L'armée du Royaume a assiégé Arianrhod. Vous n'avez d'autre choix que de faire demi-tour pour empêcher l'ennemi de s'emparer de la forteresse.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Shez 78 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_1_13_18_1_31_18_38_Caspar 255 0 0 1 50 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_1_13_19_1_32_18_39_Edelgard 255 0 0 2 20 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_1_13_18_1_32_18_38_Bernadetta 255 0 0 3 55 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_1_13_18_1_32_18_38_Petra 255 0 0 4 65 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_1_13_18_1_31_18_38_Hubert 255 0 0 5 35 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_1_13_18_1_31_18_38_Linhardt 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_1_13_18_1_32_18_38_Dorothea 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_1_13_18_1_31_18_38_Lonato 255 0 0 8 355 7 13 3 101 5 0 100 300 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]1_1_13_18_1_31_18_38_Randolph 255 0 0 9 365 7 13 1 101 3 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [es]1_1_13_18_1_32_18_38_Fleche 255 0 0 10 405 7 13 1 101 3 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [es]5_5_9_14_20_31_14_34_comte Rowe 255 0 0 11 925 7 13 3 101 5 0 100 130 255 65535 1999 12 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 [es]1_1_13_18_1_31_18_38_Gwendal 255 0 0 12 420 7 13 3 101 5 0 100 300 255 65535 1999 12 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 [es]1_1_13_18_1_31_18_38_Dimitri 255 0 0 13 25 5 12 3 101 5 0 100 256 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 [es]1_1_13_19_1_32_18_39_Ingrid 255 0 0 14 100 5 12 3 101 3 1 100 257 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 [es]1_1_13_18_1_31_18_38_Dedue 255 0 0 15 70 5 13 3 101 5 0 100 300 255 6 1999 3 42 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 [es]1_1_13_18_1_32_18_38_Mercedes 255 0 0 16 90 5 13 3 101 5 0 100 300 255 11 1999 42 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 17 620 5 13 3 101 0 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 18 620 5 13 3 101 0 1 16 300 255 65535 1999 50 45 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 19 695 5 13 3 101 0 1 23 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 20 695 5 13 3 101 0 1 23 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 21 675 5 13 3 101 0 1 23 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 22 600 7 13 0 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 23 605 7 13 0 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 24 650 5 13 3 101 0 0 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 25 685 5 13 3 101 0 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 26 630 5 13 3 101 3 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 27 630 5 13 3 101 3 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 28 680 5 13 3 101 5 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 29 650 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 30 680 5 13 3 101 3 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 31 675 5 13 3 101 3 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 32 675 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 33 665 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 34 675 5 13 3 101 3 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 35 675 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 36 630 7 13 3 101 3 0 16 300 255 65535 1999 12 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 37 680 7 13 3 101 3 0 16 300 255 65535 1999 12 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 38 680 5 13 3 101 3 1 9 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 39 675 5 13 3 101 3 1 16 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 40 680 5 13 3 101 3 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 41 675 5 13 3 101 3 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 42 620 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [es]5_5_9_14_20_31_14_34_comte Rowe 255 0 0 43 925 5 13 3 101 3 1 100 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
44 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 1 0 0 44 620 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 45 675 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 46 695 5 13 3 101 5 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 47 680 5 13 3 101 5 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 48 695 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 49 675 5 13 3 101 3 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 50 680 5 13 3 101 3 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 51 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 52 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 53 675 5 13 3 101 3 0 23 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 54 695 5 13 3 101 3 0 23 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 55 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 56 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 57 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 58 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 59 675 7 13 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 60 605 7 13 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 61 620 5 13 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 62 680 5 13 3 101 3 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 63 680 5 13 3 101 3 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 64 600 7 13 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 65 660 7 13 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 66 650 5 5 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 67 695 5 5 0 101 3 1 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 68 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 69 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 70 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 71 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 72 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 73 700 5 13 3 101 5 0 23 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 74 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 75 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 76 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 77 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 52 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 3 0 0 100 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 18 0 0 0 0 65535 0 1000 1526 7 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 7 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 7 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 7 1523 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 7 1523 16 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 7 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 7 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 7 1523 16 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 7 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 7 1523 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 7 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 7 1523 16 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1523 7 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1523 7 1523 16 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1523 7 1526 9 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 0 1000 1523 7 1523 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 1 1000 1523 7 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 17 0 17 65535 1 1000 1523 7 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 69 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
61 0 0 0 61 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
62 0 0 0 62 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
63 0 0 0 63 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 0 0 0 64 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
65 0 0 0 65 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
66 0 0 0 66 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 0 0 0 67 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
68 0 0 0 68 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (223, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 21)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,13,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetName(36,164,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to [cs][es]2_5_9_14_20_31_14_34_soldat de Rowe[cm][es]4_8_12_17_28_33_17_37_soldats de Rowe[ce]
SetName(37,576,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to [cs][es]3_6_10_15_21_32_15_35_soldate de Rowe[cm][es]4_8_12_17_28_33_17_37_soldates de Rowe[ce]
SetName(22,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(23,163,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]2_5_9_14_20_31_14_34_milicien de Gaspard[cm][es]4_8_12_17_28_33_17_37_miliciens de Gaspard[ce]
SetName(66,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 66 to [cs][es]2_5_9_14_20_31_14_34_gén. du Royaume[cm][es]4_8_12_17_28_33_17_37_généraux du Royaume[ce]
SetName(67,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 67 to [cs][es]3_6_10_15_21_32_15_35_soldate du Royaume[cm][es]4_8_12_17_28_33_17_37_soldates du Royaume[ce]
SubGroup(5)
Unknown61(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 12, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown37(0,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown139(46,23964,1,21464,1,0,5,0,0,0,0,1,1,0,0)
Unknown139(73,24064,1,6964,1,0,6,0,0,0,0,1,1,0,0)
Unknown139(47,23464,1,58000,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(28,19164,1,44200,0,0,0,0,0,0,0,1,1,0,0)
# Group 11 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown139(46,11164,1,12364,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(73,7364,1,3664,1,0,5,0,0,0,0,1,1,0,0)
Unknown139(47,13964,1,52000,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(28,2164,1,50200,0,0,6,0,0,0,0,1,1,0,0)
# Group 12 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 24, 2, 20)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown21(47,13864,1,50500,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(30,61700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(46,65200,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(41,15164,1,12664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(62,1664,1,16164,1,0,2,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(26,24164,1,43700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(50,21664,1,54200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(27,24164,1,7664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(40,23164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown21(29,45700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(48,54700,0,10164,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(33,61200,0,15664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(2)
Unknown18(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 24, 2, 18)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown21(26,13864,1,50500,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(29,61700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(48,65200,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(33,1664,1,16164,1,0,2,0,0,0,0,1,1,0,0)
SubGroup(4)
Unknown21(47,24164,1,43700,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(30,21664,1,54200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(46,24164,1,7664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(41,23164,1,16664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown21(50,45700,0,2664,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(27,54700,0,10164,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(40,61200,0,15664,1,0,3,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown21(62,12664,1,24464,1,0,2,0,0,0,0,1,1,0,0)
# Group 15 (0, 2, 24, 2, 16)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(64,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des troupes [eg4][0:CHARA_G] !
SubGroup(8)
Unknown23(64,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des troupes [eg4][0:CHARA_G] !
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des troupes [eg4][0:CHARA_G] !
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(59,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(59,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des troupes [eg4][0:CHARA_G] !
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(60,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][cp][0:CHARA_G] !
SubGroup(4)
Unknown92(0,164,1,0,0,22564,1,3,0,0,0,0,0,0,0)
Unknown92(4,65500,0,0,0,19464,1,3,0,0,0,0,0,0,0)
Unknown92(8,62500,0,0,0,19764,1,3,0,0,0,0,0,0,0)
Unknown92(20,62000,0,0,0,22464,1,3,0,0,0,0,0,0,0)
# Group 28 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(2)
TalkDeploySlot(821,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Courage ! Arianrhod est presque nôtre ! Poursuivez l'assaut jusqu'à ce que nous [cdb]contrôlions la citadelle !
