Prepared for the battles to come, the Federation army marches for Faerghus, taking its first steps in its war against the church and the Kingdom. But an old adversary bars your way...
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Shez | 81 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | Raphael | 255 | 0 | 0 | 1 | 110 | 1 | 0 | 0 | 100 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | Lorenz | 255 | 0 | 0 | 2 | 105 | 2 | 0 | 0 | 100 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | Ignatz | 255 | 0 | 0 | 3 | 115 | 3 | 0 | 0 | 100 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | Lysithea | 255 | 0 | 0 | 4 | 120 | 4 | 13 | 0 | 100 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | Hilda | 255 | 0 | 0 | 5 | 130 | 4 | 13 | 0 | 100 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | Leonie | 255 | 0 | 0 | 6 | 135 | 4 | 13 | 0 | 100 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | Marianne | 255 | 0 | 0 | 7 | 125 | 4 | 13 | 0 | 100 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | Claude | 255 | 0 | 0 | 8 | 30 | 7 | 12 | 3 | 100 | 5 | 0 | 100 | 76 | 255 | 65535 | 1999 | 67 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | Judith | 255 | 0 | 0 | 9 | 375 | 7 | 12 | 3 | 100 | 5 | 0 | 100 | 46 | 255 | 65535 | 1999 | 67 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | Fleche | 255 | 0 | 0 | 10 | 405 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | Shez | 255 | 0 | 0 | 11 | 6 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 151 | 255 | 65535 | 1999 | 3 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
12 | Jeralt | 255 | 0 | 0 | 12 | 165 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | Myson | 255 | 0 | 0 | 13 | 906 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | Alois | 255 | 0 | 0 | 14 | 310 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
15 | Yuri | 255 | 0 | 0 | 15 | 190 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 42 | 65535 | 1999 | 39 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
16 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 0 | 0 | 16 | 655 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
17 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 0 | 0 | 17 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
18 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 0 | 0 | 18 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
19 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 0 | 0 | 19 | 605 | 5 | 13 | 3 | 101 | 3 | 0 | 20 | 46 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 0 | 0 | 20 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 0 | 0 | 21 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
22 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 0 | 0 | 22 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
23 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 0 | 0 | 23 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
24 | [cs][es]3_5_1______Alliance General[cm][es]1_5_1______Alliance Generals[ce] | 1 | 0 | 0 | 24 | 633 | 7 | 13 | 0 | 100 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 0 | 0 | 25 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 8 | 0 | 0 | 26 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 8 | 0 | 0 | 27 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 166 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
28 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 8 | 0 | 0 | 28 | 700 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
29 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 8 | 0 | 0 | 29 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
30 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 8 | 0 | 0 | 30 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 8 | 0 | 0 | 31 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 31 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
33 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 0 | 0 | 32 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 166 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 0 | 0 | 33 | 615 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
35 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 0 | 0 | 34 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
36 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 35 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 46 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
37 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 36 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 25 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 5 | 0 | 0 | 37 | 615 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
39 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 38 | 645 | 5 | 13 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 0 | 690 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
41 | 1 | 0 | 2 | 1 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | |
42 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 40 | 2 | 2 | 605 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
43 | 1 | 0 | 2 | 3 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | |
44 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 42 | 2 | 4 | 640 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
45 | 1 | 0 | 2 | 5 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | |
46 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 44 | 2 | 6 | 635 | 5 | 13 | 3 | 101 | 3 | 0 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
47 | 1 | 0 | 2 | 7 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 60 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | |
48 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 46 | 2 | 8 | 655 | 5 | 13 | 3 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
49 | 1 | 0 | 2 | 9 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | |
50 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 48 | 2 | 10 | 670 | 5 | 13 | 3 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
51 | 1 | 0 | 2 | 11 | 1505 | 5 | 13 | 3 | 101 | 3 | 0 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | |
52 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 1 | 50 | 2 | 20 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
53 | 8 | 0 | 2 | 21 | 1505 | 5 | 13 | 3 | 101 | 3 | 1 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | |
54 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 8 | 52 | 2 | 22 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
55 | 8 | 0 | 2 | 23 | 1505 | 5 | 13 | 3 | 101 | 3 | 1 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | |
56 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 8 | 54 | 2 | 30 | 645 | 5 | 13 | 3 | 101 | 3 | 1 | 30 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
57 | 8 | 0 | 2 | 31 | 1505 | 5 | 13 | 3 | 101 | 3 | 1 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | |
58 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 8 | 56 | 3 | 0 | 625 | 5 | 13 | 3 | 101 | 3 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
59 | 8 | 0 | 3 | 1 | 1505 | 5 | 13 | 3 | 101 | 3 | 1 | 60 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | |
60 | 8 | 58 | 3 | 2 | 1505 | 5 | 13 | 3 | 101 | 3 | 1 | 60 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | |
61 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 8 | 58 | 3 | 3 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
62 | 8 | 0 | 3 | 4 | 1505 | 5 | 13 | 3 | 101 | 3 | 1 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 | |
63 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 8 | 61 | 3 | 5 | 690 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
64 | 255 | 0 | 3 | 6 | 1505 | 5 | 13 | 3 | 101 | 3 | 1 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | |
65 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 63 | 3 | 7 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
66 | 255 | 0 | 3 | 8 | 1505 | 5 | 13 | 3 | 101 | 3 | 1 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | |
67 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 65 | 3 | 9 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
68 | 255 | 0 | 3 | 10 | 1505 | 5 | 13 | 3 | 101 | 3 | 1 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | |
69 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 67 | 3 | 11 | 635 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
70 | 255 | 0 | 3 | 12 | 1505 | 5 | 13 | 3 | 101 | 3 | 1 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | |
71 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 69 | 4 | 0 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
72 | 255 | 0 | 4 | 1 | 1505 | 5 | 13 | 3 | 101 | 3 | 1 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | |
73 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 71 | 4 | 2 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 20 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
74 | 255 | 0 | 4 | 3 | 1505 | 5 | 13 | 3 | 101 | 3 | 1 | 60 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | |
75 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 73 | 4 | 4 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 |
76 | 255 | 0 | 4 | 5 | 1505 | 5 | 13 | 3 | 101 | 3 | 1 | 62 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 65535 | 65535 | 65535 | |
77 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 75 | 5 | 0 | 670 | 7 | 13 | 3 | 100 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
78 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 3 | 0 | 5 | 1 | 670 | 7 | 13 | 3 | 100 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
79 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 3 | 0 | 5 | 2 | 670 | 7 | 13 | 3 | 100 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
80 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 3 | 0 | 5 | 3 | 670 | 7 | 13 | 3 | 100 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 54 | 103 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 15 | 0 | 0 | 0 | 0 | 2 | 1 | 1000 | 1524 | 26 | 1524 | 20 | 1527 | 20 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1527 | 26 | 1524 | 21 | 1527 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1524 | 26 | 1527 | 20 | 1527 | 20 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1527 | 26 | 1527 | 28 | 1527 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1524 | 26 | 1527 | 20 | 1527 | 20 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1527 | 26 | 1524 | 21 | 1527 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1524 | 26 | 1527 | 20 | 1527 | 20 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 3 | 1000 | 1527 | 26 | 1527 | 20 | 1527 | 20 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1524 | 26 | 1524 | 28 | 1527 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1527 | 26 | 1524 | 21 | 1527 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1524 | 26 | 1527 | 28 | 1527 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1527 | 26 | 1527 | 28 | 1527 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 3 | 1000 | 1524 | 26 | 1524 | 20 | 1527 | 20 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 3 | 1000 | 1527 | 26 | 1527 | 20 | 1527 | 20 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 0 | 1000 | 1524 | 26 | 1527 | 21 | 1527 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 49 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 21)
SubGroup(0)
SubGroup(4)
Unknown10(0,79,10,81,81,3,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,8,9,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(24,264,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 24 to [cs][es]2_5_1______Recon Soldier[cm][es]1_5_1______Recon Soldiers[ce]
SubGroup(1)
Unknown76(24,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
# I really blew it this time... Sorry, guys...
Sorry, mom.
SetDeathText(74,96,3824,3,0,0,0,0,0,0,0,0,0,0,0)
# Randolph... You were always...there for me...
SetDeathText(4,27,3864,2,0,0,0,0,0,0,0,0,0,0,0)
# I'm not doing so hot. I need to get outta here!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0)
# I guess what goes around, comes around.
But I'm not dying today!
Unknown61(24,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(206,28,3748,3,0,0,0,0,0,0,0,0,0,0,0)
# Urk! No, I have to complete my mission!
SubGroup(4)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,99,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 0)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(0,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(77,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(4)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 17)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(14,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 15)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(14,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 1, 38)
SubGroup(0)
SubGroup(10)
Unknown23(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,17,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,18,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(4734,2,8,8,81,7,0,0,0,0,0,0,1,0,0)
# [eg2][0:PARTY] spotted [r]enemies[/] targeting [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(3732,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# They're attacking from the caves and the
[cdb]mountains. Defeat the closest enemies first to
[cdb]secure the area!
