帝国与同盟合作,正式侵略王国。 其进军路线将经过“炼狱之谷”阿利尔……
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 谢兹 | 91 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | 艾黛尔贾特 | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | 贝尔娜提塔 | 255 | 0 | 0 | 2 | 55 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | 修伯特 | 255 | 0 | 0 | 3 | 35 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | 菲尔迪南特 | 255 | 0 | 0 | 4 | 40 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | 莫妮卡 | 255 | 0 | 0 | 5 | 185 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | 林哈尔特 | 255 | 0 | 0 | 6 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | 多洛缇雅 | 255 | 0 | 0 | 7 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | 帝弥托利 | 255 | 0 | 0 | 8 | 25 | 5 | 12 | 3 | 101 | 5 | 1 | 100 | 65 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | 菲力克斯 | 255 | 0 | 0 | 9 | 75 | 5 | 13 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | 希尔凡 | 255 | 0 | 0 | 10 | 85 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | 杜笃 | 255 | 0 | 0 | 11 | 70 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
12 | 西提司 | 255 | 0 | 0 | 12 | 140 | 5 | 12 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | 芙莲 | 4 | 0 | 0 | 13 | 145 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | 库罗德 | 4 | 0 | 0 | 14 | 30 | 6 | 12 | 3 | 101 | 5 | 1 | 100 | 77 | 255 | 65535 | 1999 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
15 | 希尔妲 | 255 | 0 | 0 | 15 | 130 | 6 | 13 | 3 | 101 | 3 | 1 | 100 | 70 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
16 | 谢兹 | 255 | 0 | 0 | 16 | 7 | 6 | 12 | 0 | 101 | 3 | 1 | 100 | 151 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
17 | 联邦国将领 | 255 | 0 | 0 | 17 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | 联邦国将领 | 255 | 0 | 0 | 18 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
19 | 联邦国将领 | 4 | 0 | 0 | 19 | 685 | 6 | 13 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | 联邦国将领 | 255 | 0 | 0 | 20 | 660 | 6 | 13 | 3 | 101 | 3 | 0 | 38 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | 联邦国将领 | 255 | 0 | 0 | 21 | 660 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | 联邦国将领 | 255 | 0 | 0 | 22 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | 联邦国将领 | 255 | 0 | 0 | 23 | 675 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | 联邦国将领 | 255 | 0 | 0 | 24 | 685 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | 联邦国将领 | 255 | 0 | 0 | 25 | 605 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 73 | 255 | 65535 | 1999 | 39 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | 联邦国将领 | 255 | 0 | 0 | 26 | 680 | 6 | 13 | 3 | 101 | 3 | 1 | 32 | 73 | 255 | 65535 | 1999 | 39 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | 联邦国将领 | 255 | 0 | 0 | 27 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
28 | 联邦国将领 | 4 | 0 | 0 | 28 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 167 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
29 | 联邦国将领 | 4 | 0 | 0 | 29 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | 联邦国将领 | 255 | 0 | 0 | 30 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | 联邦国将领 | 255 | 0 | 0 | 31 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
32 | 联邦国将领 | 4 | 0 | 0 | 32 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
33 | 联邦国将领 | 4 | 0 | 0 | 33 | 610 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | 联邦国将领 | 255 | 0 | 0 | 34 | 685 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 联邦国将领 | 255 | 0 | 0 | 35 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | 联邦国将领 | 255 | 0 | 0 | 36 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 联邦国将领 | 255 | 0 | 0 | 37 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | 联邦国将领 | 255 | 0 | 0 | 38 | 680 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | 联邦国将领 | 255 | 0 | 0 | 39 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
40 | 联邦国将领 | 4 | 0 | 0 | 40 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | 联邦国将领 | 255 | 0 | 0 | 41 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | 联邦国将领 | 255 | 0 | 0 | 42 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
43 | 联邦国将领 | 4 | 0 | 0 | 43 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | 联邦国将领 | 255 | 0 | 0 | 44 | 675 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | 联邦国将领 | 255 | 0 | 0 | 45 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 38 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | 联邦国将领 | 255 | 0 | 0 | 46 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | 联邦国将领 | 255 | 0 | 0 | 47 | 660 | 6 | 13 | 3 | 101 | 3 | 1 | 38 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | 联邦国将领 | 255 | 0 | 0 | 48 | 675 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | 联邦国将领 | 255 | 0 | 0 | 49 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 38 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | 联邦国将领 | 255 | 0 | 0 | 50 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 联邦国将领 | 255 | 0 | 0 | 51 | 675 | 6 | 13 | 3 | 101 | 3 | 1 | 35 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | 联邦国将领 | 255 | 0 | 0 | 52 | 650 | 6 | 13 | 3 | 101 | 3 | 1 | 38 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | 联邦国将领 | 255 | 0 | 0 | 53 | 600 | 6 | 5 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | 联邦国将领 | 255 | 0 | 0 | 54 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | 联邦国将领 | 255 | 0 | 0 | 55 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | 联邦国将领 | 255 | 0 | 0 | 56 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | 联邦国将领 | 255 | 0 | 0 | 57 | 600 | 6 | 13 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | 联邦国将领 | 255 | 0 | 0 | 58 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | 联邦国将领 | 255 | 0 | 0 | 59 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | 联邦国将领 | 255 | 0 | 0 | 60 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
61 | 联邦国将领 | 4 | 0 | 0 | 61 | 600 | 6 | 13 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | 联邦国将领 | 255 | 0 | 0 | 62 | 675 | 6 | 13 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | 联邦国将领 | 255 | 0 | 0 | 63 | 650 | 6 | 13 | 3 | 101 | 3 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | 联邦国将领 | 255 | 0 | 0 | 64 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
65 | 联邦国将领 | 4 | 0 | 0 | 65 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | 联邦国将领 | 255 | 0 | 0 | 66 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | 联邦国将领 | 255 | 0 | 0 | 67 | 610 | 6 | 13 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | 联邦国将领 | 255 | 0 | 0 | 68 | 650 | 6 | 13 | 3 | 101 | 3 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | 联邦国将领 | 255 | 0 | 0 | 69 | 650 | 6 | 13 | 3 | 101 | 3 | 0 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | 联邦国将领 | 255 | 0 | 0 | 70 | 600 | 6 | 5 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | 联邦国将领 | 255 | 0 | 0 | 71 | 600 | 6 | 5 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | 联邦国将领 | 255 | 0 | 0 | 72 | 600 | 6 | 5 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | 联邦国将领 | 255 | 0 | 0 | 73 | 600 | 6 | 5 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | 联邦国将领 | 255 | 0 | 0 | 74 | 605 | 7 | 5 | 0 | 101 | 5 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
75 | 普通兵 | 1 | 0 | 0 | 75 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | 普通兵 | 255 | 0 | 0 | 76 | 1015 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | 联邦国将领 | 255 | 0 | 0 | 77 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | 联邦国将领 | 255 | 0 | 0 | 78 | 655 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
