Ultimati i preparativi, l'esercito della Federazione marcia verso il Faerghus e muove i primi passi nella guerra contro la Chiesa e il Regno. Ma una vecchia conoscenza ti sbarra la strada...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 81 0 0 0 0 0 0 0 100 5 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Raphael 255 0 0 1 110 1 0 0 100 5 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Lorenz 255 0 0 2 105 2 0 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Ignatz 255 0 0 3 115 3 0 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_9_17_26_34_42_58_67_Lysithea 255 0 0 4 120 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_9_17_26_34_42_58_67_Hilda 255 0 0 5 130 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_9_17_26_34_42_58_67_Leonie 255 0 0 6 135 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_9_17_26_34_42_58_67_Marianne 255 0 0 7 125 4 13 0 100 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_9_17_26_34_42_58_66_Claude 255 0 0 8 30 7 12 3 100 5 0 100 76 255 65535 1999 67 66 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 [es]1_9_17_26_34_42_58_67_Judith 255 0 0 9 375 7 12 3 100 5 0 100 46 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 [es]1_9_17_26_34_42_58_67_Fleche 255 0 0 10 405 5 12 3 101 3 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 11 6 5 13 3 101 3 1 100 151 255 65535 1999 3 50 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 [es]1_9_17_26_34_42_58_66_Jeralt 255 0 0 12 165 5 12 3 101 3 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 [es]1_9_17_26_34_42_58_66_Myson 255 0 0 13 906 5 13 3 101 3 1 100 300 255 65535 1999 39 4 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 [es]1_9_25_26_34_42_58_66_Alois 255 0 0 14 310 5 13 3 101 3 1 100 300 255 65535 1999 39 3 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 [es]1_9_17_26_34_42_58_66_Yuri 255 0 0 15 190 5 13 3 101 3 1 100 300 42 65535 1999 39 12 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
16 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 16 655 5 13 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
17 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 17 650 5 13 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
18 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 18 650 5 13 3 101 3 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
19 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 19 605 5 13 3 101 3 0 20 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
20 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 20 685 5 13 3 101 3 0 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
21 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 21 630 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
22 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 22 675 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 23 630 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
24 [cs][es]2_10_18_27_35_43_59_66_generale Alleanza[cm][es]6_14_22_31_39_47_63_68_generali Alleanza[ce] 1 0 0 24 633 7 13 0 100 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
25 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 25 660 5 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
26 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 8 0 0 26 695 5 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
27 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 27 605 5 13 3 101 3 1 19 166 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
28 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 8 0 0 28 700 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 29 605 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
30 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 30 650 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
31 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 0 0 31 605 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 31 630 5 13 3 101 3 1 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
33 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 32 650 5 13 3 101 3 1 20 166 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 33 615 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
35 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 34 605 5 13 3 101 3 1 19 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 35 630 5 13 3 101 3 1 19 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 36 605 5 13 3 101 3 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 37 615 5 13 3 101 3 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 38 645 5 13 3 101 3 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
40 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 2 0 690 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
41 1 0 2 1 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 40 2 2 605 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
43 1 0 2 3 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
44 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 42 2 4 640 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
45 1 0 2 5 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 44 2 6 635 5 13 3 101 3 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
47 1 0 2 7 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
48 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 46 2 8 655 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
49 1 0 2 9 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
50 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 48 2 10 670 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
51 1 0 2 11 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
52 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 50 2 20 650 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
53 8 0 2 21 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 52 2 22 660 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
55 8 0 2 23 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 54 2 30 645 5 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
57 8 0 2 31 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
58 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 56 3 0 625 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
59 8 0 3 1 1505 5 13 3 101 3 1 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
60 8 58 3 2 1505 5 13 3 101 3 1 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
61 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 8 58 3 3 665 5 13 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
62 8 0 3 4 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
63 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 8 61 3 5 690 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
64 255 0 3 6 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
65 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 63 3 7 605 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
66 255 0 3 8 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
67 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 65 3 9 685 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
68 255 0 3 10 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
69 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 67 3 11 635 5 13 3 101 3 1 28 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
70 255 0 3 12 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
71 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 69 4 0 600 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
72 255 0 4 1 1505 5 13 3 101 3 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
73 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 71 4 2 610 5 13 3 101 3 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
74 255 0 4 3 1505 5 13 3 101 3 1 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
75 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 73 4 4 620 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
76 255 0 4 5 1505 5 13 3 101 3 1 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
77 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 75 5 0 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
78 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 3 0 5 1 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
79 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 3 0 5 2 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
80 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 3 0 5 3 670 7 13 3 100 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 1 0 0 54 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 2 1 1000 1524 26 1524 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1527 26 1524 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1524 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1527 26 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1524 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1527 26 1524 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1524 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1527 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1524 26 1524 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1527 26 1524 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1524 26 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1527 26 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1524 26 1524 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1527 26 1527 20 1527 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1000 1524 26 1527 21 1527 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 49 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 21)
SubGroup(0)
SubGroup(4)
Unknown10(0,79,10,81,81,3,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,8,9,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(24,264,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]2_10_18_27_35_43_59_66_soldato ricognitore[cm][es]6_14_22_31_39_47_63_68_soldati ricognitori[ce]
SubGroup(1)
Unknown76(24,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0) # L'ho proprio fatta grossa, stavolta... Mi spiace, gente... Mi spiace, mamma.
SetDeathText(74,96,3824,3,0,0,0,0,0,0,0,0,0,0,0) # Randolph... tu ci sei sempre stato... per me...
SetDeathText(4,27,3864,2,0,0,0,0,0,0,0,0,0,0,0) # Si sta mettendo male. Devo andarmene da qui!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0) # Chi semina vento raccoglie tempesta. Ma io non ho intenzione di morire oggi.
Unknown61(24,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(206,28,3748,3,0,0,0,0,0,0,0,0,0,0,0) # Argh! No, devo portare a termine la missione!
SubGroup(4)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,99,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 0)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(0,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(0,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(77,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(4)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 16, 2, 14)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 16, 2, 17)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(14,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 15)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown137(14,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 1, 38)
SubGroup(0)
SubGroup(10)
Unknown23(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,17,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,18,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(4734,2,8,8,81,7,0,0,0,0,0,0,1,0,0) # Le unità [eg4][0:PARTY] hanno avvistato i [r]nemici[/] che minacciano [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(3732,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Attaccano dalle caverne e dalle montagne. Iniziamo a liberarci dei nemici più vicini [cdb]e mettiamo in sicurezza l'area!
SubGroup(6)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(721,4,0,1,8,16,81,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][1:CHARA_G] per proteggere [eg2][0:CHARA_G]!
SubGroup(2)
TalkCharacter(3730,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # Il contingente nemico è piuttosto imponente. Sono sul serio tutti soldati della famiglia di Randolph?
TalkCharacter(3731,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # Chiunque essi siano, stanno cercando te. Ascoltate! Dobbiamo proteggere Sua Maestà!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,8,81,81,3,0,0,0,0,0,0,0,0,0) # Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
# Group 27 (5, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (1, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3737,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # Non sarà un problema respingerli. Ma converrai con me che attiri i guai [cdb]come il miele le api, Maestà.
TalkCharacter(3738,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # Ti chiedo scusa, Judith. Prometto di ripagare [cdb]i tuoi servigi con gli interessi, un giorno.
# Group 35 (0, 5, 0, 8, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(82,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(82,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3733,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # Alcuni soldati non sembrano appartenere [cdb]all'esercito imperiale. Potrebbe trattarsi [cdb]di mercenari?
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3734,3735,1,4,1,0,0,0,0,0,0,0,0,0) # Alcuni di loro non sembrano soldati [cdb]dell'esercito imperiale. Sono mercenari?
SubGroup(1)
TalkCharacter(3736,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # E così hanno assoldato dei mercenari, eh? Penso proprio di sapere a chi si sono rivolti...
# Group 36 (0, 5, 0, 8, 9)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4701,1,0,2,8,16,81,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][1:CHARA_G] per proteggere [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3739,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ora abbiamo il pieno controllo dell'area.
# Group 37 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 2, 26)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,81,81,81,3,0,0,0,0,0,0,1,1,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
SubGroup(2)
TalkCharacter(3740,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # Non sembrano intenzionati a deporre le armi. Quale sarà la nostra prossima mossa, Maestà? Ci prepariamo a lanciare una controffensiva?
TalkCharacter(3741,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # Prima di tutto, dobbiamo accertare l'entità [cdb]delle loro forze. Setacciamo la zona in cerca [cdb]di informazioni.
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
Unknown1(0,0,1,180,1,60,12,0,0,0,0,0,0,0,0)
MainMissionStart(4736,4,12,1,81,81,81,0,0,0,0,0,0,0,0) # Raccogli informazioni sul [r]nemico[/] velocemente!
SubGroup(1)
TalkFromOwnStrings(19,142,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4702,4,1,1,81,81,81,0,0,0,0,0,0,0,0) # Perlustra i [r]forti nelle caverne[/] per raccogliere informazioni sul [r]nemico[/]!
# Group 39 (0, 2, 2, 8, 2)
SubGroup(5)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(1,0,1,240,0,60,12,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(1)
TalkCharacter(3762,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # Ora che sappiamo chi sono i nostri avversari [cdb]e dove si trovano, possiamo passare all'azione!
SubGroup(1)
MainMissionStart(4708,1,12,2,81,81,81,0,0,0,0,0,0,0,0) # Hai raccolto informazioni sul [r]nemico[/]!
# Group 41 (0, 5, 0, 6, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
Unknown60(4,0,0,81,81,6,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dubito che potremo trovare informazioni [cdb]sulle forze nemiche qui intorno.
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Cercate informazioni sulle forze nemiche, dice. Ma qui non troveremo mai niente!
# Group 42 (0, 5, 0, 9, 8)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 41: True 0
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 0 1 0
Unknown60(4,0,0,81,81,11,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # A me sembrano tutti soldati imperiali. Non noto nessuno di sospetto.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tutte le truppe sembrano appartenere [cdb]all'esercito imperiale. Non noto altre presenze.
SubGroup(1)
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # Potrebbero aver inviato qualcuno a tenderci [cdb]un'imboscata. Continuiamo a setacciare [cdb]la zona e mettiamola in sicurezza.
# Group 43 (0, 5, 0, 6, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
Unknown60(4,0,0,81,81,11,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dubito che potremo trovare informazioni [cdb]sulle forze nemiche qui intorno.
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Cercate informazioni sulle forze nemiche, dice. Ma qui non troveremo mai niente!
# Group 44 (0, 5, 0, 9, 8)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 0
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 0 1 0
Unknown60(4,0,0,81,81,6,0,0,1,0,0,0,0,0,0)
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # A me sembrano tutti soldati imperiali. Non noto nessuno di sospetto.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tutte le truppe sembrano appartenere [cdb]all'esercito imperiale. Non noto altre presenze.
SubGroup(1)
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # Potrebbero aver inviato qualcuno a tenderci [cdb]un'imboscata. Continuiamo a setacciare [cdb]la zona e mettiamola in sicurezza.
# Group 45 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,81,81,5,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,1,14,81,14,7,0,0,5,0,0,0,0,0,0) # L'accesso [eg3][0:AREA] è aperto!
# Group 46 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 0
SubGroup(5)
Unknown14(14,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(544,1,14,81,14,7,0,0,0,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] hanno avvistato [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3749,31,1,4,1,1,0,0,0,0,0,0,0,0,0) # Mi hanno scoperto! Non mi resta altra scelta [cdb]che combattere!
