Mit Hilfe der Allianz setzt das Kaiserreich seine Invasion des Königreichs fort. Doch um das Zentrum von Faerghus zu erreichen, musst du Ailell durchqueren, das Tal der Schmerzen.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 91 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__ 255 0 0 2 55 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ 255 0 0 3 35 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ 255 0 0 4 40 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ 255 0 0 5 185 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ 255 0 0 8 25 5 12 3 101 5 1 100 65 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ 255 0 0 9 75 5 13 3 101 0 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 [es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__ 255 0 0 10 85 5 13 3 101 3 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ 255 0 0 11 70 5 13 3 101 3 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 [es]1_35_1_13_1_1_1_1_Seteth[ed]__s__ 255 0 0 12 140 5 12 3 101 0 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 [es]1_35_1_13_1_1_1_1_Flayn[ed]__s__ 4 0 0 13 145 5 13 3 101 3 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ 4 0 0 14 30 6 12 3 101 5 1 100 77 255 65535 1999 0 39 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ 255 0 0 15 130 6 13 3 101 3 1 100 70 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 16 7 6 12 0 101 3 1 100 151 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
17 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 17 620 5 13 3 101 3 0 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 18 675 5 13 3 101 3 0 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
19 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 4 0 0 19 685 6 13 3 101 3 0 35 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 20 660 6 13 3 101 3 0 38 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 21 660 6 13 3 101 3 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 22 600 6 13 3 101 3 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 23 675 6 13 3 101 3 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 24 685 6 13 3 101 3 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 25 605 6 13 3 101 3 1 32 73 255 65535 1999 39 12 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 26 680 6 13 3 101 3 1 32 73 255 65535 1999 39 12 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 27 675 5 13 3 101 3 1 31 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
28 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 4 0 0 28 675 5 13 3 101 3 1 31 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
29 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 4 0 0 29 650 5 13 3 101 3 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 30 650 5 13 3 101 3 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 31 675 5 13 3 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
32 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 4 0 0 32 675 5 13 3 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
33 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 4 0 0 33 610 6 13 3 101 3 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 34 685 6 13 3 101 3 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 35 600 5 13 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 36 600 5 13 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 37 600 6 13 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 38 680 6 13 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 39 675 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
40 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 4 0 0 40 675 5 13 3 101 3 1 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 41 665 5 13 3 101 3 1 34 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 42 680 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
43 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 4 0 0 43 620 5 13 3 101 3 1 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 44 675 6 13 3 101 3 1 35 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 45 600 6 13 3 101 3 1 38 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 46 600 6 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 47 660 6 13 3 101 3 1 38 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 48 675 6 13 3 101 3 1 35 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 49 600 6 13 3 101 3 1 38 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 50 655 5 13 3 101 3 1 34 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 51 675 6 13 3 101 3 1 35 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 52 650 6 13 3 101 3 1 38 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 53 600 6 5 0 101 5 1 26 300 255 65535 1999 29 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 54 600 6 13 3 101 3 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 55 600 6 13 3 101 3 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 56 600 6 13 3 101 3 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 57 600 6 13 3 101 3 1 26 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 58 650 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 59 600 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 60 675 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
61 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 4 0 0 61 600 6 13 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 62 675 6 13 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 63 650 6 13 3 101 3 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 64 620 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
65 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 4 0 0 65 600 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 66 665 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 67 610 6 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 68 650 6 13 3 101 3 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 69 650 6 13 3 101 3 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 70 600 6 5 0 101 5 1 26 300 255 65535 1999 29 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 71 600 6 5 0 101 5 1 26 300 255 65535 1999 29 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 72 600 6 5 0 101 5 1 26 300 255 65535 1999 29 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 73 600 6 5 0 101 5 1 26 300 255 65535 1999 29 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 74 605 7 5 0 101 5 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
75 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 1 0 0 75 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 76 1015 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 77 675 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 78 655 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
79 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 4 0 0 79 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 80 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 81 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 82 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 83 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 84 1020 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 85 1015 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 86 1015 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 87 1015 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 88 600 5 5 0 101 5 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 89 675 6 5 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 90 665 5 5 0 101 5 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 29 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 100 0 62 106 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 28 1527 34 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 28 1527 34 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 28 1524 37 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 28 1524 37 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 28 1527 33 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 0 1000 1526 28 1527 37 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 2 1000 1523 28 1527 34 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 0 1000 1523 28 1527 34 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 2 1000 1523 28 1527 34 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 2 1000 1523 28 1527 34 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 2 1000 1523 28 1527 34 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 2 1000 1523 28 1527 34 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 43 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (273, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 14)
SubGroup(0)
SubGroup(2)
Unknown10(0,68,8,12,14,18,7,0,0,0,0,0,0,0,0)
Unknown10(1,66,91,91,91,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown135(0,20,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown135(1,21,21,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(90,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 90 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(53,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 53 to [cs][es]3_25_4_14_5_6_8_18_Allianz-Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Allianz-Soldaten[ce]
SetName(88,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 88 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(89,565,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 89 to [cs][es]7_33_6_15_6_7_9_17_Allianz-Soldatin[cm][es]7_34_3_16_6_7_1_20_Allianz-Soldatinnen[ce]
# Group 3 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown21(2,3464,1,11464,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(3,40800,0,61600,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(4,10964,1,62500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(5,48000,0,53500,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,8964,1,5964,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,47400,0,8164,1,0,3,0,0,0,0,1,1,0,0)
# Group 6 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown21(2,64700,0,4664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(3,54700,0,64700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,63200,0,164,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(5,55000,0,62700,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,63200,0,3664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,57700,0,64700,0,0,2,0,0,0,0,1,1,0,0)
# Group 7 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
SubGroup(2)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 13 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 6)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3]!
SubGroup(5)
Unknown37(2,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(1451,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Claude will eindeutig, dass wir uns selbst um [cdb]das Königreich und die Kirche kümmern, [cdb]damit er von den Folgen profitieren kann.
TalkCharacter(1452,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ja, wie es scheint, hat jemand unsere Pläne [cdb]ausgeplaudert. Der Feind wusste ganz genau, [cdb]wie er uns umzingeln konnte.
# Group 18 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 0 0
SubGroup(1)
TalkCharacter(1454,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wir werden auseinandergerissen, wenn es uns [cdb]nicht gelingt, dem Feind zuvorzukommen. Er- [cdb]obert ihr vorderes Bollwerk! Drängt sie zurück!
SubGroup(6)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2600,4,0,1,91,91,91,0,0,0,0,0,0,0,0) # Besetze die [r]Bollwerke[/] und besiege die [r]vorderen Truppen beider Armeen[/]!
SubGroup(1)
TalkCharacter(1453,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich hatte sowieso keinen Rückzug geplant. Stattdessen werden wir sie angreifen, bevor sie [cdb]uns überwältigen können!
# Group 20 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck3(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 1 0 0
SubGroup(1)
TalkCharacter(1455,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ohne eine Art Stützpunkt können wir unseren Angriff nicht aufrechterhalten. Wir müssen [cdb]unsere Bollwerke unbedingt verteidigen!
SubGroup(3)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2601,2,91,91,91,0,0,0,0,0,0,0,0,0,0) # Verhindere, dass die [b]verbündeten Bollwerke[/] völlig zerstört werden!
# Group 21 (0, 5, 0, 9, 4)
SubGroup(1)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(91,45000,0,264,1,52500,0,8564,1,0,1,0,0,0,0)
Unknown10(91,36500,0,52000,0,42500,0,59000,0,0,1,0,0,0,0)
Unknown10(91,45000,0,42500,0,52500,0,52000,0,0,1,0,0,0,0)
Unknown10(91,9964,1,5964,1,14464,1,10164,1,0,1,0,0,0,0)
Unknown10(91,58500,0,54500,0,65000,0,61200,0,0,1,0,0,0,0)
Unknown10(91,60000,0,41500,0,65000,0,49000,0,0,1,1,0,0,0)
Unknown10(91,1964,1,47500,0,11964,1,53000,0,0,1,1,0,0,0)
SubGroup(1)
TalkCharacter(1612,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Passt auf, wo ihr hintretet! Selbst ein einziger [cdb]falscher Schritt wird furchtbare Schmerzen [cdb]nach sich ziehen!
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Wenn du [g]Lava[/] überquerst, erleidest du Schaden. Solange sie [g]reiten[/], können [g]flugfähige Klassen[/] Lava überqueren, ohne Schaden zu erleiden.
# Group 22 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,269,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1456,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ihr liebt es wirklich, Blut zu vergießen...
# Group 23 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,273,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1457,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Habt keine Befürchtung! Wenn wir immer [cdb]ein Bollwerk nach dem anderen einnehmen, [cdb]setzen wir uns durch!
# Group 24 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,270,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1458,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das Königreich kann es nicht mit uns [cdb]aufnehmen und die Allianz auch nicht. Also [cdb]einfach Ruhe bewahren, Leute!
# Group 25 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,2,0,1,1,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,3,0,1,1,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,4,0,1,1,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,6,0,1,1,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,10,0,1,1,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 7, 9)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2602,1,0,2,91,91,91,0,0,0,0,0,0,0,0) # Die [r]vorderen Truppen beider gegnerischer Armeen[/] wurden besiegt!
SubGroup(1)
TalkCharacter(1464,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Wir haben uns einen frühen Vorteil verschafft. Gut gekämpft, ihr alle!
# Group 36 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 6, 39)
SubGroup(2)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(2,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
SubGroup(1)
TalkDeploySlot(1465,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich werde eure Wunden heilen! Bitte seid da [cdb]draußen vorsichtig.
SubGroup(2)
Unknown125(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(527,2,13,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] heilt mit [r]Echomagie: Weiß[/]!
SubGroup(1)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,13,91,91,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
TalkCharacter(1466,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Was ist das, die Wiederkunft der Heiligen Cethleann? Streckt sie nieder und unterbindet [cdb]das endlich!
SubGroup(2)
Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5063,574,4200,5012,557,4163,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5141,562,4099,5082,545,4074,360,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hey, seht euch mal diesen Felsbrocken an. Ich [cdb]frage mich, ob wir mit ihm die Lava aufhalten [cdb]und so die andere Seite erreichen können.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0) # Blockiere den [g]Lavafluss[/] mit einem [g]Felsen[/] und rücke gegen [eg1][0:CHARA_G][ec2] vor!
# Group 38 (0, 5, 0, 2, 14)
SubGroup(1)
Unknown36(892,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4765,470,3910,4690,453,3886,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4773,466,3879,4695,450,3871,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(5)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4774,450,3880,4695,449,3871,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(45000,0,37500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(602,1,91,91,91,0,0,0,0,0,0,0,0,0,0) # Das Blockieren des [g]Lavaflusses[/] hat einen neuen [g]Weg[/] geschaffen!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1468,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Unser Weg ist frei! Weiter!
