Prima di lanciare l'offensiva contro Enbarr, devi aprirti un varco nel territorio degli Hevring. Di fronte a te, tuttavia, si para una vecchia conoscenza...
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_9_17_26_34_42_58_66_Shez | 78 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | [es]1_9_25_26_34_42_58_67_Annette | 255 | 0 | 0 | 1 | 95 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | [es]1_9_17_26_34_42_58_66_Sylvain | 255 | 0 | 0 | 2 | 85 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | [es]1_9_17_26_34_42_58_66_Dedue | 255 | 0 | 0 | 3 | 70 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | [es]1_9_17_26_34_42_58_67_Ingrid | 255 | 0 | 0 | 4 | 100 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | [es]1_9_17_26_34_42_58_67_Mercedes | 255 | 0 | 0 | 5 | 90 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | [es]1_9_17_26_34_42_58_67_Catherine | 255 | 0 | 0 | 6 | 155 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | [es]1_9_25_26_34_42_58_66_Ashe | 255 | 0 | 0 | 7 | 80 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | [es]1_9_17_26_34_42_58_66_Rodrigue | 255 | 0 | 0 | 8 | 180 | 7 | 1 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 11 | 1999 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
9 | [es]1_9_17_26_34_42_58_66_Randolph | 255 | 0 | 0 | 9 | 365 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 0 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | [es]1_9_17_26_34_42_58_67_Fleche | 255 | 0 | 0 | 10 | 405 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | [es]1_9_17_26_34_42_58_66_Shez | 255 | 0 | 0 | 11 | 6 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 151 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
12 | [es]1_9_17_26_34_42_58_66_Jeralt | 255 | 0 | 0 | 12 | 165 | 5 | 12 | 3 | 101 | 1 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | [es]1_9_25_26_34_42_58_66_Alois | 255 | 0 | 0 | 13 | 310 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
14 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 0 | 600 | 5 | 2 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
15 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 1 | 685 | 5 | 2 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
16 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 2 | 695 | 5 | 2 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
17 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 3 | 605 | 5 | 2 | 3 | 101 | 5 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 4 | 655 | 5 | 2 | 3 | 101 | 5 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 5 | 690 | 5 | 2 | 3 | 101 | 5 | 1 | 32 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 6 | 635 | 5 | 2 | 3 | 101 | 5 | 1 | 37 | 47 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 7 | 695 | 5 | 2 | 3 | 101 | 5 | 1 | 50 | 46 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 8 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 9 | 700 | 5 | 2 | 3 | 101 | 3 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 10 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 11 | 600 | 7 | 2 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 12 | 600 | 7 | 5 | 3 | 101 | 0 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 13 | 605 | 5 | 5 | 3 | 101 | 0 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 14 | 605 | 5 | 2 | 3 | 101 | 5 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 15 | 655 | 5 | 2 | 3 | 101 | 5 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
30 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 16 | 695 | 5 | 2 | 3 | 101 | 5 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
31 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 17 | 600 | 5 | 2 | 3 | 101 | 5 | 1 | 35 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
32 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 18 | 600 | 7 | 2 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
33 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 19 | 650 | 7 | 2 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
34 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 20 | 655 | 5 | 2 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
35 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 21 | 650 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
36 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 22 | 680 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 23 | 680 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 24 | 685 | 5 | 2 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 25 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 26 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 27 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 28 | 605 | 5 | 2 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 29 | 655 | 5 | 2 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 30 | 660 | 5 | 2 | 3 | 101 | 3 | 0 | 35 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 31 | 610 | 5 | 2 | 3 | 101 | 3 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 32 | 690 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 33 | 700 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 34 | 680 | 5 | 2 | 3 | 101 | 3 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 35 | 675 | 5 | 2 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 36 | 685 | 7 | 2 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 37 | 600 | 7 | 2 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 38 | 600 | 7 | 2 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 39 | 600 | 7 | 2 | 3 | 101 | 4 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 40 | 600 | 7 | 2 | 3 | 101 | 5 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 41 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 42 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 43 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 44 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
59 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 45 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
60 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 46 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 47 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
62 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 48 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
63 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 49 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
64 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 50 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
65 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 51 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
66 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 52 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
67 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 53 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
68 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 54 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
69 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 55 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
70 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 56 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
71 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 57 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
72 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 58 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 59 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 1 | 60 | 1015 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 61 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | [es]1_9_17_26_34_42_58_66_Dimitri | 255 | 0 | 1 | 62 | 25 | 7 | 13 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | [es]1_9_17_26_34_42_58_66_Felix | 255 | 0 | 1 | 63 | 75 | 7 | 13 | 0 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 66 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 33 | 0 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 101 | 0 | 177 | 107 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 22 | 1527 | 32 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1526 | 22 | 1527 | 32 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 19 | 1524 | 35 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 19 | 1524 | 32 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1523 | 19 | 1527 | 35 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1526 | 22 | 1524 | 37 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 3 | 1000 | 1526 | 22 | 1527 | 32 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 19 | 1527 | 37 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1523 | 19 | 1527 | 50 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1523 | 19 | 1524 | 50 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 22 | 1527 | 50 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 1 | 0 | 1000 | 1526 | 22 | 1524 | 37 | 1999 | 100 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 42 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (220, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 7)
SubGroup(0)
Unknown10(0,1,9,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,76,8,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,76,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetName(27,307,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 27 to [cs][es]2_10_18_27_35_43_59_66_mercenario[cm][es]6_14_22_31_39_47_63_68_mercenari[ce]
SetName(26,502,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 26 to [cs][es]2_10_18_27_35_43_59_66_generale Regno[cm][es]6_14_22_31_39_47_63_68_generali Regno[ce]
# Group 2 (0, 2, 2, 1, 6)
SubGroup(0)
SubGroup(2)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(76,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(77,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 1, 6)
SubGroup(0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2768,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Conquistare questo territorio farà avanzare
[cdb]il fronte di guerra. Avanti, dobbiamo colpire
[cdb]il loro comandante.
# Group 4 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 3: True 0
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 4: 1 0 0
SubGroup(2)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 5, 0, 5, 5)
SubGroup(4)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 1 0
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2850,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Fortunatamente, abbiamo con noi un'unitÃ
[cdb]di ricognizione. Ci aiuterà a eludere eventuali
[cdb]imboscate!
If254(1,226,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2851,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# L'unità di ricognizione potrà allertarci
[cdb]di eventuali imboscate.
# Group 10 (0, 5, 0, 2, 27)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
TalkDeploySlot(2853,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ordinate all'unità di ricognizione di individuare
[cdb]la presenza di imboscate.
Unknown144(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,78,7,0,0,2,78,0,47000,54000,0,1,0,0,0)
SubGroup(2)
SubGroup(10)
Unknown54(1,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(2,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(3,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(9,1,0,1,1,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3712,1,78,78,78,5,0,0,11,0,0,0,0,0,0)
# Le posizioni dei nemici in [r]imboscata[/] sono state svelate!
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2854,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ha funzionato splendidamente! Ora il nemico
[cdb]non potrà coglierci di sorpresa.
SubGroup(1)
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# Avanza senza attaccare i [r]mercenari[/] che si nascondono nei [r]forti[/] pronti all'imboscata!
# Group 11 (0, 5, 2, 9, 14)
SubGroup(2)
GroupCheck4(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 10: True 1
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
GroupCheck3(89,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 1 0
GroupCheck3(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 1 0
GroupCheck3(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 1 0
GroupCheck3(92,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 1 0
GroupCheck3(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 1 0
SubGroup(5)
Unknown54(1,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(2,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(3,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(9,0,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown144(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown144(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown133(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(3,78,7,0,0,2,78,0,47000,54000,0,0,0,0,0)
# Group 12 (0, 5, 2, 12, 1)
SubGroup(3)
GroupCheck3(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 10: 0 1 0
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 2, 1)
SubGroup(1)
GroupCheck4(12,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 12: True 1
TalkDeploySlot(2852,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non c'è più il rischio di imboscate. L'unitÃ
[cdb]di ricognizione può ritirarsi dalla battaglia.
# Group 14 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 5, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 7, 2)
SubGroup(4)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 1 1 0
GroupCheck3(149,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 149: 1 1 0
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2855,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Chiudere questo accesso ci farà guadagnare
[cdb]tempo.
# Group 17 (0, 5, 2, 2, 9)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
SubGroup(6)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,149,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 2, 19)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8649,414,8423,8638,398,8361,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8739,414,8374,8699,398,8326,360,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown96(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2856,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ora! Chiudete il cancello!