TalkDeploySlot(822,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'armée du roi est fidèle à sa réputation. Même moi, ma persévérance a ses limites.
SubGroup(1)
TalkCharacter(823,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ils se rapprochent de la citadelle. Nous devons les aider, et vite !
# Group 30 (0, 2, 2, 1, 15)
SubGroup(0)
SubGroup(4)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,64500,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,64000,0,41400,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: True 0
SubGroup(4)
Unknown23(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 1 0 0
SubGroup(1)
TalkCharacter(825,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nous devons atteindre la citadelle avant [cdb]que le comte Rowe ne soit mis en danger !
SubGroup(2)
Unknown56(63700,0,41200,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2000,4,0,1,12,78,78,16,0,0,0,0,0,0,0) # Atteignez [eg2][b][0:PARTY][/] avant la défaite [eg4][0:CHARA_G] !
# Group 34 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown10(13,63900,0,41300,0,64100,0,41500,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
SubGroup(1)
TalkCharacter(824,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Le comte Rowe place sa vie au-dessus du reste. S'ils parviennent à lui mettre le couteau sous [cdb]la gorge, il nous trahira en un clin d'œil.
# Group 36 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,12,78,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est en difficulté !
SubGroup(1)
TalkDeploySlot(826,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # Pff ! Vous appelez ça un combat ? Le Lion Gris a seulement commencé à rugir !
# Group 37 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,12,78,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
SubGroup(2)
TalkDeploySlot(827,12,1,1,0,0,0,0,0,0,0,0,0,0,0) # Alors, c'est ici que je meurs ? Hé... Très bien ! Je me tiens prêt à affronter mon destin.
TalkCharacter(828,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Nous n'avons plus beaucoup de temps. Il faut accélérer !
# Group 38 (0, 5, 0, 6, 16)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(79,56500,0,40000,0,5464,1,44000,0,0,1,0,0,0,0)
Unknown10(79,60000,0,40000,0,464,1,46000,0,0,1,0,0,0,0)
SubGroup(1)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2001,1,0,2,78,78,78,16,0,0,0,0,0,0,0) # Vous avez atteint [eg2][b][0:PARTY][/] !
SubGroup(3)
TalkCharacter(829,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Eh bien, nous avons évité le pire. C'est un début.
TalkDeploySlot(830,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il semble que la victoire est vôtre, Seigneur Gwendal.
TalkDeploySlot(831,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'Empire a l'avantage... Attention, à toutes les [cdb]troupes ! Nous soutenons dame Edelgard ! Mettez les forces du roi en déroute !
# Group 39 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
SubGroup(1)
Unknown9(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 56)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
SubGroup(1)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2002,3,12,78,78,5,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(832,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ma dernière bataille était belle... Je vous [cdb]remercie pour cette opportunité, Votre Majesté.
SubGroup(1)
MainMissionStart(2027,3,0,3,12,78,78,16,0,0,0,0,0,0,0) # Vous n'avez pas pu atteindre [eg2][b][0:PARTY][/] !
SubGroup(1)
Unknown56(63700,0,41200,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(833,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il n'est pas trop tard pour me jurer [cdb]fidélité. Je ne souhaite pas prendre [cdb]des vies inutilement.
TalkDeploySlot(834,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Gwendal, j'ai décidé de me battre pour le [cdb]roi, finalement. Aidez Sa Majesté à renvoyer [cdb]ces chiens impériaux là d'où ils viennent.
SubGroup(5)
Unknown22(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown76(12,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2003,2,78,78,78,16,5,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] aident [eg2][r][cp][1:PARTY][/] !
SubGroup(2)
Unknown6(13,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(835,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Pourquoi, messire ? Comment pouvez-vous à nouveau changer de camp après toutes mes mises en garde ?
SubGroup(7)
Unknown18(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(36,56500,0,38000,0,0,2,0,0,1,1,0,1,0,0)
Unknown21(37,5964,1,37000,0,0,0,0,0,1,1,0,1,0,0)
Unknown14(43,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2029,2,13,78,78,16,5,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] se préparent sur la [g]ligne de front[/] pour protéger [eg2][0:CHARA_G] !
# Group 41 (0, 2, 2, 3, 8)
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
Unknown19(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(13,64200,0,35500,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown78(0,13,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 7, 43)
SubGroup(2)
GroupCheck3(144,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(79,45000,0,4464,1,50000,0,9464,1,0,1,0,0,0,0)
Unknown10(79,7964,1,6964,1,11964,1,9964,1,0,1,0,0,0,0)
Unknown10(79,51500,0,4464,1,56000,0,7464,1,0,1,0,0,0,0)
SubGroup(3)
Unknown134(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6346,113,7001,6346,120,6942,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6346,108,7056,6346,115,6991,300,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(836,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # L'ennemi contrôle les portes centrales aussi ? Comme c'est fâcheux. Il va falloir procéder [cdb]en plusieurs étapes.
SubGroup(3)
Unknown134(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3865,222,7851,3868,218,7786,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3856,222,7850,3856,218,7785,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(837,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Actionnons les mécanismes dans la forteresse, [cdb]puis allons aux murailles où se trouvent les [cdb]mécanismes d'ouverture des portes centrales.
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12764,1,64,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(701,4,1,1,78,78,78,0,0,0,0,0,0,0,0) # Neutralisez les [g]commandes[/] dans les [g]rues de la ville[/] et ouvrez les [g]portes des remparts[/] !
SubGroup(1)
TalkCharacter(838,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Alors, vous dites que nous devons commencer [cdb]par utiliser les deux mécanismes devant [cdb]les portes centrales.
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(839,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # Argh, pourquoi faut-il que ce soit [cdb]si compliqué ?
If254(1,215,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(840,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # Peut-être l'appellent-ils la Madone d'Argent [cdb]car lorsque nous aurons enfin terminé, nos [cdb]cheveux seront gris.
# Group 44 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(5,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5526,104,6592,5508,99,6529,0,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 45 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(7,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5517,104,6594,5500,99,6532,280,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 46 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(6,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(3942,128,6650,3926,123,6586,0,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 47 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown28(8,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(3935,126,6624,3920,122,6561,340,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 48 (0, 2, 2, 6, 2)
SubGroup(5)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 0
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
GroupCheck4(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 0
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,10,0,1,1,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(981,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(985,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]Commandes de la porte des remparts[/] neutralisées : [g][0:NUMBER][/] !
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je préfère de très loin des leviers et des [cdb]interrupteurs à davantage de soldats.
# Group 53 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]Commandes de la porte des remparts[/] neutralisées : [g][0:NUMBER][/] !
If254(1,217,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je préfère de très loin des leviers et des [cdb]interrupteurs à davantage de soldats.
# Group 54 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(12,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
If254(1,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 8, 21)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12764,1,64,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(801,1,1,2,78,78,78,0,0,0,0,0,0,0,0) # Vous avez neutralisé les [g]commandes de la porte des remparts[/] !
SubGroup(3)
Unknown83(3866,241,7906,3860,234,7842,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3866,231,7907,3860,224,7843,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(585,1,78,78,78,0,0,0,0,0,0,0,0,0,0) # Les [g]portes des remparts[/] se sont ouvertes !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(842,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Voilà. Nous pouvons maintenant atteindre [cdb]les mécanismes qui ouvriront les portes [cdb]centrales.
# Group 59 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 2, 37, 3)
SubGroup(4)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(0,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(1,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(2,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(3,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(4,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(5,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(6,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown37(7,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(16,73,844,3,0,0,0,0,0,0,0,0,0,0,0) # Je pensais que ça pouvait être toi, Emile. Ce n'est pas... la réunion que j'espérais.
CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 6, 3)
SubGroup(2)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(79,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(16,73,843,3,0,0,0,0,0,0,0,0,0,0,0) # Je ne me réjouis en rien d'affronter de [cdb]vieux camarades, mais j'ai un devoir [cdb]et je l'accomplirai.