# Group 39 (0, 5, 8, 2, 14)
SubGroup(1)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
SubGroup(2)
Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5063,574,4200,5012,557,4163,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5141,562,4099,5082,545,4074,360,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hey, seht euch mal diesen Felsbrocken an. Ich [cdb]frage mich, ob wir mit ihm die Lava aufhalten [cdb]und so die andere Seite erreichen können.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0) # Blockiere den [g]Lavafluss[/] mit einem [g]Felsen[/] und rücke gegen [eg1][0:CHARA_G][ec2] vor!
# Group 40 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1469,13,1,3,0,0,0,0,0,0,0,0,0,0,0) # Warum müsst ihr einander wehtun? Ihr alle [cdb]seid Brüder und Schwestern!
# Group 41 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1470,13,1,3,0,0,0,0,0,0,0,0,0,0,0) # Ich halte das nicht mehr lange durch, doch [cdb]werden die anderen in großer Gefahr [cdb]schweben, wenn ich fliehe...
# Group 42 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,13,91,91,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(2)
TalkDeploySlot(1471,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # Flayn, das reicht! Bring dich in Sicherheit!
TalkDeploySlot(1472,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nun gut, Bruder. Aber du musst schwören, [cdb]dich nicht unnötig in Gefahr zu begeben!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
If254(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(528,1,13,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! [r]Echomagie: Weiß[/] ist nicht mehr aktiv!
# Group 43 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 0, 2, 6)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,91,91,91,0,0,0,2,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
If254(2,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,91,91,0,0,0,2,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
# Group 45 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(77,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
SubGroup(3)
SetDeathText(13,73,1473,2,0,0,0,0,0,0,0,0,0,0,0) # Jetzt bin ich an der Reihe. Ich werde mir [cdb]meinen Weg direkt durch sie hindurch [cdb]bahnen.
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,0,1,91,7,0,0,1,1,0,0,0)
Alert(2623,2,9,91,91,3,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] rückt gegen die [b]kaiserliche Armee[/] vor!
SubGroup(2)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,9,91,91,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,270,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1474,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nicht, solange ich hier bin, Kumpel!
# Group 51 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Was für ein Ritter richtet seine Waffe gegen [cdb]seinen eigenen König? Du widerst mich an.
TalkCharacter(1477,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich hatte keine andere Wahl. Wenn hier einer [cdb]von uns beiden unterliegen muss, sage ich dir [cdb]gleich, dass nicht ich derjenige sein werde!
# Group 54 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1478,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Es tut mir so leid, dass es dazu gekommen ist, Felix. Du bist wahrscheinlich nicht bereit, aus [cdb]dem Weg zu gehen?
TalkDeploySlot(1479,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Keine Chance. Du weißt, wofür ich kämpfe.
# Group 55 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
SubGroup(1)
TalkDeploySlot(1475,9,1,0,0,0,0,0,0,0,0,0,0,0,0) # In Ordnung. Ich werde mit dir [cdb]vorliebnehmen.
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1480,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # Ich stehe immer noch und ein Schwert kann [cdb]ich auch immer noch halten... was bedeutet, [cdb]dass ich weiterkämpfen kann!
# Group 57 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,9,91,91,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(1481,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ha! Du glaubst, ein paar Schnitte und Kratzer bringen mich dazu, das Weite zu [cdb]suchen?
SubGroup(1)
TalkDeploySlot(1482,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Zieh dich zurück, Felix!
SubGroup(1)
Unknown15(10,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(278,2,10,9,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht, um [eg3][1:CHARA_G][ec4] zu helfen!
SubGroup(3)
SetDeathText(15,73,1483,3,0,0,0,0,0,0,0,0,0,0,0) # Es ist ein Wunder, dass du noch stehen kannst. Würdest du den Rest jetzt bitte uns [cdb]überlassen?
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Du kommst besser lebendig zurück, Sylvain, [cdb]sonst kannst du was erleben!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
# Group 58 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
SubGroup(2)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,10,91,91,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
TalkDeploySlot(1485,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # Ich hoffe, du siehst zu, Ingrid. Heute ist der Tag, an dem ich dich räche.
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1487,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich weiß, dass du keine andere Wahl hattest, [cdb]aber das bedeutet nicht, dass ich dir vergeben [cdb]muss.
TalkCharacter(1488,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ja... weshalb uns nur noch bleibt, zu kämpfen.
# Group 63 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1489,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Oh, Mercedes... Warum ausgerechnet du?
TalkCharacter(1490,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Es tut mir leid, Sylvain. Ich weiß, dass nichts, [cdb]was ich sagen könnte, je genug sein wird.
# Group 64 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 0 1 0
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
TalkDeploySlot(1486,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # Ich hoffe, du bist bereit, dich von deinem Kopf zu trennen. Ich habe nämlich vor, ihn [cdb]auf das Grab meiner Freundin zu legen.
# Group 65 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1491,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # Das ist nichts im Vergleich zu dem Schmerz, [cdb]den sie spürte!
# Group 66 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(15,96,1492,3,0,0,0,0,0,0,0,0,0,0,0) # Vergebt mir, Euer Majestät... Möge Euch das Glück im Kampf hold sein...
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,10,91,91,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(1493,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nicht du auch noch, Sylvain! Was soll ich jetzt [cdb]nur tun...
# Group 68 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 69 (0, 5, 0, 4, 70)
SubGroup(3)
GroupCheck4(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 35: True 0
GroupCheck4(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 0
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 0
SubGroup(1)
TalkCharacter(1494,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir so weitermachen, könnte die Schlacht beendet werden, bevor sie richtig [cdb]beginnen kann.
SubGroup(6)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2626,0,91,91,91,0,0,0,0,0,0,0,0,0,0) # Die [r]Nachhut beider gegnerischer Armeen[/] hat die Tore zu ihren [r]Bollwerken[/] geöffnet!
SubGroup(9)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,198,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,50,0,0,0,1,91,3,0,0,1,1,0,0,0)
If254(3,198,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,50,0,0,0,1,91,4,0,0,1,1,0,0,0)
SubGroup(14)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,1,91,2,0,0,1,1,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,1,91,4,0,0,1,1,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,44,0,0,0,1,91,6,0,0,1,2,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,45,0,0,0,1,91,10,0,0,1,2,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,51,0,0,0,1,91,5,0,0,1,2,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,1,91,7,0,0,1,2,0,0,0)
Alert(2627,2,91,91,91,3,0,0,0,0,0,0,0,0,0) # Verstärkungstruppen für [r]beide gegnerischen Armeen[/] sind aufgetaucht und rücken gegen [b][eg1][cp][0:PARTY][ec2][/] vor!
SubGroup(4)
Unknown44(1,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,2,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,2,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2608,4,4,1,91,91,91,0,0,0,0,0,0,0,0) # Besetze die [r]Bollwerke[/] und besiege die [r]Nachhut beider Armeen[/]!
If254(1,272,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1495,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Es ist beunruhigend, wie gut es für uns läuft. Ich hoffe, das bedeutet, dass uns ein schneller Sieg bevorsteht.
# Group 70 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2609,1,4,2,91,91,91,0,0,0,0,0,0,0,0) # Die [r]Nachhut beider gegnerischer Armeen[/] wurde besiegt!
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1496,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ich bin vollkommen überfordert, aber ich [cdb]höre erst auf, wenn es vorbei ist!
# Group 71 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,1,0,1,1,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,9,0,1,1,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,11,0,1,1,0,0,0,0,0,0)
# Group 77 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1497,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ihr werdet nicht weitergehen.
SubGroup(1)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,11,91,91,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 79 (0, 2, 2, 4, 5)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 9, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich werde dich töten, bevor ich zulasse, dass [cdb]du unserem König ein Leid zufügst.
TalkCharacter(1500,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Dedue, nein...
# Group 82 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich werde dich töten, bevor ich zulasse, dass [cdb]du unserem König ein Leid zufügst.
# Group 83 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
SubGroup(1)
TalkDeploySlot(1498,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # Im Namen Seiner Majestät - du wirst hier [cdb]sterben.
# Group 84 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1501,11,1,3,0,0,0,0,0,0,0,0,0,0,0) # Meine Chancen schwinden...
# Group 85 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,91,91,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(2)
TalkDeploySlot(1502,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ngh... Ich bin noch nicht fertig!
TalkDeploySlot(1503,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Zieh dich zurück, Dedue! Bitte! Ich darf dich [cdb]nicht verlieren!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
# Group 86 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1504,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nun, wenn dies die große Stunde unseres [cdb]furchtlosen Anführers ist, kann ich wohl auch [cdb]etwas beitragen.
SubGroup(1)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,15,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,91,91,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 88 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(23,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1506,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # Wieso, Hilda? Wir waren Verbündete... Freundinnen!
TalkDeploySlot(1507,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Tut mir leid, Marianne. Wie es aussieht, hast [cdb]du die falsche Seite gewählt.
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1508,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # Einen Augenblick. Ich will dich nicht töten. Hat dein Anführer den Verstand verloren?
TalkDeploySlot(1509,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hey, ich habe mich hierfür entschieden. Aber [cdb]wenn du wirklich nett zu mir sein willst, [cdb]könntest du ja einfach aus dem Weg gehen.
# Group 90 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1510,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Was soll dieses unnötige Blutvergießen, Hilda? Wir sollten überhaupt nicht gegeneinander [cdb]kämpfen!
TalkDeploySlot(1511,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Oh, da bin ich ganz deiner Meinung. Aber ich [cdb]sitze ja auch nicht am Tisch des Kaiserreichs, [cdb]nicht wahr?
# Group 91 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(22,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1512,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Es war egoistisch von Claude, dich in seine [cdb]ehrgeizigen Pläne mit hineinzuziehen.
TalkDeploySlot(1513,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Er hat mich in gar nichts mit „hineingezogen“. Also, versuchst du jetzt, mich aufzuhalten, [cdb]oder nicht?
# Group 92 (0, 2, 0, 6, 4)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0) # Wäre es nicht möglich, mich um der alten Zeiten willen vorbeizulassen? Na los. Bitte?
TalkCharacter(1515,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nein! Warum tust du das? Ich dachte, die Allianz würde endlich Frieden erleben!
# Group 93 (0, 2, 0, 6, 4)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(20,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0) # Wäre es nicht möglich, mich um der alten Zeiten willen vorbeizulassen? Na los. Bitte?
TalkCharacter(1516,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # 'tschuldige, Hilda, aber mein Grund, hier zu [cdb]sein, ist genauso gut wie deiner.
# Group 94 (0, 2, 0, 6, 3)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0) # Wäre es nicht möglich, mich um der alten Zeiten willen vorbeizulassen? Na los. Bitte?
