帝国は同盟と協力し、王国への侵攻を本格化。 その進路には“煉獄の谷”アリルがあったが……
Deployment table
| Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | シェズ | 91 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 1 | エーデルガルト | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 2 | ベルナデッタ | 255 | 0 | 0 | 2 | 55 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 3 | ヒューベルト | 255 | 0 | 0 | 3 | 35 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 4 | フェルディナント | 255 | 0 | 0 | 4 | 40 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 5 | モニカ | 255 | 0 | 0 | 5 | 185 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 6 | リンハルト | 255 | 0 | 0 | 6 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 7 | ドロテア | 255 | 0 | 0 | 7 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 8 | ディミトリ | 255 | 0 | 0 | 8 | 25 | 5 | 12 | 3 | 101 | 5 | 1 | 100 | 65 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 9 | フェリクス | 255 | 0 | 0 | 9 | 75 | 5 | 13 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 10 | シルヴァン | 255 | 0 | 0 | 10 | 85 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 11 | ドゥドゥー | 255 | 0 | 0 | 11 | 70 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 12 | セテス | 255 | 0 | 0 | 12 | 140 | 5 | 12 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 13 | フレン | 4 | 0 | 0 | 13 | 145 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 14 | クロード | 4 | 0 | 0 | 14 | 30 | 6 | 12 | 3 | 101 | 5 | 1 | 100 | 77 | 255 | 65535 | 1999 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 15 | ヒルダ | 255 | 0 | 0 | 15 | 130 | 6 | 13 | 3 | 101 | 3 | 1 | 100 | 70 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 | 
| 16 | シェズ | 255 | 0 | 0 | 16 | 7 | 6 | 12 | 0 | 101 | 3 | 1 | 100 | 151 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | 
| 17 | 連邦国将 | 255 | 0 | 0 | 17 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 18 | 連邦国将 | 255 | 0 | 0 | 18 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 19 | 連邦国将 | 4 | 0 | 0 | 19 | 685 | 6 | 13 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 20 | 連邦国将 | 255 | 0 | 0 | 20 | 660 | 6 | 13 | 3 | 101 | 3 | 0 | 38 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 21 | 連邦国将 | 255 | 0 | 0 | 21 | 660 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 22 | 連邦国将 | 255 | 0 | 0 | 22 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 23 | 連邦国将 | 255 | 0 | 0 | 23 | 675 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 24 | 連邦国将 | 255 | 0 | 0 | 24 | 685 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 25 | 連邦国将 | 255 | 0 | 0 | 25 | 605 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 73 | 255 | 65535 | 1999 | 39 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 26 | 連邦国将 | 255 | 0 | 0 | 26 | 680 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 73 | 255 | 65535 | 1999 | 39 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 27 | 連邦国将 | 255 | 0 | 0 | 27 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 28 | 連邦国将 | 4 | 0 | 0 | 28 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 29 | 連邦国将 | 4 | 0 | 0 | 29 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 30 | 連邦国将 | 255 | 0 | 0 | 30 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 31 | 連邦国将 | 255 | 0 | 0 | 31 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 32 | 連邦国将 | 4 | 0 | 0 | 32 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 33 | 連邦国将 | 4 | 0 | 0 | 33 | 610 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 34 | 連邦国将 | 255 | 0 | 0 | 34 | 685 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 35 | 連邦国将 | 255 | 0 | 0 | 35 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 36 | 連邦国将 | 255 | 0 | 0 | 36 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 37 | 連邦国将 | 255 | 0 | 0 | 37 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 38 | 連邦国将 | 255 | 0 | 0 | 38 | 680 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 39 | 連邦国将 | 255 | 0 | 0 | 39 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 40 | 連邦国将 | 4 | 0 | 0 | 40 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 41 | 連邦国将 | 255 | 0 | 0 | 41 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 42 | 連邦国将 | 255 | 0 | 0 | 42 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 43 | 連邦国将 | 4 | 0 | 0 | 43 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 44 | 連邦国将 | 255 | 0 | 0 | 44 | 675 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 45 | 連邦国将 | 255 | 0 | 0 | 45 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 38 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 46 | 連邦国将 | 255 | 0 | 0 | 46 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 47 | 連邦国将 | 255 | 0 | 0 | 47 | 660 | 6 | 13 | 3 | 101 | 3 | 1 | 38 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 48 | 連邦国将 | 255 | 0 | 0 | 48 | 675 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 49 | 連邦国将 | 255 | 0 | 0 | 49 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 38 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 50 | 連邦国将 | 255 | 0 | 0 | 50 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 51 | 連邦国将 | 255 | 0 | 0 | 51 | 675 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 52 | 連邦国将 | 255 | 0 | 0 | 52 | 650 | 6 | 13 | 3 | 101 | 3 | 1 | 38 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 53 | 連邦国将 | 255 | 0 | 0 | 53 | 600 | 6 | 5 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 54 | 連邦国将 | 255 | 0 | 0 | 54 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 55 | 連邦国将 | 255 | 0 | 0 | 55 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 56 | 連邦国将 | 255 | 0 | 0 | 56 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 57 | 連邦国将 | 255 | 0 | 0 | 57 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 58 | 連邦国将 | 255 | 0 | 0 | 58 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 59 | 連邦国将 | 255 | 0 | 0 | 59 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 60 | 連邦国将 | 255 | 0 | 0 | 60 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 61 | 連邦国将 | 4 | 0 | 0 | 61 | 600 | 6 | 13 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 62 | 連邦国将 | 255 | 0 | 0 | 62 | 675 | 6 | 13 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 63 | 連邦国将 | 255 | 0 | 0 | 63 | 650 | 6 | 13 | 3 | 101 | 3 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 64 | 連邦国将 | 255 | 0 | 0 | 64 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 65 | 連邦国将 | 4 | 0 | 0 | 65 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 66 | 連邦国将 | 255 | 0 | 0 | 66 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 67 | 連邦国将 | 255 | 0 | 0 | 67 | 610 | 6 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 68 | 連邦国将 | 255 | 0 | 0 | 68 | 650 | 6 | 13 | 3 | 101 | 3 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 69 | 連邦国将 | 255 | 0 | 0 | 69 | 650 | 6 | 13 | 3 | 101 | 3 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 70 | 連邦国将 | 255 | 0 | 0 | 70 | 600 | 6 | 5 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 71 | 連邦国将 | 255 | 0 | 0 | 71 | 600 | 6 | 5 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 72 | 連邦国将 | 255 | 0 | 0 | 72 | 600 | 6 | 5 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 73 | 連邦国将 | 255 | 0 | 0 | 73 | 600 | 6 | 5 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 74 | 連邦国将 | 255 | 0 | 0 | 74 | 605 | 7 | 5 | 0 | 101 | 5 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | 
| 75 | 一般兵 | 1 | 0 | 0 | 75 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 76 | 一般兵 | 255 | 0 | 0 | 76 | 1015 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 77 | 連邦国将 | 255 | 0 | 0 | 77 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 78 | 連邦国将 | 255 | 0 | 0 | 78 | 655 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 | 
| 79 | 一般兵 | 4 | 0 | 0 | 79 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 80 | 一般兵 | 255 | 0 | 0 | 80 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 81 | 一般兵 | 255 | 0 | 0 | 81 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 82 | 一般兵 | 255 | 0 | 0 | 82 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 83 | 一般兵 | 255 | 0 | 0 | 83 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 84 | 一般兵 | 255 | 0 | 0 | 84 | 1020 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 85 | 一般兵 | 255 | 0 | 0 | 85 | 1015 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 86 | 一般兵 | 255 | 0 | 0 | 86 | 1015 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 87 | 一般兵 | 255 | 0 | 0 | 87 | 1015 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 88 | 連邦国将 | 255 | 0 | 0 | 88 | 600 | 5 | 5 | 0 | 101 | 5 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 89 | 連邦国将 | 255 | 0 | 0 | 89 | 675 | 6 | 5 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
| 90 | 連邦国将 | 255 | 0 | 0 | 90 | 665 | 5 | 5 | 0 | 101 | 5 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 | 
Table 1
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 29 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 2
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 0 | 0 | 0 | 0 | 100 | 0 | 62 | 106 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 3
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 12 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 28 | 1527 | 34 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1526 | 28 | 1527 | 34 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 28 | 1524 | 37 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 28 | 1524 | 37 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 28 | 1527 | 33 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 65535 | 0 | 1000 | 1526 | 28 | 1527 | 37 | 1524 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 65535 | 2 | 1000 | 1523 | 28 | 1527 | 34 | 1524 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 65535 | 0 | 1000 | 1523 | 28 | 1527 | 34 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 65535 | 2 | 1000 | 1523 | 28 | 1527 | 34 | 1527 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 65535 | 2 | 1000 | 1523 | 28 | 1527 | 34 | 1527 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 65535 | 2 | 1000 | 1523 | 28 | 1527 | 34 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 65535 | 2 | 1000 | 1523 | 28 | 1527 | 34 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 4
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 43 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
# Group 0 (273, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 1 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 2 (0, 2, 1, 1, 14)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          Unknown10(0,68,8,12,14,18,7,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,66,91,91,91,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown135(0,20,20,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown135(1,21,21,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          SetName(90,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 90 to 王国兵
    
          SetName(53,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 53 to 同盟兵
    
          SetName(88,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 88 to 王国兵
    
          SetName(89,565,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 89 to 同盟兵
    # Group 3 (0, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 4 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 5 (0, 2, 16, 2, 9)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown21(2,3464,1,11464,1,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(3,40800,0,61600,0,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(4,10964,1,62500,0,0,0,0,0,0,0,1,1,0,0)
        
    
          Unknown21(5,48000,0,53500,0,0,1,0,0,0,0,1,1,0,0)
        
    
          Unknown21(6,8964,1,5964,1,0,0,0,0,0,0,1,1,0,0)
        
    
          Unknown21(7,47400,0,8164,1,0,3,0,0,0,0,1,1,0,0)
        
    # Group 6 (0, 2, 16, 2, 7)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown21(2,64700,0,4664,1,0,0,0,0,0,0,1,1,0,0)
        
    
          Unknown21(3,54700,0,64700,0,0,1,0,0,0,0,1,1,0,0)
        
    
          Unknown21(4,63200,0,164,1,0,3,0,0,0,0,1,1,0,0)
        
    
          Unknown21(5,55000,0,62700,0,0,2,0,0,0,0,1,1,0,0)
        
    
          Unknown21(6,63200,0,3664,1,0,0,0,0,0,0,1,1,0,0)
        
    
          Unknown21(7,57700,0,64700,0,0,2,0,0,0,0,1,1,0,0)
        
    # Group 7 (0, 2, 16, 2, 9)
    
        
        
            SubGroup(1)
        
        
          Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 8 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 9 (0, 2, 16, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 10 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 11 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
    
            SubGroup(2)
        
        
          Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 12 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 13 (0, 2, 16, 2, 6)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 14 (0, 2, 16, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 15 (0, 2, 2, 2, 6)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]らを撃破せよ!
    
