Monica and Duke Gerth prepare for an attack on a suspicious group suspected of spying on the duke and manipulating Baron Ochs. However, the only person free to join them would rather stay inside...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 84 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Bernadetta 255 0 0 1 55 1 0 0 101 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 Monica 255 0 0 2 185 2 0 0 101 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 Duke Gerth 255 0 0 8 910 4 1 1 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 Myson 255 0 0 9 906 5 12 3 101 0 1 100 300 255 7 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 10 640 5 2 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 11 645 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 0 12 695 5 5 0 101 8 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 0 600 5 2 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 1 1 690 5 2 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 1 2 630 5 2 3 101 0 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 3 640 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 4 665 5 2 3 101 0 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 5 630 5 2 3 101 0 1 13 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 1 6 605 5 2 3 101 0 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 2 0 680 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 2 1 645 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 2 2 655 5 13 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 2 3 650 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 2 4 685 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 2 5 610 5 13 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 2 6 660 5 13 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 2 7 625 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 2 8 675 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 8 0 3 0 655 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 3 1 690 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 3 2 615 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 3 3 680 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 3 4 630 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 3 5 620 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 3 6 660 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 3 8 685 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 3 9 620 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 3 10 700 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 3 11 635 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 4 0 1010 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 8 0 4 1 1010 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 8 0 4 2 1020 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 8 0 4 3 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 8 0 4 4 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 8 0 4 5 1020 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 8 0 4 6 1020 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 8 0 4 7 1010 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 8 0 4 8 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 8 0 4 9 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 8 0 4 10 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 4 11 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 4 12 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 4 13 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 4 14 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 4 15 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 4 17 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 4 18 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 4 19 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 4 20 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 5 0 655 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 5 1 690 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 5 2 630 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 5 3 660 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 5 4 685 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 5 5 620 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 5 0 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 5 1 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 5 2 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 5 3 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 5 4 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 5 5 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 5 6 615 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 5 7 680 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 5 8 615 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 5 9 660 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 5 10 700 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 5 0 5 11 635 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 5 6 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 5 7 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 5 8 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 5 9 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 5 10 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 5 0 5 11 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 1 1000 1523 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1526 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1526 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1523 14 1523 11 1523 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1526 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1001 1526 14 1523 11 1523 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1002 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1003 1523 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 15)
SubGroup(0)
Unknown10(0,7,84,84,84,8,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,84,84,84,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SetName(12,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_5_1______Mysterious Mage[cm][es]1_5_1______Mysterious Mages[ce]
SetName(15,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]2_5_1______Mysterious Mage[cm][es]1_5_1______Mysterious Mages[ce]
SetName(16,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_5_1______Mysterious Mage[cm][es]1_5_1______Mysterious Mages[ce]
SetName(17,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(18,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(19,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(10,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(11,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 7: True 0
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 0, 1, 10)
SubGroup(0)
TalkDeploySlot(4696,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Is this truly the place? Because it looks for all [cdb]the world like a hideout of common brigands.
TalkDeploySlot(4697,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # I think that's the idea. So first, we'll need to [cdb]eliminate the "bandits" outside.
SubGroup(6)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(37,4,0,1,84,84,84,0,0,0,0,0,0,0,0) # Seize the [r]strongholds[/]!
# Group 8 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 1 0
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4698,1,1,3,1,0,0,0,0,0,0,0,0,0,0) # Urgh, I knew I shouldn't have come! Look at how scary they all are!
TalkDeploySlot(4699,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Come now, Bernadetta! They're no match [cdb]for you!
TalkDeploySlot(4700,1,1,5,1,0,0,0,0,0,0,0,0,0,0) # You...really think so? Well, in that case, I guess I can give it a shot...
# Group 16 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4701,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # By the by, Duke Gerth, since when are you in [cdb]the business of searching for lost relics?
TalkDeploySlot(4702,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah, you hadn't heard? I do so under direct [cdb]orders from Her Majesty.
TalkDeploySlot(4703,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # We needed a bargaining chip to ply the [cdb]archbishop when we negotiated the [cdb]reformation of the Southern Church.
# Group 17 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4704,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tell me, how is Baron Ochs? With all the [cdb]commotion, I have not seen him in some [cdb]time.
TalkDeploySlot(4705,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # Doing well, thank you. He's slowly becoming [cdb]more accustomed to his standing as baron— [cdb]despite never wanting it in the first place.
# Group 18 (0, 5, 0, 8, 8)
SubGroup(7)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,84,84,84,0,0,0,0,0,0,0,0) # Seized the [r]strongholds[/]!
# Group 19 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 5, 0, 5, 19)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown10(8,44600,0,38700,0,58300,0,49700,0,0,1,0,0,0,0)
TalkDeploySlot(2782,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # They're here! Go, now!