# Group 95 (0, 2, 0, 10, 2)
SubGroup(9)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(1)
TalkDeploySlot(1505,15,1,0,0,0,0,0,0,0,0,0,0,0,0) # Mach dich bereit für Hilda Valentine Goneril!
# Group 96 (0, 5, 0, 3, 32)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(9)
Unknown67(53,2,34570,0,6690,0,29564,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(70,2,35000,0,6650,0,29714,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(71,2,34550,0,6730,0,29964,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(72,2,34150,0,6710,0,29364,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(73,2,34030,0,6790,0,29734,1,30,30,30,1,0,0,0)
SubGroup(1)
TalkDeploySlot(1517,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Wie sich herausstellt, war das eine blöde Idee... Was mache ich denn jetzt?
SubGroup(1)
TalkDeploySlot(1518,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hilda steckt in Schwierigkeiten! Bogenschützen, gebt ihr etwas Deckung!
SubGroup(3)
Unknown83(3611,647,9334,3564,662,9386,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3712,617,9218,3666,631,9271,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2615,2,91,91,91,0,0,0,0,0,0,0,0,0,0) # Die [y]Scharfschützen der Allianz[/] haben eine [y]Salve[/] abgefeuert!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(53,1,0,0,15,1,14,40,0,1,0,0,0,0,0)
Unknown70(53,0,90,165,15,3,14,60,0,1,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1519,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Kehr um, wenn du es für nötig hältst, Hilda. Rückzug ist keine Schande!
TalkDeploySlot(1520,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Danke, Claude. Aber solange die Bogenschützen bei mir sind, ist alles gut!
# Group 97 (0, 5, 0, 4, 13)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(188,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 1 0 0
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(1)
TalkDeploySlot(1521,15,1,4,0,0,0,0,0,0,0,0,0,0,0) # Nein, die Bogenschützen! Ich sollte [cdb]wahrscheinlich von hier verschwinden...
SubGroup(1)
Unknown6(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1522,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Du hast deine Sache gut gemacht, Hilda! Lass [cdb]mich jetzt übernehmen!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(0,0,6,4,91,91,91,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
# Group 98 (0, 5, 0, 5, 21)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 0 1 0
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 0 1 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,15,91,91,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(1523,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Es sieht nicht gerade rosig aus...
SubGroup(1)
TalkDeploySlot(1524,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich habe dir doch gesagt, dass du von dort [cdb]verschwinden sollst, Hilda! Jetzt zieh dich [cdb]zurück und lass mich übernehmen!
SubGroup(1)
Unknown80(50,0,0,0,0,0,14,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(14,15,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(278,2,14,15,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht, um [eg3][1:CHARA_G][ec4] zu helfen!
SubGroup(1)
TalkDeploySlot(1525,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Entschuldige, Claude - und viel Glück!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
# Group 99 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
SubGroup(1)
TalkDeploySlot(1526,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Genug der Spielchen. Ich bin jetzt der Gegner!
SubGroup(2)
Unknown43(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,14,91,91,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
TalkCharacter(1527,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Der Mann geht an die vorderste Front, [cdb]obwohl er weiß, dass es ihn das Leben kosten [cdb]könnte? Erstaunlich.
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(556,0,91,91,91,7,0,0,8,0,0,0,0,0,0) # [y][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore [eg4][0:AREA][ec4] geöffnet!
# Group 101 (0, 2, 0, 7, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1528,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Edelgard kann sich glücklich schätzen, [cdb]jemanden wie dich auf ihrer Seite zu haben. Ich beneide sie.
GenderedMcTalk(0,1529,1530,1,2,1,0,0,0,0,0,0,0,0,0) # Auch du wärst hier bei uns, wenn du dich [cdb]nicht entschieden hättest, ihr in den Rücken [cdb]zu fallen!
# Group 102 (0, 2, 0, 7, 4)
SubGroup(4)
Unknown45(2,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1531,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Das ist wirklich bedauerlich, Claude. Ich [cdb]dachte, wir hätten endlich einen Weg zu [cdb]wahrer Freundschaft eingeschlagen.
TalkDeploySlot(1532,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Was soll ich sagen? Ich habe große Träume, [cdb]genau wie du. Zudem glaube ich, wir wussten [cdb]beide, dass es irgendwann so kommen würde.
# Group 103 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(19,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1533,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sag mal, Lorenz, wenn das hier nicht gut für [cdb]mich ausgeht, kann ich mich dann darauf ver- [cdb]lassen, dass du dich um die Allianz kümmerst?
TalkCharacter(1534,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Selbstverständlich. Aber die Allianz wird ohne [cdb]dich sicherlich ein einsamerer Ort sein.
# Group 104 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(22,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1535,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # Es sieht dir nicht ähnlich, einen aussichtslosen Kampf zu wählen, Claude.
TalkDeploySlot(1536,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Machst du Witze? Ich führe schon mein [cdb]ganzes Leben aussichtslose Kämpfe, aber [cdb]dieser ist der erste, den ich gewinnen werde!
# Group 105 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(23,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1537,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Deinem Vater wird das hier überhaupt nicht [cdb]gefallen... Zu dumm, dass ich dieses eine Mal [cdb]nicht nachgeben kann.
TalkCharacter(1538,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # Dann werde ich einfach alles in meiner Macht Stehende tun müssen, um dich aufzuhalten!
# Group 106 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(21,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1539,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Warum hast du nichts davon vorher mit mir [cdb]besprochen? Wir waren Klassenkameraden! Gehörten beide zu den Goldenen Hirschen!
TalkDeploySlot(1540,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # „Waren“ Klassenkameraden. Jetzt bist du nur [cdb]noch einer von Haus Gloucesters lausigen Rittern.
# Group 107 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(5,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1541,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Und ich dachte, du seist ein vernünftiger Mann. Doch gebe ich zu, dass ich deinen Ehrgeiz irgendwie bewundere.
TalkDeploySlot(1542,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Euch dabei zuzusehen, wie ihr in ganz Fódlan [cdb]macht, was immer ihr wollt, hat wohl endlich [cdb]auf mich abgefärbt.
# Group 108 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(20,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1543,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich fass einfach nicht, was du da machst, Claude! Du bringst die Allianz in Gefahr und [cdb]damit auch Maya!
TalkDeploySlot(1544,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich weiß, aber es musste sein. Außerdem [cdb]redest du, als würde ich verlieren!
# Group 109 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1545,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # Die Leute haben darauf vertraut, dass ich das [cdb]durchziehen kann... Ich muss gewinnen!
# Group 110 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(4,96,1546,3,0,0,0,0,0,0,0,0,0,0,0) # Es war eine gute Strategie, aber nicht gut [cdb]genug. Und jetzt seht nur, was ich euch allen [cdb]angetan habe...
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,14,91,91,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkCharacter(1547,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Das ist es nicht, was du wolltest, Claude. Aber [cdb]die Welt wird deinen Ehrgeiz nicht vergessen, [cdb]da er durch mich fortleben wird.
If254(7,188,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown67(53,2,34500,0,6680,0,29464,1,0,0,0,0,0,0,0)
Unknown67(70,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(71,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(72,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(73,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Alert(2619,0,14,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die [y]Salve der Scharfschützen der Allianz[/] hat aufgehört!
# Group 112 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 5, 0, 17, 12)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
SubGroup(2)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(2)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
SubGroup(1)
TalkDeploySlot(1548,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wir sind dabei, die Schlacht zu verlieren... Ich [cdb]muss etwas tun!
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist mit Verstärkung aufgetaucht!
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,12,91,91,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 114 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 0
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1550,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # Das Kaiserreich und alle, die sich vor ihm [cdb]niederwerfen, werden durch meine Hand [cdb]bestraft!
# Group 116 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1551,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # Die Zeiten, in denen das Schlachtfeld vor mir [cdb]erzitterte, sind vorbei, doch bin ich noch nicht [cdb]besiegt!
# Group 117 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,12,91,91,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Erneut besiegt... Aber ich muss weiterleben, [cdb]für Flayn!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
SubGroup(1)
TalkCharacter(1553,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das war der Berater der Erzbischöfin, aber [cdb]von den meisten Rittern der Seiros fehlt nach [cdb]wie vor jede Spur.
# Group 118 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 7, 18)
SubGroup(4)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
If254(1,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(48,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1554,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich betrete das Schlachtfeld. Jeder Einzelne [cdb]von ihnen wird sich mir ergeben... oder sein Leben aushauchen.
SubGroup(3)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2622,2,8,91,91,5,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] erscheint aus [eg3][0:AREA][ec4]!
SubGroup(2)
Unknown43(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,8,91,91,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1555,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Jetzt heißt es mutig sein! Es ist an der Zeit, [cdb]unseren Krieg gegen das Königreich zum Abschluss zu bringen!
# Group 120 (0, 2, 2, 5, 3)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 0
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Unser Konflikt endet hier. Ich werde deinem Leben mit meinen eigenen Händen ein Ende [cdb]setzen!
GenderedMcTalk(0,1558,1559,1,2,1,0,0,0,0,0,0,0,0,0) # Ich trete gegen den König von Faerghus [cdb]höchstpersönlich an... aber ich habe nicht vor, [cdb]zurückzuweichen!
# Group 127 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Es ist noch nicht zu spät, Dimitri. Kündige [cdb]dein Bündnis mit der Kirche der Mitte auf [cdb]und kehre zu deinen Leuten zurück.
TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Und ich soll glauben, dass ihr uns dann nicht [cdb]mehr bekriegt? Ihr werdet mir trotzdem [cdb]nachstellen. Euer Blutdurst ist nicht zu stillen.
# Group 128 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1562,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Euer Majestät, ich...
TalkDeploySlot(1563,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Spar dir deine Worte, Ashe. Für uns beide gibt [cdb]es kein Zurück mehr.
# Group 129 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1564,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich hätte nie gedacht, dass wir uns auf diese Weise wiedersehen würden.
TalkDeploySlot(1565,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich auch nicht, Mercedes. Das tut mir in der Seele weh.
# Group 130 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
SubGroup(1)
TalkDeploySlot(1556,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # Was soll diese Narretei? Es ist nicht dein Kopf, [cdb]auf den ich es abgesehen habe.
# Group 131 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1566,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # Ich werde meinen Körper opfern, wenn ich [cdb]muss. Jede Faser meines Seins gebe ich für die Zukunft von Faerghus!
# Group 132 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,10,2,8,91,91,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(1567,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # Wenn ich sterbe, stirbt das Königreich... Ich [cdb]muss mich zurückziehen...
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
If254(1,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1568,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # Wie es aussieht, hat Dimitri das Handtuch [cdb]geworfen. Das bedeutet wohl, dass es jetzt an [cdb]uns liegt.