SubGroup(3)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(562,0,78,78,78,5,0,0,11,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno chiuso le porte [eg4][0:AREA]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(0,14964,1,18464,1,0,3,0,0,0,0,1,1,0,0)
# Group 20 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(1,12664,1,16964,1,0,3,0,0,0,0,1,1,0,0)
# Group 21 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(2,18964,1,13964,1,0,3,0,0,0,0,1,1,0,0)
# Group 22 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(3,19964,1,14964,1,0,3,0,0,0,0,1,1,0,0)
# Group 23 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(4,16764,1,19564,1,0,3,0,0,0,0,1,1,0,0)
# Group 24 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(5,20064,1,14864,1,0,2,0,0,0,0,1,1,0,0)
# Group 25 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(6,16864,1,19564,1,0,3,0,0,0,0,1,1,0,0)
# Group 26 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(7,20164,1,14864,1,0,2,0,0,0,0,1,1,0,0)
# Group 27 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(76,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(76,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(76,11964,1,15464,1,0,2,0,0,0,0,1,1,0,0)
# Group 28 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(77,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(77,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(77,16464,1,8964,1,0,4,0,0,0,0,1,1,0,0)
# Group 29 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(8,21964,1,20464,1,0,4,0,0,0,0,1,1,0,0)
# Group 30 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(10,16964,1,19664,1,0,7,0,0,0,0,1,1,0,0)
# Group 31 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(13,16664,1,19464,1,0,7,0,0,0,0,1,1,0,0)
# Group 32 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(18,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 33 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(19,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 34 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(20,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 35 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(21,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 36 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown139(31,20264,1,15664,1,0,6,0,0,0,0,1,1,0,0)
# Group 37 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown28(1,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(557,0,78,78,78,5,0,0,11,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno aperto le porte [eg4][0:AREA]!
If254(12,117,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,149,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 8, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 1 0 0
GroupCheck3(134,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 1 0 0
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 28, 4)
SubGroup(4)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 16: 1 0 0
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(18,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(19,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(20,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(21,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(31,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(13,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(10,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 25, 4)
SubGroup(10)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 16: 1 0 0
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 0 1 0
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,11,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(54,262,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 54 to [cs][es]2_10_18_27_35_43_59_66_consulente[cm][es]6_14_22_31_39_47_63_68_consulenti[ce]
Unknown14(54,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Unknown19(54,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 1
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 0 1 0
Unknown19(54,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(54,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
# Group 51 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 1
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 0 1 0
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,54,78,78,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in fuga!
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
# Group 52 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
Unknown28(3,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,78,78,78,0,0,0,0,0,0,0,0,0,0)
# La potenza dell'[r]esercito nemico[/] non è più ridotta da [b]Voci false[/]!
# Group 56 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,1,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 59 (0, 5, 2, 8, 2)
SubGroup(7)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 0, 8, 3)
SubGroup(7)
GroupCheck4(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 59: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,2,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 61 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 61: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 63 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 0, 7, 2)
SubGroup(6)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 65 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 67 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 69 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 0, 8, 2)
SubGroup(7)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,8,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 71 (0, 5, 2, 8, 2)
SubGroup(7)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 2, 0, 8, 3)
SubGroup(7)
GroupCheck4(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 71: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,9,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 73 (0, 5, 2, 8, 1)
SubGroup(7)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 117: 0 1 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 0, 7, 2)
SubGroup(6)
GroupCheck4(73,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 73: True 1
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,78,78,78,0,0,0,10,0,0,0,0,0,0)
# Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 75 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
TalkCharacter(2772,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico ha circondato il nostro contingente
[cdb]primario. Vostra Maestà , dobbiamo liberarcene.
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(736,4,0,1,14,78,78,3,0,0,0,0,0,0,0)
# Sconfiggi l'[r]avanguardia [eg4][0:PARTY][/]!
SubGroup(2)
TalkDeploySlot(2769,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ricordate che non abbiamo a che fare soltanto
[cdb]con Randolph e gli imperiali. Meglio tenere
[cdb]d'occhio anche quei mercenari.
GenderedMcTalk(0,2770,2771,1,0,1,0,0,0,0,0,0,0,0,0)
# Uhm... Non è il caso di affrontare il Flagello
Cinereo, se possiamo evitarlo.
# Group 77 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 222: 0 1 0
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,222,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2773,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Chiedo venia... ma oggi la sconfitta
[cdb]non è contemplata.
# Group 83 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 223: 0 1 0
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2774,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# È quasi fatta!
# Group 84 (0, 5, 0, 6, 14)
SubGroup(5)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(820,1,0,2,14,78,78,3,0,0,0,0,0,0,0)
# Hai sconfitto l'[r]avanguardia [eg4][0:PARTY][/]!
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,14,78,78,3,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] ha perso! Le porte sono aperte!
SubGroup(1)
TalkDeploySlot(2775,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# La via è libera! Avanti!
# Group 85 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 1 0
TalkDeploySlot(2776,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non c'è traccia dei mercenari...
Saranno in agguato da qualche parte.
GenderedMcTalk(0,2777,2778,1,2,1,0,0,0,0,0,0,0,0,0)
# E con loro il Flagello Cinereo, immagino.
Quando usciranno allo scoperto dovremo
[cdb]prendere una decisione.
SubGroup(1)
Unknown56(47000,0,55700,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3718,0,1,1,9,78,78,0,0,0,0,0,0,0,0)
# Avanza verso [eg2][0:CHARA_G] e fai attenzione all'[r]imboscata dei mercenari[/]!
SubGroup(1)
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
# Avanza senza attaccare i [r]mercenari[/] che si nascondono nei [r]forti[/] pronti all'imboscata!
# Group 87 (0, 2, 2, 8, 2)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
SubGroup(1)
Unknown56(47000,0,55700,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 89 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,1,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
# Eccoli! Muoversi, forza!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,1,1,0,0,0,0,0)
# Scontro con i nemici [eg6][0:AREA]! Sono apparsi [r]mercenari pronti all'imboscata[/]!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Si sono fiondati nella nostra trappola!
Diamogli addosso!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare e si appresta ad intervenire!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
# Il nemico si avvicina. Dobbiamo proteggere
Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare per difendere [eg2][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(59,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,2,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
# Eccoli! Muoversi, forza!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,2,1,0,0,0,0,0)
# Scontro con i nemici [eg6][0:AREA]! Sono apparsi [r]mercenari pronti all'imboscata[/]!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Si sono fiondati nella nostra trappola!
Diamogli addosso!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare e si appresta ad intervenire!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
# Il nemico si avvicina. Dobbiamo proteggere
Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare per difendere [eg2][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,3,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
# Eccoli! Muoversi, forza!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,3,1,0,0,0,0,0)
# Scontro con i nemici [eg6][0:AREA]! Sono apparsi [r]mercenari pronti all'imboscata[/]!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Si sono fiondati nella nostra trappola!
Diamogli addosso!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare e si appresta ad intervenire!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
# Il nemico si avvicina. Dobbiamo proteggere
Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare per difendere [eg2][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,5,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
# Eccoli! Muoversi, forza!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,5,1,0,0,0,0,0)
# Scontro con i nemici [eg6][0:AREA]! Sono apparsi [r]mercenari pronti all'imboscata[/]!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Si sono fiondati nella nostra trappola!
Diamogli addosso!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare e si appresta ad intervenire!
SubGroup(5)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
# Il nemico si avvicina. Dobbiamo proteggere
Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare per difendere [eg2][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 6, 54)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
SubGroup(2)
GroupCheck3(71,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 1 1 0
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,78,78,9,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
# Eccoli! Muoversi, forza!
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3720,2,18,78,78,0,0,0,9,1,0,0,0,0,0)
# Scontro con i nemici [eg6][0:AREA]! Sono apparsi [r]mercenari pronti all'imboscata[/]!
SubGroup(5)
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Si sono fiondati nella nostra trappola!
Diamogli addosso!
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare e si appresta ad intervenire!
SubGroup(6)
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
# Il nemico si avvicina. Dobbiamo proteggere
Randolph.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare per difendere [eg2][1:CHARA_G]!
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 8, 4)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,7,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2779,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nessun contatto con il nemico. Proseguiamo.
# Group 95 (0, 5, 0, 8, 4)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
SubGroup(1)
Unknown60(4,0,0,78,78,8,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2780,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Jeralt e i suoi sono una forza della natura.
Speriamo di riuscire a evitarli.
# Group 96 (0, 5, 0, 8, 1)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(78,39000,0,63400,0,46500,0,3764,1,0,1,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
TalkDeploySlot(2781,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il comandante è vicino. Alla carica!
# Group 97 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 8, 11)
SubGroup(7)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(78,39900,0,55100,0,48800,0,61400,0,0,1,0,0,0,0)
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 0 1 0
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,78,78,0,0,0,0,0,0,0,0,0,0)
# Appare [eg2][0:CHARA_G]!
SubGroup(2)
SetDeathText(74,73,2786,2,0,0,0,0,0,0,0,0,0,0,0)
# Che nessuno osi minacciare mio fratello!
CloseUp(10,2,0,44,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,1,2,10,78,78,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2787,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
# È la sorella minore di Randolph? Cosa ci fa qui?
# Group 99 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2788,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ancora non mi arrendo!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
# È piuttosto giovane per ricoprire il ruolo
[cdb]di generale. Beh, da quale pulpito...
# Group 100 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2790,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Se volete... passare di qui...
Dovrete prima uccidermi!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Mi piange il cuore, ma non possiamo fermarci.