            SubGroup(5)
        
        
          Unknown37(2,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(10,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 16 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 17 (0, 5, 0, 1, 3)
    
        
        
            SubGroup(0)
        
        
            SubGroup(2)
        
        
          TalkCharacter(1451,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # クロードは王国と教団の連合軍を私たちに
押しつけて、漁夫の利を狙っているようね。
    
          TalkCharacter(1452,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # は、これは情報が漏れていましたな。
素早く退路を塞がれてしまいました。
    # Group 18 (17, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 19 (0, 5, 0, 2, 11)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 17: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(1454,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # この戦、機先を制さねば苦しくなるぞ。
前線の砦を落とし、戦線を押し上げよ!
    
            SubGroup(6)
        
        
          Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2600,4,0,1,91,91,91,0,0,0,0,0,0,0,0)
        
          # [r]砦[/]を制圧し、[r]敵両軍[/]の[r]前線部隊[/]を撃破せよ!
    
            SubGroup(1)
        
        
          TalkCharacter(1453,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 元より退くつもりはない。
押し込まれるより早く、前に出るわよ!
    # Group 20 (0, 5, 0, 2, 6)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 172: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(1455,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 拠点なくして戦線の維持はできません。必ず
自軍の砦を確保しながら戦ってください。
    
            SubGroup(3)
        
        
          Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2601,2,91,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [b]味方[/]の[b]砦[/]の全滅に注意せよ!
    # Group 21 (0, 5, 0, 9, 4)
    
        
        
            SubGroup(1)
        
        
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown10(91,45000,0,264,1,52500,0,8564,1,0,1,0,0,0,0)
        
    
          Unknown10(91,36500,0,52000,0,42500,0,59000,0,0,1,0,0,0,0)
        
    
          Unknown10(91,45000,0,42500,0,52500,0,52000,0,0,1,0,0,0,0)
        
    
          Unknown10(91,9964,1,5964,1,14464,1,10164,1,0,1,0,0,0,0)
        
    
          Unknown10(91,58500,0,54500,0,65000,0,61200,0,0,1,0,0,0,0)
        
    
          Unknown10(91,60000,0,41500,0,65000,0,49000,0,0,1,1,0,0,0)
        
    
          Unknown10(91,1964,1,47500,0,11964,1,53000,0,0,1,1,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1612,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # うおっ、この地面は……!
無理に歩けばただでは済まないな。
    
            SubGroup(1)
        
        
          ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [g]溶岩[/]の上を通行するとダメージを受けます。
[g]飛行可能な兵種[/]で[g]騎乗状態[/]の時は
ダメージを受けずに通行できます。     
    # Group 22 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
If254(1,269,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1456,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # はあ……みんな戦いが好きだねえ。
    # Group 23 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
If254(1,273,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1457,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 恐れる必要、ありません。
着実、砦、制圧する……進めます!
    # Group 24 (0, 2, 0, 3, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown29(0,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
If254(1,270,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1458,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 王国も同盟も敵じゃねえ!
慌てなきゃ勝てるぜ!
    # Group 25 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 26 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 27 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 28 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 29 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 30 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,2,0,1,1,0,0,0,0,0,0)
        
    # Group 31 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,3,0,1,1,0,0,0,0,0,0)
        
    # Group 32 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,4,0,1,1,0,0,0,0,0,0)
        
    # Group 33 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,6,0,1,1,0,0,0,0,0,0)
        
    # Group 34 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,10,0,1,1,0,0,0,0,0,0)
        
    # Group 35 (0, 5, 0, 7, 9)
    
        
        
            SubGroup(6)
        
        
          PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
          Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2602,1,0,2,91,91,91,0,0,0,0,0,0,0,0)
        
          # [r]敵両軍[/]の[r]前線部隊[/]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkCharacter(1464,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # 緒戦は優勢のようね。
皆、よくやったわ!
    # Group 36 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 37 (0, 5, 0, 6, 39)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 19: 1 0 0
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(91,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown25(2,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(200,2,13,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、出現!
    
            SubGroup(1)
        
        
          TalkDeploySlot(1465,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # わたくしが皆さんを癒やしますわ……!
命を大事に戦ってくださる?
    
            SubGroup(2)
        
        
          Unknown125(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(1)
        
        
          Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(527,2,13,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[r]共鳴魔法:白[/]による回復を開始!
    
            SubGroup(1)
        
        
          Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,1,1,13,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(1)
        
        
          TalkCharacter(1466,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # まるでセスリーンの再来ですな。
あの者、早急に討つべきです。
    
            SubGroup(2)
        
        
          Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(5063,574,4200,5012,557,4163,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(5141,562,4099,5082,545,4074,360,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(1)
        
        
          TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # あの大岩を見てください。あれで溶岩を
せき止めれば、対岸に行けそうですよ。
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(2)
        
        
          Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [g]大岩[/]で溶岩をせき止め、[0:CHARA_G]の元へ進軍せよ!
    # Group 38 (0, 5, 0, 2, 14)
    
        
        
            SubGroup(1)
        
        
          Unknown36(892,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(4765,470,3910,4690,453,3886,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(4773,466,3879,4695,450,3871,180,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(5)
        
        
          Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(4774,450,3880,4695,449,3871,100,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown51(45000,0,37500,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(602,1,91,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [g]溶岩[/]のせき止めにより、[g]通路[/]出現!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(1)
        
        
          TalkCharacter(1468,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我らが前に道は開けた。
突き進め!
    # Group 39 (0, 5, 8, 2, 14)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 37: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(5063,574,4200,5012,557,4163,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(5141,562,4099,5082,545,4074,360,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(1)
        
        
          TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # あの大岩を見てください。あれで溶岩を
せき止めれば、対岸に行けそうですよ。
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(2)
        
        
          Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [g]大岩[/]で溶岩をせき止め、[0:CHARA_G]の元へ進軍せよ!
    # Group 40 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(91,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1469,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # どうして同じ人同士で争い、
傷つけ合おうとするんですの!
    # Group 41 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1470,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # もう体が……。
でもわたくしが退いたら皆さんが……!
    # Group 42 (0, 5, 0, 3, 16)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,1,2,13,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(2)
        
        
          TalkDeploySlot(1471,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # フレン! それ以上はいけない!
退いてくれ……!
    
          TalkDeploySlot(1472,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # わ、わかりましたわ……。
お兄様も、決して無理はなさらないで!
    
            SubGroup(1)
        
        
          Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,13,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
If254(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(528,1,13,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [r]共鳴魔法:白[/]、[0:CHARA_G]の撃破により停止!
    # Group 43 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(1)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 42: 1 0 0
        
    
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 44 (0, 2, 0, 2, 6)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 43: 1 0 0
        
    
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(552,0,91,91,91,0,0,0,2,0,0,0,0,0,0)
        
          # [0:AREA]、制圧により開門!
    
If254(2,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(553,0,13,91,91,0,0,0,2,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破により開門!
    # Group 45 (0, 2, 2, 4, 7)
    
        
        
            SubGroup(3)
        
        
          Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown37(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 46 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 47 (0, 2, 2, 4, 7)
    
        
        
            SubGroup(3)
        
        
          Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(77,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown76(77,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 48 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 49 (8, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 50 (0, 5, 0, 2, 21)
    
        
        
            SubGroup(1)
        
        
          Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(200,2,9,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、出現!
    
            SubGroup(3)
        
        
          SetDeathText(13,73,1473,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # ……出番だな。
行くぞ。敵陣に穴を穿つ!
    
          CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(3)
        
        
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,9,0,0,0,1,91,7,0,0,1,1,0,0,0)
        
    
          Alert(2623,2,9,91,91,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[b]帝国軍[/]へ進軍開始!
    
            SubGroup(2)
        
        
          Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,2,1,9,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(2)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,270,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1474,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # おっ、斬り込んできたな!
相手をしてやるぜ!
    # Group 51 (0, 2, 2, 5, 3)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 50: True 0
        
    
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 52 (0, 2, 2, 5, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 51: True 0
        
    
          Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 53 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(14,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 帝国に与し、王国に弓を引く。
それがお前の騎士道か。笑わせるな。
    
          TalkCharacter(1477,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……こうするしか、なかったんです。
僕は……君を倒して、生き延びる……!
    # Group 54 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(16,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(1478,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # フェリクス……ごめんなさい。
道を空けては、くれないのよね。
    
          TalkDeploySlot(1479,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ああ、聞けん頼みだな。
俺には守らねばならん者がいる。
    # Group 55 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(91,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 53: 0 1 0
        
    
          GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 54: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1475,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # ……フン。少しは楽しめそうだ。
    # Group 56 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1480,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # まだ立てる……まだ剣を握れる。
俺はまだ、戦える……!
    # Group 57 (0, 5, 0, 3, 23)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,2,2,9,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(1481,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # チッ……この程度の負傷で、
引き下がってなるものか……!
    
            SubGroup(1)
        
        
          TalkDeploySlot(1482,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # フェリクス! 下がれ!
    
            SubGroup(1)
        
        
          Unknown15(10,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(278,2,10,9,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[1:CHARA_G]救援のため出現!
    
            SubGroup(3)
        
        
          SetDeathText(15,73,1483,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # あーあー、ボロボロになっちまって……
ここは俺たちに任せて下がれって、な?
    
          CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(1)
        
        
          TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # くっ……必ず戻れよ。死のうものなら
許さんからな、シルヴァン!
    
            SubGroup(1)
        
        
          Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,9,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    # Group 58 (9, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 59 (0, 5, 0, 2, 8)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 57: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,3,1,10,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(1)
        
        
          TalkDeploySlot(1485,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 見てろよな、イングリット。
……仇は必ず取ってやるから。
    
            SubGroup(2)
        
        
          Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 60 (0, 2, 2, 5, 3)
    
        
        
            SubGroup(4)
        
        
          GroupCheck4(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 59: True 0
        
    
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 61 (0, 2, 2, 5, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 60: True 0
        
    
          Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 62 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(14,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 仕方なかったんだよな……わかるぜ。
ただな、俺もお前らが許せないんだよ。
    
          TalkCharacter(1488,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……わかってますよ、シルヴァン。
もう僕たちは、戦うしかないんです。
    # Group 63 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(16,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1489,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 誰かと思えば、メルセデスか。
参ったなあ……殺しにくいじゃないか。
    
          TalkCharacter(1490,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……ごめんなさい、シルヴァン。
あなたには……何も言い返せないわ。
    # Group 64 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(91,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 62: 0 1 0
        
    
          GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 63: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1486,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 悪いがその首、取らせてもらうぜ。
あいつの墓に供えてやりたいんでね。
    # Group 65 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(10,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1491,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # っ……あいつの痛みに比べれば、
こんなもんどうってことないな。
    # Group 66 (0, 2, 2, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          SetDeathText(15,96,1492,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下……すみ、ません……
どうか……ご武運、を……
    
            SubGroup(1)
        
        
          Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 67 (0, 5, 0, 3, 10)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,10,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
            SubGroup(2)
        
        
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,3,2,10,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(1493,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # シルヴァン……お前まで失って、
俺はどうしたらいい……!
    # Group 68 (8, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 69 (0, 5, 0, 4, 70)
    
        
        
            SubGroup(3)
        
        
          GroupCheck4(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 35: True 0
        
    
          GroupCheck4(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 42: True 0
        
    
          GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 67: True 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(1494,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # この調子で一気に方をつけられるかしら?
………………。
    
            SubGroup(6)
        
        
          Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(7)
        
        
          Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2626,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵両軍[/]の[r]後方部隊[/]、[r]砦[/]を開門!
    