SubGroup(6)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(721,4,0,1,8,16,81,0,0,0,0,0,0,0,0)
# Defeat [eg2][1:CHARA_G] and their allies targeting [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(3730,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# The enemy forces are nothing to sneeze at.
Is this really just Randolph's family?
TalkCharacter(3731,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Whoever they are, they're most likely after you.
Everyone! Do not allow His Majesty to fall!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,8,81,81,3,0,0,0,0,0,0,0,0,0)
# Don't let [eg2][0:CHARA_G] be routed!
# Group 27 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (1, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3737,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
# At least we should be able to drive them back
[cdb]quickly enough. But you attract more trouble
[cdb]than honey does flies, Your Majesty.
TalkCharacter(3738,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Sorry, Judith. I promise I'll pay you back in
[cdb]full someday.
# Group 35 (0, 5, 0, 8, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(82,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3733,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Some of these soldiers don't seem like they're
[cdb]with the Imperial army. Maybe they're
[cdb]mercenaries?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3734,3735,1,4,1,0,0,0,0,0,0,0,0,0)
# Some of these soldiers don't look like Imperial
[cdb]army types. Are they mercenaries?
SubGroup(1)
TalkCharacter(3736,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
# So they've got some mercenaries on their side,
[cdb]eh? I've got a sneaking suspicion I know who
[cdb]they hired.
# Group 36 (0, 5, 0, 8, 9)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4701,1,0,2,8,16,81,0,0,0,0,0,0,0,0)
# Defeated [eg2][1:CHARA_G] and their allies targeting [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3739,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# We have managed to secure the area.
# Group 37 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 2, 26)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,81,81,81,3,0,0,0,0,0,0,1,1,0)
# [r][eg2][0:PARTY][/] opened the gates to intercept!
SubGroup(2)
TalkCharacter(3740,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
# It doesn't look like they're going to lay down
[cdb]their arms. What would you have us do,
Your Majesty? Launch a counter-offensive?
TalkCharacter(3741,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Not when we don't know the full extent of
[cdb]their forces. Could you all search the area and
[cdb]see what info you can dig up?
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown1(0,0,1,180,1,60,12,0,0,0,0,0,0,0,0)
MainMissionStart(4736,4,12,1,81,81,81,0,0,0,0,0,0,0,0)
# Quickly get information on the [r]enemy[/]!
SubGroup(1)
TalkFromOwnStrings(19,142,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4702,4,1,1,81,81,81,0,0,0,0,0,0,0,0)
# Seize the [r]strongholds in the caves[/] to get information on the [r]enemy[/]!
# Group 39 (0, 2, 2, 8, 2)
SubGroup(5)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(1,0,1,240,0,60,12,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
TalkCharacter(3762,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Now we know who we're up against and where
[cdb]they are. That gives us the intiative!
SubGroup(1)
MainMissionStart(4708,1,12,2,81,81,81,0,0,0,0,0,0,0,0)
# Got information on the [r]enemy[/]!
# Group 41 (0, 5, 0, 6, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 0 1 0
Unknown60(4,0,0,81,81,6,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0)
# [b][eg2][0:PARTY][/] is searching [eg2][0:AREA]!
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I don't think there's any information about the
[cdb]enemy forces around here.
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Gather info on the enemy forces, he says.
Except there's nothing here to find!
# Group 42 (0, 5, 0, 9, 8)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 41: True 0
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 0 1 0
Unknown60(4,0,0,81,81,11,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0)
# [b][eg2][0:PARTY][/] is searching [eg2][0:AREA]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
# These folks are all just Imperial soldiers.
I don't see anyone suspicious.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# All of the troops over here are regular
Imperial soldiers. I do not see any other
[cdb]enemies.
SubGroup(1)
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# They may have troops waiting to ambush us.
Try to gain control of the area as you search.
# Group 43 (0, 5, 0, 6, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 0 1 0
Unknown60(4,0,0,81,81,11,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0)
# [b][eg2][0:PARTY][/] is searching [eg2][0:AREA]!
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I don't think there's any information about the
[cdb]enemy forces around here.
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Gather info on the enemy forces, he says.
Except there's nothing here to find!
# Group 44 (0, 5, 0, 9, 8)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 43: True 0
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 0 1 0
Unknown60(4,0,0,81,81,6,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0)
# [b][eg2][0:PARTY][/] is searching [eg2][0:AREA]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
# These folks are all just Imperial soldiers.
I don't see anyone suspicious.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# All of the troops over here are regular
Imperial soldiers. I do not see any other
[cdb]enemies.
SubGroup(1)
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# They may have troops waiting to ambush us.
Try to gain control of the area as you search.
# Group 45 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,81,81,5,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,1,14,81,14,7,0,0,5,0,0,0,0,0,0)
# The gates to [eg2][0:AREA] opened!
# Group 46 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 45: True 0
SubGroup(5)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(544,1,14,81,14,7,0,0,0,0,0,0,1,0,0)
# [b][eg2][0:PARTY][/] spotted [eg1][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3749,31,1,4,1,1,0,0,0,0,0,0,0,0,0)
# They've spotted me! Now I've no choice but
[cdb]to engage them!
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3750,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Alois? Does that mean Jeralt's Mercenaries are
[cdb]among our enemies?
If254(1,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3751,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
# So, Jeralt and his merry band are here after all.
If we could just pinpoint their location...
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4735,4,1,2,14,81,81,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 0
# Group 48 (0, 2, 2, 1, 0)
SubGroup(0)
# Group 49 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
# I bear you no ill will, but it was your choice to
[cdb]come within striking distance!
# Group 50 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1106,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
# You left the knights, Alois? That's a surprise.
TalkCharacter(1107,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
# I could say the same of your sudden departure.
But regardless, here we stand as enemies.
# Group 51 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Ha! Is that really the best you can do? Well,
[cdb]it'll take more than that!
# Group 52 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,14,16,81,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3752,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
# I couldn't even buy us any time! How am I
[cdb]supposed to face Fleche and the captain now?
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,1,14,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] temporarily retreated!
TalkCharacter(3753,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# We are battling Jeralt's Mercenaries after
[cdb]all! And this Fleche person... Are they an
Imperial general?
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0)
# Got information on [r][eg2][0:PARTY][/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
TalkCharacter(3759,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# If we assume Alois fled in the direction of
[cdb]the mercenaries, then the forest may be the
[cdb]best place to search.
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Got information on the [r]enemy[/] position!
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3763,31,1,1,1,1,0,0,0,0,0,0,0,0,0)
# I've bought us some time for now. I'd better
[cdb]report to the captain.
SubGroup(1)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,2,2,3,14,16,81,0,0,0,0,0,0,0,0)
# Failed to defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3764,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# He withdrew. Jeralt's Mercenaries could
[cdb]appear at any moment. Be on your guard.
# Group 54 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 55 (0, 5, 0, 8, 28)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 1 0 0
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 1 0 0
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 0 0
SubGroup(4)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(418,2,21,24,81,3,0,0,0,0,0,0,0,0,0)
# Spotted [eg1][1:CHARA_G] being attacked by [eg1][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3747,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Those are the scouts we dispatched earlier.
They might have some relevant information.
SubGroup(5)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4704,4,3,1,24,81,81,0,0,0,0,0,0,0,0)
# Aid [eg2][0:CHARA_G] to get information on the [r]enemy[/]!
# Group 56 (0, 5, 0, 6, 17)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,3,2,24,81,81,0,0,0,0,0,0,0,0)
# Aided [eg2][0:CHARA_G]!
If254(4,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3754,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
# You did well to survive that! Please, share
[cdb]any information you have on the enemy.
TalkDeploySlot(3755,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The enemy general's name is Fleche! And they
[cdb]have Jeralt's Mercenaries on their side!
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0)
# Got information on [r][eg2][0:PARTY][/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3760,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
# You did well to survive that! We're currently
[cdb]trying to pin down the mercenaries' location.
Do you know anything about it?
TalkDeploySlot(3761,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Yes, my lord! It looks like they've taken up
[cdb]a position in the forest!
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Got information on the [r]enemy[/] position!
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,24,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 57 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,24,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3765,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
# No, we didn't make it in time! I'm sorry we
[cdb]couldn't save you.
SubGroup(1)
MainMissionStart(445,2,3,3,24,81,81,0,0,0,0,0,0,0,0)
# Failed to aid [eg2][0:CHARA_G]!
# Group 58 (3, 2, 4, 4, 0)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 0
# Group 59 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,24,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,24,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,24,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 62 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 4, 5)
SubGroup(3)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3756,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Wait, does that mean the Blade Breaker and
Ashen Demon are here?
