동맹과 협력해 왕국을 향한 침공을 본격화하는 제국. 그 진로에는 "연옥의 계곡" 아릴이 있었는데……
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 세즈 | 91 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | 에델가르트 | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | 베르나데타 | 255 | 0 | 0 | 2 | 55 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | 휴베르트 | 255 | 0 | 0 | 3 | 35 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | 페르디난트 | 255 | 0 | 0 | 4 | 40 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | 모니카 | 255 | 0 | 0 | 5 | 185 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | 린하르트 | 255 | 0 | 0 | 6 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | 도로테아 | 255 | 0 | 0 | 7 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | 디미트리 | 255 | 0 | 0 | 8 | 25 | 5 | 12 | 3 | 101 | 5 | 1 | 100 | 65 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | 펠릭스 | 255 | 0 | 0 | 9 | 75 | 5 | 13 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | 실뱅 | 255 | 0 | 0 | 10 | 85 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | 두두 | 255 | 0 | 0 | 11 | 70 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
12 | 세테스 | 255 | 0 | 0 | 12 | 140 | 5 | 12 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | 흐렌 | 4 | 0 | 0 | 13 | 145 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | 클로드 | 4 | 0 | 0 | 14 | 30 | 6 | 12 | 3 | 101 | 5 | 1 | 100 | 77 | 255 | 65535 | 1999 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
15 | 힐다 | 255 | 0 | 0 | 15 | 130 | 6 | 13 | 3 | 101 | 3 | 1 | 100 | 70 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
16 | 세즈 | 255 | 0 | 0 | 16 | 7 | 6 | 12 | 0 | 101 | 3 | 1 | 100 | 151 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
17 | 연방국 장군 | 255 | 0 | 0 | 17 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | 연방국 장군 | 255 | 0 | 0 | 18 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
19 | 연방국 장군 | 4 | 0 | 0 | 19 | 685 | 6 | 13 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | 연방국 장군 | 255 | 0 | 0 | 20 | 660 | 6 | 13 | 3 | 101 | 3 | 0 | 38 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | 연방국 장군 | 255 | 0 | 0 | 21 | 660 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | 연방국 장군 | 255 | 0 | 0 | 22 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | 연방국 장군 | 255 | 0 | 0 | 23 | 675 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | 연방국 장군 | 255 | 0 | 0 | 24 | 685 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | 연방국 장군 | 255 | 0 | 0 | 25 | 605 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 73 | 255 | 65535 | 1999 | 39 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | 연방국 장군 | 255 | 0 | 0 | 26 | 680 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 73 | 255 | 65535 | 1999 | 39 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | 연방국 장군 | 255 | 0 | 0 | 27 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
28 | 연방국 장군 | 4 | 0 | 0 | 28 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
29 | 연방국 장군 | 4 | 0 | 0 | 29 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | 연방국 장군 | 255 | 0 | 0 | 30 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | 연방국 장군 | 255 | 0 | 0 | 31 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
32 | 연방국 장군 | 4 | 0 | 0 | 32 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
33 | 연방국 장군 | 4 | 0 | 0 | 33 | 610 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | 연방국 장군 | 255 | 0 | 0 | 34 | 685 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 연방국 장군 | 255 | 0 | 0 | 35 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | 연방국 장군 | 255 | 0 | 0 | 36 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 연방국 장군 | 255 | 0 | 0 | 37 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | 연방국 장군 | 255 | 0 | 0 | 38 | 680 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | 연방국 장군 | 255 | 0 | 0 | 39 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
40 | 연방국 장군 | 4 | 0 | 0 | 40 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | 연방국 장군 | 255 | 0 | 0 | 41 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | 연방국 장군 | 255 | 0 | 0 | 42 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
43 | 연방국 장군 | 4 | 0 | 0 | 43 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | 연방국 장군 | 255 | 0 | 0 | 44 | 675 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | 연방국 장군 | 255 | 0 | 0 | 45 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 38 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | 연방국 장군 | 255 | 0 | 0 | 46 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | 연방국 장군 | 255 | 0 | 0 | 47 | 660 | 6 | 13 | 3 | 101 | 3 | 1 | 38 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | 연방국 장군 | 255 | 0 | 0 | 48 | 675 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | 연방국 장군 | 255 | 0 | 0 | 49 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 38 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | 연방국 장군 | 255 | 0 | 0 | 50 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 연방국 장군 | 255 | 0 | 0 | 51 | 675 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | 연방국 장군 | 255 | 0 | 0 | 52 | 650 | 6 | 13 | 3 | 101 | 3 | 1 | 38 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | 연방국 장군 | 255 | 0 | 0 | 53 | 600 | 6 | 5 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | 연방국 장군 | 255 | 0 | 0 | 54 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | 연방국 장군 | 255 | 0 | 0 | 55 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | 연방국 장군 | 255 | 0 | 0 | 56 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | 연방국 장군 | 255 | 0 | 0 | 57 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | 연방국 장군 | 255 | 0 | 0 | 58 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | 연방국 장군 | 255 | 0 | 0 | 59 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | 연방국 장군 | 255 | 0 | 0 | 60 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
61 | 연방국 장군 | 4 | 0 | 0 | 61 | 600 | 6 | 13 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | 연방국 장군 | 255 | 0 | 0 | 62 | 675 | 6 | 13 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | 연방국 장군 | 255 | 0 | 0 | 63 | 650 | 6 | 13 | 3 | 101 | 3 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | 연방국 장군 | 255 | 0 | 0 | 64 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
65 | 연방국 장군 | 4 | 0 | 0 | 65 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | 연방국 장군 | 255 | 0 | 0 | 66 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | 연방국 장군 | 255 | 0 | 0 | 67 | 610 | 6 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | 연방국 장군 | 255 | 0 | 0 | 68 | 650 | 6 | 13 | 3 | 101 | 3 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | 연방국 장군 | 255 | 0 | 0 | 69 | 650 | 6 | 13 | 3 | 101 | 3 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | 연방국 장군 | 255 | 0 | 0 | 70 | 600 | 6 | 5 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | 연방국 장군 | 255 | 0 | 0 | 71 | 600 | 6 | 5 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | 연방국 장군 | 255 | 0 | 0 | 72 | 600 | 6 | 5 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | 연방국 장군 | 255 | 0 | 0 | 73 | 600 | 6 | 5 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | 연방국 장군 | 255 | 0 | 0 | 74 | 605 | 7 | 5 | 0 | 101 | 5 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
75 | 일반병 | 1 | 0 | 0 | 75 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | 일반병 | 255 | 0 | 0 | 76 | 1015 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | 연방국 장군 | 255 | 0 | 0 | 77 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | 연방국 장군 | 255 | 0 | 0 | 78 | 655 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
79 | 일반병 | 4 | 0 | 0 | 79 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | 일반병 | 255 | 0 | 0 | 80 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | 일반병 | 255 | 0 | 0 | 81 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | 일반병 | 255 | 0 | 0 | 82 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | 일반병 | 255 | 0 | 0 | 83 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | 일반병 | 255 | 0 | 0 | 84 | 1020 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | 일반병 | 255 | 0 | 0 | 85 | 1015 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | 일반병 | 255 | 0 | 0 | 86 | 1015 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | 일반병 | 255 | 0 | 0 | 87 | 1015 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | 연방국 장군 | 255 | 0 | 0 | 88 | 600 | 5 | 5 | 0 | 101 | 5 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | 연방국 장군 | 255 | 0 | 0 | 89 | 675 | 6 | 5 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | 연방국 장군 | 255 | 0 | 0 | 90 | 665 | 5 | 5 | 0 | 101 | 5 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 29 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 100 | 0 | 62 | 106 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 28 | 1527 | 34 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1526 | 28 | 1527 | 34 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 28 | 1524 | 37 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 28 | 1524 | 37 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 28 | 1527 | 33 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 0 | 1000 | 1526 | 28 | 1527 | 37 | 1524 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 2 | 1000 | 1523 | 28 | 1527 | 34 | 1524 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 0 | 1000 | 1523 | 28 | 1527 | 34 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 2 | 1000 | 1523 | 28 | 1527 | 34 | 1527 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 2 | 1000 | 1523 | 28 | 1527 | 34 | 1527 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 2 | 1000 | 1523 | 28 | 1527 | 34 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 2 | 1000 | 1523 | 28 | 1527 | 34 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 43 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (273, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 14)
SubGroup(0)
SubGroup(2)
Unknown10(0,68,8,12,14,18,7,0,0,0,0,0,0,0,0)
Unknown10(1,66,91,91,91,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown135(0,20,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown135(1,21,21,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(90,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 90 to 왕국병
SetName(53,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 53 to 동맹병
SetName(88,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 88 to 왕국병
SetName(89,565,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 89 to 동맹병
# Group 3 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown21(2,3464,1,11464,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(3,40800,0,61600,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(4,10964,1,62500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(5,48000,0,53500,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,8964,1,5964,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,47400,0,8164,1,0,3,0,0,0,0,1,1,0,0)
# Group 6 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown21(2,64700,0,4664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(3,54700,0,64700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,63200,0,164,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(5,55000,0,62700,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,63200,0,3664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,57700,0,64700,0,0,2,0,0,0,0,1,1,0,0)
# Group 7 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 13 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 6)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행을 격파하라!
