1. A last-minute betrayal like that should've been the [cdb]end of us. This is a massive victory, and yet...
  2. Something bothering you?
  3. Something bothering you?
  4. Where was the archbishop? Where was the main [cdb]force of the Knights of Seiros?
  5. Rhea would've relished a battle like this, yet she [cdb]was nowhere to be found.
  6. No! Hubert, let me ask you something.
  7. When the archbishop escaped from Garreg Mach, [cdb]we found no evidence of how she managed to reach [cdb]this valley.
  8. Correct?
  9. Indeed. We searched high and low, but it was only by [cdb]chance that we picked up her trail in Ailell.
  10. That is how we knew she had entered the Kingdom. Without that clue, she would have been in the wind.
  11. Just as I suspected.
  12. What is it, Ferdinand? Is Garreg Mach in danger?
  13. Realize what he's getting at.
  14. Fail to see the implications.
  15. Of course! There must be a secret path that connects [cdb]this valley to the monastery!
  16. Of course! There must be a secret path that connects [cdb]this valley to the monastery!
  17. Rhea and the knights might be using it to attack Garreg Mach right now!
  18. Rhea and the knights might be using it to attack Garreg Mach right now!
  19. Yeah, sorry. You're gonna have to explain that a little [cdb]clearer. I'm not really following.
  20. Yeah, sorry. You're gonna have to explain that a little [cdb]clearer. I'm not really following.
  21. There must be a secret path between this valley and [cdb]the monastery that only the church knows about!
  22. The archbishop could be using it to stage an attack [cdb]on Garreg Mach as we speak!
  23. It's certainly possible. Hubert, your thoughts?
  24. I will look into it, but I am almost certain that Ferdinand's theory is correct.
  25. We should assume this is the case and [cdb]take action immediately.
  26. Of course it is correct. Very wise of you to see that.
  27. In that case, we'll divide our troops.
  28. The main force will proceed with occupying Galatea.
  29. We'll lead the remaining third south to Garreg Mach.
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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110 2 5 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
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0 3 4 2 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 2 5 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 4)
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UnkEvent (15) (index: 5)
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UnkEvent (102) (index: 6)
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UnkEvent (30) (index: 7)
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UnkEvent (164) (index: 8)
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TalkEvent (index: 9)
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UnkEvent (102) (index: 10)
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UnkEvent (26) (index: 11)
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UnkEvent (59) (index: 12)
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UnkEvent (59) (index: 13)
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IfEvent (index: 14)
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TalkEvent (index: 15)
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ElseEvent (index: 16)
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TalkEvent (index: 17)
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EndIfEvent (index: 18)
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UnkEvent (26) (index: 19)
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UnkEvent (164) (index: 20)
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TalkEvent (index: 21)
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UnkEvent (26) (index: 22)
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UnkEvent (164) (index: 23)
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TalkEvent (index: 24)
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UnkEvent (26) (index: 25)
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1 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 26)
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LookAtPersonEvent (index: 27)
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LookAtPersonEvent (index: 28)
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TalkEvent (index: 29)
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UnkEvent (26) (index: 30)
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UnkEvent (59) (index: 31)
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UnkEvent (59) (index: 32)
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TalkEvent (index: 33)
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TalkEvent (index: 34)
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UnkEvent (26) (index: 35)
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UnkEvent (59) (index: 36)
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UnkEvent (59) (index: 37)
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TalkEvent (index: 38)
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TalkEvent (index: 39)
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5 9 0 0 3723 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 40)
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0 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
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100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
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LookEvent (index: 43)
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6 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
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PanCameraEvent (index: 45)
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UnkEvent (59) (index: 46)
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100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
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TalkEvent (index: 48)
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SetAnimationEvent (index: 49)
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6 2407 2 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 50)
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6 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 51)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
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12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 53)
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IfEvent (index: 54)
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IfEvent (index: 55)
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1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
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110 14 2400 0 3726 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 57)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
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111 15 2400 0 3727 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 59)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 60)
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6 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 61)
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1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
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ElseEvent (index: 63)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
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EndIfEvent (index: 65)
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ElseEvent (index: 66)
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IfEvent (index: 67)
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TalkEvent (index: 68)
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ElseEvent (index: 69)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
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EndIfEvent (index: 71)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
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9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 73)
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1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 74)
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6 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 20 NULL 2 3732 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 21 0 2 3733 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 0 2 3734 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967274 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 2400 0 3735 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 24 0 0 3736 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 25 2402 1 3737 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 26 2400 0 3738 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 27 0 0 3739 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 28 0 0 3740 1 0 0 0 0 0 0 0 0 0
0
InitEvent (26, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 2, 5, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 3, 4, 2, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, 2, 5, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 64(2, 0, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 102(5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (2, 0, 2405, 0, 3714, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # A last-minute betrayal like that should've been the [cdb]end of us. This is a massive victory, and yet...