Questa battaglia non potrà dirsi conclusa,
[cdb]se non sconfiggeremo il tuo comandante.
# Group 101 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,2,2,10,78,78,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Fleche?! No! Perché non le ho impedito
[cdb]di combattere...?
# Group 102 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 0, 7, 7)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 93: 1 0 0
Unknown43(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3709,0,1,3,13,13,78,0,0,0,0,0,0,0,0)
# Group 104 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 105 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown17(78,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Faccio parte della compagnia di Jeralt!
Non mi arrendo tanto facilmente!
# Group 111 (0, 2, 0, 4, 1)
SubGroup(3)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ah! Tutto qui? Beh, ci vuole altro
[cdb]per fermarmi!
# Group 112 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,78,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2838,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Uhm... Ho corso già troppi rischi.
Meglio ritirarmi!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
# Group 113 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Tsk... Voglio avversari più degni.
# Group 114 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,224,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2839,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Fuori dai piedi!
# Group 115 (0, 5, 0, 8, 10)
SubGroup(7)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3710,1,3,2,78,78,12,11,0,0,0,0,0,0,0)
# Hai fatto breccia nelle linee [eg4][r][0:PARTY][/]!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2840,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ne siamo usciti vivi, in un modo o nell'altro.
State tutti bene?
# Group 116 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 5, 0, 2, 82)
SubGroup(1)
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 1 0
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3716,2,13,78,78,11,0,0,11,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare con gli [r]assaltatori mercenari[/]!
TalkDeploySlot(2794,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Tsk, sono sgusciati via... Basta con i giochi,
[cdb]in tal caso. Miriamo dritto alla giugulare!
SubGroup(7)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(615,2,13,78,78,3,0,0,11,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per inviare truppe!
SubGroup(14)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown32(13,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(18,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(19,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(20,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(21,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
Unknown32(31,1,78,11,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(107,2,13,78,78,0,0,0,11,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] avanza verso [eg2][0:AREA]!
TalkDeploySlot(2795,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Un'imboscata... Una tattica da manuale,
[cdb]per dei mercenari. Ma se la base dovesse
[cdb]cadere sarebbe la fine. Inviate rinforzi!
Unknown43(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,4,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3717,4,4,1,13,8,78,0,0,11,0,0,0,0,0)
# Sconfiggi gli [r]assaltatori mercenari[/] e impedisci loro l'accesso [eg3][0:AREA]!
# Group 118 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 2, 5, 1)
SubGroup(2)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(18,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(19,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(20,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,78,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2799,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Argh... È giunta la mia ora?
# Group 132 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2801,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non entreranno nella base!
# Group 133 (0, 5, 0, 9, 12)
SubGroup(8)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 0 1 0
SubGroup(6)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3714,1,4,2,13,78,78,0,0,11,0,0,0,0,0)
# Hai impedito alla truppa [eg4][0:CHARA_G] di infiltrarsi [eg6][0:AREA]!
TalkDeploySlot(2802,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Allertate il Flagello! L'imboscata è fallita!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
# Group 134 (0, 5, 0, 10, 14)
SubGroup(3)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3705,3,78,78,78,11,0,0,11,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] hanno invaso [eg2][0:AREA]!
SubGroup(6)
Unknown32(13,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(18,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(19,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(20,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(21,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,1,78,11,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2805,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ce l'abbiamo fatta! Ottimo assalto, gente!
Avvisate che non ci serve aiuto!
GenderedMcTalk(2,2806,2807,1,0,1,1,0,0,0,0,0,0,0,0)
# Alois ce l'ha fatta. Molto bene!
Noi pensiamo a difendere la posizione.
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare per difendere [eg2][1:CHARA_G]!
# Group 135 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 2, 0, 6, 1)
SubGroup(3)
Unknown17(78,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Faccio parte della compagnia di Jeralt!
Non mi arrendo tanto facilmente!
# Group 137 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(33,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hai mollato i cavalieri, Alois?
Me ne stupisco...
TalkDeploySlot(1107,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Potrei dire lo stesso della tua improvvisa
[cdb]partenza... Eppure, ora eccoci qui, l'uno
[cdb]di fronte all'altra.
# Group 138 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown45(32,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2797,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Dunque è vero... Siete passato dalla parte
[cdb]dell'Impero, Alois. Vuol dire che dovrò
[cdb]impegnarmi sul serio?
TalkDeploySlot(2798,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mi pagano lo stipendio, tutto qui.
Ma vi prego, fate del vostro peggio!
# Group 139 (0, 2, 0, 6, 1)
SubGroup(3)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ah! Tutto qui? Beh, ci vuole altro
[cdb]per fermarmi!
# Group 140 (0, 2, 0, 5, 1)
SubGroup(2)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Tsk... Voglio avversari più degni.
# Group 141 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 142 (0, 5, 0, 11, 3)
SubGroup(5)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 1 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
SubGroup(5)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico si è introdotto nella base. Dobbiamo
[cdb]sconfiggerli al più presto e arginare i danni.
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3715,0,4,5,8,8,78,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 6, 7)
SubGroup(5)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 1 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
GroupCheck3(144,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico si è introdotto nella base. Dobbiamo
[cdb]sconfiggerli al più presto e arginare i danni.
Unknown43(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3715,0,4,5,8,8,78,0,0,0,0,0,0,0,0)
# Group 144 (0, 5, 0, 5, 8)
SubGroup(4)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 1 1 0
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 0 1 0
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico si è introdotto nella base. Dobbiamo
[cdb]sconfiggerli al più presto e arginare i danni.
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3715,0,4,5,8,8,78,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,13,78,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(2809,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Dovrebbe bastare, direi. Tolgo le tende!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
# Group 146 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(1,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,224,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2810,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non importa chi sia il nemico,
[cdb]dobbiamo proteggere Rodrigue!
# Group 147 (0, 5, 0, 8, 9)
SubGroup(7)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3721,1,5,2,18,78,78,0,0,11,0,0,0,0,0)
# Hai sconfitto gli [r]assaltatori mercenari[/]!
TalkDeploySlot(2811,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Non è stata la nostra prestazione più brillante,
[cdb]ma quantomeno abbiamo ridotto i danni.
# Group 148 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 2, 18)
SubGroup(1)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 1 0
Unknown21(10,61700,0,65300,0,0,3,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,10,10,78,0,0,0,0,0,0,0,0,0,0)
# Appare [eg2][0:CHARA_G]!
SubGroup(2)
SetDeathText(74,73,2841,2,0,0,0,0,0,0,0,0,0,0,0)
# I mercenari hanno lanciato l'imboscata...
È l'occasione per assaltare la base nemica.
CloseUp(10,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown55(0,10,0,0,0,1,78,11,0,0,1,1,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(104,2,10,78,78,0,0,0,11,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avanza verso [eg2][0:AREA]!
SubGroup(2)
Unknown43(10,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,11,1,10,8,78,0,0,11,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2842,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Un'incursione? Il nemico dev'essere disperato.
Ma non possiamo permettere che la base cada
[cdb]nelle loro mani. Inviate rinforzi!
# Group 150 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2788,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ancora non mi arrendo!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
# È piuttosto giovane per ricoprire il ruolo
[cdb]di generale. Beh, da quale pulpito...
# Group 151 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2843,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Non posso cedere! Per Randolph!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Mi piange il cuore, ma non possiamo fermarci.
Questa battaglia non potrà dirsi conclusa,
[cdb]se non sconfiggeremo il tuo comandante.
# Group 152 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,11,2,10,78,78,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Fleche?! No! Perché non le ho impedito
[cdb]di combattere...?
# Group 153 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,2803,2804,1,0,1,1,0,0,0,0,0,0,0,0)
# Alois ha ceduto? Sto arrivando.
SubGroup(1)
Unknown21(11,61500,0,20464,1,0,1,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,78,78,0,0,0,0,0,0,0,0,0,0)
# Appare [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2812,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Anche Alois si è dato alla fuga?
Tocca a me, in questo caso!
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
TalkDeploySlot(2813,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il loro comandante è sceso in campo.
A me! È giunta l'ora della vittoria!
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,9,78,78,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 155 (0, 5, 8, 3, 7)
SubGroup(2)
GroupCheck3(154,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 1 0
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
# Randolph è sceso in battaglia?
Meglio che arretri e vada ad aiutarlo.
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,39,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,62000,0,20964,1,0,1,0,0,0,0,0,0,0,0)
Unknown32(11,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avanza per aiutare [eg2][1:CHARA_G]!
# Group 156 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 10, 4, 1)
SubGroup(3)
Unknown11(11,15864,1,16964,1,0,1,1,1,0,0,0,0,0,0)
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 1
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 1
Unknown23(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 4, 3)
SubGroup(3)
GroupCheck4(209,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 209: True 0
Unknown13(11,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 159: 1 0 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,78,78,0,0,0,9,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha conquistato [eg2][0:AREA]!
# Group 161 (0, 5, 2, 4, 3)
SubGroup(3)
GroupCheck4(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 158: True 1
Unknown13(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 0 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,78,78,0,0,0,8,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha conquistato [eg2][0:AREA]!