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3750,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Alois? Significa che i mercenari di Jeralt [cdb]sono schierati con il nemico?
If254(1,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3751,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # Dunque è vero, Jeralt e la sua allegra brigata [cdb]sono qui. Se solo riuscissimo a localizzare [cdb]la loro posizione...
SubGroup(2)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4735,4,1,2,14,81,81,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
# Group 48 (0, 2, 2, 1, 0)
SubGroup(0)
# Group 49 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # Nulla di personale... Ma non l'ho scelto io, [cdb]questo combattimento!
# Group 50 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1106,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hai mollato i cavalieri, Alois? Me ne stupisco...
TalkCharacter(1107,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # Potrei dire lo stesso della tua improvvisa [cdb]partenza... Eppure, ora eccoci qui, l'uno [cdb]di fronte all'altra.
# Group 51 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # Ah! Tutto qui? Beh, ci vuole altro [cdb]per fermarmi!
# Group 52 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,14,16,81,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3752,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # Non sono nemmeno riuscito a guadagnare [cdb]tempo! Cosa dirò a Fleche e al capitano?
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira temporaneamente!
TalkCharacter(3753,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Dunque è vero, ci stiamo scontrando con [cdb]i mercenari di Jeralt! E questa Fleche... Che sia una generalessa dell'Impero?
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) # Hai raccolto informazioni sulle unità [eg4][r][0:PARTY][/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(3759,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Supponendo che Alois sia fuggito in direzione [cdb]dei mercenari, la foresta potrebbe essere [cdb]un buon posto in cui cercare.
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) # Hai raccolto informazioni sulla posizione del [r]nemico[/]!
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3763,31,1,1,1,1,0,0,0,0,0,0,0,0,0) # Per il momento ho guadagnato tempo. Meglio informare il capitano.
SubGroup(1)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,2,2,3,14,16,81,0,0,0,0,0,0,0,0) # Non hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3764,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Si è ritirato. I mercenari di Jeralt potrebbero [cdb]fare la loro comparsa da un momento all'altro. Meglio stare in guardia.
# Group 54 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 55 (0, 5, 0, 8, 28)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
SubGroup(4)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,24,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(418,2,21,24,81,3,0,0,0,0,0,0,0,0,0) # Hai avvistato [eg2][0:CHARA_G] che attacca [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(3747,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sono i nostri ricognitori. Forse hanno raccolto [cdb]informazioni utili.
SubGroup(5)
Unknown43(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4704,4,3,1,24,81,81,0,0,0,0,0,0,0,0) # Aiuta [eg2][0:CHARA_G] a raccogliere informazioni sul [r]nemico[/]!
# Group 56 (0, 5, 0, 6, 17)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,3,2,24,81,81,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
If254(4,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3754,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # Complimenti, non era facile tenergli testa! Raccontaci tutto quello che hai scoperto.
TalkDeploySlot(3755,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # La generalessa delle truppe nemiche si chiama Fleche! E hanno assoldato i mercenari di Jeralt!
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) # Hai raccolto informazioni sulle unità [eg4][r][0:PARTY][/]!
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3760,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # Complimenti, non era facile tenergli testa! Stiamo cercando di localizzare la posizione [cdb]dei mercenari. Tu puoi aiutarci?
TalkDeploySlot(3761,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sì, mio signore! Sembra che si siano appostati [cdb]nella foresta!
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) # Hai raccolto informazioni sulla posizione del [r]nemico[/]!
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,24,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
# Group 57 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,24,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3765,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # No! Siamo arrivati troppo tardi! Mi dispiace, [cdb]non siamo riusciti a salvarti.
SubGroup(1)
MainMissionStart(445,2,3,3,24,81,81,0,0,0,0,0,0,0,0) # Non hai aiutato [eg2][0:CHARA_G]!
# Group 58 (3, 2, 4, 4, 0)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 0
# Group 59 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,24,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,24,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,24,7,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 62 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 4, 5)
SubGroup(3)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3756,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Aspetta, vuol dire che lo Spezzalame [cdb]e il Flagello Cinereo sono qui?
If254(2,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3757,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # La situazione rischia di precipitare in fretta. Dobbiamo scoprire dove si trovano!
Alert(4707,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # Continua a raccogliere informazioni sul [r]nemico[/]!
# Group 64 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
SubGroup(1)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3758,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # E così affronteremo di nuovo i mercenari del [cdb]capitano? No, non è il momento di esitare. Sono pronta a combattere!
# Group 65 (0, 5, 0, 16, 120)
SubGroup(3)
GroupCheck4(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 0
PauseMaybe(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # Sono apparsi dei rinforzi [r]nemici[/]!
SubGroup(8)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,81,81,81,3,0,0,14,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
SubGroup(4)
SubGroup(1)
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(4730,2,1,4,81,81,81,0,0,0,0,0,0,0,0) # Non hai raccolto informazioni sul [r]nemico[/]!
SubGroup(1)
If254(1,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4730,2,3,4,81,81,81,0,0,0,0,0,0,0,0) # Non hai raccolto informazioni sul [r]nemico[/]!
MainMissionStart(4730,2,12,3,81,81,81,0,0,0,0,0,0,0,0) # Non hai raccolto informazioni sul [r]nemico[/]!
SubGroup(1)
Unknown1(1,0,1,240,0,60,12,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3766,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # No, il nemico si sta muovendo! Abbandoniamo [cdb]le ricerche e prepariamoci a respingerli!
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 6, 0)
SubGroup(3)
GroupCheck3(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 0 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
# Group 67 (33, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 2, 93)
SubGroup(1)
PauseMaybe(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4709,1,10,81,81,11,0,0,0,0,0,0,0,0,0) # Le posizioni delle unità [eg4][r][0:PARTY][/] e [eg4][0:CHARA_G] sono state svelate!
SubGroup(4)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,81,81,81,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
SubGroup(2)
TalkCharacter(3767,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # I mercenari di Jeralt sono una potenza... Dobbiamo riuscire a separarli dall'esercito [cdb]imperiale.
TalkCharacter(3768,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # Farò da esca per attirare il Flagello Cinereo. Guardatemi le spalle! Conto su di voi!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,13364,1,6264,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown32(8,2,81,0,62200,0,45100,0,0,1,0,0,0,0,0)
Unknown56(62600,0,44800,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(104,1,8,81,24,3,0,0,2,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso [eg2][0:AREA]!
SubGroup(2)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(45,4,4,1,8,81,81,0,0,0,0,0,0,0,0) # Aiuta [eg2][0:CHARA_G] ad arrivare a [g]destinazione[/]!
SubGroup(6)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,25,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,26,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,27,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,29,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,25,8,24,3,0,0,2,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
SubGroup(2)
TalkCharacter(3769,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Siete il re della Federazione e volete offrirvi [cdb]come esca? Il ruolo di sovrano non ha valore [cdb]per voi?
TalkCharacter(3770,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # Sono un'esca perfetta proprio perché sono il re. Se temi per la mia incolumità, puoi sempre [cdb]proteggermi.
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 2, 33)
SubGroup(1)
Unknown29(9,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
Unknown14(56,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(8,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
# Group 72 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
# Group 73 (23, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
# Group 74 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,8664,1,48000,0,0,300,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 0 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,300,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4743,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è sotto l'attacco del [r]nemico[/]! Non può avanzare!
If254(4,96,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3771,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non possiamo procedere oltre! Dobbiamo [cdb]eliminare i nemici, se vogliamo farci strada!
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3772,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # È troppo rischioso procedere oltre. Eliminiamo [cdb]i nemici nelle vicinanze! Dobbiamo farci strada!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4713,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/] nei pressi [eg4][0:CHARA_G] per avanzare!
SubGroup(1)
Unknown48(94,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,25,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,26,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(26,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,27,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(27,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,28,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(28,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,29,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(29,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,30,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(30,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,65535,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 0
Unknown29(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
If254(2,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,8664,1,48000,0,0,300,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
Unknown2(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 10, 10)
SubGroup(2)
Unknown29(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
GroupCheck3(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 0 0
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
SubGroup(3)
If254(2,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
If254(2,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,8664,1,48000,0,0,300,0,0,0,0,0,0,0,0)
If254(2,76,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,300,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 98 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,300,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,62200,0,45100,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3773,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ho saputo che anche la sorella minore di Randolph fa parte dell'esercito imperiale. Forse è proprio lei quella Fleche.
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # Dunque è qui per vendicare suo fratello. Non posso biasimarla...
# Group 100 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(8,62200,0,45100,0,0,3000,1,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(142,1,4,2,8,81,81,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto la sua [g]destinazione[/]!
SubGroup(2)
Unknown32(8,2,81,0,62200,0,45100,0,0,0,0,0,0,0,0)
Unknown56(62600,0,44800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
TalkCharacter(3780,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # Ecco il Flagello Cinereo! Speriamo cada nella mia trappola...
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(904,0,8,11,81,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha avvistato [eg2][1:CHARA_G]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4738,0,8,11,81,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] inizia ad [g]attirare[/] [eg2][1:CHARA_G]!
TalkCharacter(3781,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # Oh no! Mi sono esposto troppo! È pericoloso! Devo ripiegare!
TalkCharacter(3782,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # È il re di Leicester! Non lasciamolo scappare!
# Group 101 (29, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 62)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,2,11,81,81,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per avanzare!
SubGroup(0)
SubGroup(1)
TalkCharacter(3783,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # Anche se funzionasse, voglio evitare lo scontro, [cdb]per il momento. Potete coprire la mia ritirata?
SubGroup(4)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
Unknown26(8,8764,1,49500,0,0,300,0,0,0,0,0,0,0,0)
Unknown56(19564,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,81,14,0,0,0,0,0,1,0,0,0,0,0)
Alert(104,0,8,81,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso [eg2][0:AREA]!
SubGroup(7)
Unknown43(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4714,4,5,1,11,8,81,0,0,0,0,0,0,0,0) # Evita [eg2][0:CHARA_G] e copri la ritirata [eg4][1:CHARA_G]!
SubGroup(2)
GenderedMcTalk(2,3784,3785,1,4,1,1,0,0,0,0,0,0,0,0) # È uscito allo scoperto di proposito per poi [cdb]ripiegare immediatamente. Sta tramando [cdb]qualcosa...
TalkCharacter(3786,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # Uccidetelo! Vi prego! Lo voglio morto, [cdb]non m'importa di nient'altro!
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,8,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(4715,2,11,8,24,3,0,0,2,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è alla ricerca [eg4][1:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,62600,0,44800,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3787,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # Ha funzionato! Ma non ho nessuna intenzione [cdb]di affrontare il Flagello Cinereo. Equivarrebbe [cdb]al suicidio.
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3788,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # Questa è la nostra occasione per eliminare [cdb]il Flagello Cinereo. Possiamo affrontarlo [cdb]senza che nessuno ci intralci.
SubGroup(2)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(711,4,16,1,11,81,81,0,0,0,0,0,0,0,0) # Affronta e sconfiggi [eg2][0:CHARA_G]!
# Group 103 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 104 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 0
SubGroup(3)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,35,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,35,8,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
SubGroup(2)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3789,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # Qualcuno ha intenzione di ostacolarci. Beh, dovrete vedervela con me!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3790,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Stanno cercando di rallentarci? Liberiamocene e mettiamoci in salvo!
