帝国の外務卿ゲルズ公と、モニカの父オックス 男爵。彼らに接触した怪しい者たちが……。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 84 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 ベルナデッタ 255 0 0 1 55 1 0 0 101 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 モニカ 255 0 0 2 185 2 0 0 101 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 255 0 0 3 1999 3 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 101 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 ゲルズ公 255 0 0 8 910 4 1 1 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 ミュソン 255 0 0 9 906 5 12 3 101 0 1 100 300 255 7 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 連邦国将 5 0 0 10 640 5 2 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 連邦国将 5 0 0 11 645 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 連邦国将 5 0 0 12 695 5 5 0 101 8 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 連邦国将 5 0 1 0 600 5 2 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 連邦国将 8 0 1 1 690 5 2 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 連邦国将 8 0 1 2 630 5 2 3 101 0 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 連邦国将 5 0 1 3 640 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 連邦国将 5 0 1 4 665 5 2 3 101 0 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 連邦国将 5 0 1 5 630 5 2 3 101 0 1 13 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 連邦国将 5 0 1 6 605 5 2 3 101 0 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 連邦国将 5 0 2 0 680 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 連邦国将 8 0 2 1 645 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 連邦国将 8 0 2 2 655 5 13 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 連邦国将 8 0 2 3 650 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 連邦国将 8 0 2 4 685 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 連邦国将 8 0 2 5 610 5 13 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 連邦国将 8 0 2 6 660 5 13 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 連邦国将 8 0 2 7 625 5 13 3 101 4 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 連邦国将 8 0 2 8 675 5 13 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 連邦国将 8 0 3 0 655 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 連邦国将 5 0 3 1 690 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 連邦国将 5 0 3 2 615 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 連邦国将 5 0 3 3 680 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 連邦国将 5 0 3 4 630 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 連邦国将 5 0 3 5 620 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 連邦国将 5 0 3 6 660 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 連邦国将 5 0 3 8 685 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 連邦国将 5 0 3 9 620 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 連邦国将 5 0 3 10 700 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 連邦国将 5 0 3 11 635 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 一般兵 5 0 4 0 1010 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 一般兵 8 0 4 1 1010 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 一般兵 8 0 4 2 1020 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 一般兵 8 0 4 3 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 一般兵 8 0 4 4 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 一般兵 8 0 4 5 1020 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 一般兵 8 0 4 6 1020 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 一般兵 8 0 4 7 1010 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 一般兵 8 0 4 8 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 一般兵 8 0 4 9 1015 5 13 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 一般兵 8 0 4 10 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 一般兵 5 0 4 11 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 一般兵 5 0 4 12 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 一般兵 5 0 4 13 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 一般兵 5 0 4 14 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 一般兵 5 0 4 15 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 一般兵 5 0 4 17 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 一般兵 5 0 4 18 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 一般兵 5 0 4 19 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 一般兵 5 0 4 20 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 連邦国将 5 0 5 0 655 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 連邦国将 5 0 5 1 690 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 連邦国将 5 0 5 2 630 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 連邦国将 5 0 5 3 660 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 連邦国将 5 0 5 4 685 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 連邦国将 5 0 5 5 620 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 一般兵 5 0 5 0 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 一般兵 5 0 5 1 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 一般兵 5 0 5 2 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 一般兵 5 0 5 3 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 一般兵 5 0 5 4 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 一般兵 5 0 5 5 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 連邦国将 5 0 5 6 615 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 連邦国将 5 0 5 7 680 5 13 3 101 4 1 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 連邦国将 5 0 5 8 615 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 連邦国将 5 0 5 9 660 5 13 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 連邦国将 5 0 5 10 700 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 連邦国将 5 0 5 11 635 5 13 3 101 4 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 一般兵 5 0 5 6 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 一般兵 5 0 5 7 1010 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 一般兵 5 0 5 8 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 一般兵 5 0 5 9 1020 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 一般兵 5 0 5 10 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 一般兵 5 0 5 11 1015 5 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 1 1000 1523 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1526 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1526 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1523 14 1523 11 1523 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1526 14 1526 13 1526 13 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1001 1526 14 1523 11 1523 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1002 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1003 1523 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (65, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 15)
SubGroup(0)
Unknown10(0,7,84,84,84,8,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,84,84,84,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SetName(12,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 謎の魔道士
SetName(15,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 謎の魔道士
SetName(16,161,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 謎の魔道士
SetName(17,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 謎の兵
SetName(18,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 謎の兵
SetName(19,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 謎の兵
SetName(10,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 謎の兵
SetName(11,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 謎の兵
# Group 2 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 7: True 0
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 0, 1, 10)
SubGroup(0)
TalkDeploySlot(4696,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # む……ここがそうなのか? 一見すると、山賊の住み処のようだが……。
TalkDeploySlot(4697,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 偽装してるみたいですね。まずは外にいる 山賊紛いの連中を排除してしまいましょう。
SubGroup(6)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(37,4,0,1,84,84,84,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧せよ!
# Group 8 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 3, 3)
SubGroup(2)
GroupCheck3(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 1 0
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4698,1,1,3,1,0,0,0,0,0,0,0,0,0,0) # 恐ろしい人たちがいっぱいじゃない! やっぱり来なきゃよかったよおお!
TalkDeploySlot(4699,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 心配いりません、ベルナデッタ。 あなたなら向かうところ敵なしですよ。
TalkDeploySlot(4700,1,1,5,1,0,0,0,0,0,0,0,0,0,0) # えっ、そ、そうかな? それならベル、頑張っちゃおうかな?
# Group 16 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4701,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ところでゲルズ公。どうしてあなたは 失われた遺産などを求めて……?
TalkDeploySlot(4702,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # おや、聞いていないのかね。 陛下のご指示だ。
TalkDeploySlot(4703,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 南方教会再建の折、教団の了承を得るための 交渉材料として大司教に譲ったのだ。
# Group 17 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4704,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # そういえば、オックス男爵は元気かね? 多忙ゆえこのところ会えていないのだ。
TalkDeploySlot(4705,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # 元気ですよ。望まぬ家督継承でしたが、 徐々に領主の地位にも慣れてきたようです。
# Group 18 (0, 5, 0, 8, 8)
SubGroup(7)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,84,84,84,0,0,0,0,0,0,0,0) # [r]砦[/]の制圧に成功!
# Group 19 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 5, 0, 5, 19)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown10(8,44600,0,38700,0,58300,0,49700,0,0,1,0,0,0,0)
TalkDeploySlot(2782,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 来やがったな! かかれ!
SubGroup(2)
Unknown15(13,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(14,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,14,0,0,0,0,8,0,0,0,1,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,13,8,84,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
SubGroup(3)
Unknown43(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(194,0,6,1,8,13,84,0,0,0,0,0,0,0,0) # [0:CHARA_G]を襲う[1:CHARA_G]らを撃破せよ!
# Group 21 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,0,6,2,8,84,84,0,0,0,0,0,0,0,0) # [0:CHARA_G]の救援に成功!
# Group 22 (21, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 1, 18)
SubGroup(0)
TalkDeploySlot(4706,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # さあ、いよいよ敵の拠点に侵入しますよ。 洞窟の中へ。
SubGroup(4)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(610,0,84,84,84,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、進軍のため開門!
SubGroup(3)
Unknown56(8764,1,47600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(62500,0,54700,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(13364,1,6564,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(10100,4,5,1,84,84,84,0,0,0,0,300,0,0,0) #
# Group 24 (0, 5, 0, 6, 42)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(85,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(85,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(85,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(8764,1,47600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(62500,0,54700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(13364,1,6564,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4707,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # 馬鹿な、攻めてきた奴がいるだと!?
SubGroup(11)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(208,2,84,84,84,8,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、出現!
TalkDeploySlot(4708,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # どうやら敵も気づいたみたいです。 戦いが激しくなりますね。
SubGroup(3)
GroupCheck3(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 2 0 0
PauseMaybe(1,1,300,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown42(70,4,5,1,84,84,84,0,0,0,0,300,0,0,0)
# Group 25 (0, 2, 2, 2, 20)
SubGroup(1)
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4709,1,1,3,1,0,0,0,0,0,0,0,0,0,0) # 相手はここに引き籠もってるのかなあ。 勝手に入って暴れるなんて可哀そ……
TalkDeploySlot(4710,60,1,0,1,0,0,0,0,0,0,0,0,0,0) # 殺せ! 一匹残らず! 殺し尽くせえ!