# Group 133 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 5, 0, 3, 19)
SubGroup(2)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
SubGroup(1)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1569,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dimitri hat vorgelegt. Zeit, dass ich dazustoße [cdb]und den Sieg erringe!
SubGroup(3)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2622,2,14,91,91,7,0,0,8,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] erscheint aus [eg3][0:AREA][ec4]!
SubGroup(2)
Unknown43(14,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,14,91,91,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(2)
TalkCharacter(1570,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Die Schlacht neigt sich ihrem Ende zu, aber [cdb]ich wette, dass dies ein Kampf auf Leben [cdb]und Tod wird.
TalkCharacter(1571,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Macht euch bereit! Der einzige Sieg, den ich [cdb]akzeptiere, ist einer, bei dem sowohl Dimitri [cdb]als auch Claude besiegt vor mir liegen!
# Group 136 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 139: True 0
Unknown13(14,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 0, 11, 2)
SubGroup(10)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 0 1 0
GroupCheck3(102,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 0 1 0
GroupCheck3(103,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
SubGroup(1)
TalkDeploySlot(1572,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # Macht euch bereit, es mit Claude von Riegan [cdb]aufzunehmen, dem Beschützer von ganz Leicester!
# Group 143 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,14,91,91,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(1573,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Es war eine gute Strategie, aber nicht gut [cdb]genug... Ich sollte mich für eine Weile zurück- [cdb]ziehen und meinen nächsten Schritt planen.
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
If254(1,133,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1574,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # Claude hat sich zurückgezogen? Nun, sei es [cdb]drum. Wir sind sowieso nicht seinetwegen [cdb]hier.
# Group 144 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(4,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(21,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 6, 6)
SubGroup(5)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(4,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,8,91,91,0,0,0,4,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] besetzt!
# Group 149 (0, 2, 2, 6, 7)
SubGroup(5)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(22,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 0, 7, 6)
SubGroup(6)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,8,91,91,0,0,0,7,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] besetzt!
# Group 152 (0, 2, 2, 6, 7)
SubGroup(5)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 0 0
Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 0 1 0
Unknown25(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(23,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 0, 7, 6)
SubGroup(6)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 0 0
Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 0 1 0
Unknown25(6,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,14,91,91,0,0,0,6,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] besetzt!
# Group 155 (0, 2, 2, 7, 7)
SubGroup(6)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 0 0
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown25(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(5,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(24,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 8, 6)
SubGroup(7)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 0 0
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown25(5,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,14,91,91,0,0,0,5,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] besetzt!
# Group 158 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 4, 0, 5, 4)
SubGroup(2)
Unknown15(8,14,40,1,1,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,4,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(1577,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich glaube, seit den Übungskämpfen an der Akademie waren wir nicht mehr alle auf [cdb]demselben Feld.
TalkDeploySlot(1578,8,1,0,0,0,0,0,0,0,0,0,0,0,0) # Ha. Das fühlt sich beinahe so an, als sei es eine Ewigkeit her.
TalkDeploySlot(1579,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # Damals haben wir keinen richtigen Sieger [cdb]bestimmt, aber das ist jetzt wohl unsere Chance, die Sache ein für alle Mal zu klären.
# Group 160 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,14,40,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 0 1 0
SubGroup(2)
TalkDeploySlot(1575,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # Keinerlei Diplomatie könnte die Kluft [cdb]zwischen uns schließen, also lasst uns [cdb]weiterkämpfen.
TalkDeploySlot(1576,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # Moment, du gehst auf mich los? Ich dachte, [cdb]du hast es auf Edelgard abgesehen!
# Group 161 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,14,40,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 5, 0, 5, 25)
SubGroup(2)
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 1 0 0
SubGroup(2)
TalkCharacter(1580,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben keine Zeit, die Verfolgung [cdb]aufzunehmen. Doch ist dies dennoch ein Sieg [cdb]für das Kaiserreich.
GenderedMcTalk(0,1581,1582,1,0,1,0,0,0,0,0,0,0,0,0) # Ja, sie haben uns im Ungewissen gelassen, aber [cdb]wenigstens konnten wir-- Hm? Was ist denn [cdb]das?!
SubGroup(1)
Unknown80(54,0,0,0,0,0,16,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(0,73,1583,2,0,0,0,0,0,0,0,0,0,0,0) # Du [MFH:schändlicher Schlächter_schändliche Schlächterin]. Du hast den Vater dieses Gefäßes getötet und jetzt wirst du [cdb]dafür sterben.
SetDeathText(1,73,1583,2,0,0,0,0,0,0,0,0,0,0,0) # Du [MFH:schändlicher Schlächter_schändliche Schlächterin]. Du hast den Vater dieses Gefäßes getötet und jetzt wirst du [cdb]dafür sterben.
CloseUp(16,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(16,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,16,91,91,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
SubGroup(1)
TalkCharacter(1584,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Du bist es, auf [MFH:den_die] es das Monster abgesehen [cdb]hat, also lass uns dem Bleichen Dämon ein [cdb]angemessenes Ende bereiten.
SubGroup(2)
Unknown43(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,11,1,16,91,91,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] ein für alle Mal!
SubGroup(2)
Unknown10(0,1,16,91,91,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 0, 7, 4)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0) # Du bist stark... aber ich habe auch eine Kleinigkeit auf Lager. Und diesmal weiß ich, [cdb]dass ich dich bezwingen kann!
TalkDeploySlot(1587,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # [MFH:Unser Gegner_Unsere Gegnerin] hat vor, zu gewinnen. Doch [cdb]nur für dich werde ich persönlich dafür [cdb]sorgen, dass dieses Ungeziefer zertreten wird.
# Group 165 (0, 2, 0, 35, 3)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(0,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(1,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(3,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(4,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(5,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(6,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(7,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1588,16,1,0,0,0,0,0,0,0,0,0,0,0,0) # Du anmaßendes Staubkorn! Hinfort mit dir! Dieser Kampf ist nicht für dich bestimmt.
# Group 166 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(167,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # Dieses Gefäß bewegt sich nicht so, wie ich es [cdb]befehle!
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das Monster verliert die Kontrolle. Das ist [cdb]unsere Chance, ihm den Rest zu geben!
# Group 167 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(166,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 166: 0 1 0
SubGroup(1)
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # Dieses Gefäß bewegt sich nicht so, wie ich es [cdb]befehle!
# Group 168 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1591,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # Du elendes... abscheuliches... Ding!
# Group 169 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 8, 2, 35)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
SubGroup(2)
TalkDeploySlot(1592,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Geht! Nehmt die Bollwerke des Kaiserreichs ein!
TalkDeploySlot(1593,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Angriff! Lasst euch von diesen kaiserlichen Schwächlingen keine Angst einjagen!
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,91,7,0,0,1,1,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,91,5,0,0,1,1,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,91,5,0,0,1,2,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,20,0,0,0,1,91,7,0,0,1,2,0,0,0)
Alert(2620,2,17,91,91,3,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und rücken gegen [b][eg1][cp][0:PARTY][ec2][/] vor!
SubGroup(5)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2610,4,16,1,91,91,91,0,0,0,0,0,0,0,0) # Besiege die [r]Vorhut beider gegnerischer Armeen[/]!
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh nein! Sie greifen uns von vorne und von [cdb]hinten an!
SubGroup(8)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 8, 6, 8)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2611,1,16,2,91,91,91,0,0,0,0,0,0,0,0) # Die [r]Vorhut beider gegnerischer Armeen[/] wurde besiegt!
SubGroup(1)
TalkCharacter(1595,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Es wird mehr nötig sein, um uns aufzuhalten, [cdb]aber bleibt wachsam und behaltet beide Armeen im Auge!
# Group 172 (0, 5, 0, 2, 29)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
SubGroup(2)
TalkDeploySlot(1592,88,1,0,1,0,0,0,0,0,0,0,0,0,0) # Geht! Nehmt die Bollwerke des Kaiserreichs ein!
TalkDeploySlot(1593,89,1,0,1,0,0,0,0,0,0,0,0,0,0) # Angriff! Lasst euch von diesen kaiserlichen Schwächlingen keine Angst einjagen!
SubGroup(4)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,43,0,0,0,1,91,7,0,0,1,1,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,91,5,0,0,1,1,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,48,0,0,0,1,91,5,0,0,1,2,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,49,0,0,0,1,91,7,0,0,1,2,0,0,0)
Alert(2625,2,17,91,91,3,0,0,0,0,0,0,0,0,0) # Die [r]Vorhut beider gegnerischer Armeen[/] ist aus ihren [r]Bollwerken[/] getreten und rückt gegen [b][eg1][cp][0:PARTY][ec2][/] vor!
SubGroup(8)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh nein! Sie greifen uns von vorne und von [cdb]hinten an!
# Group 173 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 5, 0, 6, 51)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1596,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Jetzt! Gebt das Signal!
TalkDeploySlot(1597,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Die kaiserlichen Truppen sind nach Norden [cdb]und Süden ausgeschwärmt! Teilt sie in zwei Lager und umzingelt sie!
SubGroup(12)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown38(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(221,2,91,91,91,7,0,0,0,0,0,0,0,0,0) # Verstärkung für [y][eg1][cp][0:PARTY][ec2][/] ist aufgetaucht!
SubGroup(1)
TalkCharacter(1598,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Verstärkungstruppen der Allianz sind genau [cdb]zwischen unseren Reihen aufgetaucht!
SubGroup(7)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2612,4,17,1,91,91,91,7,0,0,0,0,0,0,0) # Besiege die [y]Verstärkung [eg5][cp][0:PARTY][ec3][/]!
SubGroup(1)
TalkCharacter(1599,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Es bleibt keine Zeit, sich neu zu formieren. Kümmert euch einfach so gut ihr könnt um sie [cdb]und haltet unsere Verluste gering!
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 2, 18)
SubGroup(1)
GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 174: True 0
SubGroup(12)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
# Group 177 (0, 5, 0, 12, 11)
SubGroup(7)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2613,1,17,2,91,91,91,7,0,0,0,0,0,0,0) # Die [y]Verstärkung [eg5][cp][0:PARTY][ec3][/] wurde besiegt!
If254(1,269,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1600,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # Jetzt weiß ich, wie die Schwelle des Todes [cdb]aussieht...
# Group 178 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 5, 0, 5, 16)
SubGroup(2)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 0 0
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 0 0
SubGroup(1)
TalkCharacter(1601,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Bringt das gesamte Gebiet unter unsere Kontrolle. Unser Sieg muss außer Frage [cdb]stehen!
SubGroup(13)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,91,91,91,0,0,0,0,0,0,0,0) # Besetze alle [r]Bollwerke[/]!
# Group 180 (0, 5, 0, 14, 16)
SubGroup(13)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,91,91,91,0,0,0,0,0,0,0,0) # Alle [g]Bollwerke[/] wurden besetzt!