79 | 普通兵 | 4 | 0 | 0 | 79 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | 普通兵 | 255 | 0 | 0 | 80 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | 普通兵 | 255 | 0 | 0 | 81 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | 普通兵 | 255 | 0 | 0 | 82 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | 普通兵 | 255 | 0 | 0 | 83 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | 普通兵 | 255 | 0 | 0 | 84 | 1020 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | 普通兵 | 255 | 0 | 0 | 85 | 1015 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | 普通兵 | 255 | 0 | 0 | 86 | 1015 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | 普通兵 | 255 | 0 | 0 | 87 | 1015 | 6 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | 联邦国将领 | 255 | 0 | 0 | 88 | 600 | 5 | 5 | 0 | 101 | 5 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | 联邦国将领 | 255 | 0 | 0 | 89 | 675 | 6 | 5 | 0 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | 联邦国将领 | 255 | 0 | 0 | 90 | 665 | 5 | 5 | 0 | 101 | 5 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 29 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 100 | 0 | 62 | 106 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 28 | 1527 | 34 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1526 | 28 | 1527 | 34 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 28 | 1524 | 37 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 28 | 1524 | 37 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 28 | 1527 | 33 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 0 | 1000 | 1526 | 28 | 1527 | 37 | 1524 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 2 | 1000 | 1523 | 28 | 1527 | 34 | 1524 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 0 | 1000 | 1523 | 28 | 1527 | 34 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 2 | 1000 | 1523 | 28 | 1527 | 34 | 1527 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 2 | 1000 | 1523 | 28 | 1527 | 34 | 1527 | 35 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 2 | 1000 | 1523 | 28 | 1527 | 34 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 2 | 1000 | 1523 | 28 | 1527 | 34 | 1527 | 38 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 43 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 2 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (273, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 14)
SubGroup(0)
SubGroup(2)
Unknown10(0,68,8,12,14,18,7,0,0,0,0,0,0,0,0)
Unknown10(1,66,91,91,91,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown135(0,20,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown135(1,21,21,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(90,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 90 to 王国兵
SetName(53,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 53 to 同盟兵
SetName(88,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 88 to 王国兵
SetName(89,565,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 89 to 同盟兵
# Group 3 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown21(2,3464,1,11464,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(3,40800,0,61600,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(4,10964,1,62500,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(5,48000,0,53500,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,8964,1,5964,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,47400,0,8164,1,0,3,0,0,0,0,1,1,0,0)
# Group 6 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown21(2,64700,0,4664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(3,54700,0,64700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,63200,0,164,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(5,55000,0,62700,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(6,63200,0,3664,1,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,57700,0,64700,0,0,2,0,0,0,0,1,1,0,0)
# Group 7 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(2)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 13 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 2, 6)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等!
SubGroup(5)
Unknown37(2,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(1451,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 看样子库罗德打算让我们去对付王国和
教团的联军,好让自己坐享渔翁之利呢。
TalkCharacter(1452,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 是啊,而且敌人立刻就包围了我们,
看来情报早就被泄露出去了。
# Group 18 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 19 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 17: 1 0 0
SubGroup(1)
TalkCharacter(1454,6,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 这次我们必须先发制人。
攻下前线的堡垒,往前推进战线吧!
SubGroup(6)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2600,4,0,1,91,91,91,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],击败[r]敌方两军[/]的[r]前线部队[/]!
SubGroup(1)
TalkCharacter(1453,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我本来就不打算撤退。
要抢在敌军包围我们之前杀出一条血路!
# Group 20 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck3(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 172: 1 0 0
SubGroup(1)
TalkCharacter(1455,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 一旦失去据点,我们的战线就会崩溃。
所以在进攻的同时一定要保护好我方堡垒。
SubGroup(3)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2601,2,91,91,91,0,0,0,0,0,0,0,0,0,0)
# 防止[b]我方[/][b]堡垒[/]全灭!
# Group 21 (0, 5, 0, 9, 4)
SubGroup(1)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(91,45000,0,264,1,52500,0,8564,1,0,1,0,0,0,0)
Unknown10(91,36500,0,52000,0,42500,0,59000,0,0,1,0,0,0,0)
Unknown10(91,45000,0,42500,0,52500,0,52000,0,0,1,0,0,0,0)
Unknown10(91,9964,1,5964,1,14464,1,10164,1,0,1,0,0,0,0)
Unknown10(91,58500,0,54500,0,65000,0,61200,0,0,1,0,0,0,0)
Unknown10(91,60000,0,41500,0,65000,0,49000,0,0,1,1,0,0,0)
Unknown10(91,1964,1,47500,0,11964,1,53000,0,0,1,1,0,0,0)
SubGroup(1)
TalkCharacter(1612,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 哇!这地面……
可不能硬闯啊。
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# 在[g]熔岩[/]上通行会受到伤害。
[g]可以飞行的兵种[/]在[g]骑乘状态[/]下
通行可不受伤害。
# Group 22 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,269,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1456,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 唉……大家还真是喜欢打仗啊。
# Group 23 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,273,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1457,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 不用、害怕。
稳打稳扎、占领、堡垒……开始进攻!
# Group 24 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,270,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1458,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 王国和同盟根本算不了什么!
大家都别慌张,我们一定能赢!
# Group 25 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,2,0,1,1,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,3,0,1,1,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,4,0,1,1,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,6,0,1,1,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,10,0,1,1,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 7, 9)
SubGroup(6)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2602,1,0,2,91,91,91,0,0,0,0,0,0,0,0)
# 成功击败[r]敌方两军[/]的[r]前线部队[/]!
SubGroup(1)
TalkCharacter(1464,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 看来我们在战斗初期便取得了优势呢,
各位干得漂亮!
# Group 36 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 5, 0, 6, 39)
SubGroup(2)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 19: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(2,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!
SubGroup(1)
TalkDeploySlot(1465,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我会为各位治疗的,
请各位在战斗时一定要保护好自己!
SubGroup(2)
Unknown125(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(527,2,13,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]开始使用[r]共鸣魔法:白[/]回复!
SubGroup(1)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,13,91,91,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(1466,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那简直就是希思琳再世啊,
我们必须赶紧除掉她。
SubGroup(2)
Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5063,574,4200,5012,557,4163,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5141,562,4099,5082,545,4074,360,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 快看,要是用那块大石头来挡住熔岩,
我们就能到对岸去了。
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0)
# 利用[g]巨石[/]阻断熔岩,朝[0:CHARA_G]的所在位置进军!
# Group 38 (0, 5, 0, 2, 14)
SubGroup(1)
Unknown36(892,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4765,470,3910,4690,453,3886,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4773,466,3879,4695,450,3871,180,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(5)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4774,450,3880,4695,449,3871,100,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(45000,0,37500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(602,1,91,91,91,0,0,0,0,0,0,0,0,0,0)
# [g]熔岩[/]停止后出现了[g]通道[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(1468,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 路通了,
继续前进!
# Group 39 (0, 5, 8, 2, 14)
SubGroup(1)
GroupCheck3(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 0 0
SubGroup(2)
Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5063,574,4200,5012,557,4163,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5141,562,4099,5082,545,4074,360,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 快看,要是用那块大石头来挡住熔岩,
我们就能到对岸去了。
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0)
# 利用[g]巨石[/]阻断熔岩,朝[0:CHARA_G]的所在位置进军!
# Group 40 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1469,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 大家都是人类……
为什么非要互相伤害呢!
# Group 41 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1470,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 我已经坚持不住了……
但我撤退的话,大家也会陷入危险的!
