Para atacar Enbarr, debes cruzar primero el territorio de los Hevring. Pero en tu camino aparece una antigua amenaza...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 78 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_10_15_____Annette 255 0 0 1 95 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_10_15_____Sylvain 255 0 0 2 85 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_10_15_____Dedue 255 0 0 3 70 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_10_15_____Ingrid 255 0 0 4 100 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_1_10_15_____Mercedes 255 0 0 5 90 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_1_10_15_____Catherine 255 0 0 6 155 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_1_10_15_____Ashe 255 0 0 7 80 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_1_10_15_____Rodrigue 255 0 0 8 180 7 1 3 101 5 0 100 300 255 11 1999 66 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [es]1_1_10_15_____Randolph 255 0 0 9 365 5 12 3 101 5 0 100 300 255 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [es]1_1_10_15_____Fleche 255 0 0 10 405 5 1 3 101 5 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [es]1_1_10_15_____Shez 255 0 0 11 6 5 1 3 101 5 1 100 151 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [es]1_1_10_15_____Jeralt 255 0 0 12 165 5 12 3 101 1 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [es]1_1_10_15_____Alois 255 0 0 13 310 5 1 3 101 5 1 100 300 255 65535 1999 3 39 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 0 600 5 2 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 1 685 5 2 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 2 695 5 2 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 3 605 5 2 3 101 5 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 4 655 5 2 3 101 5 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 5 690 5 2 3 101 5 1 32 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 6 635 5 2 3 101 5 1 37 47 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 7 695 5 2 3 101 5 1 50 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 8 685 5 2 3 101 3 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 9 700 5 2 3 101 3 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 10 680 5 2 3 101 3 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 11 600 7 2 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 12 600 7 5 3 101 0 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 13 605 5 5 3 101 0 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 14 605 5 2 3 101 5 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 15 655 5 2 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 16 695 5 2 3 101 5 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 17 600 5 2 3 101 5 1 35 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 18 600 7 2 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 19 650 7 2 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 20 655 5 2 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 21 650 5 2 3 101 3 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 22 680 5 2 3 101 3 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 23 680 5 2 3 101 3 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 24 685 5 2 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 25 600 5 2 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 26 600 5 2 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 27 600 5 2 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 28 605 5 2 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 29 655 5 2 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 30 660 5 2 3 101 3 0 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 31 610 5 2 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 32 690 5 2 3 101 3 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 33 700 5 2 3 101 3 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 34 680 5 2 3 101 3 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 35 675 5 2 3 101 3 0 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 1 36 685 7 2 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 37 600 7 2 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 38 600 7 2 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 39 600 7 2 3 101 4 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 40 600 7 2 3 101 5 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 41 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 42 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 43 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 44 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 45 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 46 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 47 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 48 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 49 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 50 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 51 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 52 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 53 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 54 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 55 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 56 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 57 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 58 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 59 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 1 60 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 1 61 600 5 13 3 101 3 1 32 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [es]1_1_10_15_____Dimitri 255 0 1 62 25 7 13 0 101 3 0 100 300 255 65535 1999 66 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [es]1_1_10_15_____Felix 255 0 1 63 75 7 13 0 101 3 0 100 300 255 65535 1999 66 2 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 101 0 177 107 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 22 1527 32 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 22 1527 32 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 19 1524 35 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 19 1524 32 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1523 19 1527 35 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 22 1524 37 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 22 1527 32 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 19 1527 37 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 19 1527 50 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 19 1524 50 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 22 1527 50 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 1 0 1000 1526 22 1524 37 1999 100 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (220, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 7)
SubGroup(0)
Unknown10(0,1,9,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,76,8,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,76,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(27,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]2_6_11_16_____mercenario[cm][es]4_8_13_18_22_26_30__mercenarios[ce]
SetName(26,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]2_2_11_16_____general del Reino[cm][es]4_8_13_18_22_26_30__generales del Reino[ce]
# Group 2 (0, 2, 2, 1, 6)
SubGroup(0)
SubGroup(2)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(76,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(77,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 1, 6)
SubGroup(0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2768,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # Conquistar este territorio nos daría una ventaja [cdb]enorme en la guerra. Venga, vamos a atacar [cdb]a su comandante.
# Group 4 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 3: True 0
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
SubGroup(2)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 5, 0, 5, 5)
SubGroup(4)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2850,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ha sido buena idea traer a los soldados [cdb]de reconocimiento. ¡Nos avisarán si detectan [cdb]que alguien prepara una emboscada!
If254(1,226,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2851,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nuestra unidad de reconocimiento nos indicará [cdb]la ubicación de posibles emboscadas.
# Group 10 (0, 5, 0, 2, 27)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
TalkDeploySlot(2853,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ordena a la unidad de reconocimiento [cdb]que nos alerte de las posibles emboscadas.
Unknown144(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,78,7,0,0,2,78,0,47000,54000,0,1,0,0,0)
SubGroup(2)
SubGroup(10)
Unknown54(1,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(2,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(3,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(9,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3712,1,78,78,78,5,0,0,11,0,0,0,0,0,0) # ¡Se han revelado las ubicaciones de [r]los soldados al acecho[/]!
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2854,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Parece magia! Ya no tenemos que preocuparnos [cdb]por las sorpresas que quiera darnos el enemigo.
SubGroup(1)
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # ¡Avanza sin enfrentarte a [r]los mercenarios al acecho[/] en [r]las fortalezas[/]!
# Group 11 (0, 5, 2, 9, 14)
SubGroup(2)
GroupCheck4(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 10: True 1
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
GroupCheck3(89,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 1 0
GroupCheck3(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 1 0
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 1 0
GroupCheck3(92,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 1 0
GroupCheck3(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 1 0
SubGroup(5)
Unknown54(1,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(2,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(3,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(9,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown144(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,78,7,0,0,2,78,0,47000,54000,0,0,0,0,0)
# Group 12 (0, 5, 2, 12, 1)
SubGroup(3)
GroupCheck3(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 0 1 0
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 12: True 1
TalkDeploySlot(2852,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ya no tendremos que estar pendientes [cdb]de las emboscadas. De eso se encargarán [cdb]los soldados de reconocimiento.
# Group 14 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 5, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 7, 2)
SubGroup(4)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 1 1 0
GroupCheck3(149,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 1 1 0
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2855,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Si cerramos la puerta ganaremos tiempo.
# Group 17 (0, 5, 2, 2, 9)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
SubGroup(6)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,149,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 2, 19)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8649,414,8423,8638,398,8361,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8739,414,8374,8699,398,8326,360,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown96(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2856,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Ahora! ¡Cerrad la puerta!