TalkDeploySlot(4711,1,1,4,1,0,0,0,0,0,0,0,0,0,0) # 全然可哀想じゃないですうう! ひと思いにやってやりますよおお!
# Group 27 (15, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,100,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) # [r][0:PARTY][/]の増援、出現!
# Group 40 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,200,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) # [r][0:PARTY][/]の増援、出現!
# Group 41 (0, 5, 2, 12, 3)
SubGroup(11)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 3, 24)
SubGroup(2)
Unknown28(1,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 41: True 0
Unknown17(29,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(30,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(31,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(32,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(33,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(34,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(35,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(36,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(37,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(38,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown17(39,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) # [r][0:PARTY][/]の増援、出現!
Unknown48(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,300,3,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(466,1,1,2,84,84,84,0,0,0,0,300,0,0,0) # [g][0:NUMBER][/]人撃破に成功!
# Group 44 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4712,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふう、これで終わりか? 無事に帰れ……
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援、出現!
Unknown125(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(15,3,64,137,85,2,10,80,5,1,0,0,0,0,0)
Unknown70(16,3,64,137,85,2,10,80,5,1,0,0,0,0,0)
Alert(945,2,15,84,84,10,0,0,9,9,0,0,0,0,0) # [0:CHARA_G]ら、[r]魔法攻撃[/]を開始!
TalkDeploySlot(4713,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……たりはせんようだな。 先程よりも強敵に見える。気をつけよ。
SubGroup(3)
Unknown43(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(195,4,2,1,15,84,84,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[r]魔法攻撃[/]を阻止せよ!
TalkDeploySlot(4714,1,1,6,1,0,0,0,0,0,0,0,0,0,0) # まだ終わらないんですかあ!?
# Group 46 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
# Group 47 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,2,2,15,17,84,0,0,0,0,300,0,0,0) # [0:CHARA_G]らの撃破に成功!
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(958,1,15,84,84,10,0,0,9,9,0,0,0,0,0) # [r]魔法攻撃[/]、[0:CHARA_G]らの撃破により停止!
# Group 50 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 54 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4715,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # はあ……戦いの連続で厳しいな。 どこかに休めそうなところは……。
TalkDeploySlot(4716,1,1,1,1,0,0,0,0,0,0,0,0,0,0) # あっちの洞窟は、どうですかね? 引き籠もるのにぴったりそうですけど……。
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,0,0,0,1,8,1,0,0,1,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10103,0,8,1,84,0,0,0,1,0,0,0,0,0,0) #
TalkDeploySlot(4717,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # あっ、そっちには……!
# Group 55 (0, 5, 0, 2, 30)
SubGroup(1)
Unknown13(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,18,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,19,0,0,0,0,8,0,0,0,1,0,0,0,0)
SubGroup(3)
Unknown15(17,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(18,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown15(19,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,17,8,84,8,0,0,1,0,0,0,0,0,0) # [0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
TalkDeploySlot(4718,1,1,6,1,0,0,0,0,0,0,0,0,0,0) # あびゃああ!? あたしのせいで、ゲルズ公に危険が……!
SubGroup(4)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(194,0,4,1,8,17,84,0,0,0,0,0,0,0,0) # [0:CHARA_G]を襲う[1:CHARA_G]らを撃破せよ!
# Group 56 (0, 2, 0, 11, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4719,1,1,1,1,0,0,0,0,0,0,0,0,0,0) # どんなもんですか! ベルにかかれば一網打尽ですよ!
TalkDeploySlot(4720,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 意外と元気というか、逞しい娘だな。 話に聞いていたのとだいぶ違うが。
# Group 57 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,4,2,8,17,84,0,0,0,0,300,0,0,0) # [0:CHARA_G]の救援に成功!
# Group 58 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4721,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # かなり数が減ってきたようだが…… 状況はどうなっておる?
Unknown80(44,0,0,0,0,0,84,0,0,0,0,0,0,0,0)
TalkDeploySlot(4722,9,0,2,1,0,0,0,0,0,0,0,0,0,0) # 居場所が暴かれていたか……。 獣どもめ、無駄に鼻ばかり利く……!