CloseUp(16,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
SubGroup(2)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,16,78,78,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 63 (0, 5, 0, 6, 4)
SubGroup(5)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
SubGroup(1)
TalkCharacter(849,49,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ne me forcez pas à vous tuer, Mercedes.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
SubGroup(2)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,8,16,78,78,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 7, 2)
SubGroup(6)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
Unknown45(49,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(844,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je pensais que ça pouvait être toi, Emile. Ce n'est pas... la réunion que j'espérais.
# Group 66 (0, 2, 0, 6, 4)
SubGroup(5)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
Unknown45(49,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(850,49,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mercedes, est-ce que tu te souviens de moi ?
TalkDeploySlot(851,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Bien sûr, et même s'il me tardait de te revoir, [cdb]que cela arrive dans ces circonstances, [cdb]c'est... déchirant.
# Group 67 (0, 2, 0, 10, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(102,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(105,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(102,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(105,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(845,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Si vous ne déposez pas les armes, Constance, [cdb]alors je n'ai pas le choix.
TalkCharacter(846,102,1,3,1,0,0,0,0,0,0,0,0,0,0) # Et moi qui me réjouissais de vous revoir... Ah, la Déesse punit ma folie.
# Group 68 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(14,0,16,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(847,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Alors, vous êtes devenu officier impérial ? Quel cruel tour le destin me joue-t-il [cdb]aujourd'hui.
TalkCharacter(848,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je ne veux pas vous affronter non plus, Mercedes ! Mais... il n'y a pas d'autre issue.
# Group 69 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(852,16,1,3,0,0,0,0,0,0,0,0,0,0,0) # Je dois protéger tout le monde...
# Group 70 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
SubGroup(1)
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0) # Je suis désolée... Je n'ai été qu'un fardeau...
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 6, 4)
SubGroup(5)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
SubGroup(1)
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0) # Je suis désolée... Je n'ai été qu'un fardeau...
SubGroup(1)
Unknown112(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
SubGroup(1)
Alert(2032,3,16,78,78,0,0,0,0,0,0,0,0,0,0) # [b]Jeritza[/] est en déroute ! Vous n'avez pas pu enrôler [eg2][0:CHARA_G] !
SubGroup(1)
Unknown42(2,4,8,9,16,78,78,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,16,78,78,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
If254(1,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(856,49,1,3,0,0,0,0,0,0,0,0,0,0,0) # Pourquoi, Mercedes ? Pourquoi ?
If254(1,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0) # Mercedes, le destin ne pouvait-il vous [cdb]réserver meilleure fin ?
SubGroup(1)
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Pardonnez-moi, Mercedes... Je veillerai [cdb]personnellement à ce que vous soyez vengée !
# Group 76 (0, 5, 0, 6, 16)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
SubGroup(1)
Unknown60(2,0,0,16,78,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(853,49,1,3,1,0,0,0,0,0,0,0,0,0,0) # S'il te plaît, Mercedes, ça suffit.
TalkDeploySlot(854,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je n'ai jamais supporté de te voir pleurer. Ni hier, ni aujourd'hui. Oh, très bien...
SubGroup(1)
Unknown22(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,16,78,78,0,0,0,0,0,0,0,0) # Vous avez enrôlé [eg2][0:CHARA_G] !
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
SubGroup(1)
Unknown149(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,16,78,78,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
Unknown60(4,0,0,78,78,11,0,1,1,0,0,0,0,0,0)
If254(1,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0) # Mercedes, le destin ne pouvait-il vous [cdb]réserver meilleure fin ?
SubGroup(1)
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Pardonnez-moi, Mercedes... Je veillerai [cdb]personnellement à ce que vous soyez vengée !
# Group 78 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown43(49,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
SubGroup(1)
TalkCharacter(859,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nous devons nous rendre à ces portes ! Le temps est notre ennemi !
SubGroup(2)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(8,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(702,4,3,1,78,78,78,0,0,0,0,0,0,0,0) # Neutralisez les [g]commandes[/] dans les [g]remparts[/] et ouvrez la [g]porte centrale[/] !
SubGroup(1)
TalkCharacter(860,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Les mécanismes que nous cherchons [cdb]sont aux murs est et ouest !
# Group 81 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,8,0,1,1,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,9,0,1,1,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(969,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(968,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(965,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(964,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]Commandes de la porte centrale[/] neutralisées : [g][0:NUMBER][/] !
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Un de moins. Au suivant !
# Group 86 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]Commandes de la porte centrale[/] neutralisées : [g][0:NUMBER][/] !
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Un de moins. Au suivant !
# Group 87 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(13,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(802,1,3,2,78,78,78,0,0,0,0,0,0,0,0) # Vous avez neutralisé les [g]commandes de la porte centrale[/] !
SubGroup(3)
Unknown83(6351,114,6990,6350,119,6925,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6351,111,7024,6350,117,6959,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(586,1,78,78,78,0,0,0,0,0,0,0,0,0,0) # La [g]porte centrale[/] s'est ouverte !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(871,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Enfin. Maintenant, franchissons [cdb]les portes centrales.
# Group 92 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 2, 0, 2, 30)
SubGroup(1)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
SubGroup(1)
TalkDeploySlot(861,66,1,0,1,0,0,0,0,0,0,0,0,0,0) # Au nom du roi, l'Empire doit être détruit ! Toutes les troupes, en avant !
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,78,78,78,0,0,0,0,0,0,0,0,0,0) # Des renforts [r]ennemis[/] sont apparus !
SubGroup(3)
TalkDeploySlot(862,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Les renforts sont là !
TalkDeploySlot(863,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Alors nous les arrêterons ! On ne peut pas [cdb]leur permettre d'interférer avec l'opération [cdb]de sauvetage !
TalkCharacter(864,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je compte sur vous, Randolph. Défendez [cdb]ces portes au péril de votre vie !
SubGroup(12)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,65000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
SubGroup(1)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,63900,0,20664,1,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 9)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,118,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(25,64000,0,44500,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,112,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(3)
Unknown21(17,63200,0,27164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,62000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(3,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(3)
Unknown21(18,64700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,65000,0,20464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 10, 3, 7)
SubGroup(2)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(3)
Unknown21(25,1164,1,27164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,63900,0,20664,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(105,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(10,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(1)
Unknown21(38,57200,0,21664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
SubGroup(1)
Unknown21(39,5164,1,21664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(109,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(108,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 0, 3, 2)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown18(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(865,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # Au nom de l'Empire, vous ne passerez pas !
# Group 111 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown19(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,10,78,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri au combat !
SubGroup(2)
TalkDeploySlot(866,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je suis désolée, grand frère... Je n'ai plus rien...
TalkDeploySlot(867,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tout va bien, Fleche. Je m'en occupe !
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,78,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
# Group 112 (0, 2, 0, 3, 17)
SubGroup(2)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown19(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,9,78,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri au combat !
SubGroup(2)
TalkDeploySlot(868,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Pardonnez-moi, Votre Majesté. J'ai atteint ma limite !
TalkCharacter(869,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous avez dépassé vos limites, Randolph. Laissez-nous nous charger du reste !
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,78,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
If254(3,111,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,0,9,10,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont battu en retraite !
# Group 113 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(1)
TalkDeploySlot(872,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vous n'irez pas plus loin.
SubGroup(2)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,15,78,78,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
TalkCharacter(873,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Si Dedue est là, cela veut dire que Dimitri [cdb]l'est aussi !
# Group 115 (0, 5, 2, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(78,15,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown17(78,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(12,73,874,2,0,0,0,0,0,0,0,0,0,0,0) # Faites de votre mieux.
CloseUp(15,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(875,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Dedue, je...
TalkDeploySlot(876,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Êtes-vous avec nous ou pas ? Si vous voulez [cdb]m'affronter, mettez-y tout votre courage.
# Group 117 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(877,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # Vous ne passerez pas !
# Group 118 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,15,78,78,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(3)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(878,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Pardonnez-moi, Votre Majesté...
SubGroup(3)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,15,78,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a temporairement battu en retraite !
SubGroup(4)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,15,78,78,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
SubGroup(1)
TalkCharacter(879,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Voilà qui règle le compte de leur garde. Nous sommes presque à la citadelle, [cdb]maintenant !