SubGroup(5)
Unknown37(2,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(1451,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 클로드는 왕국과 교단의 연합군을 우리에게
떠넘기고, 어부지리를 노리려는 것 같네.
TalkCharacter(1452,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 네, 이거 정보가 샜나 봅니다.
재빠르게 퇴로를 막아 버렸군요.
# Group 18 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 17: 1 0 0
SubGroup(1)
TalkCharacter(1454,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 이 전투, 기선을 제압하지 않으면 힘들어지겠어.
가까운 요새를 함락시켜서 전선을 끌어 올려라!
SubGroup(6)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2600,4,0,1,91,91,91,0,0,0,0,0,0,0,0)
# [r]요새[/]를 제압하고 [r]적 양군[/]의 [r]전선 부대[/]를 격파하라!
SubGroup(1)
TalkCharacter(1453,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 처음부터 물러설 생각은 없었어.
포위당하기 전에 어서 전진하자!
# Group 20 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck3(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 172: 1 0 0
SubGroup(1)
TalkCharacter(1455,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 거점 없이는 전선을 유지할 수 없습니다.
반드시 아군의 요새를 확보하면서 싸우십시오.
SubGroup(3)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2601,2,91,91,91,0,0,0,0,0,0,0,0,0,0)
# [b]아군[/] [b]요새[/]의 함락에 주의하라!
# Group 21 (0, 5, 0, 9, 4)
SubGroup(1)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(91,45000,0,264,1,52500,0,8564,1,0,1,0,0,0,0)
Unknown10(91,36500,0,52000,0,42500,0,59000,0,0,1,0,0,0,0)
Unknown10(91,45000,0,42500,0,52500,0,52000,0,0,1,0,0,0,0)
Unknown10(91,9964,1,5964,1,14464,1,10164,1,0,1,0,0,0,0)
Unknown10(91,58500,0,54500,0,65000,0,61200,0,0,1,0,0,0,0)
Unknown10(91,60000,0,41500,0,65000,0,49000,0,0,1,1,0,0,0)
Unknown10(91,1964,1,47500,0,11964,1,53000,0,0,1,1,0,0,0)
SubGroup(1)
TalkCharacter(1612,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 으앗, 이 지면은……!
무리하게 지나가려다가는 큰일 나겠군.
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# [g]용암[/] 위를 지나가면 대미지를 받습니다.
[g]비행이 가능한 병과[/]로 [g]기승 상태[/]일 때는
대미지를 받지 않고 지나갈 수 있습니다.
# Group 22 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,269,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1456,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 하아…… 다들 참 싸움을 좋아하네.
# Group 23 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,273,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1457,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 두려워할 필요, 없습니다.
착실, 요새, 제압한다…… 전진합니다!
# Group 24 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,270,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1458,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 왕국도 동맹도 별것 아니야!
당황하지 않으면 이길 수 있어!
# Group 25 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,2,0,1,1,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,3,0,1,1,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,4,0,1,1,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,6,0,1,1,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,10,0,1,1,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 7, 9)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2602,1,0,2,91,91,91,0,0,0,0,0,0,0,0)
# [r]적 양군[/]의 [r]전선 부대[/] 격파 성공!
SubGroup(1)
TalkCharacter(1464,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 초전은 우세를 점한 것 같아.
다들, 잘했어!
# Group 36 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 6, 39)
SubGroup(2)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 19: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(2,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 출현!
SubGroup(1)
TalkDeploySlot(1465,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 제가 여러분을 치료해 드릴게요……!
목숨을 잃지 않도록 조심해서 싸워 주시겠어요?
SubGroup(2)
Unknown125(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(527,2,13,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [r]공명 마법: 백[/]으로 회복 개시!
SubGroup(1)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,13,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(1466,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 마치 세스린이 재래한 것 같군요.
저자를 서둘러서 쓰러뜨려야겠습니다.
SubGroup(2)
Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5063,574,4200,5012,557,4163,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5141,562,4099,5082,545,4074,360,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 저 큰 바위를 보세요. 저걸로 용암을 막으면
반대편으로 건너갈 수 있을 것 같습니다.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0)
# [g]바위[/]로 용암을 막고 [0:CHARA_G][kp2] 향해 진군하라!
# Group 38 (0, 5, 0, 2, 14)
SubGroup(1)
Unknown36(892,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4765,470,3910,4690,453,3886,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4773,466,3879,4695,450,3871,180,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(5)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4774,450,3880,4695,449,3871,100,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(45000,0,37500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(602,1,91,91,91,0,0,0,0,0,0,0,0,0,0)
# [g]용암[/]이 막혀 [g]통로[/] 출현!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(1468,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 우리 앞에 길이 열렸다.
돌진하라!
# Group 39 (0, 5, 8, 2, 14)
SubGroup(1)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 0 0
SubGroup(2)
Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5063,574,4200,5012,557,4163,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5141,562,4099,5082,545,4074,360,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 저 큰 바위를 보세요. 저걸로 용암을 막으면
반대편으로 건너갈 수 있을 것 같습니다.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0)
# [g]바위[/]로 용암을 막고 [0:CHARA_G][kp2] 향해 진군하라!
# Group 40 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1469,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 어째서 같은 사람들끼리 싸우며
서로를 상처 입히려는 건가요!
# Group 41 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1470,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 이젠 몸이……
하지만 제가 물러서면 다른 분들이……!
# Group 42 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,13,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(2)
TalkDeploySlot(1471,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 흐렌! 그 이상은 안 된다!
물러나라……!
TalkDeploySlot(1472,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 아, 알겠어요……
오라버니도 절대 무리는 하지 마세요!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
If254(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(528,1,13,91,91,0,0,0,0,0,0,0,0,0,0)
# [r]공명 마법: 백[/], [0:CHARA_G] 격파에 의해 정지!
# Group 43 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 1 0 0
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 0, 2, 6)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,91,91,91,0,0,0,2,0,0,0,0,0,0)
# [0:AREA], 제압에 의해 개문!
If254(2,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,91,91,0,0,0,2,0,0,0,0,0,0)
# [0:CHARA_G] 격파에 의해 개문!
# Group 45 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(77,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 출현!
SubGroup(3)
SetDeathText(13,73,1473,2,0,0,0,0,0,0,0,0,0,0,0)
# ……나설 차례군.
간다. 적진에 구멍을 뚫겠다!
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,0,1,91,7,0,0,1,1,0,0,0)
Alert(2623,2,9,91,91,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [b]제국군[/]을 향해 진군 개시!
SubGroup(2)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,9,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,270,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1474,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 오, 쳐들어왔군!
상대해 주마!
# Group 51 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 51: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 제국에 가담하여, 왕국을 향해 시위를 당긴다.
그것이 네 기사도냐. 우습지도 않군.
TalkCharacter(1477,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……이럴 수밖에, 없었습니다.
저는…… 당신을 쓰러뜨리고, 살아남겠어요……!
# Group 54 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1478,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 펠릭스…… 미안해.
길을 터줄 수는, 없겠지.
TalkDeploySlot(1479,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 그래, 들어줄 수 없는 부탁이군.
나에게는 지켜야만 하는 사람이 있어.
# Group 55 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 0 1 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 0 1 0
SubGroup(1)
TalkDeploySlot(1475,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ……흥. 잠깐은 지루하지 않겠어.
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1480,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 아직 설 수 있어…… 아직 검을 쥘 수 있어.
나는 아직, 싸울 수 있다……!