SubGroup(3)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,84,84,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
TalkDeploySlot(4723,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # あれがこの拠点の指揮官みたいですね。 最後まで気を抜かずに戦いますよ。
SubGroup(2)
Unknown43(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,9,84,84,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown10(0,1,9,84,84,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4724,4725,1,2,1,0,0,0,0,0,0,0,0,0) # どんな企みがあるか知らないが…… 討たせてもらうぞ!
TalkDeploySlot(2605,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # む……貴様は、まさか……?
# Group 61 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4726,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 貴様らのせいで、計画は失敗続き…… 生かしてはおかぬぞ!
# Group 62 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4727,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # やはり直接やり合っては分が悪いか……!
# Group 63 (0, 7, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4728,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 忌々しい奴らめ! このようなところで、わしは死なぬ……!
SubGroup(1)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,84,84,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,9,84,84,0,0,0,0,300,0,0,0) # [0:CHARA_G]の撃破に成功!
TalkDeploySlot(4729,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 逃げられましたか……。 目的は、半分達成ですね。
TalkDeploySlot(4730,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ああ。やはり油断のならぬ奴らよ。 陛下に報告せねば……。
# Group 64 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetDeathText(151,96,4731,3,0,0,0,0,0,0,0,0,0,0,0) # 油断した……。 陛下に、申し訳ないと……伝えて……
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,84,84,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
Alert(338,3,0,84,84,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
TalkDeploySlot(4696,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
む……ここがそうなのか? 一見すると、山賊の住み処のようだが……。
TalkDeploySlot(4697,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
偽装してるみたいですね。まずは外にいる 山賊紛いの連中を排除してしまいましょう。
MainMissionStart(37,4,0,1,84,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧せよ!
TalkDeploySlot(4698,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
トマシュ volume_up
恐ろしい人たちがいっぱいじゃない! やっぱり来なきゃよかったよおお!
TalkDeploySlot(4699,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
心配いりません、ベルナデッタ。 あなたなら向かうところ敵なしですよ。
TalkDeploySlot(4700,1,1,5,1,0,0,0,0,0,0,0,0,0,0)
トマシュ volume_up
えっ、そ、そうかな? それならベル、頑張っちゃおうかな?
TalkDeploySlot(4701,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
ところでゲルズ公。どうしてあなたは 失われた遺産などを求めて……?
TalkDeploySlot(4702,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
おや、聞いていないのかね。 陛下のご指示だ。
TalkDeploySlot(4703,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
南方教会再建の折、教団の了承を得るための 交渉材料として大司教に譲ったのだ。
TalkDeploySlot(4704,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
そういえば、オックス男爵は元気かね? 多忙ゆえこのところ会えていないのだ。
TalkDeploySlot(4705,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
元気ですよ。望まぬ家督継承でしたが、 徐々に領主の地位にも慣れてきたようです。
MainMissionStart(468,1,0,2,84,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]の制圧に成功!
TalkDeploySlot(2782,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
来やがったな! かかれ!
Alert(288,2,13,8,84,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
MainMissionStart(194,0,6,1,8,13,84,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を襲う[1:CHARA_G]らを撃破せよ!
MainMissionStart(444,0,6,2,8,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に成功!
TalkDeploySlot(4706,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
さあ、いよいよ敵の拠点に侵入しますよ。 洞窟の中へ。
Alert(610,0,84,84,84,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、進軍のため開門!
MainMissionStart(10100,4,5,1,84,84,84,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkDeploySlot(4707,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
馬鹿な、攻めてきた奴がいるだと!?
Alert(208,2,84,84,84,8,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、出現!
TalkDeploySlot(4708,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
どうやら敵も気づいたみたいです。 戦いが激しくなりますね。
TalkDeploySlot(4709,1,1,3,1,0,0,0,0,0,0,0,0,0,0)
トマシュ volume_up
相手はここに引き籠もってるのかなあ。 勝手に入って暴れるなんて可哀そ……
TalkDeploySlot(4710,60,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
殺せ! 一匹残らず! 殺し尽くせえ!
TalkDeploySlot(4711,1,1,4,1,0,0,0,0,0,0,0,0,0,0)
トマシュ volume_up
全然可哀想じゃないですうう! ひと思いにやってやりますよおお!
