de la puerta de la muralla[/] desactivados: [g][0:NUMBER][/]!
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Prefiero vérmelas con palancas y clavijas
[cdb]antes que con los soldados. Sin dudarlo.
# Group 54 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(12,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 0 1 0
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 8, 21)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12764,1,64,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(801,1,1,2,78,78,78,0,0,0,0,0,0,0,0)
# ¡Se han desactivado [g]los controles de la puerta de la muralla[/]!
SubGroup(3)
Unknown83(3866,241,7906,3860,234,7842,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3866,231,7907,3860,224,7843,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(585,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡Se han abierto [g]las puertas de la muralla[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(842,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ya está. Ahora podemos llegar
[cdb]hasta los otros mecanismos,
[cdb]los que abren las puertas centrales.
# Group 59 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 2, 37, 3)
SubGroup(4)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(0,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(1,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(2,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(3,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(4,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(5,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(6,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(7,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(16,73,844,3,0,0,0,0,0,0,0,0,0,0,0)
# Me imaginaba que eras tú, Emile. Esta no es...
la forma en la que esperaba que volviéramos
[cdb]a encontrarnos, francamente.
CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 6, 3)
SubGroup(2)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(79,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(16,73,843,3,0,0,0,0,0,0,0,0,0,0,0)
# No me agrada combatir con viejas amistades,
[cdb]pero tengo un deber que cumplir
[cdb]y haré que asà sea.
CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 1 0 0
SubGroup(2)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,16,78,78,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 63 (0, 5, 0, 6, 4)
SubGroup(5)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
SubGroup(1)
TalkCharacter(849,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No me obligues a matarte, Mercedes.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
SubGroup(2)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,8,16,78,78,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 7, 2)
SubGroup(6)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
Unknown45(49,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(844,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Me imaginaba que eras tú, Emile. Esta no es...
la forma en la que esperaba que volviéramos
[cdb]a encontrarnos, francamente.
# Group 66 (0, 2, 0, 6, 4)
SubGroup(5)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
Unknown45(49,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(850,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¿Te acuerdas de mÃ, Mercedes?
TalkDeploySlot(851,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Por supuesto. Y aunque deseaba volver a verte,
[cdb]que ocurra en estas circunstancias es...
desgarrador.
# Group 67 (0, 2, 0, 10, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(102,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(105,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(102,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(105,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(845,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Constance, si no abandonas,
[cdb]entonces no me queda otra opción.
TalkCharacter(846,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Y yo que me alegraba tanto de volver a verte...
Ah, la Diosa se deleita al castigar mi estupidez.
# Group 68 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(14,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(847,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Asà que te has hecho oficial del Imperio, ¿eh?
Menudo giro de los acontecimientos
[cdb]tan cruel me depara hoy el destino.
TalkCharacter(848,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡Yo tampoco quiero enfrentarme a ti,
Mercedes! Pero... asà es como debe ser.
# Group 69 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(852,16,1,3,0,0,0,0,0,0,0,0,0,0,0)
# Debo mantener a todos a salvo...
# Group 70 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
SubGroup(1)
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
# Lo siento tanto... Todo cuanto hice
[cdb]fue interponerme en el camino...
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 6, 4)
SubGroup(5)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 0 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
SubGroup(1)
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
# Lo siento tanto... Todo cuanto hice
[cdb]fue interponerme en el camino...
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
SubGroup(1)
Alert(2032,3,16,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡[b]Jeritza[/] ha caÃdo! ¡No se ha podido reclutar [eg3][0:CHARA_G]!
SubGroup(1)
Unknown42(2,4,8,9,16,78,78,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,16,78,78,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
If254(1,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(856,49,1,3,0,0,0,0,0,0,0,0,0,0,0)
# ¿Por qué, Mercedes? ¿Por qué?
If254(1,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
# ¿Ha sido este el mejor final que el destino
[cdb]ha visto oportuno concederte, Mercedes?
SubGroup(1)
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Perdóname, Mercedes...
¡Vengaré tu muerte personalmente!
# Group 76 (0, 5, 0, 6, 16)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 78: 0 1 0
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 0 1 0
SubGroup(1)
Unknown60(2,0,0,16,78,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(853,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Basta, Mercedes, por favor.
TalkDeploySlot(854,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nunca pude soportar verte llorar...
Ni ahora ni entonces. Ah, de acuerdo...
SubGroup(1)
Unknown22(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,16,78,78,0,0,0,0,0,0,0,0)
# ¡Has reclutado [eg3][0:CHARA_G]!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 73: 1 0 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,16,78,78,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
If254(1,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
# ¿Ha sido este el mejor final que el destino
[cdb]ha visto oportuno concederte, Mercedes?
SubGroup(1)
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Perdóname, Mercedes...
¡Vengaré tu muerte personalmente!
# Group 78 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 1 0 0
SubGroup(1)
TalkCharacter(859,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Debemos avanzar hasta esas puertas!
¡El tiempo va en nuestra contra!
SubGroup(2)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(8,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(702,4,3,1,78,78,78,0,0,0,0,0,0,0,0)
# ¡Desactiva [g]los controles[/] en [g]las murallas[/] y abre [g]el acceso central[/]!
SubGroup(1)
TalkCharacter(860,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Los mecanismos que estamos buscando están
[cdb]sobre los muros al este y al oeste!
# Group 81 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,8,0,1,1,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,9,0,1,1,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(969,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(968,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(965,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(964,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# ¡[g]Controles del acceso central[/] desactivados: [g][0:NUMBER][/]!
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Uno menos. ¡Uno queda!
# Group 86 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# ¡[g]Controles del acceso central[/] desactivados: [g][0:NUMBER][/]!
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Uno menos. ¡Uno queda!
# Group 87 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(13,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(802,1,3,2,78,78,78,0,0,0,0,0,0,0,0)
# ¡Se han desactivado [g]los controles del acceso central[/]!
SubGroup(3)
Unknown83(6351,114,6990,6350,119,6925,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6351,111,7024,6350,117,6959,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown96(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(586,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡Se ha abierto [g]el acceso central[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(871,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Por fin. Ahora hay que traspasar
[cdb]las puertas centrales.
# Group 92 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 2, 0, 2, 30)
SubGroup(1)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 1 0 0
SubGroup(1)
TalkDeploySlot(861,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡En nombre del Rey, el Imperio
[cdb]debe ser destruido! ¡Soldados, avanzad!
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,78,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡Han aparecido refuerzos [r]enemigos[/]!
SubGroup(3)
TalkDeploySlot(862,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Han llegado refuerzos!
TalkDeploySlot(863,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Pues los detendremos! ¡No podemos permitir
[cdb]que interfieran con el rescate!
TalkCharacter(864,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Cuento contigo, Randolph.
¡Defended esas puertas con vuestra vida!
SubGroup(12)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,65000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 114: True 0
SubGroup(1)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,63900,0,20664,1,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 9)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,118,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(25,64000,0,44500,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
SubGroup(3)
Unknown21(17,63200,0,27164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
SubGroup(3)
Unknown21(18,64700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,65000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
SubGroup(3)
Unknown21(25,1164,1,27164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,63900,0,20664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(105,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(10,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
SubGroup(1)
Unknown21(38,57200,0,21664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
SubGroup(1)
Unknown21(39,5164,1,21664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(109,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(108,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 0, 3, 2)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown18(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(865,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡En nombre del Imperio, no pasaréis!