# Group 42 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,13,91,91,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1471,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 芙莲!别再硬撑了!
快撤退吧!
TalkDeploySlot(1472,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我、我知道了……
兄长大人也不要勉强自己啊!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
If254(1,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(528,1,13,91,91,0,0,0,0,0,0,0,0,0,0)
# [r]共鸣魔法:白[/]因[0:CHARA_G]被击败而停止!
# Group 43 (0, 2, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 1 0 0
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 0, 2, 6)
SubGroup(1)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
If254(2,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,91,91,91,0,0,0,2,0,0,0,0,0,0)
# 大门因[0:AREA]被占领而开启!
If254(2,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,91,91,0,0,0,2,0,0,0,0,0,0)
# 大门因[0:CHARA_G]被击败而开启!
# Group 45 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(77,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!
SubGroup(3)
SetDeathText(13,73,1473,2,0,0,0,0,0,0,0,0,0,0,0)
# 轮到我出场了……
就让我去攻破防线吧!
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,0,1,91,7,0,0,1,1,0,0,0)
Alert(2623,2,9,91,91,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]开始朝[b]帝国军[/]进军!
SubGroup(2)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,9,91,91,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,270,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1474,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哦?你杀进来啦!
让我来陪你玩玩吧!
# Group 51 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 0
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 51: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 背叛王国加入帝国,然后与王国为敌,
这就是你的骑士精神吗?真是好笑。
TalkCharacter(1477,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 因为我别无选择啊……
我会打倒你……然后活下去!
# Group 54 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1478,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 菲力克斯,对不起……
你是不会放我们过去的吧?
TalkDeploySlot(1479,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 那当然了,
因为我也有要保护的人啊。
# Group 55 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 0 1 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 0 1 0
SubGroup(1)
TalkDeploySlot(1475,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 哼,你就来陪我解解闷吧。
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1480,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 我还能继续……我还能挥剑……
我还不能倒下!
# Group 57 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,9,91,91,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1481,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 可恶……我是不会因为
这些小伤就放弃的!
SubGroup(1)
TalkDeploySlot(1482,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 菲力克斯!你快退下!
SubGroup(1)
Unknown15(10,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(278,2,10,9,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为救援[1:CHARA_G]而现身!
SubGroup(3)
SetDeathText(15,73,1483,3,0,0,0,0,0,0,0,0,0,0,0)
# 唉,你都浑身是伤了……
这里就交给我们,你先撤退吧。
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 可恶……希尔凡,你一定要活着回来。
要是你死了,我绝对饶不了你!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 58 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 2, 8)
SubGroup(1)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
SubGroup(2)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,10,91,91,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1485,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 英谷莉特,你看着吧……
我一定会为你报仇雪恨的。
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 59: True 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我知道这一切都是无奈之举……
但我还是不能原谅你们。
TalkCharacter(1488,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 希尔凡,我明白的……
现在我们也只有一战了。
# Group 63 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1489,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我还以为是谁呢,原来是梅尔赛德司啊。
这下伤脑筋了……对你很难下手啊。
TalkCharacter(1490,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 希尔凡,对不起。
我没有什么可辩解的……
# Group 64 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 62: 0 1 0
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 0 1 0
SubGroup(1)
TalkDeploySlot(1486,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 别怪我不客气啊,我还要拿你的
项上人头去给那家伙当供品呢。
# Group 65 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1491,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 唔……和那家伙的痛苦相比,
这点伤根本算不了什么。
# Group 66 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(15,96,1492,3,0,0,0,0,0,0,0,0,0,0,0)
# 陛下……对不起……
愿你……百战百胜……
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 1 0 0
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,10,91,91,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1493,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 希尔凡,我连你都失去了,
今后该如何是好啊……
# Group 68 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 69 (0, 5, 0, 4, 70)
SubGroup(3)
GroupCheck4(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 35: True 0
GroupCheck4(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 0
GroupCheck4(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 0
SubGroup(1)
TalkCharacter(1494,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们能趁机一口气解决敌军吗……
SubGroup(6)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2626,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
# [r]敌方两军[/]的[r]后方部队[/]开启[r]堡垒[/]的大门!
SubGroup(9)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,198,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,50,0,0,0,1,91,3,0,0,1,1,0,0,0)
If254(3,198,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,50,0,0,0,1,91,4,0,0,1,1,0,0,0)
SubGroup(14)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,1,91,2,0,0,1,1,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,1,91,4,0,0,1,1,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,44,0,0,0,1,91,6,0,0,1,2,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,45,0,0,0,1,91,10,0,0,1,2,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,51,0,0,0,1,91,5,0,0,1,2,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,1,91,7,0,0,1,2,0,0,0)
Alert(2627,2,91,91,91,3,0,0,0,0,0,0,0,0,0)
# [r]敌方两军[/]的援军现身!开始朝[b][0:PARTY][/]进军!
SubGroup(4)
Unknown44(1,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,2,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,2,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2608,4,4,1,91,91,91,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],击败[r]敌方两军[/]的[r]后方部队[/]!
If254(1,272,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1495,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 顺利得让我有些不安呢,
要是能这样获得胜利就好了……
# Group 70 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2609,1,4,2,91,91,91,0,0,0,0,0,0,0,0)
# 成功击败[r]敌方两军[/]的[r]后方部队[/]!
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1496,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 贝尔已经完全搞不清楚状况了,
但贝尔会战到最后一刻的!
# Group 71 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,1,0,1,1,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,9,0,1,1,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,91,91,11,0,1,1,0,0,0,0,0,0)
# Group 77 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1497,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我不会……
再让你们前进一步。
SubGroup(1)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,11,91,91,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 79 (0, 2, 2, 4, 5)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 9, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 如果你要和陛下为敌,
那我会毫不犹豫地杀了你。
TalkCharacter(1500,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 杜笃……
# Group 82 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 如果你要和陛下为敌,
那我会毫不犹豫地杀了你。
# Group 83 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 0 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 0 1 0
SubGroup(1)
TalkDeploySlot(1498,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 为了陛下……你就死在这里吧。
# Group 84 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1501,11,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 情况不妙啊……
# Group 85 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,91,91,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1502,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 呜……我还能继续战斗。
TalkDeploySlot(1503,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 杜笃,你先撤退吧。
我可不能失去你啊……
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 86 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1504,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 既然盟主大人都那么努力了,
那人家也来帮帮忙吧~
SubGroup(1)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,15,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,91,91,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 88 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(23,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1506,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 希尔妲小姐,为什么……
我们不是同伴吗……
TalkDeploySlot(1507,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 小玛莉安奴,对不起哦~
要是你加入到我们这边来就好啦。
# Group 89 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(101,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1508,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 搞什么啊,我才不想和你打!
那个盟主都在想些什么啊?
TalkDeploySlot(1509,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 这是人家自己做的决定哦~
不过人家还是希望巴鲁哥能就此撤退呢。
# Group 90 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(19,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1510,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 为什么要挑起无谓的战争!?
希尔妲小姐,我不想和你交手啊!
TalkDeploySlot(1511,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 人家也不想啊。不过……洛廉兹同学
不也舍弃同盟转而投奔帝国了吗?