# Group 57 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,9,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(1481,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 쳇…… 이 정도 부상으로
물러설 것 같냐……!
SubGroup(1)
TalkDeploySlot(1482,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 펠릭스! 물러나!
SubGroup(1)
Unknown15(10,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(278,2,10,9,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G] 구원을 위해 출현!
SubGroup(3)
SetDeathText(15,73,1483,3,0,0,0,0,0,0,0,0,0,0,0)
# 어휴~ 아주 상처투성이가 됐네……
여기는 우리한테 맡기고 물러나, 알겠지?
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 크윽…… 반드시 돌아와라.
죽으면 용서하지 않을 거다, 실뱅!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
# Group 58 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
SubGroup(2)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,10,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkDeploySlot(1485,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 지켜봐 줘, 잉그리트.
……꼭 원수를 갚아 줄 테니까.
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 59: True 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 어쩔 수 없었겠지…… 이해해.
하지만, 나도 너희를 용서할 수 없어.
TalkCharacter(1488,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……알고 있어요, 실뱅.
이제 저희는, 싸울 수밖에 없는 거죠.
# Group 63 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1489,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 누구인가 했더니, 메르세데스군.
곤란하네…… 죽이기 껄끄럽잖아.
TalkCharacter(1490,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……미안해, 실뱅.
너에겐…… 뭐라 할 말이 없어.
# Group 64 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 62: 0 1 0
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
SubGroup(1)
TalkDeploySlot(1486,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 안됐지만 네 목을 받아 가야겠어.
그 녀석 묘에 바치고 싶거든.
# Group 65 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1491,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 으윽…… 그 녀석의 고통에 비하면
이 정도는 아무것도 아니지.
# Group 66 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(15,96,1492,3,0,0,0,0,0,0,0,0,0,0,0)
# 폐하…… 죄송합니다……
부디…… 무운, 을……
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,10,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(1493,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 실뱅…… 너까지 잃다니,
나는 어떻게 해야 하지……!
# Group 68 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 69 (0, 5, 0, 4, 70)
SubGroup(3)
GroupCheck4(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 35: True 0
GroupCheck4(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 0
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 0
SubGroup(1)
TalkCharacter(1494,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 이 흐름을 타서 한 번에 정리할 수 있을까?
………………
SubGroup(6)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2626,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
# [r]적 양군[/]의 [r]후방 부대[/], [r]요새[/] 개문!
SubGroup(9)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,198,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,50,0,0,0,1,91,3,0,0,1,1,0,0,0)
If254(3,198,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,50,0,0,0,1,91,4,0,0,1,1,0,0,0)
SubGroup(14)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,1,91,2,0,0,1,1,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,1,91,4,0,0,1,1,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,44,0,0,0,1,91,6,0,0,1,2,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,45,0,0,0,1,91,10,0,0,1,2,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,51,0,0,0,1,91,5,0,0,1,2,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,1,91,7,0,0,1,2,0,0,0)
Alert(2627,2,91,91,91,3,0,0,0,0,0,0,0,0,0)
# [r]적 양군[/]의 증원 출현! [b][0:PARTY][/] 쪽으로 진군 개시!
SubGroup(4)
Unknown44(1,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,2,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,2,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2608,4,4,1,91,91,91,0,0,0,0,0,0,0,0)
# [r]요새[/]를 제압하고 [r]적 양군[/]의 [r]후방 부대[/]를 격파하라!
If254(1,272,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1495,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 너무 잘 풀려서 불안해지네.
이대로 이긴다면 괜찮겠지만……
# Group 70 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2609,1,4,2,91,91,91,0,0,0,0,0,0,0,0)
# [r]적 양군[/]의 [r]후방 부대[/] 격파 성공!
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1496,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 이제 뭐가 뭔지 모르겠지만
마지막까지 싸우겠어요오오오!
# Group 71 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,1,0,1,1,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,9,0,1,1,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,11,0,1,1,0,0,0,0,0,0)
# Group 77 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1497,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……이 이상,
네놈들을 보내 줄 수는 없다.
SubGroup(1)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 출현!
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,11,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
# Group 79 (0, 2, 2, 4, 5)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 9, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 폐하께 해를 끼치겠다면
나는 망설임 없이 널 죽이겠다.
TalkCharacter(1500,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 두두……
# Group 82 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 폐하께 해를 끼치겠다면
나는 망설임 없이 널 죽이겠다.
# Group 83 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 0 1 0
SubGroup(1)
TalkDeploySlot(1498,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ……폐하를 위해, 여기에서 죽어라.
# Group 84 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1501,11,1,3,0,0,0,0,0,0,0,0,0,0,0)
# ……이대로는 힘든가.
# Group 85 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(2)
TalkDeploySlot(1502,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 크윽…… 아직, 저는 싸울 수 있습니다.
TalkDeploySlot(1503,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……너까지 잃을 수는 없어.
부탁한다. 물러나, 두두.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
# Group 86 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1504,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 열심히 하시는 맹주님을 위해서,
나도 한번 발 벗고 나서 볼까~
SubGroup(1)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,15,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 출현!
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
# Group 88 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(23,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1506,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 힐다씨, 어째서……
우리는…… 같은 편이 아니었나요……
TalkDeploySlot(1507,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 미안해~ 마리안.
네가 우리 쪽에 붙으면 좋았을 텐데.
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1508,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 이거야 원, 그쪽 맹주는 대체 뭔 생각인 거야.
너랑 목숨 걸고 싸우는 건 사양하고 싶다고.
TalkDeploySlot(1509,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 같이 싸우기로 정한 건 나야.
발 오빠가 물러나 주면 좋겠는데.
# Group 90 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1510,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 어째서 무의미한 분쟁을 일으키는 거지!?
너와 싸우고 싶지는 않았어, 힐다양!
TalkDeploySlot(1511,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 그 말엔 동의하지만…… 로렌츠야말로
동맹이 아니라 제국을 따르고 있잖아?
# Group 91 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(22,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1512,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 당신을 자기 야망에 끌어들이다니,
클로드도 참 이기적인 남자네요.
TalkDeploySlot(1513,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 끌어들인 것 아닌데?
내가 정한 거야. 그러니까, 싸우자.
# Group 92 (0, 2, 0, 6, 4)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 날 잊어버린 건 아니지?
못 본 척해 주면 안 될까~?
TalkCharacter(1515,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 그럴 순 없어요! 왜 이런 일을……!
동맹의 평화는 지켰다고 생각했는데!
# Group 93 (0, 2, 0, 6, 4)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(20,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 날 잊어버린 건 아니지?
못 본 척해 주면 안 될까~?
TalkCharacter(1516,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 힐다, 미안하지만, 그건 안 돼.
나도 싸워야 하는 이유가 있거든!
# Group 94 (0, 2, 0, 6, 3)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 날 잊어버린 건 아니지?
못 본 척해 주면 안 될까~?
# Group 95 (0, 2, 0, 10, 2)
SubGroup(9)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 0 1 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(1)
TalkDeploySlot(1505,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 힐다 발렌틴 고네릴,
간다!
# Group 96 (0, 5, 0, 3, 32)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(9)
Unknown67(53,2,34570,0,6690,0,29564,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown67(70,2,35000,0,6650,0,29714,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown67(71,2,34550,0,6730,0,29964,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown67(72,2,34150,0,6710,0,29364,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown67(73,2,34030,0,6790,0,29734,1,30,30,30,1,0,0,0)
SubGroup(1)
TalkDeploySlot(1517,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 역시, 무모했나 봐……
큰일이네~
SubGroup(1)
TalkDeploySlot(1518,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 힐다가 고전하고 있어……
궁병! 엄호를 부탁한다!
SubGroup(3)
Unknown83(3611,647,9334,3564,662,9386,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3712,617,9218,3666,631,9271,240,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2615,2,91,91,91,0,0,0,0,0,0,0,0,0,0)
# [y]동맹 궁사대[/], [y]일제 사격[/] 개시!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown70(53,1,0,0,15,1,14,40,0,1,0,0,0,0,0)
Unknown70(53,0,90,165,15,3,14,60,0,1,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1519,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 무리하지 마, 힐다!
이 틈에 퇴각해도 괜찮아!
TalkDeploySlot(1520,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 고마워, 클로드!
그래도 엄호가 있으면 아직 더 버틸 수 있어!