If254(2,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3757,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
# Well, this went downhill fast. We need to find
[cdb]out where they are!
Alert(4707,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# Continue gathering information on the [r]enemy[/]!
# Group 64 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 0
SubGroup(1)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3758,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
# We're facing the captain's mercenaries again?
No, this is no time to hesitate. I'll fight them!
# Group 65 (0, 5, 0, 16, 120)
SubGroup(3)
GroupCheck4(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 38: True 0
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 0 1 0
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared!
SubGroup(8)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,81,81,81,3,0,0,14,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] opened the gates to intercept!
SubGroup(4)
SubGroup(1)
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(4730,2,1,4,81,81,81,0,0,0,0,0,0,0,0)
# Failed to get information on the [r]enemy[/]!
SubGroup(1)
If254(1,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4730,2,3,4,81,81,81,0,0,0,0,0,0,0,0)
# Failed to get information on the [r]enemy[/]!
MainMissionStart(4730,2,12,3,81,81,81,0,0,0,0,0,0,0,0)
# Failed to get information on the [r]enemy[/]!
SubGroup(1)
Unknown1(1,0,1,240,0,60,12,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3766,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
# No, the enemy's already on the move!
Forget scouting for information. Brace for
[cdb]an attack!
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 6, 0)
SubGroup(3)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 65: 1 0 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 56: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
# Group 67 (33, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 2, 93)
SubGroup(1)
PauseMaybe(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(6)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4709,1,10,81,81,11,0,0,0,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] and [eg2][0:CHARA_G][r]'s[/] positions were revealed!
SubGroup(4)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,81,81,81,3,0,0,0,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] opened the gates to intercept!
SubGroup(2)
TalkCharacter(3767,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Jeralt's Mercenaries are a formidable force.
We need to find a way to split them off from
[cdb]the Imperial army.
TalkCharacter(3768,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
# I'll act as a decoy to lure out the Ashen
Demon. I'm counting on you all! Don't let
[cdb]me die!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,13364,1,6264,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(8,2,81,0,62200,0,45100,0,0,1,0,0,0,0,0)
Unknown56(62600,0,44800,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(104,1,8,81,24,3,0,0,2,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(45,4,4,1,8,81,81,0,0,0,0,0,0,0,0)
# Help [eg2][0:CHARA_G] reach their [g]destination[/]!
SubGroup(6)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,25,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,26,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,29,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,25,8,24,3,0,0,2,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
SubGroup(2)
TalkCharacter(3769,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# You are the king of the Federation and you
[cdb]want to act as a decoy? Does sovereignty have
[cdb]no meaning to you?
TalkCharacter(3770,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
# I'll make the perfect decoy precisely because I
[cdb]am king. If you're so worried, then you'll just
[cdb]have to protect me.
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 2, 33)
SubGroup(1)
Unknown29(9,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(56,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(8,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 1 0 0
# Group 72 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 1 0 0
# Group 73 (23, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
# Group 74 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,8664,1,48000,0,0,300,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,300,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4743,2,8,81,81,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is being attacked by the [r]enemy[/]! They stopped advancing!
If254(4,96,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3771,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
# We can't go any farther! We need to defeat the
[cdb]enemy and secure a path forward!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3772,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# It's too dangerous to advance any farther.
Eliminate the nearby enemies! Secure a route
[cdb]forward!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4713,2,8,81,81,0,0,0,14,0,0,0,0,0,0)
# Defeat the [r]enemies[/] near [eg2][0:CHARA_G] to advance!
SubGroup(1)
Unknown48(94,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,25,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,26,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(26,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,27,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(27,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,28,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(28,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,29,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(29,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,30,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(30,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 1 0 0
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 1 0 0
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 0 0
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 77: True 0
Unknown29(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(2,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,8664,1,48000,0,0,300,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing again!
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 10, 10)
SubGroup(2)
Unknown29(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 1 0 0
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 1 0 0
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
SubGroup(3)
If254(2,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,8664,1,48000,0,0,300,0,0,0,0,0,0,0,0)
If254(2,76,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,300,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,300,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3773,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I've heard that Randolph's younger sister is
[cdb]also in the Imperial army. Maybe that's who
[cdb]this Fleche person is.
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
# Then she's here to avenge her brother.
Can't say I blame her.
# Group 100 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(8,62200,0,45100,0,0,3000,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(142,1,4,2,8,81,81,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] arrived at their [g]destination[/]!
SubGroup(2)
Unknown32(8,2,81,0,62200,0,45100,0,0,0,0,0,0,0,0)
Unknown56(62600,0,44800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
TalkCharacter(3780,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# There's the Ashen Demon! Let's hope they
[cdb]take the bait.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(904,0,8,11,81,3,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] spotted [eg2][1:CHARA_G]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4738,0,8,11,81,3,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] began [g]luring[/] [eg2][1:CHARA_G]!
TalkCharacter(3781,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
# Oh no! I charged too far ahead! This is so
[cdb]dangerous! I need to fall back!
TalkCharacter(3782,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
# That's the king of Leicester! Do not let him
[cdb]escape!
# Group 101 (29, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 62)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,2,11,81,81,3,0,0,0,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] opened the gates to advance!
SubGroup(0)
SubGroup(1)
TalkCharacter(3783,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Even if this works, I don't want to engage yet.
Can you all cover me on my way back?
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown26(8,8764,1,49500,0,0,300,0,0,0,0,0,0,0,0)
Unknown56(19564,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,81,14,0,0,0,0,0,1,0,0,0,0,0)
Alert(104,0,8,81,81,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
SubGroup(7)
Unknown43(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4714,4,5,1,11,8,81,0,0,0,0,0,0,0,0)
# Avoid engaging [eg2][0:CHARA_G] and help [eg2][1:CHARA_G] retreat safely!
SubGroup(2)
GenderedMcTalk(2,3784,3785,1,4,1,1,0,0,0,0,0,0,0,0)
# He purposely charges ahead, only to
[cdb]immediately retreat. He must be plotting
[cdb]something.
TalkCharacter(3786,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
# You must kill him! Please! I don't care about
[cdb]anything else as long as he's dead!
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,8,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(4715,2,11,8,24,3,0,0,2,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is searching for [eg2][1:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,62600,0,44800,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3787,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Hah, it worked! But there's no need to try and
[cdb]defeat the Ashen Demon. That's like asking to
[cdb]get killed.
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3788,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
# This is our chance to slay the Ashen Demon.
We can fight without anyone getting in
[cdb]our way.
SubGroup(2)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,16,1,11,81,81,0,0,0,0,0,0,0,0)
# Face and defeat [eg2][0:CHARA_G]!
# Group 103 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 0
SubGroup(3)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,35,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,35,8,81,0,0,0,14,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared and attacked [eg2][1:CHARA_G]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] stopped advancing!
SubGroup(2)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3789,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Looks like you're trying to get in our way.
Well I'm not gonna let you!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3790,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Are they trying to slow us down? Then we've
[cdb]got to beat them and make our escape!
SubGroup(2)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4713,4,8,81,81,0,0,0,14,0,0,0,0,0,0)
# Defeat the [r]enemies[/] near [eg2][0:CHARA_G] to advance!
# Group 106 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 105: True 1
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 105: True 1
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,35,81,0,0,0,1,0,0,0,0,0,0)
If254(2,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing again!
# Group 108 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 107: True 0
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 108: True 0
SubGroup(3)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,36,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,36,8,81,0,0,0,14,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared and attacked [eg2][1:CHARA_G]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] stopped advancing!
# Group 110 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: True 1
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 109: True 1
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,36,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
If254(2,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing again!
# Group 112 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 157: True 0
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 113: True 0
SubGroup(3)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,37,8,81,0,0,0,14,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared and attacked [eg2][1:CHARA_G]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] stopped advancing!
# Group 115 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 114: True 1
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,19764,1,18864,1,0,300,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 114: True 1
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,37,81,0,0,0,1,0,0,0,0,0,0)
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing again!
# Group 117 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(11,62600,0,44800,0,0,30000,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4739,0,11,8,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] lost sight of [eg2][1:CHARA_G] and stopped advancing!
SubGroup(1)
GenderedMcTalk(2,3791,3792,1,0,1,1,0,0,0,0,0,0,0,0)
# I lost sight of him. Where'd he go?
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,35,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,8764,1,49500,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4742,0,11,8,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] resumed their search for [eg2][1:CHARA_G]!
# Group 120 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,40,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 5, 2, 2, 3)
SubGroup(1)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,13664,1,10764,1,0,300,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0)
# My business is with the king, but if you get in
[cdb]my way, I will cut you down.