SubGroup(3)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(562,0,78,78,78,5,0,0,11,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han cerrado [eg1][0:AREA]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,14964,1,18464,1,0,3,0,0,0,0,1,1,0,0)
# Group 20 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,12664,1,16964,1,0,3,0,0,0,0,1,1,0,0)
# Group 21 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,18964,1,13964,1,0,3,0,0,0,0,1,1,0,0)
# Group 22 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,19964,1,14964,1,0,3,0,0,0,0,1,1,0,0)
# Group 23 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,16764,1,19564,1,0,3,0,0,0,0,1,1,0,0)
# Group 24 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,20064,1,14864,1,0,2,0,0,0,0,1,1,0,0)
# Group 25 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,16864,1,19564,1,0,3,0,0,0,0,1,1,0,0)
# Group 26 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,20164,1,14864,1,0,2,0,0,0,0,1,1,0,0)
# Group 27 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(76,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(76,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(76,11964,1,15464,1,0,2,0,0,0,0,1,1,0,0)
# Group 28 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(77,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(77,16464,1,8964,1,0,4,0,0,0,0,1,1,0,0)
# Group 29 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,21964,1,20464,1,0,4,0,0,0,0,1,1,0,0)
# Group 30 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(10,16964,1,19664,1,0,7,0,0,0,0,1,1,0,0)
# Group 31 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(13,16664,1,19464,1,0,7,0,0,0,0,1,1,0,0)
# Group 32 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(18,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 33 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(19,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 34 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(20,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 35 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(21,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 36 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(31,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 37 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(557,0,78,78,78,5,0,0,11,0,0,0,0,0,0) # ¡[b][eb][eg1][cp][0:PARTY][/] han abierto [eg1][0:AREA]!
If254(12,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,149,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 8, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 1 0 0
GroupCheck3(134,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 0 0
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 28, 4)
SubGroup(4)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(18,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(19,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(20,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(21,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(31,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(13,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(10,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 25, 4)
SubGroup(10)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(54,262,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to [cs][es]2_6_11_16_____consejero[cm][es]4_8_13_18_22_26_30__consejeros[ce]
Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
Unknown19(54,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 1
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 0 1 0
Unknown19(54,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,54,78,78,3,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
# Group 51 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 1
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,54,78,78,3,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
# Group 52 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
Unknown28(3,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,78,78,78,0,0,0,0,0,0,0,0,0,0) # ¡La estrategia [b]Rumores falsos[/] ha dejado de minar la fuerza [r]del ejército enemigo[/]!
# Group 56 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,1,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 59 (0, 5, 2, 8, 2)
SubGroup(7)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 8, 3)
SubGroup(7)
GroupCheck4(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 59: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,2,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 61 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 61: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 63 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 0, 7, 2)
SubGroup(6)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 65 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 67 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 69 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 71 (0, 5, 2, 8, 2)
SubGroup(7)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 0, 8, 3)
SubGroup(7)
GroupCheck4(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,9,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 73 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 0, 7, 2)
SubGroup(6)
GroupCheck4(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,10,0,0,0,0,0,0) # ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
# Group 75 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
TalkCharacter(2772,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Majestad, el grueso de nuestro ejército [cdb]está rodeado por el enemigo. Tenemos [cdb]que expulsarlos.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(736,4,0,1,14,78,78,3,0,0,0,0,0,0,0) # ¡Derrota [r]a la vanguardia [eg4][cp][0:PARTY][/]!
SubGroup(2)
TalkDeploySlot(2769,77,1,0,1,0,0,0,0,0,0,0,0,0,0) # Recuerda que no solo tenemos que ocuparnos [cdb]de las tropas del Imperio y de Randolph. No pierdas de vista tampoco a los mercenarios.
GenderedMcTalk(0,2770,2771,1,0,1,0,0,0,0,0,0,0,0,0) # Mmm... Si podemos evitarlo, no tiene sentido [cdb]enfrentarnos aquí al Azote Sombrío.
# Group 77 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 0 1 0
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,222,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2773,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Perdóname... No podemos permitirnos [cdb]una derrota aquí.
# Group 83 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2774,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Solo falta uno!
# Group 84 (0, 5, 0, 6, 14)
SubGroup(5)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(820,1,0,2,14,78,78,3,0,0,0,0,0,0,0) # ¡Has derrotado [r]a la vanguardia [eg4][cp][0:PARTY][/]!
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,14,78,78,3,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados han caído! ¡Se han abierto los accesos!
SubGroup(1)
TalkDeploySlot(2775,76,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Se ha abierto una vía de paso! ¡Avanzad!
# Group 85 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 1 0
TalkDeploySlot(2776,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # No veo ni rastro de los mercenarios. Seguro que están acechando a la espera.
GenderedMcTalk(0,2777,2778,1,2,1,0,0,0,0,0,0,0,0,0) # Y es probable que el Azote Sombrío [cdb]los acompañe. Nos tocará tomar una decisión [cdb]cuando den la cara...
SubGroup(1)
Unknown56(47000,0,55700,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3718,0,1,1,9,78,78,0,0,0,0,0,0,0,0) # ¡Avanza hacia [eg1][0:CHARA_G] y ten cuidado con [r]la emboscada de los mercenarios[/]!
SubGroup(1)
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) # ¡Avanza sin enfrentarte a [r]los mercenarios al acecho[/] en [r]las fortalezas[/]!
# Group 87 (0, 2, 2, 8, 2)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(1)
Unknown56(47000,0,55700,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 89 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,1,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Están aquí! ¡Adelante!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,1,1,0,0,0,0,0) # ¡Los enemigos atacan en [eg1][0:AREA]! ¡Ha aparecido [r]la emboscada de mercenarios[/]!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Han caído de lleno en nuestra trampa! ¡Atacad ya!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido y avanza para interceptar a su objetivo!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0) # El enemigo está cerca. Debemos proteger [cdb]a Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido para defender [eg3][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,2,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Están aquí! ¡Adelante!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,2,1,0,0,0,0,0) # ¡Los enemigos atacan en [eg1][0:AREA]! ¡Ha aparecido [r]la emboscada de mercenarios[/]!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Han caído de lleno en nuestra trampa! ¡Atacad ya!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido y avanza para interceptar a su objetivo!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0) # El enemigo está cerca. Debemos proteger [cdb]a Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido para defender [eg3][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,3,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Están aquí! ¡Adelante!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,3,1,0,0,0,0,0) # ¡Los enemigos atacan en [eg1][0:AREA]! ¡Ha aparecido [r]la emboscada de mercenarios[/]!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Han caído de lleno en nuestra trampa! ¡Atacad ya!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido y avanza para interceptar a su objetivo!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0) # El enemigo está cerca. Debemos proteger [cdb]a Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido para defender [eg3][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,5,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Están aquí! ¡Adelante!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,5,1,0,0,0,0,0) # ¡Los enemigos atacan en [eg1][0:AREA]! ¡Ha aparecido [r]la emboscada de mercenarios[/]!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Han caído de lleno en nuestra trampa! ¡Atacad ya!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido y avanza para interceptar a su objetivo!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0) # El enemigo está cerca. Debemos proteger [cdb]a Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido para defender [eg3][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,9,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Están aquí! ¡Adelante!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,9,1,0,0,0,0,0) # ¡Los enemigos atacan en [eg1][0:AREA]! ¡Ha aparecido [r]la emboscada de mercenarios[/]!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Han caído de lleno en nuestra trampa! ¡Atacad ya!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido y avanza para interceptar a su objetivo!
SubGroup(6)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0) # El enemigo está cerca. Debemos proteger [cdb]a Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido para defender [eg3][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 8, 4)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,7,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2779,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ni rastro del enemigo. Seguid avanzando.
# Group 95 (0, 5, 0, 8, 4)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,8,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2780,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Los Mercenarios de Jeralt son muy fuertes. Ojalá no nos los crucemos.
# Group 96 (0, 5, 0, 8, 1)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(78,39000,0,63400,0,46500,0,3764,1,0,1,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
TalkDeploySlot(2781,77,1,2,1,0,0,0,0,0,0,0,0,0,0) # El comandante está ahí delante. ¡A por ellos!