# Group 97 (0, 5, 0, 4, 13)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(188,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 188: 1 0 0
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(1)
TalkDeploySlot(1521,15,1,4,0,0,0,0,0,0,0,0,0,0,0)
# 앗, 궁병 부대가……
이거 무리하지 말고 물러나야 하려나~?
SubGroup(1)
Unknown6(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1522,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 그래. 잘 버텼어, 힐다!
이젠 나한테 맡겨 줘!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(0,0,6,4,91,91,91,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
# Group 98 (0, 5, 0, 5, 21)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 188: 0 1 0
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 0 1 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,15,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(1523,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 큰일……!
이대로는, 나……
SubGroup(1)
TalkDeploySlot(1524,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 힐다! 무리하지 말고 도망가라고 했잖아.
여긴 나한테 맡기고, 얼른 퇴각해!
SubGroup(1)
Unknown80(50,0,0,0,0,0,14,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(14,15,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(278,2,14,15,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [1:CHARA_G] 구원을 위해 출현!
SubGroup(1)
TalkDeploySlot(1525,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 미안, 클로드……
뒤는 부탁할게……!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
# Group 99 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
SubGroup(1)
TalkDeploySlot(1526,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 여기가 고비로군.
자, 내가 상대해 주겠어!
SubGroup(2)
Unknown43(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,14,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(1527,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 흐음, 위험한 줄 알면서도 앞으로 나오는군요.
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(556,0,91,91,91,7,0,0,8,0,0,0,0,0,0)
# [y][0:PARTY][/], [0:AREA][kp2] 개문!
# Group 101 (0, 2, 0, 7, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1528,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 에델가르트가 부러워.
너 같은 녀석을 동료로 삼을 수 있어서.
GenderedMcTalk(0,1529,1530,1,2,1,0,0,0,0,0,0,0,0,0)
# 네가 이 길을 택하지 않았다면
계속 협력해 나갈 수 있었어, 클로드!
# Group 102 (0, 2, 0, 7, 4)
SubGroup(4)
Unknown45(2,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 159: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1531,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 클로드, 적어도 지금은……
잘 지낼 수 있을 줄 알았는데.
TalkDeploySlot(1532,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 미안, 나한테도 꿈이 있거든.
그리고…… 언젠간 이렇게 될 줄 알았잖아?
# Group 103 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(19,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1533,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 로렌츠…… 만일 내가 졌을 땐
동맹을 네게 맡겨도 될까?
TalkCharacter(1534,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 좋아, 받아들이지.
네가 없는 동맹은 허전하겠지만 말이다.
# Group 104 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(22,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1535,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 클로드, 당신이 승산을 잘못 따질 줄은
몰랐습니다.
TalkDeploySlot(1536,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 무슨 소리야, 난 여태 계속 졌는데?
하지만, 오늘만큼은 내가 이기겠어!
# Group 105 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(23,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1537,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 미안, 네 아버지는 화를 내시겠지.
하지만…… 지금 이 순간만큼은 양보할 수 없어!
TalkCharacter(1538,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 클로드씨…… 알겠습니다.
저도 있는 힘껏 맞서 보겠습니다!
# Group 106 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(21,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1539,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 왜 저와는 의논하지 않았던 건가요!
같은 금사슴반의 동료였는데……
TalkDeploySlot(1540,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 지금의 넌 글로스터 가문의 기사잖아?
동료였던 건 다 옛날 일이지.
# Group 107 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(5,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1541,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 귀하는 좀 더 이성적일 줄 알았습니다.
욕망에 충실한 귀하의 모습도 싫진 않습니다만.
TalkDeploySlot(1542,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 하, 야망을 향해 달려가는 너흴 보고 있자니
나도 불이 붙었나 보지!
# Group 108 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(20,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1543,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 클로드…… 동맹을 위험에 빠트린다는 건
마야도 위험해진다는 뜻이라고!
TalkDeploySlot(1544,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 그렇지. 그것도 각오한 바야. 하지만……
나는 질 생각으로 싸우는 게 아니거든?
# Group 109 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1545,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 나를 따라 준 녀석들을 위해서라도,
질 수는 없어……!
# Group 110 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(4,96,1546,3,0,0,0,0,0,0,0,0,0,0,0)
# 내 계책이, 실패했……나……
함께해 준 모두에게…… 몹쓸, 짓을……
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,14,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(1547,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 네 야망도……
내 멋대로이긴 하지만, 내가 짊어질게.
If254(7,188,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown67(53,2,34500,0,6680,0,29464,1,0,0,0,0,0,0,0)
Unknown67(70,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(71,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(72,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(73,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Alert(2619,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
# [y]동맹 궁사대[/]의 [y]일제 사격[/], [0:CHARA_G] 격파에 의해 정지!
# Group 112 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 5, 0, 17, 12)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
SubGroup(2)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
SubGroup(2)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
SubGroup(1)
TalkDeploySlot(1548,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 크윽, 이대로 가다가는 지겠어……!
내가 역전의 기회를 만들겠다!
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 증원과 함께 출현!
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,12,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
# Group 114 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 113: True 0
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1550,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 제국과 그에 가담하는 자들을
나는 용서하지 않겠다!
# Group 116 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1551,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 역시 예전만은 못하군……
하지만, 아직 싸울 수 있어!
# Group 117 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,12,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 졌구나…… 원통하지만
흐렌을 위해서라도 죽을 수는……!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(1553,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 대사교 보좌관 세테스의 모습은 보였지만……
역시 세이로스 기사단의 본대는 안 보이네요.
# Group 118 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 7, 18)
SubGroup(4)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
If254(1,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(48,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1554,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 그럼…… 내가 나서지.
내 창으로 모든 것을 베어 버리겠다.
SubGroup(3)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2622,2,8,91,91,5,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], [0:AREA]에서 출진!
SubGroup(2)
Unknown43(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,8,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1555,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 좋아, 여기서 왕국군과……
디미트리와 결판을 내겠어!
# Group 120 (0, 2, 2, 5, 3)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 123: True 0
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 결판을 내도록 하지, [HERO_MF].
그 마음을…… 칼과 함께 꺾어 버리겠다!
GenderedMcTalk(0,1558,1559,1,2,1,0,0,0,0,0,0,0,0,0)
# 퍼거스의 왕, 디미트리……
내 상대로 부족함이 없군!
# Group 127 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 159: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 디미트리, 지금이라도 늦지 않았어.
중앙 교회와 연을 끊고, 왕국으로 돌아가 줄래?
TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 그걸로 침공을 포기하겠다면 그러겠다만……
넌, 이제 멈출 생각은 없겠지.
# Group 128 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1562,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 폐하…… 저는……
TalkDeploySlot(1563,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 우리 둘 다, 이제 되돌아갈 수는 없어.
그렇지, 애쉬?
# Group 129 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1564,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 이런 식으로 당신과 재회하게 되다니
정말…… 슬픈 일이야.
TalkDeploySlot(1565,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……정말 그렇군.
안타까워, 메르세데스.
# Group 130 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 0 1 0
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 128: 0 1 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 0 1 0
SubGroup(1)
TalkDeploySlot(1556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 나에게 맞서다니……
네놈의 목에는 흥미가 없는데.
# Group 131 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1566,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 퍼거스의…… 미래를 위해서라면,
팔다리 한두 개 정도야 아깝지 않다……!
# Group 132 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,10,2,8,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(1567,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……내가 죽으면, 왕국이 멸망한다.
여기선…… 물러날 수밖에 없나……!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
If254(1,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1568,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 디미트리가 물러났네.
그렇다면 남은 건 우리뿐이군.
# Group 133 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 5, 0, 3, 19)
SubGroup(2)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
SubGroup(1)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1569,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 디미트리가 움직인 모양이군.
한 방에 결판을 낼 기회가 온 건가!
SubGroup(3)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2622,2,14,91,91,7,0,0,8,0,0,0,0,0,0)
# [0:CHARA_G], [0:AREA]에서 출진!
SubGroup(2)
Unknown43(14,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,14,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
TalkCharacter(1570,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 드디어 전쟁은 종막으로……
그들과 자웅을 겨룰 때, 로군요.
TalkCharacter(1571,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 그래. 두 사람을 못 쓰러뜨리면, 승리는 없어!
다들, 전력을 다해야 해!
