In order to launch an assault on Enbarr, you must first break through Hevring territory. But an old adversary bars your way...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 Shez 78 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 Annette 255 0 0 1 95 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 Sylvain 255 0 0 2 85 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 Dedue 255 0 0 3 70 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 Ingrid 255 0 0 4 100 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 Mercedes 255 0 0 5 90 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 Catherine 255 0 0 6 155 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 Ashe 255 0 0 7 80 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 Rodrigue 255 0 0 8 180 7 1 3 101 5 0 100 300 255 11 1999 66 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 Randolph 255 0 0 9 365 5 12 3 101 5 0 100 300 255 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 Fleche 255 0 0 10 405 5 1 3 101 5 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 Shez 255 0 0 11 6 5 1 3 101 5 1 100 151 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 Jeralt 255 0 0 12 165 5 12 3 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 Alois 255 0 0 13 310 5 1 3 101 5 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 0 600 5 2 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 1 685 5 2 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 2 695 5 2 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 3 605 5 2 3 101 5 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 4 655 5 2 3 101 5 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 5 690 5 2 3 101 5 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 6 635 5 2 3 101 5 1 37 47 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 7 695 5 2 3 101 5 1 50 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 8 685 5 2 3 101 3 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 9 700 5 2 3 101 3 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 10 680 5 2 3 101 3 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 11 600 7 2 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 12 600 7 5 3 101 0 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 13 605 5 5 3 101 0 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 14 605 5 2 3 101 5 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 15 655 5 2 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 16 695 5 2 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 17 600 5 2 3 101 5 1 35 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 18 600 7 2 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 19 650 7 2 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 20 655 5 2 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 21 650 5 2 3 101 3 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 22 680 5 2 3 101 3 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 23 680 5 2 3 101 3 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 24 685 5 2 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 25 600 5 2 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 26 600 5 2 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 27 600 5 2 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 28 605 5 2 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 29 655 5 2 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 30 660 5 2 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 31 610 5 2 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 32 690 5 2 3 101 3 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 33 700 5 2 3 101 3 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 34 680 5 2 3 101 3 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 35 675 5 2 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 36 685 7 2 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 37 600 7 2 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 38 600 7 2 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 39 600 7 2 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 40 600 7 2 3 101 5 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 41 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 42 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 43 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 44 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 45 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 46 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 47 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 48 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 49 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 50 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 51 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 52 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 53 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 54 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 55 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 56 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 57 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 58 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 59 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] 255 0 1 60 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] 255 0 1 61 600 5 13 3 101 3 1 32 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 Dimitri 255 0 1 62 25 7 13 0 101 3 0 100 300 255 65535 1999 66 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 Felix 255 0 1 63 75 7 13 0 101 3 0 100 300 255 65535 1999 66 2 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 101 0 177 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 22 1527 32 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 22 1527 32 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 19 1524 35 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 19 1524 32 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 19 1527 35 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 22 1524 37 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 22 1527 32 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 19 1527 37 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 19 1527 50 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 19 1524 50 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 22 1527 50 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 1 0 1000 1526 22 1524 37 1999 100 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (220, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 7)
SubGroup(0)
Unknown10(0,1,9,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,76,8,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,76,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(27,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]2_5_1______Mercenary[cm][es]1_5_1______Mercenaries[ce]
SetName(26,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]2_5_1______Kingdom General[cm][es]1_5_1______Kingdom Generals[ce]
# Group 2 (0, 2, 2, 1, 6)
SubGroup(0)
SubGroup(2)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(76,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(77,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 1, 6)
SubGroup(0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2768,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # Taking this territory will greatly advance [cdb]the war front. Now come, let us strike at [cdb]their commander.
# Group 4 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(2)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 5, 0, 5, 5)
SubGroup(4)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2850,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Good thing we brought a recon unit. They'll sniff out any ambushes that might [cdb]be lying around!
If254(1,226,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2851,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # Our reconnaissance unit should be able to [cdb]pinpoint the location of any ambushes.
# Group 10 (0, 5, 0, 2, 27)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
TalkDeploySlot(2853,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # Order the reconnaissance unit to uncover any [cdb]ambushes awaiting us.
Unknown144(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,78,7,0,0,2,78,0,47000,54000,0,1,0,0,0)
SubGroup(2)
SubGroup(10)
Unknown54(1,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(2,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(3,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(9,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3712,1,78,78,78,5,0,0,11,0,0,0,0,0,0) # The [r]ambushers'[/] positions were revealed!
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2854,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # That worked like a charm! We won't have to [cdb]worry about the enemy surprising us now.
SubGroup(1)
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Advance without engaging the [r]mercenary ambushers[/] hiding in the [r]strongholds[/]!
# Group 11 (0, 5, 2, 9, 14)
SubGroup(2)
GroupCheck4(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 10: True 1
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
GroupCheck3(89,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 1 0
GroupCheck3(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 1 0
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 1 0
GroupCheck3(92,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 1 0
GroupCheck3(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 1 0
SubGroup(5)
Unknown54(1,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(2,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(3,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(9,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown144(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,78,7,0,0,2,78,0,47000,54000,0,0,0,0,0)
# Group 12 (0, 5, 2, 12, 1)
SubGroup(3)
GroupCheck3(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 0 1 0
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 1
TalkDeploySlot(2852,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # No need to keep looking for ambushes. I'll [cdb]have the reconnaissance unit pull back.
# Group 14 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 5, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 7, 2)
SubGroup(4)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 1 0
GroupCheck3(149,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 1 1 0
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2855,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Closing this gate might buy us some time.
# Group 17 (0, 5, 2, 2, 9)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
SubGroup(6)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,149,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 2, 19)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8649,414,8423,8638,398,8361,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8739,414,8374,8699,398,8326,360,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown96(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2856,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Now! Close the gate!