# Group 111 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown19(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,10,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caÃdo en combate!
SubGroup(2)
TalkDeploySlot(866,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lo siento, Randolph...
No me quedan fuerzas...
TalkDeploySlot(867,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No pasa nada, Fleche.
¡Yo me encargaré de esto!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 112 (0, 2, 0, 3, 17)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown19(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caÃdo en combate!
SubGroup(2)
TalkDeploySlot(868,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Perdóname, majestad. ¡He llegado a mi lÃmite!
TalkCharacter(869,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Has hecho todo lo que has podido y más,
Randolph. ¡Déjanos a nosotros el resto!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado!
If254(3,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,0,9,10,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado junto con [eg1][1:CHARA_G]!
# Group 113 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
SubGroup(1)
TalkDeploySlot(872,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No iréis más allá.
SubGroup(2)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,15,78,78,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(873,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Si Dedue está aquÃ, ¡eso significa que Dimitri
[cdb]también!
# Group 115 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(78,15,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown17(78,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(12,73,874,2,0,0,0,0,0,0,0,0,0,0,0)
# Asesta tu mejor golpe.
CloseUp(15,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(875,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Dedue, yo...
TalkDeploySlot(876,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¿Estás con nosotros o no? Si es esto último,
[cdb]enfréntate a mà con todo el valor que tengas.
# Group 117 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(877,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ¡No permitiré que vayáis más allá!
# Group 118 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,15,78,78,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(3)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(878,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Perdonadme, majestad...
SubGroup(3)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,15,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
SubGroup(4)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
SubGroup(1)
TalkCharacter(879,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Con eso queda eliminado el guardián.
¡Ya casi estamos en la ciudadela!
# Group 119 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 0 0
GroupCheck3(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 0 0
SubGroup(2)
TalkDeploySlot(880,43,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Asà que a esto hemos llegado, ¿eh?
¡Pues que asà sea! ¡Que los soldados restantes
[cdb]acaben con esos perros imperiales!
TalkDeploySlot(881,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Este caballero estará a tu servicio
[cdb]hasta mi último aliento, mi señor!
SubGroup(3)
Unknown43(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,5,1,43,12,78,0,0,0,0,0,0,0,0)
# ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
SubGroup(1)
TalkCharacter(882,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Veo que habéis cavado vuestras tumbas.
¡Ahora podréis descansar en ellas!
# Group 121 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(78,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 124: 0 1 0
SubGroup(1)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(82,73,883,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Venid a por mÃ, mocosos adrestianos!
¡A ver si podéis hacerle algún rasguño
[cdb]al León!
CloseUp(12,16,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha enardecido!
SubGroup(1)
TalkCharacter(884,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No hay enemigo más aterrador que un león
[cdb]que no teme a la muerte.
# Group 122 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(885,43,1,4,0,0,0,0,0,0,0,0,0,0,0)
# ¡No! ¡No estoy listo para morir!
¡Que alguien me ayude!
# Group 123 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,43,78,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(886,43,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No debÃa... pasar de esta forma...
SubGroup(2)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,43,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
If254(1,126,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(887,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Puede que mi señor ya no esté, pero mi lealtad
[cdb]no morirá tan fácilmente.
# Group 124 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 40: True 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(82,96,888,1,0,0,0,0,0,0,0,0,0,0,0)
# Buena pelea, mocosos...
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 124: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
If254(1,127,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(889,43,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ¡Gwendal, no! ¡¿Qué voy a hacer ahora?!
# Group 126 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
SubGroup(3)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,5,2,43,12,78,0,0,0,0,0,0,0,0)
# ¡Has derrotado tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
SubGroup(1)
TalkCharacter(890,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Y pensar que un dÃa tuviste un lugar
[cdb]en nuestra mesa... Es una lástima.
# Group 129 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
SubGroup(2)
SetDeathText(3,73,891,2,0,0,0,0,0,0,0,0,0,0,0)
# No me dejas otra opción. Todos y cada uno
[cdb]de vosotros conocerá aquà su final.
CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(892,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Asà que la sangre del Rey de los Leones
[cdb]quiere desafiarme, ¿eh?
Puede que lo disfrute y todo.
# Group 131 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 128: 1 0 0
SubGroup(1)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(893,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Si el conde ha sido derrotado, aplastaré
[cdb]al enemigo con mis propias manos.
SubGroup(3)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
SubGroup(2)
SetDeathText(3,73,894,2,0,0,0,0,0,0,0,0,0,0,0)
# Je. Hagamos que sea una pelea justa.
CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
# Group 132 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(895,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Debes de haberte mantenido [MFH:ocupado_ocupada]
[cdb]para haber mejorado tanto en apenas dos años.
GenderedMcTalk(0,896,897,1,2,1,0,0,0,0,0,0,0,0,0)
# PodrÃa decir lo mismo de ti.
Ahora acabemos con esto.
# Group 133 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(898,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¿Has venido a ofrecerme tu cabeza, Edelgard?
Qué temerario por tu parte.
TalkCharacter(899,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# PodrÃa decir lo mismo de ti.
La responsabilidad que acarreas
[cdb]no es menor que la mÃa.
# Group 134 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(900,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Hay pocos caballeros más auténticos que tú,
Ashe. Te ordené que siguieras viviendo
[cdb]y asà lo has hecho.
TalkCharacter(901,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Majestad... Recé para que este dÃa
[cdb]nunca llegase.
# Group 135 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(902,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Arianrhod es el eje del oeste.
Si no la retomamos...
¡No! ¡Debemos retomarla!
# Group 136 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,78,78,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(903,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Estamos en el punto álgido. ¡Todos, atrás!
# Group 137 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 138 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 1 0 0
SubGroup(1)
TalkDeploySlot(904,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Moveos, majestad! ¡Cubriré vuestra huida!
SubGroup(1)
Unknown80(48,0,0,0,0,0,14,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(905,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Eso no será necesario, Dedue.
Quédate con nuestro Rey y vive.
SubGroup(8)
Unknown15(14,13,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2019,2,14,13,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][0:CHARA_G] ha aparecido para ayudar [eg3][1:CHARA_G] y a sus aliados!
SubGroup(2)
Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2033,4,7,1,14,78,78,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(906,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Jura que volverás con nosotros, Ingrid.
No podrÃa soportar perderte.
TalkDeploySlot(907,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Consigue la victoria para Faerghus, majestad.
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,0,13,15,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se ha retirado junto con [eg1][1:CHARA_G]!
SubGroup(2)
Unknown10(0,1,14,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(909,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Parece que todos esos sueños e ideales
[cdb]con los que me agasajabas no valen
[cdb]ni la tierra que pisas.
TalkCharacter(910,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lo siento, Ingrid, pero ya no hay vuelta atrás.
# Group 140 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(78,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
SubGroup(1)
TalkDeploySlot(908,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Mientras yo esté en pie, ¡no amenazaréis
[cdb]el futuro de Faerghus ni causaréis
[cdb]ningún daño a mis amigos y aliados!