# Group 136 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 0
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 136: True 0
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 0
Unknown26(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 139: True 0
Unknown13(14,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 0, 11, 2)
SubGroup(10)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 101: 0 1 0
GroupCheck3(102,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 0 1 0
GroupCheck3(103,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 0 1 0
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 0 1 0
SubGroup(1)
TalkDeploySlot(1572,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 레스터의 맹주, 클로드 폰 리건이
상대하겠다!
# Group 143 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,14,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(1573,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 내 책략이, 실패했……나.
깨끗이 물러나서 재기를 노려야겠군.
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 퇴각!
If254(1,133,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1574,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 클로드가 물러났나…… 뭐, 상관없어.
우리가 해야 할 일은 변함없다.
# Group 144 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown25(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(4,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(21,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 6, 6)
SubGroup(5)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown25(4,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,8,91,91,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G], [0:AREA][kp2] 제압!
# Group 149 (0, 2, 2, 6, 7)
SubGroup(5)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(22,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 0, 7, 6)
SubGroup(6)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,8,91,91,0,0,0,7,0,0,0,0,0,0)
# [0:CHARA_G], [0:AREA][kp2] 제압!
# Group 152 (0, 2, 2, 6, 7)
SubGroup(5)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 0 0
Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 0 1 0
Unknown25(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(23,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 0, 7, 6)
SubGroup(6)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 0 0
Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 0 1 0
Unknown25(6,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,14,91,91,0,0,0,6,0,0,0,0,0,0)
# [0:CHARA_G], [0:AREA][kp2] 제압!
# Group 155 (0, 2, 2, 7, 7)
SubGroup(6)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 0 0
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
Unknown25(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(5,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(24,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 8, 6)
SubGroup(7)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 0 0
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
Unknown25(5,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,14,91,91,0,0,0,5,0,0,0,0,0,0)
# [0:CHARA_G], [0:AREA][kp2] 제압!
# Group 158 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 4, 0, 5, 4)
SubGroup(2)
Unknown15(8,14,40,1,1,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,4,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(1577,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 이렇게 셋이 같은 전장에 모인 건
사관학교에서 반 대항전을 한 이후로 처음인가?
TalkDeploySlot(1578,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ……훗. 한참 전 일처럼 느껴지는군.
TalkDeploySlot(1579,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 그때는 승패 결정이 흐지부지되어 버렸지만
오늘은 결착을 지을 수 있겠어.
# Group 160 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,14,40,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 159: 0 1 0
SubGroup(2)
TalkDeploySlot(1575,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 자, 목숨을 걸고 싸워 볼까.
대화로 풀릴 문제는 아니잖아?
TalkDeploySlot(1576,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 이런, 우리를 표적으로 삼는 건가?
에델가르트를 노릴 거라고 생각했는데.
# Group 161 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,14,40,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 5, 0, 5, 25)
SubGroup(2)
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 132: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 1 0 0
SubGroup(2)
TalkCharacter(1580,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 쫓아갈 여유는 없겠어.
하지만, 이로써 제국의 승리야.
GenderedMcTalk(0,1581,1582,1,0,1,0,0,0,0,0,0,0,0,0)
# 후우…… 예기치 못한 사태는 있었지만
어떻게든 이겼…… 윽!?
SubGroup(1)
Unknown80(54,0,0,0,0,0,16,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(0,73,1583,2,0,0,0,0,0,0,0,0,0,0,0)
# 자, 각오해라.
내 그릇의 아비를 시해한 자여.
SetDeathText(1,73,1583,2,0,0,0,0,0,0,0,0,0,0,0)
# 자, 각오해라.
내 그릇의 아비를 시해한 자여.
CloseUp(16,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(16,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,16,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G], 출현!
SubGroup(1)
TalkCharacter(1584,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……너를 원하는 모양인데.
지금이야말로 "잿빛 악마"와 결판을 낼 때야!
SubGroup(2)
Unknown43(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,11,1,16,91,91,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하여 결판을 내라!
SubGroup(2)
Unknown10(0,1,16,91,91,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 0, 7, 4)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
# 확실히 압도적인 힘이지만……
절대적이진 않아. 지금이라면, 이길 수 있어……!
TalkDeploySlot(1587,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 적은 이길 작정이로군.
너를 대신해 정벌해 주어야겠구나.
# Group 165 (0, 2, 0, 35, 3)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(0,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(1,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(3,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(4,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(5,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(6,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(7,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1588,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 방해하지 마라.
불손하다, 작은 이여.
# Group 166 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(167,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 167: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 그릇을 마음대로 조종할 수 없다니……
짜증이 나는구나……
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……적의 움직임이 둔해.
여기서 끝을 내자.
# Group 167 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(166,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 166: 0 1 0
SubGroup(1)
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 그릇을 마음대로 조종할 수 없다니……
짜증이 나는구나……
# Group 168 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1591,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 정말 성가신 녀석이구나……!
# Group 169 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 8, 2, 35)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 19: 1 0 0
SubGroup(2)
TalkDeploySlot(1592,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 가라! 제국의 요새를 제압해라!
TalkDeploySlot(1593,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 기죽지 마라! 우리도 공격해!
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,91,7,0,0,1,1,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,91,5,0,0,1,1,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,91,5,0,0,1,2,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,20,0,0,0,1,91,7,0,0,1,2,0,0,0)
Alert(2620,2,17,91,91,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, 출현! [b][0:PARTY][/] 쪽으로 진군 개시!
SubGroup(5)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2610,4,16,1,91,91,91,0,0,0,0,0,0,0,0)
# [r]적 양군[/]의 [r]첨병[/] 일행을 격파하라!
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 히이익!?
앞에도 뒤에도 적이……!
SubGroup(8)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 8, 6, 8)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2611,1,16,2,91,91,91,0,0,0,0,0,0,0,0)
# [r]적 양군[/]의 [r]첨병[/] 일행 격파 성공!
SubGroup(1)
TalkCharacter(1595,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 아직 이걸로 끝날 리가 없어.
양쪽 군을 경계해.
# Group 172 (0, 5, 0, 2, 29)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 19: 1 0 0
SubGroup(2)
TalkDeploySlot(1592,88,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 가라! 제국의 요새를 제압해라!
TalkDeploySlot(1593,89,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 기죽지 마라! 우리도 공격해!
SubGroup(4)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,43,0,0,0,1,91,7,0,0,1,1,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,91,5,0,0,1,1,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,48,0,0,0,1,91,5,0,0,1,2,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,49,0,0,0,1,91,7,0,0,1,2,0,0,0)
Alert(2625,2,17,91,91,3,0,0,0,0,0,0,0,0,0)
# [r]적 양군[/]의 [r]첨병[/] 일행, [r]요새[/]에서 출현! [b][0:PARTY][/] 쪽으로 진군 개시!
SubGroup(8)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 히이익!?
앞에도 뒤에도 적이……!
# Group 173 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 5, 0, 6, 51)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1596,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 지금이다, 신호를 보내라!
TalkDeploySlot(1597,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 남북으로 퍼진 제국군을 갈라서,
협공하는 거다!
SubGroup(12)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown38(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(221,2,91,91,91,7,0,0,0,0,0,0,0,0,0)
# [y][0:PARTY][/] 증원 출현!
SubGroup(1)
TalkCharacter(1598,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 동맹의 증원군이라고!?
게다가 우리 진형 중앙에 나타나다니……!
SubGroup(7)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2612,4,17,1,91,91,91,7,0,0,0,0,0,0,0)
# [y][0:PARTY][/]의 [y]증원 부대[/]를 격파하라!
SubGroup(1)
TalkCharacter(1599,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 이렇게 되면 진형이고 뭐고 없겠네……
적절하게 대처해서 희생을 줄여!
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 2, 18)
SubGroup(1)
GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 174: True 0
SubGroup(12)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
# Group 177 (0, 5, 0, 12, 11)
SubGroup(7)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2613,1,17,2,91,91,91,7,0,0,0,0,0,0,0)
# [y][0:PARTY][/]의 [y]증원 부대[/] 격파 성공!
If254(1,269,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1600,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 식은땀이 다 났네, 나 참……
# Group 178 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 5, 0, 5, 16)
SubGroup(2)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 0 0
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 0 0
SubGroup(1)
TalkCharacter(1601,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 이 땅을 제압하여
제국의 승리를 확실하게 만들자!