# Group 97 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 8, 11)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(78,39900,0,55100,0,48800,0,61400,0,0,1,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(2)
SetDeathText(74,73,2786,2,0,0,0,0,0,0,0,0,0,0,0) # ¡Ni se os ocurra tocar a mi hermano!
CloseUp(10,2,0,44,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,1,2,10,78,78,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2787,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Esa es la hermana pequeña de Randolph? ¿Qué está haciendo aquí?
# Group 99 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2788,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Todavía me queda energía!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es bastante joven para ser general, [cdb]aunque quiénes somos nosotros para opinar.
# Group 100 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2790,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Si queréis... pasar por aquí... ¡Tendréis que matarme a mí primero!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0) # Por mucho que me duela... no podemos ceder. Si no derrotamos a vuestro comandante, [cdb]esta batalla no terminará nunca.
# Group 101 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,2,2,10,78,78,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡¿Fleche?! ¡No! Ojalá hubiera impedido [cdb]que luchara...
# Group 102 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 0, 7, 7)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3709,0,1,3,13,13,78,0,0,0,0,0,0,0,0)
# Group 104 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown17(78,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Ahora voy con Jeralt y los suyos! ¡No creas que me dejaré ganar fácilmente!
# Group 111 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Ja! ¿De verdad eso es lo mejor [cdb]que puedes hacer? ¡Pues hará falta [cdb]más que eso!
# Group 112 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,78,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2838,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mmm, será mejor que no me arriesgue más. ¡Tengo que retirarme de momento!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 113 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0) # Traedme a alguien que merezca la pena.
# Group 114 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,224,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2839,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡No te interpongas en mi camino!
# Group 115 (0, 5, 0, 8, 10)
SubGroup(7)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3710,1,3,2,78,78,12,11,0,0,0,0,0,0,0) # ¡Se han atravesado las líneas [r][eg4][cp][0:PARTY][/]!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2840,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hemos conseguido salir airosos. ¿Estáis todos bien?
# Group 116 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 2, 82)
SubGroup(1)
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 1 0
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3716,2,13,78,78,11,0,0,11,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido con [r]los asaltantes mercenarios[/]!
TalkDeploySlot(2794,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Así que se han escabullido. Pues basta de juegos. ¡Hay que ir directos a la yugular!
SubGroup(7)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(615,2,13,78,78,3,0,0,11,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
SubGroup(14)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown32(13,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(18,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(19,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(20,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(21,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(31,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(107,2,13,78,78,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
TalkDeploySlot(2795,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Las emboscadas son un clásico en la estrategia [cdb]de los mercenarios. Si nuestra base cae, [cdb]estaremos perdidos. ¡Enviad refuerzos!
Unknown43(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,4,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3717,4,4,1,13,8,78,0,0,11,0,0,0,0,0) # ¡Derrota a [r]los asaltantes mercenarios[/] y evita que se infiltren en [eg1][0:AREA]!
# Group 118 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(18,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(19,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(20,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,78,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2799,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Uf. ¿Es este mi final?
# Group 132 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2801,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡No dejaremos que entren en nuestra base!
# Group 133 (0, 5, 0, 9, 12)
SubGroup(8)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 0 1 0
SubGroup(6)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3714,1,4,2,13,78,78,0,0,11,0,0,0,0,0) # ¡Has impedido que [eg1][0:CHARA_G] y sus aliados se infiltren en [eg1][0:AREA]!
TalkDeploySlot(2802,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Avisad al Azote! ¡Nuestra emboscada [cdb]ha fracasado!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 134 (0, 5, 0, 10, 14)
SubGroup(3)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3705,3,78,78,78,11,0,0,11,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han invadido [eg1][0:AREA]!
SubGroup(6)
Unknown32(13,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(18,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(19,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(20,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2805,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Conseguido! ¡Bien peleado, compañeros! ¡Avisad de que ya no necesitamos refuerzos!
GenderedMcTalk(2,2806,2807,1,0,1,1,0,0,0,0,0,0,0,0) # Alois ha logrado su objetivo. Bien. Nos centraremos en defender entonces.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido para defender [eg3][1:CHARA_G]!
# Group 135 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 2, 0, 6, 1)
SubGroup(3)
Unknown17(78,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Ahora voy con Jeralt y los suyos! ¡No creas que me dejaré ganar fácilmente!
# Group 137 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(33,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Has dejado los Caballeros, Alois? Menuda sorpresa.
TalkDeploySlot(1107,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Podría decir lo mismo de tu repentina marcha [cdb]pero, en cualquier caso, aquí estamos: [cdb]como enemigos.
# Group 138 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(32,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2797,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # Así que es verdad que te has unido al Imperio, Alois. ¿Significa eso que puedo dejar [cdb]de contenerme contigo?
TalkDeploySlot(2798,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Yo solo soy un mandado. Pero, claro, ¡no te cortes!
# Group 139 (0, 2, 0, 6, 1)
SubGroup(3)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Ja! ¿De verdad eso es lo mejor [cdb]que puedes hacer? ¡Pues hará falta [cdb]más que eso!
# Group 140 (0, 2, 0, 5, 1)
SubGroup(2)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0) # Traedme a alguien que merezca la pena.
# Group 141 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 142 (0, 5, 0, 11, 3)
SubGroup(5)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
SubGroup(5)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0) # El enemigo se ha infiltrado en la base. Tenemos que derrotarlos rápido para reducir [cdb]los daños al mínimo.
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3715,0,4,5,8,8,78,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 6, 7)
SubGroup(5)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0) # El enemigo se ha infiltrado en la base. Tenemos que derrotarlos rápido para reducir [cdb]los daños al mínimo.
Unknown43(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3715,0,4,5,8,8,78,0,0,0,0,0,0,0,0)
# Group 144 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 0 1 0
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0) # El enemigo se ha infiltrado en la base. Tenemos que derrotarlos rápido para reducir [cdb]los daños al mínimo.
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3715,0,4,5,8,8,78,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,78,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2809,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # Con esto bastará de momento. ¡Hora de irme!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
# Group 146 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,224,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2810,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Sea quien sea nuestro enemigo, hay que evitar [cdb]que hagan daño a Rodrigue!
# Group 147 (0, 5, 0, 8, 9)
SubGroup(7)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3721,1,5,2,18,78,78,0,0,11,0,0,0,0,0) # ¡Has derrotado a [r]los asaltantes mercenarios[/]!
TalkDeploySlot(2811,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # No hemos tenido nuestro mejor día, [cdb]pero al menos hemos mejorado la situación.
# Group 148 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 2, 18)
SubGroup(1)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 1 0
Unknown21(10,61700,0,65300,0,0,3,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,10,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(2)
SetDeathText(74,73,2841,2,0,0,0,0,0,0,0,0,0,0,0) # Los mercenarios han lanzado una emboscada... Esta es la oportunidad perfecta para atacar [cdb]la base enemiga.
CloseUp(10,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown55(0,10,0,0,0,1,78,11,0,0,1,1,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(104,2,10,78,78,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está avanzando hacia [eg1][0:AREA]!
SubGroup(2)
Unknown43(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,11,1,10,8,78,0,0,11,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2842,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Atacar así? Deben de estar desesperados. Si nuestra base cae, estaremos perdidos. ¡Enviad refuerzos!