# Group 164 (0, 5, 10, 3, 2)
SubGroup(2)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(161,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 161: True 1
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 5, 10, 3, 2)
SubGroup(2)
Unknown13(11,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 164: True 1
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,47000,0,56400,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 5, 10, 3, 2)
SubGroup(2)
Unknown11(11,47000,0,56400,0,0,500,1,1,0,0,0,0,0,0)
GroupCheck4(165,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 165: True 1
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(9,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(4,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(8,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(5,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2817,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Fleche... Ti vendicherò!
# Group 172 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2818,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non posso morire qui. Devo proteggere
[cdb]la mia patria... La mia famiglia!
# Group 173 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 1 0 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il comandante è caduto.
La battaglia è conclusa, no?
# Group 174 (0, 5, 0, 4, 15)
SubGroup(3)
Unknown13(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 0 1 0
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,9,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,3,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha raggiunto [eg2][1:CHARA_G]!
GenderedMcTalk(2,2819,2820,1,0,1,1,0,0,0,0,0,0,0,0)
# Ho fatto in tempo, per fortuna.
Lascia fare a me, Randolph.
TalkDeploySlot(2821,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ma...
GenderedMcTalk(2,2822,2823,1,2,1,1,0,0,0,0,0,0,0,0)
# Non obiettare. Fatti da parte e torna
[cdb]al comando delle tue truppe.
TalkDeploySlot(2824,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ma... D'accordo. Obbedisco.
SubGroup(4)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira temporaneamente!
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(0,0,6,4,78,78,78,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
# Group 175 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 5, 0, 8, 10)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PauseMaybe(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
# Sono qui per sfoltire i vostri ranghi.
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,11,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
Unknown43(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,11,78,78,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ci siamo. Mantieni la calma!
Unknown23(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,11,78,78,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
# Non tutto è perduto... Argh! No, non ora!
Devo allontanarmi da qui.
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il Flagello Cinereo sta fuggendo!
Non andiamo all'inseguimento?
# Group 178 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(174,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 1 1 0
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
# Sono qui per sfoltire i vostri ranghi.
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,17,8,11,78,78,0,0,0,0,0,0,0,0)
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ci siamo. Mantieni la calma!
# Group 180 (0, 2, 0, 10, 2)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
# Ti annienterò una volta per tutte!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
# Provaci, allora... se ne sei capace.
# Group 181 (0, 2, 0, 6, 1)
SubGroup(2)
Unknown17(78,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0)
# Non mi importa chi tu sia. Di qui non si passa.
# Group 182 (0, 2, 0, 6, 1)
SubGroup(2)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,1119,1120,1,0,1,1,0,0,0,0,0,0,0,0)
# È [MFH:un avversario_un'avversaria] senza eguali.
# Group 183 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,11,78,78,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
# Non tutto è perduto... Argh! No, non ora!
Devo allontanarmi da qui.
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il Flagello Cinereo sta fuggendo!
Non andiamo all'inseguimento?
# Group 184 (0, 5, 0, 11, 13)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(177,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 1 0 0
SubGroup(2)
PauseMaybe(8,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 1 0 0
SubGroup(2)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 1 0 0
TalkDeploySlot(2828,26,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Messaggio da parte di lord Rodrigue, Maestà !
Rinforzi nemici in avvicinamento alla base!
TalkDeploySlot(2829,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Pessima notizia. Ma non possiamo fermarci
[cdb]proprio ora.
TalkDeploySlot(2830,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# In effetti... Penseremo io e Felix a loro.
È una soluzione più efficiente che dividere
[cdb]l'intero esercito in due tronconi.
SubGroup(2)
Unknown18(76,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3713,0,0,1,78,0,0,0,0,0,0,0,0,0,0)
# [b]Dimitri[/] e [b]Felix[/] abbandonano il campo di battaglia!
SubGroup(2)
Unknown10(1,23,8,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 186 (0, 5, 0, 6, 13)
SubGroup(3)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 1 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il Flagello batte in ritirata. A questo punto,
[cdb]non ho altra scelta. Devo scendere in campo!
SubGroup(7)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha aperto le porte [eg4][0:AREA]!
Unknown43(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,12,1,9,78,78,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 187 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,12,2,9,78,78,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il comandante è caduto.
La battaglia è conclusa, no?
# Group 188 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 189 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(8,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 1 0
SubGroup(1)
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il Flagello batte in ritirata. A questo punto,
[cdb]non ho altra scelta. Devo scendere in campo!
Unknown21(9,46200,0,40200,0,0,2,0,0,1,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
# Riappare [eg2][0:CHARA_G]!
SubGroup(2)
Unknown43(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,9,78,78,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 190 (0, 2, 8, 7, 1)
SubGroup(4)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2832,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non perderò, costi quel che costi!
Fleche... Sarà il tuo ricordo a donarmi la forza!
# Group 191 (0, 2, 0, 6, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2833,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non mi fermerò, a costo di essere l'unico
[cdb]ancora in piedi!
# Group 192 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,9,78,78,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il comandante è caduto.
La battaglia è conclusa, no?
# Group 193 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 194 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown17(79,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(46,73,2832,2,0,0,0,0,0,0,0,0,0,0,0)
# Non perderò, costi quel che costi!
Fleche... Sarà il tuo ricordo a donarmi la forza!
CloseUp(9,2,0,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(46,96,2825,3,0,0,0,0,0,0,0,0,0,0,0)
# Argh... Fleche... perdonami.
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(74,96,2792,3,0,0,0,0,0,0,0,0,0,0,0)
# Randolph... Mi dispiace... Sii prudente.
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 5, 0, 12, 11)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 1 0
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown39(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Mi allontano un attimo per sistemare una
[cdb]pattuglia di rinforzi, e trovo ad accogliermi
[cdb]questo disastro?
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
# Appare [eg2][0:CHARA_G]!
TalkDeploySlot(2835,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Dubito che il vecchio Randolph riposerebbe
[cdb]in pace, se non provassi almeno a vendicarlo.
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,10,1,12,78,78,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
GenderedMcTalk(0,2836,2837,1,2,1,0,0,0,0,0,0,0,0,0)
# Jeralt! Devo fermarlo.
Unknown10(0,1,12,78,78,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(78,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1127,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non ricordo di aver accettato un ruolo di
[cdb]retroguardia. Dovrò farmi raddoppiare lo
[cdb]stipendio.
# Group 200 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,35,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,35,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
# Il Flagello Cinereo si è dato alla fuga,
[cdb]ma tu sarai un ottimo sostituto!
TalkDeploySlot(1130,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Altri, più forti di te, hanno provato invano
[cdb]a uccidere lo Spezzalame.
# Group 201 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1131,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il braccio... Non va bene.
# Group 202 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1132,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# È troppo tardi per fuggire...
# Group 203 (0, 7, 2, 3, 4)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 205 (0, 5, 0, 10, 18)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(79,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(402,0,22,25,78,0,0,0,0,0,0,0,0,0,0)
# Hai avvistato [eg2][1:CHARA_G] che combatte contro la truppa [eg4][0:CHARA_G]!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2845,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# La nostra unità ausiliaria ha ingaggiato
[cdb]il nemico. Dobbiamo assisterli.
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2846,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# La nostra unità ausiliaria sta impegnando
[cdb]le truppe imperiali. Dobbiamo correre in
[cdb]loro soccorso.
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,16,1,22,25,78,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
# Group 206 (0, 5, 0, 6, 21)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,16,2,25,78,78,0,0,0,0,0,0,0,0)
# Hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(2847,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Bene.
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(202,1,32,78,78,0,0,0,11,0,0,0,0,0,0)
# Appare la truppa [eg4][0:CHARA_G]!
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(106,1,32,78,78,0,0,0,11,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] avanza verso [eg2][0:AREA]!
# Group 207 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,25,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in fuga!
MainMissionStart(445,3,16,3,25,78,78,0,0,0,0,0,0,0,0)
# Non hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(2848,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Non eravamo abbastanza forti.
# Group 208 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 209 (0, 5, 0, 2, 18)
SubGroup(1)
GroupCheck3(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 0 0
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
# Randolph è sceso in battaglia?
Meglio che arretri e vada ad aiutarlo.
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,9,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avanza per aiutare [eg2][1:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2849,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sai qual è il tuo dovere. Se vuoi proteggere
[cdb]i tuoi amici, il Flagello non può sopravvivere.
SubGroup(2)
Unknown43(11,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,17,1,11,78,78,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(2816,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# È il Flagello Cinereo! Chiudiamo i conti con
Randolph prima che quel mostro ci piombi
[cdb]addosso.
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(730,4,11,9,78,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][1:CHARA_G] prima dell'arrivo [eg4][0:CHARA_G]!
# Group 210 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 0 1 0
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,17,2,11,78,78,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
# Non tutto è perduto... Argh! No, non ora!
Devo allontanarmi da qui.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il Flagello Cinereo sta fuggendo!
Non andiamo all'inseguimento?