SubGroup(13)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,91,91,91,0,0,0,0,0,0,0,0)
# 모든 [r]요새[/]를 제압하라!
# Group 180 (0, 5, 0, 14, 16)
SubGroup(13)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,91,91,91,0,0,0,0,0,0,0,0)
# 모든 [g]요새[/] 제압 성공!
SubGroup(1)
TalkCharacter(1602,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 남은 건, 적의 총대장뿐입니다……!
# Group 181 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 0 0
SubGroup(1)
TalkCharacter(1603,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 하지만, 저 증원군 중에는 잠입시켜 둔
우리 부하도 있을 겁니다.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 2, 25)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1604,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 만일을 위한 포석이 도움이 되었군요.
위장을 풀고 동맹군을 공격하십시오!
SubGroup(2)
Unknown22(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2614,1,91,91,91,0,0,0,0,0,0,0,0,0,0)
# [y]동맹군[/]의 증원 중 일부, 위장을 해제하고 [b]제국병[/]으로 변화!
SubGroup(2)
Unknown43(25,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1605,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 뭐야!? 그렇게까지 신뢰가 얕았던 건가.
힘든 싸움이 되었군……
# Group 184 (0, 5, 2, 9, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]적[/]을 격파하라!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
SubGroup(2)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(184,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 0 0
SubGroup(1)
TalkCharacter(1606,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 잠입시켰던 병사는
적이 이미 대처를 끝낸 모양이군요……
# Group 186 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 187 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 96: 1 0 0
SubGroup(1)
TalkCharacter(1607,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 만일을 대비해, 저 궁사대에는 「눈」을 달아
두었습니다. 명령 한마디로 배제할 수 있지요.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 2, 37)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
SubGroup(1)
Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1608,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 지금이야, 적의 궁병에 대처해!
SubGroup(1)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown70(74,0,68,190,91,2,27,5,0,1,0,1,0,0,0)
Unknown70(74,0,68,193,91,2,27,6,3,1,0,1,0,0,0)
Unknown70(74,0,65,191,91,2,27,4,0,1,0,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown83(3857,581,9040,3815,600,9090,0,0,0,0,0,0,0,1,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3958,534,8922,3916,554,8971,360,0,0,0,0,0,0,1,0)
# Focus on coords?
SubGroup(1)
TalkDeploySlot(1609,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 끄아악!? 이럴 수가……
배후에, 제국군이……
SubGroup(2)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(5)
Unknown67(53,2,34500,0,6680,0,29464,1,0,0,0,0,0,0,0)
Unknown67(70,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(71,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(72,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(73,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2616,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
# [y]동맹 궁사대[/], 와해! [y]일제 사격[/] 정지!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown71(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1610,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 휴베르트의 계책인가!
여전히 빈틈없는 녀석이야……!
# Group 189 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 1 0 0
SubGroup(1)
TalkCharacter(1611,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 궁사대는 흩어져서 퇴각한 것 같습니다.
잠복했던 병사는 따로 움직이도록 하지요.
# Group 191 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 192 (0, 5, 0, 8, 20)
SubGroup(2)
GroupCheck3(195,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(91,57500,0,50000,0,65000,0,61000,0,0,1,1,0,0,0)
Unknown10(91,60000,0,41800,0,65000,0,49000,0,0,1,1,0,0,0)
Unknown10(91,1964,1,47500,0,11664,1,53000,0,0,1,1,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown134(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(904,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6012,385,6296,6026,381,6233,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6012,389,6296,6026,384,6232,180,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
TalkCharacter(1459,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 용암이 그 주변을 흐르지 않게 막는다면
안전하게 행군할 수 있겠네요.
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1460,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 하지만, 용암은 적의 진군을 막기도 합니다.
지금은 내버려 두는 게 낫지 않을지요.
SubGroup(2)
Unknown51(60000,0,51300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2621,4,92,91,91,0,0,0,0,0,0,0,0,0,0)
# 상황을 보아 [g]용암[/]을 막아 [g]발판[/]을 확보하라!
# Group 193 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(18,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6082,486,5787,6069,483,5724,120,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 194 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(193,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 193: 1 0 0
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 195 (0, 5, 0, 2, 17)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(905,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown134(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(601,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
# [g]용암[/]의 유입 정지에 의해 [g]발판[/]이 변화!
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1461,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 이제 지면이 식어서 안전하게 갈 수 있겠어요.
# Group 196 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(19,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 197 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(196,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 1 0 0
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 198 (0, 5, 0, 3, 16)
SubGroup(2)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 1 0 0
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 113: 0 1 0
SubGroup(1)
TalkDeploySlot(1462,90,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 용암이 멈췄다!
이쪽으로 진격하라!
SubGroup(2)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2620,2,29,91,91,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G] 일행, 출현! [b][0:PARTY][/] 쪽으로 진군 개시!
SubGroup(1)
TalkCharacter(1463,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 시기상조였군요.
이쪽에 불리하게 작용한 모양입니다.
# Group 199 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 113: 1 0 0
GroupCheck3(195,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 0 1 0
SubGroup(1)
TalkCharacter(1549,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 적이 비행 부대를 전면에 내세웠군요.
용암을 막아도 우리가 불리하지는 않을 겁니다.
SubGroup(2)
Unknown51(60000,0,51300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(717,4,92,91,91,0,0,0,0,0,0,0,0,0,0)
# [g]바위[/]로 용암을 막아 [g]발판[/]을 확보하라!
# Group 200 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
SubGroup(3)
Unknown21(39,51700,0,36200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
SubGroup(3)
Unknown21(40,29164,1,57700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(9,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
SubGroup(3)
Unknown21(44,43200,0,18664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(10,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
SubGroup(3)
Unknown21(45,17664,1,26164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
SubGroup(3)
Unknown21(41,18164,1,39700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(219,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
SubGroup(3)
Unknown21(46,49200,0,22664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(218,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(222,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
SubGroup(3)
Unknown21(47,24164,1,5164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(221,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 224 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(226,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
SubGroup(3)
Unknown21(42,34200,0,44200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(225,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(229,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
SubGroup(3)
Unknown21(43,18664,1,53200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(228,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(232,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 232 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(13,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
SubGroup(3)
Unknown21(48,34200,0,5664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(231,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(235,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
SubGroup(3)
Unknown21(49,4664,1,21664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(234,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 237 (0, 2, 8, 2, 5)
SubGroup(1)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
SubGroup(1)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(239,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 2, 2, 5, 11)
SubGroup(4)
Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
SubGroup(1)
Unknown21(50,7664,1,36200,0,0,0,0,0,1,1,0,0,0,0)
If254(2,198,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,198,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(238,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(240,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(50,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 8, 2, 5)
SubGroup(1)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
SubGroup(1)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(243,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(16,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
SubGroup(3)
Unknown21(51,56700,0,26164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(242,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(244,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(51,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 2, 8, 2, 5)
SubGroup(1)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
SubGroup(1)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 246 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(247,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(17,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
SubGroup(3)
Unknown21(52,23664,1,25664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(52,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 250 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown27(0,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,5,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 발 디딜 곳을 계속 확보하면서 전진하지 않으면
전황이 뒤집힌다!
# Group 251 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown27(0,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,7,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 발 디딜 곳을 계속 확보하면서 전진하지 않으면
전황이 뒤집힌다!
# Group 252 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,1,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 발 디딜 곳을 계속 확보하면서 전진하지 않으면
전황이 뒤집힌다!
# Group 253 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,2,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 발 디딜 곳을 계속 확보하면서 전진하지 않으면
전황이 뒤집힌다!
# Group 254 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,3,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 발 디딜 곳을 계속 확보하면서 전진하지 않으면
전황이 뒤집힌다!
# Group 255 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,4,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 발 디딜 곳을 계속 확보하면서 전진하지 않으면
전황이 뒤집힌다!
# Group 256 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,6,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 발 디딜 곳을 계속 확보하면서 전진하지 않으면
전황이 뒤집힌다!
# Group 257 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,9,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 발 디딜 곳을 계속 확보하면서 전진하지 않으면
전황이 뒤집힌다!
# Group 258 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,10,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 발 디딜 곳을 계속 확보하면서 전진하지 않으면
전황이 뒤집힌다!
# Group 259 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,11,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 발 디딜 곳을 계속 확보하면서 전진하지 않으면
전황이 뒤집힌다!
# Group 260 (0, 2, 0, 2, 18)
SubGroup(1)
Unknown27(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1614,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 모든 요새를 적에게 빼앗기면,
우리 군은 붕괴됩니다! 주의하십시오!