SubGroup(3)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(562,0,78,78,78,5,0,0,11,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] closed the gates to [eg2][0:AREA]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,14964,1,18464,1,0,3,0,0,0,0,1,1,0,0)
# Group 20 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,12664,1,16964,1,0,3,0,0,0,0,1,1,0,0)
# Group 21 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,18964,1,13964,1,0,3,0,0,0,0,1,1,0,0)
# Group 22 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,19964,1,14964,1,0,3,0,0,0,0,1,1,0,0)
# Group 23 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,16764,1,19564,1,0,3,0,0,0,0,1,1,0,0)
# Group 24 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,20064,1,14864,1,0,2,0,0,0,0,1,1,0,0)
# Group 25 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,16864,1,19564,1,0,3,0,0,0,0,1,1,0,0)
# Group 26 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,20164,1,14864,1,0,2,0,0,0,0,1,1,0,0)
# Group 27 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(76,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(76,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(76,11964,1,15464,1,0,2,0,0,0,0,1,1,0,0)
# Group 28 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(77,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(77,16464,1,8964,1,0,4,0,0,0,0,1,1,0,0)
# Group 29 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,21964,1,20464,1,0,4,0,0,0,0,1,1,0,0)
# Group 30 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(10,16964,1,19664,1,0,7,0,0,0,0,1,1,0,0)
# Group 31 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(13,16664,1,19464,1,0,7,0,0,0,0,1,1,0,0)
# Group 32 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(18,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 33 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(19,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 34 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(20,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 35 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(21,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 36 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(31,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 37 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(557,0,78,78,78,5,0,0,11,0,0,0,0,0,0) # [b][eg2][0:PARTY][/] opened the gates to [eg2][0:AREA]!
If254(12,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,149,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 8, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 1 0 0
GroupCheck3(134,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 0 0
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 28, 4)
SubGroup(4)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(18,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(19,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(20,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(21,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(31,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(13,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(10,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 25, 4)
SubGroup(10)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat the [y]enemies[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(54,262,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to [cs][es]3_5_1______Advisor[cm][es]1_5_1______Advisors[ce]
Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Unknown19(54,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 1
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 0 1 0
Unknown19(54,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,54,78,78,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] finished rallying the troops!
# Group 51 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 1
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,54,78,78,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] finished rallying the troops!
# Group 52 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G] and their allies!
Unknown28(3,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,78,78,78,0,0,0,0,0,0,0,0,0,0) # [b]False Rumors[/] is no longer reducing the [r]enemy army[/]'s [cdb]fighting strength!
# Group 56 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,1,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 59 (0, 5, 2, 8, 2)
SubGroup(7)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 8, 3)
SubGroup(7)
GroupCheck4(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,2,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 61 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 61: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 63 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 0, 7, 2)
SubGroup(6)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 65 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 67 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 69 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,8,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 71 (0, 5, 2, 8, 2)
SubGroup(7)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 0, 8, 3)
SubGroup(7)
GroupCheck4(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,9,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 73 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 0, 7, 2)
SubGroup(6)
GroupCheck4(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,10,0,0,0,0,0,0) # Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 75 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
TalkCharacter(2772,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # The enemy has surrounded our main force, Your Majesty. We must clear them away.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(736,4,0,1,14,78,78,3,0,0,0,0,0,0,0) # Defeat the [r][0:PARTY] vanguard[/]!
SubGroup(2)
TalkDeploySlot(2769,77,1,0,1,0,0,0,0,0,0,0,0,0,0) # Remember, we have more than the Imperial [cdb]troops and Randolph to think about. Keep [cdb]your eyes on those mercenaries, too.
GenderedMcTalk(0,2770,2771,1,0,1,0,0,0,0,0,0,0,0,0) # Hm... No point in us fighting the Ashen Demon here if we can avoid it.
# Group 77 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 0 1 0
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,222,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2773,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Forgive me...but we can't afford to lose here.
# Group 83 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2774,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Just one left!
# Group 84 (0, 5, 0, 6, 14)
SubGroup(5)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(820,1,0,2,14,78,78,3,0,0,0,0,0,0,0) # Defeated the [r][0:PARTY] vanguard[/]!
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,14,78,78,3,0,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
SubGroup(1)
TalkDeploySlot(2775,76,1,2,1,0,0,0,0,0,0,0,0,0,0) # The path is open! Move out!
# Group 85 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 1 0
TalkDeploySlot(2776,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # I see neither hide nor hair of the mercenaries. They are most likely lying in wait.
GenderedMcTalk(0,2777,2778,1,2,1,0,0,0,0,0,0,0,0,0) # And the Ashen Demon's probably with them. We're gonna have a decision on our hands [cdb]once they show up...
SubGroup(1)
Unknown56(47000,0,55700,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3718,0,1,1,9,78,78,0,0,0,0,0,0,0,0) # Advance on [eg2][0:CHARA_G] and watch out for [r]mercenary ambushers[/]!
SubGroup(1)
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # Advance without engaging the [r]mercenary ambushers[/] hiding in the [r]strongholds[/]!
# Group 87 (0, 2, 2, 8, 2)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(1)
Unknown56(47000,0,55700,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 89 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,1,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0) # They're here! Go, now!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,1,1,0,0,0,0,0) # Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # They've fallen straight into our trap! Now, [cdb]descend upon them!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared and is advancing to intercept!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0) # The enemy draws near. We must protect Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,2,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0) # They're here! Go, now!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,2,1,0,0,0,0,0) # Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # They've fallen straight into our trap! Now, [cdb]descend upon them!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared and is advancing to intercept!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0) # The enemy draws near. We must protect Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,3,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0) # They're here! Go, now!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,3,1,0,0,0,0,0) # Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # They've fallen straight into our trap! Now, [cdb]descend upon them!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared and is advancing to intercept!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0) # The enemy draws near. We must protect Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,5,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0) # They're here! Go, now!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,5,1,0,0,0,0,0) # Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # They've fallen straight into our trap! Now, [cdb]descend upon them!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared and is advancing to intercept!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0) # The enemy draws near. We must protect Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,9,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0) # They're here! Go, now!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,9,1,0,0,0,0,0) # Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # They've fallen straight into our trap! Now, [cdb]descend upon them!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared and is advancing to intercept!
SubGroup(6)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0) # The enemy draws near. We must protect Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 8, 4)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,7,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2779,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # No enemy contact. Let's keep moving.
# Group 95 (0, 5, 0, 8, 4)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,8,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2780,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Jeralt's band is mighty indeed. I pray that we [cdb]continue to evade them.
# Group 96 (0, 5, 0, 8, 1)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(78,39000,0,63400,0,46500,0,3764,1,0,1,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
TalkDeploySlot(2781,77,1,2,1,0,0,0,0,0,0,0,0,0,0) # The commander is just ahead. Let's rush them!
# Group 97 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 8, 11)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(78,39900,0,55100,0,48800,0,61400,0,0,1,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,78,78,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
SubGroup(2)
SetDeathText(74,73,2786,2,0,0,0,0,0,0,0,0,0,0,0) # You won't lay a finger on my brother!