# Group 150 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2788,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Todavía me queda energía!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es bastante joven para ser general, [cdb]aunque quiénes somos nosotros para opinar.
# Group 151 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2843,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Tengo que aguantar como sea! ¡Por Randolph!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0) # Por mucho que me duela... no podemos ceder. Si no derrotamos a vuestro comandante, [cdb]esta batalla no terminará nunca.
# Group 152 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,11,2,10,78,78,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¡¿Fleche?! ¡No! Ojalá hubiera impedido [cdb]que luchara...
# Group 153 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,2803,2804,1,0,1,1,0,0,0,0,0,0,0,0) # Así que Alois ha caído. Voy enseguida.
SubGroup(1)
Unknown21(11,61500,0,20464,1,0,1,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(1)
TalkDeploySlot(2812,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Alois también se ha ido? ¡Solo quedo yo!
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
TalkDeploySlot(2813,76,1,2,1,0,0,0,0,0,0,0,0,0,0) # Su comandante se incorpora a la batalla. ¡Todos conmigo! ¡Ha llegado el momento [cdb]de alzarse con la victoria!
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,9,78,78,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 155 (0, 5, 8, 3, 7)
SubGroup(2)
GroupCheck3(154,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 1 0
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0) # ¿Randolph también está luchando? Será mejor que vuelva y le eche una mano.
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,62000,0,20964,1,0,1,0,0,0,0,0,0,0,0)
Unknown32(11,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] avanza para ayudar [eg3][1:CHARA_G]!
# Group 156 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 10, 4, 1)
SubGroup(3)
Unknown11(11,15864,1,16964,1,0,1,1,1,0,0,0,0,0,0)
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 1
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 1
Unknown23(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 4, 3)
SubGroup(3)
GroupCheck4(209,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 0
Unknown13(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 159: 1 0 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,78,78,0,0,0,9,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA]!
# Group 161 (0, 5, 2, 4, 3)
SubGroup(3)
GroupCheck4(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 158: True 1
Unknown13(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 0 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,78,78,0,0,0,8,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA]!
# Group 164 (0, 5, 10, 3, 2)
SubGroup(2)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(161,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 161: True 1
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 10, 3, 2)
SubGroup(2)
Unknown13(11,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 1
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,47000,0,56400,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 10, 3, 2)
SubGroup(2)
Unknown11(11,47000,0,56400,0,0,500,1,1,0,0,0,0,0,0)
GroupCheck4(165,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 1
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(9,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(4,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(8,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(5,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2817,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Fleche... ¡Me vengaré por lo que te han hecho!
# Group 172 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2818,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # No puedo morir aquí. Tengo que proteger [cdb]mi hogar... ¡Debo proteger a mi familia!
# Group 173 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Su comandante ha caído. Esto significa [cdb]que la batalla ha terminado, ¿no?
# Group 174 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown13(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,3,11,9,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha alcanzado [eg3][1:CHARA_G]!
GenderedMcTalk(2,2819,2820,1,0,1,1,0,0,0,0,0,0,0,0) # Me alegro de ver que he llegado a tiempo. Randolph, deja que me encargue yo.
TalkDeploySlot(2821,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Pero...
GenderedMcTalk(2,2822,2823,1,2,1,1,0,0,0,0,0,0,0,0) # Hazme caso. Retírate y ponte al frente [cdb]de tus tropas.
TalkDeploySlot(2824,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Vale... Muy bien. Haré lo que me pides.
SubGroup(4)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,9,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(0,0,6,4,78,78,78,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
# Group 175 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 5, 0, 8, 10)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PauseMaybe(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0) # Acabaré con tantos de vosotros como pueda.
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,11,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
Unknown43(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,11,78,78,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ahí están. ¡Manteneos alerta!
Unknown23(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,11,78,78,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0) # Aún puedo ganar. ¡Arg! ¡No, otra vez no! Tengo que salir de aquí.
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡El Azote Sombrío ha huido! ¿No deberíamos [cdb]ir en su búsqueda?
# Group 178 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 1 0
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0) # Acabaré con tantos de vosotros como pueda.
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,17,8,11,78,78,0,0,0,0,0,0,0,0)
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ahí están. ¡Manteneos alerta!
# Group 180 (0, 2, 0, 10, 2)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # ¡He venido a acabar contigo [cdb]de una vez por todas!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # Pues hazlo... si puedes.
# Group 181 (0, 2, 0, 6, 1)
SubGroup(2)
Unknown17(78,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0) # No me importa quién seas. De aquí no pasarás.
# Group 182 (0, 2, 0, 6, 1)
SubGroup(2)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,1119,1120,1,0,1,1,0,0,0,0,0,0,0,0) # Nunca me he enfrentado a un reto [cdb]como este...
# Group 183 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,11,78,78,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0) # Aún puedo ganar. ¡Arg! ¡No, otra vez no! Tengo que salir de aquí.
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡El Azote Sombrío ha huido! ¿No deberíamos [cdb]ir en su búsqueda?
# Group 184 (0, 5, 0, 11, 13)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 1 0 0
SubGroup(2)
PauseMaybe(8,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 1 0 0
SubGroup(2)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
TalkDeploySlot(2828,26,0,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Traigo información de lord Rodrigue, [cdb]majestad! ¡Los refuerzos de los enemigos [cdb]se están acercando a nuestra base!
TalkDeploySlot(2829,77,1,2,1,0,0,0,0,0,0,0,0,0,0) # Son malas noticias, pero no podemos [cdb]venirnos abajo justo ahora.
TalkDeploySlot(2830,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # Exacto... Iremos Felix y yo. Será mejor [cdb]que dividir a todo nuestro ejército.
SubGroup(2)
Unknown18(76,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3713,0,0,1,78,0,0,0,0,0,0,0,0,0,0) # ¡[b]Dimitri[/] y [b]Felix[/] han abandonado el campo de batalla!
SubGroup(2)
Unknown10(1,23,8,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 186 (0, 5, 0, 6, 13)
SubGroup(3)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 1 1 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # El Azote ha huido. En ese caso, ¡no tengo [cdb]más remedio que atacar!
SubGroup(7)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,2,9,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha abierto [eg1][0:AREA]!
Unknown43(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,12,1,9,78,78,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 187 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,12,2,9,78,78,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Su comandante ha caído. Esto significa [cdb]que la batalla ha terminado, ¿no?
# Group 188 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 189 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(8,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 1 1 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # El Azote ha huido. En ese caso, ¡no tengo [cdb]más remedio que atacar!
Unknown21(9,46200,0,40200,0,0,2,0,0,1,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,9,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reaparecido!
SubGroup(2)
Unknown43(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,9,78,78,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 190 (0, 2, 8, 7, 1)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2832,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡No puedo perder bajo ningún concepto! Fleche... ¡Tu recuerdo me da fuerzas [cdb]para seguir adelante!
# Group 191 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2833,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Estoy preparado para luchar hasta que sea [cdb]el último hombre en pie!
# Group 192 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,9,78,78,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Su comandante ha caído. Esto significa [cdb]que la batalla ha terminado, ¿no?
# Group 193 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 194 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown17(79,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(46,73,2832,2,0,0,0,0,0,0,0,0,0,0,0) # ¡No puedo perder bajo ningún concepto! Fleche... ¡Tu recuerdo me da fuerzas [cdb]para seguir adelante!