# Group 119 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 120 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
GroupCheck3(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 0 0
SubGroup(2)
TalkDeploySlot(880,43,1,2,1,0,0,0,0,0,0,0,0,0,0) # Alors, on en arrive là, hein ? Soit ! Prenez [cdb]les soldats restants et réglez leur compte [cdb]à ces chiens de l'Empire.
TalkDeploySlot(881,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je suis votre chevalier jusqu'à mon dernier [cdb]souffle, mon Seigneur !
SubGroup(3)
Unknown43(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,5,1,43,12,78,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
SubGroup(1)
TalkCharacter(882,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je vois que vous avez creusé votre tombe. Il ne reste plus qu'à vous allonger !
# Group 121 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(78,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 0 1 0
SubGroup(1)
Unknown77(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(82,73,883,0,0,0,0,0,0,0,0,0,0,0,0) # Venez donc, misérables Adrestiens ! Tentez [cdb]donc de faire couler le sang du Lion !
CloseUp(12,16,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,12,78,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] se déchaîne !
SubGroup(1)
TalkCharacter(884,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il n'y a pas d'adversaire plus effrayant [cdb]qu'un lion qui ne craint pas la mort.
# Group 122 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(885,43,1,4,0,0,0,0,0,0,0,0,0,0,0) # Non ! Je ne suis pas prêt à mourir, à l'aide !
# Group 123 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,43,78,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(886,43,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ce n'était pas... censé se passer comme ça...
SubGroup(2)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,43,78,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
If254(1,126,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(887,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mon seigneur est peut-être mort, mais [cdb]ce n'est pas le cas de ma loyauté envers lui.
# Group 124 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(82,96,888,1,0,0,0,0,0,0,0,0,0,0,0) # Vous vous êtes bien battus, sales chiens...
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,78,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
If254(1,127,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(889,43,1,3,1,0,0,0,0,0,0,0,0,0,0) # Gwendal, non ! Qu'est-ce que vous m'avez [cdb]fait faire ?!
# Group 126 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(3)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,5,2,43,12,78,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
SubGroup(1)
TalkCharacter(890,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Et dire que vous aviez autrefois une place [cdb]à notre table... Quelle honte !
# Group 129 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
SubGroup(2)
SetDeathText(3,73,891,2,0,0,0,0,0,0,0,0,0,0,0) # Vous ne me laissez pas le choix. Vous devez [cdb]tous mourir ici jusqu'au dernier.
CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(892,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Alors le sang du Roi des Lions veut me défier ? Cela pourrait être intéressant.
# Group 131 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 1 0 0
SubGroup(1)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(893,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Si le comte a été abattu, il me suffira d'écraser [cdb]l'ennemi de mes propres mains.
SubGroup(3)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,13,78,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a ouvert les portes pour lancer une interception !
SubGroup(2)
SetDeathText(3,73,894,2,0,0,0,0,0,0,0,0,0,0,0) # Hé. Faisons un combat équitable.
CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 132 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(895,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous avez dû vous démener pour faire [cdb]de tels progrès en seulement deux ans.
GenderedMcTalk(0,896,897,1,2,1,0,0,0,0,0,0,0,0,0) # Je pourrais dire la même chose de vous. Maintenant, finissons-en.
# Group 133 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(898,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vous venez m'offrir votre tête, Edelgard ? Comme c'est imprudent de votre part.
TalkCharacter(899,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je pourrais dire la même chose de vous. La responsabilité que vous avez n'est [cdb]pas inférieure à la mienne.
# Group 134 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(900,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Peu de chevaliers sont aussi authentiques [cdb]que vous, Ashe. Je vous ai offert de continuer [cdb]à vivre, et vous l'avez fait.
TalkCharacter(901,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Votre Majesté... J'ai prié pour que ce jour [cdb]ne vienne jamais.
# Group 135 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(902,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Arianrhod est le pilier de l'ouest. Si nous [cdb]ne le reprenons pas... Non ! Nous devons [cdb]le reprendre !
# Group 136 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,13,78,78,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(903,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nous sommes sur le point de céder. Que toutes les forces se replient !
# Group 137 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 138 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 0 0
SubGroup(1)
TalkDeploySlot(904,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Allez-y, Votre Majesté ! Je couvrirai votre fuite !
SubGroup(1)
Unknown80(48,0,0,0,0,0,14,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(905,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Cela ne sera pas nécessaire, Dedue. Restez [cdb]avec votre roi et continuez à vivre.
SubGroup(8)
Unknown15(14,13,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2019,2,14,13,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient d'apparaître pour aider [eg2][cp][1:CHARA_G] !
SubGroup(2)
Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2033,4,7,1,14,78,78,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(2)
TalkDeploySlot(906,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Jurez que vous reviendrez, Ingrid. Je ne [cdb]pourrais pas supporter de vous perdre.
TalkDeploySlot(907,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Remportez la victoire pour Faerghus, Votre Majesté.
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,0,13,15,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont battu en retraite !
SubGroup(2)
Unknown10(0,1,14,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,18,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(909,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # On dirait que tous les rêves et idéaux dont [cdb]vous m'avez régalée ne valent pas [cdb]la poussière sous vos pieds.
TalkCharacter(910,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je suis désolé, Ingrid. Mais je ne peux [cdb]pas rebrousser chemin maintenant.
# Group 140 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(78,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
SubGroup(1)
TalkDeploySlot(908,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # Aussi longtemps que je serai en vie, vous [cdb]ne menacerez pas l'avenir de Faerghus, [cdb]ni ne ferez du mal à mes amis et alliés !
# Group 141 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(911,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # J'étais faible... Je n'étais pas prête... Mais [cdb]je peux me racheter en leur donnant une [cdb]chance de s'échapper !
# Group 142 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(2)
TalkDeploySlot(912,67,0,0,1,0,0,0,0,0,0,0,0,0,0) # Je vous en prie, jeune maîtresse ! Rendez-vous ! Votre vie ne tient qu'à un fil !
TalkDeploySlot(913,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # Je sais ce qui est en jeu. Si je venais à périr, [cdb]remettez cette lance magique à Sa Majesté.
# Group 143 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
SubGroup(3)
Unknown83(6496,111,8293,6519,119,8233,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6497,96,8292,6520,104,8231,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(916,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Les portes principales sont fermées. Nous [cdb]pouvons tourner autour en passant par la [cdb]gauche ou la droite, mais...
SubGroup(3)
Unknown83(5426,93,8452,5365,84,8431,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5403,90,8444,5342,81,8423,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(917,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mais le sol de ces chemins est truffé de pièges. Nous devons ruser et utiliser les portes.
SubGroup(1)
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Les [g]pièges au sol[/] infligent des dégâts aux unités passant dessus. Les [g]unités volantes[/] peuvent franchir les pièges au sol sans encombre si elles sont [g]en selle[/].
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown44(16,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(17,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(703,4,16,1,78,78,78,0,0,0,0,0,0,0,0) # Neutralisez les [g]commandes[/] dans les [g]remparts[/] et ouvrez la [g]porte principale[/] !
SubGroup(1)
TalkCharacter(918,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Les mécanismes sur les murs à l'est et [cdb]l'ouest vont nous permettre d'ouvrir [cdb]la porte principale.
# Group 145 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,16,0,1,1,0,0,0,0,0,0)
# Group 146 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,17,0,1,1,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(973,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(972,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(977,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(976,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]Commandes de la porte principale[/] désactivées : [g][0:NUMBER][/] !
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Cet endroit est vraiment pénible. Pourquoi [cdb]la route vers la citadelle ne pouvait-elle pas [cdb]être une ligne droite ?!
# Group 150 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]Commandes de la porte principale[/] désactivées : [g][0:NUMBER][/] !
If254(1,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Cet endroit est vraiment pénible. Pourquoi [cdb]la route vers la citadelle ne pouvait-elle pas [cdb]être une ligne droite ?!
# Group 151 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(16,1,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(17,1,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
GroupCheck3(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 0 0
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown28(14,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 155: 0 1 0
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
# Group 155 (0, 5, 0, 4, 25)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(803,1,16,2,78,78,78,0,0,0,0,0,0,0,0) # Vous avez neutralisé les [g]commandes de la porte principale[/] !
