帝国は同盟と協力し、王国への侵攻を本格化。 その進路には“煉獄の谷”アリルがあったが……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 91 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 エーデルガルト 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 ベルナデッタ 255 0 0 2 55 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 ヒューベルト 255 0 0 3 35 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 フェルディナント 255 0 0 4 40 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 モニカ 255 0 0 5 185 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 リンハルト 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 ドロテア 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 ディミトリ 255 0 0 8 25 5 12 3 101 5 1 100 65 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 フェリクス 255 0 0 9 75 5 13 3 101 0 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 シルヴァン 255 0 0 10 85 5 13 3 101 3 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 ドゥドゥー 255 0 0 11 70 5 13 3 101 3 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 セテス 255 0 0 12 140 5 12 3 101 0 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 フレン 4 0 0 13 145 5 13 3 101 3 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 クロード 4 0 0 14 30 6 12 3 101 5 1 100 77 255 65535 1999 0 39 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 ヒルダ 255 0 0 15 130 6 13 3 101 3 1 100 70 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 シェズ 255 0 0 16 7 6 12 0 101 3 1 100 151 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
17 連邦国将 255 0 0 17 620 5 13 3 101 3 0 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 連邦国将 255 0 0 18 675 5 13 3 101 3 0 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
19 連邦国将 4 0 0 19 685 6 13 3 101 3 0 35 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 連邦国将 255 0 0 20 660 6 13 3 101 3 0 38 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 連邦国将 255 0 0 21 660 6 13 3 101 3 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 連邦国将 255 0 0 22 600 6 13 3 101 3 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 連邦国将 255 0 0 23 675 6 13 3 101 3 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 連邦国将 255 0 0 24 685 6 13 3 101 3 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 連邦国将 255 0 0 25 605 6 13 3 101 3 1 32 73 255 65535 1999 39 12 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 連邦国将 255 0 0 26 680 6 13 3 101 3 1 32 73 255 65535 1999 39 12 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 連邦国将 255 0 0 27 675 5 13 3 101 3 1 31 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
28 連邦国将 4 0 0 28 675 5 13 3 101 3 1 31 167 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
29 連邦国将 4 0 0 29 650 5 13 3 101 3 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 連邦国将 255 0 0 30 650 5 13 3 101 3 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 連邦国将 255 0 0 31 675 5 13 3 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
32 連邦国将 4 0 0 32 675 5 13 3 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
33 連邦国将 4 0 0 33 610 6 13 3 101 3 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 連邦国将 255 0 0 34 685 6 13 3 101 3 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 連邦国将 255 0 0 35 600 5 13 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 連邦国将 255 0 0 36 600 5 13 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 連邦国将 255 0 0 37 600 6 13 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 連邦国将 255 0 0 38 680 6 13 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 連邦国将 255 0 0 39 675 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
40 連邦国将 4 0 0 40 675 5 13 3 101 3 1 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 連邦国将 255 0 0 41 665 5 13 3 101 3 1 34 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 連邦国将 255 0 0 42 680 5 13 3 101 3 1 37 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
43 連邦国将 4 0 0 43 620 5 13 3 101 3 1 33 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 連邦国将 255 0 0 44 675 6 13 3 101 3 1 35 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 連邦国将 255 0 0 45 600 6 13 3 101 3 1 38 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 連邦国将 255 0 0 46 600 6 13 3 101 3 1 26 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 連邦国将 255 0 0 47 660 6 13 3 101 3 1 38 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 連邦国将 255 0 0 48 675 6 13 3 101 3 1 35 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 連邦国将 255 0 0 49 600 6 13 3 101 3 1 38 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 連邦国将 255 0 0 50 655 5 13 3 101 3 1 34 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 連邦国将 255 0 0 51 675 6 13 3 101 3 1 35 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 連邦国将 255 0 0 52 650 6 13 3 101 3 1 38 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 連邦国将 255 0 0 53 600 6 5 0 101 5 1 26 300 255 65535 1999 29 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 連邦国将 255 0 0 54 600 6 13 3 101 3 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 連邦国将 255 0 0 55 600 6 13 3 101 3 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 連邦国将 255 0 0 56 600 6 13 3 101 3 1 26 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 連邦国将 255 0 0 57 600 6 13 3 101 3 1 26 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 連邦国将 255 0 0 58 650 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 連邦国将 255 0 0 59 600 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 連邦国将 255 0 0 60 675 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
61 連邦国将 4 0 0 61 600 6 13 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 連邦国将 255 0 0 62 675 6 13 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 連邦国将 255 0 0 63 650 6 13 3 101 3 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 連邦国将 255 0 0 64 620 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
65 連邦国将 4 0 0 65 600 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 連邦国将 255 0 0 66 665 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 連邦国将 255 0 0 67 610 6 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 連邦国将 255 0 0 68 650 6 13 3 101 3 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 連邦国将 255 0 0 69 650 6 13 3 101 3 0 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 連邦国将 255 0 0 70 600 6 5 0 101 5 1 26 300 255 65535 1999 29 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 連邦国将 255 0 0 71 600 6 5 0 101 5 1 26 300 255 65535 1999 29 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 連邦国将 255 0 0 72 600 6 5 0 101 5 1 26 300 255 65535 1999 29 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 連邦国将 255 0 0 73 600 6 5 0 101 5 1 26 300 255 65535 1999 29 11 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 連邦国将 255 0 0 74 605 7 5 0 101 5 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
75 一般兵 1 0 0 75 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 一般兵 255 0 0 76 1015 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 連邦国将 255 0 0 77 675 5 13 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 連邦国将 255 0 0 78 655 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
79 一般兵 4 0 0 79 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 一般兵 255 0 0 80 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 一般兵 255 0 0 81 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 一般兵 255 0 0 82 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 一般兵 255 0 0 83 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 一般兵 255 0 0 84 1020 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 一般兵 255 0 0 85 1015 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 一般兵 255 0 0 86 1015 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 一般兵 255 0 0 87 1015 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 連邦国将 255 0 0 88 600 5 5 0 101 5 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 連邦国将 255 0 0 89 675 6 5 0 101 5 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 連邦国将 255 0 0 90 665 5 5 0 101 5 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 29 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 100 0 62 106 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 28 1527 34 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 28 1527 34 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 28 1524 37 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 28 1524 37 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 28 1527 33 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 0 1000 1526 28 1527 37 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 2 1000 1523 28 1527 34 1524 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 0 1000 1523 28 1527 34 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 2 1000 1523 28 1527 34 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 2 1000 1523 28 1527 34 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 2 1000 1523 28 1527 34 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 2 1000 1523 28 1527 34 1527 38 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 43 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (273, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 14)
SubGroup(0)
SubGroup(2)
Unknown10(0,68,8,12,14,18,7,0,0,0,0,0,0,0,0)
Unknown10(1,66,91,91,91,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown135(0,20,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown135(1,21,21,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(90,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 90 to 王国兵
SetName(53,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 53 to 同盟兵
SetName(88,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 88 to 王国兵
SetName(89,565,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 89 to 同盟兵
# Group 3 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown21(2,3464,1,11464,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(3,40800,0,61600,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(4,10964,1,62500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(5,48000,0,53500,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,8964,1,5964,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,47400,0,8164,1,0,3,0,0,0,0,1,1,0,0)
# Group 6 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown21(2,64700,0,4664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(3,54700,0,64700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,63200,0,164,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(5,55000,0,62700,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,63200,0,3664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,57700,0,64700,0,0,2,0,0,0,0,1,1,0,0)
# Group 7 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 13 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 6)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破せよ!
SubGroup(5)
Unknown37(2,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(1451,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # クロードは王国と教団の連合軍を私たちに 押しつけて、漁夫の利を狙っているようね。
TalkCharacter(1452,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # は、これは情報が漏れていましたな。 素早く退路を塞がれてしまいました。
# Group 18 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 1 0 0
SubGroup(1)
TalkCharacter(1454,6,1,2,1,0,0,0,0,0,0,0,0,0,0) # この戦、機先を制さねば苦しくなるぞ。 前線の砦を落とし、戦線を押し上げよ!
SubGroup(6)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2600,4,0,1,91,91,91,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[r]敵両軍[/]の[r]前線部隊[/]を撃破せよ!
SubGroup(1)
TalkCharacter(1453,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 元より退くつもりはない。 押し込まれるより早く、前に出るわよ!
# Group 20 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck3(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 1 0 0
SubGroup(1)
TalkCharacter(1455,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 拠点なくして戦線の維持はできません。必ず 自軍の砦を確保しながら戦ってください。
SubGroup(3)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2601,2,91,91,91,0,0,0,0,0,0,0,0,0,0) # [b]味方[/]の[b]砦[/]の全滅に注意せよ!
