Alcuni banditi del posto hanno messo gli occhi su un carico della Federazione. Proteggi le scorte dalle loro mire, perché rivestono un ruolo fondamentale nelle strategie belliche.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 9 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 5 2 1536 5 2 0 101 7 1 100 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 65535 0 0 100 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 2, 3, 0)
SubGroup(2)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 4, 1)
SubGroup(3)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 1 1 0
SubGroup(4)
Unknown61(0,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(2,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(3,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(8,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]2_10_18_27_35_43_59_66_ladro[cm][es]6_14_22_31_39_47_63_68_ladri[ce]
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,1,1,0,0,0,0)
Alert(942,0,8,8,9,14,0,0,0,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] hanno avvistato [eg2][0:CHARA_G] che prende di mira una [g]cassa[/]!
SubGroup(1)
TalkFromOwnStrings2(8,142,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown138(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(722,4,16,1,8,8,9,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] per proteggere la [g]cassa[/]!
# Group 4 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 0, 2, 14)
SubGroup(1)
Unknown54(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,1,0,0,0,0)
Alert(900,0,8,8,9,14,0,0,0,0,0,0,1,0,0) # [eb][eg2][0:CHARA_G] ha usato una [g]chiave[/] per aprire la [g]cassa[/] e prenderne il contenuto!
SubGroup(1)
TalkFromOwnStrings2(8,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,9,0,0,0,0,0,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(943,0,8,8,9,14,0,0,0,0,0,0,1,0,0) # [eb][eg2][0:CHARA_G] fugge verso [eg2][0:AREA]!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(723,0,16,17,8,9,9,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,0,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,0,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,1,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,1,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,2,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,2,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,3,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,3,9,14,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 4, 0, 5, 4)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(8,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(177,2,8,9,9,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si avvicina [eg3][0:AREA]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,8,9,9,0,0,0,0,0,0,0,0,0,0) # Sconfiggi velocemente [eg2][0:CHARA_G]!
# Group 11 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
Unknown32(8,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,8,8,9,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(498,1,17,2,8,8,9,0,0,0,0,0,0,0,0) # Hai impedito la fuga [eg4][0:CHARA_G]!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,8,8,9,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 12: 0 1 0
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,9,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(356,2,8,9,9,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha scelto la fuga!
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(499,2,17,3,8,8,9,0,0,0,0,0,0,0,0) # Non hai impedito la fuga [eg4][0:CHARA_G]!
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(942,0,8,8,9,14,0,0,0,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] hanno avvistato [eg2][0:CHARA_G] che prende di mira una cassa!
MainMissionStart(722,4,16,1,8,8,9,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] per proteggere la cassa!
Alert(900,0,8,8,9,14,0,0,0,0,0,0,1,0,0) [eb][eg2][0:CHARA_G] ha usato una chiave per aprire la cassa e prenderne il contenuto!
Alert(943,0,8,8,9,14,0,0,0,0,0,0,1,0,0) [eb][eg2][0:CHARA_G] fugge verso [eg2][0:AREA]!
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30601,0,8,0,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30601,0,8,1,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30601,0,8,2,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(30601,0,8,3,9,14,0,0,0,0,0,0,1,0,0) <read out of bounds>
Alert(177,2,8,9,9,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si avvicina [eg3][0:AREA]!
Alert(335,4,8,9,9,0,0,0,0,0,0,0,0,0,0) Sconfiggi velocemente [eg2][0:CHARA_G]!
MainMissionStart(438,1,16,2,8,8,9,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
MainMissionStart(498,1,17,2,8,8,9,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai impedito la fuga [eg4][0:CHARA_G]!
MainMissionStart(438,1,18,2,8,8,9,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(356,2,8,9,9,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha scelto la fuga!
MainMissionStart(499,2,17,3,8,8,9,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai impedito la fuga [eg4][0:CHARA_G]!