            SubGroup(9)
        
        
          Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(12)
        
        
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,198,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,50,0,0,0,1,91,3,0,0,1,1,0,0,0)
        
    
If254(3,198,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,50,0,0,0,1,91,4,0,0,1,1,0,0,0)
        
    
            SubGroup(14)
        
        
          PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,39,0,0,0,1,91,2,0,0,1,1,0,0,0)
        
    
          PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,40,0,0,0,1,91,4,0,0,1,1,0,0,0)
        
    
          PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,44,0,0,0,1,91,6,0,0,1,2,0,0,0)
        
    
          PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,45,0,0,0,1,91,10,0,0,1,2,0,0,0)
        
    
          PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,51,0,0,0,1,91,5,0,0,1,2,0,0,0)
        
    
          PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,52,0,0,0,1,91,7,0,0,1,2,0,0,0)
        
    
          Alert(2627,2,91,91,91,3,0,0,0,0,0,0,0,0,0)
        
          # [r]敵両軍[/]の増援、出現! [b][0:PARTY][/]へ進軍開始!
    
            SubGroup(4)
        
        
          Unknown44(1,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(9,2,4,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(11,2,4,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2608,4,4,1,91,91,91,0,0,0,0,0,0,0,0)
        
          # [r]砦[/]を制圧し、[r]敵両軍[/]の[r]後方部隊[/]を撃破せよ!
    
If254(1,272,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1495,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 順調すぎて、不安になるわね。
このまま勝てるならいいんだけど……。
    # Group 70 (0, 5, 0, 5, 7)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2609,1,4,2,91,91,91,0,0,0,0,0,0,0,0)
        
          # [r]敵両軍[/]の[r]後方部隊[/]の撃破に成功!
    
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1496,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # もう何が何だかわからないけど、
最後まで戦い抜きますううう!
    # Group 71 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 72 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 73 (0, 2, 2, 2, 1)
    
        
        
            SubGroup(1)
        
        
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 74 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,1,0,1,1,0,0,0,0,0,0)
        
    # Group 75 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,9,0,1,1,0,0,0,0,0,0)
        
    # Group 76 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,11,0,1,1,0,0,0,0,0,0)
        
    # Group 77 (8, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 78 (0, 5, 0, 2, 10)
    
        
        
            SubGroup(1)
        
        
          Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1497,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……これ以上、
貴様らを進ませるわけにはいかん。
    
            SubGroup(1)
        
        
          Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(200,2,11,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、出現!
    
            SubGroup(2)
        
        
          Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,5,1,11,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    # Group 79 (0, 2, 2, 4, 5)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 80 (0, 2, 2, 9, 5)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 81 (0, 2, 0, 5, 4)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 82: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下に弓を引くのであれば、
おれは躊躇いなく、お前を殺す。
    
          TalkCharacter(1500,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ドゥドゥー……。
    # Group 82 (0, 2, 0, 5, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(16,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 81: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下に弓を引くのであれば、
おれは躊躇いなく、お前を殺す。
    # Group 83 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(91,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 81: 0 1 0
        
    
          GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 82: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1498,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # ……陛下のためだ。ここで死ね。
    # Group 84 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1501,11,1,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # ……このままでは、厳しいか。
    # Group 85 (0, 5, 0, 3, 11)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,5,2,11,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(2)
        
        
          TalkDeploySlot(1502,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ぐっ……まだ、おれは戦えます。
    
          TalkDeploySlot(1503,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……お前まで失うわけにはいかない。
頼む。下がってくれ、ドゥドゥー。
    
            SubGroup(1)
        
        
          Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,11,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    # Group 86 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 87 (0, 5, 0, 2, 10)
    
        
        
            SubGroup(1)
        
        
          Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1504,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 頑張ってる盟主様のために、
あたしもひと肌脱ぎますかー。
    
            SubGroup(1)
        
        
          Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(200,2,15,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、出現!
    
            SubGroup(2)
        
        
          Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,6,1,15,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    # Group 88 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(23,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(23,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(1506,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ヒルダさん、どうして……。
私たち……味方同士だったのでは……。
    
          TalkDeploySlot(1507,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ごめんねー、マリアンヌちゃん。あなたが
こっちについてくれたら良かったのに。
    # Group 89 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(101,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(1508,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # おいおい、あの盟主は何を考えてんだ。
お前と殺し合うなんざごめんだぞ。
    
          TalkDeploySlot(1509,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 一緒に戦うって決めたのは、あたしなの。
バル兄が退いてくれたら嬉しいんだけどな。
    # Group 90 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(19,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(1510,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # なぜ無用な争いを起こす!?
君と戦いたくはなかったぞ、ヒルダさん!
    
          TalkDeploySlot(1511,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # それは同意するけど……ローレンツくんこそ
同盟じゃなくて帝国に従ってるじゃない?
    # Group 91 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(22,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(1512,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # あんたを自分の野望に巻き込むなんて、
クロードは迷惑な男ですね。
    
          TalkDeploySlot(1513,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 巻き込まれたんじゃないのよ?
自分で決めたの。だから、戦おっか。
    # Group 92 (0, 2, 0, 6, 4)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(21,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 93: 0 1 0
        
    
          GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 94: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # あたしのこと、忘れたわけじゃないでしょ?
見逃してくれないかなー。
    
          TalkCharacter(1515,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # できませんよ! どうしてこんなこと……!
同盟の平和は守れたと思ったのに!
    # Group 93 (0, 2, 0, 6, 4)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(20,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 92: 0 1 0
        
    
          GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 94: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # あたしのこと、忘れたわけじゃないでしょ?
見逃してくれないかなー。
    
          TalkCharacter(1516,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ヒルダさん、悪いけど、できねえ。
オデだって戦う理由があるんだ!
    # Group 94 (0, 2, 0, 6, 3)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(25,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 92: 0 1 0
        
    
          GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 93: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # あたしのこと、忘れたわけじゃないでしょ?
見逃してくれないかなー。
    # Group 95 (0, 2, 0, 10, 2)
    
        
        
            SubGroup(9)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(91,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 88: 0 1 0
        
    
          GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 89: 0 1 0
        
    
          GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 90: 0 1 0
        
    
          GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 91: 0 1 0
        
    
          GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 92: 0 1 0
        
    
          GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 93: 0 1 0
        
    
          GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 94: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1505,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # ヒルダ=ヴァレンティン=ゴネリル、
行くわよ!
    # Group 96 (0, 5, 0, 3, 32)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(15,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
            SubGroup(9)
        
        
          Unknown67(53,2,34570,0,6690,0,29564,1,30,30,30,1,0,0,0)
        
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown67(70,2,35000,0,6650,0,29714,1,30,30,30,1,0,0,0)
        
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown67(71,2,34550,0,6730,0,29964,1,30,30,30,1,0,0,0)
        
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown67(72,2,34150,0,6710,0,29364,1,30,30,30,1,0,0,0)
        
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown67(73,2,34030,0,6790,0,29734,1,30,30,30,1,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1517,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # やっぱり、無謀だったかも……。
困ったなー。
    
            SubGroup(1)
        
        
          TalkDeploySlot(1518,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ヒルダが苦戦してるな……。
弓兵! 援護に回ってくれ!
    
            SubGroup(3)
        
        
          Unknown83(3611,647,9334,3564,662,9386,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(3712,617,9218,3666,631,9271,240,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(0)
        
        
            SubGroup(3)
        
        
          Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2615,2,91,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [y]同盟弓箭隊[/]、[y]一斉射撃[/]を開始!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(2)
        
        
          Unknown70(53,1,0,0,15,1,14,40,0,1,0,0,0,0,0)
        
    
          Unknown70(53,0,90,165,15,3,14,60,0,1,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(1519,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 無理するなよ、ヒルダ!
今のうちに撤退しても構わないぜ!
    
          TalkDeploySlot(1520,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ありがと、クロードくん!
でも援護があれば、まだまだ行けるから!
    # Group 97 (0, 5, 0, 4, 13)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(188,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 188: 1 0 0
        
    
          GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 98: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1521,15,1,4,0,0,0,0,0,0,0,0,0,0,0)
        
          # あっ、弓兵部隊が……!
これは無理せず退くべきかなー?
    
            SubGroup(1)
        
        
          Unknown6(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1522,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ああ、よくやってくれたよ、ヒルダ!
後は俺に任せてくれ!
    
            SubGroup(1)
        
        
          Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          MainMissionStart(0,0,6,4,91,91,91,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
            SubGroup(2)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    # Group 98 (0, 5, 0, 5, 21)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 188: 0 1 0
        
    
          GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 97: 0 1 0
        
    
          Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,6,2,15,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(1523,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # まずっ……!
このままじゃ、あたし……。
    
            SubGroup(1)
        
        
          TalkDeploySlot(1524,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ヒルダ! 無理せず逃げろと言っただろ?
ここは俺に任せて、撤退するんだ!
    
            SubGroup(1)
        
        
          Unknown80(50,0,0,0,0,0,14,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown15(14,15,0,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(278,2,14,15,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[1:CHARA_G]救援のため出現!
    
            SubGroup(1)
        
        
          TalkDeploySlot(1525,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ごめんね、クロードくん……。
後は頼んだよ……!
    
            SubGroup(1)
        
        
          Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    # Group 99 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 100 (0, 5, 0, 2, 12)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 98: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1526,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ここが正念場だな。
さあ、俺が相手になるぜ!
    