SubGroup(2)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4713,4,8,81,81,0,0,0,14,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/] nei pressi [eg4][0:CHARA_G] per avanzare!
# Group 106 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: True 1
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(105,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 105: True 1
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,35,81,0,0,0,1,0,0,0,0,0,0)
If254(2,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 108 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 107: True 0
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 108: True 0
SubGroup(3)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,36,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,36,8,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
# Group 110 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 1
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,36,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
If254(2,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 112 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 5, 2, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 0
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 0
SubGroup(3)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,37,8,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
# Group 115 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,19764,1,18864,1,0,300,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
Unknown19(37,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,37,81,0,0,0,1,0,0,0,0,0,0)
If254(2,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 117 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(11,62600,0,44800,0,0,30000,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4739,0,11,8,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso di vista [eg2][1:CHARA_G] e smette di avanzare!
SubGroup(1)
GenderedMcTalk(2,3791,3792,1,0,1,1,0,0,0,0,0,0,0,0) # L'ho perso di vista. Dov'è andato?
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,35,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,8764,1,49500,0,0,300,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4742,0,11,8,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha ripreso a cercare [eg2][1:CHARA_G]!
# Group 120 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,40,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
# Group 122 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 5, 2, 2, 3)
SubGroup(1)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,13664,1,10764,1,0,300,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0) # Mi interessa solo il re, ma non esiterò a [cdb]eliminare chiunque cercherà di intralciarmi.
# Group 128 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # Ti annienterò una volta per tutte!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # Provaci, allora... se ne sei capace.
# Group 129 (0, 5, 0, 5, 27)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(81,13704,1,13444,1,0,500,0,1,0,0,0,0,0,0)
Unknown32(11,0,8,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,8,81,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19564,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,5,2,8,81,81,0,0,14,0,0,0,0,0) # Hai protetto [eg2][0:CHARA_G]!
SubGroup(1)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3803,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # Uff, temevo di ritrovarmi una lama conficcata [cdb]tra le scapole... Ehi, Judith! È tutto pronto?
TalkCharacter(3804,51,1,1,1,3,0,0,0,0,0,0,0,0,0) # È tutto pronto. Blocchiamo gli ingressi [cdb]alle caverne!
SubGroup(8)
SubGroup(1)
Unknown66(1016,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(8154,520,8534,8123,502,8475,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8360,429,8432,8316,417,8381,300,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(14584,1,13664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4717,1,81,81,81,7,0,0,14,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] hanno bloccato l'[g]ingresso[/] [g]della[/] [g]caverna[/] con un macigno!
Unknown88(2400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
GenderedMcTalk(2,3805,3806,1,4,1,1,0,0,0,0,0,0,0,0) # Era questo il loro piano?
# Group 130 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(8,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(19564,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,81,14,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,8,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(904,2,11,8,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha avvistato [eg2][1:CHARA_G]!
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(451,2,5,3,8,8,81,0,0,14,0,0,0,0,0) # Non hai protetto [eg2][0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,3807,3808,1,0,1,1,0,0,0,0,0,0,0,0) # Ti ho trovato. Preparati a morire.
SubGroup(2)
Unknown43(11,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,16,15,11,81,81,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 5, 0, 4, 12)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(81,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(15,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,15,81,81,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
SubGroup(2)
SetDeathText(100,73,3775,0,0,0,0,0,0,0,0,0,0,0,0) # Mi hanno assoldato per mettere in atto [cdb]una vendetta. È ora di guadagnarmi [cdb]l'acconto che mi è stato pagato.
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,15,81,81,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 133 (0, 5, 2, 11, 0)
SubGroup(2)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 3, 6)
SubGroup(2)
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ma quello è Yuri! Un momento... Proverò [cdb]a inculcargli un briciolo di buon senso.
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3776,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Non ha l'aria di essere un soldato imperiale o [cdb]un mercenario. Forse possiamo convincerlo [cdb]a unirsi a noi.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
SubGroup(1)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,7,6,15,81,81,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # La pianteresti con questa manfrina patetica? So benissimo che non vuoi morire!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3779,24,1,5,1,0,0,0,0,0,0,0,0,0,0) # Ti hanno incastrato, non è vero? Puoi sempre passare dalla nostra parte.
SubGroup(1)
TalkCharacter(1076,100,1,3,1,1,0,0,0,0,0,0,0,0,0) # Beh, se la mettete in questi termini, non nego [cdb]che preferirei uscirne vivo.
SubGroup(2)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,6,2,15,81,81,0,0,0,0,0,0,0,0) # Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,15,81,81,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 141 (0, 6, 0, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 1 0 0
GroupCheck3(140,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 140: 1 0 0
SubGroup(2)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,15,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 142 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 0
# Group 143 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(81,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3777,100,1,4,1,1,0,0,0,0,0,0,0,0,0) # Ci vuole coraggio a puntare l'arma contro [cdb]un bel viso come il mio.
# Group 144 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,9,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1066,100,1,0,1,1,0,0,0,0,0,0,0,0,0) # Uhm... E io che temevo di poter provare del [cdb]rimorso. Potrei ucciderti sul serio, stavolta.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Uccidermi? Ma ci conosciamo?!
# Group 145 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,102,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(105,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # Yuri! Che combinazione!
TalkCharacter(1069,100,1,3,1,1,0,0,0,0,0,0,0,0,0) # Oh, grandioso, la dama dell'ombra. L'ultima [cdb]persona in cui avrei voluto imbattermi.
# Group 146 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,101,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1070,101,1,1,1,0,0,0,0,0,0,0,0,0,0) # Cosa ne dici, Yuri? Chiudiamo quel conto [cdb]in sospeso?
TalkCharacter(1071,100,1,1,1,1,0,0,0,0,0,0,0,0,0) # Eh, perché no? Fatti sotto!
# Group 147 (0, 2, 0, 6, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(100,1,103,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ascolta, Yuyu, non ho la minima voglia di [cdb]combattere con te. Perché non soprassediamo?
TalkCharacter(1073,100,1,3,1,1,0,0,0,0,0,0,0,0,0) # Ehi, io ne ho ancora meno di te... Ma quando [cdb]accetto un lavoro, vado fino in fondo.
# Group 148 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3778,100,1,2,1,1,0,0,0,0,0,0,0,0,0) # Sono più robusto di quanto sembri!
# Group 149 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (5, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,99,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
# Group 152 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 0 0
SubGroup(3)
Unknown15(13,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,13,8,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
SubGroup(2)
SetDeathText(150,73,3795,1,0,0,0,0,0,0,0,0,0,0,0) # Potrebbe essere l'occasione per liberarmene [cdb]una volta per tutte. Darò una mano a quella [cdb]fanciulla.
CloseUp(13,29,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,13,81,81,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3796,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # Un'imboscata? La via d'uscita non è lontana! Respingiamo il nemico e apriamoci un varco!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
# Group 153 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0) # Voi tutti discendete da bestie senza valore. Le vostre morti saranno il carburante che [cdb]alimenterà le nostre solenni ambizioni.
# Group 154 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # Dannate bestie!
# Group 155 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0) # Non so quali siano le tue intenzioni, ma non [cdb]osare intralciarmi, se ci tieni alla pelle!
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0) # Impossibile... non può essere...
# Group 156 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,13,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,13,81,81,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(3)
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # Siamo giunti a una battuta d'arresto, si direbbe. Non ha senso trattenersi. A meno che...
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Che brutto ceffo... Chi era?
# Group 158 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,11564,1,7164,1,0,300,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
# Group 160 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
SubGroup(1)
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3802,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # Il mio intervento non è più necessario. Presto si annienteranno a vicenda.
SubGroup(4)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,0,13,81,81,0,0,0,8,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira temporaneamente!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 161 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck4(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 160: True 0
GroupCheck3(240,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 240: 0 1 0
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown16(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si teletrasporta [eg3][0:AREA]!
# Group 162 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0) # È [MFH:un avversario_un'avversaria] senza eguali.
# Group 164 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
MainMissionStart(438,1,16,4,11,81,81,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(4)
SubGroup(1)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (50, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (16, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 0, 2, 55)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(74,73,3817,2,0,0,0,0,0,0,0,0,0,0,0) # Perché non ricevo notizie dai mercenari? Uff, vorrà dire che me ne occuperò di persona!
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,10,81,81,3,0,0,14,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
SubGroup(9)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,32,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,33,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(117,2,33,8,81,0,0,0,14,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(3818,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # Finalmente Fleche è uscita allo scoperto. Approfittiamo dell'assenza del Flagello Cinereo per eliminarla!
SubGroup(2)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,10,81,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 168 (0, 2, 2, 2, 0)
SubGroup(1)
GroupCheck4(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 0
# Group 169 (0, 5, 0, 2, 20)
SubGroup(1)
Unknown19(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(11,0,10,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(172,2,11,10,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
SubGroup(3)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,12464,1,60900,0,0,300,0,0,0,0,0,0,0,0)
Unknown106(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(4721,1,11,81,81,7,0,0,14,0,0,0,1,0,0) # I [b]forti[/] [eg4][b][0:PARTY][/] stanno rallentando [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3819,51,1,2,1,3,0,0,0,0,0,0,0,0,0) # Io resterò nel forte per proteggere Sua Maestà. Voialtri andate a prendere Fleche!
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(4740,4,9,13,11,10,81,0,0,0,0,0,0,0,0)
# Group 170 (8, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(169,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 169: True 1
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 173: 0 1 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,8464,1,48000,0,0,300,0,0,0,0,0,0,0,0)
# Group 172 (0, 5, 2, 3, 1)
SubGroup(2)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 5, 0, 6, 8)
SubGroup(3)
Unknown13(11,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
GroupCheck3(173,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 173: 0 1 0
SubGroup(4)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4741,0,11,81,81,7,0,0,6,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] nell'area [eg4][0:AREA] hanno trattenuto [eg2][0:CHARA_G]!
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 5, 0, 2, 16)
SubGroup(1)
Unknown28(6,5,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,11,81,6,0,0,1,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
SubGroup(1)
TalkCharacter(3822,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # Il Flagello Cinereo è riuscito a farsi strada [cdb]e sta cercando di raggiungere Fleche! Dobbiamo impedirglielo!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) # Sconfiggi velocemente [eg2][0:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,8764,1,49500,0,0,300,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 2, 6, 1)
SubGroup(3)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 5, 0, 6, 8)
SubGroup(3)
Unknown13(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
GroupCheck3(177,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 177: 0 1 0
SubGroup(4)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4741,0,11,81,81,7,0,0,2,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] nell'area [eg4][0:AREA] hanno trattenuto [eg2][0:CHARA_G]!
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 2, 17)
SubGroup(1)
Unknown28(7,5,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(4,0,0,11,81,2,0,0,1,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] riprende ad avanzare!
SubGroup(1)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3823,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non riusciremo mai a fermare il Flagello Cinereo. Presto, dobbiamo prendere Fleche!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) # Sconfiggi velocemente [eg2][0:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 0, 6, 2)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # Randolph... Perché? Io ti ho aspettato... Avevi promesso di tornare!
# Group 180 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
Unknown15(11,10,20,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(166,2,10,11,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è di nuovo al fianco [eg4][1:CHARA_G]!