# Group 141 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(911,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# He sido débil... Me ha faltado preparación...
¡Pero aún puedo redimirme dándole
[cdb]a ambos la oportunidad de escapar!
# Group 142 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
SubGroup(2)
TalkDeploySlot(912,67,0,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Por favor, señorita! ¡RendÃos!
¡Vuestra vida pende de un hilo!
TalkDeploySlot(913,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Sé lo que está en juego. Si caigo en combate,
[cdb]entrega esta lanza mágica a su majestad.
# Group 143 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 1 0 0
SubGroup(3)
Unknown83(6496,111,8293,6519,119,8233,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6497,96,8292,6520,104,8231,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(916,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Las puertas principales están cerradas.
PodrÃamos dar un rodeo por la izquierda
[cdb]o la derecha, pero...
SubGroup(3)
Unknown83(5426,93,8452,5365,84,8431,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5403,90,8444,5342,81,8423,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(917,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Pero los terrenos de esas rutas están repletos
[cdb]de trampas. Tendremos que ser astutos
[cdb]y usar las puertas.
SubGroup(1)
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Sufrirás daño si pisas las [g]trampas del suelo[/].
Las [g]clases voladoras[/] pueden pasar por encima
[cdb]de ellas sin sufrir daño [g]si van sobre su montura[/].
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(5)
Unknown44(16,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(17,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(703,4,16,1,78,78,78,0,0,0,0,0,0,0,0)
# ¡Desactiva [g]los controles[/] en [g]las murallas[/] y abre [g]el acceso principal[/]!
SubGroup(1)
TalkCharacter(918,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Los mecanismos de los muros al este y al oeste
[cdb]nos permitirán abrir la puerta principal.
# Group 145 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,16,0,1,1,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,17,0,1,1,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(973,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(972,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(977,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(976,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 150: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# ¡[g]Controles del acceso principal[/] desactivados: [g][0:NUMBER][/]!
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Este sitio es un auténtico dolor de cabeza.
¡¿Por qué la ruta hacia la ciudadela
[cdb]no puede ser una lÃnea recta?!
# Group 150 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 149: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# ¡[g]Controles del acceso principal[/] desactivados: [g][0:NUMBER][/]!
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Este sitio es un auténtico dolor de cabeza.
¡¿Por qué la ruta hacia la ciudadela
[cdb]no puede ser una lÃnea recta?!
# Group 151 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(16,1,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(17,1,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 0 0
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown28(14,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 155: 0 1 0
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
# Group 155 (0, 5, 0, 4, 25)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(803,1,16,2,78,78,78,0,0,0,0,0,0,0,0)
# ¡Se han desactivado [g]los controles del acceso principal[/]!
SubGroup(3)
Unknown83(6436,166,8280,6472,153,8227,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6435,156,8282,6471,146,8229,180,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(584,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡Se ha abierto [g]el acceso principal[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(920,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Las puertas principales están abiertas.
¿Ahora qué?
If254(2,93,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(921,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Defenderé la zona junto a las puertas,
[cdb]majestad! ¡Seguid adelante!
TalkDeploySlot(922,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Podemos con esto, Randolph.
¡Nadie podrá pasar por aquÃ!
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 10)
SubGroup(2)
GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 158: 0 1 0
GroupCheck3(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 118: 1 0 0
SubGroup(1)
TalkCharacter(924,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Debemos atravesar esas trampas si queremos
[cdb]llegar a la ciudadela tan pronto como sea
[cdb]posible. ¿Pueden desarmarse?
SubGroup(5)
Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0)
# ¡Usa [g]los controles[/] de [g]las murallas[/] para desactivar [g]las trampas[/]!
SubGroup(1)
TalkCharacter(926,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¡Creo que hay más mecanismos que pueden
[cdb]desactivarse al final de los muros este y oeste!
# Group 158 (0, 5, 0, 5, 10)
SubGroup(2)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(78,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(923,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Parece que quizá podamos desarmar
[cdb]las trampas de la fortaleza.
SubGroup(5)
Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0)
# ¡Usa [g]los controles[/] de [g]las murallas[/] para desactivar [g]las trampas[/]!
SubGroup(1)
TalkCharacter(925,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# He visto otro mecanismo como este
[cdb]al otro lado del muro. ¡Vamos a desactivarlo!
# Group 159 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,1,0,1,1,0,0,0,0,0,0)
# Group 160 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,2,0,1,1,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(961,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(960,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(957,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(956,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 164: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# ¡[g]Controles de trampas[/] desactivados: [g][0:NUMBER][/]!
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# HabrÃa que estar mal de la cabeza
[cdb]para atravesar ese montón de trampas.
¡Hay que desarmarlas de inmediato!
# Group 164 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
# ¡[g]Controles de trampas[/] desactivados: [g][0:NUMBER][/]!
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# HabrÃa que estar mal de la cabeza
[cdb]para atravesar ese montón de trampas.
¡Hay que desarmarlas de inmediato!
# Group 165 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(1,1,17,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(2,1,17,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 1 0 0
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 0 0
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown28(15,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(169,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 169: 0 1 0
If254(1,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡Usa [g]los controles[/] dentro de [b]la fortaleza[/] conquistada!
# Group 169 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(773,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2015,1,17,2,78,78,78,0,0,0,0,0,0,0,0)
# ¡Has usado [g]los controles[/] para desactivar [g]las trampas[/]!
SubGroup(1)
TalkCharacter(928,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ahora podemos avanzar sin peligro.
# Group 170 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 4, 22)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 1 0 0
Unknown27(0,16,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(929,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ¡Por fin contamos con ventaja!
¡Hay que asegurar el resto de la fortaleza!
SubGroup(19)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(17,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,78,78,78,0,0,0,0,0,0,0,0)
# ¡Toma todas [r]las fortalezas[/]!
# Group 172 (0, 5, 0, 20, 22)
SubGroup(19)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(19)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,78,78,78,0,0,0,0,0,0,0,0)
# ¡Has tomado todas [g]las fortalezas[/]!
SubGroup(1)
TalkCharacter(930,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Casi hemos conseguido doblegar Arianrhod.
# Group 173 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 5, 0, 5, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 0 0
SubGroup(1)
TalkCharacter(937,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ¿DeberÃamos convocar a la milicia del castillo
[cdb]de Gaspard? Se han hecho pasar por civiles
[cdb]y deberÃan estar cerca de la ciudadela.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 0, 3, 21)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
SubGroup(1)
Unknown6(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(53,63000,0,43500,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(54,65500,0,43500,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2028,0,22,22,78,16,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg2][cp][0:CHARA_G] han aparecido para proteger [b][eg3][cp][0:PARTY][/]!
SubGroup(2)
TalkDeploySlot(939,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ¡Pues os doy la bienvenida!
¡Nos haremos con la victoria!
TalkCharacter(940,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Esto concederá algo de tiempo
[cdb]para la ciudadela.
# Group 176 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 1 0 0
Unknown10(53,62900,0,43400,0,63100,0,43600,0,0,1,1,0,0,0)
SubGroup(1)
Unknown23(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 1 0 0
Unknown10(54,65400,0,43400,0,64,1,43600,0,0,1,1,0,0,0)
SubGroup(1)
Unknown23(54,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 6, 11)
SubGroup(5)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 1 0 0
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 1 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 0 1 0
SubGroup(3)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2030,2,22,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡Han puesto en fuga [eg3][0:CHARA_G] y a sus aliados!