CloseUp(10,2,0,44,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,1,2,10,78,78,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2787,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # Is that Randolph's little sister? What is she [cdb]doing here?
# Group 99 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2788,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # I can still keep going!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0) # She's pretty young for a general. Not that we [cdb]have any right to talk about that.
# Group 100 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2790,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # If you want...to get through here... You'll have to kill me first!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0) # As much as it pains me...we cannot relent. If we do not defeat your commander, [cdb]this battle will never reach its conclusion.
# Group 101 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,2,2,10,78,78,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Fleche?! No! If only I had done more to stop [cdb]her from fighting...
# Group 102 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 0, 7, 7)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3709,0,1,3,13,13,78,0,0,0,0,0,0,0,0)
# Group 104 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown17(78,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # I'm with Jeralt's band, you know! Don't think I'll go down so easily!
# Group 111 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ha! Is that really the best you can do? Well, [cdb]it'll take more than that!
# Group 112 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,78,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2838,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hmm, I'd better not take any more chances. I shall retreat for now!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 113 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmph. Bring me someone worth my time.
# Group 114 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,224,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2839,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # Stay out of my way!
# Group 115 (0, 5, 0, 8, 10)
SubGroup(7)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3710,1,3,2,78,78,12,11,0,0,0,0,0,0,0) # Broke through the [r][eg2][0:PARTY][ec3][/] enemy line!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2840,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # We've pulled through somehow. Is everyone [cdb]all right?
# Group 116 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 2, 82)
SubGroup(1)
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 1 0
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3716,2,13,78,78,11,0,0,11,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared with the [r]mercenary raiders[/]!
TalkDeploySlot(2794,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmph, so they slipped free. Enough toying, [cdb]then. We go for the jugular!
SubGroup(7)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(615,2,13,78,78,3,0,0,11,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] opened the gates to dispatch troops!
SubGroup(14)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown32(13,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(18,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(19,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(20,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(21,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(31,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(107,2,13,78,78,0,0,0,11,0,0,0,0,0,0) # [eg2][0:CHARA_G] and their allies are [cdb]advancing on [eg2][0:AREA]!
TalkDeploySlot(2795,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ambushes are a textbook mercenary tactic. All will be lost if our base falls. Send [cdb]reinforcements!
Unknown43(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,4,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3717,4,4,1,13,8,78,0,0,11,0,0,0,0,0) # Defeat the [r]mercenary raiders[/] and prevent them from infiltrating [eg2][0:AREA]!
# Group 118 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(18,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(19,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(20,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,78,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2799,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ngh. Is this the end for me?
# Group 132 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2801,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # We will not let them inside our base!
# Group 133 (0, 5, 0, 9, 12)
SubGroup(8)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 0 1 0
SubGroup(6)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3714,1,4,2,13,78,78,0,0,11,0,0,0,0,0) # Prevented [eg2][cp][0:CHARA_G] from infiltrating [eg2][0:AREA]!
TalkDeploySlot(2802,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Send word to the Demon! Our ambush is [cdb]a failure!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 134 (0, 5, 0, 10, 14)
SubGroup(3)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3705,3,78,78,78,11,0,0,11,0,0,0,0,0,0) # [r][eg2][0:PARTY][/] invaded [eg2][0:AREA]!
SubGroup(6)
Unknown32(13,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(18,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(19,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(20,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2805,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # We did it! Good raiding, everyone! Send word [cdb]that we don't need any help!
GenderedMcTalk(2,2806,2807,1,0,1,1,0,0,0,0,0,0,0,0) # So Alois succeeded. Good. We'll concentrate [cdb]on defense here.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
# Group 135 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 2, 0, 6, 1)
SubGroup(3)
Unknown17(78,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # I'm with Jeralt's band, you know! Don't think I'll go down so easily!
# Group 137 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(33,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # You left the knights, Alois? That's a surprise.
TalkDeploySlot(1107,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # I could say the same of your sudden departure. But regardless, here we stand as enemies.
# Group 138 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(32,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2797,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # So you've really joined the Empire, Alois. Does that mean I can stop pulling my [cdb]punches?
TalkDeploySlot(2798,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # I'm merely in their employ. But by all means, [cdb]give me your best shot!
# Group 139 (0, 2, 0, 6, 1)
SubGroup(3)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ha! Is that really the best you can do? Well, [cdb]it'll take more than that!
# Group 140 (0, 2, 0, 5, 1)
SubGroup(2)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmph. Bring me someone worth my time.
# Group 141 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 142 (0, 5, 0, 11, 3)
SubGroup(5)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
SubGroup(5)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0) # The enemy has infiltrated the base. We must [cdb]defeat them quickly to minimize damage.
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3715,0,4,5,8,8,78,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 6, 7)
SubGroup(5)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0) # The enemy has infiltrated the base. We must [cdb]defeat them quickly to minimize damage.
Unknown43(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3715,0,4,5,8,8,78,0,0,0,0,0,0,0,0)
# Group 144 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 0 1 0
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0) # The enemy has infiltrated the base. We must [cdb]defeat them quickly to minimize damage.
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3715,0,4,5,8,8,78,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,78,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2809,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # That should be enough for now. I shall take my [cdb]leave here!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
# Group 146 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,224,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2810,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # No matter who our enemy is, we cannot let [cdb]them harm Rodrigue!
# Group 147 (0, 5, 0, 8, 9)
SubGroup(7)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3721,1,5,2,18,78,78,0,0,11,0,0,0,0,0) # Defeated the [r]mercenary raiders[/]!
TalkDeploySlot(2811,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # That really wasn't our finest moment. But at [cdb]least we've salvaged things.
# Group 148 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 2, 18)
SubGroup(1)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 1 0
Unknown21(10,61700,0,65300,0,0,3,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,10,78,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
SubGroup(2)
SetDeathText(74,73,2841,2,0,0,0,0,0,0,0,0,0,0,0) # The mercenaries sprung their ambush... making this the perfect chance to raid the [cdb]enemy base.
CloseUp(10,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown55(0,10,0,0,0,1,78,11,0,0,1,1,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(104,2,10,78,78,0,0,0,11,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
SubGroup(2)
Unknown43(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,11,1,10,8,78,0,0,11,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2842,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # A raid? The enemy must be desperate. But all will be lost if our base falls. Send [cdb]reinforcements!
# Group 150 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2788,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # I can still keep going!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0) # She's pretty young for a general. Not that we [cdb]have any right to talk about that.