SubGroup(1)
TalkCharacter(1602,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Jetzt bleiben nur noch die feindlichen Anführer...
# Group 181 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
SubGroup(1)
TalkCharacter(1603,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das sind die Streitkräfte, bei denen wir unsere Agenten eingeschleust haben.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 2, 25)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1604,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # Früh gesäte Samen führen zu einer reichen Ernte. Kaiserliche Agenten! Gebt euch zu [cdb]erkennen und streckt die Allianz nieder!
SubGroup(2)
Unknown22(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2614,1,91,91,91,0,0,0,0,0,0,0,0,0,0) # Einige aus der Verstärkung der [y]Allianz[/] haben ihre Maske fallen lassen und sich als [b]kaiserliche Truppen[/] entpuppt!
SubGroup(2)
Unknown43(25,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1605,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Anscheinend haben sie mir nicht so sehr [cdb]vertraut, wie ich dachte... Das wird jetzt [cdb]schmerzhaft.
# Group 184 (0, 5, 2, 9, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
SubGroup(2)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(184,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 1 0 0
SubGroup(1)
TalkCharacter(1606,5,1,3,1,0,0,0,0,0,0,0,0,0,0) # Wie es scheint, hat der Feind unsere Agenten [cdb]bereits entdeckt und ihnen ein Ende gesetzt.
# Group 186 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 187 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
SubGroup(1)
TalkCharacter(1607,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich habe diese feindlichen Bogenschützen [cdb]sicherheitshalber ins Visier nehmen lassen. Wir können sie auf Euren Befehl ausschalten.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 2, 37)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
SubGroup(1)
Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1608,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Tut es! Schaltet die Bogenschützen aus!
SubGroup(1)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown70(74,0,68,190,91,2,27,5,0,1,0,1,0,0,0)
Unknown70(74,0,68,193,91,2,27,6,3,1,0,1,0,0,0)
Unknown70(74,0,65,191,91,2,27,4,0,1,0,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown83(3857,581,9040,3815,600,9090,0,0,0,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3958,534,8922,3916,554,8971,360,0,0,0,0,0,0,1,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1609,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wie ist das Kaiserreich... hinter uns [cdb]gelangt...
SubGroup(2)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown67(53,2,34500,0,6680,0,29464,1,0,0,0,0,0,0,0)
Unknown67(70,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(71,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(72,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(73,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2616,0,91,91,91,0,0,0,0,0,0,0,0,0,0) # Die [y]Scharfschützen der Allianz[/] haben sich zerstreut! Die [y]Salve[/] hat aufgehört!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown71(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1610,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Hubert hat uns überlistet! Ich hätte wissen [cdb]müssen, dass er ein Dutzend Tricks auf Lager [cdb]hat...
# Group 189 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 1 0 0
SubGroup(1)
TalkCharacter(1611,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Diese Bogenschützen wurden in die Flucht [cdb]geschlagen. Ich werde eine andere Aufgabe für [cdb]unsere Agenten finden müssen.
# Group 191 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 192 (0, 5, 0, 8, 20)
SubGroup(2)
GroupCheck3(195,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(91,57500,0,50000,0,65000,0,61000,0,0,1,1,0,0,0)
Unknown10(91,60000,0,41800,0,65000,0,49000,0,0,1,1,0,0,0)
Unknown10(91,1964,1,47500,0,11664,1,53000,0,0,1,1,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown134(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(904,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6012,385,6296,6026,381,6233,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6012,389,6296,6026,384,6232,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
TalkCharacter(1459,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir können uns wahrscheinlich einen Weg [cdb]hinüber bahnen, wenn wir eine Möglichkeit [cdb]finden, die Lava aufzuhalten.
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1460,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ja, aber wenn wir übersetzen können, kann es [cdb]unser Feind auch. Dies ist nicht der richtige Zeitpunkt.
SubGroup(2)
Unknown51(60000,0,51300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2621,4,92,91,91,0,0,0,0,0,0,0,0,0,0) # Blockiere den [g]Lavafluss[/] im richtigen Moment, um die [g]Route[/] zu sichern!
# Group 193 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(18,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6082,486,5787,6069,483,5724,120,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 194 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(193,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 193: 1 0 0
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 195 (0, 5, 0, 2, 17)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(905,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(601,0,91,91,91,0,0,0,0,0,0,0,0,0,0) # Das Aufhalten der [g]Lava[/] hat das [g]Gelände[/] verändert!
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1461,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # Jetzt, da sich der Boden abgekühlt hat, sollten [cdb]wir in der Lage sein, unsere Truppen auf die [cdb]andere Seite zu bringen.
# Group 196 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(19,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 197 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(196,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 1 0 0
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 198 (0, 5, 0, 3, 16)
SubGroup(2)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 0 1 0
SubGroup(1)
TalkDeploySlot(1462,90,1,0,1,0,0,0,0,0,0,0,0,0,0) # Seht nur, es kommt keine Lava mehr! Jetzt [cdb]sind sie ein leichtes Ziel! Angriff!
SubGroup(2)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2620,2,29,91,91,3,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und rücken gegen [b][eg1][cp][0:PARTY][ec2][/] vor!
SubGroup(1)
TalkCharacter(1463,5,1,3,1,0,0,0,0,0,0,0,0,0,0) # Wir haben diese Strategie anscheinend zu früh [cdb]eingesetzt...
# Group 199 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
GroupCheck3(195,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 0 1 0
SubGroup(1)
TalkCharacter(1549,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Der Feind hat Flugeinheiten nach vorne [cdb]entsandt. Es nützt uns nichts mehr, damit zu [cdb]warten, die Lava aufzuhalten.
SubGroup(2)
Unknown51(60000,0,51300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(717,4,92,91,91,0,0,0,0,0,0,0,0,0,0) # Blockiere den [g]Lavafluss[/] mit einem [g]Felsen[/], um die [g]Route[/] zu sichern!
# Group 200 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(39,51700,0,36200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(40,29164,1,57700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(9,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(44,43200,0,18664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(10,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(45,17664,1,26164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(41,18164,1,39700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(219,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(46,49200,0,22664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(218,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(222,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(47,24164,1,5164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(221,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 224 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(226,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(3)
Unknown21(42,34200,0,44200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(225,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(229,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(3)
Unknown21(43,18664,1,53200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(228,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(232,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 232 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(13,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
SubGroup(3)
Unknown21(48,34200,0,5664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(231,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(235,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
SubGroup(3)
Unknown21(49,4664,1,21664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(234,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 237 (0, 2, 8, 2, 5)
SubGroup(1)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
SubGroup(1)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(239,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 2, 2, 5, 11)
SubGroup(4)
Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(1)
Unknown21(50,7664,1,36200,0,0,0,0,0,1,1,0,0,0,0)
If254(2,198,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,198,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(238,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(240,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(50,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 8, 2, 5)
SubGroup(1)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
SubGroup(1)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(243,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(16,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
SubGroup(3)
Unknown21(51,56700,0,26164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(242,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(244,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(51,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 2, 8, 2, 5)
SubGroup(1)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
SubGroup(1)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 246 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(247,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(17,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
SubGroup(3)
Unknown21(52,23664,1,25664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(52,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 250 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown27(0,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,5,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir die Kontrolle über unsere Stütz- [cdb]punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
# Group 251 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown27(0,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,7,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir die Kontrolle über unsere Stütz- [cdb]punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
# Group 252 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,1,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir die Kontrolle über unsere Stütz- [cdb]punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
# Group 253 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,2,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir die Kontrolle über unsere Stütz- [cdb]punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
# Group 254 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,3,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir die Kontrolle über unsere Stütz- [cdb]punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
# Group 255 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,4,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir die Kontrolle über unsere Stütz- [cdb]punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
# Group 256 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,6,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir die Kontrolle über unsere Stütz- [cdb]punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
# Group 257 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,9,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir die Kontrolle über unsere Stütz- [cdb]punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
# Group 258 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,10,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir die Kontrolle über unsere Stütz- [cdb]punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
# Group 259 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,11,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir die Kontrolle über unsere Stütz- [cdb]punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
# Group 260 (0, 2, 0, 2, 18)
SubGroup(1)
Unknown27(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1614,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # Unsere Armee wird zusammenbrechen, wenn [cdb]die Feinde die Kontrolle über all unsere Bollwerke erringen! Wehrt sie ab!
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2601,0,91,91,91,0,0,0,0,0,0,0,0,0,0) # Verhindere, dass die [b]verbündeten Bollwerke[/] völlig zerstört werden!
SubGroup(1)
Unknown48(261,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 261 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown27(0,2,3,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 260: 1 0 0
SubGroup(1)
Unknown48(260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 262 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 260: True 0
# Group 263 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 264 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,57,91,91,0,0,0,0,0,0,0,0,0,0) # Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein [g]Truhenschlüssel[/] erhalten!
# Group 265 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 266 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 267 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown27(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2624,3,91,91,91,0,0,0,0,0,0,0,0,0,0) # Alle [b]verbündeten Bollwerke[/] sind gefallen!
SubGroup(1)
TalkCharacter(1615,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # Unsere Truppen sind in alle Richtungen [cdb]verstreut! Wir haben verloren!
SubGroup(1)
Alert(338,3,91,91,91,0,0,0,0,0,0,0,0,0,0) # Du hast den Kampf verloren!
# Group 268 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 269 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 270 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 271 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 272 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 273 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
TalkCharacter(1451,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Claude will eindeutig, dass wir uns selbst um das Königreich und die Kirche kümmern, damit er von den Folgen profitieren kann.
TalkCharacter(1452,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Ja, wie es scheint, hat jemand unsere Pläne ausgeplaudert. Der Feind wusste ganz genau, wie er uns umzingeln konnte.
TalkCharacter(1454,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Wir werden auseinandergerissen, wenn es uns nicht gelingt, dem Feind zuvorzukommen. Er- obert ihr vorderes Bollwerk! Drängt sie zurück!
MainMissionStart(2600,4,0,1,91,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/] und besiege die [r]vorderen Truppen beider Armeen[/]!
TalkCharacter(1453,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Ich hatte sowieso keinen Rückzug geplant. Stattdessen werden wir sie angreifen, bevor sie uns überwältigen können!
TalkCharacter(1455,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Ohne eine Art Stützpunkt können wir unseren Angriff nicht aufrechterhalten. Wir müssen unsere Bollwerke unbedingt verteidigen!
Alert(2601,2,91,91,91,0,0,0,0,0,0,0,0,0,0) Verhindere, dass die [b]verbündeten Bollwerke[/] völlig zerstört werden!
TalkCharacter(1612,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Passt auf, wo ihr hintretet! Selbst ein einziger falscher Schritt wird furchtbare Schmerzen nach sich ziehen!