# Group 21 (0, 5, 0, 9, 4)
SubGroup(1)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(91,45000,0,264,1,52500,0,8564,1,0,1,0,0,0,0)
Unknown10(91,36500,0,52000,0,42500,0,59000,0,0,1,0,0,0,0)
Unknown10(91,45000,0,42500,0,52500,0,52000,0,0,1,0,0,0,0)
Unknown10(91,9964,1,5964,1,14464,1,10164,1,0,1,0,0,0,0)
Unknown10(91,58500,0,54500,0,65000,0,61200,0,0,1,0,0,0,0)
Unknown10(91,60000,0,41500,0,65000,0,49000,0,0,1,1,0,0,0)
Unknown10(91,1964,1,47500,0,11964,1,53000,0,0,1,1,0,0,0)
SubGroup(1)
TalkCharacter(1612,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # うおっ、この地面は……! 無理に歩けばただでは済まないな。
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]溶岩[/]の上を通行するとダメージを受けます。 [g]飛行可能な兵種[/]で[g]騎乗状態[/]の時は ダメージを受けずに通行できます。
# Group 22 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,269,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1456,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # はあ……みんな戦いが好きだねえ。
# Group 23 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,273,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1457,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 恐れる必要、ありません。 着実、砦、制圧する……進めます!
# Group 24 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,270,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1458,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 王国も同盟も敵じゃねえ! 慌てなきゃ勝てるぜ!
# Group 25 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,2,0,1,1,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,3,0,1,1,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,4,0,1,1,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,6,0,1,1,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,10,0,1,1,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 7, 9)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2602,1,0,2,91,91,91,0,0,0,0,0,0,0,0) # [r]敵両軍[/]の[r]前線部隊[/]の撃破に成功!
SubGroup(1)
TalkCharacter(1464,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 緒戦は優勢のようね。 皆、よくやったわ!
# Group 36 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 6, 39)
SubGroup(2)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(2,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(1)
TalkDeploySlot(1465,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # わたくしが皆さんを癒やしますわ……! 命を大事に戦ってくださる?
SubGroup(2)
Unknown125(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(527,2,13,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[r]共鳴魔法:白[/]による回復を開始!
SubGroup(1)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,13,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkCharacter(1466,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # まるでセスリーンの再来ですな。 あの者、早急に討つべきです。
SubGroup(2)
Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5063,574,4200,5012,557,4163,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5141,562,4099,5082,545,4074,360,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # あの大岩を見てください。あれで溶岩を せき止めれば、対岸に行けそうですよ。
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0) # [g]大岩[/]で溶岩をせき止め、[0:CHARA_G]の元へ進軍せよ!
# Group 38 (0, 5, 0, 2, 14)
SubGroup(1)
Unknown36(892,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4765,470,3910,4690,453,3886,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4773,466,3879,4695,450,3871,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(5)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4774,450,3880,4695,449,3871,100,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(45000,0,37500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(602,1,91,91,91,0,0,0,0,0,0,0,0,0,0) # [g]溶岩[/]のせき止めにより、[g]通路[/]出現!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1468,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我らが前に道は開けた。 突き進め!
# Group 39 (0, 5, 8, 2, 14)
SubGroup(1)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 0 0
SubGroup(2)
Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5063,574,4200,5012,557,4163,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5141,562,4099,5082,545,4074,360,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # あの大岩を見てください。あれで溶岩を せき止めれば、対岸に行けそうですよ。
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0) # [g]大岩[/]で溶岩をせき止め、[0:CHARA_G]の元へ進軍せよ!
# Group 40 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1469,13,1,3,0,0,0,0,0,0,0,0,0,0,0) # どうして同じ人同士で争い、 傷つけ合おうとするんですの!
# Group 41 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1470,13,1,3,0,0,0,0,0,0,0,0,0,0,0) # もう体が……。 でもわたくしが退いたら皆さんが……!
# Group 42 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,13,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(2)
TalkDeploySlot(1471,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # フレン! それ以上はいけない! 退いてくれ……!
TalkDeploySlot(1472,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # わ、わかりましたわ……。 お兄様も、決して無理はなさらないで!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
If254(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(528,1,13,91,91,0,0,0,0,0,0,0,0,0,0) # [r]共鳴魔法:白[/]、[0:CHARA_G]の撃破により停止!
# Group 43 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 0, 2, 6)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,91,91,91,0,0,0,2,0,0,0,0,0,0) # [0:AREA]、制圧により開門!
If254(2,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,91,91,0,0,0,2,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 45 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(77,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(3)
SetDeathText(13,73,1473,2,0,0,0,0,0,0,0,0,0,0,0) # ……出番だな。 行くぞ。敵陣に穴を穿つ!
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,0,1,91,7,0,0,1,1,0,0,0)
Alert(2623,2,9,91,91,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b]帝国軍[/]へ進軍開始!
SubGroup(2)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,9,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,270,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1474,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # おっ、斬り込んできたな! 相手をしてやるぜ!
# Group 51 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 帝国に与し、王国に弓を引く。 それがお前の騎士道か。笑わせるな。
TalkCharacter(1477,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……こうするしか、なかったんです。 僕は……君を倒して、生き延びる……!
# Group 54 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1478,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # フェリクス……ごめんなさい。 道を空けては、くれないのよね。
TalkDeploySlot(1479,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ああ、聞けん頼みだな。 俺には守らねばならん者がいる。
# Group 55 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
SubGroup(1)
TalkDeploySlot(1475,9,1,0,0,0,0,0,0,0,0,0,0,0,0) # ……フン。少しは楽しめそうだ。
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1480,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # まだ立てる……まだ剣を握れる。 俺はまだ、戦える……!
# Group 57 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,9,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(1481,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # チッ……この程度の負傷で、 引き下がってなるものか……!
SubGroup(1)
TalkDeploySlot(1482,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # フェリクス! 下がれ!
SubGroup(1)
Unknown15(10,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(278,2,10,9,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]救援のため出現!
SubGroup(3)
SetDeathText(15,73,1483,3,0,0,0,0,0,0,0,0,0,0,0) # あーあー、ボロボロになっちまって…… ここは俺たちに任せて下がれって、な?
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # くっ……必ず戻れよ。死のうものなら 許さんからな、シルヴァン!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 58 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
SubGroup(2)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,10,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkDeploySlot(1485,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # 見てろよな、イングリット。 ……仇は必ず取ってやるから。
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1487,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 仕方なかったんだよな……わかるぜ。 ただな、俺もお前らが許せないんだよ。
TalkCharacter(1488,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……わかってますよ、シルヴァン。 もう僕たちは、戦うしかないんです。
# Group 63 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1489,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 誰かと思えば、メルセデスか。 参ったなあ……殺しにくいじゃないか。
TalkCharacter(1490,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……ごめんなさい、シルヴァン。 あなたには……何も言い返せないわ。
# Group 64 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 0 1 0
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
SubGroup(1)
TalkDeploySlot(1486,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # 悪いがその首、取らせてもらうぜ。 あいつの墓に供えてやりたいんでね。
# Group 65 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1491,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # っ……あいつの痛みに比べれば、 こんなもんどうってことないな。
# Group 66 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(15,96,1492,3,0,0,0,0,0,0,0,0,0,0,0) # 陛下……すみ、ません…… どうか……ご武運、を……
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,10,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(1493,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # シルヴァン……お前まで失って、 俺はどうしたらいい……!
# Group 68 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 69 (0, 5, 0, 4, 70)
SubGroup(3)
GroupCheck4(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 35: True 0
GroupCheck4(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 0
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 0
SubGroup(1)
TalkCharacter(1494,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # この調子で一気に方をつけられるかしら? ………………。
SubGroup(6)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2626,0,91,91,91,0,0,0,0,0,0,0,0,0,0) # [r]敵両軍[/]の[r]後方部隊[/]、[r]砦[/]を開門!
SubGroup(9)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,198,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,50,0,0,0,1,91,3,0,0,1,1,0,0,0)
If254(3,198,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,50,0,0,0,1,91,4,0,0,1,1,0,0,0)
SubGroup(14)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,1,91,2,0,0,1,1,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,1,91,4,0,0,1,1,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,44,0,0,0,1,91,6,0,0,1,2,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,45,0,0,0,1,91,10,0,0,1,2,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,51,0,0,0,1,91,5,0,0,1,2,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,1,91,7,0,0,1,2,0,0,0)
Alert(2627,2,91,91,91,3,0,0,0,0,0,0,0,0,0) # [r]敵両軍[/]の増援、出現! [b][0:PARTY][/]へ進軍開始!
SubGroup(4)
Unknown44(1,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,2,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,2,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2608,4,4,1,91,91,91,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[r]敵両軍[/]の[r]後方部隊[/]を撃破せよ!
If254(1,272,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1495,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 順調すぎて、不安になるわね。 このまま勝てるならいいんだけど……。
# Group 70 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2609,1,4,2,91,91,91,0,0,0,0,0,0,0,0) # [r]敵両軍[/]の[r]後方部隊[/]の撃破に成功!
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1496,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # もう何が何だかわからないけど、 最後まで戦い抜きますううう!