SubGroup(2)
Unknown15(13,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,14,0,0,0,0,8,0,0,0,1,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,13,8,84,0,0,0,0,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
SubGroup(3)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(194,0,6,1,8,13,84,0,0,0,0,0,0,0,0) # Defeat [eg2][1:CHARA_G] and their allies to stop them from attacking [eg2][0:CHARA_G]!
# Group 21 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,0,6,2,8,84,84,0,0,0,0,0,0,0,0) # Aided [eg2][0:CHARA_G]!
# Group 22 (21, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 1, 18)
SubGroup(0)
TalkDeploySlot(4706,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Good, we can enter their base now. Into the [cdb]caves, everyone!
SubGroup(4)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(610,0,84,84,84,3,0,0,0,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] opened the gates to advance!
SubGroup(3)
Unknown56(8764,1,47600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(62500,0,54700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(13364,1,6564,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(10100,4,5,1,84,84,84,0,0,0,0,300,0,0,0) #
# Group 24 (0, 5, 0, 6, 42)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(85,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(85,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(85,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(8764,1,47600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(62500,0,54700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(13364,1,6564,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4707,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # We're under attack? How did they find us?!
SubGroup(11)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,84,84,84,8,0,0,0,0,0,0,0,0,0) # [eg2][r][0:PARTY][/] appeared!
TalkDeploySlot(4708,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Uh oh... Sounds like they're onto us. We had best get ready for a tough fight!
SubGroup(3)
GroupCheck3(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 2 0 0
PauseMaybe(1,1,300,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown42(70,4,5,1,84,84,84,0,0,0,0,300,0,0,0)
# Group 25 (0, 2, 2, 2, 20)
SubGroup(1)
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4709,1,1,3,1,0,0,0,0,0,0,0,0,0,0) # I almost feel bad for them. These people are [cdb]just trying to hide away from the world, then [cdb]here we come barging in.
TalkDeploySlot(4710,60,1,0,1,0,0,0,0,0,0,0,0,0,0) # Kill them all! No prisoners!
TalkDeploySlot(4711,1,1,4,1,0,0,0,0,0,0,0,0,0,0) # OK, never mind! Let's get them!
# Group 27 (15, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,100,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) # [r][eg2][0:PARTY][/] deployed reinforcements!
# Group 40 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,200,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) # [r][eg2][0:PARTY][/] deployed reinforcements!
# Group 41 (0, 5, 2, 12, 3)
SubGroup(11)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 3, 24)
SubGroup(2)
Unknown28(1,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 41: True 0
Unknown17(29,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(30,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(31,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(32,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(33,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(34,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(35,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(36,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(37,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(38,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(39,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) # [r][eg2][0:PARTY][/] deployed reinforcements!
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(466,1,1,2,84,84,84,0,0,0,0,300,0,0,0) # Defeated [g][eg2][0:NUMBER][/] enemies!
# Group 44 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4712,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # If that is all of them, we can take our leave.
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] deployed reinforcements!
Unknown125(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(15,3,64,137,85,2,10,80,5,1,0,0,0,0,0)
Unknown70(16,3,64,137,85,2,10,80,5,1,0,0,0,0,0)
Alert(945,2,15,84,84,10,0,0,9,9,0,0,0,0,0) # [eg2][0:CHARA_G] and other enemies are attacking with [r]magic[/]!
TalkDeploySlot(4713,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Er, or not. Hm, this group appears to be [cdb]stronger than before. Be on your guards!
SubGroup(3)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(195,4,2,1,15,84,84,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] and stop the [r]magic attacks[/]!
TalkDeploySlot(4714,1,1,6,1,0,0,0,0,0,0,0,0,0,0) # Hey, I thought we were done!
# Group 46 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
# Group 47 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,2,2,15,17,84,0,0,0,0,300,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies!
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(958,1,15,84,84,10,0,0,9,9,0,0,0,0,0) # Defeated [eg2][cp][0:CHARA_G]! The [r]magic attacks[/] stopped!
# Group 50 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4715,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # All these skirmishes with no respite... I need [cdb]somewhere to catch my breath.
TalkDeploySlot(4716,1,1,1,1,0,0,0,0,0,0,0,0,0,0) # What about that cave over there? Looks like a [cdb]nice little hideaway to me.
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,1,8,1,0,0,1,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10103,0,8,1,84,0,0,0,1,0,0,0,0,0,0) #
TalkDeploySlot(4717,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # No, wait!
# Group 55 (0, 5, 0, 2, 30)
SubGroup(1)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,18,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,19,0,0,0,0,8,0,0,0,1,0,0,0,0)
SubGroup(3)
Unknown15(17,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(18,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(19,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,17,8,84,8,0,0,1,0,0,0,0,0,0) # [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
TalkDeploySlot(4718,1,1,6,1,0,0,0,0,0,0,0,0,0,0) # Ahh! I put Duke Gerth in danger!