            SubGroup(2)
        
        
          Unknown43(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,8,1,14,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(1)
        
        
          TalkCharacter(1527,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ほう、危険を承知で前に出てきましたか。
    
            SubGroup(1)
        
        
          Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(556,0,91,91,91,7,0,0,8,0,0,0,0,0,0)
        
          # [y][0:PARTY][/]、[0:AREA]を開門!
    # Group 101 (0, 2, 0, 7, 4)
    
        
        
            SubGroup(2)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(110,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1528,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # エーデルガルトが羨ましいよ、
お前みたいな奴を仲間にできて。
    
          GenderedMcTalk(0,1529,1530,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # お前がこの道を選ばなきゃ、手を携えた
ままでいられたはずだぞ、クロード!
    # Group 102 (0, 2, 0, 7, 4)
    
        
        
            SubGroup(4)
        
        
          Unknown45(2,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 159: 0 1 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(1531,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # クロード、少なくとも今は……
仲良くできると思っていたのだけど。
    
          TalkDeploySlot(1532,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 悪いな、俺にも夢があるんだ。
それに……いつかはこうなると思ってたろ?
    # Group 103 (0, 2, 0, 6, 4)
    
        
        
            SubGroup(3)
        
        
          Unknown45(19,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1533,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ローレンツ……万一、俺が負けた時には、
同盟をお前に託していいか?
    
          TalkCharacter(1534,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # よかろう、引き受けたよ。
君がいない同盟は、寂しい気がするがね。
    # Group 104 (0, 2, 0, 6, 4)
    
        
        
            SubGroup(3)
        
        
          Unknown45(22,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(1535,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # クロード、あんたが勝ち目を見誤るとは
思っていませんでした。
    
          TalkDeploySlot(1536,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 何言ってんだ、俺は負け続けだぞ?
だが、今日だけは勝たせてもらう!
    # Group 105 (0, 2, 0, 6, 4)
    
        
        
            SubGroup(3)
        
        
          Unknown45(23,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(23,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1537,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 悪いな、お前の親父さんはカンカンだろう。
だが……今この時だけは譲れない!
    
          TalkCharacter(1538,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # クロードさん……わかりました。
私も精一杯、受け止めてみせます!
    # Group 106 (0, 2, 0, 6, 4)
    
        
        
            SubGroup(3)
        
        
          Unknown45(21,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(1539,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 何でボクに相談してくれなかったんですか!
金鹿の学級の、仲間だったのに……。
    
          TalkDeploySlot(1540,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 今のお前はグロスタール家の騎士だろ?
仲間だったのは、過去の話なんだよ。
    # Group 107 (0, 2, 0, 6, 4)
    
        
        
            SubGroup(3)
        
        
          Unknown45(5,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(1541,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 貴殿はもっと理性的だと思っていましたよ。
欲に従う貴殿も、嫌いではありませんが。
    
          TalkDeploySlot(1542,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # はっ、野望に突き進むお前らにあてられて、
俺も熱くなっちまったのかね!
    # Group 108 (0, 2, 0, 6, 4)
    
        
        
            SubGroup(3)
        
        
          Unknown45(20,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(1543,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # クロードくん……同盟を危険に晒すって
ことは、マーヤも危ねえってことなんだぞ!
    
          TalkDeploySlot(1544,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # そうだな。それも、覚悟の上だ。けど……
俺は負けるつもりでは戦ってないぜ?
    # Group 109 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1545,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 俺についてきてくれた連中のためにも、
負けられないんだ……!
    # Group 110 (0, 2, 2, 3, 4)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 98: 1 0 0
        
    
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          SetDeathText(4,96,1546,3,0,0,0,0,0,0,0,0,0,0,0)
        
          # 我が策、成らず……か……
付き合わせたみんなに……悪い、ことを……
    
            SubGroup(1)
        
        
          Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 111 (0, 5, 0, 3, 18)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 110: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(319,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、死亡!
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,8,2,14,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkCharacter(1547,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 貴方の野望も……
勝手だけれど、私が背負わせてもらうわ。
    
If254(7,188,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown67(53,2,34500,0,6680,0,29464,1,0,0,0,0,0,0,0)
        
    
          Unknown67(70,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
        
    
          Unknown67(71,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
        
    
          Unknown67(72,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
        
    
          Unknown67(73,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
        
    
          Alert(2619,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [y]同盟弓箭隊[/]による[y]一斉射撃[/]、[0:CHARA_G]の撃破により停止!
    # Group 112 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 113 (0, 5, 0, 17, 12)
    
        
        
            SubGroup(1)
        
        
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(2)
        
        
          GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 70: 1 0 0
        
    
          GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 85: 1 0 0
        
    
            SubGroup(2)
        
        
          GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 85: 1 0 0
        
    
          GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 97: 1 0 0
        
    
            SubGroup(2)
        
        
          GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 85: 1 0 0
        
    
          GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 111: 1 0 0
        
    
            SubGroup(2)
        
        
          GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 70: 1 0 0
        
    
          GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 97: 1 0 0
        
    
            SubGroup(2)
        
        
          GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 70: 1 0 0
        
    
          GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 111: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1548,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # くっ、このままでは負けるか……!
私が逆転の機を作ろう!
    
            SubGroup(3)
        
        
          Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(230,2,12,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、増援と共に出現!
    
            SubGroup(2)
        
        
          Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,7,1,12,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    # Group 114 (0, 2, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 113: True 0
        
    
            SubGroup(2)
        
        
          Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 115 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(91,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1550,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 帝国とそれに与する者たちを、
私は許してはおかぬぞ!
    # Group 116 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1551,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # やはり昔のようにはいかぬか……。
だが、まだ戦える!
    # Group 117 (0, 5, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,7,2,12,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 敗れたか……。無念だが、
フレンのためにも死ぬわけには……!
    
            SubGroup(1)
        
        
          Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,12,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
            SubGroup(1)
        
        
          TalkCharacter(1553,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 大司教補佐のセテスの姿はありましたが……
やはりセイロス騎士団の本隊がいませんね。
    # Group 118 (15, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 119 (0, 5, 0, 7, 18)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 70: 1 0 0
        
    
          GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 85: 1 0 0
        
    
          GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 117: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 97: 1 0 0
        
    
          GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 111: 1 0 0
        
    
If254(1,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown80(48,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1554,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # では……俺が出よう。
我が槍で、すべてを薙ぎ払う。
    
            SubGroup(3)
        
        
          Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2622,2,8,91,91,5,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[0:AREA]から出陣!
    
            SubGroup(2)
        
        
          Unknown43(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,10,1,8,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1555,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # いいでしょう、ここで王国軍との……
ディミトリとの決着をつけるわ!
    # Group 120 (0, 2, 2, 5, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 111: 1 0 0
        
    
          GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 135: True 0
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 121 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 120: True 0
        
    
          Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 122 (0, 2, 2, 5, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 121: True 0
        
    
          Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 161: 0 1 0
        
    
            SubGroup(2)
        
        
          Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 123 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(35,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 124 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 123: True 0
        
    
          Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 125 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 126 (0, 2, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(110,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 決着をつけようか、[HERO_MF]。
その心……刃ごとへし折ってやろう!
    
          GenderedMcTalk(0,1558,1559,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # ファーガス王ディミトリ……
相手にとって不足なしだ!
    # Group 127 (0, 2, 0, 5, 4)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(2,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 159: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ディミトリ、今からでも遅くはないわ。
中央教会と袂を分かって、王国へ帰っては?
    
          TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # それで侵攻を諦めてくれるならいいが……
もう止まるつもりはないのだろう、君は。
    # Group 128 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(1562,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 陛下……僕は……。
    
          TalkDeploySlot(1563,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # お互い、もう後戻りはできない。
そうだろう、アッシュ。
    # Group 129 (0, 2, 0, 4, 4)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(16,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(1564,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # こんな形であなたと再会するなんて、
本当に……悲しいわ。
    
          TalkDeploySlot(1565,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……そうだな。
残念だよ、メルセデス。
    # Group 130 (0, 2, 0, 7, 2)
    
        
        
            SubGroup(6)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(91,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 126: 0 1 0
        
    
          GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 127: 0 1 0
        
    
          GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 128: 0 1 0
        
    
          GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 129: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # この俺に立ち向かうか……。
貴様の首に、興味などないのだがな。
    # Group 131 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1566,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # ファーガスの……未来のためならば、
手足の一本や二本、惜しくはない……!
    # Group 132 (0, 5, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,10,2,8,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(1567,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……俺が死ねば、王国は滅びる。
ここは……退くしかないか……!
    
            SubGroup(1)
        
        
          Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,8,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
If254(1,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(1568,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # ディミトリが退いたか。
となれば残るは、俺たちだけだな。
    # Group 133 (0, 2, 2, 3, 0)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 134 (10, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 135 (0, 5, 0, 3, 19)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 97: 1 0 0
        
    
          GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 119: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1569,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ディミトリが動いたようだな。
一気に勝負をつける機会が来たか!
    
            SubGroup(3)
        
        
          Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2622,2,14,91,91,7,0,0,8,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[0:AREA]から出陣!
    
            SubGroup(2)
        
        
          Unknown43(14,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2,4,9,1,14,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破せよ!
    
            SubGroup(2)
        
        
          TalkCharacter(1570,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # いよいよ戦いは大詰め……
彼らと雌雄を決する時、ですか。
    
          TalkCharacter(1571,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # ええ。二人を打ち倒さねば、勝利はない!
皆、力を尽くして!
    # Group 136 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 135: True 0
        
    
          Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 137 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 136: True 0
        
    
          Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 138 (0, 2, 2, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 137: True 0
        
    
          Unknown26(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 161: 0 1 0
        
    
          Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 139 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 140 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck4(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 139: True 0
        
    
          Unknown13(14,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 141 (0, 2, 2, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 142 (0, 2, 0, 11, 2)
    
        
        
            SubGroup(10)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown17(91,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 101: 0 1 0
        
    
          GroupCheck3(102,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 102: 0 1 0
        
    
          GroupCheck3(103,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 103: 0 1 0
        
    
          GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 104: 0 1 0
        
    
          GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 105: 0 1 0
        
    
          GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 106: 0 1 0
        
    
          GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 107: 0 1 0
        
    
          GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 108: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1572,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # レスターの盟主、クロード=フォン=
リーガンが参るぞ!
    # Group 143 (0, 5, 0, 3, 12)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,1,9,2,14,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破に成功!
    
            SubGroup(1)
        
        
          TalkDeploySlot(1573,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 我が策、成らず……か。
潔く退いて、再起を図るとするかね。
    
            SubGroup(1)
        
        
          Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(237,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、撤退!
    
