교단, 왕국과의 전투를 앞두고 준비를 진행하는 신생 연방국군. 이들 일행 앞에 나타난 것은……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 81 0 0 0 0 0 0 0 100 5 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 라파엘 255 0 0 1 110 1 0 0 100 5 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 로렌츠 255 0 0 2 105 2 0 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 이그나츠 255 0 0 3 115 3 0 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 리시테아 255 0 0 4 120 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 힐다 255 0 0 5 130 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 레오니 255 0 0 6 135 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 마리안 255 0 0 7 125 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 클로드 255 0 0 8 30 7 12 3 100 5 0 100 76 255 65535 1999 67 66 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 주디트 255 0 0 9 375 7 12 3 100 5 0 100 46 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 플레체 255 0 0 10 405 5 12 3 101 3 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 세즈 255 0 0 11 6 5 13 3 101 3 1 100 151 255 65535 1999 3 50 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 제랄트 255 0 0 12 165 5 12 3 101 3 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 뮈손 255 0 0 13 906 5 13 3 101 3 1 100 300 255 65535 1999 39 4 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 알로이스 255 0 0 14 310 5 13 3 101 3 1 100 300 255 65535 1999 39 3 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 율리스 255 0 0 15 190 5 13 3 101 3 1 100 300 42 65535 1999 39 12 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
16 연방국 장군 1 0 0 16 655 5 13 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
17 연방국 장군 1 0 0 17 650 5 13 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
18 연방국 장군 1 0 0 18 650 5 13 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
19 연방국 장군 1 0 0 19 605 5 13 3 101 3 0 20 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
20 연방국 장군 1 0 0 20 685 5 13 3 101 3 0 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
21 연방국 장군 1 0 0 21 630 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
22 연방국 장군 1 0 0 22 675 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
23 연방국 장군 1 0 0 23 630 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
24 동맹 장군 1 0 0 24 633 7 13 0 100 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
25 연방국 장군 1 0 0 25 660 5 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
26 연방국 장군 8 0 0 26 695 5 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
27 연방국 장군 8 0 0 27 605 5 13 3 101 3 1 19 166 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
28 연방국 장군 8 0 0 28 700 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
29 연방국 장군 8 0 0 29 605 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
30 연방국 장군 8 0 0 30 650 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
31 연방국 장군 8 0 0 31 605 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 연방국 장군 255 0 0 31 630 5 13 3 101 3 1 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
33 연방국 장군 1 0 0 32 650 5 13 3 101 3 1 20 166 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
34 연방국 장군 1 0 0 33 615 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
35 연방국 장군 1 0 0 34 605 5 13 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
36 연방국 장군 5 0 0 35 630 5 13 3 101 3 1 19 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
37 연방국 장군 5 0 0 36 605 5 13 3 101 3 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
38 연방국 장군 5 0 0 37 615 5 13 3 101 3 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
39 연방국 장군 255 0 0 38 645 5 13 3 101 3 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
40 연방국 장군 255 0 2 0 690 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
41 1 0 2 1 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
42 연방국 장군 1 40 2 2 605 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
43 1 0 2 3 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
44 연방국 장군 1 42 2 4 640 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
45 1 0 2 5 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
46 연방국 장군 1 44 2 6 635 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
47 1 0 2 7 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
48 연방국 장군 1 46 2 8 655 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
49 1 0 2 9 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
50 연방국 장군 1 48 2 10 670 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
51 1 0 2 11 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
52 연방국 장군 1 50 2 20 650 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
53 8 0 2 21 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
54 연방국 장군 8 52 2 22 660 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
55 8 0 2 23 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
56 연방국 장군 8 54 2 30 645 5 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
57 8 0 2 31 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
58 연방국 장군 8 56 3 0 625 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
59 8 0 3 1 1505 5 13 3 101 3 1 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
60 8 58 3 2 1505 5 13 3 101 3 1 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
61 연방국 장군 8 58 3 3 665 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
62 8 0 3 4 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
63 연방국 장군 8 61 3 5 690 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
64 255 0 3 6 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
65 연방국 장군 255 63 3 7 605 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
66 255 0 3 8 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
67 연방국 장군 255 65 3 9 685 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
68 255 0 3 10 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
69 연방국 장군 255 67 3 11 635 5 13 3 101 3 1 28 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
70 255 0 3 12 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
71 연방국 장군 255 69 4 0 600 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
72 255 0 4 1 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
73 연방국 장군 255 71 4 2 610 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
74 255 0 4 3 1505 5 13 3 101 3 1 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
75 연방국 장군 255 73 4 4 620 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
76 255 0 4 5 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
77 연방국 장군 255 75 5 0 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
78 연방국 장군 3 0 5 1 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
79 연방국 장군 3 0 5 2 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
80 연방국 장군 3 0 5 3 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 1 0 0 54 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 2 1 1000 1524 26 1524 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1527 26 1524 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1524 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1527 26 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1524 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1527 26 1524 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1524 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1527 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1524 26 1524 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1527 26 1524 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1524 26 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1527 26 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1524 26 1524 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1527 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1000 1524 26 1527 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 21)
SubGroup(0)
SubGroup(4)
Unknown10(0,79,10,81,81,3,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,8,9,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(24,264,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 정찰병
SubGroup(1)
Unknown76(24,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0) # 젠장…… 멍청한 짓을 했군…… 다들…… 어머니, 미안……
SetDeathText(74,96,3824,3,0,0,0,0,0,0,0,0,0,0,0) # 오라버니…… 아아…… 계속 그곳에…… 있어 주셨군요……
SetDeathText(4,27,3864,2,0,0,0,0,0,0,0,0,0,0,0) # 위험한 상황이군…… 어떻게든 빠져나가지 않으면……!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0) # 자업자득이라 하면 어쩔 수 없겠지만…… 아직 죽을 수는 없어……!
Unknown61(24,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(206,28,3748,3,0,0,0,0,0,0,0,0,0,0,0) # 크윽, 이대로는 임무를 달성할 수 없어……!
SubGroup(4)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,99,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 0)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(0,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(77,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(4)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 17)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(14,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 15)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(14,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 1, 38)
SubGroup(0)
SubGroup(10)
Unknown23(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,17,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,18,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(4734,2,8,8,81,7,0,0,0,0,0,0,1,0,0) # [0:PARTY], [1:CHARA_G][kp2] 노리는 [r]적[/]을 발견!
SubGroup(1)
TalkCharacter(3732,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 적이 동굴과 산속, 두 방향에서 오고 있군. 우선 주위의 적을 쓰러뜨리고 안전을 확보한다!
SubGroup(6)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(721,4,0,1,8,16,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 노리는 [1:CHARA_G] 일행을 격파하라!
SubGroup(2)
TalkCharacter(3730,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 적도 나름대로 규모가 있네. 습격해 온 게 란돌프 일족만은 아니라는 건가?
TalkCharacter(3731,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 뭐가 됐든, 노리는 건 너겠지. 다들! 폐하를 철저히 지키도록!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,8,81,81,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 패배에 주의하라!
# Group 27 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (1, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3737,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 이 기세라면 금방 격퇴할 수 있겠는데? 정말이지, 손이 많이 가는 왕이라니까.
TalkCharacter(3738,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # 매번 미안해, 주디트. 받은 은혜는 언젠가 한꺼번에 갚을게.
# Group 35 (0, 5, 0, 8, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(82,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3733,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # 제국군과는 다른 분위기의 적병이 있네요. 용병일까요……?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3734,3735,1,4,1,0,0,0,0,0,0,0,0,0) # 제국군과는 다른 분위기의 적병이 있군. 용병인가……?
SubGroup(1)
TalkCharacter(3736,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 적이 용병을 고용한 건가. 설마, 그 녀석들은 아니겠지……?
# Group 36 (0, 5, 0, 8, 9)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4701,1,0,2,8,16,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 노리는 [1:CHARA_G] 일행 격파 성공!
SubGroup(1)
TalkCharacter(3739,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 이걸로 당분간은 안전하겠군.
# Group 37 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 2, 26)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,81,81,81,3,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/], 요격을 위해 개문!
SubGroup(2)
TalkCharacter(3740,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 이걸로 끝내 주진 않을 것 같은데. 어떻게 할래, 폐하? 반격해 볼까?
TalkCharacter(3741,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 적의 전모를 알지 못하는 동안에는 신중하게 가자. 주위를 살펴 적의 정보를 모아 줘.
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown1(0,0,1,180,1,60,12,0,0,0,0,0,0,0,0)
MainMissionStart(4736,4,12,1,81,81,81,0,0,0,0,0,0,0,0) # 서둘러 [r]적[/]의 정보를 입수하라!
SubGroup(1)
TalkFromOwnStrings(19,142,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4702,4,1,1,81,81,81,0,0,0,0,0,0,0,0) # [r]동굴 안 요새[/]를 제압하여 [r]적[/]의 정보를 입수하라!
# Group 39 (0, 2, 2, 8, 2)
SubGroup(5)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(1,0,1,240,0,60,12,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
TalkCharacter(3762,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # 좋아, 적의 정체도 위치도 알았어. 이제 선수를 칠 수 있겠군!
SubGroup(1)
MainMissionStart(4708,1,12,2,81,81,81,0,0,0,0,0,0,0,0) # [r]적[/]의 정보 입수 성공!
# Group 41 (0, 5, 0, 6, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
Unknown60(4,0,0,81,81,6,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) # [b][0:PARTY][/], [0:AREA] 탐색!
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 정보…… 이 주변에는 아무것도 없는 것 같네요……
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 정보라고 해도 말이지~ 이 주변에는 아무것도 없는 것 같은데~?
# Group 42 (0, 5, 0, 9, 8)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 41: True 0
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 0 1 0
Unknown60(4,0,0,81,81,11,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) # [b][0:PARTY][/], [0:AREA] 탐색!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이쪽은 평범한 제국병이야. 수상한 적은 안 보이는데에.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이쪽에 있는 건 다 제국병이다. 다른 적은 보이지 않아.
SubGroup(1)
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 복병이 있을지도 몰라. 주변을 제압하면서 찾아봐 줘.
# Group 43 (0, 5, 0, 6, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
Unknown60(4,0,0,81,81,11,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) # [b][0:PARTY][/], [0:AREA] 탐색!
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 정보…… 이 주변에는 아무것도 없는 것 같네요……
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 정보라고 해도 말이지~ 이 주변에는 아무것도 없는 것 같은데~?
# Group 44 (0, 5, 0, 9, 8)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 0
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 0 1 0
Unknown60(4,0,0,81,81,6,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) # [b][0:PARTY][/], [0:AREA] 탐색!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이쪽은 평범한 제국병이야. 수상한 적은 안 보이는데에.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이쪽에 있는 건 다 제국병이다. 다른 적은 보이지 않아.
SubGroup(1)
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 복병이 있을지도 몰라. 주변을 제압하면서 찾아봐 줘.
# Group 45 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,81,81,5,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,1,14,81,14,7,0,0,5,0,0,0,0,0,0) # [0:AREA], 개문!