# Group 211 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 212 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown19(75,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,75,78,78,0,0,0,0,0,0,0,0,0,0)
# Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 213 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (0, 7, 0, 5, 16)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 0 1 0
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 174: 0 1 0
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(4)
TalkDeploySlot(1172,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mi allontano un attimo per sistemare una
[cdb]pattuglia di rinforzi e trovo ad accogliermi
[cdb]questo disastro?
TalkDeploySlot(2857,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Randolph è stato sconfitto, siete rimasti soli.
Resta da capire se tu e i tuoi mercenari
[cdb]accetterete la resa.
GenderedMcTalk(2,1174,1175,1,0,1,1,0,0,0,0,0,0,0,0)
# Non vedo alternative.
TalkDeploySlot(2858,76,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ottimo lavoro, gente! La vittoria è nostra!
SubGroup(2)
Unknown115(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 216 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in difficoltà !
SubGroup(2)
TalkDeploySlot(2859,8,1,3,0,0,0,0,0,0,0,0,0,0,0)
# Non pensavo che fossero in grado
[cdb]di sopraffarci tanto facilmente...
TalkDeploySlot(2860,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non mollare, vecchio! Forza, cinghiale!
Dobbiamo aiutarlo.
# Group 217 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
TalkDeploySlot(2861,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Rodrigue! No... A tutte le truppe, ritirata.
SubGroup(1)
Alert(338,3,8,78,78,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 219 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(76,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(76,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,76,78,78,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
Alert(338,3,76,78,78,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 221 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 222 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2768,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
volume_up
Conquistare questo territorio farà avanzare il fronte di guerra. Avanti, dobbiamo colpire il loro comandante.
Conquistare questo territorio farà avanzare il fronte di guerra. Avanti, dobbiamo colpire il loro comandante.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(2850,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Sylvain
volume_up
Fortunatamente, abbiamo con noi un'unità di ricognizione. Ci aiuterà a eludere eventuali imboscate!
Fortunatamente, abbiamo con noi un'unità di ricognizione. Ci aiuterà a eludere eventuali imboscate!
TalkDeploySlot(2851,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
volume_up
L'unità di ricognizione potrà allertarci di eventuali imboscate.
L'unità di ricognizione potrà allertarci di eventuali imboscate.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkDeploySlot(2853,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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Ordinate all'unità di ricognizione di individuare la presenza di imboscate.
Ordinate all'unità di ricognizione di individuare la presenza di imboscate.
Alert(3712,1,78,78,78,5,0,0,11,0,0,0,0,0,0)
Le posizioni dei nemici in [r]imboscata[/] sono state svelate!
TalkCharacter(2854,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_67_Annette
volume_up
Ha funzionato splendidamente! Ora il nemico non potrà coglierci di sorpresa.
Ha funzionato splendidamente! Ora il nemico non potrà coglierci di sorpresa.
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
Avanza senza attaccare i [r]mercenari[/] che si nascondono nei [r]forti[/] pronti all'imboscata!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkDeploySlot(2852,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
volume_up
Non c'è più il rischio di imboscate. L'unità di ricognizione può ritirarsi dalla battaglia.
Non c'è più il rischio di imboscate. L'unità di ricognizione può ritirarsi dalla battaglia.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkDeploySlot(2855,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
volume_up
Chiudere questo accesso ci farà guadagnare tempo.
Chiudere questo accesso ci farà guadagnare tempo.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkDeploySlot(2856,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
volume_up
Ora! Chiudete il cancello!
Ora! Chiudete il cancello!
Alert(562,0,78,78,78,5,0,0,11,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno chiuso le porte [eg4][0:AREA]!
Alert(557,0,78,78,78,5,0,0,11,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno aperto le porte [eg4][0:AREA]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(237,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
Alert(313,2,54,78,78,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in fuga!
Alert(656,0,54,78,78,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha finito di radunare le truppe!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
Alert(660,0,78,78,78,0,0,0,0,0,0,0,0,0,0)
La potenza dell'[r]esercito nemico[/] non è più ridotta da [b]Voci false[/]!
Alert(552,0,78,78,78,0,0,0,1,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,78,78,78,0,0,0,2,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,78,78,78,0,0,0,3,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,78,78,78,0,0,0,4,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,78,78,78,0,0,0,5,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,78,78,78,0,0,0,7,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,78,78,78,0,0,0,8,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,78,78,78,0,0,0,9,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(552,0,78,78,78,0,0,0,10,0,0,0,0,0,0)
Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
TalkCharacter(2772,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dedue
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Il nemico ha circondato il nostro contingente primario. Vostra Maestà, dobbiamo liberarcene.
Il nemico ha circondato il nostro contingente primario. Vostra Maestà, dobbiamo liberarcene.
MainMissionStart(736,4,0,1,14,78,78,3,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi l'[r]avanguardia [eg4][0:PARTY][/]!
TalkDeploySlot(2769,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ricordate che non abbiamo a che fare soltanto con Randolph e gli imperiali. Meglio tenere d'occhio anche quei mercenari.
Ricordate che non abbiamo a che fare soltanto con Randolph e gli imperiali. Meglio tenere d'occhio anche quei mercenari.
GenderedMcTalk(0,2770,2771,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Uhm... Non è il caso di affrontare il Flagello Cinereo, se possiamo evitarlo.
Uhm... Non è il caso di affrontare il Flagello Cinereo, se possiamo evitarlo.
[es]1_9_17_26_34_42_58_66_Shez
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Uhm... Non è il caso di affrontare il Flagello Cinereo, se possiamo evitarlo.
Uhm... Non è il caso di affrontare il Flagello Cinereo, se possiamo evitarlo.
TalkCharacter(2773,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Ashe
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Chiedo venia... ma oggi la sconfitta non è contemplata.
Chiedo venia... ma oggi la sconfitta non è contemplata.
TalkCharacter(2774,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(820,1,0,2,14,78,78,3,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto l'[r]avanguardia [eg4][0:PARTY][/]!
Alert(589,1,14,78,78,3,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] ha perso! Le porte sono aperte!
TalkDeploySlot(2775,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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La via è libera! Avanti!
La via è libera! Avanti!
TalkDeploySlot(2776,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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Non c'è traccia dei mercenari... Saranno in agguato da qualche parte.
Non c'è traccia dei mercenari... Saranno in agguato da qualche parte.
GenderedMcTalk(0,2777,2778,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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E con loro il Flagello Cinereo, immagino. Quando usciranno allo scoperto dovremo prendere una decisione.
E con loro il Flagello Cinereo, immagino. Quando usciranno allo scoperto dovremo prendere una decisione.
[es]1_9_17_26_34_42_58_66_Shez
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E con loro il Flagello Cinereo, immagino. Quando usciranno allo scoperto dovremo prendere una decisione.
E con loro il Flagello Cinereo, immagino. Quando usciranno allo scoperto dovremo prendere una decisione.
MainMissionStart(3718,0,1,1,9,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Avanza verso [eg2][0:CHARA_G] e fai attenzione all'[r]imboscata dei mercenari[/]!
Alert(3719,4,78,78,78,0,0,0,0,0,0,0,0,0,0)
Avanza senza attaccare i [r]mercenari[/] che si nascondono nei [r]forti[/] pronti all'imboscata!
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce]
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Eccoli! Muoversi, forza!
Eccoli! Muoversi, forza!
Alert(3720,2,18,78,78,0,0,0,1,1,0,0,0,0,0)
Scontro con i nemici [eg6][0:AREA]! Sono apparsi [r]mercenari pronti all'imboscata[/]!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Si sono fiondati nella nostra trappola! Diamogli addosso!
Si sono fiondati nella nostra trappola! Diamogli addosso!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare e si appresta ad intervenire!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Il nemico si avvicina. Dobbiamo proteggere Randolph.
Il nemico si avvicina. Dobbiamo proteggere Randolph.
[es]1_9_17_26_34_42_58_67_Byleth
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Il nemico si avvicina. Dobbiamo proteggere Randolph.
Il nemico si avvicina. Dobbiamo proteggere Randolph.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare per difendere [eg2][1:CHARA_G]!
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce]
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Eccoli! Muoversi, forza!
Eccoli! Muoversi, forza!
Alert(3720,2,18,78,78,0,0,0,2,1,0,0,0,0,0)
Scontro con i nemici [eg6][0:AREA]! Sono apparsi [r]mercenari pronti all'imboscata[/]!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Si sono fiondati nella nostra trappola! Diamogli addosso!
Si sono fiondati nella nostra trappola! Diamogli addosso!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare e si appresta ad intervenire!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Il nemico si avvicina. Dobbiamo proteggere Randolph.
Il nemico si avvicina. Dobbiamo proteggere Randolph.
[es]1_9_17_26_34_42_58_67_Byleth
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Il nemico si avvicina. Dobbiamo proteggere Randolph.
Il nemico si avvicina. Dobbiamo proteggere Randolph.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare per difendere [eg2][1:CHARA_G]!
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce]
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Eccoli! Muoversi, forza!
Eccoli! Muoversi, forza!