If254(1,133,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkDeploySlot(1574,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # クロードが退いたか……まあいい。
こちらのやるべきことは変わらない。
    # Group 144 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 145 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 146 (0, 2, 2, 5, 7)
    
        
        
            SubGroup(4)
        
        
          Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 122: 0 1 0
        
    
          Unknown25(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown37(4,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 147 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(21,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 148 (0, 5, 0, 6, 6)
    
        
        
            SubGroup(5)
        
        
          Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 122: 0 1 0
        
    
          Unknown25(4,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(312,2,8,91,91,0,0,0,4,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[0:AREA]を制圧!
    # Group 149 (0, 2, 2, 6, 7)
    
        
        
            SubGroup(5)
        
        
          Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 122: 0 1 0
        
    
          GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 161: 0 1 0
        
    
          Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 150 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(22,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 151 (0, 5, 0, 7, 6)
    
        
        
            SubGroup(6)
        
        
          Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 122: 0 1 0
        
    
          GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 161: 0 1 0
        
    
          Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(312,2,8,91,91,0,0,0,7,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[0:AREA]を制圧!
    # Group 152 (0, 2, 2, 6, 7)
    
        
        
            SubGroup(5)
        
        
          GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 135: 1 0 0
        
    
          Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(14,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 138: 0 1 0
        
    
          Unknown25(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown37(6,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 153 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(23,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 154 (0, 5, 0, 7, 6)
    
        
        
            SubGroup(6)
        
        
          GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 135: 1 0 0
        
    
          Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(14,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 138: 0 1 0
        
    
          Unknown25(6,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown35(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(312,2,14,91,91,0,0,0,6,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[0:AREA]を制圧!
    # Group 155 (0, 2, 2, 7, 7)
    
        
        
            SubGroup(6)
        
        
          GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 135: 1 0 0
        
    
          Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 138: 0 1 0
        
    
          GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 161: 0 1 0
        
    
          Unknown25(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown37(5,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 156 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(24,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 157 (0, 5, 0, 8, 6)
    
        
        
            SubGroup(7)
        
        
          GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 135: 1 0 0
        
    
          Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 138: 0 1 0
        
    
          GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 161: 0 1 0
        
    
          Unknown25(5,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown35(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(312,2,14,91,91,0,0,0,5,0,0,0,0,0,0)
        
          # [0:CHARA_G]、[0:AREA]を制圧!
    # Group 158 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 159 (0, 4, 0, 5, 4)
    
        
        
            SubGroup(2)
        
        
          Unknown15(8,14,40,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(2,0,3,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(2,0,4,1,1,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          TalkCharacter(1577,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # こうして三人が同じ戦場に揃うのは、
士官学校での学級対抗戦以来かしら?
    
          TalkDeploySlot(1578,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # ……ふ。遠い昔の出来事のようだな。
    
          TalkDeploySlot(1579,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # あの時は勝負が有耶無耶になっちまったが、
今日は決着をつけられそうだな。
    # Group 160 (0, 2, 0, 5, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(8,14,40,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 159: 0 1 0
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(1575,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # さあ、殺し合いと行こうか。話し合って、
解決するような問題ではないのだろう?
    
          TalkDeploySlot(1576,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # おっと、こっちを標的にするのか?
エーデルガルトを狙うと思ったんだがな。
    # Group 161 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown15(8,14,40,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 162 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 163 (0, 5, 0, 5, 25)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 132: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 111: 1 0 0
        
    
          GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 143: 1 0 0
        
    
            SubGroup(2)
        
        
          TalkCharacter(1580,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 追う余裕はない、か。
けれど、これで帝国の勝利よ。
    
          GenderedMcTalk(0,1581,1582,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # ふう……不測の事態はあったが、
何とか勝て……っ!?
    
            SubGroup(1)
        
        
          Unknown80(54,0,0,0,0,0,16,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          SetDeathText(0,73,1583,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # さあ、覚悟せい。
我が器の父を弑せし者よ。
    
          SetDeathText(1,73,1583,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # さあ、覚悟せい。
我が器の父を弑せし者よ。
    
          CloseUp(16,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown15(16,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(200,2,16,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]、出現!
    
            SubGroup(1)
        
        
          TalkCharacter(1584,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……君をご所望のようだよ。
今こそ“灰色の悪魔”との決着の時だ!
    
            SubGroup(2)
        
        
          Unknown43(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(739,4,11,1,16,91,91,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]を撃破し、決着をつけろ!
    
            SubGroup(2)
        
        
          Unknown10(0,1,16,91,91,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 164 (0, 2, 0, 7, 4)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(110,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(110,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
        
          # 確かに圧倒的な力だが……絶対じゃない。
今なら、勝てる……!
    
          TalkDeploySlot(1587,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 敵は勝つつもりのようじゃ。
わしが征伐してやらねばのう、おぬし。
    # Group 165 (0, 2, 0, 35, 3)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
            SubGroup(3)
        
        
          Unknown17(0,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown17(1,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown17(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown17(3,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown17(4,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(4,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown17(5,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(5,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown17(6,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(6,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown17(7,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown37(7,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkDeploySlot(1588,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 邪魔をするでない。
不遜だぞ、小さき者よ。
    # Group 166 (0, 2, 0, 9, 3)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(167,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 167: 0 1 0
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown45(110,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(110,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
        
    
          Unknown45(111,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 器を思うように操れぬか……。
苛立つのう……。
    
          TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # ……敵の動きが悪いね。
ここで仕留めてしまおう。
    # Group 167 (0, 2, 0, 4, 2)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(166,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 166: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # 器を思うように操れぬか……。
苛立つのう……。
    # Group 168 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1591,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
        
          # まこと煩わしい奴じゃ……!
    # Group 169 (3, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 170 (0, 5, 8, 2, 35)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 19: 1 0 0
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(1592,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 行け! 帝国の砦を制圧しろ!
    
          TalkDeploySlot(1593,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 怯むな! こちらも打ってかかれ!
    
            SubGroup(4)
        
        
          Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(9)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,17,0,0,0,1,91,7,0,0,1,1,0,0,0)
        
    
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,18,0,0,0,1,91,5,0,0,1,1,0,0,0)
        
    
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,19,0,0,0,1,91,5,0,0,1,2,0,0,0)
        
    
          PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,20,0,0,0,1,91,7,0,0,1,2,0,0,0)
        
    
          Alert(2620,2,17,91,91,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現! [b][0:PARTY][/]へ進軍開始!
    
            SubGroup(5)
        
        
          Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2610,4,16,1,91,91,91,0,0,0,0,0,0,0,0)
        
          # [r]敵両軍[/]の[r]先兵[/]らを撃破せよ!
    
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # ひいいっ!?
前からも後ろからも敵が……!
    
            SubGroup(8)
        
        
          Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 171 (0, 5, 8, 6, 8)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2611,1,16,2,91,91,91,0,0,0,0,0,0,0,0)
        
          # [r]敵両軍[/]の[r]先兵[/]らの撃破に成功!
    
            SubGroup(1)
        
        
          TalkCharacter(1595,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # まだまだ、これで止まるはずもないわ。
両方の軍を警戒して。
    # Group 172 (0, 5, 0, 2, 29)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 19: 1 0 0
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(1592,88,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 行け! 帝国の砦を制圧しろ!
    
          TalkDeploySlot(1593,89,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 怯むな! こちらも打ってかかれ!
    
            SubGroup(4)
        
        
          Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(9)
        
        
          PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,43,0,0,0,1,91,7,0,0,1,1,0,0,0)
        
    
          PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,42,0,0,0,1,91,5,0,0,1,1,0,0,0)
        
    
          PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,48,0,0,0,1,91,5,0,0,1,2,0,0,0)
        
    
          PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown55(0,49,0,0,0,1,91,7,0,0,1,2,0,0,0)
        
    
          Alert(2625,2,17,91,91,3,0,0,0,0,0,0,0,0,0)
        
          # [r]敵両軍[/]の[r]先兵[/]ら、[r]砦[/]から出現! [b][0:PARTY][/]へ進軍開始!
    
            SubGroup(8)
        
        
          Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # ひいいっ!?
前からも後ろからも敵が……!
    # Group 173 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 174 (0, 5, 0, 6, 51)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 69: 1 0 0
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(91,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(91,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          TalkDeploySlot(1596,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 頃合いだろう、合図を送れ!
    
          TalkDeploySlot(1597,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 南北に広がった帝国軍を切り裂き、
挟み撃ちにしてやるんだ!
    
            SubGroup(12)
        
        
          Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(33,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(34,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(54,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
          Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown38(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown38(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown38(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown38(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown38(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(13)
        
        
          PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(221,2,91,91,91,7,0,0,0,0,0,0,0,0,0)
        
          # [y][0:PARTY][/]の増援、出現!
    
            SubGroup(1)
        
        
          TalkCharacter(1598,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 同盟の増援だと!?
しかも我が軍の中央に現れるとは……!
    
            SubGroup(7)
        
        
          Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2612,4,17,1,91,91,91,7,0,0,0,0,0,0,0)
        
          # [y][0:PARTY][/]の[y]増援部隊[/]を撃破せよ!
    
            SubGroup(1)
        
        
          TalkCharacter(1599,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # こうなっては陣形も何もないわね……。
適切に対処し、犠牲を減らして!
    
            SubGroup(2)
        
        
          Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 175 (0, 2, 2, 2, 18)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 174: True 0
        
    
            SubGroup(12)
        
        
          Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(4,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 176 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    # Group 177 (0, 5, 0, 12, 11)
    
        
        
            SubGroup(7)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(2613,1,17,2,91,91,91,7,0,0,0,0,0,0,0)
        
          # [y][0:PARTY][/]の[y]増援部隊[/]の撃破に成功!
    
If254(1,269,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1600,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 生きた心地がしなかったね、まったく……。
    # Group 178 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 179 (0, 5, 0, 5, 16)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 119: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 100: 1 0 0
        
    
          GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 135: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(1601,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # この地を制圧し、
帝国の勝利を確たるものとしてちょうだい!
    
            SubGroup(13)
        
        
          Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(81,4,18,1,91,91,91,0,0,0,0,0,0,0,0)
        
          # すべての[r]砦[/]を制圧せよ!
    # Group 180 (0, 5, 0, 14, 16)
    
        
        
            SubGroup(13)
        
        
          PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(13)
        
        
          Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(470,1,18,2,91,91,91,0,0,0,0,0,0,0,0)
        
          # すべての[g]砦[/]の制圧に成功!
    
            SubGroup(1)
        
        
          TalkCharacter(1602,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 残すところは、敵の首魁のみです……!
    # Group 181 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 182 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
          GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 174: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(1603,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # しかし、あの増援の中には忍ばせておいた
我が配下がいるはずですが。
    
            SubGroup(1)
        
        
          Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 183 (0, 5, 0, 2, 25)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
            SubGroup(1)
        
        
          Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1604,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 念のための布石が役に立ちましたな。
偽装を解き、同盟軍に攻めかかるのです!
    
            SubGroup(2)
        
        
          Unknown22(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown22(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2614,1,91,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [y]同盟軍[/]増援の一部、偽装を解いて[b]帝国兵[/]に変化!
    