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2601,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
# [b]아군[/] [b]요새[/]의 함락에 주의하라!
SubGroup(1)
Unknown48(261,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 261 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown27(0,2,3,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 260: 1 0 0
SubGroup(1)
Unknown48(260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 262 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 260: True 0
# Group 263 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 264 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,57,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 265 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 266 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 267 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown27(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2624,3,91,91,91,0,0,0,0,0,0,0,0,0,0)
# 모든 [b]아군[/] [b]요새[/], 함락!
SubGroup(1)
TalkCharacter(1615,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 안 돼, 병사들의 사기가……!
제국군이 와해되고 있어……
SubGroup(1)
Alert(338,3,91,91,91,0,0,0,0,0,0,0,0,0,0)
# 전투 패배!
# Group 268 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 269 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 270 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 271 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 272 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 273 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
TalkCharacter(1451,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1454,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2600,4,0,1,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]요새[/]를 제압하고 [r]적 양군[/]의 [r]전선 부대[/]를 격파하라!
TalkCharacter(1455,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2601,2,91,91,91,0,0,0,0,0,0,0,0,0,0)
[b]아군[/] [b]요새[/]의 함락에 주의하라!
TalkCharacter(1612,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
용암 위를 지나가면 대미지를 받습니다. 비행이 가능한 병과로 기승 상태일 때는 대미지를 받지 않고 지나갈 수 있습니다.
MainMissionStart(2602,1,0,2,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적 양군[/]의 [r]전선 부대[/] 격파 성공!
Alert(200,2,13,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 출현!
TalkDeploySlot(1465,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
마티아스
volume_up
제가 여러분을 치료해 드릴게요……! 목숨을 잃지 않도록 조심해서 싸워 주시겠어요?
제가 여러분을 치료해 드릴게요……! 목숨을 잃지 않도록 조심해서 싸워 주시겠어요?
Alert(527,2,13,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [r]공명 마법: 백[/]으로 회복 개시!
MainMissionStart(2,4,1,1,13,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1466,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0)
바위로 용암을 막고 [0:CHARA_G][kp2] 향해 진군하라!
Alert(602,1,91,91,91,0,0,0,0,0,0,0,0,0,0)
용암이 막혀 통로 출현!
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0)
바위로 용암을 막고 [0:CHARA_G][kp2] 향해 진군하라!
MainMissionStart(438,1,1,2,13,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(237,0,13,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
Alert(528,1,13,91,91,0,0,0,0,0,0,0,0,0,0)
[r]공명 마법: 백[/], [0:CHARA_G] 격파에 의해 정지!
Alert(552,0,91,91,91,0,0,0,2,0,0,0,0,0,0)
[0:AREA], 제압에 의해 개문!
Alert(553,0,13,91,91,0,0,0,2,0,0,0,0,0,0)
[0:CHARA_G] 격파에 의해 개문!
Alert(200,2,9,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 출현!
Alert(2623,2,9,91,91,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [b]제국군[/]을 향해 진군 개시!
MainMissionStart(2,4,2,1,9,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
제국에 가담하여, 왕국을 향해 시위를 당긴다. 그것이 네 기사도냐. 우습지도 않군.
제국에 가담하여, 왕국을 향해 시위를 당긴다. 그것이 네 기사도냐. 우습지도 않군.
TalkDeploySlot(1479,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
그래, 들어줄 수 없는 부탁이군. 나에게는 지켜야만 하는 사람이 있어.
그래, 들어줄 수 없는 부탁이군. 나에게는 지켜야만 하는 사람이 있어.
TalkDeploySlot(1480,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
아직 설 수 있어…… 아직 검을 쥘 수 있어. 나는 아직, 싸울 수 있다……!
아직 설 수 있어…… 아직 검을 쥘 수 있어. 나는 아직, 싸울 수 있다……!
MainMissionStart(438,1,2,2,9,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(278,2,10,9,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G] 구원을 위해 출현!
SetDeathText(15,73,1483,3,0,0,0,0,0,0,0,0,0,0,0)
실뱅
volume_up
어휴~ 아주 상처투성이가 됐네…… 여기는 우리한테 맡기고 물러나, 알겠지?
어휴~ 아주 상처투성이가 됐네…… 여기는 우리한테 맡기고 물러나, 알겠지?
TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
크윽…… 반드시 돌아와라. 죽으면 용서하지 않을 거다, 실뱅!
크윽…… 반드시 돌아와라. 죽으면 용서하지 않을 거다, 실뱅!
Alert(237,0,9,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
MainMissionStart(2,4,3,1,10,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(1487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
코스타스
volume_up
어쩔 수 없었겠지…… 이해해. 하지만, 나도 너희를 용서할 수 없어.
어쩔 수 없었겠지…… 이해해. 하지만, 나도 너희를 용서할 수 없어.
TalkDeploySlot(1489,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
코스타스
volume_up
누구인가 했더니, 메르세데스군. 곤란하네…… 죽이기 껄끄럽잖아.
누구인가 했더니, 메르세데스군. 곤란하네…… 죽이기 껄끄럽잖아.
TalkDeploySlot(1486,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
코스타스
volume_up
안됐지만 네 목을 받아 가야겠어. 그 녀석 묘에 바치고 싶거든.
안됐지만 네 목을 받아 가야겠어. 그 녀석 묘에 바치고 싶거든.
Alert(319,0,10,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 사망!
MainMissionStart(438,1,3,2,10,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(1494,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2626,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
[r]적 양군[/]의 [r]후방 부대[/], [r]요새[/] 개문!
Alert(2627,2,91,91,91,3,0,0,0,0,0,0,0,0,0)
[r]적 양군[/]의 증원 출현! [b][0:PARTY][/] 쪽으로 진군 개시!
MainMissionStart(2608,4,4,1,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]요새[/]를 제압하고 [r]적 양군[/]의 [r]후방 부대[/]를 격파하라!
MainMissionStart(2609,1,4,2,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적 양군[/]의 [r]후방 부대[/] 격파 성공!
Alert(200,2,11,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 출현!
MainMissionStart(2,4,5,1,11,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(438,1,5,2,11,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(237,0,11,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
TalkDeploySlot(1504,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
올버니 자작
volume_up
열심히 하시는 맹주님을 위해서, 나도 한번 발 벗고 나서 볼까~
열심히 하시는 맹주님을 위해서, 나도 한번 발 벗고 나서 볼까~
Alert(200,2,15,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 출현!
MainMissionStart(2,4,6,1,15,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1508,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1509,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
올버니 자작
volume_up
같이 싸우기로 정한 건 나야. 발 오빠가 물러나 주면 좋겠는데.
같이 싸우기로 정한 건 나야. 발 오빠가 물러나 주면 좋겠는데.
TalkCharacter(1510,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1511,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
올버니 자작
volume_up
그 말엔 동의하지만…… 로렌츠야말로 동맹이 아니라 제국을 따르고 있잖아?
그 말엔 동의하지만…… 로렌츠야말로 동맹이 아니라 제국을 따르고 있잖아?
TalkCharacter(1512,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(2615,2,91,91,91,0,0,0,0,0,0,0,0,0,0)
[y]동맹 궁사대[/], [y]일제 사격[/] 개시!
TalkDeploySlot(1520,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
올버니 자작
volume_up
고마워, 클로드! 그래도 엄호가 있으면 아직 더 버틸 수 있어!
고마워, 클로드! 그래도 엄호가 있으면 아직 더 버틸 수 있어!
TalkDeploySlot(1521,15,1,4,0,0,0,0,0,0,0,0,0,0,0)
올버니 자작
volume_up
앗, 궁병 부대가…… 이거 무리하지 말고 물러나야 하려나~?
앗, 궁병 부대가…… 이거 무리하지 말고 물러나야 하려나~?
MainMissionStart(0,0,6,4,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
MainMissionStart(438,1,6,2,15,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(1524,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
구스타브
volume_up
힐다! 무리하지 말고 도망가라고 했잖아. 여긴 나한테 맡기고, 얼른 퇴각해!
힐다! 무리하지 말고 도망가라고 했잖아. 여긴 나한테 맡기고, 얼른 퇴각해!
Alert(278,2,14,15,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [1:CHARA_G] 구원을 위해 출현!
