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Örtliche Banditen haben es auf die Vorräte der Föderationsarmee abgesehen. Stelle sicher, dass der Feind sie nicht in die Hände bekommt, da sie unabdingbar für die anstehenden Schlachten sind.
Deployment table
Index
Notes
0
1
2
3
Name
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
0
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
9
0
0
0
0
0
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
1
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
255
0
0
1
0
1
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
2
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
255
0
0
2
0
2
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
3
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
255
0
0
3
0
3
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
4
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
255
0
0
0
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
5
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
255
0
0
1
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
6
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
255
0
0
2
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
7
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
255
0
0
3
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
8
255
0
5
2
1536
5
2
0
101
7
1
100
300
255
65535
1999
45
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
Table 1
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Table 2
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
0
1
0
65535
0
0
100
0
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Table 3
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
0
1
0
65535
5
0
65535
3
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
Table 4
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
# Group 0 (15, 2, 4, 1, 0)
# Group 1 (0, 2, 2, 3, 0)
SubGroup(2)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 4, 1)
SubGroup(3)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 0 1 0
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 1: 1 1 0
SubGroup(4)
Unknown61(0,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(2,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(3,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(8,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 8 to [cs][es]3_25_4_14_5_6_8_18_Dieb[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Diebe[ed]___n_[ce]
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,1,1,0,0,0,0)
Alert(942,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
# [eb][eg7][0:CHARA_G][ec1] wurde von [b][eg3][cp][0:PARTY][ec4][/] im Anmarsch auf eine [g]Truhe[/] gesichtet!
SubGroup(1)
TalkFromOwnStrings2(8,142,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown138(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(722,4,16,1,8,8,9,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist im Anmarsch auf die [g]Truhe[/] und muss besiegt werden!
# Group 4 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 0, 2, 14)
SubGroup(1)
Unknown54(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,1,0,0,0,0)
Alert(900,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat einen [g]Truhenschlüssel[/] verwendet, um die [g]Truhe[/] zu öffnen und den Inhalt zu entnehmen!
SubGroup(1)
TalkFromOwnStrings2(8,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,9,0,0,0,0,0,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(943,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
# [eb][eg6][0:CHARA_G][ec5] flieht [eg4][0:AREA][ec4]!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(723,0,16,17,8,9,9,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,0,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,0,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,1,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,1,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,2,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,2,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,3,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,3,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 4, 0, 5, 4)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(8,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 1 0 0
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(177,2,8,9,9,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] nähert sich [eg3][0:AREA][ec4]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,8,9,9,0,0,0,0,0,0,0,0,0,0)
# Schnell, besiege [eg1][0:CHARA_G][ec2]!
# Group 11 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 1 0 0
Unknown32(8,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 0 1 0
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,8,8,9,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(498,1,17,2,8,8,9,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde daran gehindert, zu fliehen!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,8,8,9,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 12: 0 1 0
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 11: 1 0 0
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 1 0 0
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,9,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(356,2,8,9,9,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat die Flucht ergriffen!
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(499,2,17,3,8,8,9,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] konnte nicht daran gehindert werden, zu fliehen!
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(942,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
[eb][eg7][0:CHARA_G][ec1] wurde von [b][eg3][cp][0:PARTY][ec4][/] im Anmarsch auf eine Truhe gesichtet!
MainMissionStart(722,4,16,1,8,8,9,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] ist im Anmarsch auf die Truhe und muss besiegt werden!
Alert(900,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
[eb][eg6][0:CHARA_G][ec5] hat einen Truhenschlüssel verwendet, um die Truhe zu öffnen und den Inhalt zu entnehmen!
Alert(943,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
[eb][eg6][0:CHARA_G][ec5] flieht [eg4][0:AREA][ec4]!
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(30601,0,8,0,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(30601,0,8,1,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(30601,0,8,2,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(30601,0,8,3,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(177,2,8,9,9,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] nähert sich [eg3][0:AREA][ec4]!
Alert(335,4,8,9,9,0,0,0,0,0,0,0,0,0,0)
Schnell, besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(438,1,16,2,8,8,9,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
MainMissionStart(498,1,17,2,8,8,9,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde daran gehindert, zu fliehen!
MainMissionStart(438,1,18,2,8,8,9,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(356,2,8,9,9,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat die Flucht ergriffen!
MainMissionStart(499,2,17,3,8,8,9,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] konnte nicht daran gehindert werden, zu fliehen!