SubGroup(3)
Unknown83(6436,166,8280,6472,153,8227,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6435,156,8282,6471,146,8229,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(584,1,78,78,78,0,0,0,0,0,0,0,0,0,0) # La [g]porte principale[/] s'est ouverte !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(920,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Les portes principales sont ouvertes. Et maintenant ?
If254(2,93,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(921,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je vais tenir la zone autour des portes, Votre Majesté ! Continuez de votre côté !
TalkDeploySlot(922,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous pouvons y arriver, Randolph. Nous ne [cdb]laisserons personne passer !
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 3, 10)
SubGroup(2)
GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 158: 0 1 0
GroupCheck3(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 1 0 0
SubGroup(1)
TalkCharacter(924,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous devons franchir ces pièges pour [cdb]atteindre la citadelle le plus vite possible. Peut-on les désarmer ?
SubGroup(5)
Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] dans les [g]remparts[/] pour neutraliser les [g]pièges[/] !
SubGroup(1)
TalkCharacter(926,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je pense qu'il y a plus de mécanismes à [cdb]désactiver aux extrémités est et ouest [cdb]des murs.
# Group 158 (0, 5, 0, 5, 10)
SubGroup(2)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(78,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(78,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(923,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Apparemment, nous devons désarmer [cdb]les pièges à l'intérieur de la forteresse.
SubGroup(5)
Unknown44(1,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] dans les [g]remparts[/] pour neutraliser les [g]pièges[/] !
SubGroup(1)
TalkCharacter(925,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # J'ai vu un autre mécanisme comme celui-là [cdb]de l'autre côté du mur. Désactivons-le !
# Group 159 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,1,0,1,1,0,0,0,0,0,0)
# Group 160 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,2,0,1,1,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(961,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(960,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(957,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(956,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]Commandes[/] de [g]pièges[/] neutralisées : [g][0:NUMBER][/] !
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Nous serions fous de marcher sur un sol [cdb]bourré de pièges. Désarmons-les d'abord !
# Group 164 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0) # [g]Commandes[/] de [g]pièges[/] neutralisées : [g][0:NUMBER][/] !
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Nous serions fous de marcher sur un sol [cdb]bourré de pièges. Désarmons-les d'abord !
# Group 165 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(1,1,17,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(2,1,17,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 0 0
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 0 0
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown28(15,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(169,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 169: 0 1 0
If254(1,165,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,166,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
# Group 169 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(773,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2015,1,17,2,78,78,78,0,0,0,0,0,0,0,0) # Vous avez utilisé les [g]commandes[/] pour neutraliser les [g]pièges[/] !
SubGroup(1)
TalkCharacter(928,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Maintenant, nous pouvons avancer [cdb]en toute sécurité.
# Group 170 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 4, 22)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 0 0
Unknown27(0,16,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(929,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nous avons enfin l'avantage ! Nous devons [cdb]sécuriser le reste de la forteresse !
SubGroup(19)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(17,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,78,78,78,0,0,0,0,0,0,0,0) # Capturez tous les [r]bastions[/] !
# Group 172 (0, 5, 0, 20, 22)
SubGroup(19)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(19)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,78,78,78,0,0,0,0,0,0,0,0) # Vous avez capturé tous les [g]bastions[/] !
SubGroup(1)
TalkCharacter(930,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Arianrhod a presque été vaincue.
# Group 173 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 5, 0, 5, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
SubGroup(1)
TalkCharacter(937,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Devons-nous appeler la milice du château Gaspard ? Ils sont en civil et devraient être [cdb]proches de la citadelle à présent.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 0, 3, 21)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
SubGroup(1)
Unknown6(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(53,63000,0,43500,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(54,65500,0,43500,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2028,0,22,22,78,16,0,0,0,0,0,0,0,0,0) # [eb][eg1][cp][0:CHARA_G] viennent d'apparaître pour protéger [eg2][b][0:PARTY][/] !
SubGroup(2)
TalkDeploySlot(939,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # Alors vous êtes les bienvenus ! Nous allons [cdb]remporter la victoire !
TalkCharacter(940,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Cela devrait faire gagner du temps [cdb]à la citadelle.
# Group 176 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
Unknown10(53,62900,0,43400,0,63100,0,43600,0,0,1,1,0,0,0)
SubGroup(1)
Unknown23(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
Unknown10(54,65400,0,43400,0,64,1,43600,0,0,1,1,0,0,0)
SubGroup(1)
Unknown23(54,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 6, 11)
SubGroup(5)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
SubGroup(3)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2030,2,22,78,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] sont en déroute !
SubGroup(1)
Unknown6(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 2, 8, 1)
SubGroup(3)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 5, 0, 5, 2)
SubGroup(2)
GroupCheck3(179,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
SubGroup(1)
TalkCharacter(941,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous avons laissé passer notre chance [cdb]d'utiliser la milice.
# Group 181 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 5, 0, 6, 5)
SubGroup(2)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
GroupCheck3(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 121: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(2)
TalkCharacter(942,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Si nous voulons ralentir l'ennemi, nous devons [cdb]placer autant de troupes que possible près [cdb]de la citadelle.
TalkCharacter(943,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hé, n'y avait-il pas des escaliers cachés [cdb]qui conduisaient des murs est et ouest à [cdb]l'intérieur de la forteresse ?
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2031,1,78,78,78,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont activé les [g]escaliers dérobés[/] !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(944,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Maintenant, nous pouvons faire entrer les [cdb]troupes postées aux murailles. Il est temps [cdb]de faire suer le Royaume !
# Group 184 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 185 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(18,96,914,0,0,0,0,0,0,0,0,0,0,0,0) # Est-ce que le roi... est en sécurité ? Bien. Alors j'ai fait mon devoir...
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 7, 0, 3, 16)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,78,78,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,14,78,78,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(915,53,1,3,1,0,0,0,0,0,0,0,0,0,0) # Elle a donné sa vie pour protéger Dimitri [cdb]et a été loyale jusqu'au bout.
If254(2,38,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(945,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Grâce à vous, nous avons défendu Arianrhod [cdb]et nombre des loyaux vassaux de l'Empire.
TalkCharacter(946,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je vous remercie de votre bravoure.
If254(2,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(947,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Malheureusement, en dépit de nos plus [cdb]grands efforts, le comte Rowe et nombre [cdb]d'autres ont péri.
TalkCharacter(948,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # C'est une immense tragédie.
# Group 187 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 2, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
Unknown13(79,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4356,174,8820,4321,171,8761,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4347,173,8804,4312,170,8746,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous ne pourrons rien faire de ce mécanisme [cdb]tant que nous ne nous chargerons pas des [cdb]soldats autour.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 189 (0, 2, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 0 1 0
Unknown13(79,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8429,190,8974,8484,179,8916,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8449,186,8953,8504,175,8896,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous ne pourrons rien faire de ce mécanisme [cdb]tant que nous ne nous chargerons pas des [cdb]soldats autour.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 190 (0, 2, 0, 9, 4)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 0 1 0
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous ne pourrons rien faire de ce mécanisme [cdb]tant que nous ne nous chargerons pas des [cdb]soldats autour.
SubGroup(1)
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 191 (0, 2, 0, 8, 4)
SubGroup(3)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
GroupCheck3(158,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 158: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(78,47500,0,15964,1,53000,0,19464,1,0,1,0,0,0,0)
Unknown10(78,9464,1,10964,1,16964,1,15264,1,0,1,0,0,0,0)
Unknown10(78,45000,0,964,1,49500,0,6864,1,0,1,0,0,0,0)
Unknown10(78,1964,1,1964,1,8964,1,5464,1,0,1,0,0,0,0)
If254(1,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(932,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hii ! Des piques ont surgi du sol ! Que tout [cdb]le monde reste à distance des bouts pointus.
If254(1,216,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(933,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Nous n'irons pas loin avec ces pièges.
# Group 192 (0, 2, 8, 1, 0)
SubGroup(0)
# Group 193 (0, 2, 8, 1, 0)
SubGroup(0)
# Group 194 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,18,78,78,0,0,0,0,0,0,0,0,0,0) # Vous avez obtenu une [g]clé de coffre[/] en venant à bout [eg4][0:CHARA_G] !
