1. Well, would you look at that. We won.
  2. Well, would you look at that. We won.
  3. Thanks to you.
  4. Thanks to you.
  5. Actually, I'd say you pulled most of the weight.
  6. Actually, I'd say you pulled most of the weight.
  7. The Kingdom and the church had a ton of grizzled [cdb]warriors on their side.
  8. The Kingdom and the church had a ton of grizzled [cdb]warriors on their side.
  9. We would've been in real trouble without you and [cdb]your mercenaries.
  10. We would've been in real trouble without you and [cdb]your mercenaries.
  11. You were pretty impressive yourself. You barely even [cdb]broke a sweat out there.
  12. You were pretty impressive yourself. You barely even [cdb]broke a sweat out there.
  13. I appreciate the compliment, though. I'm glad we got [cdb]the chance to team up like this.
  14. I appreciate the compliment, though. I'm glad we got [cdb]the chance to team up like this.
  15. Me too.
  16. Me too.
  17. The war's not over yet, though. I'm hoping you'll [cdb]stick around to the end.
  18. The war's not over yet, though. I'm hoping you'll [cdb]stick around to the end.
  19. Of course.
  20. Of course.
  21. The Ashen Demon has proved a greater asset than we [cdb]could've ever imagined.
  22. You must be relieved to see your gamble pay off.
  23. If nothing else, I'll be a lot less busy as your partner in [cdb]destiny going forward.
  24. Hm. What a...thing to imagine.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
26 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 148 140 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 7 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 40 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 2400 1 3690 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 2400 1 3691 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
IfEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 3692 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 3 0 0 3693 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2431 1 3694 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 2402 1 3695 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 110 1 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967283 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 0 0 3696 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 0 0 3697 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2403 0 3698 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 9 2403 0 3699 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 10 2401 0 3700 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 11 2401 0 3701 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 12 2400 1 3702 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 13 2400 1 3703 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2409 1 3704 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2409 1 3705 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2403 1 3706 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2403 1 3707 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 15 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 18 2400 1 3708 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 19 2400 1 3709 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 20 0 0 3710 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 21 0 1 3711 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 70 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2000 500 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 22 0 1 3712 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 23 0 3 3713 1 0 0 0 0 0 0 0 0 0
0
InitEvent (26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 148, 140, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 7, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(100, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
11
TalkEvent (110, 0, 2400, 1, 3690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, would you look at that. We won.
12
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (111, 1, 2400, 1, 3691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Well, would you look at that. We won.
14
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
EnterSceneEvent (3, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
16
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
17
TalkEvent (148, 2, 0, 0, 3692, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Thanks to you.
18
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (149, 3, 0, 0, 3693, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Thanks to you.
20
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
23
TalkEvent (110, 4, 2431, 1, 3694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Actually, I'd say you pulled most of the weight.
24
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (111, 5, 2402, 1, 3695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Actually, I'd say you pulled most of the weight.
26
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
28
UnkEvent 54(148, 110, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 54(148, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
35
TalkEvent (110, 6, 0, 0, 3696, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The Kingdom and the church had a ton of grizzled [cdb]warriors on their side.
36
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (111, 7, 0, 0, 3697, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The Kingdom and the church had a ton of grizzled [cdb]warriors on their side.
38
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 26(6, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(100, 5, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
IfEvent (1, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
43
TalkEvent (110, 8, 2403, 0, 3698, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We would've been in real trouble without you and [cdb]your mercenaries.
44
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (111, 9, 2403, 0, 3699, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# We would've been in real trouble without you and [cdb]your mercenaries.
46
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 26(10, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
UnkEvent 31(2, 800, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
IfEvent (10, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
50
TalkEvent (148, 10, 2401, 0, 3700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You were pretty impressive yourself. You barely even [cdb]broke a sweat out there.
51
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (149, 11, 2401, 0, 3701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You were pretty impressive yourself. You barely even [cdb]broke a sweat out there.
53
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 26(7, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(100, 4294967291, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
IfEvent (10, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
58
TalkEvent (148, 12, 2400, 1, 3702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I appreciate the compliment, though. I'm glad we got [cdb]the chance to team up like this.
59
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (149, 13, 2400, 1, 3703, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I appreciate the compliment, though. I'm glad we got [cdb]the chance to team up like this.
61
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
IfEvent (1, 1, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
64
TalkEvent (110, 14, 2409, 1, 3704, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Me too.
65
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
TalkEvent (111, 15, 2409, 1, 3705, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Me too.
67
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
IfEvent (1, 1, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
70
TalkEvent (110, 16, 2403, 1, 3706, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The war's not over yet, though. I'm hoping you'll [cdb]stick around to the end.
71
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (111, 17, 2403, 1, 3707, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The war's not over yet, though. I'm hoping you'll [cdb]stick around to the end.
73
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 26(3, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
IfEvent (10, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
77
TalkEvent (148, 18, 2400, 1, 3708, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Of course.
78
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (149, 19, 2400, 1, 3709, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Of course.
80
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(100, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 59(400, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (140, 20, 0, 0, 3710, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The Ashen Demon has proved a greater asset than we [cdb]could've ever imagined.