# Group 128 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
# I'm here to end you for good!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
# Then do it...if you can.
# Group 129 (0, 5, 0, 5, 27)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(81,13704,1,13444,1,0,500,0,1,0,0,0,0,0,0)
Unknown32(11,0,8,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,8,81,81,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19564,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,5,2,8,81,81,0,0,14,0,0,0,0,0)
# Protected [eg2][0:CHARA_G]!
SubGroup(1)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3803,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Phew, I was worried I was gonna get a sword
[cdb]in my back. Hey, Judith! Is everything ready?
TalkCharacter(3804,51,1,1,1,3,0,0,0,0,0,0,0,0,0)
# It's been ready. Now, block the entrances to
[cdb]the caves!
SubGroup(8)
SubGroup(1)
Unknown66(1016,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(8154,520,8534,8123,502,8475,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8360,429,8432,8316,417,8381,300,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(14584,1,13664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4717,1,81,81,81,7,0,0,14,0,0,0,1,0,0)
# [b][eg2][0:PARTY][/] blocked the [g]cave entrance[/] with a boulder!
Unknown88(2400,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
GenderedMcTalk(2,3805,3806,1,4,1,1,0,0,0,0,0,0,0,0)
# That's what they were up to?!
# Group 130 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19564,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,81,14,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,8,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(904,2,11,8,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] spotted [eg2][1:CHARA_G]!
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(451,2,5,3,8,8,81,0,0,14,0,0,0,0,0)
# Failed to protect [eg2][0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,3807,3808,1,0,1,1,0,0,0,0,0,0,0,0)
# I found you. Prepare yourself for death.
SubGroup(2)
Unknown43(11,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,16,15,11,81,81,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 5, 0, 4, 12)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(15,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,15,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
SubGroup(2)
SetDeathText(100,73,3775,0,0,0,0,0,0,0,0,0,0,0,0)
# They told me my mission was to exact
[cdb]revenge. I suppose I'll have to earn that
[cdb]advance they paid me.
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,15,81,81,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 133 (0, 5, 2, 11, 0)
SubGroup(2)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
# That's Yuri! Hold on—let me try and talk
[cdb]some sense into him.
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3776,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# He doesn't exactly scream Imperial soldier or
[cdb]mercenary to me. Maybe we can convince him
[cdb]to join us?
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 0 1 0
SubGroup(1)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,7,6,15,81,81,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 0 1 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Would you stop being so pathetic? I know you
[cdb]don't really wanna die here!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3779,24,1,5,1,0,0,0,0,0,0,0,0,0,0)
# You were roped into this, right? You could
[cdb]always come with me instead.
SubGroup(1)
TalkCharacter(1076,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Well, when you put it that way, I guess I would
[cdb]prefer not to get butchered.
SubGroup(2)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,6,2,15,81,81,0,0,0,0,0,0,0,0)
# Recruited [eg2][0:CHARA_G]!
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,15,81,81,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
# Group 141 (0, 6, 0, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 1 0 0
GroupCheck3(140,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 140: 1 0 0
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,15,81,81,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 142 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 132: True 0
# Group 143 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3777,100,1,4,1,1,0,0,0,0,0,0,0,0,0)
# How dare you point your weapon at such a
[cdb]pretty face.
# Group 144 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,9,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1066,100,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Hmm...and here I thought I'd feel something.
I might actually kill you this time.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Kill me? Wait, who are you again?!
# Group 145 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,102,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(105,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Yuri! What are the odds?
TalkCharacter(1069,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Oh, great. The Shady Lady. You're the last
[cdb]person I wanted to run into out here.
# Group 146 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,101,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1070,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
# So what do you say, Yuri? Wanna finish what
[cdb]we started?
TalkCharacter(1071,100,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Heh, sounds good. Bring it on!
# Group 147 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,103,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Seeing as I don't wanna fight you, Yuri-bird,
[cdb]what say we call this whole thing off?
TalkCharacter(1073,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Hey, I don't want to fight you either—but
[cdb]when I take a job, I always see it through.
# Group 148 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3778,100,1,2,1,1,0,0,0,0,0,0,0,0,0)
# I'm tougher than I look!
# Group 149 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (5, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,99,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 111: True 0
# Group 152 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 1 0 0
SubGroup(3)
Unknown15(13,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,13,8,81,0,0,0,14,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared and attacked [eg2][1:CHARA_G]!
SubGroup(2)
SetDeathText(150,73,3795,1,0,0,0,0,0,0,0,0,0,0,0)
# This may be my best chance to eliminate him.
I'll just give that girl a little assistance.
CloseUp(13,29,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,13,81,81,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3796,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# What, an ambush?! The way out is in sight!
We must defeat them and break through!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] stopped advancing!
# Group 153 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
# You are all descendants of the most
[cdb]inconsequential of beasts, and your
[cdb]deaths will fuel our grand ambition.
# Group 154 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
# You beasts!
# Group 155 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0)
# I don't know what you're trying to do, but stay
[cdb]out of my way or you're dead!
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Impossible... It can't be...
# Group 156 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,13,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,13,81,81,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(3)
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
# I suppose we cannot make any more gains here.
No sense in sticking around. Unless...
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# What a creep. Who was that?
# Group 158 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 157: True 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing again!
# Group 160 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 1 0 0
SubGroup(1)
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3802,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Further interference is unnecessary. All that's
[cdb]left is for them to destroy each other.
SubGroup(4)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,13,81,81,0,0,0,8,0,0,0,0,0,0)
# [eg2][0:CHARA_G] temporarily retreated!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
# Group 161 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 160: True 0
GroupCheck3(240,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 240: 0 1 0
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown16(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0)
# [eg2][0:CHARA_G] warped to [eg2][0:AREA]!
# Group 162 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0)
# I've never faced a challenge like this...
# Group 164 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
# I can still win this... Hngh! No, not again!
I have to get out of here.
MainMissionStart(438,1,16,4,11,81,81,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(4)
SubGroup(1)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
SubGroup(1)
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (50, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (16, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 0, 2, 55)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(74,73,3817,2,0,0,0,0,0,0,0,0,0,0,0)
# Why haven't I heard anything from the
[cdb]mercenaries? Ugh, I'll just have to do it
[cdb]myself then!
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,10,81,81,3,0,0,14,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] opened the gates to intercept!
SubGroup(9)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,33,8,81,0,0,0,14,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(3818,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Fleche has finally shown her face. Take her out
[cdb]while the Ashen Demon's gone!
SubGroup(2)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,10,81,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 168 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 167: True 0
# Group 169 (0, 5, 0, 2, 20)
SubGroup(1)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,10,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(172,2,11,10,81,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing on [eg2][1:CHARA_G]!
SubGroup(3)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
Unknown106(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(4721,1,11,81,81,7,0,0,14,0,0,0,1,0,0)
# [b][0:PARTY] strongholds[/] are stalling [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3819,51,1,2,1,3,0,0,0,0,0,0,0,0,0)
# I'll stay in the stronghold and defend His
Majesty! Everyone else, go after Fleche!
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4740,4,9,13,11,10,81,0,0,0,0,0,0,0,0)
# Group 170 (8, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(169,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 169: True 1
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 173: 0 1 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,8464,1,48000,0,0,300,0,0,0,0,0,0,0,0)
# Group 172 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 5, 0, 6, 8)
SubGroup(3)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 173: 0 1 0
SubGroup(4)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4741,0,11,81,81,7,0,0,6,0,0,0,1,0,0)
# [b][eg2][0:PARTY][/] in [eg2][0:AREA] stalled [eg2][0:CHARA_G]!
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0)
# [eg2][0:CHARA_G] stopped advancing!
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 5, 0, 2, 16)
SubGroup(1)
Unknown28(6,5,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,11,81,6,0,0,1,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing again!
SubGroup(1)
TalkCharacter(3822,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
# The Ashen Demon broke through and is
[cdb]trying to get to Fleche! We can't let that
[cdb]happen!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0)
# Quickly defeat [eg2][0:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,8764,1,49500,0,0,300,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 0 1 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 2, 6, 1)
SubGroup(3)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 0 1 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 0, 6, 8)
SubGroup(3)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 0 1 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 177: 0 1 0
SubGroup(4)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4741,0,11,81,81,7,0,0,2,0,0,0,1,0,0)
# [b][eg2][0:PARTY][/] in [eg2][0:AREA] stalled [eg2][0:CHARA_G]!
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0)
# [eg2][0:CHARA_G] stopped advancing!
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 2, 17)
SubGroup(1)
Unknown28(7,5,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,11,81,2,0,0,1,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing again!
SubGroup(1)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3823,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I don't think we can stop the Ashen Demon.
We need to hurry and get to Fleche!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0)
# Quickly defeat [eg2][0:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 167: True 1
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Randolph... Why? I waited for you...
You promised you'd come back!