# Group 91 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(22,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1512,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 库罗德还真会给人添麻烦,
居然为了自己的野心把你扯了进来。
TalkDeploySlot(1513,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 其实这是人家自己的决定哦~
所以就来一决高下吧。
# Group 92 (0, 2, 0, 6, 4)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(21,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 你没有忘记人家吧?
能不能放过人家呢~
TalkCharacter(1515,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 那当然不行啊!为什么会变成这样……
我不想让同盟卷入战火之中啊!
# Group 93 (0, 2, 0, 6, 4)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(20,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 你没有忘记人家吧?
能不能放过人家呢~
TalkCharacter(1516,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 希尔妲小姐,抱歉,俺办不到。
俺也有战斗的理由啊!
# Group 94 (0, 2, 0, 6, 3)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,24,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1514,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 你没有忘记人家吧?
能不能放过人家呢~
# Group 95 (0, 2, 0, 10, 2)
SubGroup(9)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 0 1 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 0 1 0
SubGroup(1)
TalkDeploySlot(1505,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 希尔妲·凡伦汀·哥纳利尔上场咯,
准备好接招吧!
# Group 96 (0, 5, 0, 3, 32)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(9)
Unknown67(53,2,34570,0,6690,0,29564,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown67(70,2,35000,0,6650,0,29714,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown67(71,2,34550,0,6730,0,29964,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown67(72,2,34150,0,6710,0,29364,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown67(73,2,34030,0,6790,0,29734,1,30,30,30,1,0,0,0)
SubGroup(1)
TalkDeploySlot(1517,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 人家还是太轻敌了啊……
这下该怎么办呢~
SubGroup(1)
TalkDeploySlot(1518,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 希尔妲陷入苦战了……
弓兵!快去掩护她!
SubGroup(3)
Unknown83(3611,647,9334,3564,662,9386,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3712,617,9218,3666,631,9271,240,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2615,2,91,91,91,0,0,0,0,0,0,0,0,0,0)
# [y]同盟弓箭队[/]开始[y]一齐射击[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown70(53,1,0,0,15,1,14,40,0,1,0,0,0,0,0)
Unknown70(53,0,90,165,15,3,14,60,0,1,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1519,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 希尔妲,别太勉强自己了!
趁现在赶紧撤退吧!
TalkDeploySlot(1520,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 库罗德同学,谢谢你的关心!
不过人家还能靠掩护再撑一下!
# Group 97 (0, 5, 0, 4, 13)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(188,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 188: 1 0 0
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(1)
TalkDeploySlot(1521,15,1,4,0,0,0,0,0,0,0,0,0,0,0)
# 不好,敌人击溃了弓兵部队!
人家是不是也该撤退了呢……
SubGroup(1)
Unknown6(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1522,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 希尔妲,你做得很好了!
接下来就交给我吧!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(0,0,6,4,91,91,91,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 98 (0, 5, 0, 5, 21)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 188: 0 1 0
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 0 1 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,15,91,91,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1523,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 糟糕!
人家快要撑不住了……
SubGroup(1)
TalkDeploySlot(1524,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 希尔妲!我不是叫你别硬撑吗?
这里就交给我,你快撤退吧!
SubGroup(1)
Unknown80(50,0,0,0,0,0,14,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(14,15,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(278,2,14,15,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为救援[1:CHARA_G]而现身!
SubGroup(1)
TalkDeploySlot(1525,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 库罗德同学,对不起……
之后就拜托你咯!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 99 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
SubGroup(1)
TalkDeploySlot(1526,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 看来我也得拿出真本事了。
就让我来对付你们吧!
SubGroup(2)
Unknown43(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,14,91,91,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(1527,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 没想到他竟然会不顾危险地站上前线啊……
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(556,0,91,91,91,7,0,0,8,0,0,0,0,0,0)
# [y][0:PARTY][/]开启[0:AREA]的大门!
# Group 101 (0, 2, 0, 7, 4)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1528,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 真羡慕艾黛尔贾特能有你这样的同伴呢。
GenderedMcTalk(0,1529,1530,1,2,1,0,0,0,0,0,0,0,0,0)
# 库罗德,要不是你做了这个选择,
我们也不用与你为敌啊!
# Group 102 (0, 2, 0, 7, 4)
SubGroup(4)
Unknown45(2,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 159: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1531,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 库罗德……我以为至少在当下……
我们还是能友好相处的。
TalkDeploySlot(1532,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 真不好意思,但我也有我的梦想啊。
而且……你也早就料事情会变成这样了吧?
# Group 103 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(19,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1533,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 洛廉兹……万一我输了,
你能替我接手同盟吗?
TalkCharacter(1534,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 好吧,我答应你。
不过,同盟没了你应该也会冷清不少吧。
# Group 104 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(22,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1535,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 库罗德,我真没想到
你会误以为自己有胜算。
TalkDeploySlot(1536,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 你在说什么啊,我可从来都没赢过呢。
不过……今天我一定要赢!
# Group 105 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(23,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1537,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 抱歉,你的父亲肯定很生气吧。
不过……今天我说什么都不能退让!
TalkCharacter(1538,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 库罗德先生……我明白了。
我也会全力以赴的!
# Group 106 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(21,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1539,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我们不是金鹿学级的同伴吗……
你怎么都不肯和我商量一下呢!
TalkDeploySlot(1540,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 现在你是古罗斯塔尔家的骑士吧?
所以我们已经不是同伴了。
# Group 107 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(5,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1541,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我本以为阁下会更理性一些……
但我也不讨厌阁下遵从欲望行动的样子。
TalkDeploySlot(1542,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哈,看到你们那不断膨胀的野心,
我也跟着热血沸腾起来了!
# Group 108 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(20,0,4,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1543,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 库罗德同学……你这样只会让同盟
陷入危险,甚至还会牵连玛雅啊!
TalkDeploySlot(1544,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 是啊,你说的我都明白……
可我也不打算输掉这场战斗哦。
# Group 109 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1545,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 为了所有追随我的同伴……
我绝不能输!
# Group 110 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(4,96,1546,3,0,0,0,0,0,0,0,0,0,0,0)
# 我的计策没有成功吗……
真是抱歉……让大家陪我冒了这个险……
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,14,91,91,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(1547,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我知道这么做太自作主张了……
但就由我来一并实现你的野心吧。
If254(7,188,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown67(53,2,34500,0,6680,0,29464,1,0,0,0,0,0,0,0)
Unknown67(70,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(71,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(72,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(73,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Alert(2619,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
# [y]同盟弓箭队[/]的[y]一齐射击[/]因[0:CHARA_G]被击败而停止!
# Group 112 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 5, 0, 17, 12)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
SubGroup(2)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
SubGroup(2)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
SubGroup(1)
TalkDeploySlot(1548,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 这样下去情况不妙啊……
就让我来扭转颓势吧!
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]与援军一同现身!
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,12,91,91,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
# Group 114 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 113: True 0
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1550,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 我绝不原谅帝国与其拥护者!
# Group 116 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1551,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 我果然是力不从心了……
但我还能继续战斗!
# Group 117 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,12,91,91,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 是我输了……我很遗憾,
但为了芙莲,我还不能死!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(1553,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 大司教辅佐西提司是出现了……
但赛罗司骑士团的主力部队没有现身呢。
# Group 118 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 7, 18)
SubGroup(4)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
GroupCheck3(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
If254(1,100,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(48,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1554,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 该我上场了……
让我用这把枪来横扫一切吧。
SubGroup(3)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2622,2,8,91,91,5,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]从[0:AREA]上阵!