10
UnkEvent 102(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
15
TalkEvent (110, 1, 2403, 0, 3715, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Something bothering you?
16
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (111, 2, 2403, 0, 3716, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Something bothering you?
18
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
UnkEvent 26(3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
TalkEvent (2, 3, NULL, 2, 3717, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Where was the archbishop? Where was the main [cdb]force of the Knights of Seiros?
22
UnkEvent 26(7, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (2, 4, 2407, 2, 3718, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Rhea would've relished a battle like this, yet she [cdb]was nowhere to be found.
25
UnkEvent 26(1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
TalkEvent (6, 5, 0, 2, 3719, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # No! Hubert, let me ask you something.
30
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (6, 6, 0, 2, 3720, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # When the archbishop escaped from Garreg Mach, [cdb]we found no evidence of how she managed to reach [cdb]this valley.
34
TalkEvent (6, 7, 2403, 2, 3721, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Correct?
35
UnkEvent 26(10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (5, 8, 2400, 0, 3722, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Indeed. We searched high and low, but it was only by [cdb]chance that we picked up her trail in Ailell.
39
TalkEvent (5, 9, 0, 0, 3723, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # That is how we knew she had entered the Kingdom. Without that clue, she would have been in the wind.
41
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
TalkEvent (6, 10, 2405, 2, 3724, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Just as I suspected.
46
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 59(400, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (5, 11, 2403, 2, 3725, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What is it, Ferdinand? Is Garreg Mach in danger?
51
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
DialogChoiceEvent (0, 12, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
55
IfEvent (1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
56
TalkEvent (110, 14, 2400, 0, 3726, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Of course! There must be a secret path that connects [cdb]this valley to the monastery!
57
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (111, 15, 2400, 0, 3727, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Of course! There must be a secret path that connects [cdb]this valley to the monastery!
59
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
SupportPointsEvent (6, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
62
TalkEvent (110, 16, 2403, 4, 3728, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Rhea and the knights might be using it to attack Garreg Mach right now!
63
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (111, 17, 2403, 4, 3729, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Rhea and the knights might be using it to attack Garreg Mach right now!
65
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
IfEvent (1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
68
TalkEvent (110, 18, 2403, 0, 3730, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, sorry. You're gonna have to explain that a little [cdb]clearer. I'm not really following.
69
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (111, 19, 2403, 0, 3731, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Yeah, sorry. You're gonna have to explain that a little [cdb]clearer. I'm not really following.
71
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
TalkEvent (6, 20, NULL, 2, 3732, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# There must be a secret path between this valley and [cdb]the monastery that only the church knows about!
76
TalkEvent (6, 21, 0, 2, 3733, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The archbishop could be using it to stage an attack [cdb]on Garreg Mach as we speak!
77
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 26(8, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (2, 22, 0, 2, 3734, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's certainly possible. Hubert, your thoughts?
85
UnkEvent 54(2, 5, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 27(2, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(100, 0, 4294967274, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 43(6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (5, 23, 2400, 0, 3735, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I will look into it, but I am almost certain that Ferdinand's theory is correct.
91
TalkEvent (5, 24, 0, 0, 3736, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We should assume this is the case and [cdb]take action immediately.
92
UnkEvent 26(2, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 43(6, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (6, 25, 2402, 1, 3737, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Of course it is correct. Very wise of you to see that.
97
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (2, 26, 2400, 0, 3738, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, we'll divide our troops.
99
UnkEvent 26(9, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
TalkEvent (2, 27, 0, 0, 3739, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The main force will proceed with occupying Galatea.
103
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
UnkEvent 31(3, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 27(1, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
TalkEvent (2, 28, 0, 0, 3740, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # We'll lead the remaining third south to Garreg Mach.
UnkEvent (64) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 0 4294967286 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 0 2405 0 3714 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
A last-minute betrayal like that should've been the end of us. This is a massive victory, and yet...
UnkEvent (102) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 1 2403 0 3715 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Something bothering you?
ElseEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 2403 0 3716 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Something bothering you?
EndIfEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 3 NULL 2 3717 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Where was the archbishop? Where was the main force of the Knights of Seiros?
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 2407 2 3718 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
Rhea would've relished a battle like this, yet she was nowhere to be found.
UnkEvent (26) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 2 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 6 2 50 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 0 2 3719 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
No! Hubert, let me ask you something.
UnkEvent (26) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 2 3720 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
When the archbishop escaped from Garreg Mach, we found no evidence of how she managed to reach this valley.
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 2403 2 3721 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Correct?
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 8 2400 0 3722 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
Indeed. We searched high and low, but it was only by chance that we picked up her trail in Ailell.
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 9 0 0 3723 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
That is how we knew she had entered the Kingdom. Without that clue, she would have been in the wind.
PanCameraEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 10 2405 2 3724 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Just as I suspected.
PanCameraEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 5 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 11 2403 2 3725 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
What is it, Ferdinand? Is Garreg Mach in danger?
UnkEvent (123) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 12 13 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 14 2400 0 3726 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Of course! There must be a secret path that connects this valley to the monastery!
ElseEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 2400 0 3727 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Of course! There must be a secret path that connects this valley to the monastery!
EndIfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SupportPointsEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2403 4 3728 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Rhea and the knights might be using it to attack Garreg Mach right now!
ElseEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2403 4 3729 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Rhea and the knights might be using it to attack Garreg Mach right now!
EndIfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 18 2403 0 3730 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, sorry. You're gonna have to explain that a little clearer. I'm not really following.
ElseEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 19 2403 0 3731 1 0 0 0 0 0 0 0 0 0
link Shez volume_up
Yeah, sorry. You're gonna have to explain that a little clearer. I'm not really following.
EndIfEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 20 NULL 2 3732 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
There must be a secret path between this valley and the monastery that only the church knows about!
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 21 0 2 3733 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
The archbishop could be using it to stage an attack on Garreg Mach as we speak!
EndIfEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 0 2 3734 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
It's certainly possible. Hubert, your thoughts?
LookAtPersonEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 1 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 5 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967274 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 23 2400 0 3735 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
I will look into it, but I am almost certain that Ferdinand's theory is correct.
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 24 0 0 3736 1 0 0 0 0 0 0 0 0 0
link Hubert volume_up
We should assume this is the case and take action immediately.
UnkEvent (26) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 25 2402 1 3737 1 0 0 0 0 0 0 0 0 0
link Ferdinand volume_up
Of course it is correct. Very wise of you to see that.
UnkEvent (164) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 26 2400 0 3738 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
In that case, we'll divide our troops.
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 27 0 0 3739 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
The main force will proceed with occupying Galatea.
PanCameraEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 2 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 28 0 0 3740 1 0 0 0 0 0 0 0 0 0
link Edelgard volume_up
We'll lead the remaining third south to Garreg Mach.