# Group 180 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 167: True 1
Unknown15(11,10,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(166,2,10,11,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] rendezvoused with [eg2][1:CHARA_G]!
Unknown32(11,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,4,13,3,10,81,81,0,0,0,0,0,0,0,0)
# Failed to defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown2(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 7, 0, 6, 37)
SubGroup(3)
PauseMaybe(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown115(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
If254(3,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,13,2,10,81,81,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,3825,3826,1,3,1,1,0,0,0,0,0,0,0,0)
# I wasn't fast enough!
SubGroup(4)
TalkCharacter(3866,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
# We were too late. Not much we can do now.
TalkCharacter(3867,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Your employer is dead and we have you
[cdb]surrounded. I think it would be wise to lay
[cdb]down your arms, don't you?
GenderedMcTalk(2,3868,3869,1,3,1,1,0,0,0,0,0,0,0,0)
# Looks like we have no choice.
TalkCharacter(3870,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Jeralt's Mercenaries have surrendered!
That wraps up this battle.
# Group 182 (0, 2, 0, 1, 0)
SubGroup(0)
# Group 183 (10, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 164: True 0
SubGroup(1)
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Are you watching, Randolph? I'm going to
[cdb]get revenge for you, I swear it.
SubGroup(3)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing to [eg2][1:CHARA_G]!
SubGroup(1)
If254(2,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,13,9,10,81,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# There's no telling what a person in such a
[cdb]state could be capable of. Defend His Majesty
[cdb]at all costs!
# Group 185 (0, 5, 0, 3, 15)
SubGroup(2)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
# We've won. Though I can't say it's a very
[cdb]satisfying victory.
# Group 186 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 187 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(185,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 185: True 0
SubGroup(1)
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Damn. She dashed out and got herself killed.
SubGroup(4)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,47700,0,44200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
SubGroup(1)
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
# We can still carry out her wishes. We accepted
[cdb]this job and we're gonna finish it!
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Be careful, everyone! The Blade Breaker
[cdb]is here!
# Group 188 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 187: True 1
Unknown15(81,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
# I've no grudge against any of you, but I'm on
[cdb]the job. If you don't want to die, I suggest you
[cdb]get out of here. Now.
# Group 189 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 187: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
# The Ashen Demon might've gotten away,
[cdb]but you'll make a fine substitute!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Stronger folks than you have tried and failed
[cdb]to claim the Blade Breaker's head.
# Group 190 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 187: True 1
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Captain! It's my duty to stop you!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Give it up already. There's no way you're gonna
[cdb]beat me.
# Group 191 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 187: True 1
Unknown18(12,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0)
# My arm... That's not good.
# Group 192 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 187: True 1
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Too late to get away now...
# Group 193 (0, 7, 2, 4, 7)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 187: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (21, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 5, 0, 1, 18)
SubGroup(0)
SubGroup(2)
GenderedMcTalk(2,3853,3854,1,0,1,1,0,0,0,0,0,0,0,0)
# Good, I made it. Stand back, Fleche.
TalkCharacter(3855,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
# No! I must kill him. I can't just stand by!
SubGroup(2)
Unknown21(10,46200,0,20764,1,0,0,0,0,0,0,1,1,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown33(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4728,2,10,10,81,0,0,0,12,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated to [eg2][0:AREA]!
SubGroup(2)
Unknown43(11,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,16,15,11,81,81,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 196: True 1
Unknown15(81,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,3856,3857,1,0,1,1,0,0,0,0,0,0,0,0)
# I'll admit, you got me before. It wasn't easy
[cdb]making it this far.
# Group 198 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 196: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
# I'm here to end you for good!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
# Then do it...if you can.
# Group 199 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 196: True 1
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0)
# I've never faced a challenge like this...
# Group 200 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 196: True 1
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
# I can still win this... Hngh! No, not again!
I have to get out of here.
SubGroup(4)
SubGroup(1)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
SubGroup(1)
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
# What was that about? Never mind, the Blade
Breaker's still around here somewhere.
Don't let your guard down!
# Group 201 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 3, 21)
SubGroup(2)
PauseMaybe(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(200,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 200: True 1
SubGroup(1)
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Are you watching, Randolph? I'm going to
[cdb]get revenge for you, I swear it.
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,81,81,7,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] opened the gates to intercept!
SubGroup(3)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing to [eg2][1:CHARA_G]!
SubGroup(2)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# There's no telling what a person in such a
[cdb]state could be capable of. Defend His Majesty
[cdb]at all costs!
# Group 203 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 0
Unknown17(82,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3860,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Death to all from Leicester! Die, you spineless
[cdb]cowards!
# Group 204 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 1
Unknown45(74,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3862,74,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Heh... Ahahaha! Just you wait, Brother!
He's as good as dead!
TalkCharacter(3863,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
# I'm sorry, but if I die here, Randolph's death
[cdb]would lose all meaning.
# Group 205 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 1
Unknown13(10,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(184,2,10,81,81,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] invaded [eg2][0:AREA]!
SubGroup(1)
TalkCharacter(3861,51,1,2,1,0,0,0,0,0,0,0,0,0,0)
# She's a strong one!
# Group 206 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 1
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Randolph... Why? I waited for you...
You promised you'd come back!
# Group 207 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 1
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
# We've won. Though I can't say it's a very
[cdb]satisfying victory.
# Group 208 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 209 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(207,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 207: True 1
SubGroup(1)
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Damn. She dashed out and got herself killed.
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
SubGroup(1)
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
# We can still carry out her wishes. We accepted
[cdb]this job and we're gonna finish it!
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,12,8,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing to [eg2][1:CHARA_G]!
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Be careful, everyone! The Blade Breaker
[cdb]is here!
# Group 210 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 209: True 1
Unknown15(81,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
# I've no grudge against any of you, but I'm on
[cdb]the job. If you don't want to die, I suggest you
[cdb]get out of here. Now.
# Group 211 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 209: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
# The Ashen Demon might've gotten away,
[cdb]but you'll make a fine substitute!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Stronger folks than you have tried and failed
[cdb]to claim the Blade Breaker's head.
# Group 212 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 209: True 1
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Captain! It's my duty to stop you!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Give it up already. There's no way you're gonna
[cdb]beat me.
# Group 213 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 209: True 1
Unknown18(12,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0)
# My arm... That's not good.
# Group 214 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 209: True 1
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Too late to get away now...
# Group 215 (0, 7, 2, 4, 7)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 209: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (1, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,99,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 5, 0, 2, 29)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,102,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(62600,0,44800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,62200,0,45100,0,0,0,0,0,0,0,0)
MainMissionStart(142,0,4,4,8,81,81,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] arrived at their [g]destination[/]!
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(19564,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,81,14,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4716,0,5,4,8,81,81,0,0,14,0,0,0,0,0)
# Helped [eg2][0:CHARA_G] reach [eg2][0:AREA] and retreat safely!
If254(1,152,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,157,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3814,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
# They've lost the advantage now. Oh well,
[cdb]no matter. Time for me to withdraw.
SubGroup(5)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0)
# [eg2][0:CHARA_G] warped to [eg2][0:AREA]!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3815,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
# We drove back the Ashen Demon! Now we've
[cdb]got them! Everyone, attack!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,152,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,157,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3816,51,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Fall back, Your Majesty! The Blade Breaker's
[cdb]still around! Stay alert!
# Group 218 (50, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 5, 0, 2, 18)
SubGroup(1)
PauseMaybe(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(2,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3827,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
# At this rate, we're going to end up one step
[cdb]behind. What should we do?
TalkCharacter(3828,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
# There'll be no coming back if they surround us.
We need to go on the offensive and defeat all
[cdb]the enemy commanders!
SubGroup(1)
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Nothing for it but to buckle down and fight.
Bring it on, Ashen Demon!
SubGroup(6)
Unknown43(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(1)
If254(2,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0)
# Defeat the frontline [r]enemy generals[/] to mount an offensive!
# Group 221 (0, 2, 2, 6, 0)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 0 1 0
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 222: 1 0 0
# Group 222 (0, 5, 0, 2, 89)
SubGroup(1)
PauseMaybe(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
If254(2,47,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,72,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared!
SubGroup(4)
SubGroup(1)
If254(4,102,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(4,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,0,81,81,81,3,0,0,14,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] opened the gates to advance!
SubGroup(1)
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Nothing for it but to buckle down and fight.
Bring it on, Ashen Demon!
SubGroup(6)
Unknown43(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(1)
If254(2,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0)
# Defeat the frontline [r]enemy generals[/] to mount an offensive!
# Group 223 (0, 2, 2, 2, 10)
SubGroup(1)
Unknown29(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 2, 2, 16)
SubGroup(1)
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 2, 18)
SubGroup(1)
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 2, 2, 26)
SubGroup(1)
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 222: 1 0 0
SubGroup(10)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 132: 1 0 0
Unknown44(2,1,11,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 0, 8, 8)
SubGroup(5)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(256,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 256: True 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0)
# Defeated the [r]enemy generals[/] on the front lines!
SubGroup(1)
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# We have done it! Are the front lines
[cdb]secured now?