SubGroup(2)
Unknown43(8,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,8,91,91,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
If254(1,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1555,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 好吧,我们就在这里和王国军……
和帝弥托利做个了结吧!
# Group 120 (0, 2, 2, 5, 3)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(123,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 123: True 0
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# [HERO_MF],来和我一决胜负吧。
我要让你知道……与我为敌的惨痛代价!
GenderedMcTalk(0,1558,1559,1,2,1,0,0,0,0,0,0,0,0,0)
# 法嘉斯王帝弥托利……
这可真是个不错的对手啊!
# Group 127 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 159: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 帝弥托利,现在回头也为时不晚。
跟中央教会断绝关系,赶紧撤回王国吧。
TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 如果这样能让你停止进攻,那我倒愿意接受。
不过……你肯定是不会就此收手的吧。
# Group 128 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1562,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 陛下……我……
TalkDeploySlot(1563,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 亚修,
我们都已经无法回头了吧?
# Group 129 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1564,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 没想到我们会以这种方式重聚……
真叫人难过。
TalkDeploySlot(1565,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 是啊,梅尔赛德司……
我也很遗憾。
# Group 130 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 0 1 0
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 0 1 0
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 128: 0 1 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 0 1 0
SubGroup(1)
TalkDeploySlot(1556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 你要来阻挡我吗……
只可惜对你的小命并不感兴趣。
# Group 131 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,40,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1566,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 为了法嘉斯的未来……
就算我粉身碎骨也不足为惜!
# Group 132 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,10,2,8,91,91,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1567,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 如果我死了,王国也就结束了……
只能先撤退了!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
If254(1,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1568,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 帝弥托利撤退了吗……
这样一来,这里就只剩我们了。
# Group 133 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 5, 0, 3, 19)
SubGroup(2)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 97: 1 0 0
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
SubGroup(1)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1569,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 帝弥托利似乎有动作了,
现在可是一口气解决他们的大好时机!
SubGroup(3)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2622,2,14,91,91,7,0,0,8,0,0,0,0,0,0)
# [0:CHARA_G]从[0:AREA]上阵!
SubGroup(2)
Unknown43(14,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,14,91,91,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(2)
TalkCharacter(1570,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 这场战争终于接近尾声了……
终于要和他们一决雌雄了。
TalkCharacter(1571,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 没错,只有打倒那两个人才能赢得胜利!
各位,全力以赴吧!
# Group 136 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 0
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 136: True 0
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 0
Unknown26(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 139: True 0
Unknown13(14,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 0, 11, 2)
SubGroup(10)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(91,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(101,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 101: 0 1 0
GroupCheck3(102,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 0 1 0
GroupCheck3(103,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 0 1 0
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 0 1 0
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 0 1 0
SubGroup(1)
TalkDeploySlot(1572,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 雷斯塔盟主——库罗德·冯·里刚在此。
你们准备接招吧!
# Group 143 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,14,91,91,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1573,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我的计策没有成功吗……
那就只有果断撤退,伺机反击了。
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
If254(1,133,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1574,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 库罗德撤退了吗……
无所谓,我该做的事是不会改变的。
# Group 144 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown25(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(4,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(21,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 6, 6)
SubGroup(5)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
Unknown25(4,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,8,91,91,0,0,0,4,0,0,0,0,0,0)
# [0:CHARA_G]已占领[0:AREA]!
# Group 149 (0, 2, 2, 6, 7)
SubGroup(5)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(22,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 0, 7, 6)
SubGroup(6)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,8,91,91,0,0,0,7,0,0,0,0,0,0)
# [0:CHARA_G]已占领[0:AREA]!
# Group 152 (0, 2, 2, 6, 7)
SubGroup(5)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 0 0
Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 0 1 0
Unknown25(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(23,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 0, 7, 6)
SubGroup(6)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 0 0
Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 0 1 0
Unknown25(6,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,14,91,91,0,0,0,6,0,0,0,0,0,0)
# [0:CHARA_G]已占领[0:AREA]!
# Group 155 (0, 2, 2, 7, 7)
SubGroup(6)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 0 0
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
Unknown25(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(5,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(24,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 8, 6)
SubGroup(7)
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 0 0
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 0 1 0
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 0 1 0
Unknown25(5,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,14,91,91,0,0,0,5,0,0,0,0,0,0)
# [0:CHARA_G]已占领[0:AREA]!
# Group 158 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 4, 0, 5, 4)
SubGroup(2)
Unknown15(8,14,40,1,1,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,4,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(1577,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 自士官学校的学级对抗战以来,
我们就再也没有像这样站在同一战场上了吧?
TalkDeploySlot(1578,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 呵,感觉已经是很久以前的事了。
TalkDeploySlot(1579,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 当时是没能分出高下,
但今天总能一决胜负了吧。
# Group 160 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,14,40,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(159,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 159: 0 1 0
SubGroup(2)
TalkDeploySlot(1575,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 就让我们来大战一场吧。
毕竟这也不是靠商量就能解决的问题啊。
TalkDeploySlot(1576,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 哦?你原来是冲我来的吗?
我还以为你想去拿下艾黛尔贾特呢。
# Group 161 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,14,40,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 5, 0, 5, 25)
SubGroup(2)
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 132: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 1 0 0
SubGroup(2)
TalkCharacter(1580,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们已经没有余力再追击了……
但这次是帝国取得了胜利。
GenderedMcTalk(0,1581,1582,1,0,1,0,0,0,0,0,0,0,0,0)
# 呼……战斗中是出了点小意外,
但我们总算赢了……咦!?
SubGroup(1)
Unknown80(54,0,0,0,0,0,16,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(0,73,1583,2,0,0,0,0,0,0,0,0,0,0,0)
# 吾之器皿的杀父仇人,
准备受死吧!
SetDeathText(1,73,1583,2,0,0,0,0,0,0,0,0,0,0,0)
# 吾之器皿的杀父仇人,
准备受死吧!
CloseUp(16,29,1,0,0,2,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown15(16,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,16,91,91,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]现身!
SubGroup(1)
TalkCharacter(1584,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看来一切都如你所愿啊……
是时候跟“灰色恶魔”做个了断了!
SubGroup(2)
Unknown43(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(739,4,11,1,16,91,91,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G],决一胜负!
SubGroup(2)
Unknown10(0,1,16,91,91,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 0, 7, 4)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
# 这股力量确实强大……但也不是无敌的。
现在的我一定能赢!
TalkDeploySlot(1587,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看来敌人是志在必得啊。
吾必须要除掉[MFH:他_她]才行。
# Group 165 (0, 2, 0, 35, 3)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(0,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(1,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(2,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(3,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(4,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(5,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(6,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown17(7,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,67,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,68,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1588,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 真是傲慢的渺小之人啊,
少来给吾从中作梗!
# Group 166 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(167,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 167: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,180,2,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,181,2,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 吾竟然不能随意操纵器皿……
真叫人不悦啊……
TalkCharacter(1590,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 敌人的动作变慢了,
趁现在赶快解决[MFB:他_她]吧。
# Group 167 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(166,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 166: 0 1 0
SubGroup(1)
TalkDeploySlot(1589,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 吾竟然不能随意操纵器皿……
真叫人不悦啊……
# Group 168 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1591,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 实在是碍眼!