Unknown32(11,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(439,4,13,3,10,81,81,0,0,0,0,0,0,0,0) # Non hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
Unknown2(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 7, 0, 6, 37)
SubGroup(3)
PauseMaybe(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown115(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
If254(3,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,13,2,10,81,81,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,3825,3826,1,3,1,1,0,0,0,0,0,0,0,0) # Non sono stato abbastanza veloce!
SubGroup(4)
TalkCharacter(3866,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # Siamo arrivati troppo tardi. Non c'è più nulla da fare...
TalkCharacter(3867,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # La vostra cliente è morta e voi siete circondati. Deporre le armi mi sembra la scelta più saggia, [cdb]non credete?
GenderedMcTalk(2,3868,3869,1,3,1,1,0,0,0,0,0,0,0,0) # Non abbiamo scelta.
TalkCharacter(3870,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # I mercenari di Jeralt si sono arresi! La battaglia è conclusa.
# Group 182 (0, 2, 0, 1, 0)
SubGroup(0)
# Group 183 (10, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 2, 17)
SubGroup(1)
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 0
SubGroup(1)
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # Mi stai guardando, Randolph? Ti vendicherò, lo prometto.
SubGroup(3)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
SubGroup(1)
If254(2,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,13,9,10,81,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non sappiamo di cosa potrebbe essere capace, [cdb]in quello stato. Dobbiamo difendere Sua Maestà [cdb]ad ogni costo!
# Group 185 (0, 5, 0, 3, 15)
SubGroup(2)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # Abbiamo vinto. Anche se devo ammettere [cdb]di non provare molta soddisfazione...
# Group 186 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 187 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(185,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 185: True 0
SubGroup(1)
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # Dannazione. Si è lanciata a testa bassa [cdb]e si è fatta uccidere...
SubGroup(4)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,47700,0,44200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # Possiamo ancora realizzare il suo desiderio. Abbiamo accettato l'incarico e lo porteremo [cdb]a termine!
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Attenzione! Lo Spezzalame è qui!
# Group 188 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown15(81,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # Non serbo rancore contro nessuno di voi, [cdb]ma ho un incarico da portare a termine. Se non volete morire, vi suggerisco di sparire!
# Group 189 (0, 2, 0, 9, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # Il Flagello Cinereo si è dato alla fuga, [cdb]ma tu sarai un ottimo sostituto!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # Altri, più forti di te, hanno provato invano [cdb]a uccidere lo Spezzalame.
# Group 190 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # Capitano! Ho il dovere di fermarvi!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # Ti consiglio di desistere. Non riuscirai mai a battermi.
# Group 191 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown18(12,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0) # Il braccio... Non va bene.
# Group 192 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # È troppo tardi per fuggire...
# Group 193 (0, 7, 2, 4, 7)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(187,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 187: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (21, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 5, 0, 1, 18)
SubGroup(0)
SubGroup(2)
GenderedMcTalk(2,3853,3854,1,0,1,1,0,0,0,0,0,0,0,0) # Bene, ce l'ho fatta. Fleche, stai indietro.
TalkCharacter(3855,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # No, devo ucciderlo. Non resterò a guardare!
SubGroup(2)
Unknown21(10,46200,0,20764,1,0,0,0,0,0,0,1,1,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown33(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4728,2,10,10,81,0,0,0,12,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha fatto ritorno [eg3][0:AREA]!
SubGroup(2)
Unknown43(11,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,16,15,11,81,81,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
Unknown15(81,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,3856,3857,1,0,1,1,0,0,0,0,0,0,0,0) # Devo ammetterlo, siete riusciti a mettermi [cdb]in difficoltà. Non è stato facile arrivare qui.
# Group 198 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # Ti annienterò una volta per tutte!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # Provaci, allora... se ne sei capace.
# Group 199 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0) # È [MFH:un avversario_un'avversaria] senza eguali.
# Group 200 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(196,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 196: True 1
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
SubGroup(4)
SubGroup(1)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # Cosa [MFB:gli_le] è preso? Non importa, lo Spezzalame [cdb]è ancora nei paraggi. Non possiamo abbassare [cdb]la guardia!
# Group 201 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 3, 21)
SubGroup(2)
PauseMaybe(15,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(200,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 200: True 1
SubGroup(1)
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # Mi stai guardando, Randolph? Ti vendicherò, lo prometto.
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,81,81,7,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
SubGroup(3)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
SubGroup(2)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non sappiamo di cosa potrebbe essere capace, [cdb]in quello stato. Dobbiamo difendere Sua Maestà [cdb]ad ogni costo!
# Group 203 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown17(82,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3860,74,1,2,1,1,0,0,0,0,0,0,0,0,0) # A morte tutto il Leicester! La pagherete, codardi!
# Group 204 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
Unknown45(74,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3862,74,1,1,1,1,0,0,0,0,0,0,0,0,0) # Eh eh... Ah ah ah! Stai a guardare, fratello! È spacciato!
TalkCharacter(3863,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # Sono desolato, ma, se muoio ora, la morte [cdb]di Randolph non sarà servita a niente!
# Group 205 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
Unknown13(10,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(184,2,10,81,81,0,0,0,14,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha invaso [eg2][0:AREA]!
SubGroup(1)
TalkCharacter(3861,51,1,2,1,0,0,0,0,0,0,0,0,0,0) # È davvero forte!
# Group 206 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # Randolph... Perché? Io ti ho aspettato... Avevi promesso di tornare!
# Group 207 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # Abbiamo vinto. Anche se devo ammettere [cdb]di non provare molta soddisfazione...
# Group 208 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 209 (0, 5, 0, 3, 25)
SubGroup(2)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(207,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 1
SubGroup(1)
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # Dannazione. Si è lanciata a testa bassa [cdb]e si è fatta uccidere...
SubGroup(3)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # Possiamo ancora realizzare il suo desiderio. Abbiamo accettato l'incarico e lo porteremo [cdb]a termine!
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,12,8,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Attenzione! Lo Spezzalame è qui!
# Group 210 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown15(81,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # Non serbo rancore contro nessuno di voi, [cdb]ma ho un incarico da portare a termine. Se non volete morire, vi suggerisco di sparire!
# Group 211 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # Il Flagello Cinereo si è dato alla fuga, [cdb]ma tu sarai un ottimo sostituto!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # Altri, più forti di te, hanno provato invano [cdb]a uccidere lo Spezzalame.
# Group 212 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # Capitano! Ho il dovere di fermarvi!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # Ti consiglio di desistere. Non riuscirai mai a battermi.
# Group 213 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown18(12,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0) # Il braccio... Non va bene.
# Group 214 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # È troppo tardi per fuggire...
# Group 215 (0, 7, 2, 4, 7)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(209,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (1, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,99,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 5, 0, 2, 29)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,102,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(62600,0,44800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,81,0,62200,0,45100,0,0,0,0,0,0,0,0)
MainMissionStart(142,0,4,4,8,81,81,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto la sua [g]destinazione[/]!
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(19564,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,81,14,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4716,0,5,4,8,81,81,0,0,14,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G] a mettersi in salvo raggiungendo [eg2][0:AREA]!
If254(1,152,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,157,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3814,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # Hanno perso il vantaggio. Beh, non importa... È giunto il momento di ripiegare.
SubGroup(5)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si teletrasporta [eg3][0:AREA]!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3815,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # Abbiamo messo in fuga il Flagello Cinereo! Li abbiamo in pugno! All'attacco!
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,152,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,157,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3816,51,1,2,1,0,0,0,0,0,0,0,0,0,0) # Meglio ripiegare, Maestà! Lo Spezzalame è [cdb]ancora nei paraggi! Teniamo gli occhi aperti!
# Group 218 (50, 2, 4, 2, 0)
SubGroup(1)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 5, 0, 2, 18)
SubGroup(1)
PauseMaybe(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(2,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3827,51,1,0,1,3,0,0,0,0,0,0,0,0,0) # Di questo passo ci troveremo in svantaggio. Che facciamo?
TalkCharacter(3828,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # Se riescono a circondarci, sarà la fine. Partiamo all'attacco ed eliminiamo [cdb]tutti i comandanti nemici!
SubGroup(1)
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # Non mi resta altra scelta che combattere. Fatti sotto, Flagello Cinereo!
SubGroup(6)
Unknown43(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(1)
If254(2,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) # Sconfiggi i [r]generali nemici[/] in prima linea per scatenare un'offensiva!
# Group 221 (0, 2, 2, 6, 0)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 0 1 0
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 0 1 0
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
# Group 222 (0, 5, 0, 2, 89)
SubGroup(1)
PauseMaybe(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
If254(2,47,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,71,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,72,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) # Sono apparsi dei rinforzi [r]nemici[/]!
SubGroup(4)
SubGroup(1)
If254(4,102,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(4,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(611,0,81,81,81,3,0,0,14,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per avanzare!
SubGroup(1)
If254(1,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # Non mi resta altra scelta che combattere. Fatti sotto, Flagello Cinereo!
SubGroup(6)
Unknown43(11,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(1)
If254(2,132,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) # Sconfiggi i [r]generali nemici[/] in prima linea per scatenare un'offensiva!
# Group 223 (0, 2, 2, 2, 10)
SubGroup(1)
Unknown29(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(52,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 2, 2, 16)
SubGroup(1)
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown23(56,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 2, 18)
SubGroup(1)
Unknown29(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 2, 2, 26)
SubGroup(1)
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
SubGroup(10)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(63,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(64,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(65,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 2, 4, 1)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(132,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 0 0
Unknown44(2,1,11,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 0, 8, 8)
SubGroup(5)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(256,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 256: True 0
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) # Hai sconfitto i [r]generali nemici[/] schierati in prima linea!
SubGroup(1)
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ce l'abbiamo fatta! Abbiamo preso il controllo [cdb]del fronte?
# Group 229 (0, 5, 8, 10, 8)
SubGroup(7)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: True 0
GroupCheck4(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: True 0
GroupCheck4(238,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 238: True 0
GroupCheck4(244,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 244: True 0
GroupCheck4(256,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 256: True 0
GroupCheck4(260,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 260: True 0
GroupCheck4(268,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 268: True 0
SubGroup(5)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) # Hai sconfitto i [r]generali nemici[/] schierati in prima linea!
SubGroup(1)
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ce l'abbiamo fatta! Abbiamo preso il controllo [cdb]del fronte?
# Group 230 (8, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(217,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 217: False 1
# Group 231 (0, 5, 0, 5, 12)
SubGroup(3)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
SubGroup(2)
Unknown16(11,4,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(544,2,11,81,81,7,0,0,0,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] hanno avvistato [eg2][0:CHARA_G]!
If254(1,232,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3829,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # Cosa? Il Flagello Cinereo è già arrivato fin qui?
If254(1,232,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3830,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # Il Flagello Cinereo? Questo significa che [cdb]i mercenari di Jeralt sono qui!
SubGroup(1)
GenderedMcTalk(2,3831,3832,1,0,1,1,0,0,0,0,0,0,0,0) # Re di Leicester! È giunta la tua ora.
# Group 232 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (0, 5, 0, 3, 16)
SubGroup(2)
GroupCheck4(231,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 231: True 1
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(100,0,11,8,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
SubGroup(0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3833,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # Oh, no! Claude è spacciato, [cdb]se non interveniamo subito!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
# Group 234 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown15(81,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(127,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 0 1 0
SubGroup(1)
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0) # Mi interessa solo il re, ma non esiterò a [cdb]eliminare chiunque cercherà di intralciarmi.