# Group 229 (0, 5, 8, 10, 8)
SubGroup(7)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 0: True 0
GroupCheck4(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 0: True 0
GroupCheck4(238,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 238: True 0
GroupCheck4(244,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 244: True 0
GroupCheck4(256,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 256: True 0
GroupCheck4(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 260: True 0
GroupCheck4(268,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 268: True 0
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0)
# Defeated the [r]enemy generals[/] on the front lines!
SubGroup(1)
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# We have done it! Are the front lines
[cdb]secured now?
# Group 230 (8, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(217,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 217: False 1
# Group 231 (0, 5, 0, 5, 12)
SubGroup(3)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 0 1 0
SubGroup(2)
Unknown16(11,4,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(544,2,11,81,81,7,0,0,0,0,0,0,1,0,0)
# [b][eg2][0:PARTY][/] spotted [eg1][0:CHARA_G]!
If254(1,232,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3829,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
# What?! The Ashen Demon made it this far
[cdb]already?
If254(1,232,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3830,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
# The Ashen Demon?! Then that means Jeralt's
Mercenaries are here!
SubGroup(1)
GenderedMcTalk(2,3831,3832,1,0,1,1,0,0,0,0,0,0,0,0)
# King of Leicester! Your life ends here.
# Group 232 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (0, 5, 0, 3, 16)
SubGroup(2)
GroupCheck4(231,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 231: True 1
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,11,8,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing to [eg2][1:CHARA_G]!
SubGroup(0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3833,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Oh no! Claude's a dead man if we don't
[cdb]do something fast!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,2,8,81,81,0,0,0,0,0,0,0,0,0,0)
# Don't let [eg2][0:CHARA_G] be routed!
# Group 234 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown15(81,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 0 1 0
SubGroup(1)
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0)
# My business is with the king, but if you get in
[cdb]my way, I will cut you down.
# Group 235 (0, 2, 0, 6, 3)
SubGroup(3)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 128: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
# I'm here to end you for good!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
# Then do it...if you can.
# Group 236 (0, 2, 0, 5, 3)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(2,3810,3811,1,0,1,1,0,0,0,0,0,0,0,0)
# They hired me to end your life. So I'm sorry,
[cdb]but it's time to do my job.
TalkCharacter(3812,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
# If you're really sorry, you could always lay
[cdb]down your weapon. I've still got a mountain
[cdb]of things I need to accomplish.
# Group 237 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 0 1 0
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0)
# I've never faced a challenge like this...
# Group 238 (0, 5, 0, 2, 16)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
If254(2,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
# I can still win this... Hngh! No, not again!
I have to get out of here.
SubGroup(1)
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
# What was that about? Never mind, the Blade
Breaker's still around here somewhere.
Don't let your guard down!
SubGroup(4)
SubGroup(1)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 239 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 240 (0, 5, 0, 6, 9)
SubGroup(3)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 0 1 0
SubGroup(2)
Unknown16(13,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(150,73,3834,0,0,0,0,0,0,0,0,0,0,0,0)
# How utterly useless. Oh well. As vexing as this
[cdb]is, I'll still lend a hand.
CloseUp(13,29,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
# Group 241 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 0 1 0
SubGroup(1)
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
# You are all descendants of the most
[cdb]inconsequential of beasts, and your
[cdb]deaths will fuel our grand ambition.
# Group 242 (0, 2, 0, 6, 2)
SubGroup(5)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 0 1 0
SubGroup(1)
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
# You beasts!
# Group 243 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 155: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0)
# I don't know what you're trying to do, but stay
[cdb]out of my way or you're dead!
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Impossible... It can't be...
# Group 244 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 0 1 0
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,13,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
# I suppose we cannot make any more gains here.
No sense in sticking around. Unless...
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# What a creep. Who was that?
# Group 245 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 246 (0, 5, 0, 5, 23)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 1 0 0
GroupCheck3(240,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 240: 1 0 0
SubGroup(4)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(38,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,38,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
SubGroup(6)
Unknown125(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(38,1,169,170,8,3,5,60,1,1,0,0,0,0,0)
Unknown70(39,1,144,167,8,3,11,60,5,1,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(945,2,38,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] and other enemies are attacking with [r]magic[/]!
SubGroup(2)
TalkCharacter(3850,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
# Whoa, where'd that magic come from?!
TalkCharacter(3851,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# They're targeting Claude! We have to stop
[cdb]them, quickly!
SubGroup(3)
Unknown43(38,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(39,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(195,4,17,1,38,81,81,0,0,0,0,0,0,0,0)
# Defeat [eg2][cp][0:CHARA_G] and stop the [r]magic attacks[/]!
# Group 247 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(247,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 247: 1 0 0
Unknown60(3,0,0,38,81,0,0,0,1,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(946,1,38,38,81,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][cp][0:CHARA_G]! The [r]magic attack[/] stopped!
# Group 249 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(249,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 249: 1 0 0
Unknown60(3,0,0,39,81,0,0,0,1,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(946,1,39,38,81,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][cp][0:CHARA_G]! The [r]magic attack[/] stopped!
# Group 251 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,38,81,81,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and their allies!
SubGroup(1)
TalkCharacter(3852,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Phew, good thing we put a stop to that.
# Group 252 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 253 (0, 5, 0, 12, 30)
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
Unknown19(14,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 52: True 0
Unknown19(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(46,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 0 1 0
SubGroup(1)
If254(2,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown21(14,47500,0,43700,0,0,3,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,0,0,1,10,0,0,1,0,0,0,0,0,0,0)
Unknown21(14,47500,0,43700,0,0,3,0,0,1,0,0,0,0,0)
SubGroup(1)
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(14,47500,0,43700,0,0,3,0,0,0,0,0,1,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3837,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
# I've no other option. I must take to the
[cdb]battlefield!
SubGroup(1)
If254(1,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(4733,2,14,8,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] reappeared and is advancing on [eg2][1:CHARA_G]!
SubGroup(1)
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(115,2,14,8,81,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared and is advancing on [eg2][1:CHARA_G]!
# Group 254 (0, 2, 0, 5, 2)
SubGroup(4)
GroupCheck4(253,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 253: True 0
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 0
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3838,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
# I held back earlier to buy us some time, but now
[cdb]you will suffer the full weight of my might!
# Group 255 (0, 2, 0, 4, 2)
SubGroup(3)
GroupCheck4(253,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 253: True 1
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3839,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
# I cannot retreat! Lady Fleche is counting on us!
# Group 256 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck4(253,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 253: True 1
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,14,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1109,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Oof, that's one beating too many. I leave the
[cdb]rest to you!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 257 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 258 (0, 5, 0, 2, 53)
SubGroup(1)
PauseMaybe(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(74,73,3841,2,0,0,0,0,0,0,0,0,0,0,0)
# I can't sit back and watch this happen.
I'll avenge my brother with my own two hands!
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4719,0,10,81,81,7,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] opened the gates to [eg2][0:AREA] to intercept!
SubGroup(9)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,32,8,81,0,0,0,14,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared!
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,35,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,36,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,37,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(103,2,32,8,81,0,0,0,14,0,0,0,0,0,0)
# [eg2][0:CHARA_G] and their allies are advancing on [eg2][1:CHARA_G]!
SubGroup(2)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
If254(1,63,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3842,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
# We'll win this thing if we beat her, but there
[cdb]are still mercenaries lurking about. Keep your
[cdb]guard up!
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
# Then she's here to avenge her brother.
Can't say I blame her.
# Group 259 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(258,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 258: True 1
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
SubGroup(1)
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Randolph... Why? I waited for you...
You promised you'd come back!
# Group 260 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(258,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 258: True 1
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
# We've won. Though I can't say it's a very
[cdb]satisfying victory.
# Group 261 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 262 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(260,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 260: True 1
SubGroup(1)
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Damn. She dashed out and got herself killed.
SubGroup(4)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,47700,0,44200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
SubGroup(1)
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
# We can still carry out her wishes. We accepted
[cdb]this job and we're gonna finish it!
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Be careful, everyone! The Blade Breaker
[cdb]is here!
# Group 263 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 262: True 1
Unknown15(81,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
# I've no grudge against any of you, but I'm on
[cdb]the job. If you don't want to die, I suggest you
[cdb]get out of here. Now.
# Group 264 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 262: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
# The Ashen Demon might've gotten away,
[cdb]but you'll make a fine substitute!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Stronger folks than you have tried and failed
[cdb]to claim the Blade Breaker's head.