CloseUp(9,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(46,96,2825,3,0,0,0,0,0,0,0,0,0,0,0) # Lo siento... Fleche... Perdóname.
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(74,96,2792,3,0,0,0,0,0,0,0,0,0,0,0) # Randolph... Lo siento... Cuídate mucho.
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 5, 0, 12, 11)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 1 1 0
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown39(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Me voy para encargarme de los refuerzos [cdb]y al volver me encuentro esto? Qué desastre.
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkDeploySlot(2835,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dudo que el viejo Randolph pueda descansar [cdb]en paz sin que me vengue en su nombre.
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,10,1,12,78,78,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
GenderedMcTalk(0,2836,2837,1,2,1,0,0,0,0,0,0,0,0,0) # ¡Jeralt! Tengo que pararlo.
Unknown10(0,1,12,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(78,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1127,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quedarme en la retaguardia no formaba parte [cdb]del trato. Tendré que cobrar el doble por esto.
# Group 200 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,35,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,35,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # Puede que el Azote Sombrío haya huido, ¡pero tú serás un buen sustituto!
TalkDeploySlot(1130,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # Personas más fuertes que tú han intentado [cdb]reclamar la cabeza del Quiebraespadas [cdb]y han fracasado.
# Group 201 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1131,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # Mi brazo... No es buena señal.
# Group 202 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1132,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ya es demasiado tarde para huir...
# Group 203 (0, 7, 2, 3, 4)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 205 (0, 5, 0, 10, 18)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(402,0,22,25,78,0,0,0,0,0,0,0,0,0,0) # ¡Has avistado [eg3][1:CHARA_G] luchando contra [eg1][0:CHARA_G] y sus aliados!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2845,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nuestra unidad de apoyo está luchando [cdb]contra el enemigo. Tenemos que ayudarlos.
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2846,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nuestra unidad de apoyo está luchando [cdb]contra el ejército imperial. Hay que ayudarlos.
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,16,1,22,25,78,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Ayuda [eg3][1:CHARA_G]!
# Group 206 (0, 5, 0, 6, 21)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,16,2,25,78,78,0,0,0,0,0,0,0,0) # ¡Has auxiliado [eg3][0:CHARA_G]!
TalkCharacter(2847,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bien.
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(202,1,32,78,78,0,0,0,11,0,0,0,0,0,0) # ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(106,1,32,78,78,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
# Group 207 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,25,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
MainMissionStart(445,3,16,3,25,78,78,0,0,0,0,0,0,0,0) # ¡No has podido auxiliar [eg3][0:CHARA_G]!
TalkCharacter(2848,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nos ha faltado fuerza.
# Group 208 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 209 (0, 5, 0, 2, 18)
SubGroup(1)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 0 0
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0) # ¿Randolph también está luchando? Será mejor que vuelva y le eche una mano.
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] avanza para ayudar [eg3][1:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2849,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ya sabes lo que hay que hacer. Si quieres proteger a tus amigos, [cdb]tendrás que acabar con el Azote.
SubGroup(2)
Unknown43(11,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,11,78,78,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2816,76,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡El Azote Sombrío viene de camino! Hay que acabar con Randolph [cdb]antes de que llegue ese monstruo.
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(730,4,11,9,78,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][1:CHARA_G] antes de que llegue [eg1][0:CHARA_G]!
# Group 210 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,11,78,78,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0) # Aún puedo ganar. ¡Arg! ¡No, otra vez no! Tengo que salir de aquí.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(1)
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡El Azote Sombrío ha huido! ¿No deberíamos [cdb]ir en su búsqueda?
# Group 211 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 212 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown19(75,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,75,78,78,0,0,0,0,0,0,0,0,0,0) # ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 213 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (0, 7, 0, 5, 16)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 0 1 0
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(4)
TalkDeploySlot(1172,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Me voy para encargarme de los refuerzos [cdb]y al volver me encuentro esto? Qué desastre.
TalkDeploySlot(2857,76,1,0,1,0,0,0,0,0,0,0,0,0,0) # Randolph ha caído, y solo quedáis vosotros. Ahora la duda es si tus mercenarios y tú [cdb]os rendiréis.
GenderedMcTalk(2,1174,1175,1,0,1,1,0,0,0,0,0,0,0,0) # No veo otra opción.
TalkDeploySlot(2858,76,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Misión cumplida! ¡La victoria nos espera!
SubGroup(2)
Unknown115(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 216 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está en apuros!
SubGroup(2)
TalkDeploySlot(2859,8,1,3,0,0,0,0,0,0,0,0,0,0,0) # No pensaba que nos dominarían con tanta [cdb]facilidad...
TalkDeploySlot(2860,77,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Aguanta, viejo amigo! Venga, cernícalo. Tenemos que ayudarlo.
# Group 217 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(1)
TalkDeploySlot(2861,76,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Rodrigue! Yo... Que todo el mundo se retire.
SubGroup(1)
Alert(338,3,8,78,78,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 219 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(76,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(76,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,76,78,78,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(1)
Alert(338,3,76,78,78,0,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
# Group 221 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 222 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2768,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Conquistar este territorio nos daría una ventaja enorme en la guerra. Venga, vamos a atacar a su comandante.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(2850,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Ha sido buena idea traer a los soldados de reconocimiento. ¡Nos avisarán si detectan que alguien prepara una emboscada!
TalkDeploySlot(2851,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Nuestra unidad de reconocimiento nos indicará la ubicación de posibles emboscadas.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkDeploySlot(2853,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Ordena a la unidad de reconocimiento que nos alerte de las posibles emboscadas.
Alert(3712,1,78,78,78,5,0,0,11,0,0,0,0,0,0) ¡Se han revelado las ubicaciones de [r]los soldados al acecho[/]!
TalkCharacter(2854,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
¡Parece magia! Ya no tenemos que preocuparnos por las sorpresas que quiera darnos el enemigo.
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) ¡Avanza sin enfrentarte a [r]los mercenarios al acecho[/] en [r]las fortalezas[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkDeploySlot(2852,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Ya no tendremos que estar pendientes de las emboscadas. De eso se encargarán los soldados de reconocimiento.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkDeploySlot(2855,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Si cerramos la puerta ganaremos tiempo.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkDeploySlot(2856,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
¡Ahora! ¡Cerrad la puerta!
Alert(562,0,78,78,78,5,0,0,11,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han cerrado [eg1][0:AREA]!
Alert(557,0,78,78,78,5,0,0,11,0,0,0,0,0,0) ¡[b][eb][eg1][cp][0:PARTY][/] han abierto [eg1][0:AREA]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
Alert(237,0,54,78,78,3,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
Alert(313,2,54,78,78,3,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha dejado de alentar a las tropas!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
Alert(660,0,78,78,78,0,0,0,0,0,0,0,0,0,0) ¡La estrategia [b]Rumores falsos[/] ha dejado de minar la fuerza [r]del ejército enemigo[/]!
Alert(552,0,78,78,78,0,0,0,1,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,78,78,78,0,0,0,2,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,78,78,78,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,78,78,78,0,0,0,9,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
Alert(552,0,78,78,78,0,0,0,10,0,0,0,0,0,0) ¡[eb][eg1][0:AREA] ha caído! ¡Se han abierto los accesos a la fortaleza!
