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Los bandidos de la zona han puesto el ojo en los suministros del ejército de la Federación. Asegúrate de que no caigan en manos enemigas, pues son vitales para el triunfo en la guerra.
Deployment table
Index
Notes
0
1
2
3
Name
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
0
[es]1_1_10_15_____Shez
9
0
0
0
0
0
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
1
[es]1_1_10_15_____Shez
255
0
0
1
0
1
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
2
[es]1_1_10_15_____Shez
255
0
0
2
0
2
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
3
[es]1_1_10_15_____Shez
255
0
0
3
0
3
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
4
[es]1_1_10_15_____Shez
255
0
0
0
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
5
[es]1_1_10_15_____Shez
255
0
0
1
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
6
[es]1_1_10_15_____Shez
255
0
0
2
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
7
[es]1_1_10_15_____Shez
255
0
0
3
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
8
255
0
5
2
1536
5
2
0
101
7
1
100
300
255
65535
1999
45
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
Table 1
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Table 2
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
0
1
0
65535
0
0
100
0
1
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Table 3
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
0
1
0
65535
5
0
65535
3
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
Table 4
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
# Group 0 (15, 2, 4, 1, 0)
# Group 1 (0, 2, 2, 3, 0)
SubGroup(2)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 4, 1)
SubGroup(3)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 0 1 0
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 1: 1 1 0
SubGroup(4)
Unknown61(0,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(2,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(3,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(8,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 8 to [cs][es]2_6_11_16_____ladrón[cm][es]4_8_13_18_22_26_30__ladrones[ce]
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,1,1,0,0,0,0)
Alert(942,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
# ¡[b][eb][eg1][cp][0:PARTY][/] han avistado a [eg2][0:CHARA_G] yendo a por [g]un cofre[/]!
SubGroup(1)
TalkFromOwnStrings2(8,142,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown138(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(722,4,16,1,8,8,9,0,0,0,0,0,0,0,0)
# ¡Derrota [eg3][0:CHARA_G]! ¡Va a por [g]el cofre[/]!
# Group 4 (6, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 0, 2, 14)
SubGroup(1)
Unknown54(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,1,0,0,0,0)
Alert(900,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
# ¡[eb][eg1][0:CHARA_G] ha usado [g]una llave de cofre[/] para abrir [g]el cofre[/] y llevarse su contenido!
SubGroup(1)
TalkFromOwnStrings2(8,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,9,0,0,0,0,0,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(943,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
# ¡[eb][eg1][0:CHARA_G] huye hacia [eg1][0:AREA]!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(723,0,16,17,8,9,9,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,0,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,0,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,1,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,1,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,2,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,2,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown54(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,3,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,145,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,0,3,0,0,0,1,1,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(30601,0,8,3,9,14,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(2)
Unknown43(8,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,16,18,8,9,9,0,0,0,0,0,0,0,0)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 4, 0, 5, 4)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(8,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 1 0 0
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(177,2,8,9,9,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] se aproxima [eg3][0:AREA]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,8,9,9,0,0,0,0,0,0,0,0,0,0)
# ¡Rápido, derrota [eg3][0:CHARA_G]!
# Group 11 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown13(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 1 0 0
Unknown32(8,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 0 1 0
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,8,8,9,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(498,1,17,2,8,8,9,0,0,0,0,0,0,0,0)
# ¡Has evitado que [eg1][0:CHARA_G] huya!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,8,8,9,0,0,0,0,0,0,0,0)
# ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 5, 9)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 12: 0 1 0
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 11: 1 0 0
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 1 0 0
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,9,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(356,2,8,9,9,0,0,0,0,0,0,0,0,0,0)
# ¡[eb][eg1][0:CHARA_G] ha huido!
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(499,2,17,3,8,8,9,0,0,0,0,0,0,0,0)
# ¡No has podido evitar que [eg1][0:CHARA_G] huya!
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(942,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
¡[b][eb][eg1][cp][0:PARTY][/] han avistado a [eg2][0:CHARA_G] yendo a por un cofre !
MainMissionStart(722,4,16,1,8,8,9,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]! ¡Va a por el cofre !
Alert(900,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
¡[eb][eg1][0:CHARA_G] ha usado una llave de cofre para abrir el cofre y llevarse su contenido!
Alert(943,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
¡[eb][eg1][0:CHARA_G] huye hacia [eg1][0:AREA]!
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(30601,0,8,0,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(30601,0,8,1,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(30601,0,8,2,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(30600,0,8,8,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(30601,0,8,3,9,14,0,0,0,0,0,0,1,0,0)
<read out of bounds>
Alert(177,2,8,9,9,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] se aproxima [eg3][0:AREA]!
Alert(335,4,8,9,9,0,0,0,0,0,0,0,0,0,0)
¡Rápido, derrota [eg3][0:CHARA_G]!
MainMissionStart(438,1,16,2,8,8,9,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
MainMissionStart(498,1,17,2,8,8,9,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has evitado que [eg1][0:CHARA_G] huya!
MainMissionStart(438,1,18,2,8,8,9,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
Alert(356,2,8,9,9,0,0,0,0,0,0,0,0,0,0)
¡[eb][eg1][0:CHARA_G] ha huido!
MainMissionStart(499,2,17,3,8,8,9,0,0,0,0,0,0,0,0)
INICIO DE MISIÓN PRINCIPAL: ¡No has podido evitar que [eg1][0:CHARA_G] huya!