SubGroup(1)
Unknown6(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 2, 8, 1)
SubGroup(3)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [r]los enemigos[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 0 0
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 5, 0, 5, 2)
SubGroup(2)
GroupCheck3(179,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 0 0
SubGroup(1)
TalkCharacter(941,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hemos perdido la oportunidad de usar
[cdb]a los milicianos.
# Group 181 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 5, 0, 6, 5)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 1 0 0
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 121: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
SubGroup(2)
TalkCharacter(942,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Si queremos ralentizar al enemigo, debemos
[cdb]asignar tantas tropas como podamos
[cdb]a la ciudadela.
TalkCharacter(943,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Eh, ¿no habÃa unas escaleras ocultas que llevan
[cdb]de los muros este y oeste al interior
[cdb]de la fortaleza?
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2031,1,78,78,78,3,0,0,0,0,0,0,0,0,0)
# ¡[b][eb][eg1][cp][0:PARTY][/] han activado [g]las escaleras ocultas[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(944,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ahora podemos enviar tropas desde los muros.
¡Hora de hacer sudar al Reino!
# Group 184 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 185 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(18,96,914,0,0,0,0,0,0,0,0,0,0,0,0)
# ¿Está el Rey... a salvo? Bien.
Entonces he conseguido lo que querÃa...
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 7, 0, 3, 16)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,14,78,78,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(915,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ha entregado su vida para proteger a Dimitri,
[cdb]ha demostrado ser leal hasta el final.
If254(2,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(945,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Gracias a ti hemos defendido Arianrhod
[cdb]y a muchos de los leales vasallos del Imperio.
TalkCharacter(946,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Te agradezco tu valor.
If254(2,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(947,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Aunque, a pesar de nuestros esfuerzos,
[cdb]el conde de Rowe y muchos otros
[cdb]han perecido.
TalkCharacter(948,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# SÃ, es una situación lamentable.
# Group 187 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 2, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 0 1 0
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 0 1 0
Unknown13(79,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4356,174,8820,4321,171,8761,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4347,173,8804,4312,170,8746,120,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No conseguiremos acceder a ese mecanismo
[cdb]hasta que lidiemos con los soldados
[cdb]que lo rodean.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] y desactiva [g]los controles[/]!
# Group 189 (0, 2, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 0 1 0
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 188: 0 1 0
Unknown13(79,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8429,190,8974,8484,179,8916,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8449,186,8953,8504,175,8896,120,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No conseguiremos acceder a ese mecanismo
[cdb]hasta que lidiemos con los soldados
[cdb]que lo rodean.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] y desactiva [g]los controles[/]!
# Group 190 (0, 2, 0, 9, 4)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 188: 0 1 0
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No conseguiremos acceder a ese mecanismo
[cdb]hasta que lidiemos con los soldados
[cdb]que lo rodean.
SubGroup(1)
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡Toma [r]las fortalezas[/] y desactiva [g]los controles[/]!
# Group 191 (0, 2, 0, 8, 4)
SubGroup(3)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 0 1 0
GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 158: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(78,47500,0,15964,1,53000,0,19464,1,0,1,0,0,0,0)
Unknown10(78,9464,1,10964,1,16964,1,15264,1,0,1,0,0,0,0)
Unknown10(78,45000,0,964,1,49500,0,6864,1,0,1,0,0,0,0)
Unknown10(78,1964,1,1964,1,8964,1,5464,1,0,1,0,0,0,0)
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(932,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ¡Aah! ¡Han salido pinchos del suelo!
¡Cuidado con las puntas!
If254(1,216,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(933,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# No llegaremos lejos con estas trampas.
# Group 192 (0, 2, 8, 1, 0)
SubGroup(0)
# Group 193 (0, 2, 8, 1, 0)
SubGroup(0)
# Group 194 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,18,78,78,0,0,0,0,0,0,0,0,0,0)
# ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 195 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 2, 0, 27, 3)
SubGroup(2)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(935,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ashe, has venido a por mÃ...
¿Podrás perdonar al desgraciado de tu padre?
TalkCharacter(936,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# No tengo nada que perdonar.
Estás a salvo y eso es lo único que importa.
# Group 197 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown15(78,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 0 1 0
SubGroup(1)
TalkDeploySlot(934,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
# ¿Habéis venido a ayudar? Gracias.
# Group 198 (0, 2, 10, 3, 9)
SubGroup(2)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 0 1 0
SubGroup(3)
Unknown21(24,53200,0,40200,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 4, 0, 2, 5)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,13,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,13,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 203 (0, 5, 2, 6, 10)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 1 0 0
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 0 0
Unknown10(78,56500,0,40000,0,5464,1,44000,0,0,1,0,0,0,0)
If254(1,204,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,210,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 4, 0, 3, 5)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,5,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 206 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 4, 0, 3, 5)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,7,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 208 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 4, 0, 3, 6)
SubGroup(2)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,3,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 210 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 4, 0, 3, 6)
SubGroup(2)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,4,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0)
# ¡[eb][eg1][0:AREA] ha caÃdo! ¡Se han abierto los accesos a la fortaleza!
# Group 212 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 2, 2, 10, 0)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 10, 0)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 2, 12, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(221,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 221: 1 0 0
SubGroup(8)
Unknown37(0,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
TalkDeploySlot(821,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
volume_up
¡Actuad con valentía! ¡Arianrhod ya casi es nuestra! ¡Seguid presionando hasta que tomemos la ciudadela!
¡Actuad con valentía! ¡Arianrhod ya casi es nuestra! ¡Seguid presionando hasta que tomemos la ciudadela!
TalkDeploySlot(822,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
El ejército del Rey es fiel a su reputación. Ni siquiera yo puedo perseverar tanto tiempo.
El ejército del Rey es fiel a su reputación. Ni siquiera yo puedo perseverar tanto tiempo.
TalkCharacter(823,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
volume_up
Ya casi están en la ciudadela. ¡Hay que ayudarlos, y deprisa!
Ya casi están en la ciudadela. ¡Hay que ayudarlos, y deprisa!
TalkCharacter(825,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
volume_up
¡Debemos llegar hasta la ciudadela antes de que el conde de Rowe corra peligro!
¡Debemos llegar hasta la ciudadela antes de que el conde de Rowe corra peligro!
MainMissionStart(2000,4,0,1,12,78,78,16,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Alcanza [b][eg3][cp][0:PARTY][/] antes de que derroten [eg3][0:CHARA_G]!
TalkCharacter(824,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
volume_up
El conde de Rowe valora su vida por encima de todo. Si le ponen una hoja al cuello, nos traicionará en un suspiro.
El conde de Rowe valora su vida por encima de todo. Si le ponen una hoja al cuello, nos traicionará en un suspiro.
Alert(330,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] está en apuros!
TalkDeploySlot(826,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
¿A eso le llamas combatir? ¡El León Gris solo acaba de empezar a rugir!