# Group 195 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 2, 0, 27, 3)
SubGroup(2)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(935,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ashe, vous êtes venu pour moi... Pourrez-vous [cdb]seulement pardonner à votre misérable père ?
TalkCharacter(936,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Qu'y a-t-il à pardonner ? Vous êtes en sécurité, [cdb]et c'est tout ce qui compte.
# Group 197 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown15(78,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
SubGroup(1)
TalkDeploySlot(934,8,1,1,0,0,0,0,0,0,0,0,0,0,0) # Vous êtes ici pour nous aider ? Merci.
# Group 198 (0, 2, 10, 3, 9)
SubGroup(2)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
SubGroup(3)
Unknown21(24,53200,0,40200,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 4, 0, 2, 5)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,13,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,13,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 203 (0, 5, 2, 6, 10)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
Unknown10(78,56500,0,40000,0,5464,1,44000,0,0,1,0,0,0,0)
If254(1,204,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,206,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,210,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 4, 0, 3, 5)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,5,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 206 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 4, 0, 3, 5)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,7,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 208 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 4, 0, 3, 6)
SubGroup(2)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,3,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 210 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 4, 0, 3, 6)
SubGroup(2)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,4,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 212 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 2, 2, 10, 0)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 10, 0)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,205,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 2, 12, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(221,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 221: 1 0 0
SubGroup(8)
Unknown37(0,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,48,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][cp][0:CHARA_G] !
TalkDeploySlot(821,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Leonie volume_up
Courage ! Arianrhod est presque nôtre ! Poursuivez l'assaut jusqu'à ce que nous contrôlions la citadelle !
TalkDeploySlot(822,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
L'armée du roi est fidèle à sa réputation. Même moi, ma persévérance a ses limites.
TalkCharacter(823,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Ils se rapprochent de la citadelle. Nous devons les aider, et vite !
TalkCharacter(825,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Nous devons atteindre la citadelle avant que le comte Rowe ne soit mis en danger !
MainMissionStart(2000,4,0,1,12,78,78,16,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Atteignez [eg2][b][0:PARTY][/] avant la défaite [eg4][0:CHARA_G] !
TalkCharacter(824,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Le comte Rowe place sa vie au-dessus du reste. S'ils parviennent à lui mettre le couteau sous la gorge, il nous trahira en un clin d'Å“il.
Alert(330,2,12,78,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est en difficulté !
TalkDeploySlot(826,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Pff ! Vous appelez ça un combat ? Le Lion Gris a seulement commencé à rugir !
Alert(333,3,12,78,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkDeploySlot(827,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Alors, c'est ici que je meurs ? Hé... Très bien ! Je me tiens prêt à affronter mon destin.
TalkCharacter(828,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Ferdinand volume_up
Nous n'avons plus beaucoup de temps. Il faut accélérer !
MainMissionStart(2001,1,0,2,78,78,78,16,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez atteint [eg2][b][0:PARTY][/] !
TalkCharacter(829,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Eh bien, nous avons évité le pire. C'est un début.
TalkDeploySlot(830,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Leonie volume_up
Il semble que la victoire est vôtre, Seigneur Gwendal.
TalkDeploySlot(831,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
L'Empire a l'avantage... Attention, à toutes les troupes ! Nous soutenons dame Edelgard ! Mettez les forces du roi en déroute !
Alert(2002,3,12,78,78,5,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(832,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ma dernière bataille était belle... Je vous remercie pour cette opportunité, Votre Majesté.
MainMissionStart(2027,3,0,3,12,78,78,16,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu atteindre [eg2][b][0:PARTY][/] !
TalkDeploySlot(833,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Leonie volume_up
Il n'est pas trop tard pour me jurer fidélité. Je ne souhaite pas prendre des vies inutilement.
TalkDeploySlot(834,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Gwendal, j'ai décidé de me battre pour le roi, finalement. Aidez Sa Majesté à renvoyer ces chiens impériaux là d'où ils viennent.
Alert(2003,2,78,78,78,16,5,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] aident [eg2][r][cp][1:PARTY][/] !
TalkDeploySlot(835,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Pourquoi, messire ? Comment pouvez-vous à nouveau changer de camp après toutes mes mises en garde ?
Alert(2029,2,13,78,78,16,5,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] se préparent sur la ligne de front pour protéger [eg2][0:CHARA_G] !
TalkCharacter(836,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
L'ennemi contrôle les portes centrales aussi ? Comme c'est fâcheux. Il va falloir procéder en plusieurs étapes.
TalkCharacter(837,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Actionnons les mécanismes dans la forteresse, puis allons aux murailles où se trouvent les mécanismes d'ouverture des portes centrales.
MainMissionStart(701,4,1,1,78,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Neutralisez les commandes dans les rues de la ville et ouvrez les portes des remparts !
TalkCharacter(838,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Alors, vous dites que nous devons commencer par utiliser les deux mécanismes devant les portes centrales.
TalkCharacter(839,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Caspar volume_up
Argh, pourquoi faut-il que ce soit si compliqué ?
TalkCharacter(840,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Linhardt volume_up
Peut-être l'appellent-ils la Madone d'Argent car lorsque nous aurons enfin terminé, nos cheveux seront gris.
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0) Commandes de la porte des remparts neutralisées : [0:NUMBER] !
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Dorothea volume_up
Je préfère de très loin des leviers et des interrupteurs à davantage de soldats.
Alert(751,0,78,78,78,0,0,0,0,0,1,0,0,0,0) Commandes de la porte des remparts neutralisées : [0:NUMBER] !
TalkCharacter(841,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Dorothea volume_up
Je préfère de très loin des leviers et des interrupteurs à davantage de soldats.
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
MainMissionStart(801,1,1,2,78,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez neutralisé les commandes de la porte des remparts !
Alert(585,1,78,78,78,0,0,0,0,0,0,0,0,0,0) Les portes des remparts se sont ouvertes !
TalkCharacter(842,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Ferdinand volume_up
Voilà. Nous pouvons maintenant atteindre les mécanismes qui ouvriront les portes centrales.
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
SetDeathText(16,73,844,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Mercedes volume_up
Je pensais que ça pouvait être toi, Emile. Ce n'est pas... la réunion que j'espérais.
SetDeathText(16,73,843,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Mercedes volume_up
Je ne me réjouis en rien d'affronter de vieux camarades, mais j'ai un devoir et je l'accomplirai.
MainMissionStart(2,4,2,1,16,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(849,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Jeritza volume_up
Ne me forcez pas à vous tuer, Mercedes.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkDeploySlot(844,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Rufus volume_up
Je pensais que ça pouvait être toi, Emile. Ce n'est pas... la réunion que j'espérais.
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(850,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Jeritza volume_up
Mercedes, est-ce que tu te souviens de moi ?
TalkDeploySlot(851,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Rufus volume_up
Bien sûr, et même s'il me tardait de te revoir, que cela arrive dans ces circonstances, c'est... déchirant.
TalkDeploySlot(845,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Rufus volume_up
Si vous ne déposez pas les armes, Constance, alors je n'ai pas le choix.
TalkCharacter(846,102,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
Et moi qui me réjouissais de vous revoir... Ah, la Déesse punit ma folie.
TalkDeploySlot(847,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Rufus volume_up
Alors, vous êtes devenu officier impérial ? Quel cruel tour le destin me joue-t-il aujourd'hui.
TalkCharacter(848,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Je ne veux pas vous affronter non plus, Mercedes ! Mais... il n'y a pas d'autre issue.
TalkDeploySlot(852,16,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Rufus volume_up
Je dois protéger tout le monde...
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Mercedes volume_up
Je suis désolée... Je n'ai été qu'un fardeau...
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
SetDeathText(16,96,855,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Mercedes volume_up
Je suis désolée... Je n'ai été qu'un fardeau...
Alert(2032,3,16,78,78,0,0,0,0,0,0,0,0,0,0) [b]Jeritza[/] est en déroute ! Vous n'avez pas pu enrôler [eg2][0:CHARA_G] !