TalkCharacter(2772,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Majestad, el grueso de nuestro ejército está rodeado por el enemigo. Tenemos que expulsarlos.
MainMissionStart(736,4,0,1,14,78,78,3,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [r]a la vanguardia [eg4][cp][0:PARTY][/]!
TalkDeploySlot(2769,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Recuerda que no solo tenemos que ocuparnos de las tropas del Imperio y de Randolph. No pierdas de vista tampoco a los mercenarios.
GenderedMcTalk(0,2770,2771,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Mmm... Si podemos evitarlo, no tiene sentido enfrentarnos aquí al Azote Sombrío.
[es]1_1_10_15_____Shez volume_up
Mmm... Si podemos evitarlo, no tiene sentido enfrentarnos aquí al Azote Sombrío.
TalkCharacter(2773,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Perdóname... No podemos permitirnos una derrota aquí.
TalkCharacter(2774,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Annette volume_up
¡Solo falta uno!
MainMissionStart(820,1,0,2,14,78,78,3,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [r]a la vanguardia [eg4][cp][0:PARTY][/]!
Alert(589,1,14,78,78,3,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados han caído! ¡Se han abierto los accesos!
TalkDeploySlot(2775,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
¡Se ha abierto una vía de paso! ¡Avanzad!
TalkDeploySlot(2776,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
No veo ni rastro de los mercenarios. Seguro que están acechando a la espera.
GenderedMcTalk(0,2777,2778,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Y es probable que el Azote Sombrío los acompañe. Nos tocará tomar una decisión cuando den la cara...
[es]1_1_10_15_____Shez volume_up
Y es probable que el Azote Sombrío los acompañe. Nos tocará tomar una decisión cuando den la cara...
MainMissionStart(3718,0,1,1,9,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Avanza hacia [eg1][0:CHARA_G] y ten cuidado con [r]la emboscada de los mercenarios[/]!
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0) ¡Avanza sin enfrentarte a [r]los mercenarios al acecho[/] en [r]las fortalezas[/]!
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
mercader volume_up
¡Están aquí! ¡Adelante!
Alert(3720,2,18,78,78,0,0,0,1,1,0,0,0,0,0) ¡Los enemigos atacan en [eg1][0:AREA]! ¡Ha aparecido [r]la emboscada de mercenarios[/]!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Han caído de lleno en nuestra trampa! ¡Atacad ya!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido y avanza para interceptar a su objetivo!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
El enemigo está cerca. Debemos proteger a Randolph.
[es]1_1_10_15_____Byleth volume_up
El enemigo está cerca. Debemos proteger a Randolph.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido para defender [eg3][1:CHARA_G]!
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
mercader volume_up
¡Están aquí! ¡Adelante!
Alert(3720,2,18,78,78,0,0,0,2,1,0,0,0,0,0) ¡Los enemigos atacan en [eg1][0:AREA]! ¡Ha aparecido [r]la emboscada de mercenarios[/]!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Han caído de lleno en nuestra trampa! ¡Atacad ya!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido y avanza para interceptar a su objetivo!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
El enemigo está cerca. Debemos proteger a Randolph.
[es]1_1_10_15_____Byleth volume_up
El enemigo está cerca. Debemos proteger a Randolph.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido para defender [eg3][1:CHARA_G]!
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
mercader volume_up
¡Están aquí! ¡Adelante!
Alert(3720,2,18,78,78,0,0,0,3,1,0,0,0,0,0) ¡Los enemigos atacan en [eg1][0:AREA]! ¡Ha aparecido [r]la emboscada de mercenarios[/]!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Han caído de lleno en nuestra trampa! ¡Atacad ya!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido y avanza para interceptar a su objetivo!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
El enemigo está cerca. Debemos proteger a Randolph.
[es]1_1_10_15_____Byleth volume_up
El enemigo está cerca. Debemos proteger a Randolph.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido para defender [eg3][1:CHARA_G]!
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
mercader volume_up
¡Están aquí! ¡Adelante!
Alert(3720,2,18,78,78,0,0,0,5,1,0,0,0,0,0) ¡Los enemigos atacan en [eg1][0:AREA]! ¡Ha aparecido [r]la emboscada de mercenarios[/]!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Han caído de lleno en nuestra trampa! ¡Atacad ya!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido y avanza para interceptar a su objetivo!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
El enemigo está cerca. Debemos proteger a Randolph.
[es]1_1_10_15_____Byleth volume_up
El enemigo está cerca. Debemos proteger a Randolph.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido para defender [eg3][1:CHARA_G]!
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
mercader volume_up
¡Están aquí! ¡Adelante!
Alert(3720,2,18,78,78,0,0,0,9,1,0,0,0,0,0) ¡Los enemigos atacan en [eg1][0:AREA]! ¡Ha aparecido [r]la emboscada de mercenarios[/]!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Han caído de lleno en nuestra trampa! ¡Atacad ya!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido y avanza para interceptar a su objetivo!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
El enemigo está cerca. Debemos proteger a Randolph.
[es]1_1_10_15_____Byleth volume_up
El enemigo está cerca. Debemos proteger a Randolph.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido para defender [eg3][1:CHARA_G]!
TalkDeploySlot(2779,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Ni rastro del enemigo. Seguid avanzando.
TalkCharacter(2780,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Los Mercenarios de Jeralt son muy fuertes. Ojalá no nos los crucemos.
TalkDeploySlot(2781,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
El comandante está ahí delante. ¡A por ellos!
Alert(200,2,10,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
SetDeathText(74,73,2786,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Fleche volume_up
¡Ni se os ocurra tocar a mi hermano!
TalkCharacter(2787,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dorothea volume_up
¿Esa es la hermana pequeña de Randolph? ¿Qué está haciendo aquí?
TalkDeploySlot(2788,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Todavía me queda energía!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Es bastante joven para ser general, aunque quiénes somos nosotros para opinar.
TalkDeploySlot(2790,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Si queréis... pasar por aquí... ¡Tendréis que matarme a mí primero!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Por mucho que me duela... no podemos ceder. Si no derrotamos a vuestro comandante, esta batalla no terminará nunca.
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,0,2,2,10,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡¿Fleche?! ¡No! Ojalá hubiera impedido que luchara...
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Ahora voy con Jeralt y los suyos! ¡No creas que me dejaré ganar fácilmente!
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Ja! ¿De verdad eso es lo mejor que puedes hacer? ¡Pues hará falta más que eso!
TalkDeploySlot(2838,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mmm, será mejor que no me arriesgue más. ¡Tengo que retirarme de momento!
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Traedme a alguien que merezca la pena.
TalkCharacter(2839,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ingrid volume_up
¡No te interpongas en mi camino!
MainMissionStart(3710,1,3,2,78,78,12,11,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Se han atravesado las líneas [r][eg4][cp][0:PARTY][/]!
TalkCharacter(2840,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
Hemos conseguido salir airosos. ¿Estáis todos bien?
Alert(3716,2,13,78,78,11,0,0,11,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido con [r]los asaltantes mercenarios[/]!
TalkDeploySlot(2794,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Así que se han escabullido. Pues basta de juegos. ¡Hay que ir directos a la yugular!
Alert(615,2,13,78,78,3,0,0,11,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han abierto para enviar tropas!