# Group 169 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 8, 2, 35)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 19: 1 0 0
SubGroup(2)
TalkDeploySlot(1592,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 冲啊!拿下帝国的堡垒!
TalkDeploySlot(1593,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 别害怕!我们也一起上!
SubGroup(4)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,1,91,7,0,0,1,1,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,1,91,5,0,0,1,1,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,1,91,5,0,0,1,2,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,20,0,0,0,1,91,7,0,0,1,2,0,0,0)
Alert(2620,2,17,91,91,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人现身!开始朝[b][0:PARTY][/]进军!
SubGroup(5)
Unknown43(17,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2610,4,16,1,91,91,91,0,0,0,0,0,0,0,0)
# 击败[r]敌方两军[/]的[r]先锋部队[/]!
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 噫!?怎么到处都是敌军啊!
SubGroup(8)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 8, 6, 8)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2611,1,16,2,91,91,91,0,0,0,0,0,0,0,0)
# 成功击败[r]敌方两军[/]的[r]先锋部队[/]!
SubGroup(1)
TalkCharacter(1595,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 别放松警惕,敌人还会攻过来的。
一定要当心双方的动向。
# Group 172 (0, 5, 0, 2, 29)
SubGroup(1)
GroupCheck3(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 19: 1 0 0
SubGroup(2)
TalkDeploySlot(1592,88,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 冲啊!拿下帝国的堡垒!
TalkDeploySlot(1593,89,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 别害怕!我们也一起上!
SubGroup(4)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,43,0,0,0,1,91,7,0,0,1,1,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,91,5,0,0,1,1,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,48,0,0,0,1,91,5,0,0,1,2,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,49,0,0,0,1,91,7,0,0,1,2,0,0,0)
Alert(2625,2,17,91,91,3,0,0,0,0,0,0,0,0,0)
# [r]敌方两军[/]的[r]先锋部队[/]从[r]堡垒[/]现身!开始朝[b][0:PARTY][/]进军!
SubGroup(8)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,271,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1594,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 噫!?怎么到处都是敌军啊!
# Group 173 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 5, 0, 6, 51)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1596,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 就是现在,赶紧发送信号!
TalkDeploySlot(1597,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 去拦腰斩断南北布阵的帝国军,
狠狠地夹击他们!
SubGroup(12)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown38(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(221,2,91,91,91,7,0,0,0,0,0,0,0,0,0)
# [y][0:PARTY][/]的援军现身!
SubGroup(1)
TalkCharacter(1598,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 什么!我军中央竟然出现了同盟的援军!?
SubGroup(7)
Unknown43(21,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2612,4,17,1,91,91,91,7,0,0,0,0,0,0,0)
# 击败[y][0:PARTY][/]的[y]增援部队[/]!
SubGroup(1)
TalkCharacter(1599,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 这下可顾不得阵型了……
各位灵活应战,尽量减少牺牲!
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 2, 18)
SubGroup(1)
GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 174: True 0
SubGroup(12)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
# Group 177 (0, 5, 0, 12, 11)
SubGroup(7)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,183,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2613,1,17,2,91,91,91,7,0,0,0,0,0,0,0)
# 成功击败[y][0:PARTY][/]的[y]增援部队[/]!
If254(1,269,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1600,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我都给吓出了一身冷汗……
# Group 178 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 5, 0, 5, 16)
SubGroup(2)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 0 0
GroupCheck3(135,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 0 0
SubGroup(1)
TalkCharacter(1601,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 拿下这片土地,
为帝国带来胜利!
SubGroup(13)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,91,91,91,0,0,0,0,0,0,0,0)
# 占领所有的[r]堡垒[/]!
# Group 180 (0, 5, 0, 14, 16)
SubGroup(13)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,91,91,91,0,0,0,0,0,0,0,0)
# 成功占领所有的[g]堡垒[/]!
SubGroup(1)
TalkCharacter(1602,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 接下来要对付的只剩敌人的首领了!
# Group 181 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 182 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 0 0
SubGroup(1)
TalkCharacter(1603,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 不过我已经在那些援军当中
事先安插了卧底。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 2, 25)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1604,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 现在是时候让这些卧底出场了。
赶紧解除伪装,开始攻击同盟军!
SubGroup(2)
Unknown22(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2614,1,91,91,91,0,0,0,0,0,0,0,0,0,0)
# 部分[y]同盟军[/]的援军解除伪装,变成[b]帝国兵[/]!
SubGroup(2)
Unknown43(25,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,25,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1605,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 什么!?我有这么不可信吗,
那这一仗可难打了啊……
# Group 184 (0, 5, 2, 9, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 0 0
SubGroup(2)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(184,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 0 0
SubGroup(1)
TalkCharacter(1606,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 看来敌人已经处理掉我们
派去的卧底了……
# Group 186 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 187 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 96: 1 0 0
SubGroup(1)
TalkCharacter(1607,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 以防万一,我事先就安排了“眼线”去盯着
那支弓箭队。只要您一声令下就能消灭他们。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 2, 37)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
SubGroup(1)
Unknown6(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1608,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 就是现在,消灭敌方弓兵!
SubGroup(1)
Unknown71(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown70(74,0,68,190,91,2,27,5,0,1,0,1,0,0,0)
Unknown70(74,0,68,193,91,2,27,6,3,1,0,1,0,0,0)
Unknown70(74,0,65,191,91,2,27,4,0,1,0,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown83(3857,581,9040,3815,600,9090,0,0,0,0,0,0,0,1,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3958,534,8922,3916,554,8971,360,0,0,0,0,0,0,1,0)
# Focus on coords?
SubGroup(1)
TalkDeploySlot(1609,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 啊!后方怎么会出现帝国兵啊!?
SubGroup(2)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(5)
Unknown67(53,2,34500,0,6680,0,29464,1,0,0,0,0,0,0,0)
Unknown67(70,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(71,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(72,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
Unknown67(73,2,34500,0,6700,0,29464,1,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2616,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
# [y]同盟弓箭队[/]瓦解![y]一齐射击[/]停止!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown71(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1610,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 这又是修伯特的花招吗!
他也太老谋深算了吧!
# Group 189 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 1 0 0
SubGroup(1)
TalkCharacter(1611,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 敌方的弓箭队已经溃散了,
那就派伏兵去其他地方吧。
# Group 191 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 192 (0, 5, 0, 8, 20)
SubGroup(2)
GroupCheck3(195,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 0 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(91,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(91,57500,0,50000,0,65000,0,61000,0,0,1,1,0,0,0)
Unknown10(91,60000,0,41800,0,65000,0,49000,0,0,1,1,0,0,0)
Unknown10(91,1964,1,47500,0,11664,1,53000,0,0,1,1,0,0,0)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown134(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(904,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6012,385,6296,6026,381,6233,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6012,389,6296,6026,384,6232,180,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
TalkCharacter(1459,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 只要让熔岩停止流动,
我们就能安全通过了。
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1460,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 但熔岩同样能阻挡敌人前进,
现在就先让它保持流动吧。
SubGroup(2)
Unknown51(60000,0,51300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2621,4,92,91,91,0,0,0,0,0,0,0,0,0,0)
# 算准时机阻断[g]熔岩[/],确保[g]行进路线[/]畅通!
# Group 193 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(18,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6082,486,5787,6069,483,5724,120,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 194 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(193,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 193: 1 0 0
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 195 (0, 5, 0, 2, 17)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(905,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown134(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(601,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
# [g]熔岩[/]停止流入,[g]行进路线[/]产生变化!
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1461,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 这样地面就会冷却,我们就能安全前进了。
# Group 196 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(19,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 197 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(196,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 196: 1 0 0
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 198 (0, 5, 0, 3, 16)
SubGroup(2)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 1 0 0
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 113: 0 1 0
SubGroup(1)
TalkDeploySlot(1462,90,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 熔岩停止流动了!