Alert(3720,2,18,78,78,0,0,0,3,1,0,0,0,0,0)
Scontro con i nemici [eg6][0:AREA]! Sono apparsi [r]mercenari pronti all'imboscata[/]!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Si sono fiondati nella nostra trappola! Diamogli addosso!
Si sono fiondati nella nostra trappola! Diamogli addosso!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare e si appresta ad intervenire!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Il nemico si avvicina. Dobbiamo proteggere Randolph.
Il nemico si avvicina. Dobbiamo proteggere Randolph.
[es]1_9_17_26_34_42_58_67_Byleth
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Il nemico si avvicina. Dobbiamo proteggere Randolph.
Il nemico si avvicina. Dobbiamo proteggere Randolph.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare per difendere [eg2][1:CHARA_G]!
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce]
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Eccoli! Muoversi, forza!
Eccoli! Muoversi, forza!
Alert(3720,2,18,78,78,0,0,0,5,1,0,0,0,0,0)
Scontro con i nemici [eg6][0:AREA]! Sono apparsi [r]mercenari pronti all'imboscata[/]!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Si sono fiondati nella nostra trappola! Diamogli addosso!
Si sono fiondati nella nostra trappola! Diamogli addosso!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare e si appresta ad intervenire!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Il nemico si avvicina. Dobbiamo proteggere Randolph.
Il nemico si avvicina. Dobbiamo proteggere Randolph.
[es]1_9_17_26_34_42_58_67_Byleth
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Il nemico si avvicina. Dobbiamo proteggere Randolph.
Il nemico si avvicina. Dobbiamo proteggere Randolph.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare per difendere [eg2][1:CHARA_G]!
TalkDeploySlot(2782,27,0,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce]
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Eccoli! Muoversi, forza!
Eccoli! Muoversi, forza!
Alert(3720,2,18,78,78,0,0,0,9,1,0,0,0,0,0)
Scontro con i nemici [eg6][0:AREA]! Sono apparsi [r]mercenari pronti all'imboscata[/]!
TalkDeploySlot(2783,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Si sono fiondati nella nostra trappola! Diamogli addosso!
Si sono fiondati nella nostra trappola! Diamogli addosso!
Alert(3702,2,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare e si appresta ad intervenire!
GenderedMcTalk(2,2784,2785,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Il nemico si avvicina. Dobbiamo proteggere Randolph.
Il nemico si avvicina. Dobbiamo proteggere Randolph.
[es]1_9_17_26_34_42_58_67_Byleth
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Il nemico si avvicina. Dobbiamo proteggere Randolph.
Il nemico si avvicina. Dobbiamo proteggere Randolph.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare per difendere [eg2][1:CHARA_G]!
TalkDeploySlot(2779,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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Nessun contatto con il nemico. Proseguiamo.
Nessun contatto con il nemico. Proseguiamo.
TalkCharacter(2780,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dedue
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Jeralt e i suoi sono una forza della natura. Speriamo di riuscire a evitarli.
Jeralt e i suoi sono una forza della natura. Speriamo di riuscire a evitarli.
TalkDeploySlot(2781,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Il comandante è vicino. Alla carica!
Il comandante è vicino. Alla carica!
Alert(200,2,10,78,78,0,0,0,0,0,0,0,0,0,0)
Appare [eg2][0:CHARA_G]!
SetDeathText(74,73,2786,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Fleche
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Che nessuno osi minacciare mio fratello!
Che nessuno osi minacciare mio fratello!
TalkCharacter(2787,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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È piuttosto giovane per ricoprire il ruolo di generale. Beh, da quale pulpito...
È piuttosto giovane per ricoprire il ruolo di generale. Beh, da quale pulpito...
TalkDeploySlot(2790,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Se volete... passare di qui... Dovrete prima uccidermi!
Se volete... passare di qui... Dovrete prima uccidermi!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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Mi piange il cuore, ma non possiamo fermarci. Questa battaglia non potrà dirsi conclusa, se non sconfiggeremo il tuo comandante.
Mi piange il cuore, ma non possiamo fermarci. Questa battaglia non potrà dirsi conclusa, se non sconfiggeremo il tuo comandante.
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,0,2,2,10,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Fleche?! No! Perché non le ho impedito di combattere...?
Fleche?! No! Perché non le ho impedito di combattere...?
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Faccio parte della compagnia di Jeralt! Non mi arrendo tanto facilmente!
Faccio parte della compagnia di Jeralt! Non mi arrendo tanto facilmente!
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ah! Tutto qui? Beh, ci vuole altro per fermarmi!
Ah! Tutto qui? Beh, ci vuole altro per fermarmi!
TalkDeploySlot(2838,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Uhm... Ho corso già troppi rischi. Meglio ritirarmi!
Uhm... Ho corso già troppi rischi. Meglio ritirarmi!
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Tsk... Voglio avversari più degni.
Tsk... Voglio avversari più degni.
TalkCharacter(2839,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3710,1,3,2,78,78,12,11,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai fatto breccia nelle linee [eg4][r][0:PARTY][/]!
TalkCharacter(2840,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Mercedes
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Ne siamo usciti vivi, in un modo o nell'altro. State tutti bene?
Ne siamo usciti vivi, in un modo o nell'altro. State tutti bene?
Alert(3716,2,13,78,78,11,0,0,11,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare con gli [r]assaltatori mercenari[/]!
TalkDeploySlot(2794,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Tsk, sono sgusciati via... Basta con i giochi, in tal caso. Miriamo dritto alla giugulare!
Tsk, sono sgusciati via... Basta con i giochi, in tal caso. Miriamo dritto alla giugulare!
Alert(615,2,13,78,78,3,0,0,11,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per inviare truppe!
Alert(107,2,13,78,78,0,0,0,11,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] avanza verso [eg2][0:AREA]!
TalkDeploySlot(2795,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Un'imboscata... Una tattica da manuale, per dei mercenari. Ma se la base dovesse cadere sarebbe la fine. Inviate rinforzi!
Un'imboscata... Una tattica da manuale, per dei mercenari. Ma se la base dovesse cadere sarebbe la fine. Inviate rinforzi!
MainMissionStart(3717,4,4,1,13,8,78,0,0,11,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi gli [r]assaltatori mercenari[/] e impedisci loro l'accesso [eg3][0:AREA]!
TalkDeploySlot(2799,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Argh... È giunta la mia ora?
Argh... È giunta la mia ora?
TalkCharacter(2801,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3714,1,4,2,13,78,78,0,0,11,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai impedito alla truppa [eg4][0:CHARA_G] di infiltrarsi [eg6][0:AREA]!
TalkDeploySlot(2802,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Allertate il Flagello! L'imboscata è fallita!
Allertate il Flagello! L'imboscata è fallita!
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(3705,3,78,78,78,11,0,0,11,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] hanno invaso [eg2][0:AREA]!
TalkDeploySlot(2805,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ce l'abbiamo fatta! Ottimo assalto, gente! Avvisate che non ci serve aiuto!
Ce l'abbiamo fatta! Ottimo assalto, gente! Avvisate che non ci serve aiuto!
GenderedMcTalk(2,2806,2807,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Alois ce l'ha fatta. Molto bene! Noi pensiamo a difendere la posizione.
Alois ce l'ha fatta. Molto bene! Noi pensiamo a difendere la posizione.
[es]1_9_17_26_34_42_58_67_Byleth
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Alois ce l'ha fatta. Molto bene! Noi pensiamo a difendere la posizione.
Alois ce l'ha fatta. Molto bene! Noi pensiamo a difendere la posizione.
Alert(3703,2,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare per difendere [eg2][1:CHARA_G]!
TalkDeploySlot(2796,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Faccio parte della compagnia di Jeralt! Non mi arrendo tanto facilmente!
Faccio parte della compagnia di Jeralt! Non mi arrendo tanto facilmente!
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1107,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Potrei dire lo stesso della tua improvvisa partenza... Eppure, ora eccoci qui, l'uno di fronte all'altra.
Potrei dire lo stesso della tua improvvisa partenza... Eppure, ora eccoci qui, l'uno di fronte all'altra.
TalkCharacter(2797,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Catherine
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Dunque è vero... Siete passato dalla parte dell'Impero, Alois. Vuol dire che dovrò impegnarmi sul serio?
Dunque è vero... Siete passato dalla parte dell'Impero, Alois. Vuol dire che dovrò impegnarmi sul serio?
TalkDeploySlot(2798,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mi pagano lo stipendio, tutto qui. Ma vi prego, fate del vostro peggio!
Mi pagano lo stipendio, tutto qui. Ma vi prego, fate del vostro peggio!
TalkDeploySlot(1108,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ah! Tutto qui? Beh, ci vuole altro per fermarmi!
Ah! Tutto qui? Beh, ci vuole altro per fermarmi!
TalkDeploySlot(2800,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Tsk... Voglio avversari più degni.
Tsk... Voglio avversari più degni.
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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Il nemico si è introdotto nella base. Dobbiamo sconfiggerli al più presto e arginare i danni.