Alert(107,2,13,78,78,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
TalkDeploySlot(2795,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Las emboscadas son un clásico en la estrategia de los mercenarios. Si nuestra base cae, estaremos perdidos. ¡Enviad refuerzos!
MainMissionStart(3717,4,4,1,13,8,78,0,0,11,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los asaltantes mercenarios[/] y evita que se infiltren en [eg1][0:AREA]!
TalkDeploySlot(2799,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Uf. ¿Es este mi final?
TalkCharacter(2801,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
¡No dejaremos que entren en nuestra base!
MainMissionStart(3714,1,4,2,13,78,78,0,0,11,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has impedido que [eg1][0:CHARA_G] y sus aliados se infiltren en [eg1][0:AREA]!
TalkDeploySlot(2802,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Avisad al Azote! ¡Nuestra emboscada ha fracasado!
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
Alert(3705,3,78,78,78,11,0,0,11,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han invadido [eg1][0:AREA]!
TalkDeploySlot(2805,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Conseguido! ¡Bien peleado, compañeros! ¡Avisad de que ya no necesitamos refuerzos!
GenderedMcTalk(2,2806,2807,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Alois ha logrado su objetivo. Bien. Nos centraremos en defender entonces.
[es]1_1_10_15_____Byleth volume_up
Alois ha logrado su objetivo. Bien. Nos centraremos en defender entonces.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido para defender [eg3][1:CHARA_G]!
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Ahora voy con Jeralt y los suyos! ¡No creas que me dejaré ganar fácilmente!
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Shamir volume_up
¿Has dejado los Caballeros, Alois? Menuda sorpresa.
TalkDeploySlot(1107,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Podría decir lo mismo de tu repentina marcha pero, en cualquier caso, aquí estamos: como enemigos.
TalkCharacter(2797,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Catherine volume_up
Así que es verdad que te has unido al Imperio, Alois. ¿Significa eso que puedo dejar de contenerme contigo?
TalkDeploySlot(2798,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Yo solo soy un mandado. Pero, claro, ¡no te cortes!
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Ja! ¿De verdad eso es lo mejor que puedes hacer? ¡Pues hará falta más que eso!
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Traedme a alguien que merezca la pena.
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
El enemigo se ha infiltrado en la base. Tenemos que derrotarlos rápido para reducir los daños al mínimo.
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
El enemigo se ha infiltrado en la base. Tenemos que derrotarlos rápido para reducir los daños al mínimo.
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
El enemigo se ha infiltrado en la base. Tenemos que derrotarlos rápido para reducir los daños al mínimo.
TalkDeploySlot(2809,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Con esto bastará de momento. ¡Hora de irme!
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkCharacter(2810,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ingrid volume_up
¡Sea quien sea nuestro enemigo, hay que evitar que hagan daño a Rodrigue!
MainMissionStart(3721,1,5,2,18,78,78,0,0,11,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado a [r]los asaltantes mercenarios[/]!
TalkDeploySlot(2811,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
No hemos tenido nuestro mejor día, pero al menos hemos mejorado la situación.
Alert(200,2,10,10,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
SetDeathText(74,73,2841,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Fleche volume_up
Los mercenarios han lanzado una emboscada... Esta es la oportunidad perfecta para atacar la base enemiga.
Alert(104,2,10,78,78,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está avanzando hacia [eg1][0:AREA]!
MainMissionStart(2,4,11,1,10,8,78,0,0,11,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(2842,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
¿Atacar así? Deben de estar desesperados. Si nuestra base cae, estaremos perdidos. ¡Enviad refuerzos!
TalkDeploySlot(2788,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Todavía me queda energía!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Es bastante joven para ser general, aunque quiénes somos nosotros para opinar.
TalkDeploySlot(2843,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Tengo que aguantar como sea! ¡Por Randolph!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Por mucho que me duela... no podemos ceder. Si no derrotamos a vuestro comandante, esta batalla no terminará nunca.
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,0,11,2,10,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡¿Fleche?! ¡No! Ojalá hubiera impedido que luchara...
GenderedMcTalk(2,2803,2804,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Así que Alois ha caído. Voy enseguida.
[es]1_1_10_15_____Byleth volume_up
Así que Alois ha caído. Voy enseguida.
Alert(200,2,11,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkDeploySlot(2812,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¿Alois también se ha ido? ¡Solo quedo yo!
Alert(574,0,9,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
TalkDeploySlot(2813,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Su comandante se incorpora a la batalla. ¡Todos conmigo! ¡Ha llegado el momento de alzarse con la victoria!
MainMissionStart(2,4,6,1,9,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
¿Randolph también está luchando? Será mejor que vuelva y le eche una mano.
[es]1_1_10_15_____Byleth volume_up
¿Randolph también está luchando? Será mejor que vuelva y le eche una mano.
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] avanza para ayudar [eg3][1:CHARA_G]!
Alert(312,2,11,78,78,0,0,0,9,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA]!
Alert(312,2,11,78,78,0,0,0,8,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha tomado [eg1][0:AREA]!
TalkDeploySlot(2817,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Fleche... ¡Me vengaré por lo que te han hecho!
TalkDeploySlot(2818,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
No puedo morir aquí. Tengo que proteger mi hogar... ¡Debo proteger a mi familia!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Su comandante ha caído. Esto significa que la batalla ha terminado, ¿no?
Alert(146,3,11,9,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha alcanzado [eg3][1:CHARA_G]!
GenderedMcTalk(2,2819,2820,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Me alegro de ver que he llegado a tiempo. Randolph, deja que me encargue yo.
[es]1_1_10_15_____Byleth volume_up
Me alegro de ver que he llegado a tiempo. Randolph, deja que me encargue yo.
TalkDeploySlot(2821,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Pero...
GenderedMcTalk(2,2822,2823,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Hazme caso. Retírate y ponte al frente de tus tropas.
[es]1_1_10_15_____Byleth volume_up
Hazme caso. Retírate y ponte al frente de tus tropas.
TalkDeploySlot(2824,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Vale... Muy bien. Haré lo que me pides.
Alert(245,0,9,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado temporalmente!
MainMissionStart(0,0,6,4,78,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Acabaré con tantos de vosotros como pueda.
[es]1_1_10_15_____Byleth volume_up
Acabaré con tantos de vosotros como pueda.
Alert(574,2,11,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
MainMissionStart(2,0,7,1,11,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Arval volume_up
Ahí están. ¡Manteneos alerta!
MainMissionStart(438,1,7,2,11,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Aún puedo ganar. ¡Arg! ¡No, otra vez no! Tengo que salir de aquí.
[es]1_1_10_15_____Byleth volume_up
Aún puedo ganar. ¡Arg! ¡No, otra vez no! Tengo que salir de aquí.
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
¡El Azote Sombrío ha huido! ¿No deberíamos ir en su búsqueda?
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Acabaré con tantos de vosotros como pueda.
[es]1_1_10_15_____Byleth volume_up
Acabaré con tantos de vosotros como pueda.
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Arval volume_up
Ahí están. ¡Manteneos alerta!
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
¡He venido a acabar contigo de una vez por todas!
[es]1_1_10_15_____Shez volume_up
¡He venido a acabar contigo de una vez por todas!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Pues hazlo... si puedes.
[es]1_1_10_15_____Byleth volume_up
Pues hazlo... si puedes.
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
No me importa quién seas. De aquí no pasarás.