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,2,2,16,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(856,49,1,3,0,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Jeritza volume_up
Pourquoi, Mercedes ? Pourquoi ?
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
Mercedes, le destin ne pouvait-il vous réserver meilleure fin ?
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Leonie volume_up
Pardonnez-moi, Mercedes... Je veillerai personnellement à ce que vous soyez vengée !
TalkCharacter(853,49,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Jeritza volume_up
S'il te plaît, Mercedes, ça suffit.
TalkDeploySlot(854,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Rufus volume_up
Je n'ai jamais supporté de te voir pleurer. Ni hier, ni aujourd'hui. Oh, très bien...
MainMissionStart(485,1,8,2,16,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez enrôlé [eg2][0:CHARA_G] !
Alert(319,0,16,78,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,9,2,16,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(857,102,1,3,0,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
Mercedes, le destin ne pouvait-il vous réserver meilleure fin ?
TalkDeploySlot(858,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Leonie volume_up
Pardonnez-moi, Mercedes... Je veillerai personnellement à ce que vous soyez vengée !
TalkCharacter(859,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Nous devons nous rendre à ces portes ! Le temps est notre ennemi !
MainMissionStart(702,4,3,1,78,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Neutralisez les commandes dans les remparts et ouvrez la porte centrale !
TalkCharacter(860,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Les mécanismes que nous cherchons sont aux murs est et ouest !
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0) Commandes de la porte centrale neutralisées : [0:NUMBER] !
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Petra volume_up
Un de moins. Au suivant !
Alert(752,0,78,78,78,0,0,0,0,0,1,0,0,0,0) Commandes de la porte centrale neutralisées : [0:NUMBER] !
TalkCharacter(870,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Petra volume_up
Un de moins. Au suivant !
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
MainMissionStart(802,1,3,2,78,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez neutralisé les commandes de la porte centrale !
Alert(586,1,78,78,78,0,0,0,0,0,0,0,0,0,0) La porte centrale s'est ouverte !
TalkCharacter(871,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Enfin. Maintenant, franchissons les portes centrales.
TalkDeploySlot(861,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Au nom du roi, l'Empire doit être détruit ! Toutes les troupes, en avant !
Alert(216,2,78,78,78,0,0,0,0,0,0,0,0,0,0) Des renforts [r]ennemis[/] sont apparus !
TalkDeploySlot(862,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Les renforts sont là !
TalkDeploySlot(863,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Alors nous les arrêterons ! On ne peut pas leur permettre d'interférer avec l'opération de sauvetage !
TalkCharacter(864,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Je compte sur vous, Randolph. Défendez ces portes au péril de votre vie !
TalkDeploySlot(865,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Au nom de l'Empire, vous ne passerez pas !
Alert(355,2,10,78,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri au combat !
TalkDeploySlot(866,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je suis désolée, grand frère... Je n'ai plus rien...
TalkDeploySlot(867,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Tout va bien, Fleche. Je m'en occupe !
Alert(237,0,10,78,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
Alert(355,2,9,78,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri au combat !
TalkDeploySlot(868,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Pardonnez-moi, Votre Majesté. J'ai atteint ma limite !
TalkCharacter(869,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Vous avez dépassé vos limites, Randolph. Laissez-nous nous charger du reste !
Alert(237,0,9,78,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
Alert(238,0,9,10,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont battu en retraite !
TalkDeploySlot(872,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Vous n'irez pas plus loin.
MainMissionStart(2,4,4,1,15,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(873,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Si Dedue est là, cela veut dire que Dimitri l'est aussi !
SetDeathText(12,73,874,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dedue volume_up
Faites de votre mieux.
TalkCharacter(875,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Dedue, je...
TalkDeploySlot(876,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Êtes-vous avec nous ou pas ? Si vous voulez m'affronter, mettez-y tout votre courage.
TalkDeploySlot(877,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Vous ne passerez pas !
MainMissionStart(438,1,4,2,15,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(878,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Pardonnez-moi, Votre Majesté...
Alert(245,0,15,78,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a temporairement battu en retraite !
Alert(553,0,15,78,78,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
TalkCharacter(879,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Voilà qui règle le compte de leur garde. Nous sommes presque à la citadelle, maintenant !
TalkDeploySlot(880,43,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Alors, on en arrive là, hein ? Soit ! Prenez les soldats restants et réglez leur compte à ces chiens de l'Empire.
TalkDeploySlot(881,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je suis votre chevalier jusqu'à mon dernier souffle, mon Seigneur !
MainMissionStart(3,4,5,1,43,12,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
TalkCharacter(882,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Je vois que vous avez creusé votre tombe. Il ne reste plus qu'à vous allonger !
SetDeathText(82,73,883,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Gwendal volume_up
Venez donc, misérables Adrestiens ! Tentez donc de faire couler le sang du Lion !
Alert(508,2,12,78,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] se déchaîne !
TalkCharacter(884,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Il n'y a pas d'adversaire plus effrayant qu'un lion qui ne craint pas la mort.
TalkDeploySlot(885,43,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Non ! Je ne suis pas prêt à mourir, à l'aide !
TalkDeploySlot(886,43,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ce n'était pas... censé se passer comme ça...
Alert(319,0,43,78,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkDeploySlot(887,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mon seigneur est peut-être mort, mais ce n'est pas le cas de ma loyauté envers lui.
SetDeathText(82,96,888,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Gwendal volume_up
Vous vous êtes bien battus, sales chiens...
Alert(319,0,12,78,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkDeploySlot(889,43,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Gwendal, non ! Qu'est-ce que vous m'avez fait faire ?!
MainMissionStart(440,1,5,2,43,12,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
TalkCharacter(890,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Et dire que vous aviez autrefois une place à notre table... Quelle honte !
SetDeathText(3,73,891,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Vous ne me laissez pas le choix. Vous devez tous mourir ici jusqu'au dernier.
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkDeploySlot(892,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Alors le sang du Roi des Lions veut me défier ? Cela pourrait être intéressant.
TalkDeploySlot(893,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Leonie volume_up
Si le comte a été abattu, il me suffira d'écraser l'ennemi de mes propres mains.
Alert(574,0,13,78,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a ouvert les portes pour lancer une interception !
SetDeathText(3,73,894,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Hé. Faisons un combat équitable.
MainMissionStart(2,4,6,1,13,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkDeploySlot(895,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Leonie volume_up
Vous avez dû vous démener pour faire de tels progrès en seulement deux ans.
GenderedMcTalk(0,896,897,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Je pourrais dire la même chose de vous. Maintenant, finissons-en.
[es]1_1_13_18_1_31_18_38_Shez volume_up
Je pourrais dire la même chose de vous. Maintenant, finissons-en.
TalkDeploySlot(898,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Leonie volume_up
Vous venez m'offrir votre tête, Edelgard ? Comme c'est imprudent de votre part.
TalkCharacter(899,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Je pourrais dire la même chose de vous. La responsabilité que vous avez n'est pas inférieure à la mienne.
TalkDeploySlot(900,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Leonie volume_up
Peu de chevaliers sont aussi authentiques que vous, Ashe. Je vous ai offert de continuer à vivre, et vous l'avez fait.
TalkCharacter(901,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Votre Majesté... J'ai prié pour que ce jour ne vienne jamais.
TalkDeploySlot(902,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Leonie volume_up
Arianrhod est le pilier de l'ouest. Si nous ne le reprenons pas... Non ! Nous devons le reprendre !
MainMissionStart(438,1,6,2,13,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(903,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Leonie volume_up
Nous sommes sur le point de céder. Que toutes les forces se replient !
TalkDeploySlot(904,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Allez-y, Votre Majesté ! Je couvrirai votre fuite !
TalkDeploySlot(905,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_39_Yuri volume_up
Cela ne sera pas nécessaire, Dedue. Restez avec votre roi et continuez à vivre.
Alert(2019,2,14,13,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] vient d'apparaître pour aider [eg2][cp][1:CHARA_G] !
MainMissionStart(2033,4,7,1,14,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkDeploySlot(906,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_38_Leonie volume_up
Jurez que vous reviendrez, Ingrid. Je ne pourrais pas supporter de vous perdre.