# Group 151 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2843,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # I must stand my ground! For Randolph!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0) # As much as it pains me...we cannot relent. If we do not defeat your commander, [cdb]this battle will never reach its conclusion.
# Group 152 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,11,2,10,78,78,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Fleche?! No! If only I had done more to stop [cdb]her from fighting...
# Group 153 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,2803,2804,1,0,1,1,0,0,0,0,0,0,0,0) # So Alois has foundered. I'll be right there.
SubGroup(1)
Unknown21(11,61500,0,20464,1,0,1,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,78,78,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
SubGroup(1)
TalkDeploySlot(2812,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Alois has fled too? Then it falls to me!
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] opened the gates to intercept!
TalkDeploySlot(2813,76,1,2,1,0,0,0,0,0,0,0,0,0,0) # Their commander is joining the battle. Everyone, on me! Our moment for victory [cdb]has come!
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,9,78,78,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 155 (0, 5, 8, 3, 7)
SubGroup(2)
GroupCheck3(154,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 1 0
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0) # Randolph's joined the fight? I'd better fall [cdb]back and help him out.
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,62000,0,20964,1,0,1,0,0,0,0,0,0,0,0)
Unknown32(11,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing to aid [eg2][1:CHARA_G]!
# Group 156 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 10, 4, 1)
SubGroup(3)
Unknown11(11,15864,1,16964,1,0,1,1,1,0,0,0,0,0,0)
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 1
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 1
Unknown23(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 4, 3)
SubGroup(3)
GroupCheck4(209,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 0
Unknown13(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 1 0 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,78,78,0,0,0,9,0,0,0,0,0,0) # [eg2][0:CHARA_G] seized [eg2][0:AREA]!
# Group 161 (0, 5, 2, 4, 3)
SubGroup(3)
GroupCheck4(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 158: True 1
Unknown13(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 0 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,78,78,0,0,0,8,0,0,0,0,0,0) # [eg2][0:CHARA_G] seized [eg2][0:AREA]!
# Group 164 (0, 5, 10, 3, 2)
SubGroup(2)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(161,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 161: True 1
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 10, 3, 2)
SubGroup(2)
Unknown13(11,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 1
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,47000,0,56400,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 10, 3, 2)
SubGroup(2)
Unknown11(11,47000,0,56400,0,0,500,1,1,0,0,0,0,0,0)
GroupCheck4(165,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 1
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(9,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(4,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(8,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(5,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2817,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Fleche... I'm going to avenge you!
# Group 172 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2818,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # I can't die here. I must protect my home... I must protect my family!
# Group 173 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # That's their commander down. Surely that's [cdb]the end of this battle, right?
# Group 174 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown13(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,3,11,9,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
GenderedMcTalk(2,2819,2820,1,0,1,1,0,0,0,0,0,0,0,0) # Good to see I'm not too late. Leave this to [cdb]me, Randolph.
TalkDeploySlot(2821,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # But...
GenderedMcTalk(2,2822,2823,1,2,1,1,0,0,0,0,0,0,0,0) # Do it. Fall back and command your troops.
TalkDeploySlot(2824,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # I... Very well. I'll do as you say.
SubGroup(4)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,9,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] temporarily retreated!
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(0,0,6,4,78,78,78,0,0,0,0,0,0,0,0) # Defeat the [r]enemies[/]!
# Group 175 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 5, 0, 8, 10)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PauseMaybe(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0) # I'm taking as many of you down as I can.
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,11,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] opened the gates to intercept!
Unknown43(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,11,78,78,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # Here they are. Keep your wits about you!
Unknown23(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,11,78,78,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0) # I can still win this... Hngh! No, not again! I have to get out of here.
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0) # The Ashen Demon has fled! Should we not [cdb]give chase?
# Group 178 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 1 0
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0) # I'm taking as many of you down as I can.
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,17,8,11,78,78,0,0,0,0,0,0,0,0)
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # Here they are. Keep your wits about you!
# Group 180 (0, 2, 0, 10, 2)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # I'm here to end you for good!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # Then do it...if you can.
# Group 181 (0, 2, 0, 6, 1)
SubGroup(2)
Unknown17(78,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0) # I don't care who you are. You go no further.
# Group 182 (0, 2, 0, 6, 1)
SubGroup(2)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,1119,1120,1,0,1,1,0,0,0,0,0,0,0,0) # I've never faced a challenge like this...
# Group 183 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,11,78,78,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0) # I can still win this... Hngh! No, not again! I have to get out of here.
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0) # The Ashen Demon has fled! Should we not [cdb]give chase?
# Group 184 (0, 5, 0, 11, 13)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 1 0 0
SubGroup(2)
PauseMaybe(8,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 1 0 0
SubGroup(2)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
TalkDeploySlot(2828,26,0,0,1,0,0,0,0,0,0,0,0,0,0) # I bear a report from Lord Rodrigue, Your Majesty! Enemy reinforcements are [cdb]approaching our base!
TalkDeploySlot(2829,77,1,2,1,0,0,0,0,0,0,0,0,0,0) # That's not good. But we can't afford to let [cdb]up now.
TalkDeploySlot(2830,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # Indeed... Felix and I will go. That will be more [cdb]efficient than dividing our entire army.
SubGroup(2)
Unknown18(76,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3713,0,0,1,78,0,0,0,0,0,0,0,0,0,0) # [b]Dimitri[/] and [b]Felix[/] left the battlefield!
SubGroup(2)
Unknown10(1,23,8,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 186 (0, 5, 0, 6, 13)
SubGroup(3)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 1 1 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # The Demon has fled. In that case, I have no [cdb]choice but to engage!
SubGroup(7)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,2,9,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] opened the gates to [eg2][0:AREA]!
Unknown43(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,12,1,9,78,78,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 187 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,12,2,9,78,78,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # That's their commander down. Surely that's [cdb]the end of this battle, right?
# Group 188 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 189 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(8,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 1 1 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # The Demon has fled. In that case, I have no [cdb]choice but to engage!
Unknown21(9,46200,0,40200,0,0,2,0,0,1,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,9,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] reappeared!
SubGroup(2)
Unknown43(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,9,78,78,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
# Group 190 (0, 2, 8, 7, 1)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2832,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # No matter the cost, I must not lose! Fleche... Your memory gives me the [cdb]strength to go on!
# Group 191 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2833,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # I am prepared to fight until only I remain [cdb]standing!
# Group 192 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,9,78,78,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # That's their commander down. Surely that's [cdb]the end of this battle, right?