[es]1_1_10_15_____Byleth volume_up
No me importa quién seas. De aquí no pasarás.
GenderedMcTalk(2,1119,1120,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Nunca me he enfrentado a un reto como este...
[es]1_1_10_15_____Byleth volume_up
Nunca me he enfrentado a un reto como este...
MainMissionStart(438,1,8,2,11,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Aún puedo ganar. ¡Arg! ¡No, otra vez no! Tengo que salir de aquí.
[es]1_1_10_15_____Byleth volume_up
Aún puedo ganar. ¡Arg! ¡No, otra vez no! Tengo que salir de aquí.
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
¡El Azote Sombrío ha huido! ¿No deberíamos ir en su búsqueda?
TalkDeploySlot(2828,26,0,0,1,0,0,0,0,0,0,0,0,0,0)
ciudadana volume_up
¡Traigo información de lord Rodrigue, majestad! ¡Los refuerzos de los enemigos se están acercando a nuestra base!
TalkDeploySlot(2829,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Son malas noticias, pero no podemos venirnos abajo justo ahora.
TalkDeploySlot(2830,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Exacto... Iremos Felix y yo. Será mejor que dividir a todo nuestro ejército.
Alert(3713,0,0,1,78,0,0,0,0,0,0,0,0,0,0) ¡[b]Dimitri[/] y [b]Felix[/] han abandonado el campo de batalla!
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
El Azote ha huido. En ese caso, ¡no tengo más remedio que atacar!
Alert(554,2,9,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha abierto [eg1][0:AREA]!
MainMissionStart(2,4,12,1,9,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,12,2,9,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Su comandante ha caído. Esto significa que la batalla ha terminado, ¿no?
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
El Azote ha huido. En ese caso, ¡no tengo más remedio que atacar!
Alert(204,2,9,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reaparecido!
MainMissionStart(2,4,9,1,9,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(2832,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡No puedo perder bajo ningún concepto! Fleche... ¡Tu recuerdo me da fuerzas para seguir adelante!
TalkDeploySlot(2833,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Estoy preparado para luchar hasta que sea el último hombre en pie!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,9,2,9,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Sylvain volume_up
Su comandante ha caído. Esto significa que la batalla ha terminado, ¿no?
SetDeathText(46,73,2832,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Randolph volume_up
¡No puedo perder bajo ningún concepto! Fleche... ¡Tu recuerdo me da fuerzas para seguir adelante!
SetDeathText(46,96,2825,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Randolph volume_up
Lo siento... Fleche... Perdóname.
SetDeathText(74,96,2792,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Fleche volume_up
Randolph... Lo siento... Cuídate mucho.
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
¿Me voy para encargarme de los refuerzos y al volver me encuentro esto? Qué desastre.
Alert(200,2,12,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
TalkDeploySlot(2835,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
Dudo que el viejo Randolph pueda descansar en paz sin que me vengue en su nombre.
MainMissionStart(2,0,10,1,12,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
GenderedMcTalk(0,2836,2837,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
¡Jeralt! Tengo que pararlo.
[es]1_1_10_15_____Shez volume_up
¡Jeralt! Tengo que pararlo.
TalkDeploySlot(1127,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
Quedarme en la retaguardia no formaba parte del trato. Tendré que cobrar el doble por esto.
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Puede que el Azote Sombrío haya huido, ¡pero tú serás un buen sustituto!
[es]1_1_10_15_____Shez volume_up
Puede que el Azote Sombrío haya huido, ¡pero tú serás un buen sustituto!
TalkDeploySlot(1130,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
Personas más fuertes que tú han intentado reclamar la cabeza del Quiebraespadas y han fracasado.
TalkDeploySlot(1131,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
Mi brazo... No es buena señal.
TalkDeploySlot(1132,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
Ya es demasiado tarde para huir...
Alert(402,0,22,25,78,0,0,0,0,0,0,0,0,0,0) ¡Has avistado [eg3][1:CHARA_G] luchando contra [eg1][0:CHARA_G] y sus aliados!
TalkCharacter(2845,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Mercedes volume_up
Nuestra unidad de apoyo está luchando contra el enemigo. Tenemos que ayudarlos.
TalkCharacter(2846,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Nuestra unidad de apoyo está luchando contra el ejército imperial. Hay que ayudarlos.
MainMissionStart(26,4,16,1,22,25,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados! ¡Ayuda [eg3][1:CHARA_G]!
MainMissionStart(444,1,16,2,25,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has auxiliado [eg3][0:CHARA_G]!
TalkCharacter(2847,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Bien.
Alert(202,1,32,78,78,0,0,0,11,0,0,0,0,0,0) ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
Alert(106,1,32,78,78,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y sus aliados están avanzando hacia [eg1][0:AREA]!
Alert(313,2,25,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
MainMissionStart(445,3,16,3,25,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido auxiliar [eg3][0:CHARA_G]!
TalkCharacter(2848,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Dedue volume_up
Nos ha faltado fuerza.
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
¿Randolph también está luchando? Será mejor que vuelva y le eche una mano.
[es]1_1_10_15_____Byleth volume_up
¿Randolph también está luchando? Será mejor que vuelva y le eche una mano.
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] avanza para ayudar [eg3][1:CHARA_G]!
TalkCharacter(2849,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Arval volume_up
Ya sabes lo que hay que hacer. Si quieres proteger a tus amigos, tendrás que acabar con el Azote.
MainMissionStart(2,4,17,1,11,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(2816,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
¡El Azote Sombrío viene de camino! Hay que acabar con Randolph antes de que llegue ese monstruo.
Alert(730,4,11,9,78,0,0,0,0,0,0,0,0,0,0) ¡Derrota [eg3][1:CHARA_G] antes de que llegue [eg1][0:CHARA_G]!
MainMissionStart(438,1,17,2,11,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Aún puedo ganar. ¡Arg! ¡No, otra vez no! Tengo que salir de aquí.
[es]1_1_10_15_____Byleth volume_up
Aún puedo ganar. ¡Arg! ¡No, otra vez no! Tengo que salir de aquí.
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
¡El Azote Sombrío ha huido! ¿No deberíamos ir en su búsqueda?
Alert(549,1,75,78,78,0,0,0,0,0,0,0,0,0,0) ¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(1172,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]2_2_11_16_____vizconde de Hymir volume_up
¿Me voy para encargarme de los refuerzos y al volver me encuentro esto? Qué desastre.
TalkDeploySlot(2857,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
Randolph ha caído, y solo quedáis vosotros. Ahora la duda es si tus mercenarios y tú os rendiréis.
GenderedMcTalk(2,1174,1175,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
No veo otra opción.
[es]1_1_10_15_____Byleth volume_up
No veo otra opción.
TalkDeploySlot(2858,76,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
¡Misión cumplida! ¡La victoria nos espera!
Alert(330,2,8,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está en apuros!
TalkDeploySlot(2859,8,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
No pensaba que nos dominarían con tanta facilidad...
TalkDeploySlot(2860,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Aguanta, viejo amigo! Venga, cernícalo. Tenemos que ayudarlo.
Alert(319,3,8,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
TalkDeploySlot(2861,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Leonie volume_up
¡Rodrigue! Yo... Que todo el mundo se retire.
Alert(338,3,8,78,78,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!
Alert(319,3,76,78,78,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
Alert(338,3,76,78,78,0,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!