¿A eso le llamas combatir? ¡El León Gris solo acaba de empezar a rugir!
Alert(333,3,12,78,78,0,0,0,0,0,0,0,0,0,0)
¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkDeploySlot(827,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Así que... ¿aquí es donde muero? Je... ¡De acuerdo! ¡Estoy listo para lo que venga!
Así que... ¿aquí es donde muero? Je... ¡De acuerdo! ¡Estoy listo para lo que venga!
TalkCharacter(828,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2001,1,0,2,78,78,78,16,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has llegado hasta [b][eg1][cp][0:PARTY][/]!
TalkCharacter(829,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Bueno, hemos evitado el peor resultado posible. Es un comienzo.
Bueno, hemos evitado el peor resultado posible. Es un comienzo.
TalkDeploySlot(830,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Parece que la victoria es nuestra, lord Gwendal.
Parece que la victoria es nuestra, lord Gwendal.
TalkDeploySlot(831,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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El Imperio tiene ventaja... ¡Atención, tropas! ¡Apoyamos a lady Edelgard! ¡Haremos que las fuerzas del Rey se retiren!
El Imperio tiene ventaja... ¡Atención, tropas! ¡Apoyamos a lady Edelgard! ¡Haremos que las fuerzas del Rey se retiren!
Alert(2002,3,12,78,78,5,0,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] han derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(832,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mi última batalla ha sido digna... Te agradezco la oportunidad, majestad.
Mi última batalla ha sido digna... Te agradezco la oportunidad, majestad.
MainMissionStart(2027,3,0,3,12,78,78,16,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡No has logrado llegar hasta [b][eg1][cp][0:PARTY][/]!
TalkDeploySlot(833,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Aún no es tarde para jurarme lealtad... No deseo acabar con más vidas de las necesarias.
Aún no es tarde para jurarme lealtad... No deseo acabar con más vidas de las necesarias.
TalkDeploySlot(834,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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Gwendal, he decidido que, después de todo, lucharemos por el Rey. ¡Ayuda a su majestad a deshacerse de esos perros imperiales!
Gwendal, he decidido que, después de todo, lucharemos por el Rey. ¡Ayuda a su majestad a deshacerse de esos perros imperiales!
Alert(2003,2,78,78,78,16,5,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] están ayudando [r][eg3][cp][1:PARTY][/]!
TalkDeploySlot(835,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mi señor, ¿por qué razón? ¿Cómo puedes volver a cambiar de bando tras todas mis advertencias?
Mi señor, ¿por qué razón? ¿Cómo puedes volver a cambiar de bando tras todas mis advertencias?
Alert(2029,2,13,78,78,16,5,0,0,0,0,0,0,0,0)
¡[r][eb][eg1][cp][0:PARTY][/] han formado en el frente para proteger [eg3][0:CHARA_G]!
TalkCharacter(836,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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¿El enemigo también controla las puertas centrales? Qué molesto. Debemos proceder paso a paso.
¿El enemigo también controla las puertas centrales? Qué molesto. Debemos proceder paso a paso.
TalkCharacter(837,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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Primero, usaremos los mecanismos del interior para abrirnos paso hasta los muros, donde hay otros que abren las puertas.
Primero, usaremos los mecanismos del interior para abrirnos paso hasta los muros, donde hay otros que abren las puertas.
MainMissionStart(701,4,1,1,78,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Desactiva los controles en las calles de la ciudad y abre las puertas de la muralla!
TalkCharacter(838,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Monica
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Así que dices que deberíamos empezar usando los dos mecanismos frente a las puertas centrales.
Así que dices que deberíamos empezar usando los dos mecanismos frente a las puertas centrales.
TalkCharacter(839,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(840,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Linhardt
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Quizá la llamen la Dama de Plata porque, para cuando acabemos con esto, se nos habrá puesto el pelo cano.
Quizá la llamen la Dama de Plata porque, para cuando acabemos con esto, se nos habrá puesto el pelo cano.
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
¡Controles de la puerta de la muralla desactivados: [0:NUMBER]!
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dorothea
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Prefiero vérmelas con palancas y clavijas antes que con los soldados. Sin dudarlo.
Prefiero vérmelas con palancas y clavijas antes que con los soldados. Sin dudarlo.
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
¡Controles de la puerta de la muralla desactivados: [0:NUMBER]!
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Dorothea
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Prefiero vérmelas con palancas y clavijas antes que con los soldados. Sin dudarlo.
Prefiero vérmelas con palancas y clavijas antes que con los soldados. Sin dudarlo.
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
MainMissionStart(801,1,1,2,78,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Se han desactivado los controles de la puerta de la muralla!
Alert(585,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
¡Se han abierto las puertas de la muralla!
TalkCharacter(842,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ferdinand
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Ya está. Ahora podemos llegar hasta los otros mecanismos, los que abren las puertas centrales.
Ya está. Ahora podemos llegar hasta los otros mecanismos, los que abren las puertas centrales.
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
SetDeathText(16,73,844,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Mercedes
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Me imaginaba que eras tú, Emile. Esta no es... la forma en la que esperaba que volviéramos a encontrarnos, francamente.
Me imaginaba que eras tú, Emile. Esta no es... la forma en la que esperaba que volviéramos a encontrarnos, francamente.
SetDeathText(16,73,843,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Mercedes
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No me agrada combatir con viejas amistades, pero tengo un deber que cumplir y haré que así sea.
No me agrada combatir con viejas amistades, pero tengo un deber que cumplir y haré que así sea.
MainMissionStart(2,4,2,1,16,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(849,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(844,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Rufus
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Me imaginaba que eras tú, Emile. Esta no es... la forma en la que esperaba que volviéramos a encontrarnos, francamente.
Me imaginaba que eras tú, Emile. Esta no es... la forma en la que esperaba que volviéramos a encontrarnos, francamente.
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(850,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(851,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Rufus
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Por supuesto. Y aunque deseaba volver a verte, que ocurra en estas circunstancias es... desgarrador.
Por supuesto. Y aunque deseaba volver a verte, que ocurra en estas circunstancias es... desgarrador.
TalkDeploySlot(845,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Rufus
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Constance, si no abandonas, entonces no me queda otra opción.
Constance, si no abandonas, entonces no me queda otra opción.
TalkCharacter(846,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Constance
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Y yo que me alegraba tanto de volver a verte... Ah, la Diosa se deleita al castigar mi estupidez.
Y yo que me alegraba tanto de volver a verte... Ah, la Diosa se deleita al castigar mi estupidez.
TalkDeploySlot(847,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Rufus
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Así que te has hecho oficial del Imperio, ¿eh? Menudo giro de los acontecimientos tan cruel me depara hoy el destino.
Así que te has hecho oficial del Imperio, ¿eh? Menudo giro de los acontecimientos tan cruel me depara hoy el destino.
TalkCharacter(848,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ashe
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¡Yo tampoco quiero enfrentarme a ti, Mercedes! Pero... así es como debe ser.
¡Yo tampoco quiero enfrentarme a ti, Mercedes! Pero... así es como debe ser.
TalkDeploySlot(852,16,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Rufus
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Debo mantener a todos a salvo...
Debo mantener a todos a salvo...