# Group 46 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 0
SubGroup(5)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(544,1,14,81,14,7,0,0,0,0,0,0,1,0,0) # [b][0:PARTY][/], [0:CHARA_G] 발견!
SubGroup(1)
TalkCharacter(3749,31,1,4,1,1,0,0,0,0,0,0,0,0,0) # 우왓, 적에게 들킨 건가! 이렇게 된 이상 소생 알로이스, 교전하겠소이다!
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3750,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 알로이스씨라고? 그렇다면, 제랄트 용병단이 적 쪽에 있다는 건가?
If254(1,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3751,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 역시 제랄트 용병단이 적 쪽에 있는 건가. 위치를 파악하고 싶은데……
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4735,4,1,2,14,81,81,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
# Group 48 (0, 2, 2, 1, 0)
SubGroup(0)
# Group 49 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 그대에게 원한은 없지만 다가오는 자는 쓰러뜨릴 것이오!
# Group 50 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1106,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # 알로이스, 기사단은 그만둔 거야? 의외로군.
TalkCharacter(1107,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 그대야말로, 갑자기 기사단을 그만둬서 놀랐네. 그러다 이런 곳에서 적대하게 될 줄이야……
# Group 51 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 으윽…… 아직이다! 이 정도로 물러설 순 없지!
# Group 52 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,14,16,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(3752,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 시간도 벌지 못하다니 한심하군! 플레체님과 단장님께 뭐라 보고해야 할지……
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 일시 퇴각!
TalkCharacter(3753,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 제랄트 용병단이 적의 편에 있었군……! 그리고 플레체는…… 제국의 장수인가?
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]의 정보를 입수!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
TalkCharacter(3759,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 알로이스씨가 도망간 방향에 용병단이…… 그렇다면, 숲속이 수상하군.
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 위치에 관한 정보를 입수!
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3763,31,1,1,1,1,0,0,0,0,0,0,0,0,0) # 시간은 충분히 벌었겠지. 단장님에게 보고해야겠군……
SubGroup(1)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,2,2,3,14,16,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 실패!
SubGroup(1)
TalkCharacter(3764,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 물러난 건가…… 제랄트 용병단의 동료가 나올지도 모르니, 경계하자.
# Group 54 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 55 (0, 5, 0, 8, 28)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
SubGroup(4)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(418,2,21,24,81,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 습격을 받는 [1:CHARA_G] 발견!
SubGroup(1)
TalkCharacter(3747,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저건 미리 풀어 뒀던 아군의 척후병인가. 그들이라면 뭔가 정보를 알아냈을 수도 있겠군.
SubGroup(5)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4704,4,3,1,24,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 구원하여 [r]적[/]의 정보를 입수하라!
# Group 56 (0, 5, 0, 6, 17)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,3,2,24,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 성공!
If254(4,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3754,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # 잘 버텼다! 뭐든 적 세력의 정보를 입수한 게 있다면 내가 듣도록 하지.
TalkDeploySlot(3755,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적장의 이름은 플레체인 모양입니다! 게다가 제랄트 용병단도 가세했습니다!
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]의 정보를 입수!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3760,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # 잘 버텨 주었다. 용병단의 소재를 파악하는 중이다만, 뭔가 정보는 없나?
TalkDeploySlot(3761,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 예, 적에 가세한 용병단은 숲속에 포진하고 있는 것 같습니다!
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 위치에 관한 정보를 입수!
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,24,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 57 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,24,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3765,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # 늦은 건가! 구해 주지 못해서 미안하다……!
SubGroup(1)
MainMissionStart(445,2,3,3,24,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 실패!
# Group 58 (3, 2, 4, 4, 0)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 0
# Group 59 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,24,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,24,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,24,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 62 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 4, 5)
SubGroup(3)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3756,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 에엑…… 그러면, "파멸의 검"과 "잿빛 악마"가 있는 거야!?
If254(2,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3757,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 성가신 녀석이 왔네…… 어떻게든 녀석들의 위치를 찾아내 줘!
Alert(4707,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # 계속해서 [r]적[/]의 정보를 입수하라!
# Group 64 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
SubGroup(1)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3758,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 또 스승님네 용병단과 싸우는 건가…… 아니, 망설일 때가 아니지! 가자!
# Group 65 (0, 5, 0, 16, 120)
SubGroup(3)
GroupCheck4(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 0
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원 출현!
SubGroup(8)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,81,81,81,3,0,0,14,0,0,0,0,0,0) # [r][0:PARTY][/], 요격을 위해 개문!
SubGroup(4)
SubGroup(1)
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(4730,2,1,4,81,81,81,0,0,0,0,0,0,0,0) # [r]적[/]의 정보 입수 실패!
SubGroup(1)
If254(1,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4730,2,3,4,81,81,81,0,0,0,0,0,0,0,0) # [r]적[/]의 정보 입수 실패!
MainMissionStart(4730,2,12,3,81,81,81,0,0,0,0,0,0,0,0) # [r]적[/]의 정보 입수 실패!
SubGroup(1)
Unknown1(1,0,1,240,0,60,12,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3766,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 이런, 적이 벌써 움직이기 시작한 건가……! 정보 수집은 이제 됐어, 적의 습격에 대비해!
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 6, 0)
SubGroup(3)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
# Group 67 (33, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 2, 93)
SubGroup(1)
PauseMaybe(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4709,1,10,81,81,11,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [r][0:PARTY][/]의 위치 판명!
SubGroup(4)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,81,81,81,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 요격을 위해 개문!
SubGroup(2)
TalkCharacter(3767,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 제랄트 용병단은 난적이야. 먼저 제국군과 갈라놓는 편이 좋겠어……
TalkCharacter(3768,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 내가 미끼가 되어 "잿빛 악마"를 꾀어낼게. 다들, 엄호를 부탁해!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,13364,1,6264,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(8,2,81,0,62200,0,45100,0,0,1,0,0,0,0,0)
Unknown56(62600,0,44800,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(104,1,8,81,24,3,0,0,2,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 향해 진군 개시!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(45,4,4,1,8,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp3] [g]목표 지점[/]에 도달하도록 엄호하라!
SubGroup(6)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,25,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,26,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,29,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,25,8,24,3,0,0,2,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(2)
TalkCharacter(3769,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 일국의 원수가 미끼가 되겠다고? 클로드, 넌 왕이라는 자각도 없냐!?
TalkCharacter(3770,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # 왕이니까 미끼가 될 수 있는 거지. 미안하지만, 확실히 나를 지켜 줘야 한다?
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 2, 33)
SubGroup(1)
Unknown29(9,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(56,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(8,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
# Group 72 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
# Group 73 (23, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
# Group 74 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,8664,1,48000,0,0,300,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,300,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4743,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], [r]적[/]의 습격으로 진군 정지!
If254(4,96,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3771,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이 이상 전진하는 건 위험해요! 먼저 적을 공격해 진로를 확보하지 않으면……!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3772,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이 이상 전진하는 건 위험하겠군. 먼저 주변의 적을 해치워서, 진로를 확보한다!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4713,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # 진군을 위해 [0:CHARA_G] 주위의 [r]적[/]을 격파하라!
SubGroup(1)
Unknown48(94,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,25,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,26,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(26,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,27,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(27,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,28,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(28,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,29,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(29,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,30,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(30,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 0
Unknown29(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(2,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,8664,1,48000,0,0,300,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 10, 10)
SubGroup(2)
Unknown29(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
SubGroup(3)
If254(2,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,8664,1,48000,0,0,300,0,0,0,0,0,0,0,0)
If254(2,76,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,300,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,300,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3773,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # 란돌프님의 여동생도 제국군에 있다고 들었다. 플레체라는 인물이 그 사람일지도 모르겠군.
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 오빠의 복수인가. 여기서 그녀의 손에 죽게 되더라도, 인과응보겠군……
# Group 100 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(8,62200,0,45100,0,0,3000,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(142,1,4,2,8,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]목표 지점[/]에 도달!
SubGroup(2)
Unknown32(8,2,81,0,62200,0,45100,0,0,0,0,0,0,0,0)
Unknown56(62600,0,44800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
TalkCharacter(3780,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 있다, "잿빛 악마"야……! 잘 걸려들어야 할 텐데……
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(904,0,8,11,81,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 발견!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4738,0,8,11,81,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] [g]유인하는 작전[/] 개시!
TalkCharacter(3781,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 이런! 나도 모르게 너무 많이 나왔군! 여기는 위험해! 후퇴한다!
TalkCharacter(3782,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # 저건, 레스터의 왕……! 놓쳐선 안 돼요, 제발!
# Group 101 (29, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 62)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,2,11,81,81,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 진군을 위해 개문!
SubGroup(0)
SubGroup(1)
TalkCharacter(3783,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # 꾀어내더라도, 아직 싸우고 싶진 않아. 다들, 돌아갈 때 호위도 부탁한다?
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown26(8,8764,1,49500,0,0,300,0,0,0,0,0,0,0,0)
Unknown56(19564,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,81,14,0,0,0,0,0,1,0,0,0,0,0)
Alert(104,0,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 향해 진군 개시!
SubGroup(7)
Unknown43(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4714,4,5,1,11,8,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4]의 교전을 피해 [1:CHARA_G]의 퇴각을 엄호하라!
SubGroup(2)
GenderedMcTalk(2,3784,3785,1,4,1,1,0,0,0,0,0,0,0,0) # 일부러 나왔다가, 서둘러 퇴각이라. 뭔가 의도가 있어 보이는군.
TalkCharacter(3786,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # 부탁이에요, 저 남자를 죽여 주세요! 저 남자만 죽는다면, 어찌 되든 상관없어요!
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,8,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(4715,2,11,8,24,3,0,0,2,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 수색 개시!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,62600,0,44800,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3787,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 걸려들었군……! 다들, 무리해서 쓰러뜨리려고 하지는 마. 너무 위험한 녀석이니까.
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3788,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이건 "잿빛 악마"를 쓰러뜨릴 좋은 기회야. 방해받지 않고 싸울 수 있으니까.
SubGroup(2)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,16,1,11,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] 싸워서 격파하라!
# Group 103 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 0
SubGroup(3)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,35,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,35,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 출현! [1:CHARA_G][kp2] 습격!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 진군 정지!
SubGroup(2)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3789,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # 발을 묶으려는 모양이군. 하지만, 나에게는 통하지 않지!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3790,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 발을 묶으려는 속셈인가? 얼른 쓰러뜨리고 도망쳐야겠네!
SubGroup(2)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4713,4,8,81,81,0,0,0,14,0,0,0,0,0,0) # 진군을 위해 [0:CHARA_G] 주위의 [r]적[/]을 격파하라!
# Group 106 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: True 1
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: True 1
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,35,81,0,0,0,1,0,0,0,0,0,0)
If254(2,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
# Group 108 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 0
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: True 0
SubGroup(3)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,36,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,36,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 출현! [1:CHARA_G][kp2] 습격!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 진군 정지!
# Group 110 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,36,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
If254(2,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
# Group 112 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 0
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 0
SubGroup(3)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,37,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 출현! [1:CHARA_G][kp2] 습격!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 진군 정지!
# Group 115 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,19764,1,18864,1,0,300,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,37,81,0,0,0,1,0,0,0,0,0,0)
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
# Group 117 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(11,62600,0,44800,0,0,30000,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4739,0,11,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 놓쳐 진군 정지!
SubGroup(1)
GenderedMcTalk(2,3791,3792,1,0,1,1,0,0,0,0,0,0,0,0) # 놓친 건가…… 어디로 간 거지?
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,35,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,8764,1,49500,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4742,0,11,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G] 수색을 재개!
# Group 120 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,40,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 5, 2, 2, 3)
SubGroup(1)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,13664,1,10764,1,0,300,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0) # 용건이 있는 건 레스터의 왕이지만…… 방해한다면 베겠다.
# Group 128 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # 나는 너를 쓰러뜨려야만 해…… 자, 정정당당하게 승부다!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # 전력을 다해 상대해 주지, [HERO_MF]!
# Group 129 (0, 5, 0, 5, 27)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(81,13704,1,13444,1,0,500,0,1,0,0,0,0,0,0)
Unknown32(11,0,8,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA]에 도달!
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19564,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,5,2,8,81,81,0,0,14,0,0,0,0,0) # [0:CHARA_G] 엄호 성공!
SubGroup(1)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3803,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 언제 등 뒤를 공격당할지 몰라 조마조마했네. 이봐, 주디트! 준비는 됐어?
TalkCharacter(3804,51,1,1,1,3,0,0,0,0,0,0,0,0,0) # 한참 전에 됐지. 자, 동굴 출구를 막아 버리자고!
SubGroup(8)
SubGroup(1)
Unknown66(1016,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(8154,520,8534,8123,502,8475,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8360,429,8432,8316,417,8381,300,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(14584,1,13664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4717,1,81,81,81,7,0,0,14,0,0,0,1,0,0) # [b][0:PARTY][/], 바위로 [g]동굴 출구[/]를 봉쇄!
Unknown88(2400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
GenderedMcTalk(2,3805,3806,1,4,1,1,0,0,0,0,0,0,0,0) # 이걸 노리고 있었던 건가……!
# Group 130 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19564,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,81,14,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,8,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(904,2,11,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 발견!
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(451,2,5,3,8,8,81,0,0,14,0,0,0,0,0) # [0:CHARA_G] 엄호 실패!
SubGroup(1)
GenderedMcTalk(2,3807,3808,1,0,1,1,0,0,0,0,0,0,0,0) # 찾았다…… 각오해라.
SubGroup(2)
Unknown43(11,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,16,15,11,81,81,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 5, 0, 4, 12)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(15,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,15,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(2)
SetDeathText(100,73,3775,0,0,0,0,0,0,0,0,0,0,0,0) # 원수를 갚게 해 주겠다고 말해 버렸으니, 받은 돈만큼은 제대로 일해야겠군……
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,15,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 133 (0, 5, 2, 11, 0)
SubGroup(2)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저 사람은, 율리스! 미안, 내가 설득하게 해 줘!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3776,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 제국병도 용병도 아닌 것 같아…… 혹시 설득하면 아군이 되어 주지 않을까?
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
SubGroup(1)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,7,6,15,81,81,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # 의리 지키는 것도 적당히 해라! 살아야 할 수 있는 일도 있는 거잖아!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3779,24,1,5,1,0,0,0,0,0,0,0,0,0,0) # 넌 그냥 말려들어서 그런 거잖아? 이 힐다랑 같이 가지 않을래?
SubGroup(1)
TalkCharacter(1076,100,1,3,1,1,0,0,0,0,0,0,0,0,0) # ……승패가 안 보이는 도박에 목숨까지 걸고, 부하와 함께 죽는 것보다는 나을지도 모르겠군.
SubGroup(2)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,6,2,15,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,15,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 141 (0, 6, 0, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 1 0 0
GroupCheck3(140,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 140: 1 0 0
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,15,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파에 의해 개문!
# Group 142 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 0
# Group 143 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3777,100,1,4,1,1,0,0,0,0,0,0,0,0,0) # 순진한 미소년에게 무기를 들이밀다니 대체 무슨 생각이지? 응?
# Group 144 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,9,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1066,100,1,0,1,1,0,0,0,0,0,0,0,0,0) # 흐음…… 의외로 마음이 동하질 않네. 이번에야말로 죽일 수 있을 것 같아.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 네? 그러니까? 저기? 누구신가요오오!?
# Group 145 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,102,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(105,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # 당신은, 율리스!? 이런 곳에서 만나다니 우연이네요!
TalkCharacter(1069,100,1,3,1,1,0,0,0,0,0,0,0,0,0) # 나왔군, 음지 인간…… 너같이 귀찮은 녀석은 정말 만나기 싫었는데.
# Group 146 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,101,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1070,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # 마침 잘됐군, 율리스…… 예전의 결투를 계속해 볼까!
TalkCharacter(1071,100,1,1,1,1,0,0,0,0,0,0,0,0,0) # 핫, 재밌군! 받아 주마. 나를 쓰러뜨릴 수 있다면 어디 해 보시지.
# Group 147 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,103,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # 유리잖아. 하피, 싸우기 싫은데 안 하면 안 될까?
TalkCharacter(1073,100,1,3,1,1,0,0,0,0,0,0,0,0,0) # 나도 너를 상대하고 싶진 않지만…… 수락한 일은 해내는 게 내 신조라서.
# Group 148 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3778,100,1,2,1,1,0,0,0,0,0,0,0,0,0) # 이래 보여도, 제법 맷집이 좋아서 말이지……!
# Group 149 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (5, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,99,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
# Group 152 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 0 0
SubGroup(3)
Unknown15(13,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,13,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 출현! [1:CHARA_G][kp2] 습격!
SubGroup(2)
SetDeathText(150,73,3795,1,0,0,0,0,0,0,0,0,0,0,0) # 호오, 저걸 없앨 좋은 기회지 않은가. 저 아가씨를 도와줘야겠군……
CloseUp(13,29,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,13,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(3796,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 뭣, 복병이!? 출구가 코앞에 있다. 격파해서 돌파하자!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 진군 정지!
# Group 153 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0) # 보잘것없는 짐승의 후예들아…… 우리의 야망을 위해 이 자리에서 죽어라.
# Group 154 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # 짐승 주제에……!
# Group 155 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0) # 무슨 속셈인지는 모르겠지만, 방해할 거라면 각오는 되어 있겠지!
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0) # 음…… 네놈은, 설마……?
# Group 156 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,13,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,13,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(3)
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # ……더 이상 싸워도 성과는 없겠군. 연연할 필요도 없지, 허나……
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 기분 나쁜 녀석이었어…… 정체가 뭘까~?
# Group 158 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
# Group 160 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
SubGroup(1)
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3802,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # 이 이상의 간섭은 필요 없겠군. 나머진 마음대로 서로 죽여 보거라……
SubGroup(4)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,13,81,81,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G], 일시 퇴각!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 161 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 160: True 0
GroupCheck3(240,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 240: 0 1 0
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown16(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp5] 전이!
# Group 162 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0) # 이렇게 힘든 싸움은…… 처음이로군.
# Group 164 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # 아직, 싸울…… 윽!? 이전과 똑같은…… 크윽, 후퇴다……!
MainMissionStart(438,1,16,4,11,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(4)
SubGroup(1)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(1)
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (50, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (16, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 0, 2, 55)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(74,73,3817,2,0,0,0,0,0,0,0,0,0,0,0) # 왜…… 왜 용병단에게서 보고가 오지 않는 거죠? 그럼, 제가…… 제가 직접 할 수밖에 없겠군요!
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,10,81,81,3,0,0,14,0,0,0,0,0,0) # [r][0:PARTY][/], 요격을 위해 개문!
SubGroup(9)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,33,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(1)
TalkCharacter(3818,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 플레체가 나왔군. "잿빛 악마"가 발이 묶인 지금, 이참에 쓰러뜨리자!
SubGroup(2)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,10,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 168 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 0
# Group 169 (0, 5, 0, 2, 20)
SubGroup(1)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,10,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(172,2,11,10,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(3)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
Unknown106(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(4721,1,11,81,81,7,0,0,14,0,0,0,1,0,0) # [b][0:PARTY] 요새[/], [0:CHARA_G] 시간 끌기 개시!
SubGroup(1)
TalkCharacter(3819,51,1,2,1,3,0,0,0,0,0,0,0,0,0) # 나는 요새에 머무르면서 폐하를 지키겠다! 너희는 서둘러 플레체를 쓰러뜨리도록!
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4740,4,9,13,11,10,81,0,0,0,0,0,0,0,0)
# Group 170 (8, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(169,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 169: True 1
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 173: 0 1 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,8464,1,48000,0,0,300,0,0,0,0,0,0,0,0)
# Group 172 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 5, 0, 6, 8)
SubGroup(3)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 173: 0 1 0
SubGroup(4)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4741,0,11,81,81,7,0,0,6,0,0,0,1,0,0) # [0:AREA]의 [b][0:PARTY][/], [0:CHARA_G][kp2] 방해!
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G], 진군 정지!
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 5, 0, 2, 16)
SubGroup(1)
Unknown28(6,5,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,11,81,6,0,0,1,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
SubGroup(1)
TalkCharacter(3822,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # "잿빛 악마"놈, 벌써 돌파해 버린 건가. 플레체와 합류하면 곤란한데……!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) # 서둘러 [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,8764,1,49500,0,0,300,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 2, 6, 1)
SubGroup(3)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 0, 6, 8)
SubGroup(3)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
SubGroup(4)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4741,0,11,81,81,7,0,0,2,0,0,0,1,0,0) # [0:AREA]의 [b][0:PARTY][/], [0:CHARA_G][kp2] 방해!
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G], 진군 정지!
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 2, 17)
SubGroup(1)
Unknown28(7,5,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,11,81,2,0,0,1,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
SubGroup(1)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3823,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 막을 수 없는 건가……? 서두르지 않으면……!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) # 서둘러 [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # 오라버니…… 어째서, 어째서죠…… 나, 말썽부리지 않고…… 기다렸는데……
# Group 180 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
Unknown15(11,10,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(166,2,10,11,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G], 합류!
Unknown32(11,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,4,13,3,10,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 실패!
SubGroup(1)
Unknown2(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 7, 0, 6, 37)
SubGroup(3)
PauseMaybe(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown115(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
If254(3,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,13,2,10,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
GenderedMcTalk(2,3825,3826,1,3,1,1,0,0,0,0,0,0,0,0) # 늦은 건가……!
SubGroup(4)
TalkCharacter(3866,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 쳇…… 너무 늦어 버렸군. 이래서는, 어쩌지도 못하겠는데……?
TalkCharacter(3867,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 고용주는 죽고, 너희들은 포위당했다. 이쯤에서 휴전하는 편이 현명할 것 같다만?
GenderedMcTalk(2,3868,3869,1,3,1,1,0,0,0,0,0,0,0,0) # ……그렇게 할 수밖에 없겠군.
TalkCharacter(3870,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 제랄트 용병단이 휴전에 응한 건가……! 이제, 싸움이 끝나겠군.
# Group 182 (0, 2, 0, 1, 0)
SubGroup(0)
# Group 183 (10, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 0
SubGroup(1)
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # 오라버니, 지켜봐 주세요…… 지금, 원한을 풀어 드릴 테니까요……
SubGroup(3)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(1)
If254(2,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,13,9,10,81,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 사람이 저 상태가 되면 무슨 짓을 저지를지 알 수 없다. 다들, 폐하를 사수하라!
# Group 185 (0, 5, 0, 3, 15)
SubGroup(2)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 이걸로 우리의 승리……이긴 한데 도저히 기뻐할 마음이 들진 않는군.
# Group 186 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 187 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(185,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: True 0
SubGroup(1)
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 그 아가씨, 멋대로 나가더니 당해 버린 건가…… 제길.
SubGroup(4)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,47700,0,44200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(1)
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 최소한의 보답이다. 받은 임무는 제대로 완수해야겠지!
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 다들, 조심해라! "파멸의 검" 제랄트다!
# Group 188 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown15(81,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 너희에게 원한은 없지만, 이것도 임무다. 죽고 싶지 않으면 물러나라!
# Group 189 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # "잿빛 악마"는 도망쳤으니, 적어도 당신은 쓰러뜨리겠어!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 핫, 이 "파멸의 검"의 목은 그리 쉽게 딸 수 있는 게 아니다!
# Group 190 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……스승님! 당신을 멈추는 건 제 역할입니다!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 쳇…… 그만두거라. 네가 나를 이길 수 있을 리가 없지 않느냐.
# Group 191 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown18(12,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0) # 응? 팔이…… 하필 이럴 때, 큰일이군.
# Group 192 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 크윽…… 곤란한데. 물러나고 싶어도 물러날 기회가……!
# Group 193 (0, 7, 2, 4, 7)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (21, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 5, 0, 1, 18)
SubGroup(0)
SubGroup(2)
GenderedMcTalk(2,3853,3854,1,0,1,1,0,0,0,0,0,0,0,0) # 늦지 않았군…… 플레체, 너는 물러나 있어.
TalkCharacter(3855,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # 어째서죠? 저 남자를 죽여야 하는데…… 그저 보고만 있으라니……
SubGroup(2)
Unknown21(10,46200,0,20764,1,0,0,0,0,0,0,1,1,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown33(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4728,2,10,10,81,0,0,0,12,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp5] 퇴각!
SubGroup(2)
Unknown43(11,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,16,15,11,81,81,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
Unknown15(81,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,3856,3857,1,0,1,1,0,0,0,0,0,0,0,0) # 아까는 한 방 먹었어. 여기에 오기까지 고생 좀 했지.
# Group 198 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # 나는 너를 쓰러뜨려야만 해…… 자, 정정당당하게 승부다!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # 전력을 다해 상대해 주지, [HERO_MF]!
# Group 199 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0) # 이렇게 힘든 싸움은…… 처음이로군.
# Group 200 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # 아직, 싸울…… 윽!? 이전과 똑같은…… 크윽, 후퇴다……!
SubGroup(4)
SubGroup(1)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 저 녀석, 뭔가 상태가…… 아니, 그보다 아직 "파멸의 검"이 있을 거야, 방심하면 안 돼!
# Group 201 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 3, 21)
SubGroup(2)
PauseMaybe(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(200,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 200: True 1
SubGroup(1)
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # 오라버니, 지켜봐 주세요…… 지금, 원한을 풀어 드릴 테니까요……
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,81,81,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 요격을 위해 개문!
SubGroup(3)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(2)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 사람이 저 상태가 되면 무슨 짓을 저지를지 알 수 없다. 다들, 폐하를 사수하라!
# Group 203 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown17(82,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3860,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # 레스터 녀석들, 전부 죽어! 남김없이 죽어 버려어어어어!!
# Group 204 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
Unknown45(74,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3862,74,1,1,1,1,0,0,0,0,0,0,0,0,0) # 아…… 후훗, 아하하하하하!! 오라버니, 기다려 주세요! 당장 이 녀석들을 죽일 테니까요!
TalkCharacter(3863,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 여기서 내가 죽으면, 란돌프의 죽음도 무의미하게 되어 버려…… 미안하다.
# Group 205 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
Unknown13(10,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(184,2,10,81,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA]에 침입!
SubGroup(1)
TalkCharacter(3861,51,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이거 만만치 않겠는걸……!
# Group 206 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # 오라버니…… 어째서, 어째서죠…… 나, 말썽부리지 않고…… 기다렸는데……
# Group 207 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 이걸로 우리의 승리……이긴 한데 도저히 기뻐할 마음이 들진 않는군.
# Group 208 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 209 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(207,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 1
SubGroup(1)
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 그 아가씨, 멋대로 나가더니 당해 버린 건가…… 제길.
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(1)
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 최소한의 보답이다. 받은 임무는 제대로 완수해야겠지!
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,12,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 다들, 조심해라! "파멸의 검" 제랄트다!
# Group 210 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown15(81,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 너희에게 원한은 없지만, 이것도 임무다. 죽고 싶지 않으면 물러나라!
# Group 211 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # "잿빛 악마"는 도망쳤으니, 적어도 당신은 쓰러뜨리겠어!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 핫, 이 "파멸의 검"의 목은 그리 쉽게 딸 수 있는 게 아니다!
# Group 212 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……스승님! 당신을 멈추는 건 제 역할입니다!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 쳇…… 그만두거라. 네가 나를 이길 수 있을 리가 없지 않느냐.
# Group 213 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown18(12,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0) # 응? 팔이…… 하필 이럴 때, 큰일이군.
# Group 214 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 크윽…… 곤란한데. 물러나고 싶어도 물러날 기회가……!
# Group 215 (0, 7, 2, 4, 7)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (1, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,99,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 5, 0, 2, 29)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,102,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(62600,0,44800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,62200,0,45100,0,0,0,0,0,0,0,0)
MainMissionStart(142,0,4,4,8,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]목표 지점[/]에 도달!
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(19564,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,81,14,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4716,0,5,4,8,81,81,0,0,14,0,0,0,0,0) # [0:CHARA_G], [0:AREA]에 도달! 퇴각 엄호 성공!
If254(1,152,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,157,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3814,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # 불리한 상황인가…… 뭐, 됐다. 여기서는 물러나도록 하지.
SubGroup(5)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp5] 전이!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(3815,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # "잿빛 악마"를 격퇴한 건가……! 지금이야말로 기회야. 전군, 공세에 나서라!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,152,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,157,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3816,51,1,2,1,0,0,0,0,0,0,0,0,0,0) # 폐하는 물러나 있어! 아직 "파멸의 검" 녀석이 숨어 있을 거야. 방심하면 안 돼!
# Group 218 (50, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 5, 0, 2, 18)
SubGroup(1)
PauseMaybe(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(2,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3827,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # 이대로 가다간 선수를 빼앗기기만 할 거야. 자, 이제 어떻게 하지?
TalkCharacter(3828,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 포위당하면 역전의 싹마저 잘려 버리고 말 거야. 우리 쪽에서 공격해 적장을 각개 격파하자!
SubGroup(1)
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 이렇게 되면 각오하고 싸울 수밖에 없겠군…… 승부다, "잿빛 악마"!
SubGroup(6)
Unknown43(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(1)
If254(2,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) # 공세에 나서기 위해, 전선의 [r]적장[/]을 격파하라!
# Group 221 (0, 2, 2, 6, 0)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 0 1 0
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
# Group 222 (0, 5, 0, 2, 89)
SubGroup(1)
PauseMaybe(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
If254(2,47,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,72,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원 출현!
SubGroup(4)
SubGroup(1)
If254(4,102,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(4,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,0,81,81,81,3,0,0,14,0,0,0,0,0,0) # [r][0:PARTY][/], 진군을 위해 개문!
SubGroup(1)
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 이렇게 되면 각오하고 싸울 수밖에 없겠군…… 승부다, "잿빛 악마"!
SubGroup(6)
Unknown43(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(1)
If254(2,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) # 공세에 나서기 위해, 전선의 [r]적장[/]을 격파하라!
# Group 223 (0, 2, 2, 2, 10)
SubGroup(1)
Unknown29(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 2, 2, 16)
SubGroup(1)
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 2, 18)
SubGroup(1)
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 2, 2, 26)
SubGroup(1)
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
SubGroup(10)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 0 0
Unknown44(2,1,11,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 0, 8, 8)
SubGroup(5)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(256,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 256: True 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) # 전선의 [r]적장[/] 격파 성공!
SubGroup(1)
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋았어……! 이걸로 전선은 제압한 건가?
# Group 229 (0, 5, 8, 10, 8)
SubGroup(7)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: True 0
GroupCheck4(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: True 0
GroupCheck4(238,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 238: True 0
GroupCheck4(244,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 244: True 0
GroupCheck4(256,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 256: True 0
GroupCheck4(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 260: True 0
GroupCheck4(268,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 268: True 0
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) # 전선의 [r]적장[/] 격파 성공!
SubGroup(1)
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋았어……! 이걸로 전선은 제압한 건가?
# Group 230 (8, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(217,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 217: False 1
# Group 231 (0, 5, 0, 5, 12)
SubGroup(3)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
SubGroup(2)
Unknown16(11,4,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(544,2,11,81,81,7,0,0,0,0,0,0,1,0,0) # [b][0:PARTY][/], [0:CHARA_G] 발견!
If254(1,232,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3829,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 이런…… "잿빛 악마"군! 벌써 거기까지 온 건가!
If254(1,232,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3830,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 뭣…… "잿빛 악마"라고!? 제랄트 용병단이 온 건가!
SubGroup(1)
GenderedMcTalk(2,3831,3832,1,0,1,1,0,0,0,0,0,0,0,0) # 레스터의 왕, 쓰러뜨려 주마.
# Group 232 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (0, 5, 0, 3, 16)
SubGroup(2)
GroupCheck4(231,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 231: True 1
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,11,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3833,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 앗, 위험해……! 빨리 쓰러뜨리지 않으면 클로드가 당할 거야!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 패배에 주의하라!
# Group 234 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown15(81,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
SubGroup(1)
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0) # 용건이 있는 건 레스터의 왕이지만…… 방해한다면 베겠다.
# Group 235 (0, 2, 0, 6, 3)
SubGroup(3)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # 나는 너를 쓰러뜨려야만 해…… 자, 정정당당하게 승부다!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # 전력을 다해 상대해 주지, [HERO_MF]!
# Group 236 (0, 2, 0, 5, 3)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(2,3810,3811,1,0,1,1,0,0,0,0,0,0,0,0) # 너를 죽이기 위해 고용되었다. 미안하지만, 여기서 죽어 줘야겠어.
TalkCharacter(3812,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # 미안하다면 그만두지 그래. 나는 아직 해야 할 일이 산더미처럼 많거든.
# Group 237 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 0 1 0
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0) # 이렇게 힘든 싸움은…… 처음이로군.
# Group 238 (0, 5, 0, 2, 16)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
If254(2,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # 아직, 싸울…… 윽!? 이전과 똑같은…… 크윽, 후퇴다……!
SubGroup(1)
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 저 녀석, 뭔가 상태가…… 아니, 그보다 아직 "파멸의 검"이 있을 거야, 방심하면 안 돼!
SubGroup(4)
SubGroup(1)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 239 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 240 (0, 5, 0, 6, 9)
SubGroup(3)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(2)
Unknown16(13,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(150,73,3834,0,0,0,0,0,0,0,0,0,0,0,0) # 믿고 맡기질 못하겠군…… 귀찮지만, 도와주도록 할까.
CloseUp(13,29,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
# Group 241 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0) # 보잘것없는 짐승의 후예들아…… 우리의 야망을 위해 이 자리에서 죽어라.
# Group 242 (0, 2, 0, 6, 2)
SubGroup(5)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
SubGroup(1)
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # 짐승 주제에……!
# Group 243 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 155: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0) # 무슨 속셈인지는 모르겠지만, 방해할 거라면 각오는 되어 있겠지!
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0) # 음…… 네놈은, 설마……?
# Group 244 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,13,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # ……더 이상 싸워도 성과는 없겠군. 연연할 필요도 없지, 허나……
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 기분 나쁜 녀석이었어…… 정체가 뭘까~?
# Group 245 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 246 (0, 5, 0, 5, 23)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 0 0
GroupCheck3(240,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 240: 1 0 0
SubGroup(4)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(38,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,38,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(6)
Unknown125(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(38,1,169,170,8,3,5,60,1,1,0,0,0,0,0)
Unknown70(39,1,144,167,8,3,11,60,5,1,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(945,2,38,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [r]마법 공격[/] 개시!
SubGroup(2)
TalkCharacter(3850,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # 어이쿠…… 마법인가? 어디서 날아온 거지!?
TalkCharacter(3851,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 클로드를 노리는 것 같아! 빨리 저 마법을 막아야 해!
SubGroup(3)
Unknown43(38,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(39,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(195,4,17,1,38,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [r]마법 공격[/]을 저지하라!
# Group 247 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(247,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 247: 1 0 0
Unknown60(3,0,0,38,81,0,0,0,1,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(946,1,38,38,81,0,0,0,0,0,0,0,0,0,0) # [r]마법 공격[/], [0:CHARA_G] 격파에 의해 정지!
# Group 249 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(249,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 249: 1 0 0
Unknown60(3,0,0,39,81,0,0,0,1,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(946,1,39,38,81,0,0,0,0,0,0,0,0,0,0) # [r]마법 공격[/], [0:CHARA_G] 격파에 의해 정지!
# Group 251 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,38,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
SubGroup(1)
TalkCharacter(3852,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 휴, 마법이 멈춰서 다행이다……
# Group 252 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 253 (0, 5, 0, 12, 30)
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
Unknown19(14,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
Unknown19(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(46,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 0 1 0
SubGroup(1)
If254(2,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown21(14,47500,0,43700,0,0,3,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,0,0,1,10,0,0,1,0,0,0,0,0,0,0)
Unknown21(14,47500,0,43700,0,0,3,0,0,1,0,0,0,0,0)
SubGroup(1)
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(14,47500,0,43700,0,0,3,0,0,0,0,0,1,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3837,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 이렇게 되면 내가 나설 수밖에 없겠군. 자, 사지로 쳐들어가 보자꾸나!
SubGroup(1)
If254(1,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(4733,2,14,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재출현! [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(1)
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(115,2,14,8,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현! [1:CHARA_G][kp2] 향해 진군 개시!
# Group 254 (0, 2, 0, 5, 2)
SubGroup(4)
GroupCheck4(253,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 253: True 0
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3838,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 아까는 시간을 벌기 위해 적당히 했지만 이번에는 제대로 상대해 주마!
# Group 255 (0, 2, 0, 4, 2)
SubGroup(3)
GroupCheck4(253,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 253: True 1
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3839,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 플레체님을 위해서라도 아직 물러날 수 없다……!
# Group 256 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck4(253,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 253: True 1
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,14,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1109,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # ……크윽, 이쯤에서 물러서야겠군. 다들, 뒤를 부탁하네!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 257 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 258 (0, 5, 0, 2, 53)
SubGroup(1)
PauseMaybe(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(74,73,3841,2,0,0,0,0,0,0,0,0,0,0,0) # 가만히 보고만 있을 수는 없어…… 오라버니의 원수는, 내 손으로 쓰러뜨린다……!
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4719,0,10,81,81,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 요격을 위해 [0:AREA] 개문!
SubGroup(9)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,32,8,81,0,0,0,14,0,0,0,0,0,0) # [r]적[/]의 증원 출현!
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,35,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,36,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,37,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(103,2,32,8,81,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G] 일행, [1:CHARA_G][kp2] 향해 진군 개시!
SubGroup(2)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
If254(1,63,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3842,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # 저 녀석을 쓰러뜨리면 승리하겠지만, 아직 어딘가에 용병이 있을 거야. 방심하지 마!
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 오빠의 복수인가. 여기서 그녀의 손에 죽게 되더라도, 인과응보겠군……
# Group 259 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(258,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 258: True 1
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(1)
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # 오라버니…… 어째서, 어째서죠…… 나, 말썽부리지 않고…… 기다렸는데……
# Group 260 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(258,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 258: True 1
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 이걸로 우리의 승리……이긴 한데 도저히 기뻐할 마음이 들진 않는군.
# Group 261 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 262 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(260,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 260: True 1
SubGroup(1)
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 그 아가씨, 멋대로 나가더니 당해 버린 건가…… 제길.
SubGroup(4)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,47700,0,44200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(1)
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 최소한의 보답이다. 받은 임무는 제대로 완수해야겠지!
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 다들, 조심해라! "파멸의 검" 제랄트다!
# Group 263 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown15(81,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # 너희에게 원한은 없지만, 이것도 임무다. 죽고 싶지 않으면 물러나라!
# Group 264 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # "잿빛 악마"는 도망쳤으니, 적어도 당신은 쓰러뜨리겠어!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 핫, 이 "파멸의 검"의 목은 그리 쉽게 딸 수 있는 게 아니다!
# Group 265 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……스승님! 당신을 멈추는 건 제 역할입니다!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 쳇…… 그만두거라. 네가 나를 이길 수 있을 리가 없지 않느냐.
# Group 266 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown18(12,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0) # 응? 팔이…… 하필 이럴 때, 큰일이군.
# Group 267 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # 크윽…… 곤란한데. 물러나고 싶어도 물러날 기회가……!
# Group 268 (0, 7, 2, 4, 7)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 269 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 270 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(69,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,69,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,69,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 271 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 272 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 273 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
SubGroup(1)
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 274 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
SubGroup(1)
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 275 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 276 (0, 5, 8, 2, 6)
SubGroup(1)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3864,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # 위험한 상황이군…… 어떻게든 빠져나가지 않으면……!
SetDeathText(4,27,3864,3,0,0,0,0,0,0,0,0,0,0,0) # 위험한 상황이군…… 어떻게든 빠져나가지 않으면……!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중! 구원하라!
# Group 277 (0, 5, 8, 2, 6)
SubGroup(1)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3865,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # 자업자득이라 하면 어쩔 수 없겠지만…… 아직 죽을 수는 없어……!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0) # 자업자득이라 하면 어쩔 수 없겠지만…… 아직 죽을 수는 없어……!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
# Group 278 (0, 5, 8, 2, 3)
SubGroup(1)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 고전 중! 구원하라!
# Group 279 (0, 5, 8, 2, 3)
SubGroup(1)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,9,81,81,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
율리스 volume_up
젠장…… 멍청한 짓을 했군…… 다들…… 어머니, 미안……
SetDeathText(74,96,3824,3,0,0,0,0,0,0,0,0,0,0,0)
플레체 volume_up
오라버니…… 아아…… 계속 그곳에…… 있어 주셨군요……
SetDeathText(4,27,3864,2,0,0,0,0,0,0,0,0,0,0,0)
클로드 volume_up
위험한 상황이군…… 어떻게든 빠져나가지 않으면……!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0)
클로드 volume_up
자업자득이라 하면 어쩔 수 없겠지만…… 아직 죽을 수는 없어……!
SetDeathText(206,28,3748,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
크윽, 이대로는 임무를 달성할 수 없어……!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(4734,2,8,8,81,7,0,0,0,0,0,0,1,0,0) [0:PARTY], [1:CHARA_G][kp2] 노리는 [r]적[/]을 발견!
TalkCharacter(3732,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
적이 동굴과 산속, 두 방향에서 오고 있군. 우선 주위의 적을 쓰러뜨리고 안전을 확보한다!
MainMissionStart(721,4,0,1,8,16,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 노리는 [1:CHARA_G] 일행을 격파하라!
TalkCharacter(3730,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
적도 나름대로 규모가 있네. 습격해 온 게 란돌프 일족만은 아니라는 건가?
TalkCharacter(3731,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
뭐가 됐든, 노리는 건 너겠지. 다들! 폐하를 철저히 지키도록!
Alert(322,0,8,81,81,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 패배에 주의하라!
TalkCharacter(3737,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
이 기세라면 금방 격퇴할 수 있겠는데? 정말이지, 손이 많이 가는 왕이라니까.
TalkCharacter(3738,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
매번 미안해, 주디트. 받은 은혜는 언젠가 한꺼번에 갚을게.
TalkCharacter(3733,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
제국군과는 다른 분위기의 적병이 있네요. 용병일까요……?
GenderedMcTalk(0,3734,3735,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
제국군과는 다른 분위기의 적병이 있군. 용병인가……?
세즈 volume_up
제국군과는 다른 분위기의 적병이 있네. 용병이려나……?
TalkCharacter(3736,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
적이 용병을 고용한 건가. 설마, 그 녀석들은 아니겠지……?
MainMissionStart(4701,1,0,2,8,16,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 노리는 [1:CHARA_G] 일행 격파 성공!
TalkCharacter(3739,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
좋아, 이걸로 당분간은 안전하겠군.
Alert(575,0,81,81,81,3,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/], 요격을 위해 개문!
TalkCharacter(3740,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
이걸로 끝내 주진 않을 것 같은데. 어떻게 할래, 폐하? 반격해 볼까?
TalkCharacter(3741,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
적의 전모를 알지 못하는 동안에는 신중하게 가자. 주위를 살펴 적의 정보를 모아 줘.
MainMissionStart(4736,4,12,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 서둘러 [r]적[/]의 정보를 입수하라!
TalkFromOwnStrings(19,142,1,1,0,0,0,0,0,0,0,0,0,0,0) warning 해 볼 수밖에 없겠네.
MainMissionStart(4702,4,1,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]동굴 안 요새[/]를 제압하여 [r]적[/]의 정보를 입수하라!
TalkCharacter(3762,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
좋아, 적의 정체도 위치도 알았어. 이제 선수를 칠 수 있겠군!
MainMissionStart(4708,1,12,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]의 정보 입수 성공!
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) [b][0:PARTY][/], [0:AREA] 탐색!
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
적의 정보…… 이 주변에는 아무것도 없는 것 같네요……
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
적의 정보라고 해도 말이지~ 이 주변에는 아무것도 없는 것 같은데~?
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) [b][0:PARTY][/], [0:AREA] 탐색!
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
이쪽은 평범한 제국병이야. 수상한 적은 안 보이는데에.
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
이쪽에 있는 건 다 제국병이다. 다른 적은 보이지 않아.
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
복병이 있을지도 몰라. 주변을 제압하면서 찾아봐 줘.
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) [b][0:PARTY][/], [0:AREA] 탐색!
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
적의 정보…… 이 주변에는 아무것도 없는 것 같네요……
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
적의 정보라고 해도 말이지~ 이 주변에는 아무것도 없는 것 같은데~?
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) [b][0:PARTY][/], [0:AREA] 탐색!
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
이쪽은 평범한 제국병이야. 수상한 적은 안 보이는데에.
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
이쪽에 있는 건 다 제국병이다. 다른 적은 보이지 않아.
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
복병이 있을지도 몰라. 주변을 제압하면서 찾아봐 줘.
Alert(550,1,14,81,14,7,0,0,5,0,0,0,0,0,0) [0:AREA], 개문!
Alert(544,1,14,81,14,7,0,0,0,0,0,0,1,0,0) [b][0:PARTY][/], [0:CHARA_G] 발견!
TalkCharacter(3749,31,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
우왓, 적에게 들킨 건가! 이렇게 된 이상 소생 알로이스, 교전하겠소이다!
TalkCharacter(3750,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
알로이스씨라고? 그렇다면, 제랄트 용병단이 적 쪽에 있다는 건가?
TalkCharacter(3751,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
역시 제랄트 용병단이 적 쪽에 있는 건가. 위치를 파악하고 싶은데……
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
그대에게 원한은 없지만 다가오는 자는 쓰러뜨릴 것이오!
TalkCharacter(1106,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
알로이스, 기사단은 그만둔 거야? 의외로군.
TalkCharacter(1107,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
그대야말로, 갑자기 기사단을 그만둬서 놀랐네. 그러다 이런 곳에서 적대하게 될 줄이야……
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
으윽…… 아직이다! 이 정도로 물러설 순 없지!
MainMissionStart(438,1,2,2,14,16,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(3752,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
시간도 벌지 못하다니 한심하군! 플레체님과 단장님께 뭐라 보고해야 할지……
Alert(245,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 일시 퇴각!
TalkCharacter(3753,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
제랄트 용병단이 적의 편에 있었군……! 그리고 플레체는…… 제국의 장수인가?
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]의 정보를 입수!
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(3759,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
알로이스씨가 도망간 방향에 용병단이…… 그렇다면, 숲속이 수상하군.
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 위치에 관한 정보를 입수!
TalkCharacter(3763,31,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
시간은 충분히 벌었겠지. 단장님에게 보고해야겠군……
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
MainMissionStart(439,2,2,3,14,16,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 실패!
TalkCharacter(3764,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
물러난 건가…… 제랄트 용병단의 동료가 나올지도 모르니, 경계하자.
Alert(418,2,21,24,81,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 습격을 받는 [1:CHARA_G] 발견!
TalkCharacter(3747,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
저건 미리 풀어 뒀던 아군의 척후병인가. 그들이라면 뭔가 정보를 알아냈을 수도 있겠군.
MainMissionStart(4704,4,3,1,24,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 구원하여 [r]적[/]의 정보를 입수하라!
MainMissionStart(444,1,3,2,24,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkCharacter(3754,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
잘 버텼다! 뭐든 적 세력의 정보를 입수한 게 있다면 내가 듣도록 하지.
TalkDeploySlot(3755,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
적장의 이름은 플레체인 모양입니다! 게다가 제랄트 용병단도 가세했습니다!
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]의 정보를 입수!
TalkCharacter(3760,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
잘 버텨 주었다. 용병단의 소재를 파악하는 중이다만, 뭔가 정보는 없나?
TalkDeploySlot(3761,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
예, 적에 가세한 용병단은 숲속에 포진하고 있는 것 같습니다!
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 위치에 관한 정보를 입수!
Alert(237,0,24,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(3765,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
늦은 건가! 구해 주지 못해서 미안하다……!
MainMissionStart(445,2,3,3,24,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 실패!
TalkCharacter(3756,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
에엑…… 그러면, "파멸의 검"과 "잿빛 악마"가 있는 거야!?
TalkCharacter(3757,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
성가신 녀석이 왔네…… 어떻게든 녀석들의 위치를 찾아내 줘!
Alert(4707,0,81,81,81,0,0,0,0,0,0,0,0,0,0) 계속해서 [r]적[/]의 정보를 입수하라!
TalkCharacter(3758,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
또 스승님네 용병단과 싸우는 건가…… 아니, 망설일 때가 아니지! 가자!
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원 출현!
Alert(575,0,81,81,81,3,0,0,14,0,0,0,0,0,0) [r][0:PARTY][/], 요격을 위해 개문!
MainMissionStart(4730,2,1,4,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]의 정보 입수 실패!
MainMissionStart(4730,2,3,4,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]의 정보 입수 실패!
MainMissionStart(4730,2,12,3,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]의 정보 입수 실패!
TalkCharacter(3766,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이런, 적이 벌써 움직이기 시작한 건가……! 정보 수집은 이제 됐어, 적의 습격에 대비해!
Alert(4709,1,10,81,81,11,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [r][0:PARTY][/]의 위치 판명!
Alert(575,2,81,81,81,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 요격을 위해 개문!
TalkCharacter(3767,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
제랄트 용병단은 난적이야. 먼저 제국군과 갈라놓는 편이 좋겠어……
TalkCharacter(3768,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
내가 미끼가 되어 "잿빛 악마"를 꾀어낼게. 다들, 엄호를 부탁해!
Alert(104,1,8,81,24,3,0,0,2,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 향해 진군 개시!
MainMissionStart(45,4,4,1,8,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp3] 목표 지점에 도달하도록 엄호하라!
Alert(117,2,25,8,24,3,0,0,2,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
TalkCharacter(3769,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
일국의 원수가 미끼가 되겠다고? 클로드, 넌 왕이라는 자각도 없냐!?
TalkCharacter(3770,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
왕이니까 미끼가 될 수 있는 거지. 미안하지만, 확실히 나를 지켜 줘야 한다?
Alert(4743,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], [r]적[/]의 습격으로 진군 정지!
TalkCharacter(3771,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
이 이상 전진하는 건 위험해요! 먼저 적을 공격해 진로를 확보하지 않으면……!
TalkCharacter(3772,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
이 이상 전진하는 건 위험하겠군. 먼저 주변의 적을 해치워서, 진로를 확보한다!
Alert(4713,2,8,81,81,0,0,0,14,0,0,0,0,0,0) 진군을 위해 [0:CHARA_G] 주위의 [r]적[/]을 격파하라!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
TalkCharacter(3773,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
란돌프님의 여동생도 제국군에 있다고 들었다. 플레체라는 인물이 그 사람일지도 모르겠군.
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
오빠의 복수인가. 여기서 그녀의 손에 죽게 되더라도, 인과응보겠군……
MainMissionStart(142,1,4,2,8,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G], 목표 지점에 도달!
TalkCharacter(3780,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
있다, "잿빛 악마"야……! 잘 걸려들어야 할 텐데……
Alert(904,0,8,11,81,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 발견!
Alert(4738,0,8,11,81,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 유인하는 작전 개시!
TalkCharacter(3781,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이런! 나도 모르게 너무 많이 나왔군! 여기는 위험해! 후퇴한다!
TalkCharacter(3782,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 플레체 volume_up
저건, 레스터의 왕……! 놓쳐선 안 돼요, 제발!
Alert(611,2,11,81,81,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 진군을 위해 개문!
TalkCharacter(3783,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
꾀어내더라도, 아직 싸우고 싶진 않아. 다들, 돌아갈 때 호위도 부탁한다?
Alert(104,0,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 향해 진군 개시!
MainMissionStart(4714,4,5,1,11,8,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4]의 교전을 피해 [1:CHARA_G]의 퇴각을 엄호하라!
GenderedMcTalk(2,3784,3785,1,4,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
일부러 나왔다가, 서둘러 퇴각이라. 뭔가 의도가 있어 보이는군.
벨레스 volume_up
일부러 나왔다가, 서둘러 퇴각이라. 뭔가 의도가 있어 보이네.
TalkCharacter(3786,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 플레체 volume_up
부탁이에요, 저 남자를 죽여 주세요! 저 남자만 죽는다면, 어찌 되든 상관없어요!
Alert(4715,2,11,8,24,3,0,0,2,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 수색 개시!
TalkCharacter(3787,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
걸려들었군……! 다들, 무리해서 쓰러뜨리려고 하지는 마. 너무 위험한 녀석이니까.
TalkCharacter(3788,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
이건 "잿빛 악마"를 쓰러뜨릴 좋은 기회야. 방해받지 않고 싸울 수 있으니까.
MainMissionStart(711,4,16,1,11,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] 싸워서 격파하라!
Alert(287,2,35,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 출현! [1:CHARA_G][kp2] 습격!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 진군 정지!
TalkCharacter(3789,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
발을 묶으려는 모양이군. 하지만, 나에게는 통하지 않지!
TalkCharacter(3790,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
발을 묶으려는 속셈인가? 얼른 쓰러뜨리고 도망쳐야겠네!
Alert(4713,4,8,81,81,0,0,0,14,0,0,0,0,0,0) 진군을 위해 [0:CHARA_G] 주위의 [r]적[/]을 격파하라!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
Alert(287,2,36,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 출현! [1:CHARA_G][kp2] 습격!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 진군 정지!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
Alert(287,2,37,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 출현! [1:CHARA_G][kp2] 습격!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 진군 정지!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
Alert(4739,0,11,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 놓쳐 진군 정지!
GenderedMcTalk(2,3791,3792,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
놓친 건가…… 어디로 간 거지?
벨레스 volume_up
놓친 건가…… 어디로 간 거지?
Alert(4742,0,11,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G] 수색을 재개!
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
용건이 있는 건 레스터의 왕이지만…… 방해한다면 베겠다.
벨레스 volume_up
용건이 있는 건 레스터의 왕이지만…… 방해한다면 베겠어.
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
나는 너를 쓰러뜨려야만 해…… 자, 정정당당하게 승부다!
세즈 volume_up
나는 너를 쓰러뜨려야만 해…… 자, 정정당당하게 승부하자!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
전력을 다해 상대해 주지, [HERO_MF]!
벨레스 volume_up
전력을 다해 상대하겠어, [HERO_MF]!
Alert(150,0,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], [0:AREA]에 도달!
MainMissionStart(450,1,5,2,8,81,81,0,0,14,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 엄호 성공!
TalkCharacter(3803,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
언제 등 뒤를 공격당할지 몰라 조마조마했네. 이봐, 주디트! 준비는 됐어?
TalkCharacter(3804,51,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
한참 전에 됐지. 자, 동굴 출구를 막아 버리자고!
Alert(4717,1,81,81,81,7,0,0,14,0,0,0,1,0,0) [b][0:PARTY][/], 바위로 동굴 출구를 봉쇄!
GenderedMcTalk(2,3805,3806,1,4,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
이걸 노리고 있었던 건가……!
벨레스 volume_up
이걸 노리고 있었던 건가……!
Alert(904,2,11,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 발견!
MainMissionStart(451,2,5,3,8,8,81,0,0,14,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 엄호 실패!
GenderedMcTalk(2,3807,3808,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
찾았다…… 각오해라.
벨레스 volume_up
찾았다…… 각오해.
Alert(200,2,15,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
SetDeathText(100,73,3775,0,0,0,0,0,0,0,0,0,0,0,0)
율리스 volume_up
원수를 갚게 해 주겠다고 말해 버렸으니, 받은 돈만큼은 제대로 일해야겠군……
MainMissionStart(2,4,7,1,15,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
저 사람은, 율리스! 미안, 내가 설득하게 해 줘!
TalkCharacter(3776,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
제국병도 용병도 아닌 것 같아…… 혹시 설득하면 아군이 되어 주지 않을까?
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
의리 지키는 것도 적당히 해라! 살아야 할 수 있는 일도 있는 거잖아!
TalkCharacter(3779,24,1,5,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
넌 그냥 말려들어서 그런 거잖아? 이 힐다랑 같이 가지 않을래?
TalkCharacter(1076,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
……승패가 안 보이는 도박에 목숨까지 걸고, 부하와 함께 죽는 것보다는 나을지도 모르겠군.
MainMissionStart(485,1,6,2,15,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(319,0,15,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,7,2,15,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(553,1,15,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 격파에 의해 개문!
TalkCharacter(3777,100,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
순진한 미소년에게 무기를 들이밀다니 대체 무슨 생각이지? 응?
TalkCharacter(1066,100,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
흐음…… 의외로 마음이 동하질 않네. 이번에야말로 죽일 수 있을 것 같아.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
네? 그러니까? 저기? 누구신가요오오!?
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 콘스탄체 volume_up
당신은, 율리스!? 이런 곳에서 만나다니 우연이네요!
TalkCharacter(1069,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
나왔군, 음지 인간…… 너같이 귀찮은 녀석은 정말 만나기 싫었는데.
TalkCharacter(1070,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 발타자르 volume_up
마침 잘됐군, 율리스…… 예전의 결투를 계속해 볼까!
TalkCharacter(1071,100,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
핫, 재밌군! 받아 주마. 나를 쓰러뜨릴 수 있다면 어디 해 보시지.
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
유리잖아. 하피, 싸우기 싫은데 안 하면 안 될까?
TalkCharacter(1073,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
나도 너를 상대하고 싶진 않지만…… 수락한 일은 해내는 게 내 신조라서.
TalkCharacter(3778,100,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 율리스 volume_up
이래 보여도, 제법 맷집이 좋아서 말이지……!
Alert(287,2,13,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 출현! [1:CHARA_G][kp2] 습격!
SetDeathText(150,73,3795,1,0,0,0,0,0,0,0,0,0,0,0)
뮈손 volume_up
호오, 저걸 없앨 좋은 기회지 않은가. 저 아가씨를 도와줘야겠군……
MainMissionStart(2,4,8,1,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3796,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
뭣, 복병이!? 출구가 코앞에 있다. 격파해서 돌파하자!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 진군 정지!
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 뮈손 volume_up
보잘것없는 짐승의 후예들아…… 우리의 야망을 위해 이 자리에서 죽어라.
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 뮈손 volume_up
짐승 주제에……!
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
무슨 속셈인지는 모르겠지만, 방해할 거라면 각오는 되어 있겠지!
세즈 volume_up
무슨 속셈인지는 모르겠지만, 방해할 거라면 각오는 되어 있겠지!
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 뮈손 volume_up
음…… 네놈은, 설마……?
MainMissionStart(438,1,8,2,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 뮈손 volume_up
……더 이상 싸워도 성과는 없겠군. 연연할 필요도 없지, 허나……
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
기분 나쁜 녀석이었어…… 정체가 뭘까~?
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
TalkCharacter(3802,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 뮈손 volume_up
이 이상의 간섭은 필요 없겠군. 나머진 마음대로 서로 죽여 보거라……
Alert(245,0,13,81,81,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G], 일시 퇴각!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp5] 전이!
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
이렇게 힘든 싸움은…… 처음이로군.
벨레스 volume_up
이렇게 힘든 싸움은…… 처음이네.
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
아직, 싸울…… 윽!? 이전과 똑같은…… 크윽, 후퇴다……!
벨레스 volume_up
아직, 싸울…… 윽!? 이전과 똑같은…… 크윽, 후퇴다……!
MainMissionStart(438,1,16,4,11,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
SetDeathText(74,73,3817,2,0,0,0,0,0,0,0,0,0,0,0)
플레체 volume_up
왜…… 왜 용병단에게서 보고가 오지 않는 거죠? 그럼, 제가…… 제가 직접 할 수밖에 없겠군요!
Alert(575,0,10,81,81,3,0,0,14,0,0,0,0,0,0) [r][0:PARTY][/], 요격을 위해 개문!
Alert(117,2,33,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현! [1:CHARA_G][kp2] 향해 진군 개시!
TalkCharacter(3818,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
플레체가 나왔군. "잿빛 악마"가 발이 묶인 지금, 이참에 쓰러뜨리자!
MainMissionStart(2,4,9,1,10,10,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(172,2,11,10,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
Alert(4721,1,11,81,81,7,0,0,14,0,0,0,1,0,0) [b][0:PARTY] 요새[/], [0:CHARA_G] 시간 끌기 개시!
TalkCharacter(3819,51,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
나는 요새에 머무르면서 폐하를 지키겠다! 너희는 서둘러 플레체를 쓰러뜨리도록!
Alert(4741,0,11,81,81,7,0,0,6,0,0,0,1,0,0) [0:AREA]의 [b][0:PARTY][/], [0:CHARA_G][kp2] 방해!
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G], 진군 정지!
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
TalkCharacter(3822,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
"잿빛 악마"놈, 벌써 돌파해 버린 건가. 플레체와 합류하면 곤란한데……!
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) 서둘러 [0:CHARA_G][kp2] 격파하라!
Alert(4741,0,11,81,81,7,0,0,2,0,0,0,1,0,0) [0:AREA]의 [b][0:PARTY][/], [0:CHARA_G][kp2] 방해!
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G], 진군 정지!
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
TalkCharacter(3823,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
막을 수 없는 건가……? 서두르지 않으면……!
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) 서둘러 [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 플레체 volume_up
오라버니…… 어째서, 어째서죠…… 나, 말썽부리지 않고…… 기다렸는데……
Alert(166,2,10,11,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G], 합류!
MainMissionStart(439,4,13,3,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 실패!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,13,2,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
GenderedMcTalk(2,3825,3826,1,3,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
늦은 건가……!
벨레스 volume_up
늦은 건가……!
TalkCharacter(3866,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
쳇…… 너무 늦어 버렸군. 이래서는, 어쩌지도 못하겠는데……?
TalkCharacter(3867,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
고용주는 죽고, 너희들은 포위당했다. 이쯤에서 휴전하는 편이 현명할 것 같다만?
GenderedMcTalk(2,3868,3869,1,3,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
……그렇게 할 수밖에 없겠군.
벨레스 volume_up
……그렇게 할 수밖에 없겠네.
TalkCharacter(3870,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
제랄트 용병단이 휴전에 응한 건가……! 이제, 싸움이 끝나겠군.
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 플레체 volume_up
오라버니, 지켜봐 주세요…… 지금, 원한을 풀어 드릴 테니까요……
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
사람이 저 상태가 되면 무슨 짓을 저지를지 알 수 없다. 다들, 폐하를 사수하라!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이걸로 우리의 승리……이긴 한데 도저히 기뻐할 마음이 들진 않는군.
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
그 아가씨, 멋대로 나가더니 당해 버린 건가…… 제길.
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
최소한의 보답이다. 받은 임무는 제대로 완수해야겠지!
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
다들, 조심해라! "파멸의 검" 제랄트다!
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
너희에게 원한은 없지만, 이것도 임무다. 죽고 싶지 않으면 물러나라!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
"잿빛 악마"는 도망쳤으니, 적어도 당신은 쓰러뜨리겠어!
세즈 volume_up
"잿빛 악마"는 도망쳤으니, 적어도 당신은 쓰러뜨리겠어!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
핫, 이 "파멸의 검"의 목은 그리 쉽게 딸 수 있는 게 아니다!
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
……스승님! 당신을 멈추는 건 제 역할입니다!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
쳇…… 그만두거라. 네가 나를 이길 수 있을 리가 없지 않느냐.
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
응? 팔이…… 하필 이럴 때, 큰일이군.
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
크윽…… 곤란한데. 물러나고 싶어도 물러날 기회가……!
GenderedMcTalk(2,3853,3854,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
늦지 않았군…… 플레체, 너는 물러나 있어.
벨레스 volume_up
늦진 않았네…… 플레체, 너는 물러나 있어.
TalkCharacter(3855,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 플레체 volume_up
어째서죠? 저 남자를 죽여야 하는데…… 그저 보고만 있으라니……
Alert(4728,2,10,10,81,0,0,0,12,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp5] 퇴각!
GenderedMcTalk(2,3856,3857,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
아까는 한 방 먹었어. 여기에 오기까지 고생 좀 했지.
벨레스 volume_up
아까는 한 방 먹었어. 여기에 오기까지 고생했다고.
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
나는 너를 쓰러뜨려야만 해…… 자, 정정당당하게 승부다!
세즈 volume_up
나는 너를 쓰러뜨려야만 해…… 자, 정정당당하게 승부하자!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
전력을 다해 상대해 주지, [HERO_MF]!
벨레스 volume_up
전력을 다해 상대하겠어, [HERO_MF]!
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
이렇게 힘든 싸움은…… 처음이로군.
벨레스 volume_up
이렇게 힘든 싸움은…… 처음이네.
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
아직, 싸울…… 윽!? 이전과 똑같은…… 크윽, 후퇴다……!
벨레스 volume_up
아직, 싸울…… 윽!? 이전과 똑같은…… 크윽, 후퇴다……!
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
저 녀석, 뭔가 상태가…… 아니, 그보다 아직 "파멸의 검"이 있을 거야, 방심하면 안 돼!
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 플레체 volume_up
오라버니, 지켜봐 주세요…… 지금, 원한을 풀어 드릴 테니까요……
Alert(574,0,10,81,81,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 요격을 위해 개문!
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
사람이 저 상태가 되면 무슨 짓을 저지를지 알 수 없다. 다들, 폐하를 사수하라!
TalkCharacter(3860,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 플레체 volume_up
레스터 녀석들, 전부 죽어! 남김없이 죽어 버려어어어어!!
TalkCharacter(3862,74,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 플레체 volume_up
아…… 후훗, 아하하하하하!! 오라버니, 기다려 주세요! 당장 이 녀석들을 죽일 테니까요!
TalkCharacter(3863,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
여기서 내가 죽으면, 란돌프의 죽음도 무의미하게 되어 버려…… 미안하다.
Alert(184,2,10,81,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], [0:AREA]에 침입!
TalkCharacter(3861,51,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
이거 만만치 않겠는걸……!
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 플레체 volume_up
오라버니…… 어째서, 어째서죠…… 나, 말썽부리지 않고…… 기다렸는데……
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이걸로 우리의 승리……이긴 한데 도저히 기뻐할 마음이 들진 않는군.
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
그 아가씨, 멋대로 나가더니 당해 버린 건가…… 제길.
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
최소한의 보답이다. 받은 임무는 제대로 완수해야겠지!
Alert(100,0,12,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
다들, 조심해라! "파멸의 검" 제랄트다!
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
너희에게 원한은 없지만, 이것도 임무다. 죽고 싶지 않으면 물러나라!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
"잿빛 악마"는 도망쳤으니, 적어도 당신은 쓰러뜨리겠어!
세즈 volume_up
"잿빛 악마"는 도망쳤으니, 적어도 당신은 쓰러뜨리겠어!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
핫, 이 "파멸의 검"의 목은 그리 쉽게 딸 수 있는 게 아니다!
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
……스승님! 당신을 멈추는 건 제 역할입니다!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
쳇…… 그만두거라. 네가 나를 이길 수 있을 리가 없지 않느냐.
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
응? 팔이…… 하필 이럴 때, 큰일이군.
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
크윽…… 곤란한데. 물러나고 싶어도 물러날 기회가……!
MainMissionStart(142,0,4,4,8,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G], 목표 지점에 도달!
MainMissionStart(4716,0,5,4,8,81,81,0,0,14,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G], [0:AREA]에 도달! 퇴각 엄호 성공!
TalkCharacter(3814,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 뮈손 volume_up
불리한 상황인가…… 뭐, 됐다. 여기서는 물러나도록 하지.
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp5] 전이!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(3815,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
"잿빛 악마"를 격퇴한 건가……! 지금이야말로 기회야. 전군, 공세에 나서라!
TalkCharacter(3816,51,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
폐하는 물러나 있어! 아직 "파멸의 검" 녀석이 숨어 있을 거야. 방심하면 안 돼!
TalkCharacter(3827,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 주디트 volume_up
이대로 가다간 선수를 빼앗기기만 할 거야. 자, 이제 어떻게 하지?
TalkCharacter(3828,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
포위당하면 역전의 싹마저 잘려 버리고 말 거야. 우리 쪽에서 공격해 적장을 각개 격파하자!
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이렇게 되면 각오하고 싸울 수밖에 없겠군…… 승부다, "잿빛 악마"!
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 공세에 나서기 위해, 전선의 [r]적장[/]을 격파하라!
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원 출현!
Alert(611,0,81,81,81,3,0,0,14,0,0,0,0,0,0) [r][0:PARTY][/], 진군을 위해 개문!
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이렇게 되면 각오하고 싸울 수밖에 없겠군…… 승부다, "잿빛 악마"!
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 공세에 나서기 위해, 전선의 [r]적장[/]을 격파하라!
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 전선의 [r]적장[/] 격파 성공!
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
좋았어……! 이걸로 전선은 제압한 건가?
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: 전선의 [r]적장[/] 격파 성공!
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
좋았어……! 이걸로 전선은 제압한 건가?
Alert(544,2,11,81,81,7,0,0,0,0,0,0,1,0,0) [b][0:PARTY][/], [0:CHARA_G] 발견!
TalkCharacter(3829,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이런…… "잿빛 악마"군! 벌써 거기까지 온 건가!
TalkCharacter(3830,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
뭣…… "잿빛 악마"라고!? 제랄트 용병단이 온 건가!
GenderedMcTalk(2,3831,3832,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
레스터의 왕, 쓰러뜨려 주마.
벨레스 volume_up
레스터 왕, 쓰러뜨려 주마.
Alert(100,0,11,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 향해 진군 개시!
TalkCharacter(3833,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
앗, 위험해……! 빨리 쓰러뜨리지 않으면 클로드가 당할 거야!
Alert(322,2,8,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 패배에 주의하라!
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
용건이 있는 건 레스터의 왕이지만…… 방해한다면 베겠다.
벨레스 volume_up
용건이 있는 건 레스터의 왕이지만…… 방해한다면 베겠어.
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
나는 너를 쓰러뜨려야만 해…… 자, 정정당당하게 승부다!
세즈 volume_up
나는 너를 쓰러뜨려야만 해…… 자, 정정당당하게 승부하자!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
전력을 다해 상대해 주지, [HERO_MF]!
벨레스 volume_up
전력을 다해 상대하겠어, [HERO_MF]!
GenderedMcTalk(2,3810,3811,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
너를 죽이기 위해 고용되었다. 미안하지만, 여기서 죽어 줘야겠어.
벨레스 volume_up
너를 죽이기 위해 고용되었다. 미안하지만, 여기서 죽어 줘야겠어.
TalkCharacter(3812,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
미안하다면 그만두지 그래. 나는 아직 해야 할 일이 산더미처럼 많거든.
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
이렇게 힘든 싸움은…… 처음이로군.
벨레스 volume_up
이렇게 힘든 싸움은…… 처음이네.
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
아직, 싸울…… 윽!? 이전과 똑같은…… 크윽, 후퇴다……!
벨레스 volume_up
아직, 싸울…… 윽!? 이전과 똑같은…… 크윽, 후퇴다……!
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
저 녀석, 뭔가 상태가…… 아니, 그보다 아직 "파멸의 검"이 있을 거야, 방심하면 안 돼!
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
SetDeathText(150,73,3834,0,0,0,0,0,0,0,0,0,0,0,0)
뮈손 volume_up
믿고 맡기질 못하겠군…… 귀찮지만, 도와주도록 할까.
Alert(200,2,13,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 뮈손 volume_up
보잘것없는 짐승의 후예들아…… 우리의 야망을 위해 이 자리에서 죽어라.
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 뮈손 volume_up
짐승 주제에……!
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
무슨 속셈인지는 모르겠지만, 방해할 거라면 각오는 되어 있겠지!
세즈 volume_up
무슨 속셈인지는 모르겠지만, 방해할 거라면 각오는 되어 있겠지!
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 뮈손 volume_up
음…… 네놈은, 설마……?
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 뮈손 volume_up
……더 이상 싸워도 성과는 없겠군. 연연할 필요도 없지, 허나……
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
기분 나쁜 녀석이었어…… 정체가 뭘까~?
Alert(203,2,38,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
Alert(945,2,38,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [r]마법 공격[/] 개시!
TalkCharacter(3850,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
어이쿠…… 마법인가? 어디서 날아온 거지!?
TalkCharacter(3851,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
클로드를 노리는 것 같아! 빨리 저 마법을 막아야 해!
MainMissionStart(195,4,17,1,38,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [r]마법 공격[/]을 저지하라!
Alert(946,1,38,38,81,0,0,0,0,0,0,0,0,0,0) [r]마법 공격[/], [0:CHARA_G] 격파에 의해 정지!
Alert(946,1,39,38,81,0,0,0,0,0,0,0,0,0,0) [r]마법 공격[/], [0:CHARA_G] 격파에 의해 정지!
MainMissionStart(442,1,17,2,38,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(3852,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
휴, 마법이 멈춰서 다행이다……
TalkCharacter(3837,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
이렇게 되면 내가 나설 수밖에 없겠군. 자, 사지로 쳐들어가 보자꾸나!
Alert(4733,2,14,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재출현! [1:CHARA_G][kp2] 향해 진군 개시!
Alert(115,2,14,8,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현! [1:CHARA_G][kp2] 향해 진군 개시!
TalkCharacter(3838,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
아까는 시간을 벌기 위해 적당히 했지만 이번에는 제대로 상대해 주마!
TalkCharacter(3839,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
플레체님을 위해서라도 아직 물러날 수 없다……!
TalkCharacter(1109,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
……크윽, 이쯤에서 물러서야겠군. 다들, 뒤를 부탁하네!
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
SetDeathText(74,73,3841,2,0,0,0,0,0,0,0,0,0,0,0)
플레체 volume_up
가만히 보고만 있을 수는 없어…… 오라버니의 원수는, 내 손으로 쓰러뜨린다……!
Alert(4719,0,10,81,81,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 요격을 위해 [0:AREA] 개문!
Alert(216,2,32,8,81,0,0,0,14,0,0,0,0,0,0) [r]적[/]의 증원 출현!
Alert(103,2,32,8,81,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G] 일행, [1:CHARA_G][kp2] 향해 진군 개시!
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3842,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
저 녀석을 쓰러뜨리면 승리하겠지만, 아직 어딘가에 용병이 있을 거야. 방심하지 마!
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
오빠의 복수인가. 여기서 그녀의 손에 죽게 되더라도, 인과응보겠군……
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 플레체 volume_up
오라버니…… 어째서, 어째서죠…… 나, 말썽부리지 않고…… 기다렸는데……
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이걸로 우리의 승리……이긴 한데 도저히 기뻐할 마음이 들진 않는군.
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
그 아가씨, 멋대로 나가더니 당해 버린 건가…… 제길.
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
최소한의 보답이다. 받은 임무는 제대로 완수해야겠지!
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
다들, 조심해라! "파멸의 검" 제랄트다!
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
너희에게 원한은 없지만, 이것도 임무다. 죽고 싶지 않으면 물러나라!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
"잿빛 악마"는 도망쳤으니, 적어도 당신은 쓰러뜨리겠어!
세즈 volume_up
"잿빛 악마"는 도망쳤으니, 적어도 당신은 쓰러뜨리겠어!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
핫, 이 "파멸의 검"의 목은 그리 쉽게 딸 수 있는 게 아니다!
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
……스승님! 당신을 멈추는 건 제 역할입니다!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
쳇…… 그만두거라. 네가 나를 이길 수 있을 리가 없지 않느냐.
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
응? 팔이…… 하필 이럴 때, 큰일이군.
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
크윽…… 곤란한데. 물러나고 싶어도 물러날 기회가……!
Alert(549,1,69,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
Alert(313,2,8,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(313,2,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) 전투 패배!
TalkCharacter(3864,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
위험한 상황이군…… 어떻게든 빠져나가지 않으면……!
SetDeathText(4,27,3864,3,0,0,0,0,0,0,0,0,0,0,0)
클로드 volume_up
위험한 상황이군…… 어떻게든 빠져나가지 않으면……!
Alert(331,2,8,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중! 구원하라!
TalkCharacter(3865,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
자업자득이라 하면 어쩔 수 없겠지만…… 아직 죽을 수는 없어……!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0)
클로드 volume_up
자업자득이라 하면 어쩔 수 없겠지만…… 아직 죽을 수는 없어……!
Alert(333,2,8,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
Alert(331,2,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 고전 중! 구원하라!
Alert(333,2,9,81,81,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!