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) [r][0:PARTY][/]の増援、出現!
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) [r][0:PARTY][/]の増援、出現!
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,1,0) [r][0:PARTY][/]の増援、出現!
MainMissionStart(466,1,1,2,84,84,84,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:NUMBER]人撃破に成功!
TalkDeploySlot(4712,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
ふう、これで終わりか? 無事に帰れ……
Alert(220,2,84,84,84,8,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]の増援、出現!
Alert(945,2,15,84,84,10,0,0,9,9,0,0,0,0,0) [0:CHARA_G]ら、[r]魔法攻撃[/]を開始!
TalkDeploySlot(4713,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
……たりはせんようだな。 先程よりも強敵に見える。気をつけよ。
MainMissionStart(195,4,2,1,15,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、[r]魔法攻撃[/]を阻止せよ!
TalkDeploySlot(4714,1,1,6,1,0,0,0,0,0,0,0,0,0,0)
トマシュ volume_up
まだ終わらないんですかあ!?
MainMissionStart(442,1,2,2,15,17,84,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
Alert(958,1,15,84,84,10,0,0,9,9,0,0,0,0,0) [r]魔法攻撃[/]、[0:CHARA_G]らの撃破により停止!
TalkDeploySlot(4715,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
はあ……戦いの連続で厳しいな。 どこかに休めそうなところは……。
TalkDeploySlot(4716,1,1,1,1,0,0,0,0,0,0,0,0,0,0)
トマシュ volume_up
あっちの洞窟は、どうですかね? 引き籠もるのにぴったりそうですけど……。
Alert(10103,0,8,1,84,0,0,0,1,0,0,0,0,0,0)
TalkDeploySlot(4717,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
あっ、そっちには……!
Alert(288,2,17,8,84,8,0,0,1,0,0,0,0,0,0) [0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
TalkDeploySlot(4718,1,1,6,1,0,0,0,0,0,0,0,0,0,0)
トマシュ volume_up
あびゃああ!? あたしのせいで、ゲルズ公に危険が……!
MainMissionStart(194,0,4,1,8,17,84,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を襲う[1:CHARA_G]らを撃破せよ!
TalkDeploySlot(4719,1,1,1,1,0,0,0,0,0,0,0,0,0,0)
トマシュ volume_up
どんなもんですか! ベルにかかれば一網打尽ですよ!
TalkDeploySlot(4720,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
意外と元気というか、逞しい娘だな。 話に聞いていたのとだいぶ違うが。
MainMissionStart(444,1,4,2,8,17,84,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G]の救援に成功!
TalkDeploySlot(4721,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
かなり数が減ってきたようだが…… 状況はどうなっておる?
TalkDeploySlot(4722,9,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
居場所が暴かれていたか……。 獣どもめ、無駄に鼻ばかり利く……!
Alert(200,2,9,84,84,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
TalkDeploySlot(4723,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
あれがこの拠点の指揮官みたいですね。 最後まで気を抜かずに戦いますよ。
MainMissionStart(2,4,3,1,9,84,84,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
GenderedMcTalk(0,4724,4725,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
どんな企みがあるか知らないが…… 討たせてもらうぞ!
シェズ volume_up
どんな企みがあるか知らないけど…… 討たせてもらうわ!
TalkDeploySlot(2605,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
む……貴様は、まさか……?
TalkDeploySlot(4726,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
貴様らのせいで、計画は失敗続き…… 生かしてはおかぬぞ!
TalkDeploySlot(4727,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
やはり直接やり合っては分が悪いか……!
TalkDeploySlot(4728,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
忌々しい奴らめ! このようなところで、わしは死なぬ……!
Alert(237,0,9,84,84,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(438,1,3,2,9,84,84,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(4729,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
コーデリア領将 volume_up
逃げられましたか……。 目的は、半分達成ですね。
TalkDeploySlot(4730,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
ああ。やはり油断のならぬ奴らよ。 陛下に報告せねば……。
SetDeathText(151,96,4731,3,0,0,0,0,0,0,0,0,0,0,0)
ゲルズ公 volume_up
油断した……。 陛下に、申し訳ないと……伝えて……
Alert(319,3,8,84,84,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
Alert(338,3,0,84,84,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!