# Group 193 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 194 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown17(79,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(46,73,2832,2,0,0,0,0,0,0,0,0,0,0,0) # No matter the cost, I must not lose! Fleche... Your memory gives me the [cdb]strength to go on!
CloseUp(9,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(46,96,2825,3,0,0,0,0,0,0,0,0,0,0,0) # Ngh... Fleche... Forgive me.
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(74,96,2792,3,0,0,0,0,0,0,0,0,0,0,0) # Randolph... I'm so sorry... Please stay safe.
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 5, 0, 12, 11)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 1 1 0
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown39(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # I leave to take care of one backup squad and [cdb]come back to this? What a mess.
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,78,78,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] appeared!
TalkDeploySlot(2835,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # I doubt old Randolph could rest in peace [cdb]without me getting a little payback first.
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,10,1,12,78,78,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
GenderedMcTalk(0,2836,2837,1,2,1,0,0,0,0,0,0,0,0,0) # Jeralt! I have to stop him.
Unknown10(0,1,12,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(78,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1127,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # I don't remember agreeing to take the rear. I'll have to charge double for this.
# Group 200 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,35,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,35,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # The Ashen Demon might've gotten away, [cdb]but you'll make a fine substitute!
TalkDeploySlot(1130,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # Stronger folks than you have tried and failed [cdb]to claim the Blade Breaker's head.
# Group 201 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1131,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # My arm... That's not good.
# Group 202 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1132,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Too late to get away now...
# Group 203 (0, 7, 2, 3, 4)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 205 (0, 5, 0, 10, 18)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(402,0,22,25,78,0,0,0,0,0,0,0,0,0,0) # Spotted [eg2][1:CHARA_G] fighting [cp][0:CHARA_G]!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2845,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Our auxiliary unit is battling the enemy. We have to help them.
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2846,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Our auxiliary unit has engaged Imperial [cdb]forces. We must assist them at once.
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,16,1,22,25,78,0,0,0,0,0,0,0,0) # Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
# Group 206 (0, 5, 0, 6, 21)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,16,2,25,78,78,0,0,0,0,0,0,0,0) # Aided [eg2][0:CHARA_G]!
TalkCharacter(2847,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # Good.
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(202,1,32,78,78,0,0,0,11,0,0,0,0,0,0) # [cp][0:CHARA_G] appeared!
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(106,1,32,78,78,0,0,0,11,0,0,0,0,0,0) # [eg2][0:CHARA_G] and their allies are [cdb]advancing on [eg2][0:AREA]!
# Group 207 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,25,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has been routed!
MainMissionStart(445,3,16,3,25,78,78,0,0,0,0,0,0,0,0) # Failed to aid [eg2][0:CHARA_G]!
TalkCharacter(2848,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # We weren't strong enough.
# Group 208 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 209 (0, 5, 0, 2, 18)
SubGroup(1)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0) # Randolph's joined the fight? I'd better fall [cdb]back and help him out.
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is advancing to aid [eg2][1:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2849,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # You know what must be done. If you want to [cdb]protect your friends, you have to put an end [cdb]to the Demon.
SubGroup(2)
Unknown43(11,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,11,78,78,0,0,0,0,0,0,0,0) # Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2816,76,1,2,1,0,0,0,0,0,0,0,0,0,0) # The Ashen Demon's coming! We must finish off Randolph before that monster arrives.
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(730,4,11,9,78,0,0,0,0,0,0,0,0,0,0) # Defeat [eg2][1:CHARA_G] before [eg2][0:CHARA_G] arrives!
# Group 210 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,11,78,78,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0) # I can still win this... Hngh! No, not again! I have to get out of here.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] retreated!
SubGroup(1)
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0) # The Ashen Demon has fled! Should we not [cdb]give chase?
# Group 211 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 212 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown19(75,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,75,78,78,0,0,0,0,0,0,0,0,0,0) # Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 213 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (0, 7, 0, 5, 16)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0) # Defeated [eg2][0:CHARA_G]!
SubGroup(4)
TalkDeploySlot(1172,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # I leave to take care of one backup squad and [cdb]come back to this? What a mess.
TalkDeploySlot(2857,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # Randolph is defeated, and you are the only ones [cdb]who remain. The question now is, will you and [cdb]your mercenaries yield?
GenderedMcTalk(2,1174,1175,1,0,1,1,0,0,0,0,0,0,0,0) # I see no other choice.
TalkDeploySlot(2858,76,1,1,1,0,0,0,0,0,0,0,0,0,0) # Well fought, everyone! We emerge victorious!
SubGroup(2)
Unknown115(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 216 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] is in trouble!
SubGroup(2)
TalkDeploySlot(2859,8,1,3,0,0,0,0,0,0,0,0,0,0,0) # I didn't think they would overpower us this [cdb]heavily...
TalkDeploySlot(2860,77,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hold it together, old man! Come on, boar. We have to help him.
# Group 217 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(1)
TalkDeploySlot(2861,76,1,3,1,0,0,0,0,0,0,0,0,0,0) # Rodrigue! I... All units, retreat.
SubGroup(1)
Alert(338,3,8,78,78,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 219 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(76,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(76,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,76,78,78,0,0,0,0,0,0,0,0,0,0) # [eg2][0:CHARA_G] has died!
SubGroup(1)
Alert(338,3,76,78,78,0,0,0,0,0,0,0,0,0,0) # You lost the battle!
# Group 221 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 222 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2768,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Taking this territory will greatly advance the war front. Now come, let us strike at their commander.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(2850,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
Good thing we brought a recon unit. They'll sniff out any ambushes that might be lying around!
TalkDeploySlot(2851,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Our reconnaissance unit should be able to pinpoint the location of any ambushes.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkDeploySlot(2853,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Order the reconnaissance unit to uncover any ambushes awaiting us.
Alert(3712,1,78,78,78,5,0,0,11,0,0,0,0,0,0) The [r]ambushers'[/] positions were revealed!
TalkCharacter(2854,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
That worked like a charm! We won't have to worry about the enemy surprising us now.
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Advance without engaging the [r]mercenary ambushers[/] hiding in the [r]strongholds[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
TalkDeploySlot(2852,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
No need to keep looking for ambushes. I'll have the reconnaissance unit pull back.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkDeploySlot(2855,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Byleth volume_up
Closing this gate might buy us some time.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
TalkDeploySlot(2856,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
Byleth volume_up
Now! Close the gate!
Alert(562,0,78,78,78,5,0,0,11,0,0,0,0,0,0) [b][eg2][0:PARTY][/] closed the gates to [eg2][0:AREA]!