            SubGroup(2)
        
        
          Unknown43(25,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(26,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(8)
        
        
          Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(25,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(26,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(21,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown24(22,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1605,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # なに!? そこまで信用されてなかったか。
厳しい勝負になったな……。
    # Group 184 (0, 5, 2, 9, 2)
    
        
        
            SubGroup(2)
        
        
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
          MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [r]敵[/]を撃破せよ!
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 87: 1 0 0
        
    
            SubGroup(2)
        
        
          Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 185 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(184,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 184: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(1606,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 潜り込ませていた兵は、
敵に対処されていたようですな……。
    # Group 186 (4, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 187 (0, 5, 0, 3, 4)
    
        
        
            SubGroup(2)
        
        
          MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
          GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 96: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(1607,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 万一に備え、あの弓箭隊には「目」を付けて
おりました。号令一つで排除できますとも。
    
            SubGroup(1)
        
        
          Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 188 (0, 5, 0, 2, 37)
    
        
        
            SubGroup(1)
        
        
          MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
            SubGroup(1)
        
        
          Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1608,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # 今よ、敵の弓兵に対処して!
    
            SubGroup(1)
        
        
          Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown70(74,0,68,190,91,2,27,5,0,1,0,1,0,0,0)
        
    
          Unknown70(74,0,68,193,91,2,27,6,3,1,0,1,0,0,0)
        
    
          Unknown70(74,0,65,191,91,2,27,4,0,1,0,1,0,0,0)
        
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(3)
        
        
          Unknown83(3857,581,9040,3815,600,9090,0,0,0,0,0,0,0,1,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(3958,534,8922,3916,554,8971,360,0,0,0,0,0,0,1,0)
        
          # Focus on coords?
    
            SubGroup(1)
        
        
          TalkDeploySlot(1609,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # ぎゃあっ!? 馬鹿な……
背後に、帝国兵が……
    
            SubGroup(2)
        
        
          Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(5)
        
        
          Unknown67(53,2,34500,0,6680,0,29464,1,0,0,0,0,0,0,0)
        
    
          Unknown67(70,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
        
    
          Unknown67(71,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
        
    
          Unknown67(72,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
        
    
          Unknown67(73,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2616,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [y]同盟弓箭隊[/]、瓦解! [y]一斉射撃[/]停止!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(1)
        
        
          Unknown71(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1610,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # ヒューベルトの差し金か!
相変わらず抜け目のない奴だ……!
    # Group 189 (0, 5, 2, 5, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 111: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
          MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
          # [y]敵[/]を撃破せよ!
    
            SubGroup(1)
        
        
          Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 190 (0, 5, 0, 2, 2)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 189: 1 0 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(1611,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 弓箭隊は逃げ散った模様です。
伏せた兵は別に動かしましょう。
    # Group 191 (8, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 192 (0, 5, 0, 8, 20)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(195,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 195: 0 1 0
        
    
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(91,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown10(91,57500,0,50000,0,65000,0,61000,0,0,1,1,0,0,0)
        
    
          Unknown10(91,60000,0,41800,0,65000,0,49000,0,0,1,1,0,0,0)
        
    
          Unknown10(91,1964,1,47500,0,11664,1,53000,0,0,1,1,0,0,0)
        
    
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown134(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(904,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(6012,385,6296,6026,381,6233,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(6012,389,6296,6026,384,6232,180,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(2)
        
        
          TalkCharacter(1459,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 溶岩の辺りは流れをせき止めれば、
安全に行軍できそうですね。
    
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(1)
        
        
          Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1460,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # しかし、溶岩は敵の進軍を阻んでもいます。
今は止めないほうがよろしいかと。
    
            SubGroup(2)
        
        
          Unknown51(60000,0,51300,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2621,4,92,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # 時期を見計らって[g]溶岩[/]をせき止め、[g]足場[/]を確保せよ!
    # Group 193 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(18,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown83(6082,486,5787,6069,483,5724,120,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    # Group 194 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(193,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 193: 1 0 0
        
    
          Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    # Group 195 (0, 5, 0, 2, 17)
    
        
        
            SubGroup(1)
        
        
          Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown66(905,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    
            SubGroup(3)
        
        
          Unknown134(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown88(6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Alert(601,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [g]溶岩[/]の流入停止により、[g]足場[/]が変化!
    
            SubGroup(1)
        
        
          Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1461,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
        
          # これで地面が冷えて、安全に進めますね。
    # Group 196 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown28(19,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0)
        
          # Focus on coords?
    # Group 197 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(196,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 196: 1 0 0
        
    
          Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    # Group 198 (0, 5, 0, 3, 16)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 195: 1 0 0
        
    
          GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 113: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkDeploySlot(1462,90,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 溶岩の流れが止まったぞ!
こちらから攻め上れ!
    
            SubGroup(2)
        
        
          Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2620,2,29,91,91,3,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]ら、出現! [b][0:PARTY][/]へ進軍開始!
    
            SubGroup(1)
        
        
          TalkCharacter(1463,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # 時期尚早でしたか。
こちらの不利に働いた模様です。
    # Group 199 (0, 5, 0, 3, 5)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 113: 1 0 0
        
    
          GroupCheck3(195,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 195: 0 1 0
        
    
            SubGroup(1)
        
        
          TalkCharacter(1549,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # 敵は飛行部隊を前面に出していますな。
溶岩をせき止めても不利にはなりません。
    
            SubGroup(2)
        
        
          Unknown51(60000,0,51300,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(717,4,92,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [g]大岩[/]で溶岩をせき止め、[g]足場[/]を確保せよ!
    # Group 200 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 201 (0, 2, 8, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 202 (0, 2, 10, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 203 (0, 2, 10, 4, 6)
    
        
        
            SubGroup(3)
        
        
          Unknown28(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(39,51700,0,36200,0,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 204 (0, 2, 8, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 205 (0, 2, 10, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 206 (0, 2, 10, 4, 6)
    
        
        
            SubGroup(3)
        
        
          Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(40,29164,1,57700,0,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 207 (0, 2, 8, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 208 (0, 2, 10, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 209 (0, 2, 10, 4, 6)
    
        
        
            SubGroup(3)
        
        
          Unknown28(9,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(44,43200,0,18664,1,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 210 (0, 2, 8, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 211 (0, 2, 10, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 212 (0, 2, 10, 4, 6)
    
        
        
            SubGroup(3)
        
        
          Unknown28(10,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(45,17664,1,26164,1,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 213 (9, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 214 (0, 2, 8, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 215 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 216 (0, 2, 2, 4, 6)
    
        
        
            SubGroup(3)
        
        
          Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(41,18164,1,39700,0,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 217 (0, 2, 8, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 218 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(219,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 219 (0, 2, 2, 4, 6)
    
        
        
            SubGroup(3)
        
        
          Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(46,49200,0,22664,1,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(218,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 220 (0, 2, 8, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 221 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(222,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 222 (0, 2, 2, 4, 6)
    
        
        
            SubGroup(3)
        
        
          Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 179: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(47,24164,1,5164,1,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(221,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 223 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 224 (0, 2, 8, 5, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 171: True 0
        
    
          Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 225 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(226,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 226 (0, 2, 2, 6, 6)
    
        
        
            SubGroup(5)
        
        
          Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 133: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(42,34200,0,44200,0,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(225,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 227 (0, 2, 8, 5, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 171: True 0
        
    
          Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 228 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(229,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 229 (0, 2, 2, 6, 6)
    
        
        
            SubGroup(5)
        
        
          Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 133: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(43,18664,1,53200,0,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(228,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 230 (0, 2, 8, 5, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 171: True 0
        
    
          Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 231 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(232,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 232 (0, 2, 2, 6, 6)
    
        
        
            SubGroup(5)
        
        
          Unknown28(13,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 144: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(48,34200,0,5664,1,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(231,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 233 (0, 2, 8, 5, 5)
    
        
        
            SubGroup(2)
        
        
          Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 171: True 0
        
    
          Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 234 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(235,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 235 (0, 2, 2, 6, 6)
    
        
        
            SubGroup(5)
        
        
          Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 144: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(49,4664,1,21664,1,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(234,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 236 (12, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 237 (0, 2, 8, 2, 5)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 69: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 238 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(239,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 239 (0, 2, 2, 5, 11)
    
        
        
            SubGroup(4)
        
        
          Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 133: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown21(50,7664,1,36200,0,0,0,0,0,1,1,0,0,0,0)
        
    
If254(2,198,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(2,198,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown48(238,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(240,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 240 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          Unknown13(50,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 241 (0, 2, 8, 2, 5)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 69: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 242 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(243,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 243 (0, 2, 2, 5, 7)
    
        
        
            SubGroup(4)
        
        
          Unknown28(16,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 144: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(51,56700,0,26164,1,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown48(242,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(244,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 244 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          Unknown13(51,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 245 (0, 2, 8, 2, 5)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 69: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 246 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown48(247,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 247 (0, 2, 2, 5, 7)
    
        
        
            SubGroup(4)
        
        
          Unknown28(17,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 180: 0 1 0
        
    
          GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 144: 0 1 0
        
    
            SubGroup(3)
        
        
          Unknown21(52,23664,1,25664,1,0,0,0,0,1,1,0,0,0,0)
        
    
          Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown48(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown48(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 248 (0, 2, 2, 4, 3)
    
        
        
            SubGroup(3)
        
        
          Unknown13(52,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown28(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 249 (13, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 250 (0, 4, 0, 14, 4)
    
        
        
            SubGroup(13)
        
        
          GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 262: 0 1 0
        
    
          GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 119: 0 1 0
        
    
          Unknown27(0,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 251: 0 1 0
        
    
          GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 252: 0 1 0
        
    
          GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 253: 0 1 0
        
    
          GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 254: 0 1 0
        
    
          GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 255: 0 1 0
        
    
          GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 256: 0 1 0
        
    
          GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 257: 0 1 0
        
    
          GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 258: 0 1 0
        
    
          GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 259: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,5,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 足がかりを常に確保して進まねば、
戦局をひっくり返されるぞ!
    # Group 251 (0, 4, 0, 14, 4)
    
        
        
            SubGroup(13)
        
        
          GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 262: 0 1 0
        
    
          GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 119: 0 1 0
        
    
          Unknown27(0,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 250: 0 1 0
        
    
          GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 252: 0 1 0
        
    
          GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 253: 0 1 0
        
    
          GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 254: 0 1 0
        
    
          GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 255: 0 1 0
        
    
          GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 256: 0 1 0
        
    
          GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 257: 0 1 0
        
    
          GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 258: 0 1 0
        
    
          GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 259: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,7,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 足がかりを常に確保して進まねば、
戦局をひっくり返されるぞ!
    # Group 252 (0, 4, 0, 14, 4)
    
        
        
            SubGroup(13)
        