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
MainMissionStart(2,4,8,1,14,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(556,0,91,91,91,7,0,0,8,0,0,0,0,0,0)
[y][0:PARTY][/], [0:AREA][kp2] 개문!
TalkCharacter(1531,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1532,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
구스타브
volume_up
미안, 나한테도 꿈이 있거든. 그리고…… 언젠간 이렇게 될 줄 알았잖아?
미안, 나한테도 꿈이 있거든. 그리고…… 언젠간 이렇게 될 줄 알았잖아?
TalkDeploySlot(1536,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
구스타브
volume_up
무슨 소리야, 난 여태 계속 졌는데? 하지만, 오늘만큼은 내가 이기겠어!
무슨 소리야, 난 여태 계속 졌는데? 하지만, 오늘만큼은 내가 이기겠어!
TalkDeploySlot(1537,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
구스타브
volume_up
미안, 네 아버지는 화를 내시겠지. 하지만…… 지금 이 순간만큼은 양보할 수 없어!
미안, 네 아버지는 화를 내시겠지. 하지만…… 지금 이 순간만큼은 양보할 수 없어!
TalkCharacter(1539,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1540,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
구스타브
volume_up
지금의 넌 글로스터 가문의 기사잖아? 동료였던 건 다 옛날 일이지.
지금의 넌 글로스터 가문의 기사잖아? 동료였던 건 다 옛날 일이지.
TalkCharacter(1541,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1542,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
구스타브
volume_up
하, 야망을 향해 달려가는 너흴 보고 있자니 나도 불이 붙었나 보지!
하, 야망을 향해 달려가는 너흴 보고 있자니 나도 불이 붙었나 보지!
TalkCharacter(1543,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1544,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
구스타브
volume_up
그렇지. 그것도 각오한 바야. 하지만…… 나는 질 생각으로 싸우는 게 아니거든?
그렇지. 그것도 각오한 바야. 하지만…… 나는 질 생각으로 싸우는 게 아니거든?
Alert(319,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 사망!
MainMissionStart(438,1,8,2,14,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(2619,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
[y]동맹 궁사대[/]의 [y]일제 사격[/], [0:CHARA_G] 격파에 의해 정지!
TalkDeploySlot(1548,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
아르발
volume_up
크윽, 이대로 가다가는 지겠어……! 내가 역전의 기회를 만들겠다!
크윽, 이대로 가다가는 지겠어……! 내가 역전의 기회를 만들겠다!
Alert(230,2,12,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 증원과 함께 출현!
MainMissionStart(2,4,7,1,12,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(438,1,7,2,12,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(237,0,12,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
Alert(2622,2,8,91,91,5,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], [0:AREA]에서 출진!
MainMissionStart(2,4,10,1,8,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
레오니
volume_up
결판을 내도록 하지, [HERO_MF]. 그 마음을…… 칼과 함께 꺾어 버리겠다!
결판을 내도록 하지, [HERO_MF]. 그 마음을…… 칼과 함께 꺾어 버리겠다!
TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
레오니
volume_up
그걸로 침공을 포기하겠다면 그러겠다만…… 넌, 이제 멈출 생각은 없겠지.
그걸로 침공을 포기하겠다면 그러겠다만…… 넌, 이제 멈출 생각은 없겠지.
TalkCharacter(1564,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1566,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
레오니
volume_up
퍼거스의…… 미래를 위해서라면, 팔다리 한두 개 정도야 아깝지 않다……!
퍼거스의…… 미래를 위해서라면, 팔다리 한두 개 정도야 아깝지 않다……!
MainMissionStart(438,1,10,2,8,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(1567,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
레오니
volume_up
……내가 죽으면, 왕국이 멸망한다. 여기선…… 물러날 수밖에 없나……!
……내가 죽으면, 왕국이 멸망한다. 여기선…… 물러날 수밖에 없나……!
Alert(237,0,8,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
TalkDeploySlot(1569,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
구스타브
volume_up
디미트리가 움직인 모양이군. 한 방에 결판을 낼 기회가 온 건가!
디미트리가 움직인 모양이군. 한 방에 결판을 낼 기회가 온 건가!
Alert(2622,2,14,91,91,7,0,0,8,0,0,0,0,0,0)
[0:CHARA_G], [0:AREA]에서 출진!
MainMissionStart(2,4,9,1,14,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(1570,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,14,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(237,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 퇴각!
TalkDeploySlot(1574,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
레오니
volume_up
클로드가 물러났나…… 뭐, 상관없어. 우리가 해야 할 일은 변함없다.
클로드가 물러났나…… 뭐, 상관없어. 우리가 해야 할 일은 변함없다.
Alert(312,2,8,91,91,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G], [0:AREA][kp2] 제압!
Alert(312,2,8,91,91,0,0,0,7,0,0,0,0,0,0)
[0:CHARA_G], [0:AREA][kp2] 제압!
Alert(312,2,14,91,91,0,0,0,6,0,0,0,0,0,0)
[0:CHARA_G], [0:AREA][kp2] 제압!
Alert(312,2,14,91,91,0,0,0,5,0,0,0,0,0,0)
[0:CHARA_G], [0:AREA][kp2] 제압!
TalkCharacter(1577,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1579,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
구스타브
volume_up
그때는 승패 결정이 흐지부지되어 버렸지만 오늘은 결착을 지을 수 있겠어.
그때는 승패 결정이 흐지부지되어 버렸지만 오늘은 결착을 지을 수 있겠어.
TalkDeploySlot(1576,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
구스타브
volume_up
이런, 우리를 표적으로 삼는 건가? 에델가르트를 노릴 거라고 생각했는데.
이런, 우리를 표적으로 삼는 건가? 에델가르트를 노릴 거라고 생각했는데.
GenderedMcTalk(0,1581,1582,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(200,2,16,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G], 출현!
TalkCharacter(1584,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,11,1,16,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 결판을 내라!
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
Alert(2620,2,17,91,91,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, 출현! [b][0:PARTY][/] 쪽으로 진군 개시!
MainMissionStart(2610,4,16,1,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적 양군[/]의 [r]첨병[/] 일행을 격파하라!
MainMissionStart(2611,1,16,2,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적 양군[/]의 [r]첨병[/] 일행 격파 성공!
Alert(2625,2,17,91,91,3,0,0,0,0,0,0,0,0,0)
[r]적 양군[/]의 [r]첨병[/] 일행, [r]요새[/]에서 출현! [b][0:PARTY][/] 쪽으로 진군 개시!
Alert(221,2,91,91,91,7,0,0,0,0,0,0,0,0,0)
[y][0:PARTY][/] 증원 출현!
TalkCharacter(1598,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2612,4,17,1,91,91,91,7,0,0,0,0,0,0,0)
MAIN MISSION START: [y][0:PARTY][/]의 [y]증원 부대[/]를 격파하라!
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(2613,1,17,2,91,91,91,7,0,0,0,0,0,0,0)
MAIN MISSION START: [y][0:PARTY][/]의 [y]증원 부대[/] 격파 성공!
MainMissionStart(81,4,18,1,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 모든 [r]요새[/]를 제압하라!
MainMissionStart(470,1,18,2,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 모든 요새 제압 성공!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(1604,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(2614,1,91,91,91,0,0,0,0,0,0,0,0,0,0)
[y]동맹군[/]의 증원 중 일부, 위장을 해제하고 [b]제국병[/]으로 변화!
TalkDeploySlot(1605,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
구스타브
volume_up
뭐야!? 그렇게까지 신뢰가 얕았던 건가. 힘든 싸움이 되었군……
뭐야!? 그렇게까지 신뢰가 얕았던 건가. 힘든 싸움이 되었군……
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
Alert(2616,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
[y]동맹 궁사대[/], 와해! [y]일제 사격[/] 정지!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(1459,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1460,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2621,4,92,91,91,0,0,0,0,0,0,0,0,0,0)
상황을 보아 용암을 막아 발판을 확보하라!
Alert(601,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
용암의 유입 정지에 의해 발판이 변화!
Alert(2620,2,29,91,91,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G] 일행, 출현! [b][0:PARTY][/] 쪽으로 진군 개시!
TalkCharacter(1549,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(717,4,92,91,91,0,0,0,0,0,0,0,0,0,0)
바위로 용암을 막아 발판을 확보하라!
TalkCharacter(1614,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(2601,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
[b]아군[/] [b]요새[/]의 함락에 주의하라!
Alert(549,1,57,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!