# Group 71 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,1,0,1,1,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,9,0,1,1,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,11,0,1,1,0,0,0,0,0,0)
# Group 77 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1497,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……これ以上、 貴様らを進ませるわけにはいかん。
SubGroup(1)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,11,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 79 (0, 2, 2, 4, 5)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 9, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 陛下に弓を引くのであれば、 おれは躊躇いなく、お前を殺す。
TalkCharacter(1500,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ドゥドゥー……。
# Group 82 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 陛下に弓を引くのであれば、 おれは躊躇いなく、お前を殺す。
# Group 83 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
SubGroup(1)
TalkDeploySlot(1498,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # ……陛下のためだ。ここで死ね。
# Group 84 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1501,11,1,3,0,0,0,0,0,0,0,0,0,0,0) # ……このままでは、厳しいか。
# Group 85 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(2)
TalkDeploySlot(1502,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ぐっ……まだ、おれは戦えます。
TalkDeploySlot(1503,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……お前まで失うわけにはいかない。 頼む。下がってくれ、ドゥドゥー。
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 86 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1504,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 頑張ってる盟主様のために、 あたしもひと肌脱ぎますかー。
SubGroup(1)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,15,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 88 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(23,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1506,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # ヒルダさん、どうして……。 私たち……味方同士だったのでは……。
TalkDeploySlot(1507,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # ごめんねー、マリアンヌちゃん。あなたが こっちについてくれたら良かったのに。
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1508,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # おいおい、あの盟主は何を考えてんだ。 お前と殺し合うなんざごめんだぞ。
TalkDeploySlot(1509,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 一緒に戦うって決めたのは、あたしなの。 バル兄が退いてくれたら嬉しいんだけどな。
# Group 90 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1510,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # なぜ無用な争いを起こす!? 君と戦いたくはなかったぞ、ヒルダさん!
TalkDeploySlot(1511,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # それは同意するけど……ローレンツくんこそ 同盟じゃなくて帝国に従ってるじゃない?
# Group 91 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(22,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1512,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # あんたを自分の野望に巻き込むなんて、 クロードは迷惑な男ですね。
TalkDeploySlot(1513,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 巻き込まれたんじゃないのよ? 自分で決めたの。だから、戦おっか。
# Group 92 (0, 2, 0, 6, 4)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0) # あたしのこと、忘れたわけじゃないでしょ? 見逃してくれないかなー。
TalkCharacter(1515,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # できませんよ! どうしてこんなこと……! 同盟の平和は守れたと思ったのに!
# Group 93 (0, 2, 0, 6, 4)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(20,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0) # あたしのこと、忘れたわけじゃないでしょ? 見逃してくれないかなー。
TalkCharacter(1516,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # ヒルダさん、悪いけど、できねえ。 オデだって戦う理由があるんだ!
# Group 94 (0, 2, 0, 6, 3)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0) # あたしのこと、忘れたわけじゃないでしょ? 見逃してくれないかなー。
# Group 95 (0, 2, 0, 10, 2)
SubGroup(9)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 0 1 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 0 1 0
SubGroup(1)
TalkDeploySlot(1505,15,1,0,0,0,0,0,0,0,0,0,0,0,0) # ヒルダ=ヴァレンティン=ゴネリル、 行くわよ!
# Group 96 (0, 5, 0, 3, 32)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(9)
Unknown67(53,2,34570,0,6690,0,29564,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(70,2,35000,0,6650,0,29714,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(71,2,34550,0,6730,0,29964,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(72,2,34150,0,6710,0,29364,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown67(73,2,34030,0,6790,0,29734,1,30,30,30,1,0,0,0)
SubGroup(1)
TalkDeploySlot(1517,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # やっぱり、無謀だったかも……。 困ったなー。
SubGroup(1)
TalkDeploySlot(1518,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ヒルダが苦戦してるな……。 弓兵! 援護に回ってくれ!
SubGroup(3)
Unknown83(3611,647,9334,3564,662,9386,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3712,617,9218,3666,631,9271,240,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2615,2,91,91,91,0,0,0,0,0,0,0,0,0,0) # [y]同盟弓箭隊[/]、[y]一斉射撃[/]を開始!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(53,1,0,0,15,1,14,40,0,1,0,0,0,0,0)
Unknown70(53,0,90,165,15,3,14,60,0,1,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1519,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 無理するなよ、ヒルダ! 今のうちに撤退しても構わないぜ!
TalkDeploySlot(1520,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # ありがと、クロードくん! でも援護があれば、まだまだ行けるから!
# Group 97 (0, 5, 0, 4, 13)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(188,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 1 0 0
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(1)
TalkDeploySlot(1521,15,1,4,0,0,0,0,0,0,0,0,0,0,0) # あっ、弓兵部隊が……! これは無理せず退くべきかなー?
SubGroup(1)
Unknown6(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1522,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ああ、よくやってくれたよ、ヒルダ! 後は俺に任せてくれ!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(0,0,6,4,91,91,91,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 98 (0, 5, 0, 5, 21)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 0 1 0
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 0 1 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,15,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(1523,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # まずっ……! このままじゃ、あたし……。
SubGroup(1)
TalkDeploySlot(1524,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ヒルダ! 無理せず逃げろと言っただろ? ここは俺に任せて、撤退するんだ!
SubGroup(1)
Unknown80(50,0,0,0,0,0,14,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(14,15,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(278,2,14,15,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]救援のため出現!
SubGroup(1)
TalkDeploySlot(1525,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # ごめんね、クロードくん……。 後は頼んだよ……!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
# Group 99 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
SubGroup(1)
TalkDeploySlot(1526,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # ここが正念場だな。 さあ、俺が相手になるぜ!
SubGroup(2)
Unknown43(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,14,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkCharacter(1527,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # ほう、危険を承知で前に出てきましたか。
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(556,0,91,91,91,7,0,0,8,0,0,0,0,0,0) # [y][0:PARTY][/]、[0:AREA]を開門!
# Group 101 (0, 2, 0, 7, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1528,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # エーデルガルトが羨ましいよ、 お前みたいな奴を仲間にできて。
GenderedMcTalk(0,1529,1530,1,2,1,0,0,0,0,0,0,0,0,0) # お前がこの道を選ばなきゃ、手を携えた ままでいられたはずだぞ、クロード!
# Group 102 (0, 2, 0, 7, 4)
SubGroup(4)
Unknown45(2,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1531,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # クロード、少なくとも今は…… 仲良くできると思っていたのだけど。
TalkDeploySlot(1532,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 悪いな、俺にも夢があるんだ。 それに……いつかはこうなると思ってたろ?
# Group 103 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(19,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1533,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ローレンツ……万一、俺が負けた時には、 同盟をお前に託していいか?
TalkCharacter(1534,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # よかろう、引き受けたよ。 君がいない同盟は、寂しい気がするがね。
# Group 104 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(22,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1535,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # クロード、あんたが勝ち目を見誤るとは 思っていませんでした。
TalkDeploySlot(1536,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 何言ってんだ、俺は負け続けだぞ? だが、今日だけは勝たせてもらう!
# Group 105 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(23,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1537,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 悪いな、お前の親父さんはカンカンだろう。 だが……今この時だけは譲れない!
TalkCharacter(1538,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # クロードさん……わかりました。 私も精一杯、受け止めてみせます!
# Group 106 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(21,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1539,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 何でボクに相談してくれなかったんですか! 金鹿の学級の、仲間だったのに……。
TalkDeploySlot(1540,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 今のお前はグロスタール家の騎士だろ? 仲間だったのは、過去の話なんだよ。
# Group 107 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(5,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1541,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 貴殿はもっと理性的だと思っていましたよ。 欲に従う貴殿も、嫌いではありませんが。
TalkDeploySlot(1542,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # はっ、野望に突き進むお前らにあてられて、 俺も熱くなっちまったのかね!
# Group 108 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(20,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1543,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # クロードくん……同盟を危険に晒すって ことは、マーヤも危ねえってことなんだぞ!
TalkDeploySlot(1544,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # そうだな。それも、覚悟の上だ。けど…… 俺は負けるつもりでは戦ってないぜ?
# Group 109 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1545,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # 俺についてきてくれた連中のためにも、 負けられないんだ……!
# Group 110 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(4,96,1546,3,0,0,0,0,0,0,0,0,0,0,0) # 我が策、成らず……か…… 付き合わせたみんなに……悪い、ことを……
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,14,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(1547,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 貴方の野望も…… 勝手だけれど、私が背負わせてもらうわ。
If254(7,188,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown67(53,2,34500,0,6680,0,29464,1,0,0,0,0,0,0,0)
Unknown67(70,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(71,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(72,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(73,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Alert(2619,0,14,91,91,0,0,0,0,0,0,0,0,0,0) # [y]同盟弓箭隊[/]による[y]一斉射撃[/]、[0:CHARA_G]の撃破により停止!
# Group 112 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 5, 0, 17, 12)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
SubGroup(2)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(2)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
SubGroup(1)
TalkDeploySlot(1548,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # くっ、このままでは負けるか……! 私が逆転の機を作ろう!
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、増援と共に出現!
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,12,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 114 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 0
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1550,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # 帝国とそれに与する者たちを、 私は許してはおかぬぞ!
# Group 116 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1551,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # やはり昔のようにはいかぬか……。 だが、まだ戦える!
# Group 117 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,12,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 敗れたか……。無念だが、 フレンのためにも死ぬわけには……!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(1)
TalkCharacter(1553,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 大司教補佐のセテスの姿はありましたが…… やはりセイロス騎士団の本隊がいませんね。
# Group 118 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 7, 18)
SubGroup(4)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
If254(1,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(48,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1554,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # では……俺が出よう。 我が槍で、すべてを薙ぎ払う。
SubGroup(3)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2622,2,8,91,91,5,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]から出陣!
SubGroup(2)
Unknown43(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,8,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1555,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # いいでしょう、ここで王国軍との…… ディミトリとの決着をつけるわ!
# Group 120 (0, 2, 2, 5, 3)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 0
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 決着をつけようか、[HERO_MF]。 その心……刃ごとへし折ってやろう!
GenderedMcTalk(0,1558,1559,1,2,1,0,0,0,0,0,0,0,0,0) # ファーガス王ディミトリ…… 相手にとって不足なしだ!
# Group 127 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ディミトリ、今からでも遅くはないわ。 中央教会と袂を分かって、王国へ帰っては?
TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # それで侵攻を諦めてくれるならいいが…… もう止まるつもりはないのだろう、君は。
# Group 128 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1562,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 陛下……僕は……。
TalkDeploySlot(1563,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # お互い、もう後戻りはできない。 そうだろう、アッシュ。
# Group 129 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1564,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # こんな形であなたと再会するなんて、 本当に……悲しいわ。
TalkDeploySlot(1565,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……そうだな。 残念だよ、メルセデス。
# Group 130 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
SubGroup(1)
TalkDeploySlot(1556,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # この俺に立ち向かうか……。 貴様の首に、興味などないのだがな。
# Group 131 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1566,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # ファーガスの……未来のためならば、 手足の一本や二本、惜しくはない……!
# Group 132 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,10,2,8,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(1567,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……俺が死ねば、王国は滅びる。 ここは……退くしかないか……!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
If254(1,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1568,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # ディミトリが退いたか。 となれば残るは、俺たちだけだな。
# Group 133 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 5, 0, 3, 19)
SubGroup(2)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
SubGroup(1)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1569,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ディミトリが動いたようだな。 一気に勝負をつける機会が来たか!
SubGroup(3)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2622,2,14,91,91,7,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]から出陣!
SubGroup(2)
Unknown43(14,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,14,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(2)
TalkCharacter(1570,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # いよいよ戦いは大詰め…… 彼らと雌雄を決する時、ですか。
TalkCharacter(1571,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # ええ。二人を打ち倒さねば、勝利はない! 皆、力を尽くして!
# Group 136 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 0
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
Unknown26(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 139: True 0
Unknown13(14,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 0, 11, 2)
SubGroup(10)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 101: 0 1 0
GroupCheck3(102,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 0 1 0
GroupCheck3(103,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 0 1 0
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
SubGroup(1)
TalkDeploySlot(1572,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # レスターの盟主、クロード=フォン= リーガンが参るぞ!
# Group 143 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,14,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(1573,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我が策、成らず……か。 潔く退いて、再起を図るとするかね。
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
If254(1,133,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1574,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # クロードが退いたか……まあいい。 こちらのやるべきことは変わらない。
# Group 144 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(4,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(21,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 6, 6)
SubGroup(5)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
Unknown25(4,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,8,91,91,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を制圧!
# Group 149 (0, 2, 2, 6, 7)
SubGroup(5)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(22,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 0, 7, 6)
SubGroup(6)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,8,91,91,0,0,0,7,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を制圧!
# Group 152 (0, 2, 2, 6, 7)
SubGroup(5)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 0 0
Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 0 1 0
Unknown25(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(23,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 0, 7, 6)
SubGroup(6)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 0 0
Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 0 1 0
Unknown25(6,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,14,91,91,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を制圧!
# Group 155 (0, 2, 2, 7, 7)
SubGroup(6)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 0 0
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown25(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(5,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(24,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 8, 6)
SubGroup(7)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 0 0
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
Unknown25(5,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,14,91,91,0,0,0,5,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を制圧!
# Group 158 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 4, 0, 5, 4)
SubGroup(2)
Unknown15(8,14,40,1,1,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,4,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(1577,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # こうして三人が同じ戦場に揃うのは、 士官学校での学級対抗戦以来かしら?
TalkDeploySlot(1578,8,1,0,0,0,0,0,0,0,0,0,0,0,0) # ……ふ。遠い昔の出来事のようだな。
TalkDeploySlot(1579,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # あの時は勝負が有耶無耶になっちまったが、 今日は決着をつけられそうだな。
# Group 160 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,14,40,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 0 1 0
SubGroup(2)
TalkDeploySlot(1575,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # さあ、殺し合いと行こうか。話し合って、 解決するような問題ではないのだろう?
TalkDeploySlot(1576,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # おっと、こっちを標的にするのか? エーデルガルトを狙うと思ったんだがな。
# Group 161 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,14,40,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 5, 0, 5, 25)
SubGroup(2)
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 1 0 0
SubGroup(2)
TalkCharacter(1580,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 追う余裕はない、か。 けれど、これで帝国の勝利よ。
GenderedMcTalk(0,1581,1582,1,0,1,0,0,0,0,0,0,0,0,0) # ふう……不測の事態はあったが、 何とか勝て……っ!?
SubGroup(1)
Unknown80(54,0,0,0,0,0,16,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(0,73,1583,2,0,0,0,0,0,0,0,0,0,0,0) # さあ、覚悟せい。 我が器の父を弑せし者よ。
SetDeathText(1,73,1583,2,0,0,0,0,0,0,0,0,0,0,0) # さあ、覚悟せい。 我が器の父を弑せし者よ。
CloseUp(16,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(16,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,16,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(1)
TalkCharacter(1584,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……君をご所望のようだよ。 今こそ“灰色の悪魔”との決着の時だ!
SubGroup(2)
Unknown43(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,11,1,16,91,91,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破し、決着をつけろ!
SubGroup(2)
Unknown10(0,1,16,91,91,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 0, 7, 4)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0) # 確かに圧倒的な力だが……絶対じゃない。 今なら、勝てる……!
TalkDeploySlot(1587,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵は勝つつもりのようじゃ。 わしが征伐してやらねばのう、おぬし。
# Group 165 (0, 2, 0, 35, 3)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(0,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(1,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(3,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(4,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(5,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(6,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(7,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1588,16,1,0,0,0,0,0,0,0,0,0,0,0,0) # 邪魔をするでない。 不遜だぞ、小さき者よ。
# Group 166 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(167,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # 器を思うように操れぬか……。 苛立つのう……。
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……敵の動きが悪いね。 ここで仕留めてしまおう。
# Group 167 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(166,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 166: 0 1 0
SubGroup(1)
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # 器を思うように操れぬか……。 苛立つのう……。
# Group 168 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1591,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # まこと煩わしい奴じゃ……!
# Group 169 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 8, 2, 35)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
SubGroup(2)
TalkDeploySlot(1592,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 行け! 帝国の砦を制圧しろ!
TalkDeploySlot(1593,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 怯むな! こちらも打ってかかれ!
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,91,7,0,0,1,1,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,91,5,0,0,1,1,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,91,5,0,0,1,2,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,20,0,0,0,1,91,7,0,0,1,2,0,0,0)
Alert(2620,2,17,91,91,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現! [b][0:PARTY][/]へ進軍開始!
SubGroup(5)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2610,4,16,1,91,91,91,0,0,0,0,0,0,0,0) # [r]敵両軍[/]の[r]先兵[/]らを撃破せよ!
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # ひいいっ!? 前からも後ろからも敵が……!
SubGroup(8)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 8, 6, 8)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2611,1,16,2,91,91,91,0,0,0,0,0,0,0,0) # [r]敵両軍[/]の[r]先兵[/]らの撃破に成功!
SubGroup(1)
TalkCharacter(1595,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # まだまだ、これで止まるはずもないわ。 両方の軍を警戒して。
# Group 172 (0, 5, 0, 2, 29)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 1 0 0
SubGroup(2)
TalkDeploySlot(1592,88,1,0,1,0,0,0,0,0,0,0,0,0,0) # 行け! 帝国の砦を制圧しろ!
TalkDeploySlot(1593,89,1,0,1,0,0,0,0,0,0,0,0,0,0) # 怯むな! こちらも打ってかかれ!
SubGroup(4)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,43,0,0,0,1,91,7,0,0,1,1,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,91,5,0,0,1,1,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,48,0,0,0,1,91,5,0,0,1,2,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,49,0,0,0,1,91,7,0,0,1,2,0,0,0)
Alert(2625,2,17,91,91,3,0,0,0,0,0,0,0,0,0) # [r]敵両軍[/]の[r]先兵[/]ら、[r]砦[/]から出現! [b][0:PARTY][/]へ進軍開始!
SubGroup(8)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # ひいいっ!? 前からも後ろからも敵が……!
# Group 173 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 5, 0, 6, 51)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1596,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 頃合いだろう、合図を送れ!
TalkDeploySlot(1597,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 南北に広がった帝国軍を切り裂き、 挟み撃ちにしてやるんだ!
SubGroup(12)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown38(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(221,2,91,91,91,7,0,0,0,0,0,0,0,0,0) # [y][0:PARTY][/]の増援、出現!
SubGroup(1)
TalkCharacter(1598,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 同盟の増援だと!? しかも我が軍の中央に現れるとは……!
SubGroup(7)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2612,4,17,1,91,91,91,7,0,0,0,0,0,0,0) # [y][0:PARTY][/]の[y]増援部隊[/]を撃破せよ!
SubGroup(1)
TalkCharacter(1599,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # こうなっては陣形も何もないわね……。 適切に対処し、犠牲を減らして!
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 2, 18)
SubGroup(1)
GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 174: True 0
SubGroup(12)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
# Group 177 (0, 5, 0, 12, 11)
SubGroup(7)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2613,1,17,2,91,91,91,7,0,0,0,0,0,0,0) # [y][0:PARTY][/]の[y]増援部隊[/]の撃破に成功!
If254(1,269,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1600,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # 生きた心地がしなかったね、まったく……。
# Group 178 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 5, 0, 5, 16)
SubGroup(2)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 0 0
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 0 0
SubGroup(1)
TalkCharacter(1601,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # この地を制圧し、 帝国の勝利を確たるものとしてちょうだい!
SubGroup(13)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,91,91,91,0,0,0,0,0,0,0,0) # すべての[r]砦[/]を制圧せよ!
# Group 180 (0, 5, 0, 14, 16)
SubGroup(13)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,91,91,91,0,0,0,0,0,0,0,0) # すべての[g]砦[/]の制圧に成功!
SubGroup(1)
TalkCharacter(1602,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 残すところは、敵の首魁のみです……!
# Group 181 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
SubGroup(1)
TalkCharacter(1603,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # しかし、あの増援の中には忍ばせておいた 我が配下がいるはずですが。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 2, 25)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1604,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 念のための布石が役に立ちましたな。 偽装を解き、同盟軍に攻めかかるのです!
SubGroup(2)
Unknown22(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2614,1,91,91,91,0,0,0,0,0,0,0,0,0,0) # [y]同盟軍[/]増援の一部、偽装を解いて[b]帝国兵[/]に変化!
SubGroup(2)
Unknown43(25,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1605,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # なに!? そこまで信用されてなかったか。 厳しい勝負になったな……。
# Group 184 (0, 5, 2, 9, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
SubGroup(2)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(184,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 1 0 0
SubGroup(1)
TalkCharacter(1606,5,1,3,1,0,0,0,0,0,0,0,0,0,0) # 潜り込ませていた兵は、 敵に対処されていたようですな……。
# Group 186 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 187 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
SubGroup(1)
TalkCharacter(1607,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 万一に備え、あの弓箭隊には「目」を付けて おりました。号令一つで排除できますとも。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 2, 37)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1608,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 今よ、敵の弓兵に対処して!
SubGroup(1)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown70(74,0,68,190,91,2,27,5,0,1,0,1,0,0,0)
Unknown70(74,0,68,193,91,2,27,6,3,1,0,1,0,0,0)
Unknown70(74,0,65,191,91,2,27,4,0,1,0,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown83(3857,581,9040,3815,600,9090,0,0,0,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3958,534,8922,3916,554,8971,360,0,0,0,0,0,0,1,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1609,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # ぎゃあっ!? 馬鹿な…… 背後に、帝国兵が……
SubGroup(2)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(5)
Unknown67(53,2,34500,0,6680,0,29464,1,0,0,0,0,0,0,0)
Unknown67(70,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(71,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(72,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(73,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2616,0,91,91,91,0,0,0,0,0,0,0,0,0,0) # [y]同盟弓箭隊[/]、瓦解! [y]一斉射撃[/]停止!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown71(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1610,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # ヒューベルトの差し金か! 相変わらず抜け目のない奴だ……!
# Group 189 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 1 0 0
SubGroup(1)
TalkCharacter(1611,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 弓箭隊は逃げ散った模様です。 伏せた兵は別に動かしましょう。
# Group 191 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 192 (0, 5, 0, 8, 20)
SubGroup(2)
GroupCheck3(195,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(91,57500,0,50000,0,65000,0,61000,0,0,1,1,0,0,0)
Unknown10(91,60000,0,41800,0,65000,0,49000,0,0,1,1,0,0,0)
Unknown10(91,1964,1,47500,0,11664,1,53000,0,0,1,1,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown134(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(904,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6012,385,6296,6026,381,6233,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6012,389,6296,6026,384,6232,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
TalkCharacter(1459,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 溶岩の辺りは流れをせき止めれば、 安全に行軍できそうですね。
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1460,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # しかし、溶岩は敵の進軍を阻んでもいます。 今は止めないほうがよろしいかと。
SubGroup(2)
Unknown51(60000,0,51300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2621,4,92,91,91,0,0,0,0,0,0,0,0,0,0) # 時期を見計らって[g]溶岩[/]をせき止め、[g]足場[/]を確保せよ!
# Group 193 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(18,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6082,486,5787,6069,483,5724,120,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 194 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(193,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 193: 1 0 0
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 195 (0, 5, 0, 2, 17)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(905,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(601,0,91,91,91,0,0,0,0,0,0,0,0,0,0) # [g]溶岩[/]の流入停止により、[g]足場[/]が変化!
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1461,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # これで地面が冷えて、安全に進めますね。
# Group 196 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(19,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 197 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(196,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 1 0 0
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 198 (0, 5, 0, 3, 16)
SubGroup(2)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 0 1 0
SubGroup(1)
TalkDeploySlot(1462,90,1,0,1,0,0,0,0,0,0,0,0,0,0) # 溶岩の流れが止まったぞ! こちらから攻め上れ!
SubGroup(2)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2620,2,29,91,91,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現! [b][0:PARTY][/]へ進軍開始!
SubGroup(1)
TalkCharacter(1463,5,1,3,1,0,0,0,0,0,0,0,0,0,0) # 時期尚早でしたか。 こちらの不利に働いた模様です。
# Group 199 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
GroupCheck3(195,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 0 1 0
SubGroup(1)
TalkCharacter(1549,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵は飛行部隊を前面に出していますな。 溶岩をせき止めても不利にはなりません。
SubGroup(2)
Unknown51(60000,0,51300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(717,4,92,91,91,0,0,0,0,0,0,0,0,0,0) # [g]大岩[/]で溶岩をせき止め、[g]足場[/]を確保せよ!
# Group 200 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(39,51700,0,36200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(40,29164,1,57700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(9,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(44,43200,0,18664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(10,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(45,17664,1,26164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(41,18164,1,39700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(219,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(46,49200,0,22664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(218,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(222,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(3)
Unknown21(47,24164,1,5164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(221,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 224 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(226,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(3)
Unknown21(42,34200,0,44200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(225,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(229,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(3)
Unknown21(43,18664,1,53200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(228,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(232,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 232 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(13,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
SubGroup(3)
Unknown21(48,34200,0,5664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(231,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(235,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
SubGroup(3)
Unknown21(49,4664,1,21664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(234,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 237 (0, 2, 8, 2, 5)
SubGroup(1)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
SubGroup(1)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(239,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 2, 2, 5, 11)
SubGroup(4)
Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(1)
Unknown21(50,7664,1,36200,0,0,0,0,0,1,1,0,0,0,0)
If254(2,198,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,198,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(238,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(240,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(50,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 8, 2, 5)
SubGroup(1)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
SubGroup(1)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(243,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(16,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
SubGroup(3)
Unknown21(51,56700,0,26164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(242,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(244,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(51,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 2, 8, 2, 5)
SubGroup(1)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
SubGroup(1)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 246 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(247,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(17,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
SubGroup(3)
Unknown21(52,23664,1,25664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(52,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 250 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown27(0,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,5,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
# Group 251 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown27(0,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,7,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
# Group 252 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,1,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
# Group 253 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,2,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
# Group 254 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,3,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
# Group 255 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,4,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
# Group 256 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,6,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
# Group 257 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,9,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
# Group 258 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,10,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
# Group 259 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 258: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,11,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
# Group 260 (0, 2, 0, 2, 18)
SubGroup(1)
Unknown27(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1614,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # すべての砦を敵に奪われては、我が軍は 崩壊します! ご注意を!
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2601,0,91,91,91,0,0,0,0,0,0,0,0,0,0) # [b]味方[/]の[b]砦[/]の全滅に注意せよ!
SubGroup(1)
Unknown48(261,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 261 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown27(0,2,3,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 260: 1 0 0
SubGroup(1)
Unknown48(260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 262 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 260: True 0
# Group 263 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 264 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,57,91,91,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 265 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 266 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 267 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown27(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2624,3,91,91,91,0,0,0,0,0,0,0,0,0,0) # すべての[b]味方[/]の[b]砦[/]、陥落!
SubGroup(1)
TalkCharacter(1615,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # いけない、兵の士気が……! 帝国軍が瓦解していく……。
SubGroup(1)
Alert(338,3,91,91,91,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 268 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 269 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 270 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 271 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 272 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 273 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
TalkCharacter(1451,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
クロードは王国と教団の連合軍を私たちに 押しつけて、漁夫の利を狙っているようね。
TalkCharacter(1452,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
は、これは情報が漏れていましたな。 素早く退路を塞がれてしまいました。
TalkCharacter(1454,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
この戦、機先を制さねば苦しくなるぞ。 前線の砦を落とし、戦線を押し上げよ!
MainMissionStart(2600,4,0,1,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、[r]敵両軍[/]の[r]前線部隊[/]を撃破せよ!
TalkCharacter(1453,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
元より退くつもりはない。 押し込まれるより早く、前に出るわよ!
TalkCharacter(1455,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
拠点なくして戦線の維持はできません。必ず 自軍の砦を確保しながら戦ってください。
Alert(2601,2,91,91,91,0,0,0,0,0,0,0,0,0,0) [b]味方[/]の[b]砦[/]の全滅に注意せよ!
TalkCharacter(1612,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
うおっ、この地面は……! 無理に歩けばただでは済まないな。
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 溶岩の上を通行するとダメージを受けます。 飛行可能な兵種騎乗状態の時は ダメージを受けずに通行できます。
TalkCharacter(1456,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
はあ……みんな戦いが好きだねえ。
TalkCharacter(1457,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
恐れる必要、ありません。 着実、砦、制圧する……進めます!
TalkCharacter(1458,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
王国も同盟も敵じゃねえ! 慌てなきゃ勝てるぜ!
MainMissionStart(2602,1,0,2,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵両軍[/]の[r]前線部隊[/]の撃破に成功!
TalkCharacter(1464,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
緒戦は優勢のようね。 皆、よくやったわ!
Alert(200,2,13,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
TalkDeploySlot(1465,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
マティアス volume_up
わたくしが皆さんを癒やしますわ……! 命を大事に戦ってくださる?
Alert(527,2,13,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[r]共鳴魔法:白[/]による回復を開始!
MainMissionStart(2,4,1,1,13,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1466,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
まるでセスリーンの再来ですな。 あの者、早急に討つべきです。
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
あの大岩を見てください。あれで溶岩を せき止めれば、対岸に行けそうですよ。
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0) 大岩で溶岩をせき止め、[0:CHARA_G]の元へ進軍せよ!
Alert(602,1,91,91,91,0,0,0,0,0,0,0,0,0,0) 溶岩のせき止めにより、通路出現!
TalkCharacter(1468,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
我らが前に道は開けた。 突き進め!
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
あの大岩を見てください。あれで溶岩を せき止めれば、対岸に行けそうですよ。
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0) 大岩で溶岩をせき止め、[0:CHARA_G]の元へ進軍せよ!
TalkDeploySlot(1469,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
マティアス volume_up
どうして同じ人同士で争い、 傷つけ合おうとするんですの!
TalkDeploySlot(1470,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
マティアス volume_up
もう体が……。 でもわたくしが退いたら皆さんが……!
MainMissionStart(438,1,1,2,13,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1471,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
ラルヴァ volume_up
フレン! それ以上はいけない! 退いてくれ……!
TalkDeploySlot(1472,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
マティアス volume_up
わ、わかりましたわ……。 お兄様も、決して無理はなさらないで!
Alert(237,0,13,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(528,1,13,91,91,0,0,0,0,0,0,0,0,0,0) [r]共鳴魔法:白[/]、[0:CHARA_G]の撃破により停止!
Alert(552,0,91,91,91,0,0,0,2,0,0,0,0,0,0) [0:AREA]、制圧により開門!
Alert(553,0,13,91,91,0,0,0,2,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
Alert(200,2,9,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
SetDeathText(13,73,1473,2,0,0,0,0,0,0,0,0,0,0,0)
フェリクス volume_up
……出番だな。 行くぞ。敵陣に穴を穿つ!
Alert(2623,2,9,91,91,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b]帝国軍[/]へ進軍開始!
MainMissionStart(2,4,2,1,9,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1474,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
おっ、斬り込んできたな! 相手をしてやるぜ!
TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
帝国に与し、王国に弓を引く。 それがお前の騎士道か。笑わせるな。
TalkCharacter(1477,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
……こうするしか、なかったんです。 僕は……君を倒して、生き延びる……!
TalkCharacter(1478,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
フェリクス……ごめんなさい。 道を空けては、くれないのよね。
TalkDeploySlot(1479,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ああ、聞けん頼みだな。 俺には守らねばならん者がいる。
TalkDeploySlot(1475,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……フン。少しは楽しめそうだ。
TalkDeploySlot(1480,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
まだ立てる……まだ剣を握れる。 俺はまだ、戦える……!
MainMissionStart(438,1,2,2,9,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1481,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
チッ……この程度の負傷で、 引き下がってなるものか……!
TalkDeploySlot(1482,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
コスタス volume_up
フェリクス! 下がれ!
Alert(278,2,10,9,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]救援のため出現!
SetDeathText(15,73,1483,3,0,0,0,0,0,0,0,0,0,0,0)
シルヴァン volume_up
あーあー、ボロボロになっちまって…… ここは俺たちに任せて下がれって、な?
TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
くっ……必ず戻れよ。死のうものなら 許さんからな、シルヴァン!
Alert(237,0,9,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(2,4,3,1,10,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(1485,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
コスタス volume_up
見てろよな、イングリット。 ……仇は必ず取ってやるから。
TalkDeploySlot(1487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
コスタス volume_up
仕方なかったんだよな……わかるぜ。 ただな、俺もお前らが許せないんだよ。
TalkCharacter(1488,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
……わかってますよ、シルヴァン。 もう僕たちは、戦うしかないんです。
TalkDeploySlot(1489,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
コスタス volume_up
誰かと思えば、メルセデスか。 参ったなあ……殺しにくいじゃないか。
TalkCharacter(1490,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
……ごめんなさい、シルヴァン。 あなたには……何も言い返せないわ。
TalkDeploySlot(1486,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
コスタス volume_up
悪いがその首、取らせてもらうぜ。 あいつの墓に供えてやりたいんでね。
TalkDeploySlot(1491,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
コスタス volume_up
っ……あいつの痛みに比べれば、 こんなもんどうってことないな。
SetDeathText(15,96,1492,3,0,0,0,0,0,0,0,0,0,0,0)
シルヴァン volume_up
陛下……すみ、ません…… どうか……ご武運、を……
Alert(319,0,10,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,3,2,10,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1493,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
シルヴァン……お前まで失って、 俺はどうしたらいい……!
TalkCharacter(1494,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
この調子で一気に方をつけられるかしら? ………………。
Alert(2626,0,91,91,91,0,0,0,0,0,0,0,0,0,0) [r]敵両軍[/]の[r]後方部隊[/]、[r]砦[/]を開門!
Alert(2627,2,91,91,91,3,0,0,0,0,0,0,0,0,0) [r]敵両軍[/]の増援、出現! [b][0:PARTY][/]へ進軍開始!
MainMissionStart(2608,4,4,1,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、[r]敵両軍[/]の[r]後方部隊[/]を撃破せよ!
TalkCharacter(1495,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
順調すぎて、不安になるわね。 このまま勝てるならいいんだけど……。
MainMissionStart(2609,1,4,2,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵両軍[/]の[r]後方部隊[/]の撃破に成功!
TalkCharacter(1496,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
もう何が何だかわからないけど、 最後まで戦い抜きますううう!
TalkDeploySlot(1497,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
……これ以上、 貴様らを進ませるわけにはいかん。
Alert(200,2,11,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
MainMissionStart(2,4,5,1,11,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
陛下に弓を引くのであれば、 おれは躊躇いなく、お前を殺す。
TalkCharacter(1500,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
ドゥドゥー……。
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
陛下に弓を引くのであれば、 おれは躊躇いなく、お前を殺す。
TalkDeploySlot(1498,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
……陛下のためだ。ここで死ね。
TalkDeploySlot(1501,11,1,3,0,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
……このままでは、厳しいか。
MainMissionStart(438,1,5,2,11,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1502,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
ディミトリ volume_up
ぐっ……まだ、おれは戦えます。
TalkDeploySlot(1503,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
……お前まで失うわけにはいかない。 頼む。下がってくれ、ドゥドゥー。
Alert(237,0,11,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkDeploySlot(1504,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
オールバニ子爵 volume_up
頑張ってる盟主様のために、 あたしもひと肌脱ぎますかー。
Alert(200,2,15,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
MainMissionStart(2,4,6,1,15,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1506,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link マリアンヌ volume_up
ヒルダさん、どうして……。 私たち……味方同士だったのでは……。
TalkDeploySlot(1507,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
オールバニ子爵 volume_up
ごめんねー、マリアンヌちゃん。あなたが こっちについてくれたら良かったのに。
TalkCharacter(1508,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link バルタザール volume_up
おいおい、あの盟主は何を考えてんだ。 お前と殺し合うなんざごめんだぞ。
TalkDeploySlot(1509,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
オールバニ子爵 volume_up
一緒に戦うって決めたのは、あたしなの。 バル兄が退いてくれたら嬉しいんだけどな。
TalkCharacter(1510,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
なぜ無用な争いを起こす!? 君と戦いたくはなかったぞ、ヒルダさん!