TalkDeploySlot(907,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_39_Yuri volume_up
Remportez la victoire pour Faerghus, Votre Majesté.
Alert(238,0,13,15,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont battu en retraite !
TalkDeploySlot(909,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_39_Yuri volume_up
On dirait que tous les rêves et idéaux dont vous m'avez régalée ne valent pas la poussière sous vos pieds.
TalkCharacter(910,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Je suis désolé, Ingrid. Mais je ne peux pas rebrousser chemin maintenant.
TalkDeploySlot(908,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_39_Yuri volume_up
Aussi longtemps que je serai en vie, vous ne menacerez pas l'avenir de Faerghus, ni ne ferez du mal à mes amis et alliés !
TalkDeploySlot(911,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_39_Yuri volume_up
J'étais faible... Je n'étais pas prête... Mais je peux me racheter en leur donnant une chance de s'échapper !
TalkDeploySlot(912,67,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Je vous en prie, jeune maîtresse ! Rendez-vous ! Votre vie ne tient qu'à un fil !
TalkDeploySlot(913,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_39_Yuri volume_up
Je sais ce qui est en jeu. Si je venais à périr, remettez cette lance magique à Sa Majesté.
TalkCharacter(916,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Les portes principales sont fermées. Nous pouvons tourner autour en passant par la gauche ou la droite, mais...
TalkCharacter(917,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Mais le sol de ces chemins est truffé de pièges. Nous devons ruser et utiliser les portes.
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Les pièges au sol infligent des dégâts aux unités passant dessus. Les unités volantes peuvent franchir les pièges au sol sans encombre si elles sont en selle.
MainMissionStart(703,4,16,1,78,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Neutralisez les commandes dans les remparts et ouvrez la porte principale !
TalkCharacter(918,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Les mécanismes sur les murs à l'est et l'ouest vont nous permettre d'ouvrir la porte principale.
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0) Commandes de la porte principale désactivées : [0:NUMBER] !
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Caspar volume_up
Cet endroit est vraiment pénible. Pourquoi la route vers la citadelle ne pouvait-elle pas être une ligne droite ?!
Alert(750,0,78,78,78,0,0,0,0,0,1,0,0,0,0) Commandes de la porte principale désactivées : [0:NUMBER] !
TalkCharacter(919,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Caspar volume_up
Cet endroit est vraiment pénible. Pourquoi la route vers la citadelle ne pouvait-elle pas être une ligne droite ?!
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
MainMissionStart(803,1,16,2,78,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez neutralisé les commandes de la porte principale !
Alert(584,1,78,78,78,0,0,0,0,0,0,0,0,0,0) La porte principale s'est ouverte !
TalkCharacter(920,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Ferdinand volume_up
Les portes principales sont ouvertes. Et maintenant ?
TalkDeploySlot(921,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je vais tenir la zone autour des portes, Votre Majesté ! Continuez de votre côté !
TalkDeploySlot(922,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Nous pouvons y arriver, Randolph. Nous ne laisserons personne passer !
TalkCharacter(924,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Ferdinand volume_up
Nous devons franchir ces pièges pour atteindre la citadelle le plus vite possible. Peut-on les désarmer ?
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Utilisez les commandes dans les remparts pour neutraliser les pièges !
TalkCharacter(926,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Je pense qu'il y a plus de mécanismes à désactiver aux extrémités est et ouest des murs.
TalkCharacter(923,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Apparemment, nous devons désarmer les pièges à l'intérieur de la forteresse.
MainMissionStart(2013,4,17,1,78,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Utilisez les commandes dans les remparts pour neutraliser les pièges !
TalkCharacter(925,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
J'ai vu un autre mécanisme comme celui-là de l'autre côté du mur. Désactivons-le !
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0) Commandes de pièges neutralisées : [0:NUMBER] !
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Bernadetta volume_up
Nous serions fous de marcher sur un sol bourré de pièges. Désarmons-les d'abord !
Alert(756,0,78,78,78,0,0,0,0,0,1,0,0,0,0) Commandes de pièges neutralisées : [0:NUMBER] !
TalkCharacter(927,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Bernadetta volume_up
Nous serions fous de marcher sur un sol bourré de pièges. Désarmons-les d'abord !
Alert(719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
MainMissionStart(2015,1,17,2,78,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez utilisé les commandes pour neutraliser les pièges !
TalkCharacter(928,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Maintenant, nous pouvons avancer en toute sécurité.
TalkCharacter(929,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Nous avons enfin l'avantage ! Nous devons sécuriser le reste de la forteresse !
MainMissionStart(81,4,18,1,78,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez tous les [r]bastions[/] !
MainMissionStart(470,1,18,2,78,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez capturé tous les bastions !
TalkCharacter(930,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Arianrhod a presque été vaincue.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(937,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Devons-nous appeler la milice du château Gaspard ? Ils sont en civil et devraient être proches de la citadelle à présent.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
Alert(2028,0,22,22,78,16,0,0,0,0,0,0,0,0,0) [eb][eg1][cp][0:CHARA_G] viennent d'apparaître pour protéger [eg2][b][0:PARTY][/] !
TalkDeploySlot(939,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Alors vous êtes les bienvenus ! Nous allons remporter la victoire !
TalkCharacter(940,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Cela devrait faire gagner du temps à la citadelle.
Alert(2030,2,22,78,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] sont en déroute !
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(941,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Nous avons laissé passer notre chance d'utiliser la milice.
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(942,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Si nous voulons ralentir l'ennemi, nous devons placer autant de troupes que possible près de la citadelle.
TalkCharacter(943,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Hé, n'y avait-il pas des escaliers cachés qui conduisaient des murs est et ouest à l'intérieur de la forteresse ?
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
Alert(2031,1,78,78,78,3,0,0,0,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont activé les escaliers dérobés !
TalkCharacter(944,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Ferdinand volume_up
Maintenant, nous pouvons faire entrer les troupes postées aux murailles. Il est temps de faire suer le Royaume !
SetDeathText(18,96,914,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_32_18_39_Ingrid volume_up
Est-ce que le roi... est en sécurité ? Bien. Alors j'ai fait mon devoir...
Alert(319,0,14,78,78,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,7,2,14,78,78,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(915,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Elle a donné sa vie pour protéger Dimitri et a été loyale jusqu'au bout.
TalkCharacter(945,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Grâce à vous, nous avons défendu Arianrhod et nombre des loyaux vassaux de l'Empire.
TalkCharacter(946,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Je vous remercie de votre bravoure.
TalkCharacter(947,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Malheureusement, en dépit de nos plus grands efforts, le comte Rowe et nombre d'autres ont péri.
TalkCharacter(948,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
C'est une immense tragédie.
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Nous ne pourrons rien faire de ce mécanisme tant que nous ne nous chargerons pas des soldats autour.
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Capturez les [r]bastions[/] et neutralisez les commandes !
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Nous ne pourrons rien faire de ce mécanisme tant que nous ne nous chargerons pas des soldats autour.
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Capturez les [r]bastions[/] et neutralisez les commandes !
TalkCharacter(931,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Nous ne pourrons rien faire de ce mécanisme tant que nous ne nous chargerons pas des soldats autour.
Alert(95,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Capturez les [r]bastions[/] et neutralisez les commandes !
TalkCharacter(932,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Bernadetta volume_up
Hii ! Des piques ont surgi du sol ! Que tout le monde reste à distance des bouts pointus.
TalkCharacter(933,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Ferdinand volume_up
Nous n'irons pas loin avec ces pièges.
Alert(549,1,18,78,78,0,0,0,0,0,0,0,0,0,0) Vous avez obtenu une clé de coffre en venant à bout [eg4][0:CHARA_G] !
TalkDeploySlot(935,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ashe, vous êtes venu pour moi... Pourrez-vous seulement pardonner à votre misérable père ?
TalkCharacter(936,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Qu'y a-t-il à pardonner ? Vous êtes en sécurité, et c'est tout ce qui compte.
TalkDeploySlot(934,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vous êtes ici pour nous aider ? Merci.
Alert(552,0,78,78,78,0,0,0,13,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !