为与教团和王国交战,新生联邦国军正紧张地 做着准备,而一行人面前出现了一个人……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 81 0 0 0 0 0 0 0 100 5 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 拉斐尔 255 0 0 1 110 1 0 0 100 5 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 洛廉兹 255 0 0 2 105 2 0 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 伊古纳兹 255 0 0 3 115 3 0 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 莉丝缇亚 255 0 0 4 120 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 希尔妲 255 0 0 5 130 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 雷欧妮 255 0 0 6 135 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 玛莉安奴 255 0 0 7 125 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 库罗德 255 0 0 8 30 7 12 3 100 5 0 100 76 255 65535 1999 67 66 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 朱迪特 255 0 0 9 375 7 12 3 100 5 0 100 46 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 芙蕾伽 255 0 0 10 405 5 12 3 101 3 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 谢兹 255 0 0 11 6 5 13 3 101 3 1 100 151 255 65535 1999 3 50 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 杰拉尔特 255 0 0 12 165 5 12 3 101 3 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 谬森 255 0 0 13 906 5 13 3 101 3 1 100 300 255 65535 1999 39 4 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 阿罗伊斯 255 0 0 14 310 5 13 3 101 3 1 100 300 255 65535 1999 39 3 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 尤里斯 255 0 0 15 190 5 13 3 101 3 1 100 300 42 65535 1999 39 12 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
16 联邦国将领 1 0 0 16 655 5 13 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
17 联邦国将领 1 0 0 17 650 5 13 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
18 联邦国将领 1 0 0 18 650 5 13 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
19 联邦国将领 1 0 0 19 605 5 13 3 101 3 0 20 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
20 联邦国将领 1 0 0 20 685 5 13 3 101 3 0 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
21 联邦国将领 1 0 0 21 630 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
22 联邦国将领 1 0 0 22 675 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
23 联邦国将领 1 0 0 23 630 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
24 同盟将领 1 0 0 24 633 7 13 0 100 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
25 联邦国将领 1 0 0 25 660 5 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
26 联邦国将领 8 0 0 26 695 5 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
27 联邦国将领 8 0 0 27 605 5 13 3 101 3 1 19 166 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
28 联邦国将领 8 0 0 28 700 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
29 联邦国将领 8 0 0 29 605 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
30 联邦国将领 8 0 0 30 650 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
31 联邦国将领 8 0 0 31 605 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 联邦国将领 255 0 0 31 630 5 13 3 101 3 1 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
33 联邦国将领 1 0 0 32 650 5 13 3 101 3 1 20 166 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
34 联邦国将领 1 0 0 33 615 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
35 联邦国将领 1 0 0 34 605 5 13 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
36 联邦国将领 5 0 0 35 630 5 13 3 101 3 1 19 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
37 联邦国将领 5 0 0 36 605 5 13 3 101 3 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
38 联邦国将领 5 0 0 37 615 5 13 3 101 3 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
39 联邦国将领 255 0 0 38 645 5 13 3 101 3 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
40 联邦国将领 255 0 2 0 690 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
41 1 0 2 1 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
42 联邦国将领 1 40 2 2 605 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
43 1 0 2 3 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
44 联邦国将领 1 42 2 4 640 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
45 1 0 2 5 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
46 联邦国将领 1 44 2 6 635 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
47 1 0 2 7 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
48 联邦国将领 1 46 2 8 655 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
49 1 0 2 9 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
50 联邦国将领 1 48 2 10 670 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
51 1 0 2 11 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
52 联邦国将领 1 50 2 20 650 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
53 8 0 2 21 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
54 联邦国将领 8 52 2 22 660 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
55 8 0 2 23 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
56 联邦国将领 8 54 2 30 645 5 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
57 8 0 2 31 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
58 联邦国将领 8 56 3 0 625 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
59 8 0 3 1 1505 5 13 3 101 3 1 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
60 8 58 3 2 1505 5 13 3 101 3 1 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
61 联邦国将领 8 58 3 3 665 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
62 8 0 3 4 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
63 联邦国将领 8 61 3 5 690 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
64 255 0 3 6 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
65 联邦国将领 255 63 3 7 605 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
66 255 0 3 8 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
67 联邦国将领 255 65 3 9 685 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
68 255 0 3 10 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
69 联邦国将领 255 67 3 11 635 5 13 3 101 3 1 28 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
70 255 0 3 12 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
71 联邦国将领 255 69 4 0 600 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
72 255 0 4 1 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
73 联邦国将领 255 71 4 2 610 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
74 255 0 4 3 1505 5 13 3 101 3 1 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
75 联邦国将领 255 73 4 4 620 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
76 255 0 4 5 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
77 联邦国将领 255 75 5 0 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
78 联邦国将领 3 0 5 1 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
79 联邦国将领 3 0 5 2 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
80 联邦国将领 3 0 5 3 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 1 0 0 54 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 2 1 1000 1524 26 1524 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1527 26 1524 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1524 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1527 26 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1524 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1527 26 1524 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1524 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1527 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1524 26 1524 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1527 26 1524 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1524 26 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1527 26 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1524 26 1524 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1527 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1000 1524 26 1527 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 21)
SubGroup(0)
SubGroup(4)
Unknown10(0,79,10,81,81,3,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,8,9,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(24,264,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 侦察兵
SubGroup(1)
Unknown76(24,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0) # 可恶……我失手了…… 各位……母亲,对不起……
SetDeathText(74,96,3824,3,0,0,0,0,0,0,0,0,0,0,0) # 哥哥……啊…… 原来你……一直都在吗……
SetDeathText(4,27,3864,2,0,0,0,0,0,0,0,0,0,0,0) # 情况很糟糕啊…… 得想个办法撑过去!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0) # 虽说是我自作自受…… 但我现在还不能死!
Unknown61(24,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(206,28,3748,3,0,0,0,0,0,0,0,0,0,0,0) # 唔,这样下去就无法完成任务了!
SubGroup(4)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,99,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 0)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(0,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(77,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(4)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 17)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(14,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 15)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(14,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 1, 38)
SubGroup(0)
SubGroup(10)
Unknown23(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,17,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,18,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(4734,2,8,8,81,7,0,0,0,0,0,0,1,0,0) # [0:PARTY]发现以[1:CHARA_G]为目标的[r]敌人[/]!
SubGroup(1)
TalkCharacter(3732,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敌人正从洞穴和山路两边同时进攻。 先打倒周围的敌人,确保安全吧!
SubGroup(6)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(721,4,0,1,8,16,81,0,0,0,0,0,0,0,0) # 击败以[0:CHARA_G]为目标的[1:CHARA_G]等人!
SubGroup(2)
TalkCharacter(3730,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 敌人的规模不小。 难道来袭击我们的不只有兰道夫家族?
TalkCharacter(3731,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 无论如何,敌人应该都是冲你来的。 各位!可不能让陛下受到伤害!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,8,81,81,3,0,0,0,0,0,0,0,0,0) # 防止[0:CHARA_G]败退!
# Group 27 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (1, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3737,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 按目前的情况,应该很快就能击退了吧? 真是个会给人添麻烦的国王大人。
TalkCharacter(3738,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # 抱歉,朱迪特。老是麻烦你。 总有一天我会报答这份恩情。
# Group 35 (0, 5, 0, 8, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(82,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3733,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # 有一队敌人看上去不太像帝国军。 他们是佣兵吗?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3734,3735,1,4,1,0,0,0,0,0,0,0,0,0) # 有一队敌人不太像帝国军。 是佣兵吗?
SubGroup(1)
TalkCharacter(3736,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 看来敌方雇了佣兵啊。 对方该不会是那些家伙吧……
# Group 36 (0, 5, 0, 8, 9)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4701,1,0,2,8,16,81,0,0,0,0,0,0,0,0) # 成功击败以[0:CHARA_G]为目标的[1:CHARA_G]等人!
SubGroup(1)
TalkCharacter(3739,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好,这下就暂时安全了。
# Group 37 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 2, 26)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,81,81,81,3,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]为迎击敌军而开启大门!
SubGroup(2)
TalkCharacter(3740,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 他们好像还不想放弃。 陛下,怎么办?要反击吗?
TalkCharacter(3741,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 现在还未掌握敌人的全貌,谨慎行动为妙。 先搜索一下周围,收集敌人的情报吧。
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown1(0,0,1,180,1,60,12,0,0,0,0,0,0,0,0)
MainMissionStart(4736,4,12,1,81,81,81,0,0,0,0,0,0,0,0) # 尽快取得[r]敌人[/]的情报!
SubGroup(1)
TalkFromOwnStrings(19,142,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4702,4,1,1,81,81,81,0,0,0,0,0,0,0,0) # 占领[r]洞窟内的堡垒[/],取得[r]敌人[/]的情报!
# Group 39 (0, 2, 2, 8, 2)
SubGroup(5)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(1,0,1,240,0,60,12,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
TalkCharacter(3762,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # 好,已经掌握了敌人的身份和位置, 这下就能先发制人了!
SubGroup(1)
MainMissionStart(4708,1,12,2,81,81,81,0,0,0,0,0,0,0,0) # 成功取得[r]敌人[/]的情报!
# Group 41 (0, 5, 0, 6, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
Unknown60(4,0,0,81,81,6,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) # [b][0:PARTY][/]正在搜索[0:AREA]!
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这周围好像…… 没什么敌人的情报……
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 说是说让人家收集敌人的情报~ 可这附近好像什么都没有哦~
# Group 42 (0, 5, 0, 9, 8)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 41: True 0
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 0 1 0
Unknown60(4,0,0,81,81,11,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) # [b][0:PARTY][/]正在搜索[0:AREA]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这边很正常,只有帝国兵。 没看见什么奇怪的敌人。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这边都是帝国兵。 没见到其他敌人。
SubGroup(1)
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 说不定有伏兵。 占领这一带时顺便找找看吧。
# Group 43 (0, 5, 0, 6, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
Unknown60(4,0,0,81,81,11,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) # [b][0:PARTY][/]正在搜索[0:AREA]!
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这周围好像…… 没什么敌人的情报……
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 说是说让人家收集敌人的情报~ 可这附近好像什么都没有哦~
# Group 44 (0, 5, 0, 9, 8)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 0
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 0 1 0
Unknown60(4,0,0,81,81,6,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) # [b][0:PARTY][/]正在搜索[0:AREA]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这边很正常,只有帝国兵。 没看见什么奇怪的敌人。
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 这边都是帝国兵。 没见到其他敌人。
SubGroup(1)
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 说不定有伏兵。 占领这一带时顺便找找看吧。
# Group 45 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,81,81,5,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,1,14,81,14,7,0,0,5,0,0,0,0,0,0) # [0:AREA]的大门开启!