        
          GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 262: 0 1 0
        
    
          GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 119: 0 1 0
        
    
          Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 250: 0 1 0
        
    
          GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 251: 0 1 0
        
    
          GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 253: 0 1 0
        
    
          GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 254: 0 1 0
        
    
          GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 255: 0 1 0
        
    
          GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 256: 0 1 0
        
    
          GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 257: 0 1 0
        
    
          GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 258: 0 1 0
        
    
          GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 259: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,1,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 足がかりを常に確保して進まねば、
戦局をひっくり返されるぞ!
    # Group 253 (0, 4, 0, 14, 4)
    
        
        
            SubGroup(13)
        
        
          GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 262: 0 1 0
        
    
          GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 119: 0 1 0
        
    
          Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 250: 0 1 0
        
    
          GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 251: 0 1 0
        
    
          GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 252: 0 1 0
        
    
          GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 254: 0 1 0
        
    
          GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 255: 0 1 0
        
    
          GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 256: 0 1 0
        
    
          GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 257: 0 1 0
        
    
          GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 258: 0 1 0
        
    
          GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 259: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,2,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 足がかりを常に確保して進まねば、
戦局をひっくり返されるぞ!
    # Group 254 (0, 4, 0, 14, 4)
    
        
        
            SubGroup(13)
        
        
          GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 262: 0 1 0
        
    
          GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 119: 0 1 0
        
    
          Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 250: 0 1 0
        
    
          GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 251: 0 1 0
        
    
          GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 252: 0 1 0
        
    
          GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 253: 0 1 0
        
    
          GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 255: 0 1 0
        
    
          GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 256: 0 1 0
        
    
          GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 257: 0 1 0
        
    
          GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 258: 0 1 0
        
    
          GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 259: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,3,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 足がかりを常に確保して進まねば、
戦局をひっくり返されるぞ!
    # Group 255 (0, 4, 0, 14, 4)
    
        
        
            SubGroup(13)
        
        
          GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 262: 0 1 0
        
    
          GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 119: 0 1 0
        
    
          Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 250: 0 1 0
        
    
          GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 251: 0 1 0
        
    
          GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 252: 0 1 0
        
    
          GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 253: 0 1 0
        
    
          GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 254: 0 1 0
        
    
          GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 256: 0 1 0
        
    
          GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 257: 0 1 0
        
    
          GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 258: 0 1 0
        
    
          GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 259: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,4,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 足がかりを常に確保して進まねば、
戦局をひっくり返されるぞ!
    # Group 256 (0, 4, 0, 14, 4)
    
        
        
            SubGroup(13)
        
        
          GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 262: 0 1 0
        
    
          GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 119: 0 1 0
        
    
          Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 250: 0 1 0
        
    
          GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 251: 0 1 0
        
    
          GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 252: 0 1 0
        
    
          GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 253: 0 1 0
        
    
          GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 254: 0 1 0
        
    
          GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 255: 0 1 0
        
    
          GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 257: 0 1 0
        
    
          GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 258: 0 1 0
        
    
          GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 259: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,6,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 足がかりを常に確保して進まねば、
戦局をひっくり返されるぞ!
    # Group 257 (0, 4, 0, 14, 4)
    
        
        
            SubGroup(13)
        
        
          GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 262: 0 1 0
        
    
          GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 119: 0 1 0
        
    
          Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 250: 0 1 0
        
    
          GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 251: 0 1 0
        
    
          GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 252: 0 1 0
        
    
          GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 253: 0 1 0
        
    
          GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 254: 0 1 0
        
    
          GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 255: 0 1 0
        
    
          GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 256: 0 1 0
        
    
          GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 258: 0 1 0
        
    
          GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 259: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,9,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 足がかりを常に確保して進まねば、
戦局をひっくり返されるぞ!
    # Group 258 (0, 4, 0, 14, 4)
    
        
        
            SubGroup(13)
        
        
          GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 262: 0 1 0
        
    
          GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 119: 0 1 0
        
    
          Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 250: 0 1 0
        
    
          GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 251: 0 1 0
        
    
          GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 252: 0 1 0
        
    
          GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 253: 0 1 0
        
    
          GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 254: 0 1 0
        
    
          GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 255: 0 1 0
        
    
          GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 256: 0 1 0
        
    
          GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 257: 0 1 0
        
    
          GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 259: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,10,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 足がかりを常に確保して進まねば、
戦局をひっくり返されるぞ!
    # Group 259 (0, 4, 0, 14, 4)
    
        
        
            SubGroup(13)
        
        
          GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 262: 0 1 0
        
    
          GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 119: 0 1 0
        
    
          Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 250: 0 1 0
        
    
          GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 251: 0 1 0
        
    
          GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 252: 0 1 0
        
    
          GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 253: 0 1 0
        
    
          GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 254: 0 1 0
        
    
          GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 255: 0 1 0
        
    
          GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 256: 0 1 0
        
    
          GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 257: 0 1 0
        
    
          GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 258: 0 1 0
        
    
            SubGroup(1)
        
        
          Unknown60(4,0,0,91,91,11,0,1,1,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # 足がかりを常に確保して進まねば、
戦局をひっくり返されるぞ!
    # Group 260 (0, 2, 0, 2, 18)
    
        
        
            SubGroup(1)
        
        
          Unknown27(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(1,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(1614,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # すべての砦を敵に奪われては、我が軍は
崩壊します! ご注意を!
    
            SubGroup(13)
        
        
          Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(2601,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [b]味方[/]の[b]砦[/]の全滅に注意せよ!
    
            SubGroup(1)
        
        
          Unknown48(261,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 261 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          Unknown27(0,2,3,1,1,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 260: 1 0 0
        
    
            SubGroup(1)
        
        
          Unknown48(260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 262 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          GroupCheck4(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 260: True 0
        
    # Group 263 (1, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 264 (0, 5, 0, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(549,1,57,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
    # Group 265 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 266 (0, 7, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 267 (0, 8, 0, 2, 6)
    
        
        
            SubGroup(1)
        
        
          Unknown27(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Alert(2624,3,91,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # すべての[b]味方[/]の[b]砦[/]、陥落!
    
            SubGroup(1)
        
        
          TalkCharacter(1615,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # いけない、兵の士気が……!
帝国軍が瓦解していく……。
    
            SubGroup(1)
        
        
          Alert(338,3,91,91,91,0,0,0,0,0,0,0,0,0,0)
        
          # 戦闘に敗北!
    # Group 268 (5, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 269 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 270 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 271 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 272 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 273 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
      
            MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
      
            TalkCharacter(1451,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(1454,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(2600,4,0,1,91,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]砦[/]を制圧し、[r]敵両軍[/]の[r]前線部隊[/]を撃破せよ!
      
            TalkCharacter(1455,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(2601,2,91,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[b]味方[/]の[b]砦[/]の全滅に注意せよ!
      
            TalkCharacter(1612,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
溶岩の上を通行するとダメージを受けます。 飛行可能な兵種で騎乗状態の時は ダメージを受けずに通行できます。
      
            MainMissionStart(2602,1,0,2,91,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵両軍[/]の[r]前線部隊[/]の撃破に成功!
      
            Alert(200,2,13,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、出現!
      
            Alert(527,2,13,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[r]共鳴魔法:白[/]による回復を開始!
      
            MainMissionStart(2,4,1,1,13,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            TalkCharacter(1466,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
大岩で溶岩をせき止め、[0:CHARA_G]の元へ進軍せよ!
      
            Alert(602,1,91,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
溶岩のせき止めにより、通路出現!
      
            TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
大岩で溶岩をせき止め、[0:CHARA_G]の元へ進軍せよ!
      
            MainMissionStart(438,1,1,2,13,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(237,0,13,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            Alert(528,1,13,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[r]共鳴魔法:白[/]、[0:CHARA_G]の撃破により停止!
      
            Alert(552,0,91,91,91,0,0,0,2,0,0,0,0,0,0)
          
        
[0:AREA]、制圧により開門!
      
            Alert(553,0,13,91,91,0,0,0,2,0,0,0,0,0,0)
          
        
[0:CHARA_G]の撃破により開門!
      
            Alert(200,2,9,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、出現!
      
            Alert(2623,2,9,91,91,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[b]帝国軍[/]へ進軍開始!
      
            MainMissionStart(2,4,2,1,9,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
帝国に与し、王国に弓を引く。 それがお前の騎士道か。笑わせるな。
      帝国に与し、王国に弓を引く。 それがお前の騎士道か。笑わせるな。
            TalkCharacter(1478,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(1479,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
ああ、聞けん頼みだな。 俺には守らねばならん者がいる。
      ああ、聞けん頼みだな。 俺には守らねばならん者がいる。
            TalkDeploySlot(1480,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
まだ立てる……まだ剣を握れる。 俺はまだ、戦える……!
      まだ立てる……まだ剣を握れる。 俺はまだ、戦える……!
            MainMissionStart(438,1,2,2,9,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            TalkDeploySlot(1481,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
チッ……この程度の負傷で、 引き下がってなるものか……!
      チッ……この程度の負傷で、 引き下がってなるものか……!
            Alert(278,2,10,9,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[1:CHARA_G]救援のため出現!
      
            SetDeathText(15,73,1483,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  シルヴァン
  
  volume_up
  
あーあー、ボロボロになっちまって…… ここは俺たちに任せて下がれって、な?
      あーあー、ボロボロになっちまって…… ここは俺たちに任せて下がれって、な?
            TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  <<EMPTY NAME>>
  
  volume_up
  
くっ……必ず戻れよ。死のうものなら 許さんからな、シルヴァン!
      くっ……必ず戻れよ。死のうものなら 許さんからな、シルヴァン!
            Alert(237,0,9,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            MainMissionStart(2,4,3,1,10,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            TalkDeploySlot(1487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  コスタス
  
  volume_up
  
仕方なかったんだよな……わかるぜ。 ただな、俺もお前らが許せないんだよ。
      仕方なかったんだよな……わかるぜ。 ただな、俺もお前らが許せないんだよ。
            Alert(319,0,10,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            MainMissionStart(438,1,3,2,10,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(2626,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[r]敵両軍[/]の[r]後方部隊[/]、[r]砦[/]を開門!
      
            Alert(2627,2,91,91,91,3,0,0,0,0,0,0,0,0,0)
          
        
[r]敵両軍[/]の増援、出現! [b][0:PARTY][/]へ進軍開始!
      
            MainMissionStart(2608,4,4,1,91,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]砦[/]を制圧し、[r]敵両軍[/]の[r]後方部隊[/]を撃破せよ!
      
            MainMissionStart(2609,1,4,2,91,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵両軍[/]の[r]後方部隊[/]の撃破に成功!
      
            Alert(200,2,11,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、出現!
      
            MainMissionStart(2,4,5,1,11,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            MainMissionStart(438,1,5,2,11,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(237,0,11,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            Alert(200,2,15,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、出現!
      