# Group 235 (0, 2, 0, 6, 3)
SubGroup(3)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # Ti annienterò una volta per tutte!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # Provaci, allora... se ne sei capace.
# Group 236 (0, 2, 0, 5, 3)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(2,3810,3811,1,0,1,1,0,0,0,0,0,0,0,0) # Mi hanno assoldato per eliminarti. E intendo [cdb]portare a termine l'incarico, mi dispiace.
TalkCharacter(3812,4,1,1,1,3,0,0,0,0,0,0,0,0,0) # Se ti dispiace sinceramente, nessuno ti vieta [cdb]di deporre l'arma. Ci sono ancora molte cose [cdb]che devo fare.
# Group 237 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 0 1 0
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0) # È [MFH:un avversario_un'avversaria] senza eguali.
# Group 238 (0, 5, 0, 2, 16)
SubGroup(1)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
If254(2,130,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
SubGroup(1)
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # Cosa [MFB:gli_le] è preso? Non importa, lo Spezzalame [cdb]è ancora nei paraggi. Non possiamo abbassare [cdb]la guardia!
SubGroup(4)
SubGroup(1)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
# Group 239 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 240 (0, 5, 0, 6, 9)
SubGroup(3)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 0 1 0
SubGroup(2)
Unknown16(13,8,0,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(150,73,3834,0,0,0,0,0,0,0,0,0,0,0,0) # Che perdita di tempo... Ma per quanto sia [cdb]seccato, sono ancora disposto ad aiutarli.
CloseUp(13,29,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,81,81,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
# Group 241 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 0 1 0
SubGroup(1)
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0) # Voi tutti discendete da bestie senza valore. Le vostre morti saranno il carburante che [cdb]alimenterà le nostre solenni ambizioni.
# Group 242 (0, 2, 0, 6, 2)
SubGroup(5)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
SubGroup(1)
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # Dannate bestie!
# Group 243 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 155: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0) # Non so quali siano le tue intenzioni, ma non [cdb]osare intralciarmi, se ci tieni alla pelle!
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0) # Impossibile... non può essere...
# Group 244 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(157,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 0 1 0
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,13,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # Siamo giunti a una battuta d'arresto, si direbbe. Non ha senso trattenersi. A meno che...
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Che brutto ceffo... Chi era?
# Group 245 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 246 (0, 5, 0, 5, 23)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 0 0
GroupCheck3(240,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 240: 1 0 0
SubGroup(4)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(38,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,38,81,81,0,0,0,0,0,0,0,0,0,0) # Appare la truppa [eg4][0:CHARA_G]!
SubGroup(6)
Unknown125(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(38,1,169,170,8,3,5,60,1,1,0,0,0,0,0)
Unknown70(39,1,144,167,8,3,11,60,5,1,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(945,2,38,81,81,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] attacca con la [r]magia[/]!
SubGroup(2)
TalkCharacter(3850,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # Ehi, qualcuno sta sferrando un attacco magico!
TalkCharacter(3851,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # Vogliono colpire Claude! Dobbiamo fermare l'attacco, presto!
SubGroup(3)
Unknown43(38,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(39,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(195,4,17,1,38,81,81,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] e ferma gli [r]attacchi magici[/]!
# Group 247 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(247,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 247: 1 0 0
Unknown60(3,0,0,38,81,0,0,0,1,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(946,1,38,38,81,0,0,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]! L'[r]attacco magico[/] è stato fermato!
# Group 249 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(249,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 249: 1 0 0
Unknown60(3,0,0,39,81,0,0,0,1,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(946,1,39,38,81,0,0,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]! L'[r]attacco magico[/] è stato fermato!
# Group 251 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,38,81,81,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3852,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Uff, per fortuna siamo riusciti a fermare [cdb]l'attacco.
# Group 252 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 253 (0, 5, 0, 12, 30)
SubGroup(3)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
Unknown19(14,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
Unknown19(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(46,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 0 1 0
SubGroup(1)
If254(2,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,0,0,1,10,0,0,0,0,0,0,0,0,0,0)
Unknown21(14,47500,0,43700,0,0,3,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(2,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(14,0,0,1,10,0,0,1,0,0,0,0,0,0,0)
Unknown21(14,47500,0,43700,0,0,3,0,0,1,0,0,0,0,0)
SubGroup(1)
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(14,47500,0,43700,0,0,3,0,0,0,0,0,1,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3837,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # Non mi resta altra scelta... Devo scendere in campo!
SubGroup(1)
If254(1,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(4733,2,14,8,81,0,0,0,0,0,0,0,0,0,0) # Riappare [eg2][0:CHARA_G] e avanza verso [eg2][1:CHARA_G]!
SubGroup(1)
If254(1,46,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(115,2,14,8,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
# Group 254 (0, 2, 0, 5, 2)
SubGroup(4)
GroupCheck4(253,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 253: True 0
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(81,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3838,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # Poco prima mi sono trattenuto per guadagnare [cdb]tempo, ma questa volta non avrò alcuna pietà!
# Group 255 (0, 2, 0, 4, 2)
SubGroup(3)
GroupCheck4(253,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 253: True 1
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3839,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # Non posso tirarmi indietro! Lady Fleche conta su di noi!
# Group 256 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck4(253,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 253: True 1
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,14,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1109,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # Uff, sono allo stremo delle forze. Del resto occupati tu!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
# Group 257 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 258 (0, 5, 0, 2, 53)
SubGroup(1)
PauseMaybe(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(74,73,3841,2,0,0,0,0,0,0,0,0,0,0,0) # Non posso restare a guardare... Vendicherò mio fratello con le mie mani!
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4719,0,10,81,81,7,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha aperto le porte [eg4][0:AREA] per intervenire!
SubGroup(9)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(72,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,32,8,81,0,0,0,14,0,0,0,0,0,0) # Sono apparsi dei rinforzi [r]nemici[/]!
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,35,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,36,0,0,0,0,8,0,0,0,1,1,0,0,0)
Unknown55(0,37,0,0,0,0,8,0,0,0,1,1,0,0,0)
Alert(103,2,32,8,81,0,0,0,14,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
SubGroup(2)
Unknown43(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
If254(1,63,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3842,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # Se riusciamo a batterla, la vittoria è nostra, [cdb]ma ci sono ancora dei mercenari in zona. Non abbassiamo la guardia!
If254(1,63,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # Dunque è qui per vendicare suo fratello. Non posso biasimarla...
# Group 259 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(258,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 258: True 1
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
SubGroup(1)
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0) # Randolph... Perché? Io ti ho aspettato... Avevi promesso di tornare!
# Group 260 (0, 5, 0, 4, 15)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(258,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 258: True 1
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # Abbiamo vinto. Anche se devo ammettere [cdb]di non provare molta soddisfazione...
# Group 261 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 262 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(260,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 260: True 1
SubGroup(1)
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # Dannazione. Si è lanciata a testa bassa [cdb]e si è fatta uccidere...
SubGroup(4)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(46,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,47700,0,44200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # Possiamo ancora realizzare il suo desiderio. Abbiamo accettato l'incarico e lo porteremo [cdb]a termine!
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown80(44,0,0,0,0,0,81,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Attenzione! Lo Spezzalame è qui!
# Group 263 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown15(81,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0) # Non serbo rancore contro nessuno di voi, [cdb]ma ho un incarico da portare a termine. Se non volete morire, vi suggerisco di sparire!
# Group 264 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,110,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,111,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # Il Flagello Cinereo si è dato alla fuga, [cdb]ma tu sarai un ottimo sostituto!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # Altri, più forti di te, hanno provato invano [cdb]a uccidere lo Spezzalame.
# Group 265 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # Capitano! Ho il dovere di fermarvi!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # Ti consiglio di desistere. Non riuscirai mai a battermi.
# Group 266 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown18(12,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0) # Il braccio... Non va bene.
# Group 267 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0) # È troppo tardi per fuggire...
# Group 268 (0, 7, 2, 4, 7)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(262,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 262: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown114(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 269 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 270 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown19(69,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,69,81,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,69,81,81,0,0,0,0,0,0,0,0,0,0) # Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 271 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 272 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 273 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
SubGroup(1)
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 274 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,9,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
SubGroup(1)
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 275 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 276 (0, 5, 8, 2, 6)
SubGroup(1)
Unknown18(8,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3864,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # Si sta mettendo male. Devo andarmene da qui!
SetDeathText(4,27,3864,3,0,0,0,0,0,0,0,0,0,0,0) # Si sta mettendo male. Devo andarmene da qui!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
# Group 277 (0, 5, 8, 2, 6)
SubGroup(1)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3865,4,1,3,1,3,0,0,0,0,0,0,0,0,0) # Chi semina vento raccoglie tempesta. Ma io non ho intenzione di morire oggi.
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0) # Chi semina vento raccoglie tempesta. Ma io non ho intenzione di morire oggi.
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,8,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
# Group 278 (0, 5, 8, 2, 3)
SubGroup(1)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,9,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
# Group 279 (0, 5, 8, 2, 3)
SubGroup(1)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,9,81,81,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Yuri volume_up
L'ho proprio fatta grossa, stavolta... Mi spiace, gente... Mi spiace, mamma.
SetDeathText(74,96,3824,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Fleche volume_up
Randolph... tu ci sei sempre stato... per me...
SetDeathText(4,27,3864,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Claude volume_up
Si sta mettendo male. Devo andarmene da qui!
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Claude volume_up
Chi semina vento raccoglie tempesta. Ma io non ho intenzione di morire oggi.
SetDeathText(206,28,3748,3,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Argh! No, devo portare a termine la missione!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
Alert(4734,2,8,8,81,7,0,0,0,0,0,0,1,0,0) Le unità [eg4][0:PARTY] hanno avvistato i [r]nemici[/] che minacciano [eg2][1:CHARA_G]!
TalkCharacter(3732,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Attaccano dalle caverne e dalle montagne. Iniziamo a liberarci dei nemici più vicini e mettiamo in sicurezza l'area!
MainMissionStart(721,4,0,1,8,16,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][1:CHARA_G] per proteggere [eg2][0:CHARA_G]!
TalkCharacter(3730,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Il contingente nemico è piuttosto imponente. Sono sul serio tutti soldati della famiglia di Randolph?
TalkCharacter(3731,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Judith volume_up
Chiunque essi siano, stanno cercando te. Ascoltate! Dobbiamo proteggere Sua Maestà!
Alert(322,0,8,81,81,3,0,0,0,0,0,0,0,0,0) Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
TalkCharacter(3737,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Judith volume_up
Non sarà un problema respingerli. Ma converrai con me che attiri i guai come il miele le api, Maestà.
TalkCharacter(3738,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Ti chiedo scusa, Judith. Prometto di ripagare i tuoi servigi con gli interessi, un giorno.
TalkCharacter(3733,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Alcuni soldati non sembrano appartenere all'esercito imperiale. Potrebbe trattarsi di mercenari?
GenderedMcTalk(0,3734,3735,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Alcuni di loro non sembrano soldati dell'esercito imperiale. Sono mercenari?
[es]1_9_17_26_34_42_58_66_Shez volume_up
Alcuni di loro non sembrano soldati dell'esercito imperiale. Sono mercenari?
TalkCharacter(3736,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
E così hanno assoldato dei mercenari, eh? Penso proprio di sapere a chi si sono rivolti...
MainMissionStart(4701,1,0,2,8,16,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][1:CHARA_G] per proteggere [eg2][0:CHARA_G]!