Il nemico si è introdotto nella base. Dobbiamo sconfiggerli al più presto e arginare i danni.
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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Il nemico si è introdotto nella base. Dobbiamo sconfiggerli al più presto e arginare i danni.
Il nemico si è introdotto nella base. Dobbiamo sconfiggerli al più presto e arginare i danni.
TalkDeploySlot(2808,76,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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Il nemico si è introdotto nella base. Dobbiamo sconfiggerli al più presto e arginare i danni.
Il nemico si è introdotto nella base. Dobbiamo sconfiggerli al più presto e arginare i danni.
TalkDeploySlot(2809,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Dovrebbe bastare, direi. Tolgo le tende!
Dovrebbe bastare, direi. Tolgo le tende!
Alert(237,0,13,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(2810,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Ingrid
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Non importa chi sia il nemico, dobbiamo proteggere Rodrigue!
Non importa chi sia il nemico, dobbiamo proteggere Rodrigue!
MainMissionStart(3721,1,5,2,18,78,78,0,0,11,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto gli [r]assaltatori mercenari[/]!
TalkDeploySlot(2811,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Non è stata la nostra prestazione più brillante, ma quantomeno abbiamo ridotto i danni.
Non è stata la nostra prestazione più brillante, ma quantomeno abbiamo ridotto i danni.
Alert(200,2,10,10,78,0,0,0,0,0,0,0,0,0,0)
Appare [eg2][0:CHARA_G]!
SetDeathText(74,73,2841,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Fleche
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I mercenari hanno lanciato l'imboscata... È l'occasione per assaltare la base nemica.
I mercenari hanno lanciato l'imboscata... È l'occasione per assaltare la base nemica.
Alert(104,2,10,78,78,0,0,0,11,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avanza verso [eg2][0:AREA]!
MainMissionStart(2,4,11,1,10,8,78,0,0,11,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkDeploySlot(2842,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Un'incursione? Il nemico dev'essere disperato. Ma non possiamo permettere che la base cada nelle loro mani. Inviate rinforzi!
Un'incursione? Il nemico dev'essere disperato. Ma non possiamo permettere che la base cada nelle loro mani. Inviate rinforzi!
TalkDeploySlot(2789,77,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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È piuttosto giovane per ricoprire il ruolo di generale. Beh, da quale pulpito...
È piuttosto giovane per ricoprire il ruolo di generale. Beh, da quale pulpito...
TalkDeploySlot(2843,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Non posso cedere! Per Randolph!
Non posso cedere! Per Randolph!
TalkDeploySlot(2791,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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Mi piange il cuore, ma non possiamo fermarci. Questa battaglia non potrà dirsi conclusa, se non sconfiggeremo il tuo comandante.
Mi piange il cuore, ma non possiamo fermarci. Questa battaglia non potrà dirsi conclusa, se non sconfiggeremo il tuo comandante.
Alert(319,0,10,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,0,11,2,10,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(2793,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Fleche?! No! Perché non le ho impedito di combattere...?
Fleche?! No! Perché non le ho impedito di combattere...?
GenderedMcTalk(2,2803,2804,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Alois ha ceduto? Sto arrivando.
Alois ha ceduto? Sto arrivando.
[es]1_9_17_26_34_42_58_67_Byleth
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Alois ha ceduto? Sto arrivando.
Alois ha ceduto? Sto arrivando.
Alert(200,2,11,78,78,0,0,0,0,0,0,0,0,0,0)
Appare [eg2][0:CHARA_G]!
TalkDeploySlot(2812,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Anche Alois si è dato alla fuga? Tocca a me, in questo caso!
Anche Alois si è dato alla fuga? Tocca a me, in questo caso!
Alert(574,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
TalkDeploySlot(2813,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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Il loro comandante è sceso in campo. A me! È giunta l'ora della vittoria!
Il loro comandante è sceso in campo. A me! È giunta l'ora della vittoria!
MainMissionStart(2,4,6,1,9,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Randolph è sceso in battaglia? Meglio che arretri e vada ad aiutarlo.
Randolph è sceso in battaglia? Meglio che arretri e vada ad aiutarlo.
[es]1_9_17_26_34_42_58_67_Byleth
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Randolph è sceso in battaglia? Meglio che arretri e vada ad aiutarlo.
Randolph è sceso in battaglia? Meglio che arretri e vada ad aiutarlo.
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avanza per aiutare [eg2][1:CHARA_G]!
Alert(312,2,11,78,78,0,0,0,9,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha conquistato [eg2][0:AREA]!
Alert(312,2,11,78,78,0,0,0,8,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha conquistato [eg2][0:AREA]!
TalkDeploySlot(2818,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Non posso morire qui. Devo proteggere la mia patria... La mia famiglia!
Non posso morire qui. Devo proteggere la mia patria... La mia famiglia!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Sylvain
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Il comandante è caduto. La battaglia è conclusa, no?
Il comandante è caduto. La battaglia è conclusa, no?
Alert(146,3,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha raggiunto [eg2][1:CHARA_G]!
GenderedMcTalk(2,2819,2820,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Ho fatto in tempo, per fortuna. Lascia fare a me, Randolph.
Ho fatto in tempo, per fortuna. Lascia fare a me, Randolph.
[es]1_9_17_26_34_42_58_67_Byleth
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Ho fatto in tempo, per fortuna. Lascia fare a me, Randolph.
Ho fatto in tempo, per fortuna. Lascia fare a me, Randolph.
GenderedMcTalk(2,2822,2823,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Non obiettare. Fatti da parte e torna al comando delle tue truppe.
Non obiettare. Fatti da parte e torna al comando delle tue truppe.
[es]1_9_17_26_34_42_58_67_Byleth
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Non obiettare. Fatti da parte e torna al comando delle tue truppe.
Non obiettare. Fatti da parte e torna al comando delle tue truppe.
TalkDeploySlot(2824,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ma... D'accordo. Obbedisco.
Ma... D'accordo. Obbedisco.
Alert(245,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira temporaneamente!
MainMissionStart(0,0,6,4,78,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Sono qui per sfoltire i vostri ranghi.
Sono qui per sfoltire i vostri ranghi.
[es]1_9_17_26_34_42_58_67_Byleth
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Sono qui per sfoltire i vostri ranghi.
Sono qui per sfoltire i vostri ranghi.
Alert(574,2,11,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
MainMissionStart(2,0,7,1,11,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,11,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
[es]1_9_17_26_34_42_58_67_Byleth
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Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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Il Flagello Cinereo sta fuggendo! Non andiamo all'inseguimento?
Il Flagello Cinereo sta fuggendo! Non andiamo all'inseguimento?
GenderedMcTalk(2,1113,1114,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Sono qui per sfoltire i vostri ranghi.
Sono qui per sfoltire i vostri ranghi.
[es]1_9_17_26_34_42_58_67_Byleth
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Sono qui per sfoltire i vostri ranghi.
Sono qui per sfoltire i vostri ranghi.
TalkCharacter(2826,140,1,2,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Ti annienterò una volta per tutte!
Ti annienterò una volta per tutte!
[es]1_9_17_26_34_42_58_66_Shez
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Ti annienterò una volta per tutte!
Ti annienterò una volta per tutte!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Provaci, allora... se ne sei capace.
Provaci, allora... se ne sei capace.
[es]1_9_17_26_34_42_58_67_Byleth
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Provaci, allora... se ne sei capace.
Provaci, allora... se ne sei capace.
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Non mi importa chi tu sia. Di qui non si passa.
Non mi importa chi tu sia. Di qui non si passa.
[es]1_9_17_26_34_42_58_67_Byleth
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Non mi importa chi tu sia. Di qui non si passa.
Non mi importa chi tu sia. Di qui non si passa.
GenderedMcTalk(2,1119,1120,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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È [MFH:un avversario_un'avversaria] senza eguali.
È [MFH:un avversario_un'avversaria] senza eguali.
[es]1_9_17_26_34_42_58_67_Byleth
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È [MFH:un avversario_un'avversaria] senza eguali.
È [MFH:un avversario_un'avversaria] senza eguali.
MainMissionStart(438,1,8,2,11,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
[es]1_9_17_26_34_42_58_67_Byleth
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Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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Il Flagello Cinereo sta fuggendo! Non andiamo all'inseguimento?
Il Flagello Cinereo sta fuggendo! Non andiamo all'inseguimento?
TalkDeploySlot(2828,26,0,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]5_13_21_30_38_46_62_67_cittadina[cm][es]8_16_24_33_41_49_65_69_cittadine[ce]
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Messaggio da parte di lord Rodrigue, Maestà! Rinforzi nemici in avvicinamento alla base!
Messaggio da parte di lord Rodrigue, Maestà! Rinforzi nemici in avvicinamento alla base!
TalkDeploySlot(2829,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Pessima notizia. Ma non possiamo fermarci proprio ora.
Pessima notizia. Ma non possiamo fermarci proprio ora.
TalkDeploySlot(2830,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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In effetti... Penseremo io e Felix a loro. È una soluzione più efficiente che dividere l'intero esercito in due tronconi.