# Group 265 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 262: True 1
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Captain! It's my duty to stop you!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Give it up already. There's no way you're gonna
[cdb]beat me.
# Group 266 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 262: True 1
Unknown18(12,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0)
# My arm... That's not good.
# Group 267 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 262: True 1
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Too late to get away now...
# Group 268 (0, 7, 2, 4, 7)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 262: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 269 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 270 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(69,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,69,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,69,81,81,0,0,0,0,0,0,0,0,0,0)
# Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 271 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 272 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 273 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,8,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
SubGroup(1)
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 274 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,9,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has been routed!
SubGroup(1)
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 275 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 276 (0, 5, 8, 2, 6)
SubGroup(1)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3864,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
# I'm not doing so hot. I need to get outta here!
SetDeathText(4,27,3864,3,0,0,0,0,0,0,0,0,0,0,0)
# I'm not doing so hot. I need to get outta here!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is in trouble! Aid them!
# Group 277 (0, 5, 8, 2, 6)
SubGroup(1)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3865,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
# I guess what goes around, comes around.
But I'm not dying today!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0)
# I guess what goes around, comes around.
But I'm not dying today!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is nearly routed! Aid them at once!
# Group 278 (0, 5, 8, 2, 3)
SubGroup(1)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,9,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is in trouble! Aid them!
# Group 279 (0, 5, 8, 2, 3)
SubGroup(1)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,9,81,81,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is nearly routed! Aid them at once!
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
Yuri
volume_up
I really blew it this time... Sorry, guys... Sorry, mom.
I really blew it this time... Sorry, guys... Sorry, mom.
SetDeathText(74,96,3824,3,0,0,0,0,0,0,0,0,0,0,0)
Fleche
volume_up
Randolph... You were always...there for me...
Randolph... You were always...there for me...
SetDeathText(4,27,3864,2,0,0,0,0,0,0,0,0,0,0,0)
Claude
volume_up
I'm not doing so hot. I need to get outta here!
I'm not doing so hot. I need to get outta here!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0)
Claude
volume_up
I guess what goes around, comes around. But I'm not dying today!
I guess what goes around, comes around. But I'm not dying today!
SetDeathText(206,28,3748,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Urk! No, I have to complete my mission!
Urk! No, I have to complete my mission!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(4734,2,8,8,81,7,0,0,0,0,0,0,1,0,0)
[eg2][0:PARTY] spotted [r]enemies[/] targeting [eg2][1:CHARA_G]!
TalkCharacter(3732,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(721,4,0,1,8,16,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][1:CHARA_G] and their allies targeting [eg2][0:CHARA_G]!
TalkCharacter(3730,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(3731,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
Alert(322,0,8,81,81,3,0,0,0,0,0,0,0,0,0)
Don't let [eg2][0:CHARA_G] be routed!
TalkCharacter(3737,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(3733,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3734,3735,1,4,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(4701,1,0,2,8,16,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][1:CHARA_G] and their allies targeting [eg2][0:CHARA_G]!
Alert(575,0,81,81,81,3,0,0,0,0,0,0,1,1,0)
[r][eg2][0:PARTY][/] opened the gates to intercept!
TalkCharacter(3740,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(3741,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(4736,4,12,1,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Quickly get information on the [r]enemy[/]!
TalkFromOwnStrings(19,142,1,1,0,0,0,0,0,0,0,0,0,0,0)
warning
Perhaps we should give this a try.
MainMissionStart(4702,4,1,1,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seize the [r]strongholds in the caves[/] to get information on the [r]enemy[/]!
TalkCharacter(3762,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(4708,1,12,2,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Got information on the [r]enemy[/]!
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0)
[b][eg2][0:PARTY][/] is searching [eg2][0:AREA]!
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0)
[b][eg2][0:PARTY][/] is searching [eg2][0:AREA]!
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0)
[b][eg2][0:PARTY][/] is searching [eg2][0:AREA]!
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0)
[b][eg2][0:PARTY][/] is searching [eg2][0:AREA]!
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(550,1,14,81,14,7,0,0,5,0,0,0,0,0,0)
The gates to [eg2][0:AREA] opened!
Alert(544,1,14,81,14,7,0,0,0,0,0,0,1,0,0)
[b][eg2][0:PARTY][/] spotted [eg1][0:CHARA_G]!
TalkCharacter(3749,31,1,4,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3750,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1106,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,14,16,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(3752,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(245,1,14,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] temporarily retreated!
TalkCharacter(3753,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0)
Got information on [r][eg2][0:PARTY][/]!
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkCharacter(3759,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0)
Got information on the [r]enemy[/] position!
TalkCharacter(3763,31,1,1,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
MainMissionStart(439,2,2,3,14,16,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to defeat [eg2][0:CHARA_G]!
Alert(418,2,21,24,81,3,0,0,0,0,0,0,0,0,0)
Spotted [eg1][1:CHARA_G] being attacked by [eg1][0:CHARA_G]!
TalkCharacter(3747,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4704,4,3,1,24,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Aid [eg2][0:CHARA_G] to get information on the [r]enemy[/]!
MainMissionStart(444,1,3,2,24,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Aided [eg2][0:CHARA_G]!
TalkCharacter(3754,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3755,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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The enemy general's name is Fleche! And they have Jeralt's Mercenaries on their side!
The enemy general's name is Fleche! And they have Jeralt's Mercenaries on their side!
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0)
Got information on [r][eg2][0:PARTY][/]!
TalkCharacter(3760,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3761,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Yes, my lord! It looks like they've taken up a position in the forest!
Yes, my lord! It looks like they've taken up a position in the forest!
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0)
Got information on the [r]enemy[/] position!
Alert(237,0,24,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkCharacter(3765,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,2,3,3,24,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to aid [eg2][0:CHARA_G]!
TalkCharacter(3756,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3757,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
Alert(4707,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
Continue gathering information on the [r]enemy[/]!
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared!
Alert(575,0,81,81,81,3,0,0,14,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] opened the gates to intercept!
MainMissionStart(4730,2,1,4,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to get information on the [r]enemy[/]!
MainMissionStart(4730,2,3,4,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to get information on the [r]enemy[/]!
MainMissionStart(4730,2,12,3,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to get information on the [r]enemy[/]!
Alert(4709,1,10,81,81,11,0,0,0,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] and [eg2][0:CHARA_G][r]'s[/] positions were revealed!
Alert(575,2,81,81,81,3,0,0,0,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] opened the gates to intercept!
TalkCharacter(3767,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(3768,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
Alert(104,1,8,81,24,3,0,0,2,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
MainMissionStart(45,4,4,1,8,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Help [eg2][0:CHARA_G] reach their destination!
Alert(117,2,25,8,24,3,0,0,2,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
TalkCharacter(3769,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(4743,2,8,81,81,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] is being attacked by the [r]enemy[/]! They stopped advancing!
TalkCharacter(3771,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3772,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(4713,2,8,81,81,0,0,0,14,0,0,0,0,0,0)
Defeat the [r]enemies[/] near [eg2][0:CHARA_G] to advance!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing again!
TalkCharacter(3773,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(142,1,4,2,8,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: [eg2][0:CHARA_G] arrived at their destination!
TalkCharacter(3780,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
Alert(904,0,8,11,81,3,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] spotted [eg2][1:CHARA_G]!
Alert(4738,0,8,11,81,3,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] began luring [eg2][1:CHARA_G]!
TalkCharacter(3781,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
Alert(611,2,11,81,81,3,0,0,0,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] opened the gates to advance!
TalkCharacter(3783,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
Alert(104,0,8,81,81,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
MainMissionStart(4714,4,5,1,11,8,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Avoid engaging [eg2][0:CHARA_G] and help [eg2][1:CHARA_G] retreat safely!
GenderedMcTalk(2,3784,3785,1,4,1,1,0,0,0,0,0,0,0,0)
TalkCharacter(3786,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(4715,2,11,8,24,3,0,0,2,0,0,0,0,0,0)
[eg2][0:CHARA_G] is searching for [eg2][1:CHARA_G]!
TalkCharacter(3787,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(3788,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,16,1,11,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Face and defeat [eg2][0:CHARA_G]!
Alert(287,2,35,8,81,0,0,0,14,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared and attacked [eg2][1:CHARA_G]!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] stopped advancing!
TalkCharacter(3789,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3790,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(4713,4,8,81,81,0,0,0,14,0,0,0,0,0,0)
Defeat the [r]enemies[/] near [eg2][0:CHARA_G] to advance!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing again!
Alert(287,2,36,8,81,0,0,0,14,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared and attacked [eg2][1:CHARA_G]!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] stopped advancing!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing again!
Alert(287,2,37,8,81,0,0,0,14,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared and attacked [eg2][1:CHARA_G]!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] stopped advancing!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing again!