TalkCharacter(3739,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Ora abbiamo il pieno controllo dell'area.
Alert(575,0,81,81,81,3,0,0,0,0,0,0,1,1,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
TalkCharacter(3740,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Judith volume_up
Non sembrano intenzionati a deporre le armi. Quale sarà la nostra prossima mossa, Maestà? Ci prepariamo a lanciare una controffensiva?
TalkCharacter(3741,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Prima di tutto, dobbiamo accertare l'entità delle loro forze. Setacciamo la zona in cerca di informazioni.
MainMissionStart(4736,4,12,1,81,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Raccogli informazioni sul [r]nemico[/] velocemente!
TalkFromOwnStrings(19,142,1,1,0,0,0,0,0,0,0,0,0,0,0) warning D'accordo, proviamoci.
MainMissionStart(4702,4,1,1,81,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Perlustra i [r]forti nelle caverne[/] per raccogliere informazioni sul [r]nemico[/]!
TalkCharacter(3762,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Ora che sappiamo chi sono i nostri avversari e dove si trovano, possiamo passare all'azione!
MainMissionStart(4708,1,12,2,81,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai raccolto informazioni sul [r]nemico[/]!
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Dubito che potremo trovare informazioni sulle forze nemiche qui intorno.
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Cercate informazioni sulle forze nemiche, dice. Ma qui non troveremo mai niente!
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
A me sembrano tutti soldati imperiali. Non noto nessuno di sospetto.
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Tutte le truppe sembrano appartenere all'esercito imperiale. Non noto altre presenze.
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Potrebbero aver inviato qualcuno a tenderci un'imboscata. Continuiamo a setacciare la zona e mettiamola in sicurezza.
Alert(545,0,81,81,81,7,0,0,11,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
TalkCharacter(3742,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Dubito che potremo trovare informazioni sulle forze nemiche qui intorno.
TalkCharacter(3743,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Cercate informazioni sulle forze nemiche, dice. Ma qui non troveremo mai niente!
Alert(545,0,81,81,81,7,0,0,6,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
TalkCharacter(3744,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
A me sembrano tutti soldati imperiali. Non noto nessuno di sospetto.
TalkCharacter(3745,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Tutte le truppe sembrano appartenere all'esercito imperiale. Non noto altre presenze.
TalkCharacter(3746,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Potrebbero aver inviato qualcuno a tenderci un'imboscata. Continuiamo a setacciare la zona e mettiamola in sicurezza.
Alert(550,1,14,81,14,7,0,0,5,0,0,0,0,0,0) L'accesso [eg3][0:AREA] è aperto!
Alert(544,1,14,81,14,7,0,0,0,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] hanno avvistato [eg2][0:CHARA_G]!
TalkCharacter(3749,31,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Alois volume_up
Mi hanno scoperto! Non mi resta altra scelta che combattere!
TalkCharacter(3750,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Alois? Significa che i mercenari di Jeralt sono schierati con il nemico?
TalkCharacter(3751,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Dunque è vero, Jeralt e la sua allegra brigata sono qui. Se solo riuscissimo a localizzare la loro posizione...
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Alois volume_up
Nulla di personale... Ma non l'ho scelto io, questo combattimento!
TalkCharacter(1106,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Shamir volume_up
Hai mollato i cavalieri, Alois? Me ne stupisco...
TalkCharacter(1107,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Alois volume_up
Potrei dire lo stesso della tua improvvisa partenza... Eppure, ora eccoci qui, l'uno di fronte all'altra.
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Alois volume_up
Ah! Tutto qui? Beh, ci vuole altro per fermarmi!
MainMissionStart(438,1,2,2,14,16,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(3752,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Alois volume_up
Non sono nemmeno riuscito a guadagnare tempo! Cosa dirò a Fleche e al capitano?
Alert(245,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira temporaneamente!
TalkCharacter(3753,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Dunque è vero, ci stiamo scontrando con i mercenari di Jeralt! E questa Fleche... Che sia una generalessa dell'Impero?
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) Hai raccolto informazioni sulle unità [eg4][r][0:PARTY][/]!
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(3759,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Supponendo che Alois sia fuggito in direzione dei mercenari, la foresta potrebbe essere un buon posto in cui cercare.
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) Hai raccolto informazioni sulla posizione del [r]nemico[/]!
TalkCharacter(3763,31,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Alois volume_up
Per il momento ho guadagnato tempo. Meglio informare il capitano.
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
MainMissionStart(439,2,2,3,14,16,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(3764,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Si è ritirato. I mercenari di Jeralt potrebbero fare la loro comparsa da un momento all'altro. Meglio stare in guardia.
Alert(418,2,21,24,81,3,0,0,0,0,0,0,0,0,0) Hai avvistato [eg2][0:CHARA_G] che attacca [eg2][1:CHARA_G]!
TalkCharacter(3747,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Sono i nostri ricognitori. Forse hanno raccolto informazioni utili.
MainMissionStart(4704,4,3,1,24,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Aiuta [eg2][0:CHARA_G] a raccogliere informazioni sul [r]nemico[/]!
MainMissionStart(444,1,3,2,24,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(3754,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Complimenti, non era facile tenergli testa! Raccontaci tutto quello che hai scoperto.
TalkDeploySlot(3755,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
La generalessa delle truppe nemiche si chiama Fleche! E hanno assoldato i mercenari di Jeralt!
Alert(4705,1,81,81,81,11,0,0,0,0,0,0,0,0,0) Hai raccolto informazioni sulle unità [eg4][r][0:PARTY][/]!
TalkCharacter(3760,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Complimenti, non era facile tenergli testa! Stiamo cercando di localizzare la posizione dei mercenari. Tu puoi aiutarci?
TalkDeploySlot(3761,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sì, mio signore! Sembra che si siano appostati nella foresta!
Alert(4706,1,81,81,81,0,0,0,0,0,0,0,0,0,0) Hai raccolto informazioni sulla posizione del [r]nemico[/]!
Alert(237,0,24,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(3765,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
No! Siamo arrivati troppo tardi! Mi dispiace, non siamo riusciti a salvarti.
MainMissionStart(445,2,3,3,24,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai aiutato [eg2][0:CHARA_G]!
TalkCharacter(3756,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Aspetta, vuol dire che lo Spezzalame e il Flagello Cinereo sono qui?
TalkCharacter(3757,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
La situazione rischia di precipitare in fretta. Dobbiamo scoprire dove si trovano!
Alert(4707,0,81,81,81,0,0,0,0,0,0,0,0,0,0) Continua a raccogliere informazioni sul [r]nemico[/]!
TalkCharacter(3758,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
E così affronteremo di nuovo i mercenari del capitano? No, non è il momento di esitare. Sono pronta a combattere!
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) Sono apparsi dei rinforzi [r]nemici[/]!
Alert(575,0,81,81,81,3,0,0,14,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
MainMissionStart(4730,2,1,4,81,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai raccolto informazioni sul [r]nemico[/]!
MainMissionStart(4730,2,3,4,81,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai raccolto informazioni sul [r]nemico[/]!
MainMissionStart(4730,2,12,3,81,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai raccolto informazioni sul [r]nemico[/]!
TalkCharacter(3766,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
No, il nemico si sta muovendo! Abbandoniamo le ricerche e prepariamoci a respingerli!
Alert(4709,1,10,81,81,11,0,0,0,0,0,0,0,0,0) Le posizioni delle unità [eg4][r][0:PARTY][/] e [eg4][0:CHARA_G] sono state svelate!
Alert(575,2,81,81,81,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
TalkCharacter(3767,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
I mercenari di Jeralt sono una potenza... Dobbiamo riuscire a separarli dall'esercito imperiale.
TalkCharacter(3768,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Farò da esca per attirare il Flagello Cinereo. Guardatemi le spalle! Conto su di voi!
Alert(104,1,8,81,24,3,0,0,2,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso [eg2][0:AREA]!
MainMissionStart(45,4,4,1,8,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Aiuta [eg2][0:CHARA_G] ad arrivare a destinazione!
Alert(117,2,25,8,24,3,0,0,2,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
TalkCharacter(3769,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Siete il re della Federazione e volete offrirvi come esca? Il ruolo di sovrano non ha valore per voi?
TalkCharacter(3770,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Sono un'esca perfetta proprio perché sono il re. Se temi per la mia incolumità, puoi sempre proteggermi.
Alert(4743,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è sotto l'attacco del [r]nemico[/]! Non può avanzare!
TalkCharacter(3771,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Non possiamo procedere oltre! Dobbiamo eliminare i nemici, se vogliamo farci strada!
TalkCharacter(3772,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
È troppo rischioso procedere oltre. Eliminiamo i nemici nelle vicinanze! Dobbiamo farci strada!
Alert(4713,2,8,81,81,0,0,0,14,0,0,0,0,0,0) Sconfiggi i [r]nemici[/] nei pressi [eg4][0:CHARA_G] per avanzare!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
TalkCharacter(3773,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Ho saputo che anche la sorella minore di Randolph fa parte dell'esercito imperiale. Forse è proprio lei quella Fleche.
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Dunque è qui per vendicare suo fratello. Non posso biasimarla...
MainMissionStart(142,1,4,2,8,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: [eb][eg2][0:CHARA_G] ha raggiunto la sua destinazione!
TalkCharacter(3780,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Ecco il Flagello Cinereo! Speriamo cada nella mia trappola...
Alert(904,0,8,11,81,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha avvistato [eg2][1:CHARA_G]!
Alert(4738,0,8,11,81,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] inizia ad attirare [eg2][1:CHARA_G]!
TalkCharacter(3781,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Oh no! Mi sono esposto troppo! È pericoloso! Devo ripiegare!
TalkCharacter(3782,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Fleche volume_up
È il re di Leicester! Non lasciamolo scappare!
Alert(611,2,11,81,81,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per avanzare!
TalkCharacter(3783,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Anche se funzionasse, voglio evitare lo scontro, per il momento. Potete coprire la mia ritirata?
Alert(104,0,8,81,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso [eg2][0:AREA]!
MainMissionStart(4714,4,5,1,11,8,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Evita [eg2][0:CHARA_G] e copri la ritirata [eg4][1:CHARA_G]!
GenderedMcTalk(2,3784,3785,1,4,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
È uscito allo scoperto di proposito per poi ripiegare immediatamente. Sta tramando qualcosa...
[es]1_9_17_26_34_42_58_67_Byleth volume_up
È uscito allo scoperto di proposito per poi ripiegare immediatamente. Sta tramando qualcosa...
TalkCharacter(3786,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Fleche volume_up
Uccidetelo! Vi prego! Lo voglio morto, non m'importa di nient'altro!
Alert(4715,2,11,8,24,3,0,0,2,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è alla ricerca [eg4][1:CHARA_G]!
TalkCharacter(3787,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Ha funzionato! Ma non ho nessuna intenzione di affrontare il Flagello Cinereo. Equivarrebbe al suicidio.
TalkCharacter(3788,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Arval volume_up
Questa è la nostra occasione per eliminare il Flagello Cinereo. Possiamo affrontarlo senza che nessuno ci intralci.
MainMissionStart(711,4,16,1,11,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Affronta e sconfiggi [eg2][0:CHARA_G]!
Alert(287,2,35,8,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
TalkCharacter(3789,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
Qualcuno ha intenzione di ostacolarci. Beh, dovrete vedervela con me!