In effetti... Penseremo io e Felix a loro. È una soluzione più efficiente che dividere l'intero esercito in due tronconi.
Alert(3713,0,0,1,78,0,0,0,0,0,0,0,0,0,0)
[b]Dimitri[/] e [b]Felix[/] abbandonano il campo di battaglia!
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Il Flagello batte in ritirata. A questo punto, non ho altra scelta. Devo scendere in campo!
Il Flagello batte in ritirata. A questo punto, non ho altra scelta. Devo scendere in campo!
Alert(554,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha aperto le porte [eg4][0:AREA]!
MainMissionStart(2,4,12,1,9,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,12,2,9,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Sylvain
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Il comandante è caduto. La battaglia è conclusa, no?
Il comandante è caduto. La battaglia è conclusa, no?
TalkDeploySlot(2831,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Il Flagello batte in ritirata. A questo punto, non ho altra scelta. Devo scendere in campo!
Il Flagello batte in ritirata. A questo punto, non ho altra scelta. Devo scendere in campo!
Alert(204,2,9,78,78,0,0,0,0,0,0,0,0,0,0)
Riappare [eg2][0:CHARA_G]!
MainMissionStart(2,4,9,1,9,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkDeploySlot(2832,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Non perderò, costi quel che costi! Fleche... Sarà il tuo ricordo a donarmi la forza!
Non perderò, costi quel che costi! Fleche... Sarà il tuo ricordo a donarmi la forza!
TalkDeploySlot(2833,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Non mi fermerò, a costo di essere l'unico ancora in piedi!
Non mi fermerò, a costo di essere l'unico ancora in piedi!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,9,2,9,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(2834,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Sylvain
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Il comandante è caduto. La battaglia è conclusa, no?
Il comandante è caduto. La battaglia è conclusa, no?
SetDeathText(46,73,2832,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Randolph
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Non perderò, costi quel che costi! Fleche... Sarà il tuo ricordo a donarmi la forza!
Non perderò, costi quel che costi! Fleche... Sarà il tuo ricordo a donarmi la forza!
SetDeathText(46,96,2825,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Randolph
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Argh... Fleche... perdonami.
Argh... Fleche... perdonami.
SetDeathText(74,96,2792,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Fleche
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Randolph... Mi dispiace... Sii prudente.
Randolph... Mi dispiace... Sii prudente.
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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Mi allontano un attimo per sistemare una pattuglia di rinforzi, e trovo ad accogliermi questo disastro?
Mi allontano un attimo per sistemare una pattuglia di rinforzi, e trovo ad accogliermi questo disastro?
Alert(200,2,12,78,78,0,0,0,0,0,0,0,0,0,0)
Appare [eg2][0:CHARA_G]!
TalkDeploySlot(2835,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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Dubito che il vecchio Randolph riposerebbe in pace, se non provassi almeno a vendicarlo.
Dubito che il vecchio Randolph riposerebbe in pace, se non provassi almeno a vendicarlo.
MainMissionStart(2,0,10,1,12,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
GenderedMcTalk(0,2836,2837,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Jeralt! Devo fermarlo.
Jeralt! Devo fermarlo.
[es]1_9_17_26_34_42_58_66_Shez
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Jeralt! Devo fermarlo.
Jeralt! Devo fermarlo.
TalkDeploySlot(1127,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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Non ricordo di aver accettato un ruolo di retroguardia. Dovrò farmi raddoppiare lo stipendio.
Non ricordo di aver accettato un ruolo di retroguardia. Dovrò farmi raddoppiare lo stipendio.
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Il Flagello Cinereo si è dato alla fuga, ma tu sarai un ottimo sostituto!
Il Flagello Cinereo si è dato alla fuga, ma tu sarai un ottimo sostituto!
[es]1_9_17_26_34_42_58_66_Shez
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Il Flagello Cinereo si è dato alla fuga, ma tu sarai un ottimo sostituto!
Il Flagello Cinereo si è dato alla fuga, ma tu sarai un ottimo sostituto!
TalkDeploySlot(1130,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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Altri, più forti di te, hanno provato invano a uccidere lo Spezzalame.
Altri, più forti di te, hanno provato invano a uccidere lo Spezzalame.
TalkDeploySlot(1131,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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Il braccio... Non va bene.
Il braccio... Non va bene.
TalkDeploySlot(1132,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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È troppo tardi per fuggire...
È troppo tardi per fuggire...
Alert(402,0,22,25,78,0,0,0,0,0,0,0,0,0,0)
Hai avvistato [eg2][1:CHARA_G] che combatte contro la truppa [eg4][0:CHARA_G]!
TalkCharacter(2845,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Mercedes
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La nostra unità ausiliaria ha ingaggiato il nemico. Dobbiamo assisterli.
La nostra unità ausiliaria ha ingaggiato il nemico. Dobbiamo assisterli.
TalkCharacter(2846,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Dedue
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La nostra unità ausiliaria sta impegnando le truppe imperiali. Dobbiamo correre in loro soccorso.
La nostra unità ausiliaria sta impegnando le truppe imperiali. Dobbiamo correre in loro soccorso.
MainMissionStart(26,4,16,1,22,25,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta [eg2][1:CHARA_G]!
MainMissionStart(444,1,16,2,25,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(2847,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(202,1,32,78,78,0,0,0,11,0,0,0,0,0,0)
Appare la truppa [eg4][0:CHARA_G]!
Alert(106,1,32,78,78,0,0,0,11,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] avanza verso [eg2][0:AREA]!
Alert(313,2,25,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in fuga!
MainMissionStart(445,3,16,3,25,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Non hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(2848,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,2814,2815,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Randolph è sceso in battaglia? Meglio che arretri e vada ad aiutarlo.
Randolph è sceso in battaglia? Meglio che arretri e vada ad aiutarlo.
[es]1_9_17_26_34_42_58_67_Byleth
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Randolph è sceso in battaglia? Meglio che arretri e vada ad aiutarlo.
Randolph è sceso in battaglia? Meglio che arretri e vada ad aiutarlo.
Alert(3707,0,11,9,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avanza per aiutare [eg2][1:CHARA_G]!
TalkCharacter(2849,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Arval
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Sai qual è il tuo dovere. Se vuoi proteggere i tuoi amici, il Flagello non può sopravvivere.
Sai qual è il tuo dovere. Se vuoi proteggere i tuoi amici, il Flagello non può sopravvivere.
MainMissionStart(2,4,17,1,11,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkDeploySlot(2816,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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È il Flagello Cinereo! Chiudiamo i conti con Randolph prima che quel mostro ci piombi addosso.
È il Flagello Cinereo! Chiudiamo i conti con Randolph prima che quel mostro ci piombi addosso.
Alert(730,4,11,9,78,0,0,0,0,0,0,0,0,0,0)
Sconfiggi [eg2][1:CHARA_G] prima dell'arrivo [eg4][0:CHARA_G]!
MainMissionStart(438,1,17,2,11,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
[es]1_9_17_26_34_42_58_67_Byleth
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Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
Alert(237,0,11,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkDeploySlot(2827,76,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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Il Flagello Cinereo sta fuggendo! Non andiamo all'inseguimento?
Il Flagello Cinereo sta fuggendo! Non andiamo all'inseguimento?
Alert(549,1,75,78,78,0,0,0,0,0,0,0,0,0,0)
Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
Alert(319,0,9,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,6,2,9,78,78,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(1172,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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Mi allontano un attimo per sistemare una pattuglia di rinforzi e trovo ad accogliermi questo disastro?
Mi allontano un attimo per sistemare una pattuglia di rinforzi e trovo ad accogliermi questo disastro?
TalkDeploySlot(2857,76,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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Randolph è stato sconfitto, siete rimasti soli. Resta da capire se tu e i tuoi mercenari accetterete la resa.
Randolph è stato sconfitto, siete rimasti soli. Resta da capire se tu e i tuoi mercenari accetterete la resa.
GenderedMcTalk(2,1174,1175,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Non vedo alternative.
Non vedo alternative.
[es]1_9_17_26_34_42_58_67_Byleth
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Non vedo alternative.
Non vedo alternative.
TalkDeploySlot(2858,76,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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Ottimo lavoro, gente! La vittoria è nostra!
Ottimo lavoro, gente! La vittoria è nostra!
Alert(330,2,8,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in difficoltà!
TalkDeploySlot(2859,8,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Non pensavo che fossero in grado di sopraffarci tanto facilmente...
Non pensavo che fossero in grado di sopraffarci tanto facilmente...
TalkDeploySlot(2860,77,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Non mollare, vecchio! Forza, cinghiale! Dobbiamo aiutarlo.
Non mollare, vecchio! Forza, cinghiale! Dobbiamo aiutarlo.
Alert(319,3,8,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
TalkDeploySlot(2861,76,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Leonie
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Rodrigue! No... A tutte le truppe, ritirata.
Rodrigue! No... A tutte le truppe, ritirata.
Alert(338,3,8,78,78,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(319,3,76,78,78,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(338,3,76,78,78,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!