从这边攻进去吧!
SubGroup(2)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2620,2,29,91,91,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人现身!开始朝[b][0:PARTY][/]进军!
SubGroup(1)
TalkCharacter(1463,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 停得太早了吗……
这样反而会对我们不利啊。
# Group 199 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 113: 1 0 0
GroupCheck3(195,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 195: 0 1 0
SubGroup(1)
TalkCharacter(1549,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 敌军把飞行部队安排在了前方,
现在是时候阻挡熔岩了。
SubGroup(2)
Unknown51(60000,0,51300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(717,4,92,91,91,0,0,0,0,0,0,0,0,0,0)
# 利用[g]巨石[/]阻断熔岩,确保[g]行进路线[/]畅通!
# Group 200 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
SubGroup(3)
Unknown21(39,51700,0,36200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
SubGroup(3)
Unknown21(40,29164,1,57700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(9,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
SubGroup(3)
Unknown21(44,43200,0,18664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 10, 4, 6)
SubGroup(3)
Unknown28(10,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
SubGroup(3)
Unknown21(45,17664,1,26164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
SubGroup(3)
Unknown21(41,18164,1,39700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(46,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(219,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown28(11,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
SubGroup(3)
Unknown21(46,49200,0,22664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(218,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(222,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
SubGroup(3)
Unknown21(47,24164,1,5164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(221,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 224 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(226,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
SubGroup(3)
Unknown21(42,34200,0,44200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(225,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(229,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
SubGroup(3)
Unknown21(43,18664,1,53200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(228,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(232,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 232 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(13,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
SubGroup(3)
Unknown21(48,34200,0,5664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(231,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (0, 2, 8, 5, 5)
SubGroup(2)
Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 0
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(235,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 6, 6)
SubGroup(5)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
SubGroup(3)
Unknown21(49,4664,1,21664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(234,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 237 (0, 2, 8, 2, 5)
SubGroup(1)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
SubGroup(1)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(239,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 2, 2, 5, 11)
SubGroup(4)
Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
SubGroup(1)
Unknown21(50,7664,1,36200,0,0,0,0,0,1,1,0,0,0,0)
If254(2,198,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,198,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(238,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(240,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(50,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 8, 2, 5)
SubGroup(1)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
SubGroup(1)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(243,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(16,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
SubGroup(3)
Unknown21(51,56700,0,26164,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(242,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(244,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(51,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 2, 8, 2, 5)
SubGroup(1)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
SubGroup(1)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 246 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(247,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 2, 2, 5, 7)
SubGroup(4)
Unknown28(17,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
SubGroup(3)
Unknown21(52,23664,1,25664,1,0,0,0,0,1,1,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(52,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 250 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown27(0,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,5,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 进攻时也要留意我方堡垒,
千万别让敌军有机可乘!
# Group 251 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown27(0,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,7,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 进攻时也要留意我方堡垒,
千万别让敌军有机可乘!
# Group 252 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,1,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 进攻时也要留意我方堡垒,
千万别让敌军有机可乘!
# Group 253 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,2,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 进攻时也要留意我方堡垒,
千万别让敌军有机可乘!
# Group 254 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,3,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 进攻时也要留意我方堡垒,
千万别让敌军有机可乘!
# Group 255 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,4,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 进攻时也要留意我方堡垒,
千万别让敌军有机可乘!
# Group 256 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,6,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 进攻时也要留意我方堡垒,
千万别让敌军有机可乘!
# Group 257 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,9,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 进攻时也要留意我方堡垒,
千万别让敌军有机可乘!
# Group 258 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(259,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 259: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,10,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 进攻时也要留意我方堡垒,
千万别让敌军有机可乘!
# Group 259 (0, 4, 0, 14, 4)
SubGroup(13)
GroupCheck3(262,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 262: 0 1 0
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(250,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 250: 0 1 0
GroupCheck3(251,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 251: 0 1 0
GroupCheck3(252,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 252: 0 1 0
GroupCheck3(253,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 253: 0 1 0
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 254: 0 1 0
GroupCheck3(255,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 255: 0 1 0
GroupCheck3(256,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 256: 0 1 0
GroupCheck3(257,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 257: 0 1 0
GroupCheck3(258,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 258: 0 1 0
SubGroup(1)
Unknown60(4,0,0,91,91,11,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1613,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 进攻时也要留意我方堡垒,
千万别让敌军有机可乘!
# Group 260 (0, 2, 0, 2, 18)
SubGroup(1)
Unknown27(0,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1614,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 如果敌人侵占了所有的堡垒,
我们的军队也会随之瓦解,还请务必小心!
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2601,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
# 防止[b]我方[/][b]堡垒[/]全灭!
SubGroup(1)
Unknown48(261,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 261 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown27(0,2,3,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 260: 1 0 0
SubGroup(1)
Unknown48(260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 262 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 260: True 0
# Group 263 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 264 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,57,91,91,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 265 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 266 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 267 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown27(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2624,3,91,91,91,0,0,0,0,0,0,0,0,0,0)
# 所有的[b]我方[/][b]堡垒[/]沦陷!
SubGroup(1)
TalkCharacter(1615,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不好,士兵的士气大受打击!
军队开始逐渐崩溃了……
SubGroup(1)
Alert(338,3,91,91,91,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 268 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 269 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 270 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 271 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 272 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 273 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等!
TalkCharacter(1451,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2600,4,0,1,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领[r]堡垒[/],击败[r]敌方两军[/]的[r]前线部队[/]!
TalkCharacter(1455,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2601,2,91,91,91,0,0,0,0,0,0,0,0,0,0)
防止[b]我方[/][b]堡垒[/]全灭!
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
在熔岩上通行会受到伤害。 可以飞行的兵种在骑乘状态下 通行可不受伤害。
MainMissionStart(2602,1,0,2,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[r]敌方两军[/]的[r]前线部队[/]!
Alert(200,2,13,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!
Alert(527,2,13,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]开始使用[r]共鸣魔法:白[/]回复!
MainMissionStart(2,4,1,1,13,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0)
利用巨石阻断熔岩,朝[0:CHARA_G]的所在位置进军!
Alert(602,1,91,91,91,0,0,0,0,0,0,0,0,0,0)
熔岩停止后出现了通道!
Alert(716,4,13,91,91,0,0,0,0,0,0,0,0,0,0)
利用巨石阻断熔岩,朝[0:CHARA_G]的所在位置进军!