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Wenn du Lava überquerst, erleidest du Schaden. Solange sie reiten, können flugfähige Klassen Lava überqueren, ohne Schaden zu erleiden.
TalkCharacter(1456,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Ihr liebt es wirklich, Blut zu vergießen...
TalkCharacter(1457,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Petra[ed]__s__ volume_up
Habt keine Befürchtung! Wenn wir immer ein Bollwerk nach dem anderen einnehmen, setzen wir uns durch!
TalkCharacter(1458,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Das Königreich kann es nicht mit uns aufnehmen und die Allianz auch nicht. Also einfach Ruhe bewahren, Leute!
MainMissionStart(2602,1,0,2,91,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die [r]vorderen Truppen beider gegnerischer Armeen[/] wurden besiegt!
TalkCharacter(1464,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Wir haben uns einen frühen Vorteil verschafft. Gut gekämpft, ihr alle!
Alert(200,2,13,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
TalkDeploySlot(1465,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Matthias[ed]__'__ volume_up
Ich werde eure Wunden heilen! Bitte seid da draußen vorsichtig.
Alert(527,2,13,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] heilt mit [r]Echomagie: Weiß[/]!
MainMissionStart(2,4,1,1,13,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(1466,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Was ist das, die Wiederkunft der Heiligen Cethleann? Streckt sie nieder und unterbindet das endlich!
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Hey, seht euch mal diesen Felsbrocken an. Ich frage mich, ob wir mit ihm die Lava aufhalten und so die andere Seite erreichen können.
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0) Blockiere den Lavafluss mit einem Felsen und rücke gegen [eg1][0:CHARA_G][ec2] vor!
Alert(602,1,91,91,91,0,0,0,0,0,0,0,0,0,0) Das Blockieren des Lavaflusses hat einen neuen Weg geschaffen!
TalkCharacter(1468,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Unser Weg ist frei! Weiter!
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Hey, seht euch mal diesen Felsbrocken an. Ich frage mich, ob wir mit ihm die Lava aufhalten und so die andere Seite erreichen können.
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0) Blockiere den Lavafluss mit einem Felsen und rücke gegen [eg1][0:CHARA_G][ec2] vor!
TalkDeploySlot(1469,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Matthias[ed]__'__ volume_up
Warum müsst ihr einander wehtun? Ihr alle seid Brüder und Schwestern!
TalkDeploySlot(1470,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Matthias[ed]__'__ volume_up
Ich halte das nicht mehr lange durch, doch werden die anderen in großer Gefahr schweben, wenn ich fliehe...
MainMissionStart(438,1,1,2,13,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1471,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Arval[ed]__s__ volume_up
Flayn, das reicht! Bring dich in Sicherheit!
TalkDeploySlot(1472,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Matthias[ed]__'__ volume_up
Nun gut, Bruder. Aber du musst schwören, dich nicht unnötig in Gefahr zu begeben!
Alert(237,0,13,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
Alert(528,1,13,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! [r]Echomagie: Weiß[/] ist nicht mehr aktiv!
Alert(552,0,91,91,91,0,0,0,2,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(553,0,13,91,91,0,0,0,2,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
Alert(200,2,9,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
SetDeathText(13,73,1473,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Jetzt bin ich an der Reihe. Ich werde mir meinen Weg direkt durch sie hindurch bahnen.
Alert(2623,2,9,91,91,3,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] rückt gegen die [b]kaiserliche Armee[/] vor!
MainMissionStart(2,4,2,1,9,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(1474,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Nicht, solange ich hier bin, Kumpel!
TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Was für ein Ritter richtet seine Waffe gegen seinen eigenen König? Du widerst mich an.
TalkCharacter(1477,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Ich hatte keine andere Wahl. Wenn hier einer von uns beiden unterliegen muss, sage ich dir gleich, dass nicht ich derjenige sein werde!
TalkCharacter(1478,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ volume_up
Es tut mir so leid, dass es dazu gekommen ist, Felix. Du bist wahrscheinlich nicht bereit, aus dem Weg zu gehen?
TalkDeploySlot(1479,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Keine Chance. Du weißt, wofür ich kämpfe.
TalkDeploySlot(1475,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
In Ordnung. Ich werde mit dir vorliebnehmen.
TalkDeploySlot(1480,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich stehe immer noch und ein Schwert kann ich auch immer noch halten... was bedeutet, dass ich weiterkämpfen kann!
MainMissionStart(438,1,2,2,9,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1481,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ha! Du glaubst, ein paar Schnitte und Kratzer bringen mich dazu, das Weite zu suchen?
TalkDeploySlot(1482,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Kostas[ed]__'__ volume_up
Zieh dich zurück, Felix!
Alert(278,2,10,9,91,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht, um [eg3][1:CHARA_G][ec4] zu helfen!
SetDeathText(15,73,1483,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__ volume_up
Es ist ein Wunder, dass du noch stehen kannst. Würdest du den Rest jetzt bitte uns überlassen?
TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Du kommst besser lebendig zurück, Sylvain, sonst kannst du was erleben!
Alert(237,0,9,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
MainMissionStart(2,4,3,1,10,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(1485,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Kostas[ed]__'__ volume_up
Ich hoffe, du siehst zu, Ingrid. Heute ist der Tag, an dem ich dich räche.
TalkDeploySlot(1487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Kostas[ed]__'__ volume_up
Ich weiß, dass du keine andere Wahl hattest, aber das bedeutet nicht, dass ich dir vergeben muss.
TalkCharacter(1488,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Ja... weshalb uns nur noch bleibt, zu kämpfen.
TalkDeploySlot(1489,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Kostas[ed]__'__ volume_up
Oh, Mercedes... Warum ausgerechnet du?
TalkCharacter(1490,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ volume_up
Es tut mir leid, Sylvain. Ich weiß, dass nichts, was ich sagen könnte, je genug sein wird.
TalkDeploySlot(1486,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Kostas[ed]__'__ volume_up
Ich hoffe, du bist bereit, dich von deinem Kopf zu trennen. Ich habe nämlich vor, ihn auf das Grab meiner Freundin zu legen.
TalkDeploySlot(1491,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Kostas[ed]__'__ volume_up
Das ist nichts im Vergleich zu dem Schmerz, den sie spürte!
SetDeathText(15,96,1492,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__ volume_up
Vergebt mir, Euer Majestät... Möge Euch das Glück im Kampf hold sein...
Alert(319,0,10,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(438,1,3,2,10,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1493,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Nicht du auch noch, Sylvain! Was soll ich jetzt nur tun...
TalkCharacter(1494,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Wenn wir so weitermachen, könnte die Schlacht beendet werden, bevor sie richtig beginnen kann.
Alert(2626,0,91,91,91,0,0,0,0,0,0,0,0,0,0) Die [r]Nachhut beider gegnerischer Armeen[/] hat die Tore zu ihren [r]Bollwerken[/] geöffnet!
Alert(2627,2,91,91,91,3,0,0,0,0,0,0,0,0,0) Verstärkungstruppen für [r]beide gegnerischen Armeen[/] sind aufgetaucht und rücken gegen [b][eg1][cp][0:PARTY][ec2][/] vor!
MainMissionStart(2608,4,4,1,91,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/] und besiege die [r]Nachhut beider Armeen[/]!
TalkCharacter(1495,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ volume_up
Es ist beunruhigend, wie gut es für uns läuft. Ich hoffe, das bedeutet, dass uns ein schneller Sieg bevorsteht.
MainMissionStart(2609,1,4,2,91,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die [r]Nachhut beider gegnerischer Armeen[/] wurde besiegt!
TalkCharacter(1496,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__ volume_up
Ich bin vollkommen überfordert, aber ich höre erst auf, wenn es vorbei ist!
TalkDeploySlot(1497,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Ihr werdet nicht weitergehen.
Alert(200,2,11,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
MainMissionStart(2,4,5,1,11,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Ich werde dich töten, bevor ich zulasse, dass du unserem König ein Leid zufügst.
TalkCharacter(1500,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Dedue, nein...
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Ich werde dich töten, bevor ich zulasse, dass du unserem König ein Leid zufügst.
TalkDeploySlot(1498,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Im Namen Seiner Majestät - du wirst hier sterben.
TalkDeploySlot(1501,11,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Meine Chancen schwinden...
MainMissionStart(438,1,5,2,11,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1502,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Ngh... Ich bin noch nicht fertig!
TalkDeploySlot(1503,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Zieh dich zurück, Dedue! Bitte! Ich darf dich nicht verlieren!
Alert(237,0,11,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkDeploySlot(1504,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Albany volume_up
Nun, wenn dies die große Stunde unseres furchtlosen Anführers ist, kann ich wohl auch etwas beitragen.
Alert(200,2,15,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
MainMissionStart(2,4,6,1,15,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(1506,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Marianne[ed]__s__ volume_up
Wieso, Hilda? Wir waren Verbündete... Freundinnen!
TalkDeploySlot(1507,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Albany volume_up
Tut mir leid, Marianne. Wie es aussieht, hast du die falsche Seite gewählt.
TalkCharacter(1508,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Balthus[ed]__'__ volume_up
Einen Augenblick. Ich will dich nicht töten. Hat dein Anführer den Verstand verloren?
TalkDeploySlot(1509,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Albany volume_up
Hey, ich habe mich hierfür entschieden. Aber wenn du wirklich nett zu mir sein willst, könntest du ja einfach aus dem Weg gehen.
TalkCharacter(1510,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Was soll dieses unnötige Blutvergießen, Hilda? Wir sollten überhaupt nicht gegeneinander kämpfen!
TalkDeploySlot(1511,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Albany volume_up
Oh, da bin ich ganz deiner Meinung. Aber ich sitze ja auch nicht am Tisch des Kaiserreichs, nicht wahr?
TalkCharacter(1512,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Es war egoistisch von Claude, dich in seine ehrgeizigen Pläne mit hineinzuziehen.
TalkDeploySlot(1513,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Albany volume_up
Er hat mich in gar nichts mit „hineingezogen“. Also, versuchst du jetzt, mich aufzuhalten, oder nicht?
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Albany volume_up
Wäre es nicht möglich, mich um der alten Zeiten willen vorbeizulassen? Na los. Bitte?
TalkCharacter(1515,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ignatz[ed]__'__ volume_up
Nein! Warum tust du das? Ich dachte, die Allianz würde endlich Frieden erleben!
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Albany volume_up
Wäre es nicht möglich, mich um der alten Zeiten willen vorbeizulassen? Na los. Bitte?
TalkCharacter(1516,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Raphael[ed]__s__ volume_up
'tschuldige, Hilda, aber mein Grund, hier zu sein, ist genauso gut wie deiner.