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Mercedes
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Lo siento tanto... Todo cuanto hice fue interponerme en el camino...
Lo siento tanto... Todo cuanto hice fue interponerme en el camino...
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Mercedes
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Lo siento tanto... Todo cuanto hice fue interponerme en el camino...
Lo siento tanto... Todo cuanto hice fue interponerme en el camino...
Alert(2032,3,16,78,78,0,0,0,0,0,0,0,0,0,0)
¡[b]Jeritza[/] ha caído! ¡No se ha podido reclutar [eg3][0:CHARA_G]!
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,2,2,16,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(856,49,1,3,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Constance
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¿Ha sido este el mejor final que el destino ha visto oportuno concederte, Mercedes?
¿Ha sido este el mejor final que el destino ha visto oportuno concederte, Mercedes?
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Perdóname, Mercedes... ¡Vengaré tu muerte personalmente!
Perdóname, Mercedes... ¡Vengaré tu muerte personalmente!
TalkCharacter(853,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(854,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Rufus
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Nunca pude soportar verte llorar... Ni ahora ni entonces. Ah, de acuerdo...
Nunca pude soportar verte llorar... Ni ahora ni entonces. Ah, de acuerdo...
MainMissionStart(485,1,8,2,16,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,9,2,16,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Constance
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¿Ha sido este el mejor final que el destino ha visto oportuno concederte, Mercedes?
¿Ha sido este el mejor final que el destino ha visto oportuno concederte, Mercedes?
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Perdóname, Mercedes... ¡Vengaré tu muerte personalmente!
Perdóname, Mercedes... ¡Vengaré tu muerte personalmente!
TalkCharacter(859,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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¡Debemos avanzar hasta esas puertas! ¡El tiempo va en nuestra contra!
¡Debemos avanzar hasta esas puertas! ¡El tiempo va en nuestra contra!
MainMissionStart(702,4,3,1,78,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Desactiva los controles en las murallas y abre el acceso central!
TalkCharacter(860,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Monica
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¡Los mecanismos que estamos buscando están sobre los muros al este y al oeste!
¡Los mecanismos que estamos buscando están sobre los muros al este y al oeste!
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
¡Controles del acceso central desactivados: [0:NUMBER]!
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
¡Controles del acceso central desactivados: [0:NUMBER]!
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
MainMissionStart(802,1,3,2,78,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Se han desactivado los controles del acceso central!
Alert(586,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
¡Se ha abierto el acceso central!
TalkCharacter(871,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(861,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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¡En nombre del Rey, el Imperio debe ser destruido! ¡Soldados, avanzad!
¡En nombre del Rey, el Imperio debe ser destruido! ¡Soldados, avanzad!
Alert(216,2,78,78,78,0,0,0,0,0,0,0,0,0,0)
¡Han aparecido refuerzos [r]enemigos[/]!
TalkDeploySlot(863,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Pues los detendremos! ¡No podemos permitir que interfieran con el rescate!
¡Pues los detendremos! ¡No podemos permitir que interfieran con el rescate!
TalkCharacter(864,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Cuento contigo, Randolph. ¡Defended esas puertas con vuestra vida!
Cuento contigo, Randolph. ¡Defended esas puertas con vuestra vida!
TalkDeploySlot(865,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡En nombre del Imperio, no pasaréis!
¡En nombre del Imperio, no pasaréis!
Alert(355,2,10,78,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído en combate!
TalkDeploySlot(866,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Lo siento, Randolph... No me quedan fuerzas...
Lo siento, Randolph... No me quedan fuerzas...
TalkDeploySlot(867,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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No pasa nada, Fleche. ¡Yo me encargaré de esto!
No pasa nada, Fleche. ¡Yo me encargaré de esto!
Alert(237,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(355,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído en combate!
TalkDeploySlot(868,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Perdóname, majestad. ¡He llegado a mi límite!
Perdóname, majestad. ¡He llegado a mi límite!
TalkCharacter(869,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Has hecho todo lo que has podido y más, Randolph. ¡Déjanos a nosotros el resto!
Has hecho todo lo que has podido y más, Randolph. ¡Déjanos a nosotros el resto!
Alert(237,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(238,0,9,10,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado junto con [eg1][1:CHARA_G]!
TalkDeploySlot(872,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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No iréis más allá.
No iréis más allá.
MainMissionStart(2,4,4,1,15,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(873,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
SetDeathText(12,73,874,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dedue
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Asesta tu mejor golpe.
Asesta tu mejor golpe.
TalkDeploySlot(876,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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¿Estás con nosotros o no? Si es esto último, enfréntate a mí con todo el valor que tengas.
¿Estás con nosotros o no? Si es esto último, enfréntate a mí con todo el valor que tengas.
TalkDeploySlot(877,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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¡No permitiré que vayáis más allá!
¡No permitiré que vayáis más allá!
MainMissionStart(438,1,4,2,15,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(878,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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Perdonadme, majestad...
Perdonadme, majestad...
Alert(245,0,15,78,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
Alert(553,0,15,78,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(879,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Con eso queda eliminado el guardián. ¡Ya casi estamos en la ciudadela!
Con eso queda eliminado el guardián. ¡Ya casi estamos en la ciudadela!
TalkDeploySlot(880,43,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Así que a esto hemos llegado, ¿eh? ¡Pues que así sea! ¡Que los soldados restantes acaben con esos perros imperiales!
Así que a esto hemos llegado, ¿eh? ¡Pues que así sea! ¡Que los soldados restantes acaben con esos perros imperiales!
TalkDeploySlot(881,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Este caballero estará a tu servicio hasta mi último aliento, mi señor!
¡Este caballero estará a tu servicio hasta mi último aliento, mi señor!
MainMissionStart(3,4,5,1,43,12,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkCharacter(882,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Veo que habéis cavado vuestras tumbas. ¡Ahora podréis descansar en ellas!
Veo que habéis cavado vuestras tumbas. ¡Ahora podréis descansar en ellas!
SetDeathText(82,73,883,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gwendal
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¡Venid a por mí, mocosos adrestianos! ¡A ver si podéis hacerle algún rasguño al León!
¡Venid a por mí, mocosos adrestianos! ¡A ver si podéis hacerle algún rasguño al León!
Alert(508,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha enardecido!
TalkCharacter(884,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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No hay enemigo más aterrador que un león que no teme a la muerte.
No hay enemigo más aterrador que un león que no teme a la muerte.
TalkDeploySlot(885,43,1,4,0,0,0,0,0,0,0,0,0,0,0)
???
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¡No! ¡No estoy listo para morir! ¡Que alguien me ayude!
¡No! ¡No estoy listo para morir! ¡Que alguien me ayude!
Alert(319,0,43,78,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
TalkDeploySlot(887,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Puede que mi señor ya no esté, pero mi lealtad no morirá tan fácilmente.
Puede que mi señor ya no esté, pero mi lealtad no morirá tan fácilmente.
SetDeathText(82,96,888,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Gwendal
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Buena pelea, mocosos...
Buena pelea, mocosos...
Alert(319,0,12,78,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
TalkDeploySlot(889,43,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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¡Gwendal, no! ¡¿Qué voy a hacer ahora?!
¡Gwendal, no! ¡¿Qué voy a hacer ahora?!