Alert(557,0,78,78,78,5,0,0,11,0,0,0,0,0,0) [b][eg2][0:PARTY][/] opened the gates to [eg2][0:AREA]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [y]enemies[/]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
Alert(237,0,54,78,78,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] finished rallying the troops!
Alert(313,2,54,78,78,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] finished rallying the troops!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G] and their allies!
Alert(660,0,78,78,78,0,0,0,0,0,0,0,0,0,0) [b]False Rumors[/] is no longer reducing the [r]enemy army[/]'s fighting strength!
Alert(552,0,78,78,78,0,0,0,1,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,2,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,8,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,9,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,78,78,78,0,0,0,10,0,0,0,0,0,0) Seized [eg2][0:AREA]! The stronghold gates opened!
TalkCharacter(2772,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
The enemy has surrounded our main force, Your Majesty. We must clear them away.
MainMissionStart(736,4,0,1,14,78,78,3,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r][0:PARTY] vanguard[/]!
TalkDeploySlot(2769,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Remember, we have more than the Imperial troops and Randolph to think about. Keep your eyes on those mercenaries, too.
GenderedMcTalk(0,2770,2771,1,0,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Hm... No point in us fighting the Ashen Demon here if we can avoid it.
Shez volume_up
Hm... No point in us fighting the Ashen Demon here if we can avoid it.
TalkCharacter(2773,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Ashe volume_up
Forgive me...but we can't afford to lose here.
TalkCharacter(2774,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Annette volume_up
Just one left!
MainMissionStart(820,1,0,2,14,78,78,3,0,0,0,0,0,0,0) MAIN MISSION START: Defeated the [r][0:PARTY] vanguard[/]!
Alert(589,1,14,78,78,3,0,0,0,0,0,0,0,0,0) Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
TalkDeploySlot(2775,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
The path is open! Move out!
TalkDeploySlot(2776,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
I see neither hide nor hair of the mercenaries. They are most likely lying in wait.
GenderedMcTalk(0,2777,2778,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
And the Ashen Demon's probably with them. We're gonna have a decision on our hands once they show up...
Shez volume_up
And the Ashen Demon's probably with them. We're gonna have a decision on our hands once they show up...
MainMissionStart(3718,0,1,1,9,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Advance on [eg2][0:CHARA_G] and watch out for [r]mercenary ambushers[/]!
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) Advance without engaging the [r]mercenary ambushers[/] hiding in the [r]strongholds[/]!
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
Merchant volume_up
They're here! Go, now!
Alert(3720,2,18,78,78,0,0,0,1,1,0,0,0,0,0) Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
They've fallen straight into our trap! Now, descend upon them!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared and is advancing to intercept!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
The enemy draws near. We must protect Randolph.
Byleth volume_up
The enemy draws near. We must protect Randolph.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
Merchant volume_up
They're here! Go, now!
Alert(3720,2,18,78,78,0,0,0,2,1,0,0,0,0,0) Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
They've fallen straight into our trap! Now, descend upon them!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared and is advancing to intercept!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
The enemy draws near. We must protect Randolph.
Byleth volume_up
The enemy draws near. We must protect Randolph.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
Merchant volume_up
They're here! Go, now!
Alert(3720,2,18,78,78,0,0,0,3,1,0,0,0,0,0) Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
They've fallen straight into our trap! Now, descend upon them!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared and is advancing to intercept!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
The enemy draws near. We must protect Randolph.
Byleth volume_up
The enemy draws near. We must protect Randolph.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
Merchant volume_up
They're here! Go, now!
Alert(3720,2,18,78,78,0,0,0,5,1,0,0,0,0,0) Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
They've fallen straight into our trap! Now, descend upon them!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared and is advancing to intercept!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
The enemy draws near. We must protect Randolph.
Byleth volume_up
The enemy draws near. We must protect Randolph.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
Merchant volume_up
They're here! Go, now!
Alert(3720,2,18,78,78,0,0,0,9,1,0,0,0,0,0) Enemies engaged in [eg2][0:AREA]! [r]Mercenary ambushers[/] appeared!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
They've fallen straight into our trap! Now, descend upon them!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared and is advancing to intercept!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
The enemy draws near. We must protect Randolph.
Byleth volume_up
The enemy draws near. We must protect Randolph.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
TalkDeploySlot(2779,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
No enemy contact. Let's keep moving.
TalkCharacter(2780,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
Jeralt's band is mighty indeed. I pray that we continue to evade them.
TalkDeploySlot(2781,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
The commander is just ahead. Let's rush them!
Alert(200,2,10,78,78,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
SetDeathText(74,73,2786,2,0,0,0,0,0,0,0,0,0,0,0)
Fleche volume_up
You won't lay a finger on my brother!
TalkCharacter(2787,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
link Dorothea volume_up
Is that Randolph's little sister? What is she doing here?
TalkDeploySlot(2788,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I can still keep going!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
She's pretty young for a general. Not that we have any right to talk about that.
TalkDeploySlot(2790,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
If you want...to get through here... You'll have to kill me first!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
As much as it pains me...we cannot relent. If we do not defeat your commander, this battle will never reach its conclusion.
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,0,2,2,10,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Fleche?! No! If only I had done more to stop her from fighting...
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I'm with Jeralt's band, you know! Don't think I'll go down so easily!
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ha! Is that really the best you can do? Well, it'll take more than that!
TalkDeploySlot(2838,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hmm, I'd better not take any more chances. I shall retreat for now!
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hmph. Bring me someone worth my time.
TalkCharacter(2839,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
Stay out of my way!
MainMissionStart(3710,1,3,2,78,78,12,11,0,0,0,0,0,0,0) MAIN MISSION START: Broke through the [r][eg2][0:PARTY][ec3][/] enemy line!
TalkCharacter(2840,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
We've pulled through somehow. Is everyone all right?
Alert(3716,2,13,78,78,11,0,0,11,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared with the [r]mercenary raiders[/]!
TalkDeploySlot(2794,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hmph, so they slipped free. Enough toying, then. We go for the jugular!
Alert(615,2,13,78,78,3,0,0,11,0,0,0,0,0,0) [r][eg2][0:PARTY][/] opened the gates to dispatch troops!
Alert(107,2,13,78,78,0,0,0,11,0,0,0,0,0,0) [eg2][0:CHARA_G] and their allies are advancing on [eg2][0:AREA]!