TalkDeploySlot(1511,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
オールバニ子爵 volume_up
それは同意するけど……ローレンツくんこそ 同盟じゃなくて帝国に従ってるじゃない?
TalkCharacter(1512,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link リシテア volume_up
あんたを自分の野望に巻き込むなんて、 クロードは迷惑な男ですね。
TalkDeploySlot(1513,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
オールバニ子爵 volume_up
巻き込まれたんじゃないのよ? 自分で決めたの。だから、戦おっか。
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
オールバニ子爵 volume_up
あたしのこと、忘れたわけじゃないでしょ? 見逃してくれないかなー。
TalkCharacter(1515,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
できませんよ! どうしてこんなこと……! 同盟の平和は守れたと思ったのに!
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
オールバニ子爵 volume_up
あたしのこと、忘れたわけじゃないでしょ? 見逃してくれないかなー。
TalkCharacter(1516,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
ヒルダさん、悪いけど、できねえ。 オデだって戦う理由があるんだ!
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
オールバニ子爵 volume_up
あたしのこと、忘れたわけじゃないでしょ? 見逃してくれないかなー。
TalkDeploySlot(1505,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
オールバニ子爵 volume_up
ヒルダ=ヴァレンティン=ゴネリル、 行くわよ!
TalkDeploySlot(1517,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
オールバニ子爵 volume_up
やっぱり、無謀だったかも……。 困ったなー。
TalkDeploySlot(1518,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
ヒルダが苦戦してるな……。 弓兵! 援護に回ってくれ!
Alert(2615,2,91,91,91,0,0,0,0,0,0,0,0,0,0) [y]同盟弓箭隊[/]、[y]一斉射撃[/]を開始!
TalkDeploySlot(1519,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
無理するなよ、ヒルダ! 今のうちに撤退しても構わないぜ!
TalkDeploySlot(1520,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
オールバニ子爵 volume_up
ありがと、クロードくん! でも援護があれば、まだまだ行けるから!
TalkDeploySlot(1521,15,1,4,0,0,0,0,0,0,0,0,0,0,0)
オールバニ子爵 volume_up
あっ、弓兵部隊が……! これは無理せず退くべきかなー?
TalkDeploySlot(1522,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
ああ、よくやってくれたよ、ヒルダ! 後は俺に任せてくれ!
MainMissionStart(0,0,6,4,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(438,1,6,2,15,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1523,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
オールバニ子爵 volume_up
まずっ……! このままじゃ、あたし……。
TalkDeploySlot(1524,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
ヒルダ! 無理せず逃げろと言っただろ? ここは俺に任せて、撤退するんだ!
Alert(278,2,14,15,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]救援のため出現!
TalkDeploySlot(1525,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
オールバニ子爵 volume_up
ごめんね、クロードくん……。 後は頼んだよ……!
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkDeploySlot(1526,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
ここが正念場だな。 さあ、俺が相手になるぜ!
MainMissionStart(2,4,8,1,14,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1527,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
ほう、危険を承知で前に出てきましたか。
Alert(556,0,91,91,91,7,0,0,8,0,0,0,0,0,0) [y][0:PARTY][/]、[0:AREA]を開門!
TalkDeploySlot(1528,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
エーデルガルトが羨ましいよ、 お前みたいな奴を仲間にできて。
GenderedMcTalk(0,1529,1530,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
お前がこの道を選ばなきゃ、手を携えた ままでいられたはずだぞ、クロード!
シェズ volume_up
あなたがこの道を選ばなきゃ、手を携えた ままでいられたはずよ、クロード!
TalkCharacter(1531,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
クロード、少なくとも今は…… 仲良くできると思っていたのだけど。
TalkDeploySlot(1532,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
悪いな、俺にも夢があるんだ。 それに……いつかはこうなると思ってたろ?
TalkDeploySlot(1533,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
ローレンツ……万一、俺が負けた時には、 同盟をお前に託していいか?
TalkCharacter(1534,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ローレンツ volume_up
よかろう、引き受けたよ。 君がいない同盟は、寂しい気がするがね。
TalkCharacter(1535,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link リシテア volume_up
クロード、あんたが勝ち目を見誤るとは 思っていませんでした。
TalkDeploySlot(1536,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
何言ってんだ、俺は負け続けだぞ? だが、今日だけは勝たせてもらう!
TalkDeploySlot(1537,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
悪いな、お前の親父さんはカンカンだろう。 だが……今この時だけは譲れない!
TalkCharacter(1538,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link マリアンヌ volume_up
クロードさん……わかりました。 私も精一杯、受け止めてみせます!
TalkCharacter(1539,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link イグナーツ volume_up
何でボクに相談してくれなかったんですか! 金鹿の学級の、仲間だったのに……。
TalkDeploySlot(1540,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
今のお前はグロスタール家の騎士だろ? 仲間だったのは、過去の話なんだよ。
TalkCharacter(1541,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
貴殿はもっと理性的だと思っていましたよ。 欲に従う貴殿も、嫌いではありませんが。
TalkDeploySlot(1542,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
はっ、野望に突き進むお前らにあてられて、 俺も熱くなっちまったのかね!
TalkCharacter(1543,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ラファエル volume_up
クロードくん……同盟を危険に晒すって ことは、マーヤも危ねえってことなんだぞ!
TalkDeploySlot(1544,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
そうだな。それも、覚悟の上だ。けど…… 俺は負けるつもりでは戦ってないぜ?
TalkDeploySlot(1545,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
俺についてきてくれた連中のためにも、 負けられないんだ……!
SetDeathText(4,96,1546,3,0,0,0,0,0,0,0,0,0,0,0)
クロード volume_up
我が策、成らず……か…… 付き合わせたみんなに……悪い、ことを……
Alert(319,0,14,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,8,2,14,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(1547,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
貴方の野望も…… 勝手だけれど、私が背負わせてもらうわ。
Alert(2619,0,14,91,91,0,0,0,0,0,0,0,0,0,0) [y]同盟弓箭隊[/]による[y]一斉射撃[/]、[0:CHARA_G]の撃破により停止!
TalkDeploySlot(1548,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
ラルヴァ volume_up
くっ、このままでは負けるか……! 私が逆転の機を作ろう!
Alert(230,2,12,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、増援と共に出現!
MainMissionStart(2,4,7,1,12,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(1550,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
ラルヴァ volume_up
帝国とそれに与する者たちを、 私は許してはおかぬぞ!
TalkDeploySlot(1551,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
ラルヴァ volume_up
やはり昔のようにはいかぬか……。 だが、まだ戦える!
MainMissionStart(438,1,7,2,12,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
ラルヴァ volume_up
敗れたか……。無念だが、 フレンのためにも死ぬわけには……!
Alert(237,0,12,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkCharacter(1553,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
大司教補佐のセテスの姿はありましたが…… やはりセイロス騎士団の本隊がいませんね。
TalkDeploySlot(1554,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
では……俺が出よう。 我が槍で、すべてを薙ぎ払う。
Alert(2622,2,8,91,91,5,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]から出陣!
MainMissionStart(2,4,10,1,8,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1555,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
いいでしょう、ここで王国軍との…… ディミトリとの決着をつけるわ!
TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
決着をつけようか、[HERO_MF]。 その心……刃ごとへし折ってやろう!
GenderedMcTalk(0,1558,1559,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
ファーガス王ディミトリ…… 相手にとって不足なしだ!
シェズ volume_up
ファーガス王ディミトリ…… 相手にとって不足なしよ!
TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
ディミトリ、今からでも遅くはないわ。 中央教会と袂を分かって、王国へ帰っては?
TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
それで侵攻を諦めてくれるならいいが…… もう止まるつもりはないのだろう、君は。
TalkCharacter(1562,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
陛下……僕は……。
TalkDeploySlot(1563,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
お互い、もう後戻りはできない。 そうだろう、アッシュ。
TalkCharacter(1564,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
こんな形であなたと再会するなんて、 本当に……悲しいわ。
TalkDeploySlot(1565,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
……そうだな。 残念だよ、メルセデス。
TalkDeploySlot(1556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
この俺に立ち向かうか……。 貴様の首に、興味などないのだがな。
TalkDeploySlot(1566,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
ファーガスの……未来のためならば、 手足の一本や二本、惜しくはない……!
MainMissionStart(438,1,10,2,8,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1567,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
……俺が死ねば、王国は滅びる。 ここは……退くしかないか……!
Alert(237,0,8,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkDeploySlot(1568,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
ディミトリが退いたか。 となれば残るは、俺たちだけだな。
TalkDeploySlot(1569,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
ディミトリが動いたようだな。 一気に勝負をつける機会が来たか!