            MainMissionStart(2,4,6,1,15,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            TalkCharacter(1506,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(1507,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  オールバニ子爵
  
  volume_up
  
ごめんねー、マリアンヌちゃん。あなたが こっちについてくれたら良かったのに。
      ごめんねー、マリアンヌちゃん。あなたが こっちについてくれたら良かったのに。
            TalkCharacter(1508,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(1509,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  オールバニ子爵
  
  volume_up
  
一緒に戦うって決めたのは、あたしなの。 バル兄が退いてくれたら嬉しいんだけどな。
      一緒に戦うって決めたのは、あたしなの。 バル兄が退いてくれたら嬉しいんだけどな。
            TalkCharacter(1510,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(1511,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  オールバニ子爵
  
  volume_up
  
それは同意するけど……ローレンツくんこそ 同盟じゃなくて帝国に従ってるじゃない?
      それは同意するけど……ローレンツくんこそ 同盟じゃなくて帝国に従ってるじゃない?
            TalkCharacter(1512,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(1513,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  オールバニ子爵
  
  volume_up
  
巻き込まれたんじゃないのよ? 自分で決めたの。だから、戦おっか。
      巻き込まれたんじゃないのよ? 自分で決めたの。だから、戦おっか。
            TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  オールバニ子爵
  
  volume_up
  
あたしのこと、忘れたわけじゃないでしょ? 見逃してくれないかなー。
      あたしのこと、忘れたわけじゃないでしょ? 見逃してくれないかなー。
            TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  オールバニ子爵
  
  volume_up
  
あたしのこと、忘れたわけじゃないでしょ? 見逃してくれないかなー。
      あたしのこと、忘れたわけじゃないでしょ? 見逃してくれないかなー。
            TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  オールバニ子爵
  
  volume_up
  
あたしのこと、忘れたわけじゃないでしょ? 見逃してくれないかなー。
      あたしのこと、忘れたわけじゃないでしょ? 見逃してくれないかなー。
            Alert(2615,2,91,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[y]同盟弓箭隊[/]、[y]一斉射撃[/]を開始!
      
            TalkDeploySlot(1520,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  オールバニ子爵
  
  volume_up
  
ありがと、クロードくん! でも援護があれば、まだまだ行けるから!
      ありがと、クロードくん! でも援護があれば、まだまだ行けるから!
            MainMissionStart(0,0,6,4,91,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵[/]を撃破せよ!
      
            Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            MainMissionStart(438,1,6,2,15,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            TalkDeploySlot(1524,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ギュスタヴ
  
  volume_up
  
ヒルダ! 無理せず逃げろと言っただろ? ここは俺に任せて、撤退するんだ!
      ヒルダ! 無理せず逃げろと言っただろ? ここは俺に任せて、撤退するんだ!
            Alert(278,2,14,15,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[1:CHARA_G]救援のため出現!
      
            Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            MainMissionStart(2,4,8,1,14,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            Alert(556,0,91,91,91,7,0,0,8,0,0,0,0,0,0)
          
        
[y][0:PARTY][/]、[0:AREA]を開門!
      
            TalkCharacter(1531,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(1532,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ギュスタヴ
  
  volume_up
  
悪いな、俺にも夢があるんだ。 それに……いつかはこうなると思ってたろ?
      悪いな、俺にも夢があるんだ。 それに……いつかはこうなると思ってたろ?
            TalkDeploySlot(1537,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ギュスタヴ
  
  volume_up
  
悪いな、お前の親父さんはカンカンだろう。 だが……今この時だけは譲れない!
      悪いな、お前の親父さんはカンカンだろう。 だが……今この時だけは譲れない!
            TalkCharacter(1539,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(1540,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ギュスタヴ
  
  volume_up
  
今のお前はグロスタール家の騎士だろ? 仲間だったのは、過去の話なんだよ。
      今のお前はグロスタール家の騎士だろ? 仲間だったのは、過去の話なんだよ。
            TalkCharacter(1541,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(1542,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ギュスタヴ
  
  volume_up
  
はっ、野望に突き進むお前らにあてられて、 俺も熱くなっちまったのかね!
      はっ、野望に突き進むお前らにあてられて、 俺も熱くなっちまったのかね!
            TalkCharacter(1543,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(1544,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ギュスタヴ
  
  volume_up
  
そうだな。それも、覚悟の上だ。けど…… 俺は負けるつもりでは戦ってないぜ?
      そうだな。それも、覚悟の上だ。けど…… 俺は負けるつもりでは戦ってないぜ?
            Alert(319,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、死亡!
      
            MainMissionStart(438,1,8,2,14,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(2619,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[y]同盟弓箭隊[/]による[y]一斉射撃[/]、[0:CHARA_G]の撃破により停止!
      
            Alert(230,2,12,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、増援と共に出現!
      
            MainMissionStart(2,4,7,1,12,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            MainMissionStart(438,1,7,2,12,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(237,0,12,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            Alert(2622,2,8,91,91,5,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[0:AREA]から出陣!
      
            MainMissionStart(2,4,10,1,8,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  レオニー
  
  volume_up
  
決着をつけようか、[HERO_MF]。 その心……刃ごとへし折ってやろう!
      決着をつけようか、[HERO_MF]。 その心……刃ごとへし折ってやろう!
            TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  レオニー
  
  volume_up
  
それで侵攻を諦めてくれるならいいが…… もう止まるつもりはないのだろう、君は。
      それで侵攻を諦めてくれるならいいが…… もう止まるつもりはないのだろう、君は。
            TalkDeploySlot(1566,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  レオニー
  
  volume_up
  
ファーガスの……未来のためならば、 手足の一本や二本、惜しくはない……!
      ファーガスの……未来のためならば、 手足の一本や二本、惜しくはない……!
            MainMissionStart(438,1,10,2,8,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(237,0,8,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            Alert(2622,2,14,91,91,7,0,0,8,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[0:AREA]から出陣!
      
            MainMissionStart(2,4,9,1,14,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
      
            MainMissionStart(438,1,9,2,14,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
      
            Alert(237,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、撤退!
      
            Alert(312,2,8,91,91,0,0,0,4,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[0:AREA]を制圧!
      
            Alert(312,2,8,91,91,0,0,0,7,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[0:AREA]を制圧!
      
            Alert(312,2,14,91,91,0,0,0,6,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[0:AREA]を制圧!
      
            Alert(312,2,14,91,91,0,0,0,5,0,0,0,0,0,0)
          
        
[0:CHARA_G]、[0:AREA]を制圧!
      
            TalkCharacter(1577,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(1579,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ギュスタヴ
  
  volume_up
  
あの時は勝負が有耶無耶になっちまったが、 今日は決着をつけられそうだな。
      あの時は勝負が有耶無耶になっちまったが、 今日は決着をつけられそうだな。
            TalkDeploySlot(1575,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  レオニー
  
  volume_up
  
さあ、殺し合いと行こうか。話し合って、 解決するような問題ではないのだろう?
      さあ、殺し合いと行こうか。話し合って、 解決するような問題ではないのだろう?
            TalkDeploySlot(1576,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ギュスタヴ
  
  volume_up
  
おっと、こっちを標的にするのか? エーデルガルトを狙うと思ったんだがな。
      おっと、こっちを標的にするのか? エーデルガルトを狙うと思ったんだがな。
            GenderedMcTalk(0,1581,1582,1,0,1,0,0,0,0,0,0,0,0,0)
          
        
            Alert(200,2,16,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]、出現!
      
            TalkCharacter(1584,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(739,4,11,1,16,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [0:CHARA_G]を撃破し、決着をつけろ!
      
            GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
          
        
            Alert(2620,2,17,91,91,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現! [b][0:PARTY][/]へ進軍開始!
      
            MainMissionStart(2610,4,16,1,91,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵両軍[/]の[r]先兵[/]らを撃破せよ!
      
            MainMissionStart(2611,1,16,2,91,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵両軍[/]の[r]先兵[/]らの撃破に成功!
      
            Alert(2625,2,17,91,91,3,0,0,0,0,0,0,0,0,0)
          
        
[r]敵両軍[/]の[r]先兵[/]ら、[r]砦[/]から出現! [b][0:PARTY][/]へ進軍開始!
      
            Alert(221,2,91,91,91,7,0,0,0,0,0,0,0,0,0)
          
        
[y][0:PARTY][/]の増援、出現!
      
            TalkCharacter(1598,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(2612,4,17,1,91,91,91,7,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y][0:PARTY][/]の[y]増援部隊[/]を撃破せよ!
      
            MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵[/]を撃破せよ!
      
            MainMissionStart(2613,1,17,2,91,91,91,7,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y][0:PARTY][/]の[y]増援部隊[/]の撃破に成功!
      
            TalkCharacter(1601,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(81,4,18,1,91,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: すべての[r]砦[/]を制圧せよ!
      
            MainMissionStart(470,1,18,2,91,91,91,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: すべての砦の制圧に成功!
      
            MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵[/]を撃破せよ!
      
            MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵[/]を撃破せよ!
      
            TalkCharacter(1604,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(2614,1,91,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[y]同盟軍[/]増援の一部、偽装を解いて[b]帝国兵[/]に変化!
      
            TalkDeploySlot(1605,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ギュスタヴ
  
  volume_up
  
なに!? そこまで信用されてなかったか。 厳しい勝負になったな……。
      なに!? そこまで信用されてなかったか。 厳しい勝負になったな……。
            MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵[/]を撃破せよ!
      
            MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [r]敵[/]を撃破せよ!
      
            MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]敵[/]を撃破せよ!
      
            MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]敵[/]を撃破せよ!
      
            Alert(2616,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[y]同盟弓箭隊[/]、瓦解! [y]一斉射撃[/]停止!
      
            MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]敵[/]を撃破せよ!
      
            MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: [y]敵[/]を撃破せよ!
      
            TalkCharacter(1460,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(2621,4,92,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
時期を見計らって溶岩をせき止め、足場を確保せよ!
      
            Alert(601,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
溶岩の流入停止により、足場が変化!
      
            Alert(2620,2,29,91,91,3,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]ら、出現! [b][0:PARTY][/]へ進軍開始!
      
            TalkCharacter(1549,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(717,4,92,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
大岩で溶岩をせき止め、足場を確保せよ!
      
            TalkCharacter(1614,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(2601,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[b]味方[/]の[b]砦[/]の全滅に注意せよ!
      
            Alert(549,1,57,91,91,0,0,0,0,0,0,0,0,0,0)
          
        
[0:CHARA_G]の撃破により、宝の鍵を入手!
       
     
       
       
       
       
       
       
       
       
       
       
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
         
         
 
 
 
 
 
 
         
         
 
 
 
 