TalkCharacter(3790,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Stanno cercando di rallentarci? Liberiamocene e mettiamoci in salvo!
Alert(4713,4,8,81,81,0,0,0,14,0,0,0,0,0,0) Sconfiggi i [r]nemici[/] nei pressi [eg4][0:CHARA_G] per avanzare!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(287,2,36,8,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(287,2,37,8,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
Alert(4739,0,11,8,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso di vista [eg2][1:CHARA_G] e smette di avanzare!
GenderedMcTalk(2,3791,3792,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
L'ho perso di vista. Dov'è andato?
[es]1_9_17_26_34_42_58_67_Byleth volume_up
L'ho perso di vista. Dov'è andato?
Alert(4742,0,11,8,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha ripreso a cercare [eg2][1:CHARA_G]!
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Mi interessa solo il re, ma non esiterò a eliminare chiunque cercherà di intralciarmi.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Mi interessa solo il re, ma non esiterò a eliminare chiunque cercherà di intralciarmi.
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ti annienterò una volta per tutte!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ti annienterò una volta per tutte!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Provaci, allora... se ne sei capace.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Provaci, allora... se ne sei capace.
Alert(150,0,8,81,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
MainMissionStart(450,1,5,2,8,81,81,0,0,14,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai protetto [eg2][0:CHARA_G]!
TalkCharacter(3803,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Uff, temevo di ritrovarmi una lama conficcata tra le scapole... Ehi, Judith! È tutto pronto?
TalkCharacter(3804,51,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Judith volume_up
È tutto pronto. Blocchiamo gli ingressi alle caverne!
Alert(4717,1,81,81,81,7,0,0,14,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] hanno bloccato l'ingresso della caverna con un macigno!
GenderedMcTalk(2,3805,3806,1,4,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Era questo il loro piano?
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Era questo il loro piano?
Alert(904,2,11,8,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha avvistato [eg2][1:CHARA_G]!
MainMissionStart(451,2,5,3,8,8,81,0,0,14,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai protetto [eg2][0:CHARA_G]!
GenderedMcTalk(2,3807,3808,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Ti ho trovato. Preparati a morire.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Ti ho trovato. Preparati a morire.
Alert(200,2,15,81,81,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
SetDeathText(100,73,3775,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Yuri volume_up
Mi hanno assoldato per mettere in atto una vendetta. È ora di guadagnarmi l'acconto che mi è stato pagato.
MainMissionStart(2,4,7,1,15,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Ma quello è Yuri! Un momento... Proverò a inculcargli un briciolo di buon senso.
TalkCharacter(3776,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Non ha l'aria di essere un soldato imperiale o un mercenario. Forse possiamo convincerlo a unirsi a noi.
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
La pianteresti con questa manfrina patetica? So benissimo che non vuoi morire!
TalkCharacter(3779,24,1,5,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Ti hanno incastrato, non è vero? Puoi sempre passare dalla nostra parte.
TalkCharacter(1076,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Yuri volume_up
Beh, se la mettete in questi termini, non nego che preferirei uscirne vivo.
MainMissionStart(485,1,6,2,15,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
Alert(319,0,15,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,7,2,15,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(553,1,15,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkCharacter(3777,100,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Yuri volume_up
Ci vuole coraggio a puntare l'arma contro un bel viso come il mio.
TalkCharacter(1066,100,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Yuri volume_up
Uhm... E io che temevo di poter provare del rimorso. Potrei ucciderti sul serio, stavolta.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Bernadetta volume_up
Uccidermi? Ma ci conosciamo?!
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Yuri! Che combinazione!
TalkCharacter(1069,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Yuri volume_up
Oh, grandioso, la dama dell'ombra. L'ultima persona in cui avrei voluto imbattermi.
TalkCharacter(1070,101,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Cosa ne dici, Yuri? Chiudiamo quel conto in sospeso?
TalkCharacter(1071,100,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Yuri volume_up
Eh, perché no? Fatti sotto!
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hapi volume_up
Ascolta, Yuyu, non ho la minima voglia di combattere con te. Perché non soprassediamo?
TalkCharacter(1073,100,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Yuri volume_up
Ehi, io ne ho ancora meno di te... Ma quando accetto un lavoro, vado fino in fondo.
TalkCharacter(3778,100,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Yuri volume_up
Sono più robusto di quanto sembri!
Alert(287,2,13,8,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare e attacca [eg2][1:CHARA_G]!
SetDeathText(150,73,3795,1,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Myson volume_up
Potrebbe essere l'occasione per liberarmene una volta per tutte. Darò una mano a quella fanciulla.
MainMissionStart(2,4,8,1,13,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(3796,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Un'imboscata? La via d'uscita non è lontana! Respingiamo il nemico e apriamoci un varco!
Alert(136,2,8,81,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Voi tutti discendete da bestie senza valore. Le vostre morti saranno il carburante che alimenterà le nostre solenni ambizioni.
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Dannate bestie!
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non so quali siano le tue intenzioni, ma non osare intralciarmi, se ci tieni alla pelle!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non so quali siano le tue intenzioni, ma non osare intralciarmi, se ci tieni alla pelle!
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Impossibile... non può essere...
MainMissionStart(438,1,8,2,13,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Siamo giunti a una battuta d'arresto, si direbbe. Non ha senso trattenersi. A meno che...
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Che brutto ceffo... Chi era?
Alert(139,1,8,81,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
TalkCharacter(3802,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Il mio intervento non è più necessario. Presto si annienteranno a vicenda.
Alert(245,0,13,81,81,0,0,0,8,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira temporaneamente!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si teletrasporta [eg3][0:AREA]!
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
È [MFH:un avversario_un'avversaria] senza eguali.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
È [MFH:un avversario_un'avversaria] senza eguali.
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
MainMissionStart(438,1,16,4,11,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
SetDeathText(74,73,3817,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Fleche volume_up
Perché non ricevo notizie dai mercenari? Uff, vorrà dire che me ne occuperò di persona!
Alert(575,0,10,81,81,3,0,0,14,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
Alert(117,2,33,8,81,0,0,0,14,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
TalkCharacter(3818,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Finalmente Fleche è uscita allo scoperto. Approfittiamo dell'assenza del Flagello Cinereo per eliminarla!
MainMissionStart(2,4,9,1,10,10,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
Alert(172,2,11,10,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
Alert(4721,1,11,81,81,7,0,0,14,0,0,0,1,0,0) I [b]forti[/] [eg4][b][0:PARTY][/] stanno rallentando [eg2][0:CHARA_G]!
TalkCharacter(3819,51,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Judith volume_up
Io resterò nel forte per proteggere Sua Maestà. Voialtri andate a prendere Fleche!
Alert(4741,0,11,81,81,7,0,0,6,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] nell'area [eg4][0:AREA] hanno trattenuto [eg2][0:CHARA_G]!
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
TalkCharacter(3822,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Il Flagello Cinereo è riuscito a farsi strada e sta cercando di raggiungere Fleche! Dobbiamo impedirglielo!
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) Sconfiggi velocemente [eg2][0:CHARA_G]!
Alert(4741,0,11,81,81,7,0,0,2,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] nell'area [eg4][0:AREA] hanno trattenuto [eg2][0:CHARA_G]!
Alert(136,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha arrestato la sua avanzata!
Alert(139,0,11,81,81,0,0,0,6,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] riprende ad avanzare!
TalkCharacter(3823,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Non riusciremo mai a fermare il Flagello Cinereo. Presto, dobbiamo prendere Fleche!
Alert(335,4,10,81,81,0,0,0,6,0,0,0,0,0,0) Sconfiggi velocemente [eg2][0:CHARA_G]!
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Fleche volume_up
Randolph... Perché? Io ti ho aspettato... Avevi promesso di tornare!
Alert(166,2,10,11,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è di nuovo al fianco [eg4][1:CHARA_G]!
MainMissionStart(439,4,13,3,10,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai sconfitto [eg2][0:CHARA_G]!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,13,2,10,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
GenderedMcTalk(2,3825,3826,1,3,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Non sono stato abbastanza veloce!
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Non sono stata abbastanza veloce!
TalkCharacter(3866,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Siamo arrivati troppo tardi. Non c'è più nulla da fare...
TalkCharacter(3867,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
La vostra cliente è morta e voi siete circondati. Deporre le armi mi sembra la scelta più saggia, non credete?
GenderedMcTalk(2,3868,3869,1,3,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Non abbiamo scelta.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Non abbiamo scelta.
TalkCharacter(3870,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
I mercenari di Jeralt si sono arresi! La battaglia è conclusa.
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Fleche volume_up
Mi stai guardando, Randolph? Ti vendicherò, lo prometto.
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Non sappiamo di cosa potrebbe essere capace, in quello stato. Dobbiamo difendere Sua Maestà ad ogni costo!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Abbiamo vinto. Anche se devo ammettere di non provare molta soddisfazione...
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Dannazione. Si è lanciata a testa bassa e si è fatta uccidere...
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Possiamo ancora realizzare il suo desiderio. Abbiamo accettato l'incarico e lo porteremo a termine!
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Attenzione! Lo Spezzalame è qui!
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Non serbo rancore contro nessuno di voi, ma ho un incarico da portare a termine. Se non volete morire, vi suggerisco di sparire!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Il Flagello Cinereo si è dato alla fuga, ma tu sarai un ottimo sostituto!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Il Flagello Cinereo si è dato alla fuga, ma tu sarai un ottimo sostituto!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Altri, più forti di te, hanno provato invano a uccidere lo Spezzalame.
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Capitano! Ho il dovere di fermarvi!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Ti consiglio di desistere. Non riuscirai mai a battermi.
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Il braccio... Non va bene.
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
È troppo tardi per fuggire...
GenderedMcTalk(2,3853,3854,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Bene, ce l'ho fatta. Fleche, stai indietro.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Bene, ce l'ho fatta. Fleche, stai indietro.
TalkCharacter(3855,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Fleche volume_up
No, devo ucciderlo. Non resterò a guardare!
Alert(4728,2,10,10,81,0,0,0,12,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha fatto ritorno [eg3][0:AREA]!
GenderedMcTalk(2,3856,3857,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Devo ammetterlo, siete riusciti a mettermi in difficoltà. Non è stato facile arrivare qui.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Devo ammetterlo, siete riusciti a mettermi in difficoltà. Non è stato facile arrivare qui.
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ti annienterò una volta per tutte!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ti annienterò una volta per tutte!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Provaci, allora... se ne sei capace.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Provaci, allora... se ne sei capace.
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
È [MFH:un avversario_un'avversaria] senza eguali.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
È [MFH:un avversario_un'avversaria] senza eguali.
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Cosa [MFB:gli_le] è preso? Non importa, lo Spezzalame è ancora nei paraggi. Non possiamo abbassare la guardia!
TalkCharacter(3858,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Fleche volume_up
Mi stai guardando, Randolph? Ti vendicherò, lo prometto.
Alert(574,0,10,81,81,7,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
Alert(100,0,10,8,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(3859,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Non sappiamo di cosa potrebbe essere capace, in quello stato. Dobbiamo difendere Sua Maestà ad ogni costo!
TalkCharacter(3860,74,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Fleche volume_up
A morte tutto il Leicester! La pagherete, codardi!
TalkCharacter(3862,74,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Fleche volume_up
Eh eh... Ah ah ah! Stai a guardare, fratello! È spacciato!