86
TalkEvent (140, 21, 0, 1, 3711, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # You must be relieved to see your gamble pay off.
88
UnkEvent 59(100, 70, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 27(2, 100, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
91
UnkEvent 27(2, 2000, 500, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (140, 22, 0, 1, 3712, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If nothing else, I'll be a lot less busy as your partner in [cdb]destiny going forward.
93
TalkEvent (140, 23, 0, 3, 3713, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hm. What a...thing to imagine.
UnkEvent (15) (index: 4)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 5)
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UnkEvent (27) (index: 6)
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UnkEvent (31) (index: 7)
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UnkEvent (27) (index: 9)
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IfEvent (index: 10)
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TalkEvent (index: 11)
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link Shez volume_up
Well, would you look at that. We won.
ElseEvent (index: 12)
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TalkEvent (index: 13)
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link Shez volume_up
Well, would you look at that. We won.
EndIfEvent (index: 14)
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IfEvent (index: 16)
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TalkEvent (index: 17)
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link Byleth volume_up
Thanks to you.
ElseEvent (index: 18)
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TalkEvent (index: 19)
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link Byleth volume_up
Thanks to you.
EndIfEvent (index: 20)
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UnkEvent (26) (index: 21)
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IfEvent (index: 22)
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TalkEvent (index: 23)
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link Shez volume_up
Actually, I'd say you pulled most of the weight.
ElseEvent (index: 24)
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TalkEvent (index: 25)
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link Shez volume_up
Actually, I'd say you pulled most of the weight.
EndIfEvent (index: 26)
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IfEvent (index: 27)
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UnkEvent (54) (index: 28)
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UnkEvent (54) (index: 30)
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UnkEvent (59) (index: 31)
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UnkEvent (59) (index: 32)
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EndIfEvent (index: 33)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
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TalkEvent (index: 35)
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link Shez volume_up
The Kingdom and the church had a ton of grizzled warriors on their side.
ElseEvent (index: 36)
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TalkEvent (index: 37)
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link Shez volume_up
The Kingdom and the church had a ton of grizzled warriors on their side.
EndIfEvent (index: 38)
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UnkEvent (26) (index: 39)
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UnkEvent (59) (index: 40)
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UnkEvent (59) (index: 41)
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100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 42)
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1 1 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 2403 0 3698 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
We would've been in real trouble without you and your mercenaries.
ElseEvent (index: 44)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
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link Shez volume_up
We would've been in real trouble without you and your mercenaries.
EndIfEvent (index: 46)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 47)
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UnkEvent (31) (index: 48)
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IfEvent (index: 49)
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TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 10 2401 0 3700 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
You were pretty impressive yourself. You barely even broke a sweat out there.
ElseEvent (index: 51)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 11 2401 0 3701 1 0 0 0 0 0 0 0 0 0
link Byleth volume_up
You were pretty impressive yourself. You barely even broke a sweat out there.
EndIfEvent (index: 53)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 54)
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UnkEvent (59) (index: 55)
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UnkEvent (59) (index: 56)
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IfEvent (index: 57)
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link Byleth volume_up
I appreciate the compliment, though. I'm glad we got the chance to team up like this.
ElseEvent (index: 59)
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TalkEvent (index: 60)
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link Byleth volume_up
I appreciate the compliment, though. I'm glad we got the chance to team up like this.
EndIfEvent (index: 61)
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UnkEvent (26) (index: 62)
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IfEvent (index: 63)
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TalkEvent (index: 64)
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link Shez volume_up
Me too.
ElseEvent (index: 65)
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TalkEvent (index: 66)
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link Shez volume_up
Me too.
EndIfEvent (index: 67)
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UnkEvent (26) (index: 68)
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TalkEvent (index: 70)
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link Shez volume_up
The war's not over yet, though. I'm hoping you'll stick around to the end.
ElseEvent (index: 71)
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TalkEvent (index: 72)
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link Shez volume_up
The war's not over yet, though. I'm hoping you'll stick around to the end.
EndIfEvent (index: 73)
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UnkEvent (26) (index: 74)
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IfEvent (index: 76)
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TalkEvent (index: 77)
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link Byleth volume_up
Of course.
ElseEvent (index: 78)
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TalkEvent (index: 79)
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link Byleth volume_up
Of course.
EndIfEvent (index: 80)
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PanCameraEvent (index: 81)
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UnkEvent (59) (index: 82)
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UnkEvent (59) (index: 83)
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UnkEvent (167) (index: 84)
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TalkEvent (index: 85)
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140 20 0 0 3710 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
The Ashen Demon has proved a greater asset than we could've ever imagined.
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 21 0 1 3711 1 0 0 0 0 0 0 0 0 0
link Arval volume_up
You must be relieved to see your gamble pay off.
PanCameraEvent (index: 87)
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UnkEvent (59) (index: 88)
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TalkEvent (index: 92)
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link Arval volume_up
If nothing else, I'll be a lot less busy as your partner in destiny going forward.
TalkEvent (index: 93)
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link Arval volume_up
Hm. What a...thing to imagine.