MainMissionStart(440,1,5,2,43,12,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkCharacter(890,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Y pensar que un día tuviste un lugar en nuestra mesa... Es una lástima.
Y pensar que un día tuviste un lugar en nuestra mesa... Es una lástima.
SetDeathText(3,73,891,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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No me dejas otra opción. Todos y cada uno de vosotros conocerá aquí su final.
No me dejas otra opción. Todos y cada uno de vosotros conocerá aquí su final.
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(892,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Así que la sangre del Rey de los Leones quiere desafiarme, ¿eh? Puede que lo disfrute y todo.
Así que la sangre del Rey de los Leones quiere desafiarme, ¿eh? Puede que lo disfrute y todo.
TalkDeploySlot(893,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Si el conde ha sido derrotado, aplastaré al enemigo con mis propias manos.
Si el conde ha sido derrotado, aplastaré al enemigo con mis propias manos.
Alert(574,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
SetDeathText(3,73,894,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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Je. Hagamos que sea una pelea justa.
Je. Hagamos que sea una pelea justa.
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(895,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Debes de haberte mantenido [MFH:ocupado_ocupada] para haber mejorado tanto en apenas dos años.
Debes de haberte mantenido [MFH:ocupado_ocupada] para haber mejorado tanto en apenas dos años.
GenderedMcTalk(0,896,897,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez
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Podría decir lo mismo de ti. Ahora acabemos con esto.
Podría decir lo mismo de ti. Ahora acabemos con esto.
[es]1_1_10_15_____Shez
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Podría decir lo mismo de ti. Ahora acabemos con esto.
Podría decir lo mismo de ti. Ahora acabemos con esto.
TalkDeploySlot(898,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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¿Has venido a ofrecerme tu cabeza, Edelgard? Qué temerario por tu parte.
¿Has venido a ofrecerme tu cabeza, Edelgard? Qué temerario por tu parte.
TalkCharacter(899,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Podría decir lo mismo de ti. La responsabilidad que acarreas no es menor que la mía.
Podría decir lo mismo de ti. La responsabilidad que acarreas no es menor que la mía.
TalkDeploySlot(900,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Hay pocos caballeros más auténticos que tú, Ashe. Te ordené que siguieras viviendo y así lo has hecho.
Hay pocos caballeros más auténticos que tú, Ashe. Te ordené que siguieras viviendo y así lo has hecho.
TalkCharacter(901,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(902,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Arianrhod es el eje del oeste. Si no la retomamos... ¡No! ¡Debemos retomarla!
Arianrhod es el eje del oeste. Si no la retomamos... ¡No! ¡Debemos retomarla!
MainMissionStart(438,1,6,2,13,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(903,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Estamos en el punto álgido. ¡Todos, atrás!
Estamos en el punto álgido. ¡Todos, atrás!
TalkDeploySlot(904,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Dimitri
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¡Moveos, majestad! ¡Cubriré vuestra huida!
¡Moveos, majestad! ¡Cubriré vuestra huida!
TalkDeploySlot(905,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Yuri
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Eso no será necesario, Dedue. Quédate con nuestro Rey y vive.
Eso no será necesario, Dedue. Quédate con nuestro Rey y vive.
Alert(2019,2,14,13,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][0:CHARA_G] ha aparecido para ayudar [eg3][1:CHARA_G] y a sus aliados!
MainMissionStart(2033,4,7,1,14,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(906,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie
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Jura que volverás con nosotros, Ingrid. No podría soportar perderte.
Jura que volverás con nosotros, Ingrid. No podría soportar perderte.
TalkDeploySlot(907,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Yuri
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Consigue la victoria para Faerghus, majestad.
Consigue la victoria para Faerghus, majestad.
Alert(238,0,13,15,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se ha retirado junto con [eg1][1:CHARA_G]!
TalkDeploySlot(909,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Yuri
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Parece que todos esos sueños e ideales con los que me agasajabas no valen ni la tierra que pisas.
Parece que todos esos sueños e ideales con los que me agasajabas no valen ni la tierra que pisas.
TalkCharacter(910,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(908,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Yuri
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Mientras yo esté en pie, ¡no amenazaréis el futuro de Faerghus ni causaréis ningún daño a mis amigos y aliados!
Mientras yo esté en pie, ¡no amenazaréis el futuro de Faerghus ni causaréis ningún daño a mis amigos y aliados!
TalkDeploySlot(911,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Yuri
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He sido débil... Me ha faltado preparación... ¡Pero aún puedo redimirme dándole a ambos la oportunidad de escapar!
He sido débil... Me ha faltado preparación... ¡Pero aún puedo redimirme dándole a ambos la oportunidad de escapar!
TalkDeploySlot(912,67,0,0,1,0,0,0,0,0,0,0,0,0,0)
???
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¡Por favor, señorita! ¡Rendíos! ¡Vuestra vida pende de un hilo!
¡Por favor, señorita! ¡Rendíos! ¡Vuestra vida pende de un hilo!
TalkDeploySlot(913,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Yuri
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Sé lo que está en juego. Si caigo en combate, entrega esta lanza mágica a su majestad.
Sé lo que está en juego. Si caigo en combate, entrega esta lanza mágica a su majestad.
TalkCharacter(916,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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Las puertas principales están cerradas. Podríamos dar un rodeo por la izquierda o la derecha, pero...
Las puertas principales están cerradas. Podríamos dar un rodeo por la izquierda o la derecha, pero...
TalkCharacter(917,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Pero los terrenos de esas rutas están repletos de trampas. Tendremos que ser astutos y usar las puertas.
Pero los terrenos de esas rutas están repletos de trampas. Tendremos que ser astutos y usar las puertas.
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Sufrirás daño si pisas las trampas del suelo. Las clases voladoras pueden pasar por encima de ellas sin sufrir daño si van sobre su montura.
MainMissionStart(703,4,16,1,78,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Desactiva los controles en las murallas y abre el acceso principal!
TalkCharacter(918,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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Los mecanismos de los muros al este y al oeste nos permitirán abrir la puerta principal.
Los mecanismos de los muros al este y al oeste nos permitirán abrir la puerta principal.
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
¡Controles del acceso principal desactivados: [0:NUMBER]!
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Caspar
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Este sitio es un auténtico dolor de cabeza. ¡¿Por qué la ruta hacia la ciudadela no puede ser una línea recta?!
Este sitio es un auténtico dolor de cabeza. ¡¿Por qué la ruta hacia la ciudadela no puede ser una línea recta?!
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
¡Controles del acceso principal desactivados: [0:NUMBER]!
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Caspar
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Este sitio es un auténtico dolor de cabeza. ¡¿Por qué la ruta hacia la ciudadela no puede ser una línea recta?!
Este sitio es un auténtico dolor de cabeza. ¡¿Por qué la ruta hacia la ciudadela no puede ser una línea recta?!
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
MainMissionStart(803,1,16,2,78,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Se han desactivado los controles del acceso principal!
Alert(584,1,78,78,78,0,0,0,0,0,0,0,0,0,0)
¡Se ha abierto el acceso principal!
TalkCharacter(920,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(921,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Defenderé la zona junto a las puertas, majestad! ¡Seguid adelante!