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Albany volume_up
Wäre es nicht möglich, mich um der alten Zeiten willen vorbeizulassen? Na los. Bitte?
TalkDeploySlot(1505,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Albany volume_up
Mach dich bereit für Hilda Valentine Goneril!
TalkDeploySlot(1517,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Albany volume_up
Wie sich herausstellt, war das eine blöde Idee... Was mache ich denn jetzt?
TalkDeploySlot(1518,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Hilda steckt in Schwierigkeiten! Bogenschützen, gebt ihr etwas Deckung!
Alert(2615,2,91,91,91,0,0,0,0,0,0,0,0,0,0) Die [y]Scharfschützen der Allianz[/] haben eine [y]Salve[/] abgefeuert!
TalkDeploySlot(1519,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Kehr um, wenn du es für nötig hältst, Hilda. Rückzug ist keine Schande!
TalkDeploySlot(1520,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Albany volume_up
Danke, Claude. Aber solange die Bogenschützen bei mir sind, ist alles gut!
TalkDeploySlot(1521,15,1,4,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Albany volume_up
Nein, die Bogenschützen! Ich sollte wahrscheinlich von hier verschwinden...
TalkDeploySlot(1522,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Du hast deine Sache gut gemacht, Hilda! Lass mich jetzt übernehmen!
MainMissionStart(0,0,6,4,91,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
MainMissionStart(438,1,6,2,15,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1523,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Albany volume_up
Es sieht nicht gerade rosig aus...
TalkDeploySlot(1524,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Ich habe dir doch gesagt, dass du von dort verschwinden sollst, Hilda! Jetzt zieh dich zurück und lass mich übernehmen!
Alert(278,2,14,15,91,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht, um [eg3][1:CHARA_G][ec4] zu helfen!
TalkDeploySlot(1525,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Albany volume_up
Entschuldige, Claude - und viel Glück!
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkDeploySlot(1526,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Genug der Spielchen. Ich bin jetzt der Gegner!
MainMissionStart(2,4,8,1,14,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(1527,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Der Mann geht an die vorderste Front, obwohl er weiß, dass es ihn das Leben kosten könnte? Erstaunlich.
Alert(556,0,91,91,91,7,0,0,8,0,0,0,0,0,0) [y][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore [eg4][0:AREA][ec4] geöffnet!
TalkDeploySlot(1528,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Edelgard kann sich glücklich schätzen, jemanden wie dich auf ihrer Seite zu haben. Ich beneide sie.
GenderedMcTalk(0,1529,1530,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Auch du wärst hier bei uns, wenn du dich nicht entschieden hättest, ihr in den Rücken zu fallen!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Auch du wärst hier bei uns, wenn du dich nicht entschieden hättest, ihr in den Rücken zu fallen!
TalkCharacter(1531,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Das ist wirklich bedauerlich, Claude. Ich dachte, wir hätten endlich einen Weg zu wahrer Freundschaft eingeschlagen.
TalkDeploySlot(1532,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Was soll ich sagen? Ich habe große Träume, genau wie du. Zudem glaube ich, wir wussten beide, dass es irgendwann so kommen würde.
TalkDeploySlot(1533,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Sag mal, Lorenz, wenn das hier nicht gut für mich ausgeht, kann ich mich dann darauf ver- lassen, dass du dich um die Allianz kümmerst?
TalkCharacter(1534,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ volume_up
Selbstverständlich. Aber die Allianz wird ohne dich sicherlich ein einsamerer Ort sein.
TalkCharacter(1535,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ volume_up
Es sieht dir nicht ähnlich, einen aussichtslosen Kampf zu wählen, Claude.
TalkDeploySlot(1536,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Machst du Witze? Ich führe schon mein ganzes Leben aussichtslose Kämpfe, aber dieser ist der erste, den ich gewinnen werde!
TalkDeploySlot(1537,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Deinem Vater wird das hier überhaupt nicht gefallen... Zu dumm, dass ich dieses eine Mal nicht nachgeben kann.
TalkCharacter(1538,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Marianne[ed]__s__ volume_up
Dann werde ich einfach alles in meiner Macht Stehende tun müssen, um dich aufzuhalten!
TalkCharacter(1539,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ignatz[ed]__'__ volume_up
Warum hast du nichts davon vorher mit mir besprochen? Wir waren Klassenkameraden! Gehörten beide zu den Goldenen Hirschen!
TalkDeploySlot(1540,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
„Waren“ Klassenkameraden. Jetzt bist du nur noch einer von Haus Gloucesters lausigen Rittern.
TalkCharacter(1541,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Und ich dachte, du seist ein vernünftiger Mann. Doch gebe ich zu, dass ich deinen Ehrgeiz irgendwie bewundere.
TalkDeploySlot(1542,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Euch dabei zuzusehen, wie ihr in ganz Fódlan macht, was immer ihr wollt, hat wohl endlich auf mich abgefärbt.
TalkCharacter(1543,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Raphael[ed]__s__ volume_up
Ich fass einfach nicht, was du da machst, Claude! Du bringst die Allianz in Gefahr und damit auch Maya!
TalkDeploySlot(1544,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Ich weiß, aber es musste sein. Außerdem redest du, als würde ich verlieren!
TalkDeploySlot(1545,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Die Leute haben darauf vertraut, dass ich das durchziehen kann... Ich muss gewinnen!
SetDeathText(4,96,1546,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__ volume_up
Es war eine gute Strategie, aber nicht gut genug. Und jetzt seht nur, was ich euch allen angetan habe...
Alert(319,0,14,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(438,1,8,2,14,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(1547,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Das ist es nicht, was du wolltest, Claude. Aber die Welt wird deinen Ehrgeiz nicht vergessen, da er durch mich fortleben wird.
Alert(2619,0,14,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die [y]Salve der Scharfschützen der Allianz[/] hat aufgehört!
TalkDeploySlot(1548,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Arval[ed]__s__ volume_up
Wir sind dabei, die Schlacht zu verlieren... Ich muss etwas tun!
Alert(230,2,12,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist mit Verstärkung aufgetaucht!
MainMissionStart(2,4,7,1,12,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(1550,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Arval[ed]__s__ volume_up
Das Kaiserreich und alle, die sich vor ihm niederwerfen, werden durch meine Hand bestraft!
TalkDeploySlot(1551,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Arval[ed]__s__ volume_up
Die Zeiten, in denen das Schlachtfeld vor mir erzitterte, sind vorbei, doch bin ich noch nicht besiegt!
MainMissionStart(438,1,7,2,12,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Arval[ed]__s__ volume_up
Erneut besiegt... Aber ich muss weiterleben, für Flayn!
Alert(237,0,12,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkCharacter(1553,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Das war der Berater der Erzbischöfin, aber von den meisten Rittern der Seiros fehlt nach wie vor jede Spur.
TalkDeploySlot(1554,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Ich betrete das Schlachtfeld. Jeder Einzelne von ihnen wird sich mir ergeben... oder sein Leben aushauchen.
Alert(2622,2,8,91,91,5,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] erscheint aus [eg3][0:AREA][ec4]!
MainMissionStart(2,4,10,1,8,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(1555,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Jetzt heißt es mutig sein! Es ist an der Zeit, unseren Krieg gegen das Königreich zum Abschluss zu bringen!
TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Unser Konflikt endet hier. Ich werde deinem Leben mit meinen eigenen Händen ein Ende setzen!
GenderedMcTalk(0,1558,1559,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ich trete gegen den König von Faerghus höchstpersönlich an... aber ich habe nicht vor, zurückzuweichen!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ich trete gegen den König von Faerghus höchstpersönlich an... aber ich habe nicht vor, zurückzuweichen!
TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Es ist noch nicht zu spät, Dimitri. Kündige dein Bündnis mit der Kirche der Mitte auf und kehre zu deinen Leuten zurück.
TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Und ich soll glauben, dass ihr uns dann nicht mehr bekriegt? Ihr werdet mir trotzdem nachstellen. Euer Blutdurst ist nicht zu stillen.
TalkCharacter(1562,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Euer Majestät, ich...
TalkDeploySlot(1563,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Spar dir deine Worte, Ashe. Für uns beide gibt es kein Zurück mehr.
TalkCharacter(1564,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ volume_up
Ich hätte nie gedacht, dass wir uns auf diese Weise wiedersehen würden.
TalkDeploySlot(1565,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Ich auch nicht, Mercedes. Das tut mir in der Seele weh.
TalkDeploySlot(1556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Was soll diese Narretei? Es ist nicht dein Kopf, auf den ich es abgesehen habe.
TalkDeploySlot(1566,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Ich werde meinen Körper opfern, wenn ich muss. Jede Faser meines Seins gebe ich für die Zukunft von Faerghus!
MainMissionStart(438,1,10,2,8,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1567,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Wenn ich sterbe, stirbt das Königreich... Ich muss mich zurückziehen...
Alert(237,0,8,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkDeploySlot(1568,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Wie es aussieht, hat Dimitri das Handtuch geworfen. Das bedeutet wohl, dass es jetzt an uns liegt.
TalkDeploySlot(1569,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Dimitri hat vorgelegt. Zeit, dass ich dazustoße und den Sieg erringe!
Alert(2622,2,14,91,91,7,0,0,8,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] erscheint aus [eg3][0:AREA][ec4]!
MainMissionStart(2,4,9,1,14,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(1570,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Die Schlacht neigt sich ihrem Ende zu, aber ich wette, dass dies ein Kampf auf Leben und Tod wird.
TalkCharacter(1571,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Macht euch bereit! Der einzige Sieg, den ich akzeptiere, ist einer, bei dem sowohl Dimitri als auch Claude besiegt vor mir liegen!
TalkDeploySlot(1572,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Macht euch bereit, es mit Claude von Riegan aufzunehmen, dem Beschützer von ganz Leicester!
MainMissionStart(438,1,9,2,14,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1573,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Es war eine gute Strategie, aber nicht gut genug... Ich sollte mich für eine Weile zurück- ziehen und meinen nächsten Schritt planen.
Alert(237,0,14,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkDeploySlot(1574,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Claude hat sich zurückgezogen? Nun, sei es drum. Wir sind sowieso nicht seinetwegen hier.
Alert(312,2,8,91,91,0,0,0,4,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] besetzt!
Alert(312,2,8,91,91,0,0,0,7,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] besetzt!
Alert(312,2,14,91,91,0,0,0,6,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] besetzt!
Alert(312,2,14,91,91,0,0,0,5,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] besetzt!
TalkCharacter(1577,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Ich glaube, seit den Übungskämpfen an der Akademie waren wir nicht mehr alle auf demselben Feld.
TalkDeploySlot(1578,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Ha. Das fühlt sich beinahe so an, als sei es eine Ewigkeit her.