TalkDeploySlot(2795,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
Byleth volume_up
Ambushes are a textbook mercenary tactic. All will be lost if our base falls. Send reinforcements!
MainMissionStart(3717,4,4,1,13,8,78,0,0,11,0,0,0,0,0) MAIN MISSION START: Defeat the [r]mercenary raiders[/] and prevent them from infiltrating [eg2][0:AREA]!
TalkDeploySlot(2799,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ngh. Is this the end for me?
TalkCharacter(2801,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
We will not let them inside our base!
MainMissionStart(3714,1,4,2,13,78,78,0,0,11,0,0,0,0,0) MAIN MISSION START: Prevented [eg2][cp][0:CHARA_G] from infiltrating [eg2][0:AREA]!
TalkDeploySlot(2802,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Send word to the Demon! Our ambush is a failure!
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
Alert(3705,3,78,78,78,11,0,0,11,0,0,0,0,0,0) [r][eg2][0:PARTY][/] invaded [eg2][0:AREA]!
TalkDeploySlot(2805,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
We did it! Good raiding, everyone! Send word that we don't need any help!
GenderedMcTalk(2,2806,2807,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
So Alois succeeded. Good. We'll concentrate on defense here.
Byleth volume_up
So Alois succeeded. Good. We'll concentrate on defense here.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] appeared to defend [eg2][1:CHARA_G]!
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I'm with Jeralt's band, you know! Don't think I'll go down so easily!
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Shamir volume_up
You left the knights, Alois? That's a surprise.
TalkDeploySlot(1107,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I could say the same of your sudden departure. But regardless, here we stand as enemies.
TalkCharacter(2797,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Catherine volume_up
So you've really joined the Empire, Alois. Does that mean I can stop pulling my punches?
TalkDeploySlot(2798,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I'm merely in their employ. But by all means, give me your best shot!
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ha! Is that really the best you can do? Well, it'll take more than that!
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hmph. Bring me someone worth my time.
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
The enemy has infiltrated the base. We must defeat them quickly to minimize damage.
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
The enemy has infiltrated the base. We must defeat them quickly to minimize damage.
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
The enemy has infiltrated the base. We must defeat them quickly to minimize damage.
TalkDeploySlot(2809,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
That should be enough for now. I shall take my leave here!
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkCharacter(2810,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Ingrid volume_up
No matter who our enemy is, we cannot let them harm Rodrigue!
MainMissionStart(3721,1,5,2,18,78,78,0,0,11,0,0,0,0,0) MAIN MISSION START: Defeated the [r]mercenary raiders[/]!
TalkDeploySlot(2811,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
Byleth volume_up
That really wasn't our finest moment. But at least we've salvaged things.
Alert(200,2,10,10,78,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
SetDeathText(74,73,2841,2,0,0,0,0,0,0,0,0,0,0,0)
Fleche volume_up
The mercenaries sprung their ambush... making this the perfect chance to raid the enemy base.
Alert(104,2,10,78,78,0,0,0,11,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
MainMissionStart(2,4,11,1,10,8,78,0,0,11,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(2842,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
Byleth volume_up
A raid? The enemy must be desperate. But all will be lost if our base falls. Send reinforcements!
TalkDeploySlot(2788,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I can still keep going!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
She's pretty young for a general. Not that we have any right to talk about that.
TalkDeploySlot(2843,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I must stand my ground! For Randolph!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
As much as it pains me...we cannot relent. If we do not defeat your commander, this battle will never reach its conclusion.
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,0,11,2,10,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Fleche?! No! If only I had done more to stop her from fighting...
GenderedMcTalk(2,2803,2804,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
So Alois has foundered. I'll be right there.
Byleth volume_up
So Alois has foundered. I'll be right there.
Alert(200,2,11,78,78,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
TalkDeploySlot(2812,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Alois has fled too? Then it falls to me!
Alert(574,0,9,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] opened the gates to intercept!
TalkDeploySlot(2813,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Their commander is joining the battle. Everyone, on me! Our moment for victory has come!
MainMissionStart(2,4,6,1,9,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
Randolph's joined the fight? I'd better fall back and help him out.
Byleth volume_up
Randolph's joined the fight? I'd better fall back and help him out.
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing to aid [eg2][1:CHARA_G]!
Alert(312,2,11,78,78,0,0,0,9,0,0,0,0,0,0) [eg2][0:CHARA_G] seized [eg2][0:AREA]!
Alert(312,2,11,78,78,0,0,0,8,0,0,0,0,0,0) [eg2][0:CHARA_G] seized [eg2][0:AREA]!
TalkDeploySlot(2817,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Fleche... I'm going to avenge you!
TalkDeploySlot(2818,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I can't die here. I must protect my home... I must protect my family!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
That's their commander down. Surely that's the end of this battle, right?
Alert(146,3,11,9,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] reached [eg2][1:CHARA_G]!
GenderedMcTalk(2,2819,2820,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
Good to see I'm not too late. Leave this to me, Randolph.
Byleth volume_up
Good to see I'm not too late. Leave this to me, Randolph.
TalkDeploySlot(2821,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
But...
GenderedMcTalk(2,2822,2823,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
Do it. Fall back and command your troops.
Byleth volume_up
Do it. Fall back and command your troops.
TalkDeploySlot(2824,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I... Very well. I'll do as you say.
Alert(245,0,9,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] temporarily retreated!
MainMissionStart(0,0,6,4,78,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat the [r]enemies[/]!
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
I'm taking as many of you down as I can.
Byleth volume_up
I'm taking as many of you down as I can.
Alert(574,2,11,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] opened the gates to intercept!
MainMissionStart(2,0,7,1,11,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Arval volume_up
Here they are. Keep your wits about you!
MainMissionStart(438,1,7,2,11,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
I can still win this... Hngh! No, not again! I have to get out of here.
Byleth volume_up
I can still win this... Hngh! No, not again! I have to get out of here.
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
The Ashen Demon has fled! Should we not give chase?
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
I'm taking as many of you down as I can.
Byleth volume_up
I'm taking as many of you down as I can.
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link Arval volume_up
Here they are. Keep your wits about you!
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
I'm here to end you for good!
Shez volume_up
I'm here to end you for good!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
Then do it...if you can.
Byleth volume_up
Then do it...if you can.
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
I don't care who you are. You go no further.
Byleth volume_up
I don't care who you are. You go no further.
GenderedMcTalk(2,1119,1120,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
I've never faced a challenge like this...
Byleth volume_up
I've never faced a challenge like this...