# Group 46 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 0
SubGroup(5)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(544,1,14,81,14,7,0,0,0,0,0,0,1,0,0) # [b][0:PARTY][/]发现[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3749,31,1,4,1,1,0,0,0,0,0,0,0,0,0) # 唔啊,被敌人发现了! 事已至此,鄙人阿罗伊斯唯有一战了!
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3750,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 居然是阿罗伊斯先生? 也就是说,杰拉尔特佣兵团在敌方阵营里?
If254(1,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3751,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 杰拉尔特佣兵团果然站在了敌人那边。 真希望能掌握他们的具体位置……
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4735,4,1,2,14,81,81,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
# Group 48 (0, 2, 2, 1, 0)
SubGroup(0)
# Group 49 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 我与阁下无冤无仇, 但我不会放过靠近这里的所有人。
# Group 50 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1106,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这可真叫人意外…… 阿罗伊斯,你是离开骑士团了吗?
TalkCharacter(1107,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 阁下突如其来的离开才让我吃惊呢。 更让我意外的是,我们会在这里兵戎相见……
# Group 51 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 唔……还没完呢! 我是不会就此服输的!
# Group 52 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,14,16,81,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3752,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 我真没用,竟然连争取点时间都做不到! 这该怎么向芙蕾伽大人和团长交代……
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]暂时撤退!
TalkCharacter(3753,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 杰拉尔特佣兵团果然在敌方阵营里! 还有芙蕾伽……是帝国的将领吗?
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) # 已取得[r][0:PARTY][/]的情报!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
TalkCharacter(3759,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 如果阿罗伊斯先生是往佣兵团的方向撤退…… 那就应该去森林那里查探一下了。
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) # 已取得[r]敌方[/]位置的情报!
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3763,31,1,1,1,1,0,0,0,0,0,0,0,0,0) # 已经争取到不少时间了, 得向团长报告才行……
SubGroup(1)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,2,2,3,14,16,81,0,0,0,0,0,0,0,0) # 未能击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3764,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 撤退了吗……说不定会有 杰拉尔特佣兵团的其他人出现。保持警惕。
# Group 54 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 55 (0, 5, 0, 8, 28)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
SubGroup(4)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(418,2,21,24,81,3,0,0,0,0,0,0,0,0,0) # 发现正被[0:CHARA_G]袭击的[1:CHARA_G]!
SubGroup(1)
TalkCharacter(3747,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那是我军事先派出的侦查兵吗? 他们说不定掌握了什么情报。
SubGroup(5)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4704,4,3,1,24,81,81,0,0,0,0,0,0,0,0) # 救援[0:CHARA_G],取得[r]敌人[/]的情报!
# Group 56 (0, 5, 0, 6, 17)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,3,2,24,81,81,0,0,0,0,0,0,0,0) # 成功救援[0:CHARA_G]!
If254(4,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3754,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # 撑到现在辛苦了! 你们有没有掌握到敌军的情报?
TalkDeploySlot(3755,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敌将似乎名为芙蕾伽! 此外,杰拉尔特佣兵团也在协助他们!
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) # 已取得[r][0:PARTY][/]的情报!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3760,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # 撑到现在辛苦了。我们正在搜寻 佣兵团的踪迹,你们有什么线索吗?
TalkDeploySlot(3761,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 协助敌军的佣兵团 好像正在森林中布阵!
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) # 已取得[r]敌方[/]位置的情报!
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,24,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 57 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,24,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3765,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # 没赶上吗!? 对不起,没能救你们……
SubGroup(1)
MainMissionStart(445,2,3,3,24,81,81,0,0,0,0,0,0,0,0) # 未能救援[0:CHARA_G]!
# Group 58 (3, 2, 4, 4, 0)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 0
# Group 59 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,24,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,24,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,24,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 62 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 4, 5)
SubGroup(3)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3756,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 咦……也就是说, “坏刃”和“灰色恶魔”也都在吗!?
If254(2,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3757,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 真是棘手…… 去想办法查清他们的位置!
Alert(4707,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # 继续收集[r]敌人[/]的情报!
# Group 64 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
SubGroup(1)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3758,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 又要和师父的佣兵团战斗了…… 不,现在不是迷茫的时候!上吧!
# Group 65 (0, 5, 0, 16, 120)
SubGroup(3)
GroupCheck4(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 0
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # [r]敌方[/]援军现身!
SubGroup(8)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,81,81,81,3,0,0,14,0,0,0,0,0,0) # [r][0:PARTY][/]为迎击敌军而开启大门!
SubGroup(4)
SubGroup(1)
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(4730,2,1,4,81,81,81,0,0,0,0,0,0,0,0) # 未能取得[r]敌人[/]的情报!
SubGroup(1)
If254(1,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4730,2,3,4,81,81,81,0,0,0,0,0,0,0,0) # 未能取得[r]敌人[/]的情报!
MainMissionStart(4730,2,12,3,81,81,81,0,0,0,0,0,0,0,0) # 未能取得[r]敌人[/]的情报!
SubGroup(1)
Unknown1(1,0,1,240,0,60,12,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3766,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 糟了,敌人已经开始行动了! 不必收集情报了,准备应战!
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 6, 0)
SubGroup(3)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
# Group 67 (33, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 2, 93)
SubGroup(1)
PauseMaybe(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4709,1,10,81,81,11,0,0,0,0,0,0,0,0,0) # 已掌握[0:CHARA_G]和[r][0:PARTY][/]的位置!
SubGroup(4)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,81,81,81,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]为迎击敌军而开启大门!
SubGroup(2)
TalkCharacter(3767,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 杰拉尔特佣兵团不好对付。 或许应该先把他们和帝国军隔开……
TalkCharacter(3768,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 我去把“灰色恶魔”引出来。 拜托大家掩护我!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,13364,1,6264,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(8,2,81,0,62200,0,45100,0,0,1,0,0,0,0,0)
Unknown56(62600,0,44800,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(104,1,8,81,24,3,0,0,2,0,0,0,0,0,0) # [0:CHARA_G]开始朝[0:AREA]进军!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(45,4,4,1,8,81,81,0,0,0,0,0,0,0,0) # 掩护[0:CHARA_G]抵达[g]目标地点[/]!
SubGroup(6)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,25,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,26,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,29,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,25,8,24,3,0,0,2,0,0,0,0,0,0) # [0:CHARA_G]等人现身!开始朝[1:CHARA_G]进军!
SubGroup(2)
TalkCharacter(3769,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 一国之王居然要亲自当诱饵? 库罗德,你有身为国王的自觉吗!?
TalkCharacter(3770,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # 正因是国王才有当诱饵的价值。 抱歉,但你要保护好我哦?
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 2, 33)
SubGroup(1)
Unknown29(9,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(56,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(8,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
# Group 72 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
# Group 73 (23, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
# Group 74 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,8664,1,48000,0,0,300,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,300,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4743,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]因遭遇[r]敌人[/]的袭击而停止进军!
If254(4,96,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3771,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 再前进会有危险! 必须先打倒敌人,保证进军路线通畅!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3772,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 再前进下去会有危险。 先歼灭周围的敌人,保证进军路线畅通吧!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4713,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # 击败[0:CHARA_G]周围的[r]敌人[/]以便进军!
SubGroup(1)
Unknown48(94,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,25,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,26,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(26,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,27,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(27,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,28,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(28,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,29,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(29,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,30,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(30,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 0
Unknown29(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(2,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,8664,1,48000,0,0,300,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]重新开始进军!
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 10, 10)
SubGroup(2)
Unknown29(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
SubGroup(3)
If254(2,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,8664,1,48000,0,0,300,0,0,0,0,0,0,0,0)
If254(2,76,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,300,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,300,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3773,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我听说兰道夫大人的妹妹也在帝国军中。 说不定芙蕾伽正是他的妹妹。
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 为兄报仇啊。 就算死于她手,也是我咎由自取……
# Group 100 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(8,62200,0,45100,0,0,3000,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(142,1,4,2,8,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[g]目标地点[/]!
SubGroup(2)
Unknown32(8,2,81,0,62200,0,45100,0,0,0,0,0,0,0,0)
Unknown56(62600,0,44800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
TalkCharacter(3780,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 找到了,是“灰色恶魔”! 但愿[MFB:他_她]会上钩……
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(904,0,8,11,81,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]发现[1:CHARA_G]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4738,0,8,11,81,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始执行对[1:CHARA_G]的[g]诱导之计[/]!
TalkCharacter(3781,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 糟了!一不小心冲得太过头了! 这里很危险!快后撤!
TalkCharacter(3782,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # 那是……雷斯塔王! 拜托!千万别让他逃了!
# Group 101 (29, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 62)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,2,11,81,81,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]为进军而开启大门!
SubGroup(0)
SubGroup(1)
TalkCharacter(3783,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # 虽然当了诱饵,但我还不想和对方交战。 各位,拜托你们再把我送回去哦?
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown26(8,8764,1,49500,0,0,300,0,0,0,0,0,0,0,0)
Unknown56(19564,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,81,14,0,0,0,0,0,1,0,0,0,0,0)
Alert(104,0,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]开始朝[0:AREA]进军!
SubGroup(7)
Unknown43(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4714,4,5,1,11,8,81,0,0,0,0,0,0,0,0) # 避免与[0:CHARA_G]交战,掩护[1:CHARA_G]撤退!
SubGroup(2)
GenderedMcTalk(2,3784,3785,1,4,1,1,0,0,0,0,0,0,0,0) # 特意现身却又立即撤退。 恐怕别有用心。
TalkCharacter(3786,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # 求你了,杀了那个男人! 只要能杀了他,我可以不惜一切代价!
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,8,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(4715,2,11,8,24,3,0,0,2,0,0,0,0,0,0) # [0:CHARA_G]开始搜寻[1:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,62600,0,44800,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3787,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 上钩了!各位,那家伙太危险了。 不必勉强打倒[MFB:他_她]。
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3788,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这可是打倒“灰色恶魔”的好机会。 没有人干扰你们,可以尽情一战。
SubGroup(2)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,16,1,11,81,81,0,0,0,0,0,0,0,0) # 挑战并击败[0:CHARA_G]!
# Group 103 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 0
SubGroup(3)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,35,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,35,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]现身!开始袭击[1:CHARA_G]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]停止进军!
SubGroup(2)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3789,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # 想拦住俺们是吧。 不过这对俺可不管用!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3790,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 是想拖住我们? 赶快打倒他们撤退吧!
SubGroup(2)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4713,4,8,81,81,0,0,0,14,0,0,0,0,0,0) # 击败[0:CHARA_G]周围的[r]敌人[/]以便进军!
# Group 106 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: True 1
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: True 1
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,35,81,0,0,0,1,0,0,0,0,0,0)
If254(2,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]重新开始进军!
# Group 108 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 0
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: True 0
SubGroup(3)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,36,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,36,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]现身!开始袭击[1:CHARA_G]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]停止进军!
# Group 110 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,36,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
If254(2,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]重新开始进军!
# Group 112 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 0
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 0
SubGroup(3)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,37,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]现身!开始袭击[1:CHARA_G]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]停止进军!
# Group 115 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,19764,1,18864,1,0,300,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,37,81,0,0,0,1,0,0,0,0,0,0)
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]重新开始进军!
# Group 117 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(11,62600,0,44800,0,0,30000,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4739,0,11,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]追丢[1:CHARA_G]而停止进军!
SubGroup(1)
GenderedMcTalk(2,3791,3792,1,0,1,1,0,0,0,0,0,0,0,0) # 跟丢了……往哪里去了?
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,35,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,8764,1,49500,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4742,0,11,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新开始搜索[1:CHARA_G]!
# Group 120 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,40,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 5, 2, 2, 3)
SubGroup(1)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,13664,1,10764,1,0,300,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0) # 我要找的只有雷斯塔王…… 但敢来碍事的,格杀勿论。
# Group 128 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # 我非打倒你不可…… 堂堂正正地一决胜负吧!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # [HERO_MF],我不会手下留情的!
# Group 129 (0, 5, 0, 5, 27)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(81,13704,1,13444,1,0,500,0,1,0,0,0,0,0,0)
Unknown32(11,0,8,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]抵达[0:AREA]!
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19564,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,5,2,8,81,81,0,0,14,0,0,0,0,0) # 成功掩护[0:CHARA_G]!
SubGroup(1)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3803,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 不知什么时候会被偷袭,真叫人提心吊胆。 喂,朱迪特!你准备好了吗?
TalkCharacter(3804,51,1,1,1,3,0,0,0,0,0,0,0,0,0) # 早就准备好了。 来,堵住洞穴的出口!
SubGroup(8)
SubGroup(1)
Unknown66(1016,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(8154,520,8534,8123,502,8475,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8360,429,8432,8316,417,8381,300,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(14584,1,13664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4717,1,81,81,81,7,0,0,14,0,0,0,1,0,0) # [b][0:PARTY][/]利用岩石封锁[g]洞窟的出口[/]!
Unknown88(2400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
GenderedMcTalk(2,3805,3806,1,4,1,1,0,0,0,0,0,0,0,0) # 这才是他们的目的吗!
# Group 130 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19564,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,81,14,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,8,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(904,2,11,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]发现[1:CHARA_G]!
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(451,2,5,3,8,8,81,0,0,14,0,0,0,0,0) # 未能掩护[0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,3807,3808,1,0,1,1,0,0,0,0,0,0,0,0) # 找到了……纳命来吧。
SubGroup(2)
Unknown43(11,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,16,15,11,81,81,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 5, 0, 4, 12)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(15,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,15,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
SubGroup(2)
SetDeathText(100,73,3775,0,0,0,0,0,0,0,0,0,0,0,0) # 说好了要报仇的啊, 收了钱就得好好干活才行……
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,15,81,81,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 133 (0, 5, 2, 11, 0)
SubGroup(2)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那是……尤里斯! 不好意思,让我去说服他吧!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3776,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 好像既不是帝国兵也不是佣兵呢…… 说不定能说服他加入我们?
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
SubGroup(1)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,7,6,15,81,81,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # 讲义气也得有个分寸! 你不也还有很多事要做吗!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3779,24,1,5,1,0,0,0,0,0,0,0,0,0,0) # 你只是被牵连进来了吧~ 来小希尔妲这边吧?
SubGroup(1)
TalkCharacter(1076,100,1,3,1,1,0,0,0,0,0,0,0,0,0) # 这场战斗胜负未卜,甚至会搭上我部下的命, 与你合作……或许更稳妥些吧。
SubGroup(2)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,6,2,15,81,81,0,0,0,0,0,0,0,0) # 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,15,81,81,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
# Group 141 (0, 6, 0, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 1 0 0
GroupCheck3(140,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 140: 1 0 0
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,15,81,81,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
# Group 142 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 0
# Group 143 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3777,100,1,4,1,1,0,0,0,0,0,0,0,0,0) # 喂,你怎么能把武器 对着我这个惹人怜爱的美少年呢?
# Group 144 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,9,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1066,100,1,0,1,1,0,0,0,0,0,0,0,0,0) # 哦?没想到这次我的内心丝毫没有动摇啊, 看来能够成功杀死你了。
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 咦、咦?请问…… 你是谁啊!?
# Group 145 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,102,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(105,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # 你是……尤里斯!? 真没想到会在这里遇见你啊!
TalkCharacter(1069,100,1,3,1,1,0,0,0,0,0,0,0,0,0) # 你这见不得光的女人终于出现了…… 我最不想遇上你这种麻烦人物。
# Group 146 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,101,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1070,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # 尤里斯,你来得正好…… 我们还没分出胜负呢!
TalkCharacter(1071,100,1,1,1,1,0,0,0,0,0,0,0,0,0) # 哈,有意思!我接受你的挑战。 能打败本大爷的话就放马过来吧!
# Group 147 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,103,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # 这不是尤里吗? 哈琵不想和你打,要不算了吧?
TalkCharacter(1073,100,1,3,1,1,0,0,0,0,0,0,0,0,0) # 我也不想和你交手…… 但我的信念可是“善始善终”啊。
# Group 148 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3778,100,1,2,1,1,0,0,0,0,0,0,0,0,0) # 别看我这样,我可是很耐打的!
# Group 149 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (5, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,99,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
# Group 152 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 0 0
SubGroup(3)
Unknown15(13,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,13,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]现身!开始袭击[1:CHARA_G]!
SubGroup(2)
SetDeathText(150,73,3795,1,0,0,0,0,0,0,0,0,0,0,0) # 哦,这是除掉那个人的大好机会啊。 那我就帮那女孩一把……
CloseUp(13,29,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,13,81,81,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3796,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 什么,有伏兵!? 出口就在眼前了,打倒他们!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]停止进军!
# Group 153 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0) # 微不足道的兽之后裔们…… 为了我们的宏愿,你们就死在这里吧。
# Group 154 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # 区区兽类……
# Group 155 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0) # 我不知道你们打的什么算盘。 但既然敢来碍事,想必都做好心理准备了吧?
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0) # 唔……你莫非是……
# Group 156 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,13,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,13,81,81,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(3)
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # 看来是无法立下更好的战功了。 我没必要死撑,不过……
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真是个让人不舒服的家伙呢…… 他到底是什么人啊~
# Group 158 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]重新开始进军!
# Group 160 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
SubGroup(1)
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3802,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # 看来没必要继续干涉了。 之后就随你们互相厮杀吧……
SubGroup(4)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,13,81,81,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]暂时撤退!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
# Group 161 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 160: True 0
GroupCheck3(240,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 240: 0 1 0
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown16(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]转移至[0:AREA]!
# Group 162 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0) # 我还是头一次……打得这么激烈。
# Group 164 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # 我还能……呜!? 又来了吗……只能撤退了!
MainMissionStart(438,1,16,4,11,81,81,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(4)
SubGroup(1)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(1)
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (50, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (16, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 0, 2, 55)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(74,73,3817,2,0,0,0,0,0,0,0,0,0,0,0) # 为什么……为什么没有收到佣兵团的捷报? 既然这样,那只好……由我亲自动手了!
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,10,81,81,3,0,0,14,0,0,0,0,0,0) # [r][0:PARTY][/]为迎击敌军而开启大门!
SubGroup(9)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,33,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]等人现身!开始朝[1:CHARA_G]进军!
SubGroup(1)
TalkCharacter(3818,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 芙蕾伽现身了。 趁着“灰色恶魔”不在,把她拿下!
SubGroup(2)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,10,81,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 168 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 0
# Group 169 (0, 5, 0, 2, 20)
SubGroup(1)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,10,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(172,2,11,10,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]开始朝[1:CHARA_G]的所在位置进军!
SubGroup(3)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
Unknown106(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(4721,1,11,81,81,7,0,0,14,0,0,0,1,0,0) # [b][0:PARTY]堡垒[/]开始牵制[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3819,51,1,2,1,3,0,0,0,0,0,0,0,0,0) # 我留在堡垒这里保护陛下! 大家赶快去打倒芙蕾伽!
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4740,4,9,13,11,10,81,0,0,0,0,0,0,0,0)
# Group 170 (8, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(169,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 169: True 1
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 173: 0 1 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,8464,1,48000,0,0,300,0,0,0,0,0,0,0,0)
# Group 172 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 5, 0, 6, 8)
SubGroup(3)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 173: 0 1 0
SubGroup(4)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4741,0,11,81,81,7,0,0,6,0,0,0,1,0,0) # [0:AREA]的[b][0:PARTY][/]开始牵制[0:CHARA_G]!
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]停止进军!
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 5, 0, 2, 16)
SubGroup(1)
Unknown28(6,5,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,11,81,6,0,0,1,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]重新开始进军!
SubGroup(1)
TalkCharacter(3822,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # “灰色恶魔”那家伙居然已经逃出来了。 [MFB:他_她]要是和芙蕾伽会合了可就糟了!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) # 尽快击败[0:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,8764,1,49500,0,0,300,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 2, 6, 1)
SubGroup(3)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 0, 6, 8)
SubGroup(3)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
SubGroup(4)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4741,0,11,81,81,7,0,0,2,0,0,0,1,0,0) # [0:AREA]的[b][0:PARTY][/]开始牵制[0:CHARA_G]!
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]停止进军!
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 2, 17)
SubGroup(1)
Unknown28(7,5,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,11,81,2,0,0,1,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G]重新开始进军!
SubGroup(1)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3823,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 拦不住了吗?不快点的话……
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) # 尽快击败[0:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # 哥哥……为什么,为什么啊…… 我明明有当个好孩子……乖乖等你回来……
# Group 180 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
Unknown15(11,10,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(166,2,10,11,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]会合!
Unknown32(11,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,4,13,3,10,81,81,0,0,0,0,0,0,0,0) # 未能击败[0:CHARA_G]!
SubGroup(1)
Unknown2(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 7, 0, 6, 37)
SubGroup(3)
PauseMaybe(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown115(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
If254(3,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,13,2,10,81,81,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,3825,3826,1,3,1,1,0,0,0,0,0,0,0,0) # 没赶上吗!
SubGroup(4)
TalkCharacter(3866,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 啧……来得太晚了。 看来我们败局已定了吧……
TalkCharacter(3867,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雇主战死,你们也被完全包围了。 就此休战比较明智吧?
GenderedMcTalk(2,3868,3869,1,3,1,1,0,0,0,0,0,0,0,0) # 看来只能如此了……
TalkCharacter(3870,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 杰拉尔特佣兵团同意休战了! 这样战斗就结束了。
# Group 182 (0, 2, 0, 1, 0)
SubGroup(0)
# Group 183 (10, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 0
SubGroup(1)
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # 哥哥,请你好好看着吧…… 我现在就替你报仇……
SubGroup(3)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始朝[1:CHARA_G]进军!
SubGroup(1)
If254(2,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,13,9,10,81,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 人一变成那样,就什么都做得出来。 各位,拼死也要保护好陛下!
# Group 185 (0, 5, 0, 3, 15)
SubGroup(2)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 是我们胜利了…… 不过总觉得开心不起来啊。
# Group 186 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 187 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(185,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: True 0
SubGroup(1)
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 那个小姑娘 竟然擅自跑去送死……可恶。
SubGroup(4)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,47700,0,44200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
SubGroup(1)
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 至少让我了却你的心愿吧。 毕竟受人雇佣,就要好好完成工作啊!
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 各位小心!是“坏刃”杰拉尔特!
# Group 188 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown15(81,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 我和你们无冤无仇,但这是我的工作。 不想死就给我让开!
# Group 189 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # 我让“灰色恶魔”溜走了, 但我一定不会放过你!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 哈,我“坏刃”的人头 可不是你想取就能取走的!
# Group 190 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 师父! 我必须阻止你!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 啧……你快别逞强了。 你根本不可能打赢我。
# Group 191 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown18(12,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0) # 不好,我的手臂怎么偏偏挑这个时候……
# Group 192 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 该死……这下难办了。 但是已经来不及撤退了!
# Group 193 (0, 7, 2, 4, 7)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (21, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 5, 0, 1, 18)
SubGroup(0)
SubGroup(2)
GenderedMcTalk(2,3853,3854,1,0,1,1,0,0,0,0,0,0,0,0) # 赶上了…… 芙蕾伽,你先退下。
TalkCharacter(3855,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # 为什么?我必须杀了那个男人…… 怎么能袖手旁观……
SubGroup(2)
Unknown21(10,46200,0,20764,1,0,0,0,0,0,0,1,1,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown33(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4728,2,10,10,81,0,0,0,12,0,0,0,0,0,0) # [0:CHARA_G]撤退至[0:AREA]!
SubGroup(2)
Unknown43(11,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,16,15,11,81,81,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
Unknown15(81,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,3856,3857,1,0,1,1,0,0,0,0,0,0,0,0) # 刚才被摆了一道啊。 一路走到这里费了我不少工夫。
# Group 198 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # 我非打倒你不可…… 堂堂正正地一决胜负吧!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # [HERO_MF],我不会手下留情的!
# Group 199 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0) # 我还是头一次……打得这么激烈。
# Group 200 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # 我还能……呜!? 又来了吗……只能撤退了!
SubGroup(4)
SubGroup(1)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(1)
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 那家伙好像不太对劲……先不管了。 还有“坏刃”没有现身,不能大意!
# Group 201 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 3, 21)
SubGroup(2)
PauseMaybe(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(200,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 200: True 1
SubGroup(1)
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # 哥哥,请你好好看着吧…… 我现在就替你报仇……
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,81,81,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]为迎击敌军而开启大门!
SubGroup(3)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始朝[1:CHARA_G]进军!
SubGroup(2)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 人一变成那样,就什么都做得出来。 各位,拼死也要保护好陛下!
# Group 203 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown17(82,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3860,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # 雷斯塔的家伙全都去死吧! 统统去死啊啊啊啊!!
# Group 204 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
Unknown45(74,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3862,74,1,1,1,1,0,0,0,0,0,0,0,0,0) # 啊……呵呵,啊哈哈哈哈哈!! 哥哥,你等着吧!我马上就能杀了这家伙!
TalkCharacter(3863,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 如果我命丧于此, 兰道夫也就死得毫无意义了……抱歉。
# Group 205 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
Unknown13(10,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(184,2,10,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]入侵[0:AREA]!
SubGroup(1)
TalkCharacter(3861,51,1,2,1,0,0,0,0,0,0,0,0,0,0) # 还真难对付!
# Group 206 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # 哥哥……为什么,为什么啊…… 我明明有当个好孩子……乖乖等你回来……
# Group 207 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 是我们胜利了…… 不过总觉得开心不起来啊。
# Group 208 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 209 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(207,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 1
SubGroup(1)
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 那个小姑娘 竟然擅自跑去送死……可恶。
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
SubGroup(1)
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 至少让我了却你的心愿吧。 毕竟受人雇佣,就要好好完成工作啊!
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,12,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始朝[1:CHARA_G]进军!
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 各位小心!是“坏刃”杰拉尔特!
# Group 210 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown15(81,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 我和你们无冤无仇,但这是我的工作。 不想死就给我让开!
# Group 211 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # 我让“灰色恶魔”溜走了, 但我一定不会放过你!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 哈,我“坏刃”的人头 可不是你想取就能取走的!
# Group 212 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 师父! 我必须阻止你!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 啧……你快别逞强了。 你根本不可能打赢我。
# Group 213 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown18(12,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0) # 不好,我的手臂怎么偏偏挑这个时候……
# Group 214 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 该死……这下难办了。 但是已经来不及撤退了!
# Group 215 (0, 7, 2, 4, 7)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (1, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,99,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 5, 0, 2, 29)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,102,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(62600,0,44800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,62200,0,45100,0,0,0,0,0,0,0,0)
MainMissionStart(142,0,4,4,8,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G]抵达[g]目标地点[/]!
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(19564,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,81,14,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4716,0,5,4,8,81,81,0,0,14,0,0,0,0,0) # [0:CHARA_G]抵达[0:AREA]!成功掩护其撤退!
If254(1,152,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,157,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3814,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # 局势不妙啊…… 算了,就先撤退吧。
SubGroup(5)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]转移至[0:AREA]!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3815,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 击退“灰色恶魔”了! 不要错过这个大好机会,全军进攻!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,152,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,157,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3816,51,1,2,1,0,0,0,0,0,0,0,0,0,0) # 陛下你先撤到后方吧!“坏刃”那家伙 应该还藏在某处,不能大意!
# Group 218 (50, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 5, 0, 2, 18)
SubGroup(1)
PauseMaybe(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(2,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3827,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 这样下去我们就一直处于被动了。 该怎么办呢?
TalkCharacter(3828,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 被包围就无法逆转局势了。 发动攻击,将敌将各个击破!
SubGroup(1)
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 看来只能下定决心誓死一战了…… 来吧,“灰色恶魔”!
SubGroup(6)
Unknown43(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(1)
If254(2,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) # 为展开攻势,击败前线的[r]敌将[/]!
# Group 221 (0, 2, 2, 6, 0)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 0 1 0
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
# Group 222 (0, 5, 0, 2, 89)
SubGroup(1)
PauseMaybe(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
If254(2,47,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,72,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # [r]敌方[/]援军现身!
SubGroup(4)
SubGroup(1)
If254(4,102,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(4,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,0,81,81,81,3,0,0,14,0,0,0,0,0,0) # [r][0:PARTY][/]为进军而开启大门!
SubGroup(1)
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 看来只能下定决心誓死一战了…… 来吧,“灰色恶魔”!
SubGroup(6)
Unknown43(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(1)
If254(2,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) # 为展开攻势,击败前线的[r]敌将[/]!
# Group 223 (0, 2, 2, 2, 10)
SubGroup(1)
Unknown29(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 2, 2, 16)
SubGroup(1)
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 2, 18)
SubGroup(1)
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 2, 2, 26)
SubGroup(1)
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
SubGroup(10)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 0 0
Unknown44(2,1,11,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 0, 8, 8)
SubGroup(5)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(256,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 256: True 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) # 成功击败前线的[r]敌将[/]!
SubGroup(1)
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 太好了! 这下前线的敌军就都收拾干净了吧?
# Group 229 (0, 5, 8, 10, 8)
SubGroup(7)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: True 0
GroupCheck4(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: True 0
GroupCheck4(238,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 238: True 0
GroupCheck4(244,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 244: True 0
GroupCheck4(256,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 256: True 0
GroupCheck4(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 260: True 0
GroupCheck4(268,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 268: True 0
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) # 成功击败前线的[r]敌将[/]!
SubGroup(1)
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 太好了! 这下前线的敌军就都收拾干净了吧?
# Group 230 (8, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(217,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 217: False 1
# Group 231 (0, 5, 0, 5, 12)
SubGroup(3)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
SubGroup(2)
Unknown16(11,4,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(544,2,11,81,81,7,0,0,0,0,0,0,1,0,0) # [b][0:PARTY][/]发现[0:CHARA_G]!
If254(1,232,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3829,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 什么……“灰色恶魔”!? 居然已经到那里了吗!?
If254(1,232,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3830,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 什么……“灰色恶魔”!? 杰拉尔特佣兵团也来了吗!?
SubGroup(1)
GenderedMcTalk(2,3831,3832,1,0,1,1,0,0,0,0,0,0,0,0) # 雷斯塔王,我要打倒你。
# Group 232 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (0, 5, 0, 3, 16)
SubGroup(2)
GroupCheck4(231,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 231: True 1
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,11,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始朝[1:CHARA_G]进军!
SubGroup(0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3833,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这、这下糟了! 不赶快打倒[MFB:他_她]的话,库罗德就危险了!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # 防止[0:CHARA_G]败退!
# Group 234 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown15(81,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
SubGroup(1)
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0) # 我要找的只有雷斯塔王…… 但敢来碍事的,格杀勿论。
# Group 235 (0, 2, 0, 6, 3)
SubGroup(3)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # 我非打倒你不可…… 堂堂正正地一决胜负吧!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # [HERO_MF],我不会手下留情的!
# Group 236 (0, 2, 0, 5, 3)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(2,3810,3811,1,0,1,1,0,0,0,0,0,0,0,0) # 我受雇前来了结你的性命。 抱歉,请你死在这里吧。
TalkCharacter(3812,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # 你要是真觉得抱歉就住手吧。 还有一堆事情等着我去做呢。
# Group 237 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 0 1 0
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0) # 我还是头一次……打得这么激烈。
# Group 238 (0, 5, 0, 2, 16)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
If254(2,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # 我还能……呜!? 又来了吗……只能撤退了!
SubGroup(1)
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 那家伙好像不太对劲……先不管了。 还有“坏刃”没有现身,不能大意!
SubGroup(4)
SubGroup(1)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 239 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 240 (0, 5, 0, 6, 9)
SubGroup(3)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(2)
Unknown16(13,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(150,73,3834,0,0,0,0,0,0,0,0,0,0,0,0) # 真不可靠…… 虽然很麻烦,但我还是来帮一把吧。
CloseUp(13,29,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
# Group 241 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0) # 微不足道的兽之后裔们…… 为了我们的宏愿,你们就死在这里吧。
# Group 242 (0, 2, 0, 6, 2)
SubGroup(5)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
SubGroup(1)
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # 区区兽类……
# Group 243 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 155: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0) # 我不知道你们打的什么算盘。 但既然敢来碍事,想必都做好心理准备了吧?
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0) # 唔……你莫非是……
# Group 244 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,13,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # 看来是无法立下更好的战功了。 我没必要死撑,不过……
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真是个让人不舒服的家伙呢…… 他到底是什么人啊~
# Group 245 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 246 (0, 5, 0, 5, 23)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 0 0
GroupCheck3(240,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 240: 1 0 0
SubGroup(4)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(38,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,38,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!
SubGroup(6)
Unknown125(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(38,1,169,170,8,3,5,60,1,1,0,0,0,0,0)
Unknown70(39,1,144,167,8,3,11,60,5,1,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(945,2,38,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人开始发动[r]魔法攻击[/]!
SubGroup(2)
TalkCharacter(3850,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 哎呀……是魔法? 是从哪里飞来的!?
TalkCharacter(3851,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 库罗德同学好像被盯上了! 必须尽快阻止敌人使用那个魔法!
SubGroup(3)
Unknown43(38,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(39,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(195,4,17,1,38,81,81,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等人,阻止[r]魔法攻击[/]!
# Group 247 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(247,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 247: 1 0 0
Unknown60(3,0,0,38,81,0,0,0,1,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(946,1,38,38,81,0,0,0,0,0,0,0,0,0,0) # [r]魔法攻击[/]因[0:CHARA_G]被击败而停止!
# Group 249 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(249,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 249: 1 0 0
Unknown60(3,0,0,39,81,0,0,0,1,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(946,1,39,38,81,0,0,0,0,0,0,0,0,0,0) # [r]魔法攻击[/]因[0:CHARA_G]被击败而停止!
# Group 251 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,38,81,81,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]等人!
SubGroup(1)
TalkCharacter(3852,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 呼~太好了,成功阻止魔法发动了……
# Group 252 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 253 (0, 5, 0, 12, 30)
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
Unknown19(14,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
Unknown19(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(46,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 0 1 0
SubGroup(1)
If254(2,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown21(14,47500,0,43700,0,0,3,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,0,0,1,10,0,0,1,0,0,0,0,0,0,0)
Unknown21(14,47500,0,43700,0,0,3,0,0,1,0,0,0,0,0)
SubGroup(1)
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(14,47500,0,43700,0,0,3,0,0,0,0,0,1,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3837,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 事已至此,只能由我出马了。 上啊,誓死一战!
SubGroup(1)
If254(1,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(4733,2,14,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再次现身!开始朝[1:CHARA_G]进军!
SubGroup(1)
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(115,2,14,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!开始朝[1:CHARA_G]进军!
# Group 254 (0, 2, 0, 5, 2)
SubGroup(4)
GroupCheck4(253,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 253: True 0
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3838,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 刚才为了拖延时间我手下留情了, 现在开始才要发挥我的真本事!
# Group 255 (0, 2, 0, 4, 2)
SubGroup(3)
GroupCheck4(253,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 253: True 1
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3839,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 为了芙蕾伽大人, 我还不能后退!
# Group 256 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck4(253,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 253: True 1
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,14,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1109,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 糟了,该撤退了吗…… 那接下来就拜托各位了!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 257 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 258 (0, 5, 0, 2, 53)
SubGroup(1)
PauseMaybe(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(74,73,3841,2,0,0,0,0,0,0,0,0,0,0,0) # 我不能再袖手旁观了…… 就由我亲手为哥哥报仇!
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4719,0,10,81,81,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为迎击敌军而开启[0:AREA]的大门!
SubGroup(9)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,32,8,81,0,0,0,14,0,0,0,0,0,0) # [r]敌方[/]援军现身!
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,35,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,36,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,37,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(103,2,32,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G]等人开始朝[1:CHARA_G]进军!
SubGroup(2)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
If254(1,63,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3842,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 只要打倒那家伙就胜利了, 但恐怕还有佣兵潜伏着,千万不要大意!
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 为兄报仇啊。 就算死于她手,也是我咎由自取……
# Group 259 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(258,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 258: True 1
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(1)
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # 哥哥……为什么,为什么啊…… 我明明有当个好孩子……乖乖等你回来……
# Group 260 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(258,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 258: True 1
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 是我们胜利了…… 不过总觉得开心不起来啊。
# Group 261 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 262 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(260,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 260: True 1
SubGroup(1)
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 那个小姑娘 竟然擅自跑去送死……可恶。
SubGroup(4)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,47700,0,44200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!
SubGroup(1)
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 至少让我了却你的心愿吧。 毕竟受人雇佣,就要好好完成工作啊!
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 各位小心!是“坏刃”杰拉尔特!
# Group 263 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown15(81,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 我和你们无冤无仇,但这是我的工作。 不想死就给我让开!
# Group 264 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # 我让“灰色恶魔”溜走了, 但我一定不会放过你!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 哈,我“坏刃”的人头 可不是你想取就能取走的!
# Group 265 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 师父! 我必须阻止你!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 啧……你快别逞强了。 你根本不可能打赢我。
# Group 266 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown18(12,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0) # 不好,我的手臂怎么偏偏挑这个时候……
# Group 267 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 该死……这下难办了。 但是已经来不及撤退了!
# Group 268 (0, 7, 2, 4, 7)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 269 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 270 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(69,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,69,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,69,81,81,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 271 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 272 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 273 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]败退!
SubGroup(1)
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 274 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]败退!
SubGroup(1)
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 275 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 276 (0, 5, 8, 2, 6)
SubGroup(1)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3864,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 情况很糟糕啊…… 得想个办法撑过去!
SetDeathText(4,27,3864,3,0,0,0,0,0,0,0,0,0,0,0) # 情况很糟糕啊…… 得想个办法撑过去!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦战!尽快前往救援!
# Group 277 (0, 5, 8, 2, 6)
SubGroup(1)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3865,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 虽说是我自作自受…… 但我现在还不能死!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0) # 虽说是我自作自受…… 但我现在还不能死!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]即将败退!尽快前往救援!
# Group 278 (0, 5, 8, 2, 3)
SubGroup(1)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦战!尽快前往救援!
# Group 279 (0, 5, 8, 2, 3)
SubGroup(1)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]即将败退!尽快前往救援!
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
尤里斯 volume_up
可恶……我失手了…… 各位……母亲,对不起……
SetDeathText(74,96,3824,3,0,0,0,0,0,0,0,0,0,0,0)
芙蕾伽 volume_up
哥哥……啊…… 原来你……一直都在吗……
SetDeathText(4,27,3864,2,0,0,0,0,0,0,0,0,0,0,0)
库罗德 volume_up
情况很糟糕啊…… 得想个办法撑过去!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0)
库罗德 volume_up
虽说是我自作自受…… 但我现在还不能死!
SetDeathText(206,28,3748,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
唔,这样下去就无法完成任务了!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
Alert(4734,2,8,8,81,7,0,0,0,0,0,0,1,0,0) [0:PARTY]发现以[1:CHARA_G]为目标的[r]敌人[/]!
TalkCharacter(3732,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
敌人正从洞穴和山路两边同时进攻。 先打倒周围的敌人,确保安全吧!
MainMissionStart(721,4,0,1,8,16,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败以[0:CHARA_G]为目标的[1:CHARA_G]等人!
TalkCharacter(3730,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
敌人的规模不小。 难道来袭击我们的不只有兰道夫家族?
TalkCharacter(3731,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
无论如何,敌人应该都是冲你来的。 各位!可不能让陛下受到伤害!
Alert(322,0,8,81,81,3,0,0,0,0,0,0,0,0,0) 防止[0:CHARA_G]败退!
TalkCharacter(3737,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
按目前的情况,应该很快就能击退了吧? 真是个会给人添麻烦的国王大人。
TalkCharacter(3738,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
抱歉,朱迪特。老是麻烦你。 总有一天我会报答这份恩情。
TalkCharacter(3733,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 伊古纳兹 volume_up
有一队敌人看上去不太像帝国军。 他们是佣兵吗?
GenderedMcTalk(0,3734,3735,1,4,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
有一队敌人不太像帝国军。 是佣兵吗?
谢兹 volume_up
有一队敌人不太像帝国军呢。 是佣兵吗?
TalkCharacter(3736,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
看来敌方雇了佣兵啊。 对方该不会是那些家伙吧……
MainMissionStart(4701,1,0,2,8,16,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败以[0:CHARA_G]为目标的[1:CHARA_G]等人!
TalkCharacter(3739,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
好,这下就暂时安全了。
Alert(575,0,81,81,81,3,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]为迎击敌军而开启大门!
TalkCharacter(3740,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
他们好像还不想放弃。 陛下,怎么办?要反击吗?
TalkCharacter(3741,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
现在还未掌握敌人的全貌,谨慎行动为妙。 先搜索一下周围,收集敌人的情报吧。
MainMissionStart(4736,4,12,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 尽快取得[r]敌人[/]的情报!
TalkFromOwnStrings(19,142,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 只能试试看了。
MainMissionStart(4702,4,1,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领[r]洞窟内的堡垒[/],取得[r]敌人[/]的情报!
TalkCharacter(3762,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
好,已经掌握了敌人的身份和位置, 这下就能先发制人了!
MainMissionStart(4708,1,12,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功取得[r]敌人[/]的情报!
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) [b][0:PARTY][/]正在搜索[0:AREA]!
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 玛莉安奴 volume_up
这周围好像…… 没什么敌人的情报……
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
说是说让人家收集敌人的情报~ 可这附近好像什么都没有哦~
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) [b][0:PARTY][/]正在搜索[0:AREA]!
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐尔 volume_up
这边很正常,只有帝国兵。 没看见什么奇怪的敌人。
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
这边都是帝国兵。 没见到其他敌人。
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
说不定有伏兵。 占领这一带时顺便找找看吧。
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) [b][0:PARTY][/]正在搜索[0:AREA]!
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 玛莉安奴 volume_up
这周围好像…… 没什么敌人的情报……
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
说是说让人家收集敌人的情报~ 可这附近好像什么都没有哦~
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) [b][0:PARTY][/]正在搜索[0:AREA]!
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐尔 volume_up
这边很正常,只有帝国兵。 没看见什么奇怪的敌人。
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
这边都是帝国兵。 没见到其他敌人。
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
说不定有伏兵。 占领这一带时顺便找找看吧。
Alert(550,1,14,81,14,7,0,0,5,0,0,0,0,0,0) [0:AREA]的大门开启!
Alert(544,1,14,81,14,7,0,0,0,0,0,0,1,0,0) [b][0:PARTY][/]发现[0:CHARA_G]!
TalkCharacter(3749,31,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 阿罗伊斯 volume_up
唔啊,被敌人发现了! 事已至此,鄙人阿罗伊斯唯有一战了!
TalkCharacter(3750,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
居然是阿罗伊斯先生? 也就是说,杰拉尔特佣兵团在敌方阵营里?
TalkCharacter(3751,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
杰拉尔特佣兵团果然站在了敌人那边。 真希望能掌握他们的具体位置……
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 阿罗伊斯 volume_up
我与阁下无冤无仇, 但我不会放过靠近这里的所有人。
TalkCharacter(1106,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
这可真叫人意外…… 阿罗伊斯,你是离开骑士团了吗?
TalkCharacter(1107,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 阿罗伊斯 volume_up
阁下突如其来的离开才让我吃惊呢。 更让我意外的是,我们会在这里兵戎相见……
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 阿罗伊斯 volume_up
唔……还没完呢! 我是不会就此服输的!
MainMissionStart(438,1,2,2,14,16,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(3752,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 阿罗伊斯 volume_up
我真没用,竟然连争取点时间都做不到! 这该怎么向芙蕾伽大人和团长交代……
Alert(245,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]暂时撤退!
TalkCharacter(3753,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
杰拉尔特佣兵团果然在敌方阵营里! 还有芙蕾伽……是帝国的将领吗?
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) 已取得[r][0:PARTY][/]的情报!
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(3759,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
如果阿罗伊斯先生是往佣兵团的方向撤退…… 那就应该去森林那里查探一下了。
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) 已取得[r]敌方[/]位置的情报!
TalkCharacter(3763,31,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 阿罗伊斯 volume_up
已经争取到不少时间了, 得向团长报告才行……
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
MainMissionStart(439,2,2,3,14,16,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能击败[0:CHARA_G]!
TalkCharacter(3764,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
撤退了吗……说不定会有 杰拉尔特佣兵团的其他人出现。保持警惕。
Alert(418,2,21,24,81,3,0,0,0,0,0,0,0,0,0) 发现正被[0:CHARA_G]袭击的[1:CHARA_G]!
TalkCharacter(3747,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
那是我军事先派出的侦查兵吗? 他们说不定掌握了什么情报。
MainMissionStart(4704,4,3,1,24,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 救援[0:CHARA_G],取得[r]敌人[/]的情报!
MainMissionStart(444,1,3,2,24,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkCharacter(3754,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
撑到现在辛苦了! 你们有没有掌握到敌军的情报?
TalkDeploySlot(3755,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
敌将似乎名为芙蕾伽! 此外,杰拉尔特佣兵团也在协助他们!
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) 已取得[r][0:PARTY][/]的情报!
TalkCharacter(3760,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
撑到现在辛苦了。我们正在搜寻 佣兵团的踪迹,你们有什么线索吗?
TalkDeploySlot(3761,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
协助敌军的佣兵团 好像正在森林中布阵!
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) 已取得[r]敌方[/]位置的情报!
Alert(237,0,24,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(3765,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
没赶上吗!? 对不起,没能救你们……
MainMissionStart(445,2,3,3,24,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能救援[0:CHARA_G]!
TalkCharacter(3756,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
咦……也就是说, “坏刃”和“灰色恶魔”也都在吗!?
TalkCharacter(3757,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
真是棘手…… 去想办法查清他们的位置!
Alert(4707,0,81,81,81,0,0,0,0,0,0,0,0,0,0) 继续收集[r]敌人[/]的情报!
TalkCharacter(3758,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
又要和师父的佣兵团战斗了…… 不,现在不是迷茫的时候!上吧!
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) [r]敌方[/]援军现身!
Alert(575,0,81,81,81,3,0,0,14,0,0,0,0,0,0) [r][0:PARTY][/]为迎击敌军而开启大门!
MainMissionStart(4730,2,1,4,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能取得[r]敌人[/]的情报!
MainMissionStart(4730,2,3,4,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能取得[r]敌人[/]的情报!
MainMissionStart(4730,2,12,3,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能取得[r]敌人[/]的情报!
TalkCharacter(3766,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
糟了,敌人已经开始行动了! 不必收集情报了,准备应战!
Alert(4709,1,10,81,81,11,0,0,0,0,0,0,0,0,0) 已掌握[0:CHARA_G]和[r][0:PARTY][/]的位置!
Alert(575,2,81,81,81,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]为迎击敌军而开启大门!
TalkCharacter(3767,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
杰拉尔特佣兵团不好对付。 或许应该先把他们和帝国军隔开……
TalkCharacter(3768,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
我去把“灰色恶魔”引出来。 拜托大家掩护我!
Alert(104,1,8,81,24,3,0,0,2,0,0,0,0,0,0) [0:CHARA_G]开始朝[0:AREA]进军!
MainMissionStart(45,4,4,1,8,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 掩护[0:CHARA_G]抵达目标地点
Alert(117,2,25,8,24,3,0,0,2,0,0,0,0,0,0) [0:CHARA_G]等人现身!开始朝[1:CHARA_G]进军!
TalkCharacter(3769,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
一国之王居然要亲自当诱饵? 库罗德,你有身为国王的自觉吗!?
TalkCharacter(3770,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
正因是国王才有当诱饵的价值。 抱歉,但你要保护好我哦?
Alert(4743,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]因遭遇[r]敌人[/]的袭击而停止进军!
TalkCharacter(3771,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 伊古纳兹 volume_up
再前进会有危险! 必须先打倒敌人,保证进军路线通畅!
TalkCharacter(3772,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
再前进下去会有危险。 先歼灭周围的敌人,保证进军路线畅通吧!
Alert(4713,2,8,81,81,0,0,0,14,0,0,0,0,0,0) 击败[0:CHARA_G]周围的[r]敌人[/]以便进军!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]重新开始进军!
TalkCharacter(3773,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
我听说兰道夫大人的妹妹也在帝国军中。 说不定芙蕾伽正是他的妹妹。
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
为兄报仇啊。 就算死于她手,也是我咎由自取……
MainMissionStart(142,1,4,2,8,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]抵达目标地点
TalkCharacter(3780,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
找到了,是“灰色恶魔”! 但愿[MFB:他_她]会上钩……
Alert(904,0,8,11,81,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]发现[1:CHARA_G]!
Alert(4738,0,8,11,81,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始执行对[1:CHARA_G]的诱导之计
TalkCharacter(3781,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
糟了!一不小心冲得太过头了! 这里很危险!快后撤!
TalkCharacter(3782,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
那是……雷斯塔王! 拜托!千万别让他逃了!
Alert(611,2,11,81,81,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]为进军而开启大门!
TalkCharacter(3783,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
虽然当了诱饵,但我还不想和对方交战。 各位,拜托你们再把我送回去哦?
Alert(104,0,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]开始朝[0:AREA]进军!
MainMissionStart(4714,4,5,1,11,8,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 避免与[0:CHARA_G]交战,掩护[1:CHARA_G]撤退!
GenderedMcTalk(2,3784,3785,1,4,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
特意现身却又立即撤退。 恐怕别有用心。
贝雷丝 volume_up
特意现身却又立即撤退。 恐怕别有用心呢。
TalkCharacter(3786,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
求你了,杀了那个男人! 只要能杀了他,我可以不惜一切代价!
Alert(4715,2,11,8,24,3,0,0,2,0,0,0,0,0,0) [0:CHARA_G]开始搜寻[1:CHARA_G]!
TalkCharacter(3787,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
上钩了!各位,那家伙太危险了。 不必勉强打倒[MFB:他_她]。
TalkCharacter(3788,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 拉鲁瓦 volume_up
这可是打倒“灰色恶魔”的好机会。 没有人干扰你们,可以尽情一战。
MainMissionStart(711,4,16,1,11,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 挑战并击败[0:CHARA_G]!
Alert(287,2,35,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]现身!开始袭击[1:CHARA_G]!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]停止进军!
TalkCharacter(3789,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐尔 volume_up
想拦住俺们是吧。 不过这对俺可不管用!
TalkCharacter(3790,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
是想拖住我们? 赶快打倒他们撤退吧!
Alert(4713,4,8,81,81,0,0,0,14,0,0,0,0,0,0) 击败[0:CHARA_G]周围的[r]敌人[/]以便进军!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]重新开始进军!
Alert(287,2,36,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]现身!开始袭击[1:CHARA_G]!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]停止进军!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]重新开始进军!
Alert(287,2,37,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]现身!开始袭击[1:CHARA_G]!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]停止进军!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]重新开始进军!
Alert(4739,0,11,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]追丢[1:CHARA_G]而停止进军!
GenderedMcTalk(2,3791,3792,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
跟丢了……往哪里去了?
贝雷丝 volume_up
跟丢了……往哪里去了?
Alert(4742,0,11,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新开始搜索[1:CHARA_G]!
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
我要找的只有雷斯塔王…… 但敢来碍事的,格杀勿论。
贝雷丝 volume_up
我要找的只有雷斯塔王…… 但敢来碍事的,格杀勿论。
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
我非打倒你不可…… 堂堂正正地一决胜负吧!
谢兹 volume_up
我非打倒你不可…… 堂堂正正地一决胜负吧!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
[HERO_MF],我不会手下留情的!
贝雷丝 volume_up
[HERO_MF],我不会手下留情的!
Alert(150,0,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]抵达[0:AREA]!
MainMissionStart(450,1,5,2,8,81,81,0,0,14,0,0,0,0,0) MAIN MISSION START: 成功掩护[0:CHARA_G]!
TalkCharacter(3803,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
不知什么时候会被偷袭,真叫人提心吊胆。 喂,朱迪特!你准备好了吗?
TalkCharacter(3804,51,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
早就准备好了。 来,堵住洞穴的出口!
Alert(4717,1,81,81,81,7,0,0,14,0,0,0,1,0,0) [b][0:PARTY][/]利用岩石封锁洞窟的出口
GenderedMcTalk(2,3805,3806,1,4,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
这才是他们的目的吗!
贝雷丝 volume_up
这才是他们的目的吗!
Alert(904,2,11,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]发现[1:CHARA_G]!
MainMissionStart(451,2,5,3,8,8,81,0,0,14,0,0,0,0,0) MAIN MISSION START: 未能掩护[0:CHARA_G]!
GenderedMcTalk(2,3807,3808,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
找到了……纳命来吧。
贝雷丝 volume_up
找到了……纳命来吧。
Alert(200,2,15,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
SetDeathText(100,73,3775,0,0,0,0,0,0,0,0,0,0,0,0)
尤里斯 volume_up
说好了要报仇的啊, 收了钱就得好好干活才行……
MainMissionStart(2,4,7,1,15,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 巴鲁塔札尔 volume_up
那是……尤里斯! 不好意思,让我去说服他吧!
TalkCharacter(3776,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
好像既不是帝国兵也不是佣兵呢…… 说不定能说服他加入我们?
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 巴鲁塔札尔 volume_up
讲义气也得有个分寸! 你不也还有很多事要做吗!
TalkCharacter(3779,24,1,5,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
你只是被牵连进来了吧~ 来小希尔妲这边吧?
TalkCharacter(1076,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
这场战斗胜负未卜,甚至会搭上我部下的命, 与你合作……或许更稳妥些吧。
MainMissionStart(485,1,6,2,15,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(319,0,15,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,7,2,15,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(553,1,15,81,81,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
TalkCharacter(3777,100,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
喂,你怎么能把武器 对着我这个惹人怜爱的美少年呢?
TalkCharacter(1066,100,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
哦?没想到这次我的内心丝毫没有动摇啊, 看来能够成功杀死你了。
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 贝尔娜提塔 volume_up
咦、咦?请问…… 你是谁啊!?
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 康丝坦洁 volume_up
你是……尤里斯!? 真没想到会在这里遇见你啊!
TalkCharacter(1069,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
你这见不得光的女人终于出现了…… 我最不想遇上你这种麻烦人物。
TalkCharacter(1070,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 巴鲁塔札尔 volume_up
尤里斯,你来得正好…… 我们还没分出胜负呢!
TalkCharacter(1071,100,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
哈,有意思!我接受你的挑战。 能打败本大爷的话就放马过来吧!
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
这不是尤里吗? 哈琵不想和你打,要不算了吧?
TalkCharacter(1073,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
我也不想和你交手…… 但我的信念可是“善始善终”啊。
TalkCharacter(3778,100,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
别看我这样,我可是很耐打的!
Alert(287,2,13,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]现身!开始袭击[1:CHARA_G]!
SetDeathText(150,73,3795,1,0,0,0,0,0,0,0,0,0,0,0)
谬森 volume_up
哦,这是除掉那个人的大好机会啊。 那我就帮那女孩一把……
MainMissionStart(2,4,8,1,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3796,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
什么,有伏兵!? 出口就在眼前了,打倒他们!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]停止进军!
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 谬森 volume_up
微不足道的兽之后裔们…… 为了我们的宏愿,你们就死在这里吧。
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 谬森 volume_up
区区兽类……
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
我不知道你们打的什么算盘。 但既然敢来碍事,想必都做好心理准备了吧?
谢兹 volume_up
我不知道你们打的什么算盘。 但既然敢来碍事,想必都做好心理准备了吧?
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 谬森 volume_up
唔……你莫非是……
MainMissionStart(438,1,8,2,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 谬森 volume_up
看来是无法立下更好的战功了。 我没必要死撑,不过……
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
真是个让人不舒服的家伙呢…… 他到底是什么人啊~
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]重新开始进军!
TalkCharacter(3802,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 谬森 volume_up
看来没必要继续干涉了。 之后就随你们互相厮杀吧……
Alert(245,0,13,81,81,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G]暂时撤退!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G]转移至[0:AREA]!
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
我还是头一次……打得这么激烈。
贝雷丝 volume_up
我还是头一次……打得这么激烈。
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
我还能……呜!? 又来了吗……只能撤退了!
贝雷丝 volume_up
我还能……呜!? 又来了吗……只能撤退了!
MainMissionStart(438,1,16,4,11,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
SetDeathText(74,73,3817,2,0,0,0,0,0,0,0,0,0,0,0)
芙蕾伽 volume_up
为什么……为什么没有收到佣兵团的捷报? 既然这样,那只好……由我亲自动手了!
Alert(575,0,10,81,81,3,0,0,14,0,0,0,0,0,0) [r][0:PARTY][/]为迎击敌军而开启大门!
Alert(117,2,33,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]等人现身!开始朝[1:CHARA_G]进军!
TalkCharacter(3818,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
芙蕾伽现身了。 趁着“灰色恶魔”不在,把她拿下!
MainMissionStart(2,4,9,1,10,10,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
Alert(172,2,11,10,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]开始朝[1:CHARA_G]的所在位置进军!
Alert(4721,1,11,81,81,7,0,0,14,0,0,0,1,0,0) [b][0:PARTY]堡垒[/]开始牵制[0:CHARA_G]!
TalkCharacter(3819,51,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
我留在堡垒这里保护陛下! 大家赶快去打倒芙蕾伽!
Alert(4741,0,11,81,81,7,0,0,6,0,0,0,1,0,0) [0:AREA]的[b][0:PARTY][/]开始牵制[0:CHARA_G]!
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]停止进军!
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]重新开始进军!
TalkCharacter(3822,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
“灰色恶魔”那家伙居然已经逃出来了。 [MFB:他_她]要是和芙蕾伽会合了可就糟了!
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) 尽快击败[0:CHARA_G]!
Alert(4741,0,11,81,81,7,0,0,2,0,0,0,1,0,0) [0:AREA]的[b][0:PARTY][/]开始牵制[0:CHARA_G]!
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]停止进军!
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G]重新开始进军!
TalkCharacter(3823,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 玛莉安奴 volume_up
拦不住了吗?不快点的话……
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) 尽快击败[0:CHARA_G]!
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
哥哥……为什么,为什么啊…… 我明明有当个好孩子……乖乖等你回来……
Alert(166,2,10,11,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]会合!
MainMissionStart(439,4,13,3,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能击败[0:CHARA_G]!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,13,2,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
GenderedMcTalk(2,3825,3826,1,3,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
没赶上吗!
贝雷丝 volume_up
没赶上吗!
TalkCharacter(3866,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
啧……来得太晚了。 看来我们败局已定了吧……
TalkCharacter(3867,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
雇主战死,你们也被完全包围了。 就此休战比较明智吧?
GenderedMcTalk(2,3868,3869,1,3,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
看来只能如此了……
贝雷丝 volume_up
看来只能如此了……
TalkCharacter(3870,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
杰拉尔特佣兵团同意休战了! 这样战斗就结束了。
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
哥哥,请你好好看着吧…… 我现在就替你报仇……
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始朝[1:CHARA_G]进军!
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
人一变成那样,就什么都做得出来。 各位,拼死也要保护好陛下!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
是我们胜利了…… 不过总觉得开心不起来啊。
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
那个小姑娘 竟然擅自跑去送死……可恶。
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
至少让我了却你的心愿吧。 毕竟受人雇佣,就要好好完成工作啊!
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
各位小心!是“坏刃”杰拉尔特!
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
我和你们无冤无仇,但这是我的工作。 不想死就给我让开!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
我让“灰色恶魔”溜走了, 但我一定不会放过你!
谢兹 volume_up
我让“灰色恶魔”溜走了, 但我一定不会放过你!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
哈,我“坏刃”的人头 可不是你想取就能取走的!
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
师父! 我必须阻止你!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
啧……你快别逞强了。 你根本不可能打赢我。
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
不好,我的手臂怎么偏偏挑这个时候……
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
该死……这下难办了。 但是已经来不及撤退了!
GenderedMcTalk(2,3853,3854,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
赶上了…… 芙蕾伽,你先退下。
贝雷丝 volume_up
赶上了…… 芙蕾伽,你先退下。
TalkCharacter(3855,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
为什么?我必须杀了那个男人…… 怎么能袖手旁观……
Alert(4728,2,10,10,81,0,0,0,12,0,0,0,0,0,0) [0:CHARA_G]撤退至[0:AREA]!
GenderedMcTalk(2,3856,3857,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
刚才被摆了一道啊。 一路走到这里费了我不少工夫。
贝雷丝 volume_up
刚才被摆了一道啊。 一路走到这里费了我不少工夫。
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
我非打倒你不可…… 堂堂正正地一决胜负吧!
谢兹 volume_up
我非打倒你不可…… 堂堂正正地一决胜负吧!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
[HERO_MF],我不会手下留情的!
贝雷丝 volume_up
[HERO_MF],我不会手下留情的!
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
我还是头一次……打得这么激烈。
贝雷丝 volume_up
我还是头一次……打得这么激烈。
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
我还能……呜!? 又来了吗……只能撤退了!
贝雷丝 volume_up
我还能……呜!? 又来了吗……只能撤退了!
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
那家伙好像不太对劲……先不管了。 还有“坏刃”没有现身,不能大意!
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
哥哥,请你好好看着吧…… 我现在就替你报仇……
Alert(574,0,10,81,81,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G]为迎击敌军而开启大门!
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始朝[1:CHARA_G]进军!
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
人一变成那样,就什么都做得出来。 各位,拼死也要保护好陛下!
TalkCharacter(3860,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
雷斯塔的家伙全都去死吧! 统统去死啊啊啊啊!!
TalkCharacter(3862,74,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
啊……呵呵,啊哈哈哈哈哈!! 哥哥,你等着吧!我马上就能杀了这家伙!
TalkCharacter(3863,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
如果我命丧于此, 兰道夫也就死得毫无意义了……抱歉。
Alert(184,2,10,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]入侵[0:AREA]!
TalkCharacter(3861,51,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
还真难对付!
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
哥哥……为什么,为什么啊…… 我明明有当个好孩子……乖乖等你回来……
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
是我们胜利了…… 不过总觉得开心不起来啊。
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
那个小姑娘 竟然擅自跑去送死……可恶。
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
至少让我了却你的心愿吧。 毕竟受人雇佣,就要好好完成工作啊!
Alert(100,0,12,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始朝[1:CHARA_G]进军!
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
各位小心!是“坏刃”杰拉尔特!
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
我和你们无冤无仇,但这是我的工作。 不想死就给我让开!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
我让“灰色恶魔”溜走了, 但我一定不会放过你!
谢兹 volume_up
我让“灰色恶魔”溜走了, 但我一定不会放过你!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
哈,我“坏刃”的人头 可不是你想取就能取走的!
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
师父! 我必须阻止你!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
啧……你快别逞强了。 你根本不可能打赢我。
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
不好,我的手臂怎么偏偏挑这个时候……
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
该死……这下难办了。 但是已经来不及撤退了!
MainMissionStart(142,0,4,4,8,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]抵达目标地点
MainMissionStart(4716,0,5,4,8,81,81,0,0,14,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]抵达[0:AREA]!成功掩护其撤退!
TalkCharacter(3814,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 谬森 volume_up
局势不妙啊…… 算了,就先撤退吧。
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G]转移至[0:AREA]!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(3815,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
击退“灰色恶魔”了! 不要错过这个大好机会,全军进攻!
TalkCharacter(3816,51,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
陛下你先撤到后方吧!“坏刃”那家伙 应该还藏在某处,不能大意!
TalkCharacter(3827,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 朱迪特 volume_up
这样下去我们就一直处于被动了。 该怎么办呢?
TalkCharacter(3828,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
被包围就无法逆转局势了。 发动攻击,将敌将各个击破!
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
看来只能下定决心誓死一战了…… 来吧,“灰色恶魔”!
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 为展开攻势,击败前线的[r]敌将[/]!
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) [r]敌方[/]援军现身!
Alert(611,0,81,81,81,3,0,0,14,0,0,0,0,0,0) [r][0:PARTY][/]为进军而开启大门!
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
看来只能下定决心誓死一战了…… 来吧,“灰色恶魔”!
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 为展开攻势,击败前线的[r]敌将[/]!
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败前线的[r]敌将[/]!
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
太好了! 这下前线的敌军就都收拾干净了吧?
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败前线的[r]敌将[/]!
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
太好了! 这下前线的敌军就都收拾干净了吧?
Alert(544,2,11,81,81,7,0,0,0,0,0,0,1,0,0) [b][0:PARTY][/]发现[0:CHARA_G]!
TalkCharacter(3829,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
什么……“灰色恶魔”!? 居然已经到那里了吗!?
TalkCharacter(3830,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
什么……“灰色恶魔”!? 杰拉尔特佣兵团也来了吗!?
GenderedMcTalk(2,3831,3832,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
雷斯塔王,我要打倒你。
贝雷丝 volume_up
雷斯塔王,我要打倒你。
Alert(100,0,11,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始朝[1:CHARA_G]进军!
TalkCharacter(3833,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
这、这下糟了! 不赶快打倒[MFB:他_她]的话,库罗德就危险了!
Alert(322,2,8,81,81,0,0,0,0,0,0,0,0,0,0) 防止[0:CHARA_G]败退!
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
我要找的只有雷斯塔王…… 但敢来碍事的,格杀勿论。
贝雷丝 volume_up
我要找的只有雷斯塔王…… 但敢来碍事的,格杀勿论。
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
我非打倒你不可…… 堂堂正正地一决胜负吧!
谢兹 volume_up
我非打倒你不可…… 堂堂正正地一决胜负吧!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
[HERO_MF],我不会手下留情的!
贝雷丝 volume_up
[HERO_MF],我不会手下留情的!
GenderedMcTalk(2,3810,3811,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
我受雇前来了结你的性命。 抱歉,请你死在这里吧。
贝雷丝 volume_up
我受雇前来了结你的性命。 抱歉,请你死在这里吧。
TalkCharacter(3812,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
你要是真觉得抱歉就住手吧。 还有一堆事情等着我去做呢。
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
我还是头一次……打得这么激烈。
贝雷丝 volume_up
我还是头一次……打得这么激烈。
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
我还能……呜!? 又来了吗……只能撤退了!
贝雷丝 volume_up
我还能……呜!? 又来了吗……只能撤退了!
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
那家伙好像不太对劲……先不管了。 还有“坏刃”没有现身,不能大意!
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
SetDeathText(150,73,3834,0,0,0,0,0,0,0,0,0,0,0,0)
谬森 volume_up
真不可靠…… 虽然很麻烦,但我还是来帮一把吧。
Alert(200,2,13,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 谬森 volume_up
微不足道的兽之后裔们…… 为了我们的宏愿,你们就死在这里吧。
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 谬森 volume_up
区区兽类……
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
我不知道你们打的什么算盘。 但既然敢来碍事,想必都做好心理准备了吧?
谢兹 volume_up
我不知道你们打的什么算盘。 但既然敢来碍事,想必都做好心理准备了吧?
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 谬森 volume_up
唔……你莫非是……
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 谬森 volume_up
看来是无法立下更好的战功了。 我没必要死撑,不过……
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
真是个让人不舒服的家伙呢…… 他到底是什么人啊~
Alert(203,2,38,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!
Alert(945,2,38,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人开始发动[r]魔法攻击[/]!
TalkCharacter(3850,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
哎呀……是魔法? 是从哪里飞来的!?
TalkCharacter(3851,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
库罗德同学好像被盯上了! 必须尽快阻止敌人使用那个魔法!
MainMissionStart(195,4,17,1,38,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等人,阻止[r]魔法攻击[/]!
Alert(946,1,38,38,81,0,0,0,0,0,0,0,0,0,0) [r]魔法攻击[/]因[0:CHARA_G]被击败而停止!
Alert(946,1,39,38,81,0,0,0,0,0,0,0,0,0,0) [r]魔法攻击[/]因[0:CHARA_G]被击败而停止!
MainMissionStart(442,1,17,2,38,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]等人!
TalkCharacter(3852,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
呼~太好了,成功阻止魔法发动了……
TalkCharacter(3837,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 阿罗伊斯 volume_up
事已至此,只能由我出马了。 上啊,誓死一战!
Alert(4733,2,14,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再次现身!开始朝[1:CHARA_G]进军!
Alert(115,2,14,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!开始朝[1:CHARA_G]进军!
TalkCharacter(3838,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 阿罗伊斯 volume_up
刚才为了拖延时间我手下留情了, 现在开始才要发挥我的真本事!
TalkCharacter(3839,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 阿罗伊斯 volume_up
为了芙蕾伽大人, 我还不能后退!
TalkCharacter(1109,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 阿罗伊斯 volume_up
糟了,该撤退了吗…… 那接下来就拜托各位了!
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
SetDeathText(74,73,3841,2,0,0,0,0,0,0,0,0,0,0,0)
芙蕾伽 volume_up
我不能再袖手旁观了…… 就由我亲手为哥哥报仇!
Alert(4719,0,10,81,81,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为迎击敌军而开启[0:AREA]的大门!
Alert(216,2,32,8,81,0,0,0,14,0,0,0,0,0,0) [r]敌方[/]援军现身!
Alert(103,2,32,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G]等人开始朝[1:CHARA_G]进军!
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3842,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
只要打倒那家伙就胜利了, 但恐怕还有佣兵潜伏着,千万不要大意!
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
为兄报仇啊。 就算死于她手,也是我咎由自取……
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 芙蕾伽 volume_up
哥哥……为什么,为什么啊…… 我明明有当个好孩子……乖乖等你回来……
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
是我们胜利了…… 不过总觉得开心不起来啊。
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
那个小姑娘 竟然擅自跑去送死……可恶。
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
至少让我了却你的心愿吧。 毕竟受人雇佣,就要好好完成工作啊!
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
各位小心!是“坏刃”杰拉尔特!
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
我和你们无冤无仇,但这是我的工作。 不想死就给我让开!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
我让“灰色恶魔”溜走了, 但我一定不会放过你!
谢兹 volume_up
我让“灰色恶魔”溜走了, 但我一定不会放过你!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
哈,我“坏刃”的人头 可不是你想取就能取走的!
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
师父! 我必须阻止你!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
啧……你快别逞强了。 你根本不可能打赢我。
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
不好,我的手臂怎么偏偏挑这个时候……
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 杰拉尔特 volume_up
该死……这下难办了。 但是已经来不及撤退了!
Alert(549,1,69,81,81,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]后获得了宝箱钥匙
Alert(313,2,8,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]败退!
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) 战斗败北!
Alert(313,2,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]败退!
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) 战斗败北!
TalkCharacter(3864,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
情况很糟糕啊…… 得想个办法撑过去!
SetDeathText(4,27,3864,3,0,0,0,0,0,0,0,0,0,0,0)
库罗德 volume_up
情况很糟糕啊…… 得想个办法撑过去!
Alert(331,2,8,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦战!尽快前往救援!
TalkCharacter(3865,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
虽说是我自作自受…… 但我现在还不能死!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0)
库罗德 volume_up
虽说是我自作自受…… 但我现在还不能死!
Alert(333,2,8,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]即将败退!尽快前往救援!
Alert(331,2,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦战!尽快前往救援!
Alert(333,2,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]即将败退!尽快前往救援!