TalkDeploySlot(1579,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Damals haben wir keinen richtigen Sieger bestimmt, aber das ist jetzt wohl unsere Chance, die Sache ein für alle Mal zu klären.
TalkDeploySlot(1575,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ volume_up
Keinerlei Diplomatie könnte die Kluft zwischen uns schließen, also lasst uns weiterkämpfen.
TalkDeploySlot(1576,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Moment, du gehst auf mich los? Ich dachte, du hast es auf Edelgard abgesehen!
TalkCharacter(1580,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Wir haben keine Zeit, die Verfolgung aufzunehmen. Doch ist dies dennoch ein Sieg für das Kaiserreich.
GenderedMcTalk(0,1581,1582,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ja, sie haben uns im Ungewissen gelassen, aber wenigstens konnten wir-- Hm? Was ist denn das?!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ja, sie haben uns im Ungewissen gelassen, aber wenigstens konnten wir-- Hm? Was ist denn das?!
SetDeathText(0,73,1583,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Du [MFH:schändlicher Schlächter_schändliche Schlächterin]. Du hast den Vater dieses Gefäßes getötet und jetzt wirst du dafür sterben.
SetDeathText(1,73,1583,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Du [MFH:schändlicher Schlächter_schändliche Schlächterin]. Du hast den Vater dieses Gefäßes getötet und jetzt wirst du dafür sterben.
Alert(200,2,16,91,91,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
TalkCharacter(1584,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Arval[ed]__s__ volume_up
Du bist es, auf [MFH:den_die] es das Monster abgesehen hat, also lass uns dem Bleichen Dämon ein angemessenes Ende bereiten.
MainMissionStart(739,4,11,1,16,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] ein für alle Mal!
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Du bist stark... aber ich habe auch eine Kleinigkeit auf Lager. Und diesmal weiß ich, dass ich dich bezwingen kann!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Du bist stark... aber ich habe auch eine Kleinigkeit auf Lager. Und diesmal weiß ich, dass ich dich bezwingen kann!
TalkDeploySlot(1587,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
[MFH:Unser Gegner_Unsere Gegnerin] hat vor, zu gewinnen. Doch nur für dich werde ich persönlich dafür sorgen, dass dieses Ungeziefer zertreten wird.
TalkDeploySlot(1588,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Du anmaßendes Staubkorn! Hinfort mit dir! Dieser Kampf ist nicht für dich bestimmt.
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Dieses Gefäß bewegt sich nicht so, wie ich es befehle!
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Arval[ed]__s__ volume_up
Das Monster verliert die Kontrolle. Das ist unsere Chance, ihm den Rest zu geben!
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Dieses Gefäß bewegt sich nicht so, wie ich es befehle!
TalkDeploySlot(1591,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Du elendes... abscheuliches... Ding!
TalkDeploySlot(1592,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Geht! Nehmt die Bollwerke des Kaiserreichs ein!
TalkDeploySlot(1593,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Angriff! Lasst euch von diesen kaiserlichen Schwächlingen keine Angst einjagen!
Alert(2620,2,17,91,91,3,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und rücken gegen [b][eg1][cp][0:PARTY][ec2][/] vor!
MainMissionStart(2610,4,16,1,91,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Vorhut beider gegnerischer Armeen[/]!
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__ volume_up
Oh nein! Sie greifen uns von vorne und von hinten an!
MainMissionStart(2611,1,16,2,91,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die [r]Vorhut beider gegnerischer Armeen[/] wurde besiegt!
TalkCharacter(1595,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Es wird mehr nötig sein, um uns aufzuhalten, aber bleibt wachsam und behaltet beide Armeen im Auge!
TalkDeploySlot(1592,88,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]7_33_6_15_6_7_9_17_Einwohnerin[cm][es]7_34_3_16_6_7_1_20_Einwohnerinnen[ce] volume_up
Geht! Nehmt die Bollwerke des Kaiserreichs ein!
TalkDeploySlot(1593,89,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Angriff! Lasst euch von diesen kaiserlichen Schwächlingen keine Angst einjagen!
Alert(2625,2,17,91,91,3,0,0,0,0,0,0,0,0,0) Die [r]Vorhut beider gegnerischer Armeen[/] ist aus ihren [r]Bollwerken[/] getreten und rückt gegen [b][eg1][cp][0:PARTY][ec2][/] vor!
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__ volume_up
Oh nein! Sie greifen uns von vorne und von hinten an!
TalkDeploySlot(1596,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Jetzt! Gebt das Signal!
TalkDeploySlot(1597,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Die kaiserlichen Truppen sind nach Norden und Süden ausgeschwärmt! Teilt sie in zwei Lager und umzingelt sie!
Alert(221,2,91,91,91,7,0,0,0,0,0,0,0,0,0) Verstärkung für [y][eg1][cp][0:PARTY][ec2][/] ist aufgetaucht!
TalkCharacter(1598,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Verstärkungstruppen der Allianz sind genau zwischen unseren Reihen aufgetaucht!
MainMissionStart(2612,4,17,1,91,91,91,7,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Verstärkung [eg5][cp][0:PARTY][ec3][/]!
TalkCharacter(1599,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Es bleibt keine Zeit, sich neu zu formieren. Kümmert euch einfach so gut ihr könnt um sie und haltet unsere Verluste gering!
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
MainMissionStart(2613,1,17,2,91,91,91,7,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die [y]Verstärkung [eg5][cp][0:PARTY][ec3][/] wurde besiegt!
TalkCharacter(1600,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
Jetzt weiß ich, wie die Schwelle des Todes aussieht...
TalkCharacter(1601,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Bringt das gesamte Gebiet unter unsere Kontrolle. Unser Sieg muss außer Frage stehen!
MainMissionStart(81,4,18,1,91,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze alle [r]Bollwerke[/]!
MainMissionStart(470,1,18,2,91,91,91,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Alle Bollwerke wurden besetzt!
TalkCharacter(1602,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Jetzt bleiben nur noch die feindlichen Anführer...
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(1603,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Das sind die Streitkräfte, bei denen wir unsere Agenten eingeschleust haben.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(1604,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Früh gesäte Samen führen zu einer reichen Ernte. Kaiserliche Agenten! Gebt euch zu erkennen und streckt die Allianz nieder!
Alert(2614,1,91,91,91,0,0,0,0,0,0,0,0,0,0) Einige aus der Verstärkung der [y]Allianz[/] haben ihre Maske fallen lassen und sich als [b]kaiserliche Truppen[/] entpuppt!
TalkDeploySlot(1605,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Anscheinend haben sie mir nicht so sehr vertraut, wie ich dachte... Das wird jetzt schmerzhaft.
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(1606,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Wie es scheint, hat der Feind unsere Agenten bereits entdeckt und ihnen ein Ende gesetzt.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(1607,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Ich habe diese feindlichen Bogenschützen sicherheitshalber ins Visier nehmen lassen. Wir können sie auf Euren Befehl ausschalten.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(1608,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Tut es! Schaltet die Bogenschützen aus!
TalkDeploySlot(1609,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]7_33_6_15_6_7_9_17_Einwohnerin[cm][es]7_34_3_16_6_7_1_20_Einwohnerinnen[ce] volume_up
Wie ist das Kaiserreich... hinter uns gelangt...
Alert(2616,0,91,91,91,0,0,0,0,0,0,0,0,0,0) Die [y]Scharfschützen der Allianz[/] haben sich zerstreut! Die [y]Salve[/] hat aufgehört!
TalkDeploySlot(1610,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Hubert hat uns überlistet! Ich hätte wissen müssen, dass er ein Dutzend Tricks auf Lager hat...
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(1611,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Diese Bogenschützen wurden in die Flucht geschlagen. Ich werde eine andere Aufgabe für unsere Agenten finden müssen.
TalkCharacter(1459,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Wir können uns wahrscheinlich einen Weg hinüber bahnen, wenn wir eine Möglichkeit finden, die Lava aufzuhalten.
TalkCharacter(1460,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Ja, aber wenn wir übersetzen können, kann es unser Feind auch. Dies ist nicht der richtige Zeitpunkt.
Alert(2621,4,92,91,91,0,0,0,0,0,0,0,0,0,0) Blockiere den Lavafluss im richtigen Moment, um die Route zu sichern!
Alert(601,0,91,91,91,0,0,0,0,0,0,0,0,0,0) Das Aufhalten der Lava hat das Gelände verändert!
TalkCharacter(1461,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Jetzt, da sich der Boden abgekühlt hat, sollten wir in der Lage sein, unsere Truppen auf die andere Seite zu bringen.
TalkDeploySlot(1462,90,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Seht nur, es kommt keine Lava mehr! Jetzt sind sie ein leichtes Ziel! Angriff!
Alert(2620,2,29,91,91,3,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und rücken gegen [b][eg1][cp][0:PARTY][ec2][/] vor!
TalkCharacter(1463,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Wir haben diese Strategie anscheinend zu früh eingesetzt...
TalkCharacter(1549,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Der Feind hat Flugeinheiten nach vorne entsandt. Es nützt uns nichts mehr, damit zu warten, die Lava aufzuhalten.
Alert(717,4,92,91,91,0,0,0,0,0,0,0,0,0,0) Blockiere den Lavafluss mit einem Felsen, um die Route zu sichern!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Wenn wir die Kontrolle über unsere Stütz- punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Wenn wir die Kontrolle über unsere Stütz- punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Wenn wir die Kontrolle über unsere Stütz- punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Wenn wir die Kontrolle über unsere Stütz- punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Wenn wir die Kontrolle über unsere Stütz- punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Wenn wir die Kontrolle über unsere Stütz- punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Wenn wir die Kontrolle über unsere Stütz- punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Wenn wir die Kontrolle über unsere Stütz- punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Wenn wir die Kontrolle über unsere Stütz- punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Wenn wir die Kontrolle über unsere Stütz- punkte nicht aufrechterhalten, wird sich die Schlacht zu unseren Ungunsten entwickeln!
TalkCharacter(1614,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Unsere Armee wird zusammenbrechen, wenn die Feinde die Kontrolle über all unsere Bollwerke erringen! Wehrt sie ab!
Alert(2601,0,91,91,91,0,0,0,0,0,0,0,0,0,0) Verhindere, dass die [b]verbündeten Bollwerke[/] völlig zerstört werden!
Alert(549,1,57,91,91,0,0,0,0,0,0,0,0,0,0) Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein Truhenschlüssel erhalten!
Alert(2624,3,91,91,91,0,0,0,0,0,0,0,0,0,0) Alle [b]verbündeten Bollwerke[/] sind gefallen!
TalkCharacter(1615,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Unsere Truppen sind in alle Richtungen verstreut! Wir haben verloren!
Alert(338,3,91,91,91,0,0,0,0,0,0,0,0,0,0) Du hast den Kampf verloren!