Alert(4739,0,11,8,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] lost sight of [eg2][1:CHARA_G] and stopped advancing!
Alert(4742,0,11,8,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] resumed their search for [eg2][1:CHARA_G]!
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
Alert(150,0,8,81,81,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] arrived at [eg2][0:AREA]!
MainMissionStart(450,1,5,2,8,81,81,0,0,14,0,0,0,0,0)
MAIN MISSION START: Protected [eg2][0:CHARA_G]!
TalkCharacter(3803,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(3804,51,1,1,1,3,0,0,0,0,0,0,0,0,0)
Alert(4717,1,81,81,81,7,0,0,14,0,0,0,1,0,0)
[b][eg2][0:PARTY][/] blocked the cave entrance with a boulder!
Alert(904,2,11,8,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] spotted [eg2][1:CHARA_G]!
MainMissionStart(451,2,5,3,8,8,81,0,0,14,0,0,0,0,0)
MAIN MISSION START: Failed to protect [eg2][0:CHARA_G]!
Alert(200,2,15,81,81,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
SetDeathText(100,73,3775,0,0,0,0,0,0,0,0,0,0,0,0)
Yuri
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They told me my mission was to exact revenge. I suppose I'll have to earn that advance they paid me.
They told me my mission was to exact revenge. I suppose I'll have to earn that advance they paid me.
MainMissionStart(2,4,7,1,15,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3779,24,1,5,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1076,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,6,2,15,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Recruited [eg2][0:CHARA_G]!
Alert(319,0,15,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,7,2,15,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(553,1,15,81,81,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
TalkCharacter(1066,100,1,0,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1070,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,13,8,81,0,0,0,14,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared and attacked [eg2][1:CHARA_G]!
SetDeathText(150,73,3795,1,0,0,0,0,0,0,0,0,0,0,0)
Myson
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This may be my best chance to eliminate him. I'll just give that girl a little assistance.
This may be my best chance to eliminate him. I'll just give that girl a little assistance.
MainMissionStart(2,4,8,1,13,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(3796,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] stopped advancing!
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,13,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing again!
TalkCharacter(3802,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(245,0,13,81,81,0,0,0,8,0,0,0,0,0,0)
[eg2][0:CHARA_G] temporarily retreated!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0)
[eg2][0:CHARA_G] warped to [eg2][0:AREA]!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,4,11,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
SetDeathText(74,73,3817,2,0,0,0,0,0,0,0,0,0,0,0)
Fleche
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Why haven't I heard anything from the mercenaries? Ugh, I'll just have to do it myself then!
Why haven't I heard anything from the mercenaries? Ugh, I'll just have to do it myself then!
Alert(575,0,10,81,81,3,0,0,14,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] opened the gates to intercept!
Alert(117,2,33,8,81,0,0,0,14,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared and are advancing on [eg2][1:CHARA_G]!
TalkCharacter(3818,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,10,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(172,2,11,10,81,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing on [eg2][1:CHARA_G]!
Alert(4721,1,11,81,81,7,0,0,14,0,0,0,1,0,0)
[b][0:PARTY] strongholds[/] are stalling [eg2][0:CHARA_G]!
Alert(4741,0,11,81,81,7,0,0,6,0,0,0,1,0,0)
[b][eg2][0:PARTY][/] in [eg2][0:AREA] stalled [eg2][0:CHARA_G]!
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0)
[eg2][0:CHARA_G] stopped advancing!
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing again!
TalkCharacter(3822,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0)
Quickly defeat [eg2][0:CHARA_G]!
Alert(4741,0,11,81,81,7,0,0,2,0,0,0,1,0,0)
[b][eg2][0:PARTY][/] in [eg2][0:AREA] stalled [eg2][0:CHARA_G]!
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0)
[eg2][0:CHARA_G] stopped advancing!
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing again!
TalkCharacter(3823,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0)
Quickly defeat [eg2][0:CHARA_G]!
Alert(166,2,10,11,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] rendezvoused with [eg2][1:CHARA_G]!
MainMissionStart(439,4,13,3,10,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to defeat [eg2][0:CHARA_G]!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,13,2,10,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(2,3825,3826,1,3,1,1,0,0,0,0,0,0,0,0)
TalkCharacter(3866,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3867,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,3868,3869,1,3,1,1,0,0,0,0,0,0,0,0)
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing to [eg2][1:CHARA_G]!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,3853,3854,1,0,1,1,0,0,0,0,0,0,0,0)
TalkCharacter(3855,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(4728,2,10,10,81,0,0,0,12,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated to [eg2][0:AREA]!
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,81,81,7,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] opened the gates to intercept!
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing to [eg2][1:CHARA_G]!
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(3862,74,1,1,1,1,0,0,0,0,0,0,0,0,0)
Alert(184,2,10,81,81,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] invaded [eg2][0:AREA]!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(100,0,12,8,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing to [eg2][1:CHARA_G]!
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(142,0,4,4,8,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: [eg2][0:CHARA_G] arrived at their destination!
MainMissionStart(4716,0,5,4,8,81,81,0,0,14,0,0,0,0,0)
MAIN MISSION START: Helped [eg2][0:CHARA_G] reach [eg2][0:AREA] and retreat safely!
TalkCharacter(3814,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0)
[eg2][0:CHARA_G] warped to [eg2][0:AREA]!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(3815,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(3827,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(3828,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the frontline [r]enemy generals[/] to mount an offensive!
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared!
Alert(611,0,81,81,81,3,0,0,14,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] opened the gates to advance!
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the frontline [r]enemy generals[/] to mount an offensive!
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated the [r]enemy generals[/] on the front lines!
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated the [r]enemy generals[/] on the front lines!
Alert(544,2,11,81,81,7,0,0,0,0,0,0,1,0,0)
[b][eg2][0:PARTY][/] spotted [eg1][0:CHARA_G]!
TalkCharacter(3829,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(3830,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
Alert(100,0,11,8,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing to [eg2][1:CHARA_G]!
TalkCharacter(3833,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(322,2,8,81,81,0,0,0,0,0,0,0,0,0,0)
Don't let [eg2][0:CHARA_G] be routed!
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(2,3810,3811,1,0,1,1,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
SetDeathText(150,73,3834,0,0,0,0,0,0,0,0,0,0,0,0)
Myson
volume_up
How utterly useless. Oh well. As vexing as this is, I'll still lend a hand.
How utterly useless. Oh well. As vexing as this is, I'll still lend a hand.
Alert(200,2,13,81,81,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
Alert(203,2,38,81,81,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
Alert(945,2,38,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] and other enemies are attacking with [r]magic[/]!
TalkCharacter(3850,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(3851,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(195,4,17,1,38,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and stop the [r]magic attacks[/]!
Alert(946,1,38,38,81,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][cp][0:CHARA_G]! The [r]magic attack[/] stopped!
Alert(946,1,39,38,81,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][cp][0:CHARA_G]! The [r]magic attack[/] stopped!
MainMissionStart(442,1,17,2,38,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
TalkCharacter(3837,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(4733,2,14,8,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] reappeared and is advancing on [eg2][1:CHARA_G]!
Alert(115,2,14,8,81,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared and is advancing on [eg2][1:CHARA_G]!
TalkCharacter(1109,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
SetDeathText(74,73,3841,2,0,0,0,0,0,0,0,0,0,0,0)
Fleche
volume_up
I can't sit back and watch this happen. I'll avenge my brother with my own two hands!
I can't sit back and watch this happen. I'll avenge my brother with my own two hands!
Alert(4719,0,10,81,81,7,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] opened the gates to [eg2][0:AREA] to intercept!
Alert(216,2,32,8,81,0,0,0,14,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared!
Alert(103,2,32,8,81,0,0,0,14,0,0,0,0,0,0)
[eg2][0:CHARA_G] and their allies are advancing on [eg2][1:CHARA_G]!
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(3842,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,69,81,81,0,0,0,0,0,0,0,0,0,0)
Got a chest key by defeating [eg2][0:CHARA_G]!
Alert(313,2,8,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0)
You lost the battle!
Alert(313,2,9,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has been routed!
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0)
You lost the battle!
TalkCharacter(3864,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
SetDeathText(4,27,3864,3,0,0,0,0,0,0,0,0,0,0,0)
Claude
volume_up
I'm not doing so hot. I need to get outta here!
I'm not doing so hot. I need to get outta here!
Alert(331,2,8,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is in trouble! Aid them!
TalkCharacter(3865,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0)
Claude
volume_up
I guess what goes around, comes around. But I'm not dying today!
I guess what goes around, comes around. But I'm not dying today!
Alert(333,2,8,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is nearly routed! Aid them at once!
Alert(331,2,9,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is in trouble! Aid them!
Alert(333,2,9,81,81,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is nearly routed! Aid them at once!