SubGroup(4)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(194,0,4,1,8,17,84,0,0,0,0,0,0,0,0) # Defeat [eg2][1:CHARA_G] and their allies to stop them from attacking [eg2][0:CHARA_G]!
# Group 56 (0, 2, 0, 11, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4719,1,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bernie's gonna take you all on!
TalkDeploySlot(4720,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # That woman has both spirit and a strong will. She is nothing at all like what I'd heard.
# Group 57 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,17,84,0,0,0,0,300,0,0,0) # Aided [eg2][0:CHARA_G]!
# Group 58 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4721,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # Their numbers appear to be falling.
Unknown80(44,0,0,0,0,0,84,0,0,0,0,0,0,0,0)
TalkDeploySlot(4722,9,0,2,1,0,0,0,0,0,0,0,0,0,0) # They sniffed us out—just like the beasts [cdb]they are!
SubGroup(3)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,84,84,8,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
TalkDeploySlot(4723,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # That's the commander! Hold fast and fight to [cdb]the bitter end!
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,9,84,84,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(2)
Unknown10(0,1,9,84,84,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4724,4725,1,2,1,0,0,0,0,0,0,0,0,0) # Whatever you're planning, I'm gonna stop it!
TalkDeploySlot(2605,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Oh? Might you be...
# Group 61 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4726,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # You... You ruined everything! I'm going to [cdb]make you pay with your life!
# Group 62 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4727,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Looks like head-on was the wrong approach.
# Group 63 (0, 7, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4728,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # You hound my every step... But no! I will not [cdb]fall—not here!
SubGroup(1)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,84,84,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,9,84,84,0,0,0,0,300,0,0,0) # Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4729,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # No, he escaped! Well, it's still a partial success, I suppose.
TalkDeploySlot(4730,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # He is certainly proving to be a troublesome [cdb]foe. I will have to inform Her Majesty.
# Group 64 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetDeathText(151,96,4731,3,0,0,0,0,0,0,0,0,0,0,0) # How careless of me. Please tell Her Majesty [cdb]that I am...most sorry...
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,84,84,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
Alert(338,3,0,84,84,3,0,0,0,0,0,0,0,0,0) # You lost the battle!
TalkDeploySlot(4696,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Is this truly the place? Because it looks for all the world like a hideout of common brigands.
TalkDeploySlot(4697,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
I think that's the idea. So first, we'll need to eliminate the "bandits" outside.
MainMissionStart(37,4,0,1,84,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: Seize the [r]strongholds[/]!
TalkDeploySlot(4698,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
Tomas volume_up
Urgh, I knew I shouldn't have come! Look at how scary they all are!
TalkDeploySlot(4699,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
Come now, Bernadetta! They're no match for you!
TalkDeploySlot(4700,1,1,5,1,0,0,0,0,0,0,0,0,0,0)
Tomas volume_up
You...really think so? Well, in that case, I guess I can give it a shot...
TalkDeploySlot(4701,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
By the by, Duke Gerth, since when are you in the business of searching for lost relics?
TalkDeploySlot(4702,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ah, you hadn't heard? I do so under direct orders from Her Majesty.
TalkDeploySlot(4703,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
We needed a bargaining chip to ply the archbishop when we negotiated the reformation of the Southern Church.
TalkDeploySlot(4704,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Tell me, how is Baron Ochs? With all the commotion, I have not seen him in some time.
TalkDeploySlot(4705,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
Doing well, thank you. He's slowly becoming more accustomed to his standing as baron— despite never wanting it in the first place.
MainMissionStart(468,1,0,2,84,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: Seized the [r]strongholds[/]!
TalkDeploySlot(2782,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen volume_up
They're here! Go, now!
Alert(288,2,13,8,84,0,0,0,0,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
MainMissionStart(194,0,6,1,8,13,84,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][1:CHARA_G] and their allies to stop them from attacking [eg2][0:CHARA_G]!
MainMissionStart(444,0,6,2,8,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: Aided [eg2][0:CHARA_G]!
TalkDeploySlot(4706,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
Good, we can enter their base now. Into the caves, everyone!
Alert(610,0,84,84,84,3,0,0,0,0,0,0,0,0,0) [b][eg2][0:PARTY][/] opened the gates to advance!
MainMissionStart(10100,4,5,1,84,84,84,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkDeploySlot(4707,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
We're under attack? How did they find us?!
Alert(208,2,84,84,84,8,0,0,0,0,0,0,0,0,0) [eg2][r][0:PARTY][/] appeared!