¡Defenderé la zona junto a las puertas, majestad! ¡Seguid adelante!
TalkDeploySlot(922,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Podemos con esto, Randolph. ¡Nadie podrá pasar por aquí!
Podemos con esto, Randolph. ¡Nadie podrá pasar por aquí!
TalkCharacter(924,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ferdinand
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Debemos atravesar esas trampas si queremos llegar a la ciudadela tan pronto como sea posible. ¿Pueden desarmarse?
Debemos atravesar esas trampas si queremos llegar a la ciudadela tan pronto como sea posible. ¿Pueden desarmarse?
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Usa los controles de las murallas para desactivar las trampas!
TalkCharacter(926,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Monica
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¡Creo que hay más mecanismos que pueden desactivarse al final de los muros este y oeste!
¡Creo que hay más mecanismos que pueden desactivarse al final de los muros este y oeste!
TalkCharacter(923,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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Parece que quizá podamos desarmar las trampas de la fortaleza.
Parece que quizá podamos desarmar las trampas de la fortaleza.
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Usa los controles de las murallas para desactivar las trampas!
TalkCharacter(925,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Monica
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He visto otro mecanismo como este al otro lado del muro. ¡Vamos a desactivarlo!
He visto otro mecanismo como este al otro lado del muro. ¡Vamos a desactivarlo!
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
¡Controles de trampas desactivados: [0:NUMBER]!
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Bernadetta
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Habría que estar mal de la cabeza para atravesar ese montón de trampas. ¡Hay que desarmarlas de inmediato!
Habría que estar mal de la cabeza para atravesar ese montón de trampas. ¡Hay que desarmarlas de inmediato!
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0)
¡Controles de trampas desactivados: [0:NUMBER]!
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Bernadetta
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Habría que estar mal de la cabeza para atravesar ese montón de trampas. ¡Hay que desarmarlas de inmediato!
Habría que estar mal de la cabeza para atravesar ese montón de trampas. ¡Hay que desarmarlas de inmediato!
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
¡Usa los controles dentro de [b]la fortaleza[/] conquistada!
MainMissionStart(2015,1,17,2,78,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has usado los controles para desactivar las trampas!
TalkCharacter(928,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(929,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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¡Por fin contamos con ventaja! ¡Hay que asegurar el resto de la fortaleza!
¡Por fin contamos con ventaja! ¡Hay que asegurar el resto de la fortaleza!
MainMissionStart(81,4,18,1,78,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Toma todas [r]las fortalezas[/]!
MainMissionStart(470,1,18,2,78,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has tomado todas las fortalezas!
TalkCharacter(930,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(937,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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¿Deberíamos convocar a la milicia del castillo de Gaspard? Se han hecho pasar por civiles y deberían estar cerca de la ciudadela.
¿Deberíamos convocar a la milicia del castillo de Gaspard? Se han hecho pasar por civiles y deberían estar cerca de la ciudadela.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
Alert(2028,0,22,22,78,16,0,0,0,0,0,0,0,0,0)
¡[eb][eg2][cp][0:CHARA_G] han aparecido para proteger [b][eg3][cp][0:PARTY][/]!
TalkDeploySlot(939,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¡Pues os doy la bienvenida! ¡Nos haremos con la victoria!
¡Pues os doy la bienvenida! ¡Nos haremos con la victoria!
TalkCharacter(940,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2030,2,22,78,78,0,0,0,0,0,0,0,0,0,0)
¡Han puesto en fuga [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(941,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(942,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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Si queremos ralentizar al enemigo, debemos asignar tantas tropas como podamos a la ciudadela.
Si queremos ralentizar al enemigo, debemos asignar tantas tropas como podamos a la ciudadela.
TalkCharacter(943,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Monica
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Eh, ¿no había unas escaleras ocultas que llevan de los muros este y oeste al interior de la fortaleza?
Eh, ¿no había unas escaleras ocultas que llevan de los muros este y oeste al interior de la fortaleza?
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
Alert(2031,1,78,78,78,3,0,0,0,0,0,0,0,0,0)
¡[b][eb][eg1][cp][0:PARTY][/] han activado las escaleras ocultas!
TalkCharacter(944,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ferdinand
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Ahora podemos enviar tropas desde los muros. ¡Hora de hacer sudar al Reino!
Ahora podemos enviar tropas desde los muros. ¡Hora de hacer sudar al Reino!
SetDeathText(18,96,914,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Ingrid
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¿Está el Rey... a salvo? Bien. Entonces he conseguido lo que quería...
¿Está el Rey... a salvo? Bien. Entonces he conseguido lo que quería...
Alert(319,0,14,78,78,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,7,2,14,78,78,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(915,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Monica
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Ha entregado su vida para proteger a Dimitri, ha demostrado ser leal hasta el final.
Ha entregado su vida para proteger a Dimitri, ha demostrado ser leal hasta el final.
TalkCharacter(945,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Gracias a ti hemos defendido Arianrhod y a muchos de los leales vasallos del Imperio.
Gracias a ti hemos defendido Arianrhod y a muchos de los leales vasallos del Imperio.
TalkCharacter(946,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(947,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Edelgard
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Aunque, a pesar de nuestros esfuerzos, el conde de Rowe y muchos otros han perecido.
Aunque, a pesar de nuestros esfuerzos, el conde de Rowe y muchos otros han perecido.
TalkCharacter(948,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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No conseguiremos acceder a ese mecanismo hasta que lidiemos con los soldados que lo rodean.
No conseguiremos acceder a ese mecanismo hasta que lidiemos con los soldados que lo rodean.
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
¡Toma [r]las fortalezas[/] y desactiva los controles!
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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No conseguiremos acceder a ese mecanismo hasta que lidiemos con los soldados que lo rodean.
No conseguiremos acceder a ese mecanismo hasta que lidiemos con los soldados que lo rodean.
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
¡Toma [r]las fortalezas[/] y desactiva los controles!
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Hubert
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No conseguiremos acceder a ese mecanismo hasta que lidiemos con los soldados que lo rodean.
No conseguiremos acceder a ese mecanismo hasta que lidiemos con los soldados que lo rodean.
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
¡Toma [r]las fortalezas[/] y desactiva los controles!
TalkCharacter(932,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Bernadetta
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¡Aah! ¡Han salido pinchos del suelo! ¡Cuidado con las puntas!
¡Aah! ¡Han salido pinchos del suelo! ¡Cuidado con las puntas!
TalkCharacter(933,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,18,78,78,0,0,0,0,0,0,0,0,0,0)
¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
TalkDeploySlot(935,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ashe, has venido a por mí... ¿Podrás perdonar al desgraciado de tu padre?
Ashe, has venido a por mí... ¿Podrás perdonar al desgraciado de tu padre?
TalkCharacter(936,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_10_15_____Ashe
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No tengo nada que perdonar. Estás a salvo y eso es lo único que importa.
No tengo nada que perdonar. Estás a salvo y eso es lo único que importa.
TalkDeploySlot(934,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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¿Habéis venido a ayudar? Gracias.
¿Habéis venido a ayudar? Gracias.
Alert(552,0,78,78,78,0,0,0,13,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0)
¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!