MainMissionStart(438,1,1,2,13,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,13,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(528,1,13,91,91,0,0,0,0,0,0,0,0,0,0)
[r]共鸣魔法:白[/]因[0:CHARA_G]被击败而停止!
Alert(552,0,91,91,91,0,0,0,2,0,0,0,0,0,0)
大门因[0:AREA]被占领而开启!
Alert(553,0,13,91,91,0,0,0,2,0,0,0,0,0,0)
大门因[0:CHARA_G]被击败而开启!
Alert(200,2,9,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!
Alert(2623,2,9,91,91,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]开始朝[b]帝国军[/]进军!
MainMissionStart(2,4,2,1,9,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
背叛王国加入帝国,然后与王国为敌, 这就是你的骑士精神吗?真是好笑。
背叛王国加入帝国,然后与王国为敌, 这就是你的骑士精神吗?真是好笑。
MainMissionStart(438,1,2,2,9,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(278,2,10,9,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为救援[1:CHARA_G]而现身!
TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
可恶……希尔凡,你一定要活着回来。 要是你死了,我绝对饶不了你!
可恶……希尔凡,你一定要活着回来。 要是你死了,我绝对饶不了你!
Alert(237,0,9,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(2,4,3,1,10,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(1489,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
寇斯塔斯
volume_up
我还以为是谁呢,原来是梅尔赛德司啊。 这下伤脑筋了……对你很难下手啊。
我还以为是谁呢,原来是梅尔赛德司啊。 这下伤脑筋了……对你很难下手啊。
Alert(319,0,10,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
MainMissionStart(438,1,3,2,10,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(2626,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
[r]敌方两军[/]的[r]后方部队[/]开启[r]堡垒[/]的大门!
Alert(2627,2,91,91,91,3,0,0,0,0,0,0,0,0,0)
[r]敌方两军[/]的援军现身!开始朝[b][0:PARTY][/]进军!
MainMissionStart(2608,4,4,1,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领[r]堡垒[/],击败[r]敌方两军[/]的[r]后方部队[/]!
MainMissionStart(2609,1,4,2,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[r]敌方两军[/]的[r]后方部队[/]!
Alert(200,2,11,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!
MainMissionStart(2,4,5,1,11,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(438,1,5,2,11,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,11,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(200,2,15,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!
MainMissionStart(2,4,6,1,15,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
Alert(2615,2,91,91,91,0,0,0,0,0,0,0,0,0,0)
[y]同盟弓箭队[/]开始[y]一齐射击[/]!
MainMissionStart(0,0,6,4,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(438,1,6,2,15,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(278,2,14,15,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为救援[1:CHARA_G]而现身!
Alert(237,0,15,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(2,4,8,1,14,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
Alert(556,0,91,91,91,7,0,0,8,0,0,0,0,0,0)
[y][0:PARTY][/]开启[0:AREA]的大门!
TalkDeploySlot(1532,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
古斯塔夫
volume_up
真不好意思,但我也有我的梦想啊。 而且……你也早就料事情会变成这样了吧?
真不好意思,但我也有我的梦想啊。 而且……你也早就料事情会变成这样了吧?
TalkCharacter(1541,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
MainMissionStart(438,1,8,2,14,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(2619,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
[y]同盟弓箭队[/]的[y]一齐射击[/]因[0:CHARA_G]被击败而停止!
Alert(230,2,12,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]与援军一同现身!
MainMissionStart(2,4,7,1,12,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(438,1,7,2,12,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,12,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(2622,2,8,91,91,5,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]从[0:AREA]上阵!
MainMissionStart(2,4,10,1,8,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
雷欧妮
volume_up
[HERO_MF],来和我一决胜负吧。 我要让你知道……与我为敌的惨痛代价!
[HERO_MF],来和我一决胜负吧。 我要让你知道……与我为敌的惨痛代价!
TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
雷欧妮
volume_up
如果这样能让你停止进攻,那我倒愿意接受。 不过……你肯定是不会就此收手的吧。
如果这样能让你停止进攻,那我倒愿意接受。 不过……你肯定是不会就此收手的吧。
MainMissionStart(438,1,10,2,8,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,8,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(2622,2,14,91,91,7,0,0,8,0,0,0,0,0,0)
[0:CHARA_G]从[0:AREA]上阵!
MainMissionStart(2,4,9,1,14,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(438,1,9,2,14,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,14,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(312,2,8,91,91,0,0,0,4,0,0,0,0,0,0)
[0:CHARA_G]已占领[0:AREA]!
Alert(312,2,8,91,91,0,0,0,7,0,0,0,0,0,0)
[0:CHARA_G]已占领[0:AREA]!
Alert(312,2,14,91,91,0,0,0,6,0,0,0,0,0,0)
[0:CHARA_G]已占领[0:AREA]!
Alert(312,2,14,91,91,0,0,0,5,0,0,0,0,0,0)
[0:CHARA_G]已占领[0:AREA]!
TalkCharacter(1577,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1581,1582,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(200,2,16,91,91,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]现身!
MainMissionStart(739,4,11,1,16,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G],决一胜负!
GenderedMcTalk(0,1585,1586,1,2,1,0,0,0,0,0,0,0,0,0)
Alert(2620,2,17,91,91,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人现身!开始朝[b][0:PARTY][/]进军!
MainMissionStart(2610,4,16,1,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌方两军[/]的[r]先锋部队[/]!
MainMissionStart(2611,1,16,2,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[r]敌方两军[/]的[r]先锋部队[/]!
Alert(2625,2,17,91,91,3,0,0,0,0,0,0,0,0,0)
[r]敌方两军[/]的[r]先锋部队[/]从[r]堡垒[/]现身!开始朝[b][0:PARTY][/]进军!
Alert(221,2,91,91,91,7,0,0,0,0,0,0,0,0,0)
[y][0:PARTY][/]的援军现身!
MainMissionStart(2612,4,17,1,91,91,91,7,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y][0:PARTY][/]的[y]增援部队[/]!
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(2613,1,17,2,91,91,91,7,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[y][0:PARTY][/]的[y]增援部队[/]!
MainMissionStart(81,4,18,1,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占领所有的[r]堡垒[/]!
MainMissionStart(470,1,18,2,91,91,91,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功占领所有的堡垒!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
Alert(2614,1,91,91,91,0,0,0,0,0,0,0,0,0,0)
部分[y]同盟军[/]的援军解除伪装,变成[b]帝国兵[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
Alert(2616,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
[y]同盟弓箭队[/]瓦解![y]一齐射击[/]停止!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
Alert(2621,4,92,91,91,0,0,0,0,0,0,0,0,0,0)
算准时机阻断熔岩,确保行进路线畅通!
Alert(601,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
熔岩停止流入,行进路线产生变化!
Alert(2620,2,29,91,91,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人现身!开始朝[b][0:PARTY][/]进军!
Alert(717,4,92,91,91,0,0,0,0,0,0,0,0,0,0)
利用巨石阻断熔岩,确保行进路线畅通!
TalkCharacter(1614,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(2601,0,91,91,91,0,0,0,0,0,0,0,0,0,0)
防止[b]我方[/][b]堡垒[/]全灭!
Alert(549,1,57,91,91,0,0,0,0,0,0,0,0,0,0)
击败[0:CHARA_G]后获得了宝箱钥匙!