MainMissionStart(438,1,8,2,11,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
I can still win this... Hngh! No, not again! I have to get out of here.
Byleth volume_up
I can still win this... Hngh! No, not again! I have to get out of here.
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
The Ashen Demon has fled! Should we not give chase?
TalkDeploySlot(2828,26,0,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen volume_up
I bear a report from Lord Rodrigue, Your Majesty! Enemy reinforcements are approaching our base!
TalkDeploySlot(2829,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
That's not good. But we can't afford to let up now.
TalkDeploySlot(2830,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Indeed... Felix and I will go. That will be more efficient than dividing our entire army.
Alert(3713,0,0,1,78,0,0,0,0,0,0,0,0,0,0) [b]Dimitri[/] and [b]Felix[/] left the battlefield!
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
The Demon has fled. In that case, I have no choice but to engage!
Alert(554,2,9,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] opened the gates to [eg2][0:AREA]!
MainMissionStart(2,4,12,1,9,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,1,12,2,9,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
That's their commander down. Surely that's the end of this battle, right?
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
The Demon has fled. In that case, I have no choice but to engage!
Alert(204,2,9,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] reappeared!
MainMissionStart(2,4,9,1,9,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(2832,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
No matter the cost, I must not lose! Fleche... Your memory gives me the strength to go on!
TalkDeploySlot(2833,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
I am prepared to fight until only I remain standing!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,1,9,2,9,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Sylvain volume_up
That's their commander down. Surely that's the end of this battle, right?
SetDeathText(46,73,2832,2,0,0,0,0,0,0,0,0,0,0,0)
Randolph volume_up
No matter the cost, I must not lose! Fleche... Your memory gives me the strength to go on!
SetDeathText(46,96,2825,3,0,0,0,0,0,0,0,0,0,0,0)
Randolph volume_up
Ngh... Fleche... Forgive me.
SetDeathText(74,96,2792,3,0,0,0,0,0,0,0,0,0,0,0)
Fleche volume_up
Randolph... I'm so sorry... Please stay safe.
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
I leave to take care of one backup squad and come back to this? What a mess.
Alert(200,2,12,78,78,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] appeared!
TalkDeploySlot(2835,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
I doubt old Randolph could rest in peace without me getting a little payback first.
MainMissionStart(2,0,10,1,12,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
GenderedMcTalk(0,2836,2837,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
Jeralt! I have to stop him.
Shez volume_up
Jeralt! I have to stop him.
TalkDeploySlot(1127,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
I don't remember agreeing to take the rear. I'll have to charge double for this.
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
Shez volume_up
The Ashen Demon might've gotten away, but you'll make a fine substitute!
Shez volume_up
The Ashen Demon might've gotten away, but you'll make a fine substitute!
TalkDeploySlot(1130,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
Stronger folks than you have tried and failed to claim the Blade Breaker's head.
TalkDeploySlot(1131,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
My arm... That's not good.
TalkDeploySlot(1132,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
Too late to get away now...
Alert(402,0,22,25,78,0,0,0,0,0,0,0,0,0,0) Spotted [eg2][1:CHARA_G] fighting [cp][0:CHARA_G]!
TalkCharacter(2845,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Mercedes volume_up
Our auxiliary unit is battling the enemy. We have to help them.
TalkCharacter(2846,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
Our auxiliary unit has engaged Imperial forces. We must assist them at once.
MainMissionStart(26,4,16,1,22,25,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and aid [eg2][1:CHARA_G]!
MainMissionStart(444,1,16,2,25,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Aided [eg2][0:CHARA_G]!
TalkCharacter(2847,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
Good.
Alert(202,1,32,78,78,0,0,0,11,0,0,0,0,0,0) [cp][0:CHARA_G] appeared!
Alert(106,1,32,78,78,0,0,0,11,0,0,0,0,0,0) [eg2][0:CHARA_G] and their allies are advancing on [eg2][0:AREA]!
Alert(313,2,25,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has been routed!
MainMissionStart(445,3,16,3,25,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Failed to aid [eg2][0:CHARA_G]!
TalkCharacter(2848,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link Dedue volume_up
We weren't strong enough.
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
Randolph's joined the fight? I'd better fall back and help him out.
Byleth volume_up
Randolph's joined the fight? I'd better fall back and help him out.
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is advancing to aid [eg2][1:CHARA_G]!
TalkCharacter(2849,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link Arval volume_up
You know what must be done. If you want to protect your friends, you have to put an end to the Demon.
MainMissionStart(2,4,17,1,11,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(2816,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
The Ashen Demon's coming! We must finish off Randolph before that monster arrives.
Alert(730,4,11,9,78,0,0,0,0,0,0,0,0,0,0) Defeat [eg2][1:CHARA_G] before [eg2][0:CHARA_G] arrives!
MainMissionStart(438,1,17,2,11,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
I can still win this... Hngh! No, not again! I have to get out of here.
Byleth volume_up
I can still win this... Hngh! No, not again! I have to get out of here.
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] retreated!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
The Ashen Demon has fled! Should we not give chase?
Alert(549,1,75,78,78,0,0,0,0,0,0,0,0,0,0) Got a chest key by defeating [eg2][0:CHARA_G]!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0) MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1172,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Viscount Hymir volume_up
I leave to take care of one backup squad and come back to this? What a mess.
TalkDeploySlot(2857,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Randolph is defeated, and you are the only ones who remain. The question now is, will you and your mercenaries yield?
GenderedMcTalk(2,1174,1175,1,0,1,1,0,0,0,0,0,0,0,0)
Byleth volume_up
I see no other choice.
Byleth volume_up
I see no other choice.
TalkDeploySlot(2858,76,1,1,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Well fought, everyone! We emerge victorious!
Alert(330,2,8,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] is in trouble!
TalkDeploySlot(2859,8,1,3,0,0,0,0,0,0,0,0,0,0,0)
Byleth volume_up
I didn't think they would overpower us this heavily...
TalkDeploySlot(2860,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Hold it together, old man! Come on, boar. We have to help him.
Alert(319,3,8,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
TalkDeploySlot(2861,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie volume_up
Rodrigue! I... All units, retreat.
Alert(338,3,8,78,78,0,0,0,0,0,0,0,0,0,0) You lost the battle!
Alert(319,3,76,78,78,0,0,0,0,0,0,0,0,0,0) [eg2][0:CHARA_G] has died!
Alert(338,3,76,78,78,0,0,0,0,0,0,0,0,0,0) You lost the battle!