TalkDeploySlot(4708,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
Uh oh... Sounds like they're onto us. We had best get ready for a tough fight!
TalkDeploySlot(4709,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
Tomas volume_up
I almost feel bad for them. These people are just trying to hide away from the world, then here we come barging in.
TalkDeploySlot(4710,60,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Kill them all! No prisoners!
TalkDeploySlot(4711,1,1,4,1,0,0,0,0,0,0,0,0,0,0)
Tomas volume_up
OK, never mind! Let's get them!
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) [r][eg2][0:PARTY][/] deployed reinforcements!
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) [r][eg2][0:PARTY][/] deployed reinforcements!
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) [r][eg2][0:PARTY][/] deployed reinforcements!
MainMissionStart(466,1,1,2,84,84,84,0,0,0,0,300,0,0,0) MAIN MISSION START: Defeated [eg2][0:NUMBER] enemies!
TalkDeploySlot(4712,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
If that is all of them, we can take our leave.
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,0,0) [r][eg2][0:PARTY][/] deployed reinforcements!
Alert(945,2,15,84,84,10,0,0,9,9,0,0,0,0,0) [eg2][0:CHARA_G] and other enemies are attacking with [r]magic[/]!
TalkDeploySlot(4713,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Er, or not. Hm, this group appears to be stronger than before. Be on your guards!
MainMissionStart(195,4,2,1,15,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and stop the [r]magic attacks[/]!
TalkDeploySlot(4714,1,1,6,1,0,0,0,0,0,0,0,0,0,0)
Tomas volume_up
Hey, I thought we were done!
MainMissionStart(442,1,2,2,15,17,84,0,0,0,0,300,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
Alert(958,1,15,84,84,10,0,0,9,9,0,0,0,0,0) Defeated [eg2][cp][0:CHARA_G]! The [r]magic attacks[/] stopped!
TalkDeploySlot(4715,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
All these skirmishes with no respite... I need somewhere to catch my breath.
TalkDeploySlot(4716,1,1,1,1,0,0,0,0,0,0,0,0,0,0)
Tomas volume_up
What about that cave over there? Looks like a nice little hideaway to me.
Alert(10103,0,8,1,84,0,0,0,1,0,0,0,0,0,0)
TalkDeploySlot(4717,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
No, wait!
Alert(288,2,17,8,84,8,0,0,1,0,0,0,0,0,0) [r]Enemy[/] reinforcements appeared and attacked [eg2][1:CHARA_G]!
TalkDeploySlot(4718,1,1,6,1,0,0,0,0,0,0,0,0,0,0)
Tomas volume_up
Ahh! I put Duke Gerth in danger!
MainMissionStart(194,0,4,1,8,17,84,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][1:CHARA_G] and their allies to stop them from attacking [eg2][0:CHARA_G]!
TalkDeploySlot(4719,1,1,1,1,0,0,0,0,0,0,0,0,0,0)
Tomas volume_up
Bernie's gonna take you all on!
TalkDeploySlot(4720,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
That woman has both spirit and a strong will. She is nothing at all like what I'd heard.
MainMissionStart(444,1,4,2,8,17,84,0,0,0,0,300,0,0,0) MAIN MISSION START: Aided [eg2][0:CHARA_G]!
TalkDeploySlot(4721,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Their numbers appear to be falling.
TalkDeploySlot(4722,9,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
They sniffed us out—just like the beasts they are!
Alert(200,2,9,84,84,8,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
TalkDeploySlot(4723,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
That's the commander! Hold fast and fight to the bitter end!
MainMissionStart(2,4,3,1,9,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
GenderedMcTalk(0,4724,4725,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Whatever you're planning, I'm gonna stop it!
Shez volume_up
Whatever you're planning, I'm gonna stop it!
TalkDeploySlot(2605,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Oh? Might you be...
TalkDeploySlot(4726,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
You... You ruined everything! I'm going to make you pay with your life!
TalkDeploySlot(4727,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Looks like head-on was the wrong approach.
TalkDeploySlot(4728,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
You hound my every step... But no! I will not fall—not here!
Alert(237,0,9,84,84,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
MainMissionStart(438,1,3,2,9,84,84,0,0,0,0,300,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(4729,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
Ordelia General volume_up
No, he escaped! Well, it's still a partial success, I suppose.
TalkDeploySlot(4730,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
He is certainly proving to be a troublesome foe. I will have to inform Her Majesty.
SetDeathText(151,96,4731,3,0,0,0,0,0,0,0,0,0,0,0)
Duke Gerth volume_up
How careless of me. Please tell Her Majesty that I am...most sorry...
Alert(319,3,8,84,84,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(338,3,0,84,84,3,0,0,0,0,0,0,0,0,0) You lost the battle!