Alert(2622,2,14,91,91,7,0,0,8,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]から出陣!
MainMissionStart(2,4,9,1,14,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1570,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
いよいよ戦いは大詰め…… 彼らと雌雄を決する時、ですか。
TalkCharacter(1571,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
ええ。二人を打ち倒さねば、勝利はない! 皆、力を尽くして!
TalkDeploySlot(1572,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
レスターの盟主、クロード=フォン= リーガンが参るぞ!
MainMissionStart(438,1,9,2,14,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1573,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
我が策、成らず……か。 潔く退いて、再起を図るとするかね。
Alert(237,0,14,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
TalkDeploySlot(1574,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
クロードが退いたか……まあいい。 こちらのやるべきことは変わらない。
Alert(312,2,8,91,91,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を制圧!
Alert(312,2,8,91,91,0,0,0,7,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を制圧!
Alert(312,2,14,91,91,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を制圧!
Alert(312,2,14,91,91,0,0,0,5,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を制圧!
TalkCharacter(1577,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
こうして三人が同じ戦場に揃うのは、 士官学校での学級対抗戦以来かしら?
TalkDeploySlot(1578,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
……ふ。遠い昔の出来事のようだな。
TalkDeploySlot(1579,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
あの時は勝負が有耶無耶になっちまったが、 今日は決着をつけられそうだな。
TalkDeploySlot(1575,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
レオニー volume_up
さあ、殺し合いと行こうか。話し合って、 解決するような問題ではないのだろう?
TalkDeploySlot(1576,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
おっと、こっちを標的にするのか? エーデルガルトを狙うと思ったんだがな。
TalkCharacter(1580,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
追う余裕はない、か。 けれど、これで帝国の勝利よ。
GenderedMcTalk(0,1581,1582,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
ふう……不測の事態はあったが、 何とか勝て……っ!?
シェズ volume_up
ふう……不測の事態はあったけど、 どうにか勝て……っ!?
SetDeathText(0,73,1583,2,0,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
さあ、覚悟せい。 我が器の父を弑せし者よ。
SetDeathText(1,73,1583,2,0,0,0,0,0,0,0,0,0,0,0)
ベレス volume_up
さあ、覚悟せい。 我が器の父を弑せし者よ。
Alert(200,2,16,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
TalkCharacter(1584,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
……君をご所望のようだよ。 今こそ“灰色の悪魔”との決着の時だ!
MainMissionStart(739,4,11,1,16,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破し、決着をつけろ!
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
確かに圧倒的な力だが……絶対じゃない。 今なら、勝てる……!
シェズ volume_up
確かに圧倒的な力だけど……絶対じゃない。 今なら、勝てる……!
TalkDeploySlot(1587,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
リンハルト volume_up
敵は勝つつもりのようじゃ。 わしが征伐してやらねばのう、おぬし。
TalkDeploySlot(1588,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
リンハルト volume_up
邪魔をするでない。 不遜だぞ、小さき者よ。
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
リンハルト volume_up
器を思うように操れぬか……。 苛立つのう……。
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
……敵の動きが悪いね。 ここで仕留めてしまおう。
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
リンハルト volume_up
器を思うように操れぬか……。 苛立つのう……。
TalkDeploySlot(1591,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
リンハルト volume_up
まこと煩わしい奴じゃ……!
TalkDeploySlot(1592,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
行け! 帝国の砦を制圧しろ!
TalkDeploySlot(1593,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
怯むな! こちらも打ってかかれ!
Alert(2620,2,17,91,91,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現! [b][0:PARTY][/]へ進軍開始!
MainMissionStart(2610,4,16,1,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵両軍[/]の[r]先兵[/]らを撃破せよ!
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
ひいいっ!? 前からも後ろからも敵が……!
MainMissionStart(2611,1,16,2,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵両軍[/]の[r]先兵[/]らの撃破に成功!
TalkCharacter(1595,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
まだまだ、これで止まるはずもないわ。 両方の軍を警戒して。
TalkDeploySlot(1592,88,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
行け! 帝国の砦を制圧しろ!
TalkDeploySlot(1593,89,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
怯むな! こちらも打ってかかれ!
Alert(2625,2,17,91,91,3,0,0,0,0,0,0,0,0,0) [r]敵両軍[/]の[r]先兵[/]ら、[r]砦[/]から出現! [b][0:PARTY][/]へ進軍開始!
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
ひいいっ!? 前からも後ろからも敵が……!
TalkDeploySlot(1596,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
頃合いだろう、合図を送れ!
TalkDeploySlot(1597,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
南北に広がった帝国軍を切り裂き、 挟み撃ちにしてやるんだ!
Alert(221,2,91,91,91,7,0,0,0,0,0,0,0,0,0) [y][0:PARTY][/]の増援、出現!
TalkCharacter(1598,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
同盟の増援だと!? しかも我が軍の中央に現れるとは……!
MainMissionStart(2612,4,17,1,91,91,91,7,0,0,0,0,0,0,0) MAIN MISSION START: [y][0:PARTY][/]の[y]増援部隊[/]を撃破せよ!
TalkCharacter(1599,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
こうなっては陣形も何もないわね……。 適切に対処し、犠牲を減らして!
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(2613,1,17,2,91,91,91,7,0,0,0,0,0,0,0) MAIN MISSION START: [y][0:PARTY][/]の[y]増援部隊[/]の撃破に成功!
TalkCharacter(1600,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
生きた心地がしなかったね、まったく……。
TalkCharacter(1601,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
この地を制圧し、 帝国の勝利を確たるものとしてちょうだい!
MainMissionStart(81,4,18,1,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての[r]砦[/]を制圧せよ!
MainMissionStart(470,1,18,2,91,91,91,0,0,0,0,0,0,0,0) MAIN MISSION START: すべてのの制圧に成功!
TalkCharacter(1602,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
残すところは、敵の首魁のみです……!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(1603,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
しかし、あの増援の中には忍ばせておいた 我が配下がいるはずですが。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(1604,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
念のための布石が役に立ちましたな。 偽装を解き、同盟軍に攻めかかるのです!
Alert(2614,1,91,91,91,0,0,0,0,0,0,0,0,0,0) [y]同盟軍[/]増援の一部、偽装を解いて[b]帝国兵[/]に変化!
TalkDeploySlot(1605,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
なに!? そこまで信用されてなかったか。 厳しい勝負になったな……。
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(1606,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
潜り込ませていた兵は、 敵に対処されていたようですな……。
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(1607,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
万一に備え、あの弓箭隊には「目」を付けて おりました。号令一つで排除できますとも。
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(1608,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
今よ、敵の弓兵に対処して!
TalkDeploySlot(1609,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
ぎゃあっ!? 馬鹿な…… 背後に、帝国兵が……
Alert(2616,0,91,91,91,0,0,0,0,0,0,0,0,0,0) [y]同盟弓箭隊[/]、瓦解! [y]一斉射撃[/]停止!
TalkDeploySlot(1610,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
ギュスタヴ volume_up
ヒューベルトの差し金か! 相変わらず抜け目のない奴だ……!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(1611,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
弓箭隊は逃げ散った模様です。 伏せた兵は別に動かしましょう。
TalkCharacter(1459,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
溶岩の辺りは流れをせき止めれば、 安全に行軍できそうですね。
TalkCharacter(1460,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
しかし、溶岩は敵の進軍を阻んでもいます。 今は止めないほうがよろしいかと。
Alert(2621,4,92,91,91,0,0,0,0,0,0,0,0,0,0) 時期を見計らって溶岩をせき止め、足場を確保せよ!
Alert(601,0,91,91,91,0,0,0,0,0,0,0,0,0,0) 溶岩の流入停止により、足場が変化!
TalkCharacter(1461,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
これで地面が冷えて、安全に進めますね。
TalkDeploySlot(1462,90,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
溶岩の流れが止まったぞ! こちらから攻め上れ!
Alert(2620,2,29,91,91,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現! [b][0:PARTY][/]へ進軍開始!
TalkCharacter(1463,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
時期尚早でしたか。 こちらの不利に働いた模様です。
TalkCharacter(1549,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
敵は飛行部隊を前面に出していますな。 溶岩をせき止めても不利にはなりません。
Alert(717,4,92,91,91,0,0,0,0,0,0,0,0,0,0) 大岩で溶岩をせき止め、足場を確保せよ!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
足がかりを常に確保して進まねば、 戦局をひっくり返されるぞ!
TalkCharacter(1614,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
すべての砦を敵に奪われては、我が軍は 崩壊します! ご注意を!
Alert(2601,0,91,91,91,0,0,0,0,0,0,0,0,0,0) [b]味方[/]の[b]砦[/]の全滅に注意せよ!
Alert(549,1,57,91,91,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!
Alert(2624,3,91,91,91,0,0,0,0,0,0,0,0,0,0) すべての[b]味方[/]の[b]砦[/]、陥落!
TalkCharacter(1615,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
いけない、兵の士気が……! 帝国軍が瓦解していく……。
Alert(338,3,91,91,91,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!