TalkCharacter(3863,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Sono desolato, ma, se muoio ora, la morte di Randolph non sarà servita a niente!
Alert(184,2,10,81,81,0,0,0,14,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha invaso [eg2][0:AREA]!
TalkCharacter(3861,51,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Judith volume_up
È davvero forte!
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Fleche volume_up
Randolph... Perché? Io ti ho aspettato... Avevi promesso di tornare!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Abbiamo vinto. Anche se devo ammettere di non provare molta soddisfazione...
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Dannazione. Si è lanciata a testa bassa e si è fatta uccidere...
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Possiamo ancora realizzare il suo desiderio. Abbiamo accettato l'incarico e lo porteremo a termine!
Alert(100,0,12,8,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Attenzione! Lo Spezzalame è qui!
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Non serbo rancore contro nessuno di voi, ma ho un incarico da portare a termine. Se non volete morire, vi suggerisco di sparire!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Il Flagello Cinereo si è dato alla fuga, ma tu sarai un ottimo sostituto!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Il Flagello Cinereo si è dato alla fuga, ma tu sarai un ottimo sostituto!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Altri, più forti di te, hanno provato invano a uccidere lo Spezzalame.
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Capitano! Ho il dovere di fermarvi!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Ti consiglio di desistere. Non riuscirai mai a battermi.
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Il braccio... Non va bene.
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
È troppo tardi per fuggire...
MainMissionStart(142,0,4,4,8,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: [eb][eg2][0:CHARA_G] ha raggiunto la sua destinazione!
MainMissionStart(4716,0,5,4,8,81,81,0,0,14,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato [eg2][0:CHARA_G] a mettersi in salvo raggiungendo [eg2][0:AREA]!
TalkCharacter(3814,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Hanno perso il vantaggio. Beh, non importa... È giunto il momento di ripiegare.
Alert(4737,0,13,81,81,0,0,0,8,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si teletrasporta [eg3][0:AREA]!
MainMissionStart(438,1,8,4,13,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(3815,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Abbiamo messo in fuga il Flagello Cinereo! Li abbiamo in pugno! All'attacco!
TalkCharacter(3816,51,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Judith volume_up
Meglio ripiegare, Maestà! Lo Spezzalame è ancora nei paraggi! Teniamo gli occhi aperti!
TalkCharacter(3827,51,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Judith volume_up
Di questo passo ci troveremo in svantaggio. Che facciamo?
TalkCharacter(3828,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Se riescono a circondarci, sarà la fine. Partiamo all'attacco ed eliminiamo tutti i comandanti nemici!
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Non mi resta altra scelta che combattere. Fatti sotto, Flagello Cinereo!
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]generali nemici[/] in prima linea per scatenare un'offensiva!
Alert(216,0,81,81,81,0,0,0,0,0,0,0,0,0,0) Sono apparsi dei rinforzi [r]nemici[/]!
Alert(611,0,81,81,81,3,0,0,14,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per avanzare!
TalkCharacter(3809,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Non mi resta altra scelta che combattere. Fatti sotto, Flagello Cinereo!
MainMissionStart(4718,4,11,1,81,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]generali nemici[/] in prima linea per scatenare un'offensiva!
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto i [r]generali nemici[/] schierati in prima linea!
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Ce l'abbiamo fatta! Abbiamo preso il controllo del fronte?
MainMissionStart(4724,1,11,2,81,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto i [r]generali nemici[/] schierati in prima linea!
TalkCharacter(3840,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Ce l'abbiamo fatta! Abbiamo preso il controllo del fronte?
Alert(544,2,11,81,81,7,0,0,0,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] hanno avvistato [eg2][0:CHARA_G]!
TalkCharacter(3829,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Cosa? Il Flagello Cinereo è già arrivato fin qui?
TalkCharacter(3830,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Il Flagello Cinereo? Questo significa che i mercenari di Jeralt sono qui!
GenderedMcTalk(2,3831,3832,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Re di Leicester! È giunta la tua ora.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Re di Leicester! È giunta la tua ora.
Alert(100,0,11,8,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
TalkCharacter(3833,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Oh, no! Claude è spacciato, se non interveniamo subito!
Alert(322,2,8,81,81,0,0,0,0,0,0,0,0,0,0) Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
GenderedMcTalk(2,3793,3794,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Mi interessa solo il re, ma non esiterò a eliminare chiunque cercherà di intralciarmi.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Mi interessa solo il re, ma non esiterò a eliminare chiunque cercherà di intralciarmi.
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ti annienterò una volta per tutte!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Ti annienterò una volta per tutte!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Provaci, allora... se ne sei capace.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Provaci, allora... se ne sei capace.
GenderedMcTalk(2,3810,3811,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Mi hanno assoldato per eliminarti. E intendo portare a termine l'incarico, mi dispiace.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Mi hanno assoldata per eliminarti. E intendo portare a termine l'incarico, mi dispiace.
TalkCharacter(3812,4,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Se ti dispiace sinceramente, nessuno ti vieta di deporre l'arma. Ci sono ancora molte cose che devo fare.
GenderedMcTalk(2,1119,1120,1,4,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
È [MFH:un avversario_un'avversaria] senza eguali.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
È [MFH:un avversario_un'avversaria] senza eguali.
MainMissionStart(438,1,15,2,11,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth volume_up
Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
[es]1_9_17_26_34_42_58_67_Byleth volume_up
Non tutto è perduto... Argh! No, non ora! Devo allontanarmi da qui.
TalkCharacter(3813,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Cosa [MFB:gli_le] è preso? Non importa, lo Spezzalame è ancora nei paraggi. Non possiamo abbassare la guardia!
Alert(237,0,11,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
SetDeathText(150,73,3834,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Myson volume_up
Che perdita di tempo... Ma per quanto sia seccato, sono ancora disposto ad aiutarli.
Alert(200,2,13,81,81,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
TalkCharacter(2602,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Voi tutti discendete da bestie senza valore. Le vostre morti saranno il carburante che alimenterà le nostre solenni ambizioni.
TalkCharacter(3800,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Dannate bestie!
GenderedMcTalk(0,3797,3798,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non so quali siano le tue intenzioni, ma non osare intralciarmi, se ci tieni alla pelle!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Non so quali siano le tue intenzioni, ma non osare intralciarmi, se ci tieni alla pelle!
TalkCharacter(3799,150,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Impossibile... non può essere...
TalkCharacter(2607,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Siamo giunti a una battuta d'arresto, si direbbe. Non ha senso trattenersi. A meno che...
Alert(237,0,13,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(3801,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Che brutto ceffo... Chi era?
Alert(203,2,38,81,81,0,0,0,0,0,0,0,0,0,0) Appare la truppa [eg4][0:CHARA_G]!
Alert(945,2,38,81,81,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] attacca con la [r]magia[/]!
TalkCharacter(3850,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Ehi, qualcuno sta sferrando un attacco magico!
TalkCharacter(3851,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Vogliono colpire Claude! Dobbiamo fermare l'attacco, presto!
MainMissionStart(195,4,17,1,38,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e ferma gli [r]attacchi magici[/]!
Alert(946,1,38,38,81,0,0,0,0,0,0,0,0,0,0) Hai sconfitto [eg2][0:CHARA_G]! L'[r]attacco magico[/] è stato fermato!
Alert(946,1,39,38,81,0,0,0,0,0,0,0,0,0,0) Hai sconfitto [eg2][0:CHARA_G]! L'[r]attacco magico[/] è stato fermato!
MainMissionStart(442,1,17,2,38,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(3852,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Uff, per fortuna siamo riusciti a fermare l'attacco.
TalkCharacter(3837,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Alois volume_up
Non mi resta altra scelta... Devo scendere in campo!
Alert(4733,2,14,8,81,0,0,0,0,0,0,0,0,0,0) Riappare [eg2][0:CHARA_G] e avanza verso [eg2][1:CHARA_G]!
Alert(115,2,14,8,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
TalkCharacter(3838,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Alois volume_up
Poco prima mi sono trattenuto per guadagnare tempo, ma questa volta non avrò alcuna pietà!
TalkCharacter(3839,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Alois volume_up
Non posso tirarmi indietro! Lady Fleche conta su di noi!
TalkCharacter(1109,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Alois volume_up
Uff, sono allo stremo delle forze. Del resto occupati tu!
Alert(237,1,14,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
SetDeathText(74,73,3841,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Fleche volume_up
Non posso restare a guardare... Vendicherò mio fratello con le mie mani!
Alert(4719,0,10,81,81,7,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha aperto le porte [eg4][0:AREA] per intervenire!
Alert(216,2,32,8,81,0,0,0,14,0,0,0,0,0,0) Sono apparsi dei rinforzi [r]nemici[/]!
Alert(103,2,32,8,81,0,0,0,14,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
MainMissionStart(2,4,9,1,10,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(3842,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Se riusciamo a batterla, la vittoria è nostra, ma ci sono ancora dei mercenari in zona. Non abbassiamo la guardia!
TalkCharacter(3774,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Dunque è qui per vendicare suo fratello. Non posso biasimarla...
TalkCharacter(3821,74,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Fleche volume_up
Randolph... Perché? Io ti ho aspettato... Avevi promesso di tornare!
Alert(319,0,10,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,9,2,10,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(3843,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Abbiamo vinto. Anche se devo ammettere di non provare molta soddisfazione...
TalkCharacter(3844,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Dannazione. Si è lanciata a testa bassa e si è fatta uccidere...
Alert(200,2,12,81,81,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
TalkCharacter(3845,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Possiamo ancora realizzare il suo desiderio. Abbiamo accettato l'incarico e lo porteremo a termine!
MainMissionStart(2,4,10,1,12,81,81,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(3846,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Attenzione! Lo Spezzalame è qui!
TalkCharacter(3847,35,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Non serbo rancore contro nessuno di voi, ma ho un incarico da portare a termine. Se non volete morire, vi suggerisco di sparire!
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Il Flagello Cinereo si è dato alla fuga, ma tu sarai un ottimo sostituto!
[es]1_9_17_26_34_42_58_66_Shez volume_up
Il Flagello Cinereo si è dato alla fuga, ma tu sarai un ottimo sostituto!
TalkCharacter(1130,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Altri, più forti di te, hanno provato invano a uccidere lo Spezzalame.
TalkCharacter(3848,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Capitano! Ho il dovere di fermarvi!
TalkCharacter(3849,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Ti consiglio di desistere. Non riuscirai mai a battermi.
TalkCharacter(1131,35,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
Il braccio... Non va bene.
TalkCharacter(1132,35,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Jeralt volume_up
È troppo tardi per fuggire...
Alert(549,1,69,81,81,0,0,0,0,0,0,0,0,0,0) Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
Alert(313,2,8,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(313,2,9,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(338,3,81,81,81,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
TalkCharacter(3864,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Si sta mettendo male. Devo andarmene da qui!
SetDeathText(4,27,3864,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Claude volume_up
Si sta mettendo male. Devo andarmene da qui!
Alert(331,2,8,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
TalkCharacter(3865,4,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Chi semina vento raccoglie tempesta. Ma io non ho intenzione di morire oggi.
SetDeathText(4,28,3865,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Claude volume_up
Chi semina vento raccoglie tempesta. Ma io non ho intenzione di morire oggi.
Alert(333,2,8,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
Alert(331,2,9,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in difficoltà! Corri in suo aiuto